Initialize engine version: 4.6.4f1 (99f88340878d)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [d3d10warp.dll 10.0.14393.2608]
    Renderer: Microsoft Basic Render Driver
    Vendor:   Microsoft
    VRAM:     4023 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=0 NativeShadow=0 DF16=0 INTZ=0 RAWZ=0 NULL=0 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Arloon\Anatomy\Anatomy_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files (x86)\Arloon\Anatomy\Anatomy_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Arloon\Anatomy\Anatomy_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Arloon\Anatomy\Anatomy_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Arloon\Anatomy\Anatomy_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files (x86)\Arloon\Anatomy\Anatomy_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Arloon\Anatomy\Anatomy_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Program Files (x86)\Arloon\Anatomy\Anatomy_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Arloon\Anatomy\Anatomy_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Program Files (x86)\Arloon\Anatomy\Anatomy_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Arloon\Anatomy\Anatomy_Data\Managed\ArabicSupport.dll (this message is harmless)
Loading C:\Program Files (x86)\Arloon\Anatomy\Anatomy_Data\Managed\ArabicSupport.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Arloon\Anatomy\Anatomy_Data\Managed\RTL.dll (this message is harmless)
Loading C:\Program Files (x86)\Arloon\Anatomy\Anatomy_Data\Managed\RTL.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Arloon\Anatomy\Anatomy_Data\Managed\Qualcomm.Vuforia.UnityExtensions.dll (this message is harmless)
Loading C:\Program Files (x86)\Arloon\Anatomy\Anatomy_Data\Managed\Qualcomm.Vuforia.UnityExtensions.dll into Unity Child Domain
- Completed reload, in  0.045 seconds
<RI> Initializing input.

XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.

desktop: 1920x1080 64Hz; virtual: 1920x1080 at 0,0
Platform assembly: C:\Program Files (x86)\Arloon\Anatomy\Anatomy_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Arloon\Anatomy\Anatomy_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Arloon\Anatomy\Anatomy_Data\Managed\System.dll (this message is harmless)
Initializing Google Analytics 0.1.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 1.580319 ms
Setting BehaviourComponentFactory
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Initializing Google Analytics 0.1.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Current system: UNITY_STANDALONE_WIN
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

StopQCAR
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 5747.
Total: 4.334221 ms (FindLiveObjects: 0.226095 ms CreateObjectMapping: 0.035776 ms MarkObjects: 3.569721 ms  DeleteObjects: 0.026392 ms)

EN
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 83 unused Assets to reduce memory usage. Loaded Objects now: 5755.
Total: 7.941772 ms (FindLiveObjects: 0.504388 ms CreateObjectMapping: 0.103516 ms MarkObjects: 6.558516 ms  DeleteObjects: 0.146624 ms)

Exit app.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

