<?xml version="1.0"?>
<SoundConfig xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
 <!--  音效配置说明
Description of Sound Configuration
MenuWindowList  SoundRes 主界面背景音乐列表
List of Background Music in the Main Interface
OpenWindow  SoundRes 界面点开的音效
The sound effect when the interface is opened
ButtonClick SoundRes 按钮点击音效
Clicking Sound
ButtonClickClose SoundRes 取消按钮音效
Canceling Sound
Scoll SoundRes 滑动条音效
Scrolling Sound
ScienceUnlock SoundRes 解锁音效
Unlocking Sound
FreeBGIn int 背景音乐切换进入时间
Fade-in time for background music switching
FreeBGOut int 背景音乐切换淡出时间
Fade-out time for background music switching
FreeBGInterval int 背景音乐切换中间的真空时间
The interval when the background music is switched
FreeBGList SoundRes 游戏中背景音乐的列表
List of Background Music in the Game
StoryBGList SoundRes 剧本的背景音乐
Background Music of the Story
Rain SoundRes 下雨的音效
Sound Effect of Raining
snow SoundRes 下雪音效
Sound Effect of Snowing
Snowstorm SoundRes 暴风雪音效
Sound Effect of Blizzard
RiverSmall SoundRes 小河流音效
Sound Effect of Small River
RiverBig SoundRes 大河流音效
Sound Effect of Large River
RiverMaxCellDistance int 河流音效的最大范围（米）
Maximum Range (m) of Sound Effects of River
TreeDead SoundRes 树木倒下的音效
Sound Effect of Tree Falling
TreeMaxCellDistance float 树木倒下的音效最大范围（米）
Maximum Range (m) of Sound Effects of Trees Falling
Tornado SoundRes 龙卷风的音效
Sound Effect of Tornado
FishJump SoundRes 鱼钻入水中的音效
Sound Effect of Fish Diving into the Water
FireDisaster SoundRes 火灾音效
Sound Effect of Fire
PutDown SoundRes 放下建筑的音效
Sound Effect of Placing the Building
Building SoundRes 建造中和拆除中的音效
Sound Effect of Constructing and Dismantling
BuildComplete SoundRes 建造完成的音效
Sound Effect of the Building Completion
RefugeUse SoundRes 避难所的音效
Sound Effect of the Refuge
WarningEvent SoundRes 人物死亡和警示信息音效
Sound Effect of Character’s Death and Warning


SoundRes  自定义类型（结构如下）
Custom Type (The structure is as follows)
Path  音频的路径（不需要对应语言表中的多语言）
The Audio’s Path (Multiple languages in the corresponding language list are not required)
Volumn  音频默认声音大小
Default Volume

	
 
 备注：
	SoundRes	自定义类型（结构如下）
		Path		string				音频的路径（不需要对应语言表中的多语言）
		Volumn		float				音频默认声音大小
		
	int			整型，只能填整数
    string		字符串类型，字母或者文字
	float		浮点数类型，小数
	
	
	实例：
	参考下方
	
 -->




 <!--//ui 界面-->
  <MenuWindowList>
    <SoundRes>
      <Path>Sound/BGM/FreeBgm6</Path>
      <Volumn>1</Volumn>
    </SoundRes>
	<SoundRes>
      <Path>Sound/BGM/FreeBgm5</Path>
      <Volumn>1</Volumn>
    </SoundRes>
  </MenuWindowList>
  <OpenWindow>
    <Path>Sound/UI/Button_Open</Path>
    <Volumn>0.8</Volumn>
  </OpenWindow>
  <ButtonClick>
    <Path>Sound/UI/Ui_Click_01</Path>
    <Volumn>0.8</Volumn>
  </ButtonClick>
  <ButtonClickClose>
    <Path>Sound/UI/Button_Close</Path>
    <Volumn>1</Volumn>
  </ButtonClickClose>
  <Scoll>
    <Path>Sound/UI/Button_Scoll</Path>
    <Volumn>1</Volumn>
  </Scoll>
  <ScienceUnlock>
    <Path>Sound/UI/Science_Unlock</Path>
    <Volumn>1</Volumn>
  </ScienceUnlock>

  <!--//自由场景背景音乐-->
   <!--淡入淡出时间-->
  <FreeBGIn>3</FreeBGIn>
  <FreeBGOut>3</FreeBGOut>
   <!--间隔时间-->
  <FreeBGInterval>5</FreeBGInterval>
  <FreeBGList>
    <SoundRes>
      <Path>Sound/BGM/FreeBgm1</Path>
      <Volumn>1</Volumn>
    </SoundRes>
	<SoundRes>
      <Path>Sound/BGM/FreeBgm2</Path>
      <Volumn>1</Volumn>
    </SoundRes>
	<SoundRes>
      <Path>Sound/BGM/FreeBgm3</Path>
      <Volumn>1</Volumn>
    </SoundRes>
	<SoundRes>
      <Path>Sound/BGM/FreeBgm4</Path>
      <Volumn>1</Volumn>
    </SoundRes>
	<SoundRes>
      <Path>Sound/BGM/FreeBgm5</Path>
      <Volumn>1</Volumn>
    </SoundRes>
	 <SoundRes>
      <Path>Sound/BGM/FreeBgm6</Path>
      <Volumn>1</Volumn>
    </SoundRes>
	 <SoundRes>
      <Path>Sound/BGM/FreeBgm7</Path>
      <Volumn>1</Volumn>
    </SoundRes>
	 <SoundRes>
      <Path>Sound/BGM/FreeBgm8</Path>
      <Volumn>1</Volumn>
    </SoundRes>
	 <SoundRes>
      <Path>Sound/BGM/FreeBgm9</Path>
      <Volumn>1</Volumn>
    </SoundRes>
	 <SoundRes>
      <Path>Sound/BGM/FreeBgm10</Path>
      <Volumn>1</Volumn>
    </SoundRes>
	 <SoundRes>
      <Path>Sound/BGM/FreeBgm11</Path>
      <Volumn>1</Volumn>
    </SoundRes>
	 <SoundRes>
      <Path>Sound/BGM/FreeBgm13</Path>
      <Volumn>1</Volumn>
    </SoundRes>      
  </FreeBGList>

  <!--//剧本背景-->
  <StoryBGList>
    <SoundRes>
      <Path>Sound/BGM/FreeBgm5</Path>
      <Volumn>1</Volumn>
    </SoundRes>
  </StoryBGList>
  
    <!--月份区间
 <HolidayMounth>
	<Config2Int>
      <Int1>11</Int1>
      <Int2>12</Int2>
	</Config2Int> 
  </HolidayMounth>-->
      <!--节日音效-->
  <HolidayBGList>
    <SoundRes>
      <Path>Sound/BGM/Spring</Path>
      <Volumn>0.4</Volumn>
    </SoundRes>
  </HolidayBGList>
  
  
  

  <!--//天气  配置注意都是3d 短促音乐循环  不是长音乐-->
  <Rain>
    <Path>Sound/Weather/Weather_Rain</Path>
    <Volumn>1</Volumn>
  </Rain>
  <Snow>
    <Path>Sound/Weather/Weather_Snow</Path>
    <Volumn>0.5</Volumn>
  </Snow>
  <!--洪涝-->
   <WaterFlood>
    <Path>Sound/Disasiter/flood</Path>
    <Volumn>0.6</Volumn>
  </WaterFlood>
  <!--地震-->
   <EarthQuake>
    <Path>Sound/Disasiter/earthquake</Path>
    <Volumn>1</Volumn>
  </EarthQuake>

  <!--//河流  3d循环播放     短促音乐循环  不是长音乐-->
  <RiverSmall>
    <Path>Sound/Weather/River_Small</Path>
    <Volumn>0.5</Volumn>
  </RiverSmall>
  <RiverBig>
    <Path>Sound/Weather/River_Big</Path>
    <Volumn>0.5</Volumn>
  </RiverBig>
  <RiverMaxCellDistance>75</RiverMaxCellDistance>
  <TreeDead>
    <Path>Sound/Weather/Tree_Fall</Path>
    <Volumn>1</Volumn>
  </TreeDead>
  <TreeMaxCellDistance>30</TreeMaxCellDistance>


  <Tornado>
    <Path>Sound/Disasiter/Tornado</Path>
    <Volumn>1</Volumn>
  </Tornado>

  <SnowStorm>
    <Path>Sound/Disasiter/SnowStorm</Path>
    <Volumn>0.6</Volumn>
  </SnowStorm>

  <FishJump>
    <Path>Sound/Animal/Fish_Water</Path>
    <Volumn>0.25</Volumn>
  </FishJump>

  <!--//火灾3d   //在着火建筑中心-->
  <FireDisaster>
    <Path>Sound/Disasiter/Fire</Path>
    <Volumn>1</Volumn>
  </FireDisaster>
  
  <!--警告的音效-->
  <WarningEvent>
    <Path>Sound/Disasiter/Warning</Path>
    <Volumn>1</Volumn>
  </WarningEvent>
  
    <!--建筑放下-->
  <PutDown>
    <Path>Sound/UI/PlacedBuild</Path>
    <Volumn>1</Volumn>
  </PutDown>
  
  <!--建造中-->
  <Building>
    <Path>Sound/UI/building</Path>
    <Volumn>1</Volumn>
  </Building>
  
    <!--建造完成-->
  <BuildComplete>
    <Path>Sound/UI/BuildFinished</Path>
    <Volumn>1</Volumn>
  </BuildComplete>
  
  <!--避难所-->
  <RefugeUse>
    <Path>Sound/UI/shelter</Path>
    <Volumn>0.6</Volumn>
  </RefugeUse>
  
  
  
</SoundConfig>