<?xml version="1.0"?>
<ArrayOfActiveRandomEventConfig xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  
<!--事件内容配置说明  Description of Active Random Events Configuration:
  ID 唯一id       	unique id for the events
  Name 事件名称		event name
  Des 事件文字描述内容	event description
  EventLog 左下角log提示	event prompt in log window
  Icon 事件窗口图片，位置：UIIcons/CommonIcon/        event icon, location: UIIcons/CommonIcon/
  EventShow 触发表现类型枚举，具体枚举见下方			Enumeration of event effect on visual display
  EventShowMode 表现的模型  	display model
  EventShowSize 模型占地半径	 floor area
  EventShowClear 模型清理周边树木半径	radius of nearby trees
  EventShow_Destory 模型消失天数  model disappearing days
  EventShow_Grow 模型成长天数		model growth days
  EventShow_AnimalMoveSpeed 动物移速	animal movement speed
  EventShow_AnimalScale 动物模型大小 	model size
  EventShow_AnimalParentScale 动物碰撞盒大小 animal collision box size
  EventShow_AnimalByBuild 动物是否生成在建筑旁且不闲逛  animals not messing around near structures 

  RewardList  事件选项及奖励列表  	Event options and reward list
    Reward 单个事件选项及奖励配置  	Configuration
      Des 选项文字说明            	Description
      BuffList 奖励的buff列表     	Buff list of rewards
        Buff buff的id            	Buff ID
      TechList 奖励的科技列表     	Tech list of rewards
        Tech 科技的id            	Tech ID
      ItemsList 奖励的物品类型列表 	Item type list of rewards
        Items 单个物品类型奖励配置	Reward configuration of each item type
          ID 物品类型id						Item type ID
          Range 奖励数量随机范围   	Range of the reward item number
            Lower 下限   minimum
            Upper 上限   maximum
      PassiveItemsReward 奖励物品列表  Item list of rewards
        SelectItemIDs 物品id，多个id用"|"隔开  each item id, seperated by "|" if multiple ids
        SelectTypeNum 在上述id中随机挑选奖励的物品种类范围  range of items selected
          Lower 下限
          Upper 上限
        ItemNumRange 每种物品奖励的数量范围   number range of each rewarded item
          Lower 下限
          Upper 上限
      CitizenAbilityReward 奖励市民能力配置  Rewarded citizens Configuration
        CitizenNum 奖励市民数量随机范围 	Rewarded citizens number range
          Lower 下限
          Upper 上限
        Career 奖励市民职业id，0代表任何人  Rewarded citizens' profession ID, 0 stands for anyone
        CitizenAlibity 奖励的市民能力id，对应CitizenAbility.xml中的id   Rewarded ability ID, same as the id in CitizenAbility.xml
        MultipleCitizenAlibityList 奖励多个能力时的能力列表   Ability list when rewarding multiple abilities
          MultipleCitizenAlibity 奖励的市民能力id，对应CitizenAbility.xml中的id  Rewarded ability ID, same as the id in CitizenAbility.xml
      CompReward 势力奖励声望   Faction reputation rewarded
        int1 势力ID   Faction ID
        int2 声望数值  Reputation reward
      EffReward 播放特效，需要在建筑模型上有节点HDEff的配置  Visual effect, only work on building model with HDEff node configuration.
        KeepTime 特效时长  Effect duration
        EffPath 特效路径   Effect path
        FixedEffPath 显示出来后是否随建筑销毁  Will effect be removed when building is demolished or destroyed
        BuildingType 生效建筑类型，-1为无限制  Building type that takes effect, -1 stands for unlimited 
      ConsumeList 选项需要的物品列表  Items list that option required
        Consume 单个物品消耗配置  each item consumption configuration
          int1 物品id   Item ID
          int2 物品数量  Item number
      ConsumeType 选项需要的物品类型列表  Item types list that option required
          int1 物品类型id   Item ID
          int2 物品数量   Item number
      CheckNotConsume 此选项是否仅检查库存不消耗，1为仅检查不消耗，缺省为消耗  To check if the designated items of the option in stock are consuming. 1 to check item not being consumed; To check items being consumed when ignored.
      TriggerEvent 选择选项后触发后续事件id，对应此文件中的事件id   Follow-up event ID after option selected
      
   EventShow 触发表现类型枚举ID：   Enumeration of display type triggered:
	1.漂流箱类型		该类型模型配置：只替换模型即可  1. drift box type   model configuration: just need to replace the model
	2.旅行商人类型		该类型模型配置：只替换车子的模型，人物不能更换   2. travelling merchant type     model configuration: just need to replace the character model in the caravan.
	3.野生动物类型		该类型模型配置：直接使用gpui中角色名字   3. Wild animal type  model configuration: use the characters' name in GPUI
	4.野生植物类型		该类型模型配置：使用的模型路径   4. Wild plants type    model configuration: use model path
	5.建筑类型			该类型模型配置：使用的建筑的模型路径   5. building type model configuration: use building model path
	6.飞碟类型			该类型模型配置：使用的模型路径  6. UFO type model configuration: use model path
  7.元宵花灯事件  该类型模型配置：使用的模型路径；此类型需要程序支持才会打开   7.  Yuanxiao Latern event model configuration: use model path; will open only when program supports
	-->
  
  
  <!--事件配置说明  Description of event configuration-->
  <!--主动事件id 1~1000   Active events ID 1~1000-->
  <ActiveRandomEventConfig>
    <ID>1</ID>
	<Name>ActiveEvent_Nmae_1</Name>
	<Des>ActiveEvent_Des_1</Des>
	<!--被动事件的提示  Tips of passive events-->
	<!--图片UIIcons/CommonIcon    Image and UI icons-->
	<Icon>activeevent1</Icon>
	
	<!--触发的表现类型ID：1.漂流箱类型2.旅行商人类型3.野生动物类型4.野生植物类型5.建筑类型6.飞碟类型  Enumeration of display type triggered:1. Drift Box 2. Travelling Merchant  3. Wild animals  4. Wild plants  5. Building type  6.UFO-->
	<EventShow>1</EventShow>
	<!--表现的模型   display models-->
	<EventShowMode>Model/Props/Event/EventShow_Box</EventShowMode>	
	
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward>
		  <!--该奖励对应的说明  Description of the reward-->
		  <Des>ActiveEvent_1_Reward_1</Des>
		  <!--消耗的材料列表   materials consumed list-->
		  <ConsumeList>
			   <Consume>
				<!--物品ID  Item Id-->
				 <Int1>51008</Int1>
				 <!--物品数量  Item number-->
				 <Int2>10</Int2>
			   </Consume>
		  </ConsumeList>  
      <!--仅检查 不消耗-->
      <CheckNotConsume>1</CheckNotConsume>
      <!--消耗选项，显示-->
      <ShowConsume>true</ShowConsume>
		  <!--触发的下一子事件 Next sub-event triggered--> 
		  <TriggerEvent>11</TriggerEvent>
	   </Reward>
	    <!--不选择的奖励  Reward of not choosing any option-->
		<Reward>
		  <!--该奖励对应的说明  Description of this option-->
		  <Des>ActiveEvent_1_Reward_2</Des>
		  <!--触发的下一子事件  Next sub-event triggered-->
		  <TriggerEvent>12</TriggerEvent> 
	   </Reward>
	</RewardList>
  </ActiveRandomEventConfig>
    
  <ActiveRandomEventConfig>
    <ID>11</ID>
	<Name>ActiveEvent_Nmae_1</Name>
	<Des>ActiveEvent_Des_11</Des>
	<!--被动事件的提示  Tips of passive event-->
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>activeevent1</Icon>
	<!--奖励列表  Reward list-->
	<RewardList>
	   <Reward>
		  <!--该奖励对应的说明  Description of this reward-->
		  <Des>Event_Confirm</Des>
		  <!--消耗的材料列表   materials consumed list-->
		  <ConsumeList>
			   <Consume>
				<!--物品ID  Item Id-->
				 <Int1>51008</Int1>
				 <!--物品数量  Item number-->
				 <Int2>10</Int2>
			   </Consume>
		  </ConsumeList> 
      <!--消耗选项，不显示-->
      <ShowConsume>false</ShowConsume> 
		  <BuffList>
			<Buff>901</Buff>
		  </BuffList>
		  <!--奖励的物品列表  item list of the reward-->
		  <ItemsList>
			<Items>
				<!--类型ID   type ID-->
			   <ID>31</ID>
			   <Range>
				 <Lower>100</Lower>
				 <Upper>200</Upper>
			   </Range>
			</Items>
		  </ItemsList>
	   </Reward>
	</RewardList>
  </ActiveRandomEventConfig>
  
  <ActiveRandomEventConfig>
    <ID>12</ID>
	<Name>ActiveEvent_Nmae_1</Name>
	<Des>ActiveEvent_Des_12</Des>
	<!--被动事件的提示   Tips of passive events-->
	<!--图片UIIcons/CommonIcon  Image and UI icons-->
	<Icon>activeevent1</Icon>
	<!--奖励列表  Reward list-->
	<RewardList>
	   <Reward>
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des>
	   </Reward>
	</RewardList>
  </ActiveRandomEventConfig>
  
  
  
  
  
    <ActiveRandomEventConfig>
    <ID>2</ID>
	<Name>ActiveEvent_Nmae_2</Name>
	<Des>ActiveEvent_Des_2</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>activeevent2</Icon>
	
	<!--触发的表现类型ID：1.漂流箱类型2.旅行商人类型3.野生动物类型4.野生植物类型5.建筑类型6.飞碟类型   Enumeration of display type triggered:1. Drift Box 2. Travelling Merchant  3. Wild animals  4. Wild plants  5. Building type  6.UFO-->
	<EventShow>2</EventShow>
	<!--表现的模型   Display Model-->
	<EventShowMode>Model/Props/Event/EventShow_Car</EventShowMode>
	
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward>
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>ActiveEvent_2_Reward_1</Des>
		  <!--消耗的材料列表   Materials Consumed List-->
		  <ConsumeList>
			   <Consume>
				<!--物品ID   Item ID-->
				 <Int1>110002</Int1>
				 <!--物品数量   Item Number-->
				 <Int2>999</Int2>
			   </Consume>
		  </ConsumeList> 
      <!--仅检查 不消耗-->
      <CheckNotConsume>1</CheckNotConsume>
      <!--消耗选项，显示-->
      <ShowConsume>true</ShowConsume>
		  <!--触发的下一子事件  Next Sub-event triggered -->
		  <TriggerEvent>21</TriggerEvent> 
	   </Reward> 
	   <!--不选择的奖励   Reward of not choosing any options-->
		<Reward>
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>ActiveEvent_2_Reward_2</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>22</TriggerEvent>
	   </Reward>
	</RewardList>
  </ActiveRandomEventConfig>
  
  <ActiveRandomEventConfig>
    <ID>21</ID>
	<Name>ActiveEvent_Nmae_2</Name>
	<Des>ActiveEvent_Des_21</Des>
	<!--被动事件的提示-->
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>activeevent2</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward>
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des>
		  <!--消耗的材料列表   Materials Consumed List-->
		  <ConsumeList>
			   <Consume>
				<!--物品ID   Item ID-->
				 <Int1>110002</Int1>
				 <!--物品数量   Item Number-->
				 <Int2>999</Int2>
			   </Consume>
		  </ConsumeList> 
      <!--消耗选项，不显示-->
      <ShowConsume>false</ShowConsume>
		 <!--奖励的物品列表   Items List of the Reward-->
		  <ItemsList>
			<Items>
				<!--类型ID   Type ID-->
			   <ID>4</ID>
			   <Range>
				 <Lower>200</Lower>
				 <Upper>500</Upper>
			   </Range>
			</Items>
		  </ItemsList>
	   </Reward>
	</RewardList>
  </ActiveRandomEventConfig>
  
  <ActiveRandomEventConfig>
    <ID>22</ID>
	<Name>ActiveEvent_Nmae_2</Name>
	<Des>ActiveEvent_Des_22</Des>
	<!--被动事件的提示-->
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>activeevent2</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward>
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des>
	   </Reward>
	</RewardList>
  </ActiveRandomEventConfig>
  
    <ActiveRandomEventConfig>
    <ID>3</ID>
	<Name>ActiveEvent_Nmae_3</Name>
	<Des>ActiveEvent_Des_3</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>activeevent3</Icon>
	
	<!--触发的表现类型ID：1.漂流箱类型2.旅行商人类型3.野生动物类型4.野生植物类型5.建筑类型6.飞碟类型 7. 漂流箱 初始自动循环-->
	<EventShow>3</EventShow>
	<!--表现的模型   Display Model-->
	<EventShowMode>BearSkin</EventShowMode>
	<!--模型清理周边半径-->
	<EventShowClear>5</EventShowClear>
	<!--消失天数-->
	<EventShow_Destory>1080</EventShow_Destory>
	<!--动物移速-->
	<EventShow_AnimalMoveSpeed>3</EventShow_AnimalMoveSpeed>
	<!--动物尺寸-->
	<EventShow_AnimalScale>3</EventShow_AnimalScale>
	
	<!--动物父节点尺寸（调整碰撞盒使用）-->
	<EventShow_AnimalParentScale>8</EventShow_AnimalParentScale>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward>
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>ActiveEvent_3_Reward_1</Des>	 
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>31</TriggerEvent>
	   </Reward> 
	    <!--不选择的奖励   Reward of not choosing any options-->
		<Reward>
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>ActiveEvent_3_Reward_2</Des>  
		  <!--消耗的材料列表   Materials Consumed List-->
		  <ConsumeList>
			   <Consume>
				<!--物品ID   Item ID-->
				 <Int1>51002</Int1>
				 <!--物品数量   Item Number-->
				 <Int2>10</Int2>
			   </Consume>
		  </ConsumeList> 
      <!--仅检查 不消耗-->
      <CheckNotConsume>1</CheckNotConsume>
      <!--消耗选项，显示-->
      <ShowConsume>true</ShowConsume>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>32</TriggerEvent>
	   </Reward>
	</RewardList>
  </ActiveRandomEventConfig>
  
  


  <ActiveRandomEventConfig>
    <ID>31</ID>
	<Name>ActiveEvent_Nmae_3</Name>
	<Des>ActiveEvent_Des_31</Des>
	<!--被动事件的提示-->
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>activeevent3</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward>
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des>
		   <!--刷新呆鸡-->
		  <BuffList>
			<Buff>905</Buff>
		  </BuffList>
	   </Reward>
	</RewardList>
  </ActiveRandomEventConfig>
  
  <ActiveRandomEventConfig>
    <ID>32</ID>
	<Name>ActiveEvent_Nmae_3</Name>
	<Des>ActiveEvent_Des_32</Des>
	<!--被动事件的提示-->
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>activeevent3</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward>
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des>
		  <!--消耗的材料列表   Materials Consumed List-->
		  <ConsumeList>
			   <Consume>
				<!--物品ID   Item ID-->
				 <Int1>51002</Int1>
				 <!--物品数量   Item Number-->
				 <Int2>10</Int2>
			   </Consume>
		  </ConsumeList> 
      <!--消耗选项，不显示-->
      <ShowConsume>false</ShowConsume>
		  <BuffList>
			<Buff>902</Buff>
		  </BuffList>
		  <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
		  <PassiveItemsReward>
				 <!--物品列表方式1   Item List mode 1-->
				 <SelectItemIDs>33005</SelectItemIDs>
				<!--从列表里面随机的数量  Random Number of items from the list-->
				<SelectTypeNum>
					<Lower>1</Lower>
					<Upper>1</Upper>
				</SelectTypeNum>
				<!--物品随机范围   The range of random items-->
				<ItemNumRange>
				 <Lower>200</Lower>
				 <Upper>500</Upper>
			   </ItemNumRange>
		  </PassiveItemsReward>
	   </Reward>
	</RewardList>
  </ActiveRandomEventConfig>
  
  <ActiveRandomEventConfig>
    <ID>4</ID>
	<Name>ActiveEvent_Nmae_4</Name>
	<Des>ActiveEvent_Des_4</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>activeevent4</Icon>
	<!--触发的表现类型ID：1.漂流箱类型2.旅行商人类型3.野生动物类型4.野生植物类型5.建筑类型6.飞碟类型   Enumeration of display type triggered:1. Drift Box 2. Travelling Merchant  3. Wild animals  4. Wild plants  5. Building type  6.UFO-->
	<EventShow>4</EventShow>
	<!--表现的模型   Display Model-->
	<EventShowMode>Model/Props/Event/EventShow_Tree</EventShowMode>
	<!--模型占地半径-->
	<EventShowSize>2</EventShowSize>
	<!--模型清理周边半径-->
	<EventShowClear>5</EventShowClear>
	<!--模型消失天数-->
	<EventShow_Destory>1080</EventShow_Destory>
	<!--模型成长天数-->
	<EventShow_Grow>90</EventShow_Grow>
	
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward>
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>ActiveEvent_4_Reward_1</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>41</TriggerEvent>
	   </Reward> 
	   <!--不选择的奖励   Reward of not choosing any options-->
		<Reward>
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>ActiveEvent_4_Reward_2</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>42</TriggerEvent>
		  <!--消耗的材料列表   Materials Consumed List-->
		  <ConsumeList>
			   <Consume>
				<!--物品ID   Item ID-->
				 <Int1>51002</Int1>
				 <!--物品数量   Item Number-->
				 <Int2>10</Int2>
			   </Consume>
		  </ConsumeList> 
      <!--仅检查 不消耗-->
      <CheckNotConsume>1</CheckNotConsume>
      <!--消耗选项，显示-->
      <ShowConsume>true</ShowConsume>
	   </Reward>
	</RewardList>
  </ActiveRandomEventConfig>
  
  <ActiveRandomEventConfig>
    <ID>41</ID>
	<Name>ActiveEvent_Nmae_4</Name>
	<Des>ActiveEvent_Des_41</Des>
	<!--被动事件的提示-->
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>activeevent4</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward>
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des>
		  <!--砍掉赠送延迟树木复活的buff-->
		  <BuffList>
			<Buff>904</Buff>
		  </BuffList>
		  <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
		  <PassiveItemsReward>
				 <!--物品列表方式1   Item List mode 1-->
				 <SelectItemIDs>3001</SelectItemIDs>
				<!--从列表里面随机的数量  Random Number of items from the list-->
				<SelectTypeNum>
					<Lower>1</Lower>
					<Upper>1</Upper>
				</SelectTypeNum>
				<!--物品随机范围   The range of random items-->
				<ItemNumRange>
				 <Lower>50</Lower>
				 <Upper>100</Upper>
			   </ItemNumRange>
		  </PassiveItemsReward>
	   </Reward>
	</RewardList>
  </ActiveRandomEventConfig>
  
  <ActiveRandomEventConfig>
    <ID>42</ID>
	<Name>ActiveEvent_Nmae_4</Name>
	<Des>ActiveEvent_Des_42</Des>
	<!--被动事件的提示-->
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>activeevent4</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward>
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des>
		  <!--消耗的材料列表   Materials Consumed List-->
		  <ConsumeList>
			   <Consume>
				<!--物品ID   Item ID-->
				 <Int1>51002</Int1>
				 <!--物品数量   Item Number-->
				 <Int2>10</Int2>
			   </Consume>
		  </ConsumeList> 
      <!--消耗选项，不显示-->
      <ShowConsume>false</ShowConsume>
		  <!--移植赠送缩短树木复活的buff-->
		  <BuffList>
			<Buff>903</Buff>
		  </BuffList>
	   </Reward>
	</RewardList>
  </ActiveRandomEventConfig>
  
  <ActiveRandomEventConfig>
    <ID>5</ID>
	<Name>ActiveEvent_Nmae_5</Name>
	<Des>ActiveEvent_Des_5</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>activeevent5</Icon>
	<!--触发的表现ID-->
	<EventShow>5</EventShow>
	<!--表现的模型   Display Model-->
	<EventShowMode>Model/Props/Event/EventShow_Telephone</EventShowMode>
	<!--模型占地半径-->
	<EventShowSize>3</EventShowSize>
	<!--模型清理周边半径-->
	<EventShowClear>5</EventShowClear>
	<!--模型消失天数-->
	<EventShow_Destory>1080</EventShow_Destory>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward>
		  <!--拆除建筑-->
		  <Des>ActiveEvent_5_Reward_1</Des>
		<!--触发的下一子事件-->
		<TriggerEvent>51</TriggerEvent>  
	   </Reward> 
	   <!--不管这个建筑-->
		<Reward>
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>ActiveEvent_5_Reward_2</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>52</TriggerEvent>
	   </Reward>
	</RewardList>
  </ActiveRandomEventConfig>
  
  <ActiveRandomEventConfig>
    <ID>51</ID>
	<Name>ActiveEvent_Nmae_5</Name>
	<Des>ActiveEvent_Des_51</Des>
	<!--被动事件的提示-->
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>activeevent5</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward>
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des>
		<!--触发火灾的buff-->
		  <BuffList>
			<Buff>908</Buff>
		  </BuffList>
	   </Reward>
	</RewardList>
  </ActiveRandomEventConfig>
  
  <ActiveRandomEventConfig>
    <ID>52</ID>
	<Name>ActiveEvent_Nmae_5</Name>
	<Des>ActiveEvent_Des_52</Des>
	<!--被动事件的提示-->
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>activeevent5</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward>
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des>  
		<!--建材类型-->		  
		  <ItemsList>
			<Items>
			<!--类型ID   Type ID-->
			   <ID>41</ID>
			   <Range>
				 <Lower>100</Lower>
				 <Upper>200</Upper>
			   </Range>
			</Items>
		  </ItemsList> 
	   </Reward>
	</RewardList>
  </ActiveRandomEventConfig>
  
  <ActiveRandomEventConfig>
    <ID>6</ID>
	<Name>ActiveEvent_Nmae_6</Name>
	<Des>ActiveEvent_Des_6</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>activeevent6</Icon>
	<!--触发的表现ID-->
	<EventShow>6</EventShow>
	<!--表现的模型   Display Model-->
	<EventShowMode>Model/Props/Event/EventShow_UFO</EventShowMode>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward>
		  <!--回应-->
		  <Des>ActiveEvent_6_Reward_1</Des>
		<!--触发的下一子事件-->
		<TriggerEvent>61</TriggerEvent>  
	   </Reward> 
	   <!--不理睬-->
		<Reward>
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>ActiveEvent_6_Reward_2</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>62</TriggerEvent>
	   </Reward>
	</RewardList>
  </ActiveRandomEventConfig>
  
  <ActiveRandomEventConfig>
    <ID>61</ID>
	<Name>ActiveEvent_Nmae_6</Name>
	<Des>ActiveEvent_Des_61</Des>
	<!--被动事件的提示-->
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>activeevent6</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward>
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des>
		<!--增产-->
		  <BuffList>
			<Buff>907</Buff>
		  </BuffList>
		  
	   </Reward>
	</RewardList>
  </ActiveRandomEventConfig>
  
  <ActiveRandomEventConfig>
    <ID>62</ID>
	<Name>ActiveEvent_Nmae_6</Name>
	<Des>ActiveEvent_Des_62</Des>
	<!--被动事件的提示-->
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>activeevent6</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward>
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des>  
		  <!--触发死亡的buff-->
		  <BuffList>
			<Buff>906</Buff>
		  </BuffList>
		<!--建材类型-->		  
		  <ItemsList>
			<Items>
			<!--类型ID   Type ID-->
			   <ID>71</ID>
			   <Range>
				 <Lower>50</Lower>
				 <Upper>200</Upper>
			   </Range>
			</Items>
		  </ItemsList> 
	   </Reward>
	</RewardList>
  </ActiveRandomEventConfig>

  <!--年兽事件-->
  <ActiveRandomEventConfig>
    <ID>115</ID>
    <Name>SpringEvent_9</Name>
    <Des>SpringEvent_10</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event115</Icon>
    <!--触发的表现类型ID：1.漂流箱类型2.旅行商人类型3.野生动物类型4.野生植物类型5.建筑类型6.飞碟类型 7. 漂流箱 初始自动循环-->
    <EventShow>3</EventShow>
    <!--表现的模型   Display Model-->
    <EventShowMode>Prefab/NianShouPrefab</EventShowMode>
    <!--模型清理周边半径-->
    <EventShowClear>1</EventShowClear>
    <!--消失天数-->
    <EventShow_Destory>200</EventShow_Destory>
    <!--动物移速-->
    <EventShow_AnimalMoveSpeed>0</EventShow_AnimalMoveSpeed>
    <!--动物尺寸-->
    <EventShow_AnimalScale>1</EventShow_AnimalScale>
	<!--动物父节点尺寸（调整碰撞盒使用）-->
	<EventShow_AnimalParentScale>10</EventShow_AnimalParentScale>
	<!--动物是否生成在建筑旁，不闲逛，年兽-->
    <EventShow_AnimalByBuild>1</EventShow_AnimalByBuild>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--该奖励对应的说明   Description of this reward-->
        <Des>SpringEvent_12</Des>
        <!--消耗鞭炮吓跑-->
        <TriggerEvent>126</TriggerEvent>
        <ConsumeList>
          <Consume>
            <!--物品ID   Item ID-->
            <Int1>130008</Int1>
            <!--物品数量   Item Number-->
            <Int2>88</Int2>
          </Consume>
        </ConsumeList>
      <!--仅检查 不消耗-->
      <CheckNotConsume>1</CheckNotConsume>
      <!--消耗选项，显示-->
      <ShowConsume>true</ShowConsume>
      </Reward>
      <!--不选择的奖励   Reward of not choosing any options-->
      <Reward>
        <Des>SpringEvent_11</Des>
        <!--杀人, 吃东西-->
        <TriggerEvent>127</TriggerEvent>
        <BuffList>
          <Buff>100044</Buff>
          <Buff>100045</Buff>
        </BuffList>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--年兽事件 后续1 -->
  <ActiveRandomEventConfig>
    <ID>126</ID>
    <Name>SpringEvent_9</Name>
    <!--提示-->
    <EventLog></EventLog>
    <!--描述-->
    <Des>SpringEvent_14</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event115</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <Des>Event_Confirm</Des>
        <ConsumeList>
          <Consume>
            <!--物品ID   Item ID-->
            <Int1>130008</Int1>
            <!--物品数量   Item Number-->
            <Int2>88</Int2>
          </Consume>
        </ConsumeList>
      <!--消耗选项，不显示-->
      <ShowConsume>false</ShowConsume>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--年兽事件2028 后续2 -->
  <ActiveRandomEventConfig>
    <ID>127</ID>
    <Name>SpringEvent_9</Name>
    <!--描述-->
    <Des>SpringEvent_13</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event115</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--获得纸签-->
        <Des>Event_Confirm</Des>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>


  <!--元宵花灯事件
  <ActiveRandomEventConfig>
    <ID>116</ID>
    <Name>SpringEvent_15</Name>
    <Des>SpringEvent_16</Des>
    <Icon>Event116</Icon>
    <EventShow>7</EventShow>
    <EventShowMode>Model/Props/Festival/SpringFestival/model/YuanXiaoLantern</EventShowMode>
    <EventShowClear>1</EventShowClear>
    <EventShow_Destory>1080</EventShow_Destory>
    <RewardList>
      <Reward>
        <Des>SpringEvent_17</Des>
        <TriggerEvent>117</TriggerEvent>
      </Reward>
      <Reward>
        <Des>SpringEvent_18</Des>
        <PassiveItemsReward>
          <SelectItemIDs>130002</SelectItemIDs>
          <SelectTypeNum>
            <Lower>1</Lower>
            <Upper>1</Upper>
          </SelectTypeNum>
          <ItemNumRange>
            <Lower>1</Lower>
            <Upper>1</Upper>
          </ItemNumRange>
        </PassiveItemsReward>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>-->

  <!--元宵花灯事件2028 后续1 -->
  <ActiveRandomEventConfig>
    <ID>117</ID>
    <Name>SpringEvent_15</Name>
    <!--提示-->
    <EventLog>SpringEvent_19</EventLog>
    <!--描述-->
    <Des>SpringEvent_19</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event116</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <PassiveItemsReward>
          <SelectItemIDs>130004|130005|130006|7016|130008</SelectItemIDs>
          <!--从列表里面随机的数量  Random Number of items from the list-->
          <SelectTypeNum>
            <Lower>1</Lower>
            <Upper>1</Upper>
          </SelectTypeNum>
          <!--物品随机范围   The range of random items-->
          <ItemNumRange>
            <Lower>99</Lower>
            <Upper>99</Upper>
          </ItemNumRange>
        </PassiveItemsReward>
        <Des>Event_Confirm</Des>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>

  <!--复活节彩蛋事件 奖励彩蛋-->
  <ActiveRandomEventConfig>
  <ID>118</ID>
	<Name>Easter_Event_1</Name>
	<Des>Easter_Event_2</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>activeevent118</Icon>
	<!--触发的表现类型ID：1.漂流箱类型2.旅行商人类型3.野生动物类型4.野生植物类型5.建筑类型6.飞碟类型   Enumeration of display type triggered:1. Drift Box 2. Travelling Merchant  3. Wild animals  4. Wild plants  5. Building type  6.UFO-->
	<EventShow>5</EventShow>
	<!--表现的模型   Display Model-->
	<EventShowMode>Model/Props/Festival/Easter/EasterEgg003p3</EventShowMode>
	<!--模型占地半径-->
	<EventShowSize>1</EventShowSize>
	<!--模型清理周边半径-->
	<EventShowClear>1</EventShowClear>
	<!--模型消失天数-->
	<EventShow_Destory>1080</EventShow_Destory>
	<!--模型成长天数-->
	<EventShow_Grow>1</EventShow_Grow>	
  <!--动物父节点尺寸（调整碰撞盒使用）
	<EventShow_AnimalParentScale>1</EventShow_AnimalParentScale>-->
	
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward>
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Easter_Event_3</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>119</TriggerEvent>
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>
  
  <!--复活节彩蛋事件 奖励彩蛋 后续-->
  <ActiveRandomEventConfig>
    <ID>119</ID>
    <Name>Easter_Event_1</Name>
    <!--提示-->
    <EventLog>SpringEvent_19</EventLog>
    <!--描述-->
    <Des>Easter_Event_4</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>activeevent118</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <PassiveItemsReward>
          <SelectItemIDs>130009</SelectItemIDs>
          <!--从列表里面随机的数量  Random Number of items from the list-->
          <SelectTypeNum>
            <Lower>1</Lower>
            <Upper>1</Upper>
          </SelectTypeNum>
          <!--物品随机范围   The range of random items-->
          <ItemNumRange>
            <Lower>99</Lower>
            <Upper>99</Upper>
          </ItemNumRange>
        </PassiveItemsReward>
        <Des>Easter_Event_5</Des>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>

  <!--复活节彩蛋事件 奖励兔耳朵   Easter Egg Event, reward: rabbit's ears-->
  <ActiveRandomEventConfig>
  <ID>120</ID>
	<Name>Easter_Event_1</Name>
	<Des>Easter_Event_2</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>activeevent120</Icon>
	<!--触发的表现类型ID：1.漂流箱类型2.旅行商人类型3.野生动物类型4.野生植物类型5.建筑类型6.飞碟类型   Enumeration of display type triggered:1. Drift Box 2. Travelling Merchant  3. Wild animals  4. Wild plants  5. Building type  6.UFO-->
	<EventShow>5</EventShow>
	<!--表现的模型   Display Model-->
	<EventShowMode>Model/Props/Festival/Easter/EasterEgg002p3</EventShowMode>
	<!--模型占地半径-->
	<EventShowSize>1</EventShowSize>
	<!--模型清理周边半径-->
	<EventShowClear>1</EventShowClear>
	<!--模型消失天数-->
	<EventShow_Destory>1080</EventShow_Destory>
	<!--模型成长天数-->
	<EventShow_Grow>1</EventShow_Grow>
	
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward>
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Easter_Event_3</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>121</TriggerEvent>
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>
  
  <!--复活节彩蛋事件 奖励兔耳朵 后续-->
  <ActiveRandomEventConfig>
    <ID>121</ID>
    <Name>Easter_Event_1</Name>
    <!--提示-->
    <EventLog>SpringEvent_19</EventLog>
    <!--描述-->
    <Des>Easter_Event_4</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>activeevent120</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <PassiveItemsReward>
          <SelectItemIDs>130010</SelectItemIDs>
          <!--从列表里面随机的数量  Random Number of items from the list-->
          <SelectTypeNum>
            <Lower>1</Lower>
            <Upper>1</Upper>
          </SelectTypeNum>
          <!--物品随机范围   The range of random items-->
          <ItemNumRange>
            <Lower>50</Lower>
            <Upper>50</Upper>
          </ItemNumRange>
        </PassiveItemsReward>
        <Des>Easter_Event_5</Des>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>

  <!--复活节彩蛋事件 奖励兔子-->
  <ActiveRandomEventConfig>
  <ID>122</ID>
	<Name>Easter_Event_1</Name>
	<Des>Easter_Event_2</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>activeevent122</Icon>
	<!--触发的表现类型ID：1.漂流箱类型2.旅行商人类型3.野生动物类型4.野生植物类型5.建筑类型6.飞碟类型   Enumeration of display type triggered:1. Drift Box 2. Travelling Merchant  3. Wild animals  4. Wild plants  5. Building type  6.UFO-->
	<EventShow>5</EventShow>
	<!--表现的模型   Display Model-->
	<EventShowMode>Model/Props/Festival/Easter/EasterEgg001p3</EventShowMode>
	<!--模型占地半径-->
	<EventShowSize>1</EventShowSize>
	<!--模型清理周边半径-->
	<EventShowClear>1</EventShowClear>
	<!--模型消失天数-->
	<EventShow_Destory>1080</EventShow_Destory>
	<!--模型成长天数-->
	<EventShow_Grow>1</EventShow_Grow>
	
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward>
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Easter_Event_3</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>123</TriggerEvent>
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>
  
  <!--复活节彩蛋事件 奖励兔子 后续-->
  <ActiveRandomEventConfig>
    <ID>123</ID>
    <Name>Easter_Event_1</Name>
    <!--提示-->
    <EventLog>SpringEvent_19</EventLog>
    <!--描述-->
    <Des>Easter_Event_4</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>activeevent122</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
		  <!--buff奖励-->
		  <BuffList>
		 	<Buff>900005</Buff>
		  </BuffList>
        <PassiveItemsReward>
          <SelectItemIDs>130011</SelectItemIDs>
          <!--从列表里面随机的数量  Random Number of items from the list-->
          <SelectTypeNum>
            <Lower>1</Lower>
            <Upper>1</Upper>
          </SelectTypeNum>
          <!--物品随机范围   The range of random items-->
          <ItemNumRange>
            <Lower>10</Lower>
            <Upper>10</Upper>
          </ItemNumRange>
        </PassiveItemsReward>
        <Des>Easter_Event_5</Des>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>

  <!--被动事件id 1000~ -->
  <ActiveRandomEventConfig>
    <ID>1001</ID><!--水井事件-->
	<Name>EventName_1001</Name>
	<Des>EventDes_1001</Des>
	<EventLog>EventLog_1001</EventLog>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1001</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1001_1</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>1002</TriggerEvent>
	   </Reward> 
	   <Reward><!--选择2-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1001_2</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>1003</TriggerEvent>
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>

  <ActiveRandomEventConfig>
    <ID>1002</ID><!--水井事件-->
	<Name>EventName_1001</Name>
	<Des>EventDes_1002</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1001</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des>
		  <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
		  <PassiveItemsReward>
				<!--物品列表方式1   Item List mode 1-->
					<SelectItemIDs>515</SelectItemIDs>
				<!--从列表里面随机的数量  Random Number of items from the list-->
				<SelectTypeNum>
					<Lower>1</Lower>
					<Upper>1</Upper>
				</SelectTypeNum>
				<!--物品随机范围   The range of random items-->
				<ItemNumRange>
					<Lower>400</Lower>
					<Upper>600</Upper>
			    </ItemNumRange>
		  </PassiveItemsReward>
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>
  
  <ActiveRandomEventConfig>
    <ID>1003</ID><!--水井事件-->
	<Name>EventName_1001</Name>
	<Des>EventDes_1003</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1001</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des>
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>

  <ActiveRandomEventConfig>
    <ID>1004</ID><!--松鼠事件-->
	<Name>EventName_1004</Name>
	<EventLog>EventLog_1004</EventLog>
	<Des>EventDes_1004</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1004</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1004_1</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>1005</TriggerEvent>
	   </Reward> 
	   <Reward><!--选择2-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1004_2</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>1006</TriggerEvent>
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>

  <ActiveRandomEventConfig>
    <ID>1005</ID><!--松鼠事件-->
	<Name>EventName_1004</Name>
	<Des>EventDes_1005</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1004</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1005_1</Des>
		  <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
		  <PassiveItemsReward>
				<!--物品列表方式1   Item List mode 1-->
					<SelectItemIDs>216|219|6004|6002|6003|51001|51002|51007|51008|51009|9001|9012|9007|51012</SelectItemIDs>
				<!--从列表里面随机的数量  Random Number of items from the list-->
				<SelectTypeNum>
					<Lower>6</Lower>
					<Upper>8</Upper>
				</SelectTypeNum>
				<!--物品随机范围   The range of random items-->
				<ItemNumRange>
					<Lower>20</Lower>
					<Upper>80</Upper>
			    </ItemNumRange>
		  </PassiveItemsReward>
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>

  <ActiveRandomEventConfig>
    <ID>1006</ID><!--松鼠事件-->
	<Name>EventName_1004</Name>
	<Des>EventDes_1006</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1004</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1005_1</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>1007</TriggerEvent>
	   </Reward> 
	   <Reward><!--选择2-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1006_2</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>1008</TriggerEvent>
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>

    <ActiveRandomEventConfig>
    <ID>1007</ID><!--松鼠事件-->
	<Name>EventName_1004</Name>
	<Des>EventDes_1007</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1004</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des>
		  <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
		  <PassiveItemsReward>
				<!--物品列表方式1   Item List mode 1-->
					<SelectItemIDs>216|219|6004|6002|6003|51001|51002|51007|51008|51009|9001|9014|9007|51012</SelectItemIDs>
				<!--从列表里面随机的数量  Random Number of items from the list-->
				<SelectTypeNum>
					<Lower>6</Lower>
					<Upper>8</Upper>
				</SelectTypeNum>
				<!--物品随机范围   The range of random items-->
				<ItemNumRange>
					<Lower>30</Lower>
					<Upper>90</Upper>
			    </ItemNumRange>
		  </PassiveItemsReward>
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>
 
  <ActiveRandomEventConfig>
    <ID>1008</ID><!--松鼠事件-->
	<Name>EventName_1004</Name>
	<Des>EventDes_1008</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1004</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des>
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>

  
  <ActiveRandomEventConfig>
    <ID>1009</ID><!--蜂巢事件-->
	<Name>EventName_1009</Name>
	<EventLog>EventLog_1009</EventLog>
	<Des>EventDes_1009</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1009</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1009_1</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>1010</TriggerEvent>
	   </Reward> 
	   <Reward><!--选择2-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1009_2</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>1011</TriggerEvent>
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>

  <ActiveRandomEventConfig>
    <ID>1010</ID><!--蜂巢事件-->
	<Name>EventName_1009</Name>
	<EventLog>EventLog_1009</EventLog>
	<Des>EventDes_1010</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1009</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des>
		  <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
		  <PassiveItemsReward>
				<!--物品列表方式1   Item List mode 1-->
					<SelectItemIDs>501|33001</SelectItemIDs>
				<!--从列表里面随机的数量  Random Number of items from the list-->
				<SelectTypeNum>
					<Lower>2</Lower>
					<Upper>2</Upper>
				</SelectTypeNum>
				<!--物品随机范围   The range of random items-->
				<ItemNumRange>
					<Lower>150</Lower>
					<Upper>250</Upper>
			    </ItemNumRange>
		  </PassiveItemsReward>
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>
  
  <ActiveRandomEventConfig>
    <ID>1011</ID><!--蜂巢事件-->
	<Name>EventName_1009</Name>
	<EventLog>EventLog_1009</EventLog>
	<Des>EventDes_1011</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1009</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des>
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>

<!--古树事件-->
  <ActiveRandomEventConfig>
    <ID>1012</ID>
	<Name>EventName_1012</Name>
	<EventLog>EventLog_1012</EventLog>
	<Des>EventDes_1012</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1012</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1012_1</Des>
		  <!--buff奖励-->
		  <BuffList>
		 	<Buff>100002</Buff>
		  </BuffList>
	   </Reward> 
	   <Reward><!--选择2-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1012_2</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>1013</TriggerEvent>
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>
  
  <ActiveRandomEventConfig>
    <ID>1013</ID><!--古树事件-->
	<Name>EventName_1012</Name>
	<EventLog>EventLog_1012</EventLog>
	<Des>EventDes_1013</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1012</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des>
		  <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
		  <PassiveItemsReward>
				<!--物品列表方式1   Item List mode 1-->
					<SelectItemIDs>110002</SelectItemIDs>
				<!--从列表里面随机的数量  Random Number of items from the list-->
				<SelectTypeNum>
					<Lower>1</Lower>
					<Upper>1</Upper>
				</SelectTypeNum>
				<!--物品随机范围   The range of random items-->
				<ItemNumRange>
					<Lower>1000</Lower>
					<Upper>1500</Upper>
			    </ItemNumRange>
		  </PassiveItemsReward>
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>

<!--龙虾事件-->
  <ActiveRandomEventConfig>
    <ID>1014</ID>
	<Name>EventName_1014</Name>
	<EventLog>EventLog_1014</EventLog>
	<Des>EventDes_1014</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1014</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1014_1</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>1015</TriggerEvent>
	   </Reward> 
	   <Reward><!--选择2-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1014_2</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>1016</TriggerEvent>
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>

    <ActiveRandomEventConfig>
    <ID>1015</ID>
	<Name>EventName_1014</Name>
	<EventLog>EventLog_1014</EventLog>
	<Des>EventDes_1015</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1014</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des>
		  <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
		  <PassiveItemsReward>
				<!--物品列表方式1   Item List mode 1-->
					<SelectItemIDs>326</SelectItemIDs>
				<!--从列表里面随机的数量  Random Number of items from the list-->
				<SelectTypeNum>
					<Lower>1</Lower>
					<Upper>1</Upper>
				</SelectTypeNum>
				<!--物品随机范围   The range of random items-->
				<ItemNumRange>
					<Lower>700</Lower>
					<Upper>1200</Upper>
			    </ItemNumRange>
		  </PassiveItemsReward>
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>

    <ActiveRandomEventConfig>
    <ID>1016</ID>
	<Name>EventName_1014</Name>
	<EventLog>EventLog_1014</EventLog>
	<Des>EventDes_1016</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1014</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des>
		  <!--buff奖励-->
		  <BuffList>
		 	<Buff>100003</Buff>
		  </BuffList>
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>

<!--装饰树苗事件-->
  <ActiveRandomEventConfig>
    <ID>1017</ID>
	<Name>EventName_1017</Name>
	<EventLog>EventLog_1017</EventLog>
	<Des>EventDes_1017</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1017</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1017_1</Des>
		  <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
		  <PassiveItemsReward>
				<!--物品列表方式1   Item List mode 1-->
					<SelectItemIDs>3001</SelectItemIDs>
				<!--从列表里面随机的数量  Random Number of items from the list-->
				<SelectTypeNum>
					<Lower>1</Lower>
					<Upper>1</Upper>
				</SelectTypeNum>
				<!--物品随机范围   The range of random items-->
				<ItemNumRange>
					<Lower>200</Lower>
					<Upper>300</Upper>
			    </ItemNumRange>
		  </PassiveItemsReward>
	   </Reward>
	</RewardList>
  </ActiveRandomEventConfig>

<!--春季温度事件-->
  <ActiveRandomEventConfig>
    <ID>1018</ID>
	<Name>EventName_1018</Name>
	<EventLog>EventLog_1018</EventLog>
	<Des>EventDes_1018</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1018</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1018_1</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>1019</TriggerEvent>
	   </Reward> 
	   <Reward><!--选择2-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1018_2</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>1020</TriggerEvent>
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>

  <ActiveRandomEventConfig>
    <ID>1019</ID>
	<Name>EventName_1018</Name>
	<EventLog>EventLog_1018</EventLog>
	<Des>EventDes_1019</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1018</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des>
		  <!--buff奖励-->
		  <BuffList>
		 	<Buff>100004</Buff>
		  </BuffList>
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>

  <ActiveRandomEventConfig>
    <ID>1020</ID>
	<Name>EventName_1018</Name>
	<EventLog>EventLog_1018</EventLog>
	<Des>EventDes_1020</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1018</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des>
		  <!--buff奖励-->
		  <BuffList>
		 	<Buff>100005</Buff>
		  </BuffList>
	   </Reward>  
	</RewardList>
  </ActiveRandomEventConfig>

<!--污水排放事件-->
  <ActiveRandomEventConfig>
    <ID>1021</ID>
	<Name>EventName_1021</Name>
	<EventLog>EventLog_1021</EventLog>
	<Des>EventDes_1021</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1021</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1021_1</Des>
		  <!--消耗的材料列表   Materials Consumed List-->
		  <ConsumeList>
			   <Consume>
				<!--物品ID   Item ID-->
				 <Int1>1001</Int1>
				 <!--物品数量   Item Number-->
				 <Int2>300</Int2>
			   </Consume>
		  </ConsumeList>   
      <!--仅检查 不消耗-->
      <CheckNotConsume>1</CheckNotConsume>
      <!--消耗选项，显示-->
      <ShowConsume>true</ShowConsume>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>1022</TriggerEvent>
	   </Reward> 
	   <Reward><!--选择2-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1021_2</Des>
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>

  <ActiveRandomEventConfig>
    <ID>1022</ID>
	<Name>EventName_1021</Name>
	<EventLog>EventLog_1021</EventLog>
	<Des>EventDes_1022</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1021</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des>
		  <!--消耗的材料列表   Materials Consumed List-->
		  <ConsumeList>
			   <Consume>
				<!--物品ID   Item ID-->
				 <Int1>1001</Int1>
				 <!--物品数量   Item Number-->
				 <Int2>300</Int2>
			   </Consume>
		  </ConsumeList>
      <!--消耗选项，不显示-->
      <ShowConsume>false</ShowConsume>
		  <!--buff奖励-->
		  <BuffList>
            <Buff>100006</Buff>
            <Buff>100007</Buff>
            <Buff>100008</Buff>
            <Buff>100009</Buff>
            <Buff>100010</Buff>
            <Buff>100011</Buff>
		  </BuffList>
	   </Reward>  
	</RewardList>
  </ActiveRandomEventConfig>

  <!--偷吃咸鱼事件-->
  <ActiveRandomEventConfig>
    <ID>1023</ID>
	<Name>EventName_1023</Name>
	<EventLog>EventLog_1023</EventLog>
	<Des>EventDes_1023</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1023</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1023_1</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>1024</TriggerEvent>
	   </Reward> 
	   <Reward><!--选择2-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1023_2</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>1025</TriggerEvent>
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>

  <ActiveRandomEventConfig>
    <ID>1024</ID>
	<Name>EventName_1023</Name>
	<EventLog>EventLog_1023</EventLog>
	<Des>EventDes_1024</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1023</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des>
		  <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
		  <PassiveItemsReward>
				<!--物品列表方式1   Item List mode 1-->
					<SelectItemIDs>32019</SelectItemIDs>
				<!--从列表里面随机的数量  Random Number of items from the list-->
				<SelectTypeNum>
					<Lower>1</Lower>
					<Upper>1</Upper>
				</SelectTypeNum>
				<!--物品随机范围   The range of random items-->
				<ItemNumRange>
					<Lower>2</Lower>
					<Upper>10</Upper>
			    </ItemNumRange>
		  </PassiveItemsReward> 
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>

    <ActiveRandomEventConfig>
    <ID>1025</ID>
	<Name>EventName_1023</Name>
	<EventLog>EventLog_1023</EventLog>
	<Des>EventDes_1025</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1023</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des>
	   </Reward>  
	</RewardList>
  </ActiveRandomEventConfig>

  <!--矿井挖掘1事件-->
  <ActiveRandomEventConfig>
    <ID>1026</ID>
	<Name>EventName_1026</Name>
	<EventLog>EventLog_1026</EventLog>
	<Des>EventDes_1026</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1028</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1026_1</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>1027</TriggerEvent>
	   </Reward> 
	   <Reward><!--选择2-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1026_2</Des>
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>

  <ActiveRandomEventConfig>
    <ID>1027</ID><!--矿井挖掘1事件-->
	<Name>EventName_1026</Name>
	<EventLog>EventLog_1026</EventLog>
	<Des>EventDes_1027</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1028</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des>
		  <!--市民buff奖励-->
		  <CitizenAbilityReward>
		 	<CitizenNum>
				<Lower>1</Lower>
				<Upper>3</Upper>
			</CitizenNum>
		 	<Career>11</Career>
		 	<MultipleCitizenAlibityList>
		 		<MultipleCitizenAlibity>130004</MultipleCitizenAlibity>
			</MultipleCitizenAlibityList>
		  </CitizenAbilityReward>
		  <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
		  <PassiveItemsReward>
				<!--物品列表方式1   Item List mode 1-->
					<SelectItemIDs>5002</SelectItemIDs>
				<!--从列表里面随机的数量  Random Number of items from the list-->
				<SelectTypeNum>
					<Lower>1</Lower>
					<Upper>1</Upper>
				</SelectTypeNum>
				<!--物品随机范围   The range of random items-->
				<ItemNumRange>
					<Lower>300</Lower>
					<Upper>500</Upper>
			    </ItemNumRange>
		  </PassiveItemsReward> 
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>

    <!--矿井挖掘2事件-->
  <ActiveRandomEventConfig>
    <ID>1028</ID>
	<Name>EventName_1026</Name>
	<EventLog>EventLog_1026</EventLog>
	<Des>EventDes_1026</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1028</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1026_1</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>1029</TriggerEvent>
	   </Reward> 
	   <Reward><!--选择2-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1026_2</Des>
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>

  <ActiveRandomEventConfig>
    <ID>1029</ID><!--矿井挖掘2事件-->
	<Name>EventName_1026</Name>
	<EventLog>EventLog_1026</EventLog>
	<Des>EventDes_1029</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1028</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des>
		  <!--buff奖励-->
		  <BuffList>
            <Buff>100014</Buff>
            <Buff>100015</Buff>
            <Buff>100016</Buff>
            <Buff>100017</Buff>
		  </BuffList>
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>

    <!--大城堡事件-->
  <ActiveRandomEventConfig>
    <ID>1030</ID>
	<Name>EventName_1030</Name>
	<EventLog>EventLog_1030</EventLog>
	<Des>EventDes_1030</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1030</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1030_1</Des>
		  <!--消耗的材料列表   Materials Consumed List-->
		  <ConsumeList>
			   <Consume>
				<!--物品ID   Item ID-->
				 <Int1>80202</Int1>
				 <!--物品数量   Item Number-->
				 <Int2>20</Int2>
			   </Consume>
		  </ConsumeList> 
      <!--仅检查 不消耗-->
      <CheckNotConsume>1</CheckNotConsume>
      <!--消耗选项，显示-->
      <ShowConsume>true</ShowConsume>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>1031</TriggerEvent>
	   </Reward> 
	   <Reward><!--选择2-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1030_2</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>1032</TriggerEvent>
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>

  <ActiveRandomEventConfig>
    <ID>1031</ID><!--大城堡事件-->
	<Name>EventName_1030</Name>
	<EventLog>EventLog_1030</EventLog>
	<Des>EventDes_1031</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1030</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des>
		  <!--消耗的材料列表   Materials Consumed List-->
		  <ConsumeList>
			   <Consume>
				<!--物品ID   Item ID-->
				 <Int1>80202</Int1>
				 <!--物品数量   Item Number-->
				 <Int2>20</Int2>
			   </Consume>
		  </ConsumeList>
      <!--消耗选项，不显示-->
      <ShowConsume>false</ShowConsume> 		  
      <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
		  <PassiveItemsReward>
				<!--物品列表方式1   Item List mode 1-->
					<SelectItemIDs>329</SelectItemIDs>
				<!--从列表里面随机的数量  Random Number of items from the list-->
				<SelectTypeNum>
					<Lower>1</Lower>
					<Upper>1</Upper>
				</SelectTypeNum>
				<!--物品随机范围   The range of random items-->
				<ItemNumRange>
					<Lower>100</Lower>
					<Upper>100</Upper>
			    </ItemNumRange>
		  </PassiveItemsReward> 
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>

  <ActiveRandomEventConfig>
    <ID>1032</ID><!--大城堡事件-->
	<Name>EventName_1030</Name>
	<EventLog>EventLog_1030</EventLog>
	<Des>EventDes_1032</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1030</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des>
		  <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
		  <PassiveItemsReward>
				<!--物品列表方式1   Item List mode 1-->
					<SelectItemIDs>9003</SelectItemIDs>
				<!--从列表里面随机的数量  Random Number of items from the list-->
				<SelectTypeNum>
					<Lower>1</Lower>
					<Upper>1</Upper>
				</SelectTypeNum>
				<!--物品随机范围   The range of random items-->
				<ItemNumRange>
					<Lower>100</Lower>
					<Upper>100</Upper>
			    </ItemNumRange>
		  </PassiveItemsReward> 
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>

      <!--游泳事件1-->
  <ActiveRandomEventConfig>
    <ID>1033</ID>
	<Name>EventName_1033</Name>
	<EventLog>EventLog_1033</EventLog>
	<Des>EventDes_1033</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1033</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1033_1</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>1034</TriggerEvent>
	   </Reward> 
	   <Reward><!--选择2-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1033_2</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>1035</TriggerEvent>
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>

        <!--游泳事件1-a-->
  <ActiveRandomEventConfig>
    <ID>1034</ID>
	<Name>EventName_1033</Name>
	<EventLog>EventLog_1033</EventLog>
	<Des>EventDes_1034</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1033</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des>
		  <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
		  <PassiveItemsReward>
				<!--物品列表方式1   Item List mode 1-->
					<SelectItemIDs>103</SelectItemIDs>
				<!--从列表里面随机的数量  Random Number of items from the list-->
				<SelectTypeNum>
					<Lower>1</Lower>
					<Upper>1</Upper>
				</SelectTypeNum>
				<!--物品随机范围   The range of random items-->
				<ItemNumRange>
					<Lower>500</Lower>
					<Upper>600</Upper>
			    </ItemNumRange>
		  </PassiveItemsReward> 
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>

          <!--游泳事件1-b-->
  <ActiveRandomEventConfig>
    <ID>1035</ID>
	<Name>EventName_1033</Name>
	<EventLog>EventLog_1033</EventLog>
	<Des>EventDes_1035</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1033</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des>
		  <!--市民buff奖励-->
		  <CitizenAbilityReward>
		 	<CitizenNum>
				<Lower>3</Lower>
				<Upper>3</Upper>
			</CitizenNum>
		 	<Career>0</Career>
		 	<MultipleCitizenAlibityList>
		 		<MultipleCitizenAlibity>130004</MultipleCitizenAlibity>
			</MultipleCitizenAlibityList>
		  </CitizenAbilityReward>
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>

      <!--游泳事件2-->
  <ActiveRandomEventConfig>
    <ID>1036</ID>
	<Name>EventName_1033</Name>
	<EventLog>EventLog_1033</EventLog>
	<Des>EventDes_1033</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1033</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1033_1</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>1037</TriggerEvent>
	   </Reward> 
	   <Reward><!--选择2-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1033_2</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>1038</TriggerEvent>
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>

          <!--游泳事件2-a-->
  <ActiveRandomEventConfig>
    <ID>1037</ID>
	<Name>EventName_1033</Name>
	<EventLog>EventLog_1033</EventLog>
	<Des>EventDes_1037</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1033</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des>
		  <!--市民buff奖励-->
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>

          <!--游泳事件2-b-->
  <ActiveRandomEventConfig>
    <ID>1038</ID>
	<Name>EventName_1033</Name>
	<EventLog>EventLog_1033</EventLog>
	<Des>EventDes_1038</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1033</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des>
		  <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
		  <PassiveItemsReward>
				<!--物品列表方式1   Item List mode 1-->
					<SelectItemIDs>326</SelectItemIDs>
				<!--从列表里面随机的数量  Random Number of items from the list-->
				<SelectTypeNum>
					<Lower>1</Lower>
					<Upper>1</Upper>
				</SelectTypeNum>
				<!--物品随机范围   The range of random items-->
				<ItemNumRange>
					<Lower>600</Lower>
					<Upper>1000</Upper>
			    </ItemNumRange>
		  </PassiveItemsReward> 
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>

<!--浓雾事件-->
  <ActiveRandomEventConfig>
    <ID>1039</ID>
	<Name>EventName_1039</Name>
	<EventLog>EventLog_1039</EventLog>
	<Des>EventDes_1039</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1039</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1039_1</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>1040</TriggerEvent>
	   </Reward> 
	   <Reward><!--选择2-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1039_2</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>1041</TriggerEvent>
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>

<!--浓雾事件a-->
  <ActiveRandomEventConfig>
    <ID>1040</ID>
	<Name>EventName_1039</Name>
	<EventLog>EventLog_1039</EventLog>
	<Des>EventDes_1040</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1039</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des>
		  <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
		  <PassiveItemsReward>
				<!--物品列表方式1   Item List mode 1-->
					<SelectItemIDs>50006</SelectItemIDs>
				<!--从列表里面随机的数量  Random Number of items from the list-->
				<SelectTypeNum>
					<Lower>1</Lower>
					<Upper>1</Upper>
				</SelectTypeNum>
				<!--物品随机范围   The range of random items-->
				<ItemNumRange>
					<Lower>100</Lower>
					<Upper>100</Upper>
			    </ItemNumRange>
		  </PassiveItemsReward> 
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>

 <!--浓雾事件b-->
  <ActiveRandomEventConfig>
    <ID>1041</ID> 
	<Name>EventName_1039</Name>
	<EventLog>EventLog_1039</EventLog>
	<Des>EventDes_1041</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1039</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des>
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>

 <!--寒冷的冬天事件-->
  <ActiveRandomEventConfig>
    <ID>1042</ID>
	<Name>EventName_1042</Name>
	<EventLog>EventLog_1042</EventLog>
	<Des>EventDes_1042</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1042</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1042_1</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>1043</TriggerEvent>
	   </Reward> 
	   <Reward><!--选择2-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1042_2</Des>
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>

	 <!--寒冷的冬天事件a-->
  <ActiveRandomEventConfig>
    <ID>1043</ID> 
	<Name>EventName_1042</Name>
	<EventLog>EventLog_1042</EventLog>
	<Des>EventDes_1043</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1042</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des>
		  <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
		  <PassiveItemsReward>
				<!--物品列表方式1   Item List mode 1-->
					<SelectItemIDs>30001</SelectItemIDs>
				<!--从列表里面随机的数量  Random Number of items from the list-->
				<SelectTypeNum>
					<Lower>1</Lower>
					<Upper>1</Upper>
				</SelectTypeNum>
				<!--物品随机范围   The range of random items-->
				<ItemNumRange>
					<Lower>600</Lower>
					<Upper>1000</Upper>
			    </ItemNumRange>
		  </PassiveItemsReward> 
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>

	 <!--爆破研究-->
  <ActiveRandomEventConfig>
    <ID>1044</ID> 
	<Name>EventName_1044</Name>
	<EventLog>EventLog_1044</EventLog>
	<Des>EventDes_1044</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1044</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1044_1</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>1045</TriggerEvent>
	   </Reward> 
	   <Reward><!--选择2-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1044_2</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>1046</TriggerEvent>
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>

	 <!--爆破研究a-->
  <ActiveRandomEventConfig>
    <ID>1045</ID> 	
	<Name>EventName_1044</Name>
	<EventLog>EventLog_1044</EventLog>
	<Des>EventDes_1045</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1044</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des>
				<!--buff奖励
				<BuffList>
					<Buff>100022</Buff>
				</BuffList>-->
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>

	<!--爆破研究b-->
  <ActiveRandomEventConfig>
    <ID>1046</ID> 
	<Name>EventName_1044</Name>
	<EventLog>EventLog_1044</EventLog>
	<Des>EventDes_1046</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1044</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des>
				<!--buff奖励-->
				<BuffList>
            <Buff>100014</Buff>
            <Buff>100015</Buff>
            <Buff>100016</Buff>
            <Buff>100017</Buff>
		  </BuffList>
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>

	<!--体型变化-->
  <ActiveRandomEventConfig>
    <ID>1047</ID> 
	<Name>EventName_1047</Name>
	<EventLog>EventLog_1047</EventLog>
	<Des>EventDes_1047</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1047</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1047_1</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>1048</TriggerEvent>
	   </Reward> 
	   <Reward><!--选择2-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1047_2</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>1049</TriggerEvent>
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>


	<!--体型变化a-->
  <ActiveRandomEventConfig>
    <ID>1048</ID> 
	<Name>EventName_1047</Name>
	<EventLog>EventLog_1047</EventLog>
	<Des>EventDes_1048</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1047</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des>
		  <!--市民buff奖励-->
		  <CitizenAbilityReward>
		 	<CitizenNum>
				<Lower>1</Lower>
				<Upper>1</Upper>
			</CitizenNum>
		 	<Career>0</Career>
		 	<MultipleCitizenAlibityList>
		 		<MultipleCitizenAlibity>130003</MultipleCitizenAlibity>
		 		<MultipleCitizenAlibity>130009</MultipleCitizenAlibity>
			</MultipleCitizenAlibityList>
		  </CitizenAbilityReward>
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>

	<!--体型变化b-->
  <ActiveRandomEventConfig>
    <ID>1049</ID> 
	<Name>EventName_1047</Name>
	<EventLog>EventLog_1047</EventLog>
	<Des>EventDes_1049</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1047</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des>
		  <!--市民buff奖励-->
		  <CitizenAbilityReward>
		 	<CitizenNum>
				<Lower>1</Lower>
				<Upper>1</Upper>
			</CitizenNum>
		 	<Career>0</Career>
		 	<MultipleCitizenAlibityList>
		 		<MultipleCitizenAlibity>130002</MultipleCitizenAlibity>
		 		<MultipleCitizenAlibity>130008</MultipleCitizenAlibity>
			</MultipleCitizenAlibityList>
		  </CitizenAbilityReward>
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>

  
	<!--口渴饥饿变化事件-->
  <ActiveRandomEventConfig>
    <ID>1050</ID> 
	<Name>EventName_1050</Name>
	<EventLog>EventLog_1050</EventLog>
	<Des>EventDes_1050</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1050</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1050_1</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>1051</TriggerEvent>
	   </Reward> 
	   <Reward><!--选择2-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1050_2</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>1052</TriggerEvent>
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>

  
  <ActiveRandomEventConfig>
    <ID>1051</ID> <!--口渴饥饿变化事件a-->
	<Name>EventName_1050</Name>
	<EventLog>EventLog_1050</EventLog>
	<Des>EventDes_1051</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1050</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des>
		  <!--市民buff奖励-->
		  <CitizenAbilityReward>
		 	<CitizenNum>
				<Lower>1</Lower>
				<Upper>1</Upper>
			</CitizenNum>
		 	<Career>0</Career>
		 	<MultipleCitizenAlibityList>
		 		<MultipleCitizenAlibity>130006</MultipleCitizenAlibity>
		 		<MultipleCitizenAlibity>130010</MultipleCitizenAlibity>
			</MultipleCitizenAlibityList>
		  </CitizenAbilityReward>
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>
  
  <ActiveRandomEventConfig>
    <ID>1052</ID> <!--口渴饥饿变化事件b-->
	<Name>EventName_1050</Name>
	<EventLog>EventLog_1050</EventLog>
	<Des>EventDes_1052</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1050</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des>
		  <!--市民buff奖励-->
		  <CitizenAbilityReward>
		 	<CitizenNum>
				<Lower>1</Lower>
				<Upper>1</Upper>
			</CitizenNum>
		 	<Career>0</Career>
		 	<MultipleCitizenAlibityList>
		 		<MultipleCitizenAlibity>130007</MultipleCitizenAlibity>
		 		<MultipleCitizenAlibity>130011</MultipleCitizenAlibity>
			</MultipleCitizenAlibityList>
		  </CitizenAbilityReward>
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>

	<!--商人事件2-->
  <ActiveRandomEventConfig>
    <ID>1053</ID> 
	<Name>EventName_1053</Name>
	<EventLog>EventLog_1053</EventLog>
	<Des>EventDes_1053</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1121</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1053_1</Des>
		  <!--消耗的材料列表   Materials Consumed List-->
		  <ConsumeList>
			   <Consume>
				<!--物品ID   Item ID-->
				 <Int1>110002</Int1>
				 <!--物品数量   Item Number-->
				 <Int2>1000</Int2>
			   </Consume>
		  </ConsumeList>  
      <!--仅检查 不消耗-->
      <CheckNotConsume>1</CheckNotConsume>
      <!--消耗选项，显示-->
      <ShowConsume>true</ShowConsume>
		  <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
		  <PassiveItemsReward>
				<!--物品列表方式1   Item List mode 1-->
					<SelectItemIDs>10</SelectItemIDs>
				<!--从列表里面随机的数量  Random Number of items from the list-->
				<SelectTypeNum>
					<Lower>1</Lower>
					<Upper>1</Upper>
				</SelectTypeNum>
				<!--物品随机范围   The range of random items-->
				<ItemNumRange>
					<Lower>200</Lower>
					<Upper>200</Upper>
			    </ItemNumRange>
		  </PassiveItemsReward> 
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>1054</TriggerEvent>
	   </Reward> 
	   <Reward><!--选择2-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1053_2</Des>
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>

  
	 <!--商人a-->
  <ActiveRandomEventConfig>
    <ID>1054</ID> 
	<Name>EventName_1053</Name>
	<EventLog>EventLog_1053</EventLog>
	<Des>EventDes_1054</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1121</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des>
		  <!--消耗的材料列表   Materials Consumed List-->
		  <ConsumeList>
			   <Consume>
				<!--物品ID   Item ID-->
				 <Int1>110002</Int1>
				 <!--物品数量   Item Number-->
				 <Int2>1000</Int2>
			   </Consume>
		  </ConsumeList>  
      <!--消耗选项，不显示-->
      <ShowConsume>false</ShowConsume>
		  <!--市民buff奖励-->
	   </Reward>
	</RewardList>
  </ActiveRandomEventConfig>

  	<!--蘑菇事件2-->
  <ActiveRandomEventConfig>
    <ID>1055</ID> 
	<Name>EventName_1055</Name>
	<EventLog>EventLog_1055</EventLog>
	<Des>EventDes_1055</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1111</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1055_1</Des>
	   </Reward> 
	   <Reward><!--选择2-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1055_2</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>1056</TriggerEvent>  
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>

    	<!--蘑菇事件a-->
  <ActiveRandomEventConfig>
    <ID>1056</ID> 
	<Name>EventName_1055</Name>
	<EventLog>EventLog_1055</EventLog>
	<Des>EventDes_1056</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1111</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des>
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>

	<!--巨大羊驼-->
  <ActiveRandomEventConfig>
    <ID>1057</ID> 
	<Name>EventName_1057</Name>
	<EventLog>EventLog_1057</EventLog>
	<Des>EventDes_1057</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1057</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1057_1</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>1058</TriggerEvent>  
	   </Reward> 
	   <Reward><!--选择2-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1057_2</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>1059</TriggerEvent>  
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>

	<!--巨大羊驼抓捕-->
  <ActiveRandomEventConfig>
    <ID>1058</ID> 
	<Name>EventName_1057</Name>
	<EventLog>EventLog_1057</EventLog>
	<Des>EventDes_1058</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1057</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des> 
		  <!--市民buff奖励-->
		  <CitizenAbilityReward>
		 	<CitizenNum>
				<Lower>2</Lower>
				<Upper>3</Upper>
			</CitizenNum>
		 	<Career>0</Career>
		 	<MultipleCitizenAlibityList>
		 		<MultipleCitizenAlibity>130012</MultipleCitizenAlibity>
			</MultipleCitizenAlibityList>
		  </CitizenAbilityReward>
	   </Reward>  
	</RewardList>
  </ActiveRandomEventConfig>
  
	<!--巨大羊驼赶走-->
  <ActiveRandomEventConfig>
    <ID>1059</ID> 
	<Name>EventName_1057</Name>
	<EventLog>EventLog_1057</EventLog>
	<Des>EventDes_1059</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1057</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des> 
		  <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
		  <PassiveItemsReward>
				<!--物品列表方式1   Item List mode 1-->
					<SelectItemIDs>6004|308</SelectItemIDs>
				<!--从列表里面随机的数量  Random Number of items from the list-->
				<SelectTypeNum>
					<Lower>2</Lower>
					<Upper>2</Upper>
				</SelectTypeNum>
				<!--物品随机范围   The range of random items-->
				<ItemNumRange>
					<Lower>200</Lower>
					<Upper>400</Upper>
			    </ItemNumRange>
		  </PassiveItemsReward>
	   </Reward>  
	</RewardList>
  </ActiveRandomEventConfig>


	<!--修整田地-->
  <ActiveRandomEventConfig>
    <ID>1060</ID> 
	<Name>EventName_1060</Name>
	<EventLog>EventLog_1060</EventLog>
	<Des>EventDes_1060</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1060</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1060_1</Des>
		  <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
		  <PassiveItemsReward>
				<!--物品列表方式1   Item List mode 1-->
					<SelectItemIDs>50008</SelectItemIDs>
				<!--从列表里面随机的数量  Random Number of items from the list-->
				<SelectTypeNum>
					<Lower>1</Lower>
					<Upper>1</Upper>
				</SelectTypeNum>
				<!--物品随机范围   The range of random items-->
				<ItemNumRange>
					<Lower>200</Lower>
					<Upper>200</Upper>
			    </ItemNumRange>
		  </PassiveItemsReward>
	   </Reward> 
	   <Reward><!--选择2-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1060_2</Des>
		  <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
		  <PassiveItemsReward>
				<!--物品列表方式1   Item List mode 1-->
					<SelectItemIDs>51001</SelectItemIDs>
				<!--从列表里面随机的数量  Random Number of items from the list-->
				<SelectTypeNum>
					<Lower>1</Lower>
					<Upper>1</Upper>
				</SelectTypeNum>
				<!--物品随机范围   The range of random items-->
				<ItemNumRange>
					<Lower>200</Lower>
					<Upper>200</Upper>
			    </ItemNumRange>
		  </PassiveItemsReward>
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>

	<!--防治蚊虫-->
  <ActiveRandomEventConfig>
    <ID>1061</ID> 
	<Name>EventName_1061</Name>
	<EventLog>EventLog_1061</EventLog>
	<Des>EventDes_1061</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1061</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1061_1</Des> 
		  <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
		  <PassiveItemsReward>
				<!--物品列表方式1   Item List mode 1-->
					<SelectItemIDs>9003</SelectItemIDs>
				<!--从列表里面随机的数量  Random Number of items from the list-->
				<SelectTypeNum>
					<Lower>1</Lower>
					<Upper>1</Upper>
				</SelectTypeNum>
				<!--物品随机范围   The range of random items-->
				<ItemNumRange>
					<Lower>200</Lower>
					<Upper>200</Upper>
			    </ItemNumRange>
		  </PassiveItemsReward>
	   </Reward> 
	   <Reward><!--选择2-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1061_2</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>1062</TriggerEvent>  
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>
  
	<!--防治蚊虫清扫-->
  <ActiveRandomEventConfig>
    <ID>1062</ID> 
	<Name>EventName_1061</Name>
	<EventLog>EventLog_1061</EventLog>
	<Des>EventDes_1062</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1061</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des> 

		  <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
		  <PassiveItemsReward>
				<!--物品列表方式1   Item List mode 1-->
					<SelectItemIDs>9007</SelectItemIDs>
				<!--从列表里面随机的数量  Random Number of items from the list-->
				<SelectTypeNum>
					<Lower>1</Lower>
					<Upper>1</Upper>
				</SelectTypeNum>
				<!--物品随机范围   The range of random items-->
				<ItemNumRange>
					<Lower>200</Lower>
					<Upper>200</Upper>
			    </ItemNumRange>
		  </PassiveItemsReward> 
	   </Reward>  
	</RewardList>
  </ActiveRandomEventConfig>

	<!--酒鬼-->
  <ActiveRandomEventConfig>
    <ID>1063</ID> 
	<Name>EventName_1063</Name>
	<EventLog>EventLog_1063</EventLog>
	<Des>EventDes_1063</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1063</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1063_1</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>1064</TriggerEvent>  
	   </Reward> 
	   <Reward><!--选择2-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1063_2</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>1065</TriggerEvent>  
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>

	<!--酒鬼-药酒-->
  <ActiveRandomEventConfig>
    <ID>1064</ID> 
	<Name>EventName_1063</Name>
	<EventLog>EventLog_1063</EventLog>
	<Des>EventDes_1064</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1063</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des> 
		  <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
		  <PassiveItemsReward>
				<!--物品列表方式1   Item List mode 1-->
					<SelectItemIDs>7017</SelectItemIDs>
				<!--从列表里面随机的数量  Random Number of items from the list-->
				<SelectTypeNum>
					<Lower>1</Lower>
					<Upper>1</Upper>
				</SelectTypeNum>
				<!--物品随机范围   The range of random items-->
				<ItemNumRange>
					<Lower>200</Lower>
					<Upper>200</Upper>
			    </ItemNumRange>
		  </PassiveItemsReward>
	   </Reward>  
	</RewardList>
  </ActiveRandomEventConfig>
  
	<!--酒鬼-威士忌-->
  <ActiveRandomEventConfig>
    <ID>1065</ID> 
	<Name>EventName_1063</Name>
	<EventLog>EventLog_1063</EventLog>
	<Des>EventDes_1065</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1063</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des> 
		  <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
		  <PassiveItemsReward>
				<!--物品列表方式1   Item List mode 1-->
					<SelectItemIDs>7015</SelectItemIDs>
				<!--从列表里面随机的数量  Random Number of items from the list-->
				<SelectTypeNum>
					<Lower>1</Lower>
					<Upper>1</Upper>
				</SelectTypeNum>
				<!--物品随机范围   The range of random items-->
				<ItemNumRange>
					<Lower>200</Lower>
					<Upper>200</Upper>
			    </ItemNumRange>
		  </PassiveItemsReward>
	   </Reward>  
	</RewardList>
  </ActiveRandomEventConfig>

	<!--流浪的农民-->
  <ActiveRandomEventConfig>
    <ID>1066</ID> 
	<Name>EventName_1066</Name>
	<EventLog>EventLog_1066</EventLog>
	<Des>EventDes_1066</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1066</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1066_1</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>1067</TriggerEvent>  
	   </Reward> 
	   <Reward><!--选择2-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1066_2</Des>
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>

	<!--流浪的农民-接收-->
  <ActiveRandomEventConfig>
    <ID>1067</ID> 
	<Name>EventName_1066</Name>
	<EventLog>EventLog_1066</EventLog>
	<Des>EventDes_1067</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1066</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des> 
		  <!--buff奖励-->
		  <BuffList>
		 	<Buff>100023</Buff>
		  </BuffList>
		  <!--奖励的物品列表   Items List of the Reward-->
		  <ItemsList>
			<Items>
				<!--类型ID   Type ID-->
			   <ID>1001</ID>
			   <Range>
				 <Lower>1</Lower>
				 <Upper>1</Upper>
			   </Range>
			</Items>
		  </ItemsList>
	   </Reward>  
	</RewardList>
  </ActiveRandomEventConfig>

	<!--森林火灾-->
  <ActiveRandomEventConfig>
    <ID>1068</ID> 
	<Name>EventName_1068</Name>
	<EventLog>EventLog_1068</EventLog>
	<Des>EventDes_1068</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1068</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1068_1</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>1069</TriggerEvent>  
	   </Reward> 
	   <Reward><!--选择2-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1068_2</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>1070</TriggerEvent>  
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>

	<!--森林火灾-扑灭-->
  <ActiveRandomEventConfig>
    <ID>1069</ID> 
	<Name>EventName_1068</Name>
	<EventLog>EventLog_1068</EventLog>
	<Des>EventDes_1069</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1068</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des> 
		  <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
		  <PassiveItemsReward>
				<!--物品列表方式1   Item List mode 1-->
					<SelectItemIDs>30001</SelectItemIDs>
				<!--从列表里面随机的数量  Random Number of items from the list-->
				<SelectTypeNum>
					<Lower>1</Lower>
					<Upper>1</Upper>
				</SelectTypeNum>
				<!--物品随机范围   The range of random items-->
				<ItemNumRange>
					<Lower>800</Lower>
					<Upper>1000</Upper>
			    </ItemNumRange>
		  </PassiveItemsReward>
	   </Reward>  
	</RewardList>
  </ActiveRandomEventConfig>
  
	<!--森林火灾-预防-->
  <ActiveRandomEventConfig>
    <ID>1070</ID> 
	<Name>EventName_1068</Name>
	<EventLog>EventLog_1068</EventLog>
	<Des>EventDes_1070</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1068</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des> 
		  <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
		  <PassiveItemsReward>
				<!--物品列表方式1   Item List mode 1-->
					<SelectItemIDs>6001</SelectItemIDs>
				<!--从列表里面随机的数量  Random Number of items from the list-->
				<SelectTypeNum>
					<Lower>1</Lower>
					<Upper>1</Upper>
				</SelectTypeNum>
				<!--物品随机范围   The range of random items-->
				<ItemNumRange>
					<Lower>400</Lower>
					<Upper>450</Upper>
			    </ItemNumRange>
		  </PassiveItemsReward>
	   </Reward>  
	</RewardList>
  </ActiveRandomEventConfig>

	<!--新年-->
  <ActiveRandomEventConfig>
    <ID>1071</ID> 
	<Name>EventName_1071</Name>
	<EventLog>EventLog_1071</EventLog>
	<Des>EventDes_1071</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1071</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1071_1</Des>
		  <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
		  <PassiveItemsReward>
				<!--物品列表方式1   Item List mode 1-->
					<SelectItemIDs>13</SelectItemIDs>
				<!--从列表里面随机的数量  Random Number of items from the list-->
				<SelectTypeNum>
					<Lower>1</Lower>
					<Upper>1</Upper>
				</SelectTypeNum>
				<!--物品随机范围   The range of random items-->
				<ItemNumRange>
					<Lower>300</Lower>
					<Upper>300</Upper>
			    </ItemNumRange>
		  </PassiveItemsReward>
	   </Reward> 
	   <Reward><!--选择2-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1071_2</Des> 
		  <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
		  <PassiveItemsReward>
				<!--物品列表方式1   Item List mode 1-->
					<SelectItemIDs>80201</SelectItemIDs>
				<!--从列表里面随机的数量  Random Number of items from the list-->
				<SelectTypeNum>
					<Lower>1</Lower>
					<Upper>1</Upper>
				</SelectTypeNum>
				<!--物品随机范围   The range of random items-->
				<ItemNumRange>
					<Lower>300</Lower>
					<Upper>300</Upper>
			    </ItemNumRange>
		  </PassiveItemsReward>
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>

	<!--雪地里的坑洞-->
  <ActiveRandomEventConfig>
    <ID>1072</ID> 
	<Name>EventName_1072</Name>
	<EventLog>EventLog_1072</EventLog>
	<Des>EventDes_1072</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1072</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1072_1</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>1073</TriggerEvent>  
	   </Reward> 
	   <Reward><!--选择2-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1072_2</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>1074</TriggerEvent>  
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>

	<!--雪地里的坑洞-挖掘-->
  <ActiveRandomEventConfig>
    <ID>1073</ID> 
	<Name>EventName_1072</Name>
	<EventLog>EventLog_1072</EventLog>
	<Des>EventDes_1073</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1072</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des> 
		  <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
		  <PassiveItemsReward>
				<!--物品列表方式1   Item List mode 1-->
					<SelectItemIDs>33008</SelectItemIDs>
				<!--从列表里面随机的数量  Random Number of items from the list-->
				<SelectTypeNum>
					<Lower>1</Lower>
					<Upper>1</Upper>
				</SelectTypeNum>
				<!--物品随机范围   The range of random items-->
				<ItemNumRange>
					<Lower>600</Lower>
					<Upper>800</Upper>
			    </ItemNumRange>
		  </PassiveItemsReward>
	   </Reward>  
	</RewardList>
  </ActiveRandomEventConfig>
  
	<!--雪地里的坑洞-观察-->
  <ActiveRandomEventConfig>
    <ID>1074</ID> 
	<Name>EventName_1072</Name>
	<EventLog>EventLog_1072</EventLog>
	<Des>EventDes_1074</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1072</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des> 
		  <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
		  <PassiveItemsReward>
				<!--物品列表方式1   Item List mode 1-->
					<SelectItemIDs>313</SelectItemIDs>
				<!--从列表里面随机的数量  Random Number of items from the list-->
				<SelectTypeNum>
					<Lower>1</Lower>
					<Upper>1</Upper>
				</SelectTypeNum>
				<!--物品随机范围   The range of random items-->
				<ItemNumRange>
					<Lower>800</Lower>
					<Upper>1000</Upper>
			    </ItemNumRange>
		  </PassiveItemsReward>
	   </Reward>  
	</RewardList>
  </ActiveRandomEventConfig>

	<!--美食家-->
  <ActiveRandomEventConfig>
    <ID>1075</ID> 
	<Name>EventName_1075</Name>
	<EventLog>EventLog_1075</EventLog>
	<Des>EventDes_1075</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1075</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1075_1</Des>
		  <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
		  <PassiveItemsReward>
				<!--物品列表方式1   Item List mode 1-->
					<SelectItemIDs>328</SelectItemIDs>
				<!--从列表里面随机的数量  Random Number of items from the list-->
				<SelectTypeNum>
					<Lower>1</Lower>
					<Upper>1</Upper>
				</SelectTypeNum>
				<!--物品随机范围   The range of random items-->
				<ItemNumRange>
					<Lower>200</Lower>
					<Upper>250</Upper>
			    </ItemNumRange>
		  </PassiveItemsReward>
	   </Reward> 
	   <Reward><!--选择2-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1075_2</Des>
		  <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
		  <PassiveItemsReward>
				<!--物品列表方式1   Item List mode 1-->
					<SelectItemIDs>329</SelectItemIDs>
				<!--从列表里面随机的数量  Random Number of items from the list-->
				<SelectTypeNum>
					<Lower>1</Lower>
					<Upper>1</Upper>
				</SelectTypeNum>
				<!--物品随机范围   The range of random items-->
				<ItemNumRange>
					<Lower>200</Lower>
					<Upper>250</Upper>
			    </ItemNumRange>
		  </PassiveItemsReward>
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>

	<!--猎人野餐-->
  <ActiveRandomEventConfig>
    <ID>1076</ID> 
	<Name>EventName_1076</Name>
	<EventLog>EventLog_1076</EventLog>
	<Des>EventDes_1076</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1076</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1076_1</Des>
		  <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
		  <PassiveItemsReward>
				<!--物品列表方式1   Item List mode 1-->
					<SelectItemIDs>330</SelectItemIDs>
				<!--从列表里面随机的数量  Random Number of items from the list-->
				<SelectTypeNum>
					<Lower>1</Lower>
					<Upper>1</Upper>
				</SelectTypeNum>
				<!--物品随机范围   The range of random items-->
				<ItemNumRange>
					<Lower>200</Lower>
					<Upper>200</Upper>
			    </ItemNumRange>
		  </PassiveItemsReward>
	   </Reward> 
	   <Reward><!--选择2-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1076_2</Des>
		  <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
		  <PassiveItemsReward>
				<!--物品列表方式1   Item List mode 1-->
					<SelectItemIDs>226</SelectItemIDs>
				<!--从列表里面随机的数量  Random Number of items from the list-->
				<SelectTypeNum>
					<Lower>1</Lower>
					<Upper>1</Upper>
				</SelectTypeNum>
				<!--物品随机范围   The range of random items-->
				<ItemNumRange>
					<Lower>300</Lower>
					<Upper>300</Upper>
			    </ItemNumRange>
		  </PassiveItemsReward>
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>

  <!--秋季郊游-->
   <ActiveRandomEventConfig>
    <ID>1100</ID>
	<Name>EventName_1100</Name>
	<EventLog>EventLog_1100</EventLog>
	<Des>EventDes_1100</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1100</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1100_1</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>1101</TriggerEvent>
	   </Reward>  
	   <Reward><!--选择2-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1100_2</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>1102</TriggerEvent>
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>
  
  <!--去树林-->
   <ActiveRandomEventConfig>
    <ID>1101</ID>
	<Name>EventName_1100</Name>
	<EventLog>EventLog_1100</EventLog>
	<Des>EventDes_1101</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1100</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des>
		  <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
		  <PassiveItemsReward>
				<!--物品列表方式1   Item List mode 1-->
					<SelectItemIDs>101</SelectItemIDs>
				<!--从列表里面随机的数量  Random Number of items from the list-->
				<SelectTypeNum>
					<Lower>1</Lower>
					<Upper>1</Upper>
				</SelectTypeNum>
				<!--物品随机范围   The range of random items-->
				<ItemNumRange>
					<Lower>1000</Lower>
					<Upper>1000</Upper>
			    </ItemNumRange>
		  </PassiveItemsReward>   
	   </Reward>  
	</RewardList>
  </ActiveRandomEventConfig>
  
  
  <!--去河边-->
   <ActiveRandomEventConfig>
    <ID>1102</ID>
	<Name>EventName_1100</Name>
	<EventLog>EventLog_1100</EventLog>
	<Des>EventDes_1102</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1100</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des>
		  <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
		  <PassiveItemsReward>
				<!--物品列表方式1   Item List mode 1-->
					<SelectItemIDs>32016</SelectItemIDs>
				<!--从列表里面随机的数量  Random Number of items from the list-->
				<SelectTypeNum>
					<Lower>1</Lower>
					<Upper>1</Upper>
				</SelectTypeNum>
				<!--物品随机范围   The range of random items-->
				<ItemNumRange>
					<Lower>10</Lower>
					<Upper>10</Upper>
			    </ItemNumRange>
		  </PassiveItemsReward> 
	   </Reward>  
	</RewardList>
  </ActiveRandomEventConfig>
  
  
   <!--冻僵的路人-->
   <ActiveRandomEventConfig>
    <ID>1103</ID>
	<Name>EventName_1103</Name>
	<EventLog>EventLog_1103</EventLog>
	<Des>EventDes_1103</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1103</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1103_1</Des>
		  <!--消耗的材料列表   Materials Consumed List-->
		  <ConsumeList>
			   <Consume>
				<!--物品ID   Item ID-->
				 <Int1>50002</Int1>
				 <!--物品数量   Item Number-->
				 <Int2>1</Int2>
			   </Consume>
		  </ConsumeList>  
      <!--仅检查 不消耗-->
      <CheckNotConsume>1</CheckNotConsume>
      <!--消耗选项，显示-->
      <ShowConsume>true</ShowConsume>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>1104</TriggerEvent>
	   </Reward>  
	   <Reward><!--选择2-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1103_2</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>1105</TriggerEvent>
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>
  
  <!--给他保暖的衣物-->
   <ActiveRandomEventConfig>
    <ID>1104</ID>
	<Name>EventName_1103</Name>
	<EventLog>EventLog_1103</EventLog>
	<Des>EventDes_1104</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1103</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des>
		  <!--消耗的材料列表   Materials Consumed List-->
		  <ConsumeList>
			   <Consume>
				<!--物品ID   Item ID-->
				 <Int1>50002</Int1>
				 <!--物品数量   Item Number-->
				 <Int2>1</Int2>
			   </Consume>
		  </ConsumeList>  
      <!--消耗选项，不显示-->
      <ShowConsume>false</ShowConsume>
		  <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
		  <PassiveItemsReward>
				<!--物品列表方式1   Item List mode 1-->
					<SelectItemIDs>7006</SelectItemIDs>
				<!--从列表里面随机的数量  Random Number of items from the list-->
				<SelectTypeNum>
					<Lower>1</Lower>
					<Upper>1</Upper>
				</SelectTypeNum>
				<!--物品随机范围   The range of random items-->
				<ItemNumRange>
					<Lower>100</Lower>
					<Upper>100</Upper>
			    </ItemNumRange>
		  </PassiveItemsReward>   
	   </Reward>  
	</RewardList>
  </ActiveRandomEventConfig>
  
  
  <!--询问他的来历-->
   <ActiveRandomEventConfig>
    <ID>1105</ID>
	<Name>EventName_1103</Name>
	<EventLog>EventLog_1103</EventLog>
	<Des>EventDes_1105</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1103</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des>
		  <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
		  <PassiveItemsReward>
				<!--物品列表方式1   Item List mode 1-->
					<SelectItemIDs>32012</SelectItemIDs>
				<!--从列表里面随机的数量  Random Number of items from the list-->
				<SelectTypeNum>
					<Lower>1</Lower>
					<Upper>1</Upper>
				</SelectTypeNum>
				<!--物品随机范围   The range of random items-->
				<ItemNumRange>
					<Lower>80</Lower>
					<Upper>80</Upper>
			    </ItemNumRange>
		  </PassiveItemsReward> 
	   </Reward>  
	</RewardList>
  </ActiveRandomEventConfig>
  
  
  <!--草丛中的呜咽-->
   <ActiveRandomEventConfig>
    <ID>1106</ID>
	<Name>EventName_1106</Name>
	<EventLog>EventLog_1106</EventLog>
	<Des>EventDes_1106</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1106</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1106_1</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>1107</TriggerEvent>
	   </Reward>  
	   <Reward><!--选择2-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1106_2</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>1108</TriggerEvent>
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>
  
  <!--从侧面悄悄靠近-->
   <ActiveRandomEventConfig>
    <ID>1107</ID>
	<Name>EventName_1106</Name>
	<EventLog>EventLog_1106</EventLog>
	<Des>EventDes_1107</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1106</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des>
		  <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
		  <PassiveItemsReward>
				<!--物品列表方式1   Item List mode 1-->
					<SelectItemIDs>32019</SelectItemIDs>
				<!--从列表里面随机的数量  Random Number of items from the list-->
				<SelectTypeNum>
					<Lower>1</Lower>
					<Upper>1</Upper>
				</SelectTypeNum>
				<!--物品随机范围   The range of random items-->
				<ItemNumRange>
					<Lower>10</Lower>
					<Upper>10</Upper>
			    </ItemNumRange>
		  </PassiveItemsReward>    
	   </Reward>  
	</RewardList>
  </ActiveRandomEventConfig>
  
  
  <!--直接拨开草丛-->
   <ActiveRandomEventConfig>
    <ID>1108</ID>
	<Name>EventName_1106</Name>
	<EventLog>EventLog_1106</EventLog>
	<Des>EventDes_1108</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1106</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des>
	   </Reward>  
	</RewardList>
  </ActiveRandomEventConfig>
  
  
   <!--是什么咬钩了？-->
   <ActiveRandomEventConfig>
    <ID>1109</ID>
	<Name>EventName_1109</Name>
	<EventLog>EventLog_1109</EventLog>
	<Des>EventDes_1109</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1109</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1109_1</Des>
		  <!--奖励的物品列表   Items List of the Reward-->
		  <ItemsList>
			<Items>
				<!--类型ID   Type ID-->
			   <ID>71</ID>
			   <Range>
				 <Lower>5</Lower>
				 <Upper>20</Upper>
			   </Range>
			</Items>
		  </ItemsList>   
	   </Reward>  
	</RewardList>
  </ActiveRandomEventConfig>
  

  
     <!--小心野生蘑菇？-->
   <ActiveRandomEventConfig>
    <ID>1111</ID>
	<Name>EventName_1111</Name>
	<EventLog>EventLog_1111</EventLog>
	<Des>EventDes_1111</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1111</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1111_1</Des>
	   </Reward>  
	    <Reward><!--选择2-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1111_2</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>1113</TriggerEvent>
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>

  
  <!--试吃-->
   <ActiveRandomEventConfig>
    <ID>1113</ID>
	<Name>EventName_1111</Name>
	<EventLog>EventLog_1111</EventLog>
	<Des>EventDes_1113</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1111</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des>
		  <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
		  <PassiveItemsReward>
				<!--物品列表方式1   Item List mode 1-->
					<SelectItemIDs>103</SelectItemIDs>
				<!--从列表里面随机的数量  Random Number of items from the list-->
				<SelectTypeNum>
					<Lower>1</Lower>
					<Upper>1</Upper>
				</SelectTypeNum>
				<!--物品随机范围   The range of random items-->
				<ItemNumRange>
					<Lower>600</Lower>
					<Upper>600</Upper>
			    </ItemNumRange>
		  </PassiveItemsReward>   
	   </Reward>  
	</RewardList>
  </ActiveRandomEventConfig>
  
  
      <!--流星-->
   <ActiveRandomEventConfig>
    <ID>1114</ID>
	<Name>EventName_1114</Name>
	<EventLog>EventLog_1114</EventLog>
	<Des>EventDes_1114</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1114</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1114_1</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>1115</TriggerEvent>
	   </Reward>  
	    <Reward><!--选择2-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1114_2</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>1116</TriggerEvent>
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>
  
  <!--为农业祈福-->
   <ActiveRandomEventConfig>
    <ID>1115</ID>
	<Name>EventName_1114</Name>
	<EventLog>EventLog_1114</EventLog>
	<Des>EventDes_1115</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1114</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des> 
		  <!--奖励的物品列表   Items List of the Reward-->
		  <ItemsList>
			<Items>
				<!--类型ID   Type ID-->
			   <ID>1001</ID>
			   <Range>
				 <Lower>1</Lower>
				 <Upper>1</Upper>
			   </Range>
			</Items>
		  </ItemsList>
	   </Reward>  
	</RewardList>
  </ActiveRandomEventConfig>
  
  <!--为贸易祈福-->
   <ActiveRandomEventConfig>
    <ID>1116</ID>
	<Name>EventName_1114</Name>
	<EventLog>EventLog_1114</EventLog>
	<Des>EventDes_1116</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1114</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des> 
		  <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
		  <PassiveItemsReward>
				<!--物品列表方式1   Item List mode 1-->
					<SelectItemIDs>110002</SelectItemIDs>
				<!--从列表里面随机的数量  Random Number of items from the list-->
				<SelectTypeNum>
					<Lower>1</Lower>
					<Upper>1</Upper>
				</SelectTypeNum>
				<!--物品随机范围   The range of random items-->
				<ItemNumRange>
					<Lower>5000</Lower>
					<Upper>5000</Upper>
			    </ItemNumRange>
		  </PassiveItemsReward> 
	   </Reward>  
	</RewardList>
  </ActiveRandomEventConfig>
  
  
   <!--酒-->
   <ActiveRandomEventConfig>
    <ID>1117</ID>
	<Name>EventName_1117</Name>
	<EventLog>EventLog_1117</EventLog>
	<Des>EventDes_1117</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1117</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1捡走-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1117_1</Des>
		  <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
		  <PassiveItemsReward>
				<!--物品列表方式1   Item List mode 1-->
					<SelectItemIDs>110002</SelectItemIDs>
				<!--从列表里面随机的数量  Random Number of items from the list-->
				<SelectTypeNum>
					<Lower>1</Lower>
					<Upper>1</Upper>
				</SelectTypeNum>
				<!--物品随机范围   The range of random items-->
				<ItemNumRange>
					<Lower>1000</Lower>
					<Upper>1000</Upper>
			    </ItemNumRange>
		  </PassiveItemsReward> 
	   </Reward>  
	    <Reward><!--选择2-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1117_2</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>1118</TriggerEvent>
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>
  

  <!--捡走能用的-->
   <ActiveRandomEventConfig>
    <ID>1118</ID>
	<Name>EventName_1117</Name>
	<EventLog>EventLog_1117</EventLog>
	<Des>EventDes_1118</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1117</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1117_3</Des> 
		  <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
		  <PassiveItemsReward>
				<!--物品列表方式1   Item List mode 1-->
					<SelectItemIDs>32010|110002</SelectItemIDs>
				<!--从列表里面随机的数量  Random Number of items from the list-->
				<SelectTypeNum>
					<Lower>2</Lower>
					<Upper>2</Upper>
				</SelectTypeNum>
				<!--物品随机范围   The range of random items-->
				<ItemNumRange>
					<Lower>200</Lower>
					<Upper>500</Upper>
			    </ItemNumRange>
		  </PassiveItemsReward> 
	   </Reward>  
	</RewardList>
  </ActiveRandomEventConfig>
  
  
  <!--意外的礼物-->
   <ActiveRandomEventConfig>
    <ID>1119</ID>
	<Name>EventName_1119</Name>
	<EventLog>EventLog_1119</EventLog>
	<Des>EventDes_1119</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1119</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1119_1</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>1120</TriggerEvent>
	   </Reward>  
	    <Reward><!--选择2-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1119_2</Des>
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>
  
  <!--捡走-->
   <ActiveRandomEventConfig>
    <ID>1120</ID>
	<Name>EventName_1119</Name>
	<EventLog>EventLog_1119</EventLog>
	<Des>EventDes_1120</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1119</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des> 
		  <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
		  <PassiveItemsReward>
				<!--物品列表方式1   Item List mode 1-->
					<SelectItemIDs>512</SelectItemIDs>
				<!--从列表里面随机的数量  Random Number of items from the list-->
				<SelectTypeNum>
					<Lower>1</Lower>
					<Upper>1</Upper>
				</SelectTypeNum>
				<!--物品随机范围   The range of random items-->
				<ItemNumRange>
					<Lower>1</Lower>
					<Upper>1</Upper>
			    </ItemNumRange>
		  </PassiveItemsReward> 
	   </Reward>  
	</RewardList>
  </ActiveRandomEventConfig>
  
  
  
  <!--神秘的商人-->
   <ActiveRandomEventConfig>
    <ID>1121</ID>
	<Name>EventName_1121</Name>
	<EventLog>EventLog_1121</EventLog>
	<Des>EventDes_1121</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1121</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1121_1</Des>
		   <!--消耗的材料列表   Materials Consumed List-->
		  <ConsumeList>
			   <Consume>
				<!--物品ID   Item ID-->
				 <Int1>110002</Int1>
				 <!--物品数量   Item Number-->
				 <Int2>3000</Int2>
			   </Consume>
		  </ConsumeList> 
      <!--消耗选项，显示-->
      <ShowConsume>true</ShowConsume>
		  <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
		  <PassiveItemsReward>
				<!--物品列表方式1   Item List mode 1-->
					<SelectItemIDs>9003</SelectItemIDs>
				<!--从列表里面随机的数量  Random Number of items from the list-->
				<SelectTypeNum>
					<Lower>1</Lower>
					<Upper>1</Upper>
				</SelectTypeNum>
				<!--物品随机范围   The range of random items-->
				<ItemNumRange>
					<Lower>200</Lower>
					<Upper>200</Upper>
			    </ItemNumRange>
		  </PassiveItemsReward> 
	   </Reward>  
	    <Reward><!--选择2-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1121_2</Des>
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>
  
  
    
  <!--购买-->
   <ActiveRandomEventConfig>
    <ID>1122</ID>
	<Name>EventName_1121</Name>
	<EventLog>EventLog_1121</EventLog>
	<Des>EventDes_1122</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1121</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1121_3</Des> 
		  <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
		  <PassiveItemsReward>
				<!--物品列表方式1   Item List mode 1-->
					<SelectItemIDs>515</SelectItemIDs>
				<!--从列表里面随机的数量  Random Number of items from the list-->
				<SelectTypeNum>
					<Lower>1</Lower>
					<Upper>1</Upper>
				</SelectTypeNum>
				<!--物品随机范围   The range of random items-->
				<ItemNumRange>
					<Lower>150</Lower>
					<Upper>150</Upper>
			    </ItemNumRange>
		  </PassiveItemsReward> 
	   </Reward>  
	</RewardList>
  </ActiveRandomEventConfig>
    
  <!--新的配方-->
   <ActiveRandomEventConfig>
    <ID>1123</ID>
	<Name>EventName_1123</Name>
	<EventLog>EventLog_1123</EventLog>
	<Des>EventDes_1123</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1123</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1123_1</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>1124</TriggerEvent>
	   </Reward>  
	    <Reward><!--选择2-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>EventChoose_1123_2</Des>
		  <!--触发的下一子事件  Next Sub-event triggered --> 
		  <TriggerEvent>1125</TriggerEvent>
	   </Reward> 
	</RewardList>
  </ActiveRandomEventConfig>
  
  
  <!--牛奶和可可-->
   <ActiveRandomEventConfig>
    <ID>1124</ID>
	<Name>EventName_1123</Name>
	<EventLog>EventLog_1123</EventLog>
	<Des>EventDes_1124</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1123</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des> 
		  <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
		  <PassiveItemsReward>
				<!--物品列表方式1   Item List mode 1-->
					<SelectItemIDs>7008</SelectItemIDs>
				<!--从列表里面随机的数量  Random Number of items from the list-->
				<SelectTypeNum>
					<Lower>1</Lower>
					<Upper>1</Upper>
				</SelectTypeNum>
				<!--物品随机范围   The range of random items-->
				<ItemNumRange>
					<Lower>300</Lower>
					<Upper>400</Upper>
			    </ItemNumRange>
		  </PassiveItemsReward> 
	   </Reward>  
	</RewardList>
  </ActiveRandomEventConfig>
   <!--牛奶和可可-->
   <ActiveRandomEventConfig>
    <ID>1125</ID>
	<Name>EventName_1123</Name>
	<EventLog>EventLog_1123</EventLog>
	<Des>EventDes_1125</Des>
	<!--图片UIIcons/CommonIcon   Image and UI icons-->
	<Icon>Event1123</Icon>
	<!--奖励列表  Rewards List-->
	<RewardList>
	   <Reward><!--选择1-->
		  <!--该奖励对应的说明   Description of this reward-->
		  <Des>Event_Confirm</Des> 
		  <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
		  <PassiveItemsReward>
				<!--物品列表方式1   Item List mode 1-->
					<SelectItemIDs>110002</SelectItemIDs>
				<!--从列表里面随机的数量  Random Number of items from the list-->
				<SelectTypeNum>
					<Lower>1</Lower>
					<Upper>1</Upper>
				</SelectTypeNum>
				<!--物品随机范围   The range of random items-->
				<ItemNumRange>
					<Lower>2000</Lower>
					<Upper>2000</Upper>
			    </ItemNumRange>
		  </PassiveItemsReward> 
	   </Reward>  
	</RewardList>
  </ActiveRandomEventConfig>

  <!--品酒师光临-->
  <ActiveRandomEventConfig>
    <ID>1126</ID>
    <Name>EventName_1126</Name>
    <!--提示-->
    <EventLog>EventLog_1126</EventLog>
    <!--描述-->
    <Des>EventDes_1126</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event1076</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明, 注意： 描述需要加入类别的名称，否则在游戏中不会显示！！！-->
        <Des>EventChoose_1126_1</Des>
        <!--需要检查存量-->
        <CheckNotConsume>1</CheckNotConsume>
        <ConsumeType>
          <!--类型ID  高级酒类804-->
          <Int1>804</Int1>
          <!--类型数量 正常值为200-->
          <Int2>200</Int2>
        </ConsumeType>
        <!--列表随机物品ID的奖励   Reward of random items from the ID list-->      
        <TriggerEvent>11261</TriggerEvent>
      </Reward>
      <Reward>
        <!--选择2-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>EventChoose_1127_2</Des>
      </Reward>
    </RewardList>    
  </ActiveRandomEventConfig>
  <ActiveRandomEventConfig>
    <ID>11261</ID>
    <Name>EventName_1126</Name>
    <Des>ActiveEvent_Des_11261</Des>
    <!--被动事件的提示-->
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>activeevent1</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des>
        <PassiveItemsReward>
          <!--物品列表方式1 威士忌-->
          <SelectItemIDs>7017</SelectItemIDs>
          <!--从列表里面随机的数量  Random Number of items from the list-->
          <SelectTypeNum>
            <Lower>1</Lower>
            <Upper>1</Upper>
          </SelectTypeNum>
          <!--物品随机范围   The range of random items-->
          <ItemNumRange>
            <Lower>200</Lower>
            <Upper>200</Upper>
          </ItemNumRange>
        </PassiveItemsReward>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>

  <!--学者加入-->
  <ActiveRandomEventConfig>
    <ID>1127</ID>
    <Name>EventName_1127</Name>
    <EventLog>EventLog_1127</EventLog>
    <Des>EventDes_1127</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event1076</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>EventChoose_1127_1</Des>
        <!--奖励为Buff,增加市民，市民受过教育-->
        <BuffList>
          <Buff>100024</Buff>
        </BuffList>          
      </Reward>
      <Reward>
        <!--选择2-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>EventChoose_1127_2</Des>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  
  <!--时装秀-->
  <ActiveRandomEventConfig>
    <ID>1128</ID>
    <Name>EventName_1128</Name>
    <EventLog>EventLog_1128</EventLog>
    <Des>EventDes_1128</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event1076</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>EventChoose_1128_1</Des>
        <!--只需要检查存量-->
        <CheckNotConsume>1</CheckNotConsume>
        <ConsumeList>
          <Consume>
            <!--物品ID   Item ID-->
            <Int1>80201</Int1>
            <!--物品数量   Item Number-->
            <Int2>20</Int2>
          </Consume>
        </ConsumeList>
        <TriggerEvent>11281</TriggerEvent>
      </Reward>     
         <Reward>
        <!--选择2-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>EventChoose_1127_2</Des>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <ActiveRandomEventConfig>
    <ID>11281</ID>
    <Name>EventName_1128</Name>
    <Des>ActiveEvent_Des_11281</Des>
    <!--被动事件的提示-->
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>activeevent1</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des>
        <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
        <PassiveItemsReward>
          <!--物品列表方式1 高级衣物-->
          <SelectItemIDs>80202</SelectItemIDs>
          <!--从列表里面随机的数量  Random Number of items from the list-->
          <SelectTypeNum>
            <Lower>1</Lower>
            <Upper>1</Upper>
          </SelectTypeNum>
          <!--物品随机范围   The range of random items-->
          <ItemNumRange>
            <Lower>20</Lower>
            <Upper>20</Upper>
          </ItemNumRange>
        </PassiveItemsReward>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>

  <!--乡愁-->
  <ActiveRandomEventConfig>
    <ID>1129</ID>
    <Name>EventName_1129</Name>
    <EventLog>EventLog_1129</EventLog>
    <Des>EventDes_1129</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event1076</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des>
        <BuffList>
          <Buff>100025</Buff>
        </BuffList>
      </Reward>
     
    </RewardList>
  </ActiveRandomEventConfig>

  <!--接纳难民-->
  <ActiveRandomEventConfig>
    <ID>1130</ID>
    <Name>EventName_1130</Name>
    <!--提示-->
    <EventLog>EventLog_1130</EventLog>
    <!--描述-->
    <Des>EventDes_1130</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event1076</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>EventChoose_1130_1</Des>

        <!--需要检查存量-->
        <CheckNotConsume>1</CheckNotConsume>
        <ConsumeType>
          <!--类型ID  食物1-->
          <Int1>1</Int1>
          <!--类型数量 正常值为1500-->
          <Int2>1500</Int2>
        </ConsumeType>
        <!--Buff加人，人是饿的-->
          <BuffList>
            <Buff>100026</Buff>
          </BuffList>
      </Reward>
      <Reward>
        <!--选择2-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>EventChoose_1130_2</Des>
      </Reward>
    </RewardList>


  </ActiveRandomEventConfig>

  <!--切磋技艺-->
  <ActiveRandomEventConfig>
    <ID>1131</ID>
    <Name>EventName_1131</Name>
    <!--提示-->
    <EventLog>EventLog_1131</EventLog>
    <!--描述-->
    <Des>EventDes_1131</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event1076</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>EventChoose_1131_1</Des>

        <!--需要检查存量-->
        <CheckNotConsume>1</CheckNotConsume>
        <ConsumeList>
          <Consume>
            <!-- item ID  Steel Too1-->
            <Int1>51009</Int1>
            <!--类型数量 正常值为100-->
            <Int2>100</Int2>
          </Consume>
        </ConsumeList>
        <TriggerEvent>11311</TriggerEvent>     
      </Reward>
      <Reward>
        <!--选择2-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>EventChoose_1127_2</Des>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--切磋技艺 后续-->
  <ActiveRandomEventConfig>
    <ID>11311</ID>
    <Name>EventName_1131</Name>
    <Des>ActiveEvent_Des_11311</Des>
    <!--被动事件的提示-->
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event1076</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des>
        <BuffList>
          <Buff>100027</Buff>
        </BuffList>
        
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>

  <!--美食探访队-->
  <ActiveRandomEventConfig>
    <ID>1132</ID>
    <Name>EventName_1132</Name>
    <!--提示-->
    <EventLog>EventLog_1132</EventLog>
    <!--描述-->
    <Des>EventDes_1132</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event1076</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>EventChoose_1132_1</Des>
        <!--需要检查存量-->
        <CheckNotConsume>1</CheckNotConsume>
					<ConsumeType>
						<!--类型ID  高级食物-->
						<Int1>4</Int1>
						<!--类型数量 正常值为100-->
						<Int2>100</Int2>
					</ConsumeType>
        <TriggerEvent>11321</TriggerEvent>
      </Reward>
      <Reward>
        <!--选择2-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>EventChoose_1127_2</Des>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <ActiveRandomEventConfig>
    <ID>11321</ID>
    <Name>EventName_1131</Name>
    <Des>ActiveEvent_Des_11321</Des>
    <!--被动事件的提示-->
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event1076</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des>
        <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
        <ItemsList>   
          <Items>
            <!--类型ID   Type ID-->
            <ID>4</ID>
            <Range>
              <Lower>50</Lower>
              <Upper>100</Upper>
            </Range>
          </Items>
          <Items>
            <!--类型ID   Type ID-->
            <ID>4</ID>
            <Range>
              <Lower>50</Lower>
              <Upper>100</Upper>
            </Range>
          </Items>
          <Items>
            <!--类型ID   Type ID-->
            <ID>4</ID>
            <Range>
              <Lower>50</Lower>
              <Upper>100</Upper>
            </Range>
          </Items>        
        </ItemsList>             
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  
  <!--测试成就-->
  <ActiveRandomEventConfig>
    <ID>1134</ID>
    <Name>EventName_1132</Name>
    <!--提示-->
    <EventLog>EventLog_1132</EventLog>
    <!--描述-->
    <Des>EventDes_1132</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event1076</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>EventChoose_1132_1</Des>
        <PassiveItemsReward>
          <!--物品列表方式1 高级衣物-->
          <SelectItemIDs>130002</SelectItemIDs>
          <!--从列表里面随机的数量  Random Number of items from the list-->
          <SelectTypeNum>
            <Lower>1</Lower>
            <Upper>1</Upper>
          </SelectTypeNum>
          <!--物品随机范围   The range of random items-->
          <ItemNumRange>
            <Lower>60</Lower>
            <Upper>60</Upper>
          </ItemNumRange>
        </PassiveItemsReward>

      </Reward>
      <Reward>
        <!--选择2-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>EventChoose_1127_2</Des>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>

  <!--测试减物品库存-->
  <ActiveRandomEventConfig>
    <ID>1135</ID>
    <Name>EventName_1132</Name>
    <!--提示-->
    <EventLog>EventLog_1132</EventLog>
    <!--描述-->
    <Des>EventDes_1132</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_LiMiao</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>EventChoose_1132_1</Des>
        <BuffList>
          <Buff>100030</Buff>
        </BuffList>
      </Reward>
      <Reward>
        <!--选择2-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>EventChoose_1127_2</Des>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>  
  
  <!--儿童节事件 礼物-->
  <ActiveRandomEventConfig>
    <ID>1136</ID>
    <Name>EventName_1136</Name>
    <!--提示-->
    <EventLog>EventLog_1136</EventLog>
    <!--描述-->
    <Des>EventDes_1136</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event1136</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des>
        <PassiveItemsReward>
          <!--物品列表方式1 -->
          <SelectItemIDs>8001|50002</SelectItemIDs>
          <!--从列表里面随机的数量  Random Number of items from the list-->
          <SelectTypeNum>
            <Lower>2</Lower>
            <Upper>2</Upper>
          </SelectTypeNum>
          <!--物品随机范围   The range of random items-->
          <ItemNumRange>
            <Lower>40</Lower>
            <Upper>50</Upper>
          </ItemNumRange>
        </PassiveItemsReward>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  
  <!--儿童节事件 糖果-->
  <ActiveRandomEventConfig>
    <ID>1137</ID>
    <Name>EventName_1137</Name>
    <!--提示-->
    <EventLog>EventLog_1137</EventLog>
    <!--描述-->
    <Des>EventDes_1137</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event1137</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1 发放糖果-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>EventChoose_1137_1</Des>
        <!--触发的下一子事件  Next Sub-event triggered --> 
        <TriggerEvent>1138</TriggerEvent>
        <!--消耗的材料列表   Materials Consumed List-->
		    <ConsumeList>
          <Consume>
          <!--物品ID   Item ID-->
          <Int1>517</Int1>
          <!--物品数量   Item Number-->
          <Int2>50</Int2>
          </Consume>
		    </ConsumeList> 
      <!--仅检查 不消耗-->
      <CheckNotConsume>1</CheckNotConsume>
      <!--消耗选项，显示-->
      <ShowConsume>true</ShowConsume>
      </Reward>
      <Reward>
        <!--选择2 不发放-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>EventChoose_1137_2</Des>
        <!--触发的下一子事件  Next Sub-event triggered --> 
        <TriggerEvent>1139</TriggerEvent>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>

  <!--儿童节事件 糖果 发放后续-->
  <ActiveRandomEventConfig>
    <ID>1138</ID>
    <Name>EventName_1137</Name>
    <!--提示-->
    <EventLog>EventLog_1137</EventLog>
    <!--描述-->
    <Des>EventDes_1138</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event1137</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1 发放糖果-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des>
        <!--消耗的材料列表   Materials Consumed List-->
		    <ConsumeList>
          <Consume>
          <!--物品ID   Item ID-->
          <Int1>517</Int1>
          <!--物品数量   Item Number-->
          <Int2>50</Int2>
          </Consume>
		    </ConsumeList> 
      <!--消耗选项，不显示-->
      <ShowConsume>false</ShowConsume>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  
  <!--儿童节事件 糖果 不发放后续-->
  <ActiveRandomEventConfig>
    <ID>1139</ID>
    <Name>EventName_1137</Name>
    <!--提示-->
    <EventLog>EventLog_1137</EventLog>
    <!--描述-->
    <Des>EventDes_1139</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event1137</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1 发放糖果-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>

  <!--野生的大鹅-->
   <ActiveRandomEventConfig>
   	<ID>1140</ID>
    <Name>EventName_1140</Name>
    <EventLog>EventLog_1140</EventLog>
    <Des>EventDes_1140</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event1140</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward><!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>EventChoose_1140_1</Des>
        <!--触发的下一子事件  Next Sub-event triggered --> 
        <TriggerEvent>1141</TriggerEvent>
      </Reward>  
      <Reward><!--选择2-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>EventChoose_1140_2</Des>
        <!--触发的下一子事件  Next Sub-event triggered --> 
        <TriggerEvent>1142</TriggerEvent>
      </Reward> 
    </RewardList>
  </ActiveRandomEventConfig>

  <!--野生的大鹅 捕杀鹅-->
   <ActiveRandomEventConfig>
   	<ID>1141</ID>
    <Name>EventName_1140</Name>
    <EventLog>EventLog_1140</EventLog>
    <Des>EventDes_1141</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event1140</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward><!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des>
        <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
        <PassiveItemsReward>
				  <!--物品列表方式1   Item List mode 1-->
					<SelectItemIDs>307</SelectItemIDs>
          <!--从列表里面随机的数量  Random Number of items from the list-->
          <SelectTypeNum>
            <Lower>1</Lower>
            <Upper>1</Upper>
          </SelectTypeNum>
          <!--物品随机范围   The range of random items-->
          <ItemNumRange>
            <Lower>950</Lower>
            <Upper>1050</Upper>
          </ItemNumRange>
        </PassiveItemsReward>   
      </Reward>  
    </RewardList>
  </ActiveRandomEventConfig>

  <!--野生的大鹅 后续 捕捉鹅-->
   <ActiveRandomEventConfig>
   	<ID>1142</ID>
    <Name>EventName_1140</Name>
    <EventLog>EventLog_1140</EventLog>
    <Des>EventDes_1142</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event1140</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward><!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des>
        <!--奖励为Buff,获得鹅*5-->
        <BuffList>
          <Buff>100074</Buff>
        </BuffList>   
        <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
        <PassiveItemsReward>
				  <!--物品列表方式1   Item List mode 1-->
					<SelectItemIDs>102006</SelectItemIDs>
          <!--从列表里面随机的数量  Random Number of items from the list-->
          <SelectTypeNum>
            <Lower>1</Lower>
            <Upper>1</Upper>
          </SelectTypeNum>
          <!--物品随机范围   The range of random items-->
          <ItemNumRange>
            <Lower>5</Lower>
            <Upper>5</Upper>
          </ItemNumRange>
        </PassiveItemsReward>   
      </Reward>  
    </RewardList>
  </ActiveRandomEventConfig>

  <!--卖牡蛎的渔民-->
   <ActiveRandomEventConfig>
   	<ID>1143</ID>
    <Name>EventName_1143</Name>
    <EventLog>EventLog_1143</EventLog>
    <Des>EventDes_1143</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event1143</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward><!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>EventChoose_1143_1</Des>
        <!--消耗的材料列表   Materials Consumed List-->
		    <ConsumeList>
          <Consume>
          <!--物品ID   Item ID-->
          <Int1>110002</Int1>
          <!--物品数量   Item Number-->
          <Int2>2000</Int2>
          </Consume>
		    </ConsumeList> 
        <!--消耗选项，显示-->
        <ShowConsume>true</ShowConsume>  
        <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
        <PassiveItemsReward>
				  <!--物品列表方式1   Item List mode 1-->
					<SelectItemIDs>200007</SelectItemIDs>
          <!--从列表里面随机的数量  Random Number of items from the list-->
          <SelectTypeNum>
            <Lower>1</Lower>
            <Upper>1</Upper>
          </SelectTypeNum>
          <!--物品随机范围   The range of random items-->
          <ItemNumRange>
            <Lower>1000</Lower>
            <Upper>1000</Upper>
            </ItemNumRange>
        </PassiveItemsReward>      
      </Reward>  
      <Reward><!--选择2-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>EventChoose_1143_2</Des>
        <!--触发的下一子事件  Next Sub-event triggered --> 
        <TriggerEvent>1144</TriggerEvent>
      </Reward> 
    </RewardList>
  </ActiveRandomEventConfig>

  <!--卖牡蛎的渔民 后续 讨价还价-->
   <ActiveRandomEventConfig>
   	<ID>1144</ID>
    <Name>EventName_1143</Name>
    <EventLog>EventLog_1143</EventLog>
    <Des>EventDes_1144</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event1143</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward><!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>EventChoose_1143_1</Des>
        <!--消耗的材料列表   Materials Consumed List-->
		    <ConsumeList>
          <Consume>
          <!--物品ID   Item ID-->
          <Int1>110002</Int1>
          <!--物品数量   Item Number-->
          <Int2>1000</Int2>
          </Consume>
		    </ConsumeList> 
        <!--消耗选项，显示-->
        <ShowConsume>true</ShowConsume>  
        <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
        <PassiveItemsReward>
				  <!--物品列表方式1   Item List mode 1-->
					<SelectItemIDs>200007</SelectItemIDs>
          <!--从列表里面随机的数量  Random Number of items from the list-->
          <SelectTypeNum>
            <Lower>1</Lower>
            <Upper>1</Upper>
          </SelectTypeNum>
          <!--物品随机范围   The range of random items-->
          <ItemNumRange>
            <Lower>1000</Lower>
            <Upper>1000</Upper>
            </ItemNumRange>
        </PassiveItemsReward>      
      </Reward>  
      <Reward><!--选择2-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>EventChoose_1144_2</Des>
      </Reward> 
    </RewardList>
  </ActiveRandomEventConfig>

  <!--寻求依靠的难民-->
   <ActiveRandomEventConfig>
   	<ID>1145</ID>
    <Name>EventName_1145</Name>
    <EventLog>EventLog_1145</EventLog>
    <Des>EventDes_1145</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event1145</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward><!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>EventChoose_1145_1</Des>
        <!--消耗的材料列表   Materials Consumed List-->
		    <ConsumeType>
          <!--物品类型ID   Item ID-->
          <Int1>301</Int1>
          <!--物品数量   Item Number-->
          <Int2>100</Int2>
		    </ConsumeType> 
        <!--仅检查 不消耗-->
        <CheckNotConsume>1</CheckNotConsume>
        <!--消耗选项，显示-->
        <ShowConsume>true</ShowConsume>   
        <!--触发的下一子事件  Next Sub-event triggered --> 
        <TriggerEvent>1146</TriggerEvent>
      </Reward>  
      <Reward><!--选择2-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>EventChoose_1145_2</Des>
      </Reward> 
    </RewardList>
  </ActiveRandomEventConfig>

  <!--寻求依靠的难民 后续 收留-->
  <ActiveRandomEventConfig>
   	<ID>1146</ID>
    <Name>EventName_1145</Name>
    <EventLog>EventLog_1145</EventLog>
    <Des>EventDes_1146</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event1145</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward><!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des>
        <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
        <PassiveItemsReward>
          <!--物品列表方式1   Item List mode 1-->
          <SelectItemIDs>1</SelectItemIDs>
          <!--从列表里面随机的数量  Random Number of items from the list-->
          <SelectTypeNum>
            <Lower>1</Lower>
            <Upper>1</Upper>
          </SelectTypeNum>
          <!--物品随机范围   The range of random items-->
          <ItemNumRange>
            <Lower>500</Lower>
            <Upper>500</Upper>
			    </ItemNumRange>
		    </PassiveItemsReward>   
        <!--奖励为Buff,增加市民*8-->
        <BuffList>
          <Buff>100002</Buff>
        </BuffList>   
      </Reward>  
    </RewardList>
  </ActiveRandomEventConfig>

  <!--孩子们的冬天-->
  <ActiveRandomEventConfig>
   	<ID>1147</ID>
    <Name>EventName_1147</Name>
    <EventLog>EventLog_1147</EventLog>
    <Des>EventDes_1147</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event1147</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward><!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>EventChoose_1147_1</Des>
        <!--触发的下一子事件  Next Sub-event triggered --> 
        <TriggerEvent>1148</TriggerEvent>
      </Reward>  
      <Reward><!--选择2-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>EventChoose_1147_2</Des>
        <!--触发的下一子事件  Next Sub-event triggered --> 
        <TriggerEvent>1149</TriggerEvent>
      </Reward> 
    </RewardList>
  </ActiveRandomEventConfig>

  <!--孩子们的冬天 在家里-->
  <ActiveRandomEventConfig>
   	<ID>1148</ID>
    <Name>EventName_1147</Name>
    <EventLog>EventLog_1147</EventLog>
    <Des>EventDes_1148</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event1148</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward><!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des>
        <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
        <PassiveItemsReward>
          <!--物品列表方式1   Item List mode 1-->
          <SelectItemIDs>13</SelectItemIDs>
          <!--从列表里面随机的数量  Random Number of items from the list-->
          <SelectTypeNum>
            <Lower>1</Lower>
            <Upper>1</Upper>
          </SelectTypeNum>
          <!--物品随机范围   The range of random items-->
          <ItemNumRange>
            <Lower>100</Lower>
            <Upper>100</Upper>
          </ItemNumRange>
        </PassiveItemsReward>  
      </Reward>  
    </RewardList>
  </ActiveRandomEventConfig>

  <!--孩子们的冬天 在外面-->
  <ActiveRandomEventConfig>
   	<ID>1149</ID>
    <Name>EventName_1147</Name>
    <EventLog>EventLog_1147</EventLog>
    <Des>EventDes_1149</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event1149</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward><!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des>
        <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
        <PassiveItemsReward>
          <!--物品列表方式1   Item List mode 1-->
          <SelectItemIDs>101022|101512|101513</SelectItemIDs>
          <!--从列表里面随机的数量  Random Number of items from the list-->
          <SelectTypeNum>
            <Lower>1</Lower>
            <Upper>1</Upper>
          </SelectTypeNum>
          <!--物品随机范围   The range of random items-->
          <ItemNumRange>
            <Lower>1</Lower>
            <Upper>1</Upper>
          </ItemNumRange>
        </PassiveItemsReward>  
      </Reward>  
    </RewardList>
  </ActiveRandomEventConfig>

  <!--来自北地的商人-->
  <ActiveRandomEventConfig>
   	<ID>1150</ID>
    <Name>EventName_1150</Name>
    <EventLog>EventLog_1150</EventLog>
    <Des>EventDes_1150</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event1150</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward><!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>EventChoose_1150_1</Des>
        <!--消耗的材料列表   Materials Consumed List-->
		    <ConsumeList>
          <Consume>
          <!--物品ID   Item ID-->
          <Int1>7011</Int1>
          <!--物品数量   Item Number-->
          <Int2>100</Int2>
          </Consume>
		    </ConsumeList> 
        <!--消耗选项，显示-->
        <ShowConsume>true</ShowConsume>   
        <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
        <PassiveItemsReward>
          <!--物品列表方式1   Item List mode 1-->
          <SelectItemIDs>200005</SelectItemIDs>
          <!--从列表里面随机的数量  Random Number of items from the list-->
          <SelectTypeNum>
            <Lower>1</Lower>
            <Upper>1</Upper>
          </SelectTypeNum>
          <!--物品随机范围   The range of random items-->
          <ItemNumRange>
            <Lower>100</Lower>
            <Upper>100</Upper>
          </ItemNumRange>
        </PassiveItemsReward>   
      </Reward>  
      <Reward><!--选择2-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>EventChoose_1150_2</Des>
      </Reward> 
    </RewardList>
  </ActiveRandomEventConfig>

  <!--皮鞋交易-->
  <ActiveRandomEventConfig>
   	<ID>1151</ID>
    <Name>EventName_1151</Name>
    <EventLog>EventLog_1151</EventLog>
    <Des>EventDes_1151</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event1151</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward><!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>EventChoose_1151_1</Des>
        <!--消耗的材料列表   Materials Consumed List-->
		    <ConsumeList>
          <Consume>
          <!--物品ID   Item ID-->
          <Int1>110002</Int1>
          <!--物品数量   Item Number-->
          <Int2>1000</Int2>
          </Consume>
		    </ConsumeList> 
        <!--消耗选项，显示-->
        <ShowConsume>true</ShowConsume>   
        <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
        <PassiveItemsReward>
          <!--物品列表方式1   Item List mode 1-->
          <SelectItemIDs>50007</SelectItemIDs>
          <!--从列表里面随机的数量  Random Number of items from the list-->
          <SelectTypeNum>
            <Lower>1</Lower>
            <Upper>1</Upper>
          </SelectTypeNum>
          <!--物品随机范围   The range of random items-->
          <ItemNumRange>
            <Lower>200</Lower>
            <Upper>200</Upper>
          </ItemNumRange>
        </PassiveItemsReward>  
      </Reward>  
      <Reward><!--选择2-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>EventChoose_1151_2</Des>
      </Reward> 
    </RewardList>
  </ActiveRandomEventConfig>

  <!--卖玻璃瓶的老人-->
  <ActiveRandomEventConfig>
   	<ID>1152</ID>
    <Name>EventName_1152</Name>
    <EventLog>EventLog_1152</EventLog>
    <Des>EventDes_1152</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event1152</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward><!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>EventChoose_1152_1</Des>
        <!--消耗的材料列表   Materials Consumed List-->
		    <ConsumeList>
          <Consume>
          <!--物品ID   Item ID-->
          <Int1>110002</Int1>
          <!--物品数量   Item Number-->
          <Int2>600</Int2>
          </Consume>
		    </ConsumeList> 
        <!--消耗选项，显示-->
        <ShowConsume>true</ShowConsume>   
        <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
        <PassiveItemsReward>
          <!--物品列表方式1   Item List mode 1-->
          <SelectItemIDs>33004</SelectItemIDs>
          <!--从列表里面随机的数量  Random Number of items from the list-->
          <SelectTypeNum>
            <Lower>1</Lower>
            <Upper>1</Upper>
          </SelectTypeNum>
          <!--物品随机范围   The range of random items-->
          <ItemNumRange>
            <Lower>500</Lower>
            <Upper>500</Upper>
          </ItemNumRange>
        </PassiveItemsReward>  
      </Reward>  
      <Reward><!--选择2-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>EventChoose_1152_2</Des>
        <!--触发的下一子事件  Next Sub-event triggered --> 
        <TriggerEvent>1153</TriggerEvent>
      </Reward> 
    </RewardList>
  </ActiveRandomEventConfig>

  <!--卖玻璃瓶的老人 卖玻璃瓶-->
  <ActiveRandomEventConfig>
   	<ID>1153</ID>
    <Name>EventName_1152</Name>
    <EventLog>EventLog_1152</EventLog>
    <Des>EventDes_1153</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event1152</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward><!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>EventChoose_1153_1</Des>
        <!--消耗的材料列表   Materials Consumed List-->
		    <ConsumeList>
          <Consume>
          <!--物品ID   Item ID-->
          <Int1>33004</Int1>
          <!--物品数量   Item Number-->
          <Int2>500</Int2>
          </Consume>
		    </ConsumeList> 
        <!--消耗选项，显示-->
        <ShowConsume>true</ShowConsume>   
        <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
        <PassiveItemsReward>
          <!--物品列表方式1   Item List mode 1-->
          <SelectItemIDs>110002</SelectItemIDs>
          <!--从列表里面随机的数量  Random Number of items from the list-->
          <SelectTypeNum>
            <Lower>1</Lower>
            <Upper>1</Upper>
          </SelectTypeNum>
          <!--物品随机范围   The range of random items-->
          <ItemNumRange>
            <Lower>500</Lower>
            <Upper>500</Upper>
          </ItemNumRange>
        </PassiveItemsReward>  
      </Reward>  
      <Reward><!--选择2-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>EventChoose_1153_2</Des>
      </Reward> 
    </RewardList>
  </ActiveRandomEventConfig>

  <!--裁缝的废料利用-->
  <ActiveRandomEventConfig>
   	<ID>1154</ID>
    <Name>EventName_1154</Name>
    <EventLog>EventLog_1154</EventLog>
    <Des>EventDes_1154</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event1154</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward><!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>EventChoose_1154_1</Des>
        <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
        <PassiveItemsReward>
          <!--物品列表方式1   Item List mode 1-->
          <SelectItemIDs>50001</SelectItemIDs>
          <!--从列表里面随机的数量  Random Number of items from the list-->
          <SelectTypeNum>
            <Lower>1</Lower>
            <Upper>1</Upper>
          </SelectTypeNum>
          <!--物品随机范围   The range of random items-->
          <ItemNumRange>
            <Lower>300</Lower>
            <Upper>300</Upper>
          </ItemNumRange>
        </PassiveItemsReward>   
      </Reward>  
      <Reward><!--选择2-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>EventChoose_1154_2</Des>
        <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
        <PassiveItemsReward>
          <!--物品列表方式1   Item List mode 1-->
          <SelectItemIDs>50004</SelectItemIDs>
          <!--从列表里面随机的数量  Random Number of items from the list-->
          <SelectTypeNum>
            <Lower>1</Lower>
            <Upper>1</Upper>
          </SelectTypeNum>
          <!--物品随机范围   The range of random items-->
          <ItemNumRange>
            <Lower>300</Lower>
            <Upper>300</Upper>
          </ItemNumRange>
        </PassiveItemsReward>   
      </Reward> 
    </RewardList>
  </ActiveRandomEventConfig>

  <!--医生的担忧-->
  <ActiveRandomEventConfig>
   	<ID>1155</ID>
    <Name>EventName_1155</Name>
    <EventLog>EventLog_1155</EventLog>
    <Des>EventDes_1155</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event1155</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward><!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>EventChoose_1155_1</Des>
        <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
        <PassiveItemsReward>
          <!--物品列表方式1   Item List mode 1-->
          <SelectItemIDs>9001</SelectItemIDs>
          <!--从列表里面随机的数量  Random Number of items from the list-->
          <SelectTypeNum>
            <Lower>1</Lower>
            <Upper>1</Upper>
          </SelectTypeNum>
          <!--物品随机范围   The range of random items-->
          <ItemNumRange>
            <Lower>200</Lower>
            <Upper>200</Upper>
          </ItemNumRange>
        </PassiveItemsReward>   
      </Reward>  
      <Reward><!--选择2-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>EventChoose_1155_2</Des>
        <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
        <PassiveItemsReward>
          <!--物品列表方式1   Item List mode 1-->
          <SelectItemIDs>50002</SelectItemIDs>
          <!--从列表里面随机的数量  Random Number of items from the list-->
          <SelectTypeNum>
            <Lower>1</Lower>
            <Upper>1</Upper>
          </SelectTypeNum>
          <!--物品随机范围   The range of random items-->
          <ItemNumRange>
            <Lower>200</Lower>
            <Upper>200</Upper>
          </ItemNumRange>
        </PassiveItemsReward>   
      </Reward> 
    </RewardList>
  </ActiveRandomEventConfig>

  <!--喜迁新居-->
  <ActiveRandomEventConfig>
   	<ID>1156</ID>
    <Name>EventName_1156</Name>
    <EventLog>EventLog_1156</EventLog>
    <Des>EventDes_1156</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event1156</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward><!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des>
        <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
        <PassiveItemsReward>
          <!--物品列表方式1   Item List mode 1-->
          <SelectItemIDs>16|17|13|14|336|337|328|329</SelectItemIDs>
          <!--从列表里面随机的数量  Random Number of items from the list-->
          <SelectTypeNum>
            <Lower>1</Lower>
            <Upper>1</Upper>
          </SelectTypeNum>
          <!--物品随机范围   The range of random items-->
          <ItemNumRange>
            <Lower>200</Lower>
            <Upper>200</Upper>
          </ItemNumRange>
        </PassiveItemsReward>   
      </Reward>  
    </RewardList>
  </ActiveRandomEventConfig>

  <!--来自沙漠的商人-->
  <ActiveRandomEventConfig>
   	<ID>1157</ID>
    <Name>EventName_1157</Name>
    <EventLog>EventLog_1157</EventLog>
    <Des>EventDes_1157</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event1157</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward><!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>EventChoose_1157_1</Des>
        <!--消耗的材料列表   Materials Consumed List-->
		    <ConsumeList>
          <Consume>
          <!--物品ID   Item ID-->
          <Int1>7017</Int1>
          <!--物品数量   Item Number-->
          <Int2>100</Int2>
          </Consume>
		    </ConsumeList> 
        <!--仅检查 不消耗-->
        <CheckNotConsume>1</CheckNotConsume>
        <!--消耗选项，显示-->
        <ShowConsume>true</ShowConsume>    
        <!--触发的下一子事件  Next Sub-event triggered --> 
        <TriggerEvent>1158</TriggerEvent>
      </Reward>  
      <Reward><!--选择2-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>EventChoose_1157_2</Des>
        <!--触发的下一子事件  Next Sub-event triggered --> 
        <TriggerEvent>1159</TriggerEvent>
      </Reward> 
    </RewardList>
  </ActiveRandomEventConfig>

  <!--来自沙漠的商人 卖酒-->
  <ActiveRandomEventConfig>
   	<ID>1158</ID>
    <Name>EventName_1157</Name>
    <EventLog>EventLog_1157</EventLog>
    <Des>EventDes_1158</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event1157</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward><!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des>
        <!--消耗的材料列表   Materials Consumed List-->
		    <ConsumeList>
          <Consume>
          <!--物品ID   Item ID-->
          <Int1>7017</Int1>
          <!--物品数量   Item Number-->
          <Int2>100</Int2>
          </Consume>
		    </ConsumeList> 
        <!--消耗选项，显示-->
        <ShowConsume>false</ShowConsume> 
        <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
        <PassiveItemsReward>
          <!--物品列表方式1   Item List mode 1-->
          <SelectItemIDs>200015</SelectItemIDs>
          <!--从列表里面随机的数量  Random Number of items from the list-->
          <SelectTypeNum>
            <Lower>1</Lower>
            <Upper>1</Upper>
          </SelectTypeNum>
          <!--物品随机范围   The range of random items-->
          <ItemNumRange>
            <Lower>100</Lower>
            <Upper>100</Upper>
          </ItemNumRange>
        </PassiveItemsReward>     
      </Reward>  
    </RewardList>
  </ActiveRandomEventConfig>

  <!--来自沙漠的商人 请教-->
  <ActiveRandomEventConfig>
   	<ID>1159</ID>
    <Name>EventName_1157</Name>
    <EventLog>EventLog_1157</EventLog>
    <Des>EventDes_1159</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event1157</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward><!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des>
        <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
        <PassiveItemsReward>
          <!--物品列表方式1   Item List mode 1-->
          <SelectItemIDs>7012</SelectItemIDs>
          <!--从列表里面随机的数量  Random Number of items from the list-->
          <SelectTypeNum>
            <Lower>1</Lower>
            <Upper>1</Upper>
          </SelectTypeNum>
          <!--物品随机范围   The range of random items-->
          <ItemNumRange>
            <Lower>400</Lower>
            <Upper>400</Upper>
          </ItemNumRange>
        </PassiveItemsReward>     
      </Reward>  
    </RewardList>
  </ActiveRandomEventConfig>

  <!--研究员的新发现-->
  <ActiveRandomEventConfig>
   	<ID>1160</ID>
    <Name>EventName_1160</Name>
    <EventLog>EventLog_1160</EventLog>
    <Des>EventDes_1160</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event1160</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward><!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>EventChoose_1160_1</Des>
        <!--奖励为Buff,科技点*1-->
        <BuffList>
          <Buff>100075</Buff>
        </BuffList>   
      </Reward>  
      <Reward><!--选择2-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>EventChoose_1160_2</Des>
        <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
        <PassiveItemsReward>
          <!--物品列表方式1   Item List mode 1-->
          <SelectItemIDs>9009</SelectItemIDs>
          <!--从列表里面随机的数量  Random Number of items from the list-->
          <SelectTypeNum>
            <Lower>1</Lower>
            <Upper>1</Upper>
          </SelectTypeNum>
          <!--物品随机范围   The range of random items-->
          <ItemNumRange>
            <Lower>300</Lower>
            <Upper>300</Upper>
          </ItemNumRange>
        </PassiveItemsReward>   
      </Reward> 
    </RewardList>
  </ActiveRandomEventConfig>



  
  <!--李妙的物资援助申请 木材 2000-->
  <ActiveRandomEventConfig>
    <ID>2000</ID>
    <Name>EventName_2000</Name>
    <!--提示-->
    <EventLog>EventLog_2000</EventLog>
    <!--描述-->
    <Des>EventDes_2000</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_LiMiao</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Support</Des>   
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>3001</Int1>
            <!--类型数量 正常值为100-->
            <Int2>400</Int2>
          </Consume>
        </ConsumeList>
      <!--仅检查 不消耗-->
      <CheckNotConsume>1</CheckNotConsume>
      <!--消耗选项，显示-->
      <ShowConsume>true</ShowConsume>
        <TriggerEvent>20001</TriggerEvent>
      </Reward>
      <Reward>
        <!--选择2-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Refuse</Des>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--李妙的物资援助申请 木材 20001 后续-->
  <ActiveRandomEventConfig>
    <ID>20001</ID>
    <Name>EventName_2000</Name>
    <!--提示-->
    <EventLog>EventLog_2000</EventLog>
    <!--描述-->
    <Des>EventDes_20001</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_LiMiao</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--3 * 400 * 0.01-->
        <Des>Event_Confirm</Des>
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>3001</Int1>
            <!--类型数量 正常值为100-->
            <Int2>400</Int2>
          </Consume>
        </ConsumeList>
      <!--消耗选项，不显示-->
      <ShowConsume>false</ShowConsume>
        <BuffList>
          <Buff>100046</Buff>
        </BuffList>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>

  <!--李妙的物资援助申请 稻米 2001-->
  <ActiveRandomEventConfig>
    <ID>2001</ID>
    <Name>EventName_2001</Name>
    <!--提示-->
    <EventLog>EventLog_2001</EventLog>
    <!--描述-->
    <Des>EventDes_2001</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_LiMiao</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Support</Des>
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>5</Int1>
            <!--类型数量 正常值为100-->
            <Int2>400</Int2>
          </Consume>
        </ConsumeList>
      <!--仅检查 不消耗-->
      <CheckNotConsume>1</CheckNotConsume>
      <!--消耗选项，显示-->
      <ShowConsume>true</ShowConsume>
        <TriggerEvent>20011</TriggerEvent>
      </Reward>
      <Reward>
        <!--选择2-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Refuse</Des>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--李妙的物资援助申请 稻米 20011 后续 -->
  <ActiveRandomEventConfig>
    <ID>20011</ID>
    <Name>EventName_2001</Name>
    <!--提示-->
    <EventLog>EventLog_2001</EventLog>
    <!--描述-->
    <Des>EventDes_20011</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_LiMiao</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--1*400*0.03-->
        <Des>Event_Confirm</Des>
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>5</Int1>
            <!--类型数量 正常值为100-->
            <Int2>400</Int2>
          </Consume>
        </ConsumeList>
      <!--消耗选项，不显示-->
      <ShowConsume>false</ShowConsume>
        <BuffList>
          <Buff>100047</Buff>
        </BuffList>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  
  <!--李妙的建材援助申请：木板 2002-->
  <ActiveRandomEventConfig>
    <ID>2002</ID>
    <Name>EventName_2002</Name>
    <!--提示-->
    <EventLog>EventLog_2002a</EventLog>
    <!--描述-->
    <Des>EventDes_2002</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_LiMiao</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Support</Des>
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>3002</Int1>
            <!--类型数量 正常值为100-->
            <Int2>400</Int2>
          </Consume>
        </ConsumeList>
      <!--仅检查 不消耗-->
      <CheckNotConsume>1</CheckNotConsume>
      <!--消耗选项，显示-->
      <ShowConsume>true</ShowConsume>
        <TriggerEvent>20021</TriggerEvent>
      </Reward>
      <Reward>
        <!--选择2-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Refuse</Des>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--李妙的建材援助申请 20021 后续 -->
  <ActiveRandomEventConfig>
    <ID>20021</ID>
    <Name>EventName_2002</Name>
    <!--提示-->
    <EventLog>EventLog_2002a</EventLog>
    <!--描述-->
    <Des>EventDes_20021</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_LiMiao</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--5 * 400*0.03 -->
        <Des>Event_Confirm</Des>
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>3002</Int1>
            <!--类型数量 正常值为100-->
            <Int2>400</Int2>
          </Consume>
        </ConsumeList>
      <!--消耗选项，不显示-->
      <ShowConsume>false</ShowConsume>
        <BuffList>
          <Buff>100048</Buff>
        </BuffList>
      </Reward>     
    </RewardList>
  </ActiveRandomEventConfig>  
  <!--李妙的物资援助申请 砌石 2002b-->
  <ActiveRandomEventConfig>
    <ID>20022</ID>
    <Name>EventName_2002</Name>
    <!--提示-->
    <EventLog>EventLog_2002b</EventLog>
    <!--描述-->
    <Des>EventDes_2002</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_LiMiao</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Support</Des>
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>4002</Int1>
            <!--类型数量 正常值为100-->
            <Int2>400</Int2>
          </Consume>
        </ConsumeList>
      <!--仅检查 不消耗-->
      <CheckNotConsume>1</CheckNotConsume>
      <!--消耗选项，显示-->
      <ShowConsume>true</ShowConsume>
        <TriggerEvent>20023</TriggerEvent>
      </Reward>
      <Reward>
        <!--选择2-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Refuse</Des>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>    
  <!--李妙的建材援助申请 20022 后续 -->
  <ActiveRandomEventConfig>
    <ID>20023</ID>
    <Name>EventName_2002</Name>
    <!--提示-->
    <EventLog>EventLog_2002a</EventLog>
    <!--描述-->
    <Des>EventDes_20021</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_LiMiao</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--5 * 400*0.03 -->
        <Des>Event_Confirm</Des>
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>4002</Int1>
            <!--类型数量 正常值为100-->
            <Int2>400</Int2>
          </Consume>
        </ConsumeList>
      <!--消耗选项，不显示-->
      <ShowConsume>false</ShowConsume>
        <BuffList>
          <Buff>100048</Buff>
        </BuffList>
      </Reward>     
    </RewardList>
  </ActiveRandomEventConfig>  
  
  <!--李妙的建材援助申请：建筑套件 2003-->
  <ActiveRandomEventConfig>
    <ID>2003</ID>
    <Name>EventName_2003</Name>
    <!--提示-->
    <EventLog>EventLog_2003a</EventLog>
    <!--描述-->
    <Des>EventDes_2003</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_LiMiao</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Support</Des>
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>32005</Int1>
            <!--类型数量 正常值为100-->
            <Int2>400</Int2>
          </Consume>
        </ConsumeList>
      <!--仅检查 不消耗-->
      <CheckNotConsume>1</CheckNotConsume>
      <!--消耗选项，显示-->
      <ShowConsume>true</ShowConsume>
        <TriggerEvent>20031</TriggerEvent>
      </Reward>
      <Reward>
        <!--选择2-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Refuse</Des>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--李妙的建材援助申请：所有2003 后续 20031 -->
  <ActiveRandomEventConfig>
    <ID>20031</ID>
    <Name>EventName_2003</Name>
    <!--提示-->
    <EventLog>EventLog_2003a</EventLog>
    <!--描述-->
    <Des>EventDes_20031</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_LiMiao</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--30 * 400 * 0.03-->
        <Des>Event_Confirm</Des>
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>32005</Int1>
            <!--类型数量 正常值为100-->
            <Int2>400</Int2>
          </Consume>
        </ConsumeList>
      <!--消耗选项，不显示-->
      <ShowConsume>false</ShowConsume>
        <BuffList>
          <Buff>100048</Buff>
        </BuffList>
      </Reward>      
    </RewardList>
  </ActiveRandomEventConfig> 
  <!--李妙的建材援助申请：砖块 20032-->
  <ActiveRandomEventConfig>
    <ID>20032</ID>
    <Name>EventName_2003</Name>
    <!--提示-->
    <EventLog>EventLog_2003b</EventLog>
    <!--描述-->
    <Des>EventDes_2003</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_LiMiao</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Support</Des>
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>32003</Int1>
            <!--类型数量 正常值为100-->
            <Int2>400</Int2>
          </Consume>
        </ConsumeList>
        <TriggerEvent>20033</TriggerEvent>
      </Reward>
      <Reward>
        <!--选择2-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Refuse</Des>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--李妙的建材援助申请：所有2003 后续 20031 -->
  <ActiveRandomEventConfig>
    <ID>20033</ID>
    <Name>EventName_2003</Name>
    <!--提示-->
    <EventLog>EventLog_2003a</EventLog>
    <!--描述-->
    <Des>EventDes_20031</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_LiMiao</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--30 * 400 * 0.03-->
        <Des>Event_Confirm</Des>
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>32003</Int1>
            <!--类型数量 正常值为100-->
            <Int2>400</Int2>
          </Consume>
        </ConsumeList>
      <!--消耗选项，不显示-->
      <ShowConsume>false</ShowConsume>
        <BuffList>
          <Buff>100048</Buff>
        </BuffList>
      </Reward>      
    </RewardList>
  </ActiveRandomEventConfig> 
  
  <!--李妙的异域特产交易请求：20041牡蛎-->
  <ActiveRandomEventConfig>
    <ID>20041</ID>
    <Name>EventName_2004</Name>
    <!--提示-->
    <EventLog>EventLog_2004a</EventLog>
    <!--描述-->
    <Des>EventDes_2004</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_LiMiao</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Sell</Des>
        <ConsumeList>
          <Consume>
            <!-- item ID 牡蛎 -->
            <Int1>200007</Int1>
            <!--类型数量 正常值为100-->
            <Int2>400</Int2>
          </Consume>
        </ConsumeList>
      <!--消耗选项，显示-->
      <ShowConsume>true</ShowConsume>
        <PassiveItemsReward>
          <!--物品列表方式1 高级衣物-->
          <SelectItemIDs>32014|7006|4004</SelectItemIDs>
          <!--从列表里面随机的数量  Random Number of items from the list-->
          <SelectTypeNum>
            <Lower>1</Lower>
            <Upper>1</Upper>
          </SelectTypeNum>
          <!--物品随机范围   The range of random items-->
          <ItemNumRange>
            <Lower>150</Lower>
            <Upper>150</Upper>
          </ItemNumRange>

        </PassiveItemsReward>
        <BuffList>
          <Buff>100050</Buff>
        </BuffList>
      </Reward>
      <Reward>
        <!--选择2-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Refuse</Des>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--李妙的异域特产交易请求：波斯挂毯 20042-->
  <ActiveRandomEventConfig>
    <ID>20042</ID>
    <Name>EventName_2004</Name>
    <!--提示-->
    <EventLog>EventLog_2004b</EventLog>
    <!--描述-->
    <Des>EventDes_2004</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_LiMiao</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Sell</Des>
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>200012</Int1>
            <!--类型数量 -->
            <Int2>400</Int2>
          </Consume>
        </ConsumeList>
      <!--消耗选项，显示-->
      <ShowConsume>true</ShowConsume>
        <PassiveItemsReward>
          <!--物品列表方式1 -->
          <SelectItemIDs>32014|7006|4004</SelectItemIDs>
          <!--波斯挂毯150*400*5倍 /玉石雕像600-->
          <SelectTypeNum>
            <Lower>1</Lower>
            <Upper>1</Upper>
          </SelectTypeNum>
          <!--物品随机范围   The range of random items-->
          <ItemNumRange>
            <Lower>500</Lower>
            <Upper>500</Upper>
          </ItemNumRange>
        </PassiveItemsReward>
        <BuffList>
          <Buff>100050</Buff>
        </BuffList>
      </Reward>
      <Reward>
        <!--选择2-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Refuse</Des>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--李妙的异域特产交易请求：辣可可茶 20043-->
  <ActiveRandomEventConfig>
    <ID>20043</ID>
    <Name>EventName_2004</Name>
    <!--提示-->
    <EventLog>EventLog_2004c</EventLog>
    <!--描述-->
    <Des>EventDes_2004</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_LiMiao</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Sell</Des>
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>200022</Int1>
            <!--类型数量 正常值为100-->
            <Int2>400</Int2>
          </Consume>
        </ConsumeList>
      <!--消耗选项，显示-->
      <ShowConsume>true</ShowConsume>
        <PassiveItemsReward>
          <!--物品列表方式1 -->
          <SelectItemIDs>32014|7006|4004</SelectItemIDs>
          <!--波斯挂毯6*400*5倍 /玉石雕像600-->
          <SelectTypeNum>
            <Lower>1</Lower>
            <Upper>1</Upper>
          </SelectTypeNum>
          <!--物品随机范围   The range of random items-->
          <ItemNumRange>
            <Lower>100</Lower>
            <Upper>100</Upper>
          </ItemNumRange>
        </PassiveItemsReward>
        <BuffList>
          <Buff>100050</Buff>
        </BuffList>
      </Reward>
      <Reward>
        <!--选择2-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Refuse</Des>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  
  <!--商队见闻2005 获得丝绸-->
  <ActiveRandomEventConfig>
    <ID>2005</ID>
    <Name>EventName_2005</Name>
    <!--提示-->
    <EventLog>EventLog_MerchantBack</EventLog>
    <!--描述-->
    <Des>EventDes_2005</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_2005</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des>
        <PassiveItemsReward>
				 <!--物品列表方式1   Item List mode 1-->
				 <SelectItemIDs>6011</SelectItemIDs>
				<!--从列表里面随机的数量  Random Number of items from the list-->
				<SelectTypeNum>
					<Lower>1</Lower>
					<Upper>1</Upper>
				</SelectTypeNum>
				<!--物品随机范围   The range of random items-->
				<ItemNumRange>
				 <Lower>200</Lower>
				 <Upper>500</Upper>
			   </ItemNumRange>
		  </PassiveItemsReward>     
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--商队见闻 获得收入2006-->
  <ActiveRandomEventConfig>
    <ID>2006</ID>
    <Name>EventName_2006</Name>
    <!--提示-->
    <EventLog>EventLog_MerchantBack</EventLog>
    <!--描述-->
    <Des>EventDes_2006</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_2006</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des>   
      <PassiveItemsReward>
				 <!--物品列表方式1   Item List mode 1-->
				 <SelectItemIDs>110002</SelectItemIDs>
				<!--从列表里面随机的数量  Random Number of items from the list-->
				<SelectTypeNum>
					<Lower>1</Lower>
					<Upper>1</Upper>
				</SelectTypeNum>
				<!--物品随机范围   The range of random items-->
				<ItemNumRange>
				 <Lower>1000</Lower>
				 <Upper>2000</Upper>
			   </ItemNumRange>
		  </PassiveItemsReward>     
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--商队见闻 增加声望2007-->
  <ActiveRandomEventConfig>
    <ID>2007</ID>
    <Name>EventName_2007</Name>
    <!--提示-->
    <EventLog>EventLog_MerchantBack</EventLog>
    <!--描述-->
    <Des>EventDes_2007</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_2007</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des>
        <BuffList>
          <Buff>100047</Buff>
        </BuffList>
      </Reward>     
    </RewardList>
  </ActiveRandomEventConfig>
  
  <!--洛伦佐的赌场邀请 2008-->
    <ActiveRandomEventConfig>
    <ID>2008</ID>
    <Name>EventName_2008</Name>
    <!--提示-->
    <EventLog>EventLog_2008</EventLog>
    <!--描述-->
    <Des>EventDes_2008</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
      <Icon>Event_Lorenzo</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Num</Des>
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>110002</Int1>
            <!--类型数量 正常值为100-->
            <Int2>100</Int2>
          </Consume>
        </ConsumeList>
      <!--仅检查 不消耗-->
      <CheckNotConsume>1</CheckNotConsume>
      <!--消耗选项，显示-->
      <ShowConsume>true</ShowConsume>
       <TriggerEvent>20082</TriggerEvent>          
      </Reward>
      <Reward>
        <!--选择2-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Refuse</Des>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>  
    <!--洛伦佐的赌场邀请 后续事件 2008 -1 -->
    <ActiveRandomEventConfig>
    <ID>20081</ID>
    <Name>EventName_2008</Name>
    <!--提示-->
    <EventLog>EventLog_2008</EventLog>
    <!--描述-->
    <Des>EventDes_20081</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
      <Icon>Event_Lorenzo</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Num</Des>
        <BuffList>
          <Buff>100051</Buff>
        </BuffList>
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>110002</Int1>
            <!--类型数量 正常值为100-->
            <Int2>300</Int2>
          </Consume>
        </ConsumeList>
      <!--仅检查 不消耗-->
      <CheckNotConsume>1</CheckNotConsume>
      <!--消耗选项，显示-->
      <ShowConsume>true</ShowConsume>
        <TriggerEvent>20082</TriggerEvent>
      </Reward>
      <Reward>
        <!--选择2-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Refuse</Des>
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>110002</Int1>
            <!--类型数量 正常值为100-->
            <Int2>100</Int2>
          </Consume>
        </ConsumeList>
      <!--消耗选项，不显示-->
      <ShowConsume>false</ShowConsume>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--洛伦佐的赌场邀请 后续事件 2008 -2 后续要等翻译来了改, EventDes_20082-->
  <ActiveRandomEventConfig>
    <ID>20082</ID>
    <Name>EventName_2008</Name>
    <!--提示-->
    <EventLog>EventLog_2008</EventLog>
    <!--描述-->
    <Des>EventDes_20082</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_Lorenzo</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des>
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>110002</Int1>
            <!--类型数量 正常值为100-->
            <Int2>300</Int2>
          </Consume>
        </ConsumeList>
      <!--消耗选项，不显示-->
      <ShowConsume>false</ShowConsume>
        <BuffList>
          <Buff>100052</Buff>
        </BuffList>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  
  <!--洛伦佐的物资援助申请 生活燃料 2009-->
  <ActiveRandomEventConfig>
    <ID>2009</ID>
    <Name>EventName_2009</Name>
    <!--提示-->
    <EventLog>EventLog_2009</EventLog>
    <!--描述-->
    <Des>EventDes_2009</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_Lorenzo</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Support</Des>
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>30001</Int1>
            <!--类型数量 正常值为100-->
            <Int2>100</Int2>
          </Consume>
        </ConsumeList>
      <!--仅检查 不消耗-->
      <CheckNotConsume>1</CheckNotConsume>
      <!--消耗选项，显示-->
      <ShowConsume>true</ShowConsume>
        <TriggerEvent>20091</TriggerEvent>

      </Reward>
      <Reward>
        <!--选择2-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Refuse</Des>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--洛伦佐的物资援助申请 生活燃料 后续2009 -->
  <ActiveRandomEventConfig>
    <ID>20091</ID>
    <Name>EventName_2009</Name>
    <!--提示-->
    <EventLog>EventLog_2009</EventLog>
    <!--描述-->
    <Des>EventDes_20091</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_Lorenzo</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des>
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>30001</Int1>
            <!--类型数量 正常值为100-->
            <Int2>100</Int2>
          </Consume>
        </ConsumeList>
      <!--消耗选项，不显示-->
      <ShowConsume>false</ShowConsume>
        <BuffList>
          <Buff>100052</Buff>
        </BuffList>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  
  <!--洛伦佐的移民申请,带走 2010 -->
  <ActiveRandomEventConfig>
    <ID>2010</ID>
    <Name>EventName_2010</Name>
    <!--提示-->
    <EventLog>EventLog_2010</EventLog>
    <!--描述-->
    <Des>EventDes_2010</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_Lorenzo</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des>       
        <TriggerEvent>20101</TriggerEvent>        
      </Reward>
      <Reward>
        <!--选择2-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Refuse</Des>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--洛伦佐的移民申请,带走 后续2010 -->
  <ActiveRandomEventConfig>
    <ID>20101</ID>
    <Name>EventName_2010</Name>
    <!--提示-->
    <EventLog>EventLog_2010</EventLog>
    <!--描述-->
    <Des>EventDes_20101</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_Lorenzo</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des>
        <BuffList>
          <Buff>100036</Buff>
          <Buff>100053</Buff>
        </BuffList>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>

  <!--洛伦佐的移民申请 鼠疫 进入 2011-->
  <ActiveRandomEventConfig>
    <ID>2011</ID>
    <Name>EventName_2011</Name>
    <!--提示-->
    <EventLog>EventLog_2011</EventLog>
    <!--描述-->
    <Des>EventDes_2011</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_Lorenzo</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Accept</Des>
        <TriggerEvent>20111</TriggerEvent>
      </Reward>
      <Reward>
        <!--选择2-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Refuse</Des>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--洛伦佐的移民申请 进入 20111 后续 -->
  <ActiveRandomEventConfig>
    <ID>20111</ID>
    <Name>EventName_2011</Name>
    <!--提示-->
    <EventLog>EventLog_2011</EventLog>
    <!--描述-->
    <Des>EventDes_20111</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_Lorenzo</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des>
        <BuffList>
          <Buff>100037</Buff>
          <Buff>100054</Buff>
        </BuffList>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>  
  
  <!--畜牧业交流2012-->
  <ActiveRandomEventConfig>
    <ID>2012</ID>
    <Name>EventName_2012</Name>
    <!--提示-->
    <EventLog>EventLog_2012</EventLog>
    <!--描述-->
    <Des>EventDes_2012</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_Lorenzo</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des>
        <BuffList>
          <Buff>100038</Buff>
          <Buff>100055</Buff>
        </BuffList>
      </Reward>    
    </RewardList>
  </ActiveRandomEventConfig>
  
  <!--商队见闻 获得收入2013-->  
  <ActiveRandomEventConfig>
    <ID>2013</ID>
    <Name>EventName_2013</Name>
    <!--提示-->
    <EventLog>EventLog_MerchantBack</EventLog>
    <!--描述-->
    <Des>EventDes_2013</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_2013</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des>
      <PassiveItemsReward>
				 <!--物品列表方式1   Item List mode 1-->
				 <SelectItemIDs>110002</SelectItemIDs>
				<!--从列表里面随机的数量  Random Number of items from the list-->
				<SelectTypeNum>
					<Lower>1</Lower>
					<Upper>1</Upper>
				</SelectTypeNum>
				<!--物品随机范围   The range of random items-->
				<ItemNumRange>
				 <Lower>1800</Lower>
				 <Upper>2200</Upper>
			   </ItemNumRange>
		  </PassiveItemsReward>   
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--商队见闻2014 获得牧场制品-->
  <ActiveRandomEventConfig>
    <ID>2014</ID>
    <Name>EventName_2014</Name>
    <!--提示-->
    <EventLog>EventLog_MerchantBack</EventLog>
    <!--描述-->
    <Des>EventDes_2014</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_2014</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des>
      <PassiveItemsReward>
				 <!--皮革，羊毛，牛奶-->
				<SelectItemIDs>6001|6002|335</SelectItemIDs>
				<!--从列表里面随机的数量  Random Number of items from the list-->
				<SelectTypeNum>
					<Lower>1</Lower>
					<Upper>1</Upper>
				</SelectTypeNum>
				<!--物品随机范围   The range of random items-->
				<ItemNumRange>
				 <Lower>70</Lower>
				 <Upper>160</Upper>
			   </ItemNumRange>
		  </PassiveItemsReward>   
      </Reward>

    </RewardList>
  </ActiveRandomEventConfig>
  <!--商队见闻2015 获得海产品 -->
  <ActiveRandomEventConfig>
    <ID>2015</ID>
    <Name>EventName_2015</Name>
    <!--提示-->
    <EventLog>EventLog_MerchantBack</EventLog>
    <!--描述-->
    <Des>EventDes_2015</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_2015</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des>
        <PassiveItemsReward>
  		  <!--鲸脂、海豹皮、牡蛎-->
	      <SelectItemIDs>33006|6013|200007</SelectItemIDs>
				<SelectTypeNum>
					<Lower>1</Lower>
					<Upper>1</Upper>
				</SelectTypeNum>
				<!--物品随机范围   The range of random items-->
				<ItemNumRange>
				  <Lower>200</Lower>
				  <Upper>300</Upper>
			   </ItemNumRange>
        </PassiveItemsReward>
      </Reward>     
    </RewardList>
  </ActiveRandomEventConfig>
  
  <!--卡洛斯的移民申请 （增加又渴又饿老人）2016-->
  <ActiveRandomEventConfig>
    <ID>2016</ID>
    <Name>EventName_2016</Name>
    <!--提示-->
    <EventLog>EventLog_2016</EventLog>
    <!--描述-->
    <Des>EventDes_2016</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_Carlos</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Accept</Des>
        <TriggerEvent>20161</TriggerEvent>
      </Reward>
      <Reward>
        <!--选择2-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Refuse</Des>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--卡洛斯的移民申请 2016 后续 -->
  <ActiveRandomEventConfig>
    <ID>20161</ID>
    <Name>EventName_2016</Name>
    <!--提示-->
    <EventLog>EventLog_2016</EventLog>
    <!--描述-->
    <Des>EventDes_20161</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_Carlos</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des>
        <BuffList>
          <Buff>100039</Buff>
          <Buff>100061</Buff>
        </BuffList>
      </Reward>      
    </RewardList>
  </ActiveRandomEventConfig>
  
  <!--卡洛斯的物资援助申请 餐具 2017 -->
  <ActiveRandomEventConfig>
    <ID>2017</ID>
    <Name>EventName_2017</Name>
    <!--提示-->
    <EventLog>EventLog_2017</EventLog>
    <!--描述-->
    <Des>EventDes_2017</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_Carlos</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Support</Des>
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>32010</Int1>
            <!--类型数量 正常值为100-->
            <Int2>100</Int2>
          </Consume>
        </ConsumeList>
      <!--仅检查 不消耗-->
      <CheckNotConsume>1</CheckNotConsume>
      <!--消耗选项，显示-->
      <ShowConsume>true</ShowConsume>
        <TriggerEvent>20171</TriggerEvent>
      </Reward>
      <Reward>
        <!--选择2-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Refuse</Des>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--卡洛斯的物资援助申请 餐具 2017 后续 -->
  <ActiveRandomEventConfig>
    <ID>20171</ID>
    <Name>EventName_2017</Name>
    <!--提示-->
    <EventLog>EventLog_2017</EventLog>
    <!--描述-->
    <Des>EventDes_20171</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_Carlos</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des>
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>32010</Int1>
            <!--类型数量 正常值为100-->
            <Int2>100</Int2>
          </Consume>
        </ConsumeList>
      <!--消耗选项，不显示-->
      <ShowConsume>false</ShowConsume>
        <BuffList>
          <Buff>100062</Buff>
        </BuffList>
      </Reward>     
    </RewardList>
  </ActiveRandomEventConfig>
  
  <!--有卡洛斯的来访（增加又渴又饿又难过老年人）2018-->
  <ActiveRandomEventConfig>
    <ID>2018</ID>
    <Name>EventName_2018</Name>
    <!--提示-->
    <EventLog>EventLog_2018</EventLog>
    <!--描述-->
    <Des>EventDes_2018</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_Carlos</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Accept</Des>
        <TriggerEvent>20181</TriggerEvent>
      </Reward>      
      <Reward>
        <!--选择2-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Refuse</Des>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--有卡洛斯的来访（增加老年人 后续）20181-->
  <ActiveRandomEventConfig>
    <ID>20181</ID>
    <Name>EventName_2018</Name>
    <!--提示-->
    <EventLog>EventLog_2018</EventLog>
    <!--描述-->
    <Des>EventDes_20181</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_Carlos</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--增加老人，增加声望-->
        <Des>Event_Confirm</Des>
        <BuffList>
          <Buff>100040</Buff>
        </BuffList>
        <BuffList>
          <Buff>100063</Buff>
        </BuffList>

      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>  
  
  <!--卡洛斯提出了物资援助申请：皮包2019-->
  <ActiveRandomEventConfig>
    <ID>2019</ID>
    <Name>EventName_2019</Name>
    <!--提示-->
    <EventLog>EventLog_2019</EventLog>
    <!--描述-->
    <Des>EventDes_2019</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_Carlos</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Support</Des>
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>80203</Int1>
            <!--类型数量 正常值为100-->
            <Int2>100</Int2>
          </Consume>
        </ConsumeList>
      <!--仅检查 不消耗-->
      <CheckNotConsume>1</CheckNotConsume>
      <!--消耗选项，显示-->
      <ShowConsume>true</ShowConsume>
        <TriggerEvent>20191</TriggerEvent>
      </Reward>
      <Reward>
        <!--选择2-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Refuse</Des>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--卡洛斯提出了物资援助申请：皮包 20191 后续-->
  <ActiveRandomEventConfig>
    <ID>20191</ID>
    <Name>EventName_2019</Name>
    <!--提示-->
    <EventLog>EventLog_2019</EventLog>
    <!--描述-->
    <Des>EventDes_20191</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_Carlos</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des> 
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>80203</Int1>
            <!--类型数量 正常值为100-->
            <Int2>100</Int2>
          </Consume>
        </ConsumeList>      
      <!--消耗选项，不显示-->
      <ShowConsume>false</ShowConsume>
        <BuffList>
          <Buff>100064</Buff>
        </BuffList>
      </Reward> 
      
    </RewardList>
  </ActiveRandomEventConfig>
  
  <!--卡洛斯的移民申请2020-->
  <ActiveRandomEventConfig>
    <ID>2020</ID>
    <Name>EventName_2020</Name>
    <!--提示-->
    <EventLog>EventLog_2020</EventLog>
    <!--描述-->
    <Des>EventDes_2020</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_Carlos</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>EventChoose_1012_1</Des>
        <TriggerEvent>20201</TriggerEvent>
      </Reward>
      <Reward>
        <!--选择2-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Refuse</Des>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--卡洛斯的移民申请 20201后续-->
  <ActiveRandomEventConfig>
    <ID>20201</ID>
    <Name>EventName_2020</Name>
    <!--提示-->
    <EventLog>EventLog_2020</EventLog>
    <!--描述-->
    <Des>EventDes_20201</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_Carlos</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des>
        <BuffList>
          <Buff>100030</Buff>
            <Buff>100065</Buff>
        </BuffList>
      </Reward>

    </RewardList>
  </ActiveRandomEventConfig>
  
  <!--商队见闻 获得食物 2021-->
  <ActiveRandomEventConfig>
    <ID>2021</ID>
    <Name>EventName_2021</Name>
    <!--提示-->
    <EventLog>EventLog_MerchantBack</EventLog>
    <!--描述-->
    <Des>EventDes_2021</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event2021</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des>
      <PassiveItemsReward>
				 <!--辣可可茶 玉米卷饼 爆米花-->
				 <SelectItemIDs>200022|200023|200024</SelectItemIDs>
				<!--从列表里面随机的数量  Random Number of items from the list-->
				<SelectTypeNum>
					<Lower>1</Lower>
					<Upper>1</Upper>
				</SelectTypeNum>
				<!--物品随机范围   The range of random items-->
				<ItemNumRange>
				 <Lower>400</Lower>
				 <Upper>600</Upper>
			   </ItemNumRange>
		  </PassiveItemsReward>   
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--商队见闻 获得龙舌兰2022-->
  <ActiveRandomEventConfig>
    <ID>2022</ID>
    <Name>EventName_2022</Name>
    <!--提示-->
    <EventLog>EventLog_MerchantBack</EventLog>
    <!--描述-->
    <Des>EventDes_2022</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_2022</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des>
      <PassiveItemsReward>
				<SelectItemIDs>33003</SelectItemIDs>
				<!--从列表里面随机的数量  Random Number of items from the list-->
				<SelectTypeNum>
					<Lower>1</Lower>
					<Upper>1</Upper>
				</SelectTypeNum>
				<!--物品随机范围   The range of random items-->
				<ItemNumRange>
				 <Lower>400</Lower>
				 <Upper>600</Upper>
			   </ItemNumRange>
		  </PassiveItemsReward>   
      </Reward>

    </RewardList>
  </ActiveRandomEventConfig>
  <!--商队见闻2023 遇险概率降低2023 -->
  <ActiveRandomEventConfig>
    <ID>2023</ID>
    <Name>EventName_2023</Name>
    <!--提示-->
    <EventLog>EventLog_MerchantBack</EventLog>
    <!--描述-->
    <Des>EventDes_2023</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_2023</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des>
        <BuffList>
          <Buff>100032</Buff>
        </BuffList>
      </Reward>      
    </RewardList>
  </ActiveRandomEventConfig>
  
  <!--拉尼娅提出了物资援助申请：水 2024-->
  <ActiveRandomEventConfig>
    <ID>2024</ID>
    <Name>EventName_2024</Name>
    <!--提示-->
    <EventLog>EventLog_2024</EventLog>
    <!--描述-->
    <Des>EventDes_2024</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_Rania</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Support</Des>
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>1001</Int1>
            <!--类型数量 正常值为100-->
            <Int2>100</Int2>
          </Consume>   
        </ConsumeList>
      <!--仅检查 不消耗-->
      <CheckNotConsume>1</CheckNotConsume>
      <!--消耗选项，显示-->
      <ShowConsume>true</ShowConsume>
        <TriggerEvent>20241</TriggerEvent>
      </Reward>
      <Reward>
        <!--选择2-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Refuse</Des>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--拉尼娅提出了物资援助申请：水 后续 20241 -->
  <ActiveRandomEventConfig>
    <ID>20241</ID>
    <Name>EventName_2024</Name>
    <!--提示-->
    <EventLog>EventLog_2024</EventLog>
    <!--描述-->
    <Des>EventDes_20241</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_Rania</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des>
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>1001</Int1>
            <!--类型数量 正常值为100-->
            <Int2>100</Int2>
          </Consume>   
        </ConsumeList>
      <!--消耗选项，不显示-->
      <ShowConsume>false</ShowConsume>
        <BuffList>
          <Buff>100056</Buff>
        </BuffList>
      </Reward>     
    </RewardList>
  </ActiveRandomEventConfig>
  
  <!--拉尼娅提出了物资援助申请：棉花 2025-->
  <ActiveRandomEventConfig>
    <ID>2025</ID>
    <Name>EventName_2025</Name>
    <!--提示-->
    <EventLog>EventLog_2025a</EventLog>
    <!--描述-->
    <Des>EventDes_2025a</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_Rania</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Support</Des>
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>6006</Int1>
            <!--类型数量 正常值为100-->
            <Int2>100</Int2>
          </Consume>
        </ConsumeList>
      <!--仅检查 不消耗-->
      <CheckNotConsume>1</CheckNotConsume>
      <!--消耗选项，显示-->
      <ShowConsume>true</ShowConsume>
        <TriggerEvent>20251</TriggerEvent>
      </Reward>
      <Reward>
        <!--选择2-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Refuse</Des>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--拉尼娅提出了物资援助申请：2025 后续 20251 -->
  <ActiveRandomEventConfig>
    <ID>20251</ID>
    <Name>EventName_2025</Name>
    <!--提示-->
    <EventLog>EventLog_2025</EventLog>
    <!--描述-->
    <Des>EventDes_20251</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_Rania</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des>
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>6006</Int1>
            <!--类型数量 正常值为100-->
            <Int2>100</Int2>
          </Consume>
        </ConsumeList>
      <!--消耗选项，不显示-->
      <ShowConsume>false</ShowConsume>
        <BuffList>
          <Buff>100057</Buff>
        </BuffList>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig> 
  <!--拉尼娅提出了物资援助申请：2025b 亚麻-->
  <ActiveRandomEventConfig>
    <ID>20252</ID>
    <Name>EventName_2025</Name>
    <!--提示-->
    <EventLog>EventLog_2025b</EventLog>
    <!--描述-->
    <Des>EventDes_2025b</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_Rania</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Support</Des>
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>6005</Int1>
            <!--类型数量 正常值为100-->
            <Int2>100</Int2>
          </Consume>
        </ConsumeList>
      <!--仅检查 不消耗-->
      <CheckNotConsume>1</CheckNotConsume>
      <!--消耗选项，显示-->
      <ShowConsume>true</ShowConsume>
        <TriggerEvent>20253</TriggerEvent>
      </Reward>
      <Reward>
        <!--选择2-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Refuse</Des>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--拉尼娅提出了物资援助申请：2025 后续 20251 -->
  <ActiveRandomEventConfig>
    <ID>20253</ID>
    <Name>EventName_2025</Name>
    <!--提示-->
    <EventLog>EventLog_2025</EventLog>
    <!--描述-->
    <Des>EventDes_20251</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_Rania</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des>
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>6005</Int1>
            <!--类型数量 正常值为100-->
            <Int2>100</Int2>
          </Consume>
        </ConsumeList>
      <!--消耗选项，不显示-->
      <ShowConsume>false</ShowConsume>
        <BuffList>
          <Buff>100057</Buff>
        </BuffList>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig> 
  
  <!--拉尼娅提出了物资援助申请：绳子2026-->
  <ActiveRandomEventConfig>
    <ID>2026</ID>
    <Name>EventName_2026</Name>
    <!--提示-->
    <EventLog>EventLog_2026a</EventLog>
    <!--描述-->
    <Des>EventDes_2026</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_Rania</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Support</Des>
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>51007</Int1>
            <!--类型数量 正常值为100-->
            <Int2>100</Int2>
          </Consume>
        </ConsumeList>
      <!--仅检查 不消耗-->
      <CheckNotConsume>1</CheckNotConsume>
      <!--消耗选项，显示-->
      <ShowConsume>true</ShowConsume>
        <TriggerEvent>20261</TriggerEvent>
      </Reward>
      <Reward>
        <!--选择2-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Refuse</Des>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--拉尼娅提出了物资援助申请：2026 后续 20261 -->
  <ActiveRandomEventConfig>
    <ID>20261</ID>
    <Name>EventName_2026</Name>
    <!--提示-->
    <EventLog>EventLog_2026</EventLog>
    <!--描述-->
    <Des>EventDes_20261</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_Rania</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des>
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>51007</Int1>
            <!--类型数量 正常值为100-->
            <Int2>100</Int2>
          </Consume>
        </ConsumeList>
      <!--消耗选项，不显示-->
      <ShowConsume>false</ShowConsume>
        <BuffList>
          <Buff>100058</Buff>
        </BuffList>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--拉尼娅提出了物资援助申请：2026b玻璃-->
  <ActiveRandomEventConfig>
    <ID>20262</ID>
    <Name>EventName_2026</Name>
    <!--提示-->
    <EventLog>EventLog_2026b</EventLog>
    <!--描述-->
    <Des>EventDes_2026</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_Rania</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Support</Des>
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>32001</Int1>
            <!--类型数量 正常值为100-->
            <Int2>100</Int2>
          </Consume>
        </ConsumeList>
      <!--仅检查 不消耗-->
      <CheckNotConsume>1</CheckNotConsume>
      <!--消耗选项，显示-->
      <ShowConsume>true</ShowConsume>
        <TriggerEvent>20263</TriggerEvent>
      </Reward>
      <Reward>
        <!--选择2-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Refuse</Des>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--拉尼娅提出了物资援助申请：2026 后续 20261 -->
  <ActiveRandomEventConfig>
    <ID>20263</ID>
    <Name>EventName_2026</Name>
    <!--提示-->
    <EventLog>EventLog_2026</EventLog>
    <!--描述-->
    <Des>EventDes_20261</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_Rania</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des>
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>32001</Int1>
            <!--类型数量 正常值为100-->
            <Int2>100</Int2>
          </Consume>
        </ConsumeList>
      <!--消耗选项，不显示-->
      <ShowConsume>false</ShowConsume>
        <BuffList>
          <Buff>100058</Buff>
        </BuffList>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  
  <!--拉尼娅提出了物资援助申请：耐用皮鞋2027-->
  <ActiveRandomEventConfig>
    <ID>2027</ID>
    <Name>EventName_2027</Name>
    <!--提示-->
    <EventLog>EventLog_2027</EventLog>
    <!--描述-->
    <Des>EventDes_2027</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_Rania</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Support</Des>
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>50007</Int1>
            <!--类型数量 正常值为100-->
            <Int2>100</Int2>
          </Consume>
        </ConsumeList>
      <!--仅检查 不消耗-->
      <CheckNotConsume>1</CheckNotConsume>
      <!--消耗选项，显示-->
      <ShowConsume>true</ShowConsume>
        <TriggerEvent>20271</TriggerEvent>
      </Reward>
      <Reward>
        <!--选择2-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Refuse</Des>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--拉尼娅提出了物资援助申请：耐用皮鞋 后续 -->
  <ActiveRandomEventConfig>
    <ID>20271</ID>
    <Name>EventName_2027</Name>
    <!--提示-->
    <EventLog>EventLog_2027</EventLog>
    <!--描述-->
    <Des>EventDes_20271</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_Rania</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des>
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>50007</Int1>
            <!--类型数量 正常值为100-->
            <Int2>100</Int2>
          </Consume>
        </ConsumeList>
      <!--消耗选项，不显示-->
      <ShowConsume>false</ShowConsume>
        <BuffList>
          <Buff>100059</Buff>
        </BuffList>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>  
  <!--拉尼娅提出了优惠的服饰交易2028-->
  <ActiveRandomEventConfig>
    <ID>2028</ID>
    <Name>EventName_2028</Name>
    <!--提示-->
    <EventLog>EventLog_2028</EventLog>
    <!--描述-->
    <Des>EventDes_2028</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_Rania</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Support</Des>
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>110002</Int1>
            <!--类型数量 正常值为100-->
            <Int2>10000</Int2>
          </Consume>
        </ConsumeList>
      <!--仅检查 不消耗-->
      <CheckNotConsume>1</CheckNotConsume>
      <!--消耗选项，显示-->
      <ShowConsume>true</ShowConsume>
        <TriggerEvent>20281</TriggerEvent>
      </Reward>
      <Reward>
        <!--选择2-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Refuse</Des>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--拉尼娅提出了优惠的服饰交易2028 后续 -->
  <ActiveRandomEventConfig>
    <ID>20281</ID>
    <Name>EventName_2028</Name>
    <!--提示-->
    <EventLog>EventLog_20281</EventLog>
    <!--描述-->
    <Des>EventDes_2028</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_Rania</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--获得服饰-->
        <Des>Event_Confirm</Des>     
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>110002</Int1>
            <!--类型数量 正常值为100-->
            <Int2>10000</Int2>
          </Consume>
        </ConsumeList> 
      <!--消耗选项，不显示-->
      <ShowConsume>false</ShowConsume>
        <PassiveItemsReward>
          <!--定制礼服-->
          <SelectItemIDs>80202</SelectItemIDs>
          <!--从列表里面随机的数量  Random Number of items from the list-->
          <SelectTypeNum>
            <Lower>1</Lower>
            <Upper>1</Upper>
          </SelectTypeNum>
          <!--物品随机范围   The range of random items-->
          <ItemNumRange>
            <Lower>100</Lower>
            <Upper>100</Upper>
          </ItemNumRange>
        </PassiveItemsReward>
        <BuffList>
          <Buff>100060</Buff>
        </BuffList>
      </Reward>     
    </RewardList>
  </ActiveRandomEventConfig>
  
  <!--商队见闻 2029 获得特色酒和食物，全体幸福度+20%-->
  <ActiveRandomEventConfig>
    <ID>2029</ID>
    <Name>EventName_2029</Name>
    <!--提示-->
    <EventLog>EventLog_MerchantBack</EventLog>
    <!--描述-->
    <Des>EventDes_2029</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_2029</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->    
        <Des>Event_Confirm</Des>
      <PassiveItemsReward>
				 <!--茴香酒 椰枣-->
				 <SelectItemIDs>7012|222|200024</SelectItemIDs>
				<!--从列表里面随机的数量  Random Number of items from the list-->
				<SelectTypeNum>
					<Lower>1</Lower>
					<Upper>1</Upper>
				</SelectTypeNum>
				<!--物品随机范围   The range of random items-->
				<ItemNumRange>
				 <Lower>100</Lower>
				 <Upper>100</Upper>
			   </ItemNumRange>
		  </PassiveItemsReward>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--商队见闻2030 随机获得其他势力特产-->
  <ActiveRandomEventConfig>
    <ID>2030</ID>
    <Name>EventName_2030</Name>
    <!--提示-->
    <EventLog>EventLog_MerchantBack</EventLog>
    <!--描述-->
    <Des>EventDes_2030</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_2030</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des>
      <PassiveItemsReward>
<SelectItemIDs>33006|6013|200007|200021|200005|200025</SelectItemIDs>
				<!--从列表里面随机的数量  Random Number of items from the list-->
				<SelectTypeNum>
					<Lower>1</Lower>
					<Upper>1</Upper>
				</SelectTypeNum>
				<!--物品随机范围   The range of random items-->
				<ItemNumRange>
				 <Lower>400</Lower>
				 <Upper>600</Upper>
			   </ItemNumRange>
		  </PassiveItemsReward>   
      </Reward>

    </RewardList>
  </ActiveRandomEventConfig>
  <!--商队见闻2031 获得稀有矿石 -->
  <ActiveRandomEventConfig>
    <ID>2031</ID>
    <Name>EventName_2031</Name>
    <!--提示-->
    <EventLog>EventLog_MerchantBack</EventLog>
    <!--描述-->
    <Des>EventDes_2031</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_2031</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des>
        		 <!--宝石 银沙 银矿-->
        <PassiveItemsReward>
	      <SelectItemIDs>200014|5002|5003</SelectItemIDs>
				<SelectTypeNum>
					<Lower>1</Lower>
					<Upper>1</Upper>
				</SelectTypeNum>
				<!--物品随机范围   The range of random items-->
				<ItemNumRange>
				 <Lower>150</Lower>
				 <Upper>220</Upper>
			   </ItemNumRange>
          </PassiveItemsReward>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>

  <!--安东尼奥紧急订单竹子2032-->
 <ActiveRandomEventConfig>
    <ID>2032</ID>
    <Name>EventName_2032</Name>
    <!--提示-->
    <EventLog>EventLog_2032a</EventLog>
    <!--描述-->
    <Des>EventDes_2032a</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
   <Icon>Event_Antonio</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Sell</Des>
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>200002</Int1>
            <!--类型数量 正常值为100-->
            <Int2>300</Int2>
          </Consume>
        </ConsumeList>
      <!--仅检查 不消耗-->
      <CheckNotConsume>1</CheckNotConsume>
      <!--消耗选项，显示-->
      <ShowConsume>true</ShowConsume>
        <TriggerEvent>20321</TriggerEvent>
      </Reward>
      <Reward>
        <!--选择2-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Refuse</Des>
        <TriggerEvent>20330</TriggerEvent>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--安东尼奥紧急订单20321 后续 -->
  <ActiveRandomEventConfig>
    <ID>20321</ID>
    <Name>EventName_2032</Name>
    <!--提示-->
    <EventLog>EventLog_20321</EventLog>
    <!--描述-->
    <Des>EventDes_20321</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_Antonio</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des>     
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>200002</Int1>
            <!--类型数量 正常值为100-->
            <Int2>300</Int2>
          </Consume>
        </ConsumeList>   
      <!--消耗选项，不显示-->
      <ShowConsume>false</ShowConsume>
        <PassiveItemsReward>
          <!--钱-->
          <SelectItemIDs>110002</SelectItemIDs>
          <!--从列表里面随机的数量  Random Number of items from the list-->
          <SelectTypeNum>
            <Lower>1</Lower>
            <Upper>1</Upper>
          </SelectTypeNum>
          <!--物品随机范围   The range of random items-->
          <ItemNumRange>
            <Lower>1500</Lower>
            <Upper>1500</Upper>
          </ItemNumRange>
        </PassiveItemsReward>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--安东尼奥紧急订单 硬木 2032b-->
  <ActiveRandomEventConfig>
    <ID>20322</ID>
    <Name>EventName_2032</Name>
    <!--提示-->
    <EventLog>EventLog_2032b</EventLog>
    <!--描述-->
    <Des>EventDes_2032b</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_Antonio</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Sell</Des>
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>200005</Int1>
            <!--类型数量 正常值为100-->
            <Int2>300</Int2>
          </Consume>
        </ConsumeList>
        <TriggerEvent>20325</TriggerEvent>
      </Reward>
      <Reward>
        <!--选择2-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Refuse</Des>
        <TriggerEvent>20330</TriggerEvent>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--安东尼奥紧急订单20321 后续 -->
  <ActiveRandomEventConfig>
    <ID>20325</ID>
    <Name>EventName_2032</Name>
    <!--提示-->
    <EventLog>EventLog_20321</EventLog>
    <!--描述-->
    <Des>EventDes_20321</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_Antonio</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des>     
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>200005</Int1>
            <!--类型数量 正常值为100-->
            <Int2>300</Int2>
          </Consume>
        </ConsumeList>   
      <!--消耗选项，不显示-->
      <ShowConsume>false</ShowConsume>
        <PassiveItemsReward>
          <!--钱-->
          <SelectItemIDs>110002</SelectItemIDs>
          <!--从列表里面随机的数量  Random Number of items from the list-->
          <SelectTypeNum>
            <Lower>1</Lower>
            <Upper>1</Upper>
          </SelectTypeNum>
          <!--物品随机范围   The range of random items-->
          <ItemNumRange>
            <Lower>1500</Lower>
            <Upper>1500</Upper>
          </ItemNumRange>
        </PassiveItemsReward>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--安东尼奥紧急订单 椰枣 2032c-->
  <ActiveRandomEventConfig>
    <ID>20323</ID>
    <Name>EventName_2032</Name>
    <!--提示-->
    <EventLog>EventLog_2032c</EventLog>
    <!--描述-->
    <Des>EventDes_2032c</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_Antonio</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Sell</Des>
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>222</Int1>
            <!--类型数量 正常值为100-->
            <Int2>300</Int2>
          </Consume>
        </ConsumeList>
      <!--仅检查 不消耗-->
      <CheckNotConsume>1</CheckNotConsume>
      <!--消耗选项，显示-->
      <ShowConsume>true</ShowConsume>
        <TriggerEvent>20326</TriggerEvent>
      </Reward>
      <Reward>
        <!--选择2-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Refuse</Des>
        <TriggerEvent>20330</TriggerEvent>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--安东尼奥紧急订单20321 后续 -->
  <ActiveRandomEventConfig>
    <ID>20326</ID>
    <Name>EventName_2032</Name>
    <!--提示-->
    <EventLog>EventLog_20321</EventLog>
    <!--描述-->
    <Des>EventDes_20321</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_Antonio</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des>     
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>222</Int1>
            <!--类型数量 正常值为100-->
            <Int2>300</Int2>
          </Consume>
        </ConsumeList>   
      <!--消耗选项，不显示-->
      <ShowConsume>false</ShowConsume>
        <PassiveItemsReward>
          <!--钱-->
          <SelectItemIDs>110002</SelectItemIDs>
          <!--从列表里面随机的数量  Random Number of items from the list-->
          <SelectTypeNum>
            <Lower>1</Lower>
            <Upper>1</Upper>
          </SelectTypeNum>
          <!--物品随机范围   The range of random items-->
          <ItemNumRange>
            <Lower>1500</Lower>
            <Upper>1500</Upper>
          </ItemNumRange>
        </PassiveItemsReward>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--安东尼奥紧急订单 仙人掌 2032d-->
  <ActiveRandomEventConfig>
    <ID>20324</ID>
    <Name>EventName_2032</Name>
    <!--提示-->
    <EventLog>EventLog_2032d</EventLog>
    <!--描述-->
    <Des>EventDes_2032d</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_Antonio</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Sell</Des>
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>200018</Int1>
            <!--类型数量 正常值为100-->
            <Int2>300</Int2>
          </Consume>
        </ConsumeList>
      <!--仅检查 不消耗-->
      <CheckNotConsume>1</CheckNotConsume>
      <!--消耗选项，显示-->
      <ShowConsume>true</ShowConsume>
        <TriggerEvent>20327</TriggerEvent>
      </Reward>
      <Reward>
        <!--选择2-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Refuse</Des>
        <TriggerEvent>20330</TriggerEvent>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--安东尼奥紧急订单20321 后续 -->
  <ActiveRandomEventConfig>
    <ID>20327</ID>
    <Name>EventName_2032</Name>
    <!--提示-->
    <EventLog>EventLog_20321</EventLog>
    <!--描述-->
    <Des>EventDes_20321</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_Antonio</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des>     
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>200018</Int1>
            <!--类型数量 正常值为100-->
            <Int2>300</Int2>
          </Consume>
        </ConsumeList>   
      <!--消耗选项，不显示-->
      <ShowConsume>false</ShowConsume>
        <PassiveItemsReward>
          <!--钱-->
          <SelectItemIDs>110002</SelectItemIDs>
          <!--从列表里面随机的数量  Random Number of items from the list-->
          <SelectTypeNum>
            <Lower>1</Lower>
            <Upper>1</Upper>
          </SelectTypeNum>
          <!--物品随机范围   The range of random items-->
          <ItemNumRange>
            <Lower>1500</Lower>
            <Upper>1500</Upper>
          </ItemNumRange>
        </PassiveItemsReward>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>

  <!--安东尼奥紧急订单 豆腐 2033-->
 <ActiveRandomEventConfig>
    <ID>2033</ID>
    <Name>EventName_2033</Name>
    <!--提示-->
    <EventLog>EventLog_2034a</EventLog>
    <!--描述-->
    <Des>EventDes_2034a</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
   <Icon>Event_Antonio</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Sell</Des>
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>200025</Int1>
            <!--类型数量 正常值为100-->
            <Int2>400</Int2>
          </Consume>
        </ConsumeList>
      <!--仅检查 不消耗-->
      <CheckNotConsume>1</CheckNotConsume>
      <!--消耗选项，显示-->
      <ShowConsume>true</ShowConsume>
        <TriggerEvent>20331</TriggerEvent>
      </Reward>
      <Reward>
        <!--选择2-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Refuse</Des>
        <TriggerEvent>20330</TriggerEvent>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--安东尼奥紧急订单20331 后续 -->
  <ActiveRandomEventConfig>
    <ID>20331</ID>
    <Name>EventName_2033</Name>
    <!--提示-->
    <EventLog>EventLog_20331</EventLog>
    <!--描述-->
    <Des>EventDes_20331</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_Antonio</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des>
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>200025</Int1>
            <!--类型数量 正常值为100-->
            <Int2>400</Int2>
          </Consume>
        </ConsumeList>
      <!--消耗选项，不显示-->
      <ShowConsume>false</ShowConsume>
        <PassiveItemsReward>
          <!--钱-->
          <SelectItemIDs>110002</SelectItemIDs>
          <!--从列表里面随机的数量  Random Number of items from the list-->
          <SelectTypeNum>
            <Lower>1</Lower>
            <Upper>1</Upper>
          </SelectTypeNum>
          <!--物品随机范围   The range of random items-->
          <ItemNumRange>
            <Lower>15000</Lower>
            <Upper>15000</Upper>
          </ItemNumRange>
        </PassiveItemsReward>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--安东尼奥紧急订单 硬木工具 2033b-->
 <ActiveRandomEventConfig>
    <ID>20332</ID>
    <Name>EventName_2033</Name>
    <!--提示-->
    <EventLog>EventLog_2033b</EventLog>
    <!--描述-->
    <Des>EventDes_2033b</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
   <Icon>Event_Antonio</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Sell</Des>
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>200005</Int1>
            <!--类型数量 正常值为100-->
            <Int2>100</Int2>
          </Consume>
        </ConsumeList>
      <!--仅检查 不消耗-->
      <CheckNotConsume>1</CheckNotConsume>
      <!--消耗选项，显示-->
      <ShowConsume>true</ShowConsume>
        <TriggerEvent>20335</TriggerEvent>
      </Reward>
      <Reward>
        <!--选择2-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Refuse</Des>
        <TriggerEvent>20330</TriggerEvent>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--安东尼奥紧急订单20331 后续 -->
  <ActiveRandomEventConfig>
    <ID>20335</ID>
    <Name>EventName_2033</Name>
    <!--提示-->
    <EventLog>EventLog_20331</EventLog>
    <!--描述-->
    <Des>EventDes_20331</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_Antonio</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des>
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>200005</Int1>
            <!--类型数量 正常值为100-->
            <Int2>100</Int2>
          </Consume>
        </ConsumeList>
      <!--消耗选项，不显示-->
      <ShowConsume>false</ShowConsume>
        <PassiveItemsReward>
          <!--钱-->
          <SelectItemIDs>110002</SelectItemIDs>
          <!--从列表里面随机的数量  Random Number of items from the list-->
          <SelectTypeNum>
            <Lower>1</Lower>
            <Upper>1</Upper>
          </SelectTypeNum>
          <!--物品随机范围   The range of random items-->
          <ItemNumRange>
            <Lower>15000</Lower>
            <Upper>15000</Upper>
          </ItemNumRange>
        </PassiveItemsReward>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--安东尼奥紧急订单 印染布 2033c-->
  <ActiveRandomEventConfig>
    <ID>20333</ID>
    <Name>EventName_2033</Name>
    <!--提示-->
    <EventLog>EventLog_2033c</EventLog>
    <!--描述-->
    <Des>EventDes_2033c</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_Antonio</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Sell</Des>
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>200013</Int1>
            <!--类型数量 正常值为100-->
            <Int2>100</Int2>
          </Consume>
        </ConsumeList>
      <!--仅检查 不消耗-->
      <CheckNotConsume>1</CheckNotConsume>
      <!--消耗选项，显示-->
      <ShowConsume>true</ShowConsume>
        <TriggerEvent>20336</TriggerEvent>
      </Reward>
      <Reward>
        <!--选择2-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Refuse</Des>
        <TriggerEvent>20330</TriggerEvent>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--安东尼奥紧急订单20331 后续 -->
  <ActiveRandomEventConfig>
    <ID>20336</ID>
    <Name>EventName_2033</Name>
    <!--提示-->
    <EventLog>EventLog_20331</EventLog>
    <!--描述-->
    <Des>EventDes_20331</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_Antonio</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des>
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>200013</Int1>
            <!--类型数量 正常值为100-->
            <Int2>100</Int2>
          </Consume>
        </ConsumeList>
      <!--消耗选项，不显示-->
      <ShowConsume>false</ShowConsume>
        <PassiveItemsReward>
          <!--钱-->
          <SelectItemIDs>110002</SelectItemIDs>
          <!--从列表里面随机的数量  Random Number of items from the list-->
          <SelectTypeNum>
            <Lower>1</Lower>
            <Upper>1</Upper>
          </SelectTypeNum>
          <!--物品随机范围   The range of random items-->
          <ItemNumRange>
            <Lower>15000</Lower>
            <Upper>15000</Upper>
          </ItemNumRange>
        </PassiveItemsReward>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--安东尼奥紧急订单 黑曜石工具 2033d-->
  <ActiveRandomEventConfig>
    <ID>20334</ID>
    <Name>EventName_2033</Name>
    <!--提示-->
    <EventLog>EventLog_2033d</EventLog>
    <!--描述-->
    <Des>EventDes_2033d</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_Antonio</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Sell</Des>
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>200021</Int1>
            <!--类型数量 正常值为100-->
            <Int2>100</Int2>
          </Consume>
        </ConsumeList>
      <!--仅检查 不消耗-->
      <CheckNotConsume>1</CheckNotConsume>
      <!--消耗选项，显示-->
      <ShowConsume>true</ShowConsume>
        <TriggerEvent>20337</TriggerEvent>
      </Reward>
      <Reward>
        <!--选择2-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Refuse</Des>
        <TriggerEvent>20330</TriggerEvent>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--安东尼奥紧急订单20331 后续 -->
  <ActiveRandomEventConfig>
    <ID>20337</ID>
    <Name>EventName_2033</Name>
    <!--提示-->
    <EventLog>EventLog_20331</EventLog>
    <!--描述-->
    <Des>EventDes_20331</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_Antonio</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des>
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>200021</Int1>
            <!--类型数量 正常值为100-->
            <Int2>100</Int2>
          </Consume>
        </ConsumeList>
      <!--消耗选项，不显示-->
      <ShowConsume>false</ShowConsume>
        <PassiveItemsReward>
          <!--钱-->
          <SelectItemIDs>110002</SelectItemIDs>
          <!--从列表里面随机的数量  Random Number of items from the list-->
          <SelectTypeNum>
            <Lower>1</Lower>
            <Upper>1</Upper>
          </SelectTypeNum>
          <!--物品随机范围   The range of random items-->
          <ItemNumRange>
            <Lower>15000</Lower>
            <Upper>15000</Upper>
          </ItemNumRange>
        </PassiveItemsReward>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>

  <!--安东尼奥紧急订单 大量豆腐 2034-->
  <ActiveRandomEventConfig>
    <ID>2034</ID>
    <Name>EventName_2034</Name>
    <!--提示-->
    <EventLog>EventLog_2034a</EventLog>
    <!--描述-->
    <Des>EventDes_2034a</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_Antonio</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Sell</Des>
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>200025</Int1>
            <!--类型数量 正常值为100-->
            <Int2>1000</Int2>
          </Consume>
        </ConsumeList>
      <!--仅检查 不消耗-->
      <CheckNotConsume>1</CheckNotConsume>
      <!--消耗选项，显示-->
      <ShowConsume>true</ShowConsume>
        <TriggerEvent>20341</TriggerEvent>
      </Reward>
      <Reward>
        <!--选择2-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Refuse</Des>
        <TriggerEvent>20340</TriggerEvent>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--安东尼奥紧急订单20341 后续 -->
  <ActiveRandomEventConfig>
    <ID>20341</ID>
    <Name>EventName_2034</Name>
    <!--提示-->
    <EventLog>EventLog_20341</EventLog>
    <!--描述-->
    <Des>EventDes_20341</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_Antonio</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des>
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>200025</Int1>
            <!--类型数量 正常值为100-->
            <Int2>1000</Int2>
          </Consume>
        </ConsumeList>
      <!--消耗选项，不显示-->
      <ShowConsume>false</ShowConsume>
        <PassiveItemsReward>
          <!--钱-->
          <SelectItemIDs>110002</SelectItemIDs>
          <!--从列表里面随机的数量  Random Number of items from the list-->
          <SelectTypeNum>
            <Lower>1</Lower>
            <Upper>1</Upper>
          </SelectTypeNum>
          <!--物品随机范围   The range of random items-->
          <ItemNumRange>
            <Lower>40000</Lower>
            <Upper>40000</Upper>
          </ItemNumRange>
        </PassiveItemsReward>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--安东尼奥紧急订单 大量牡蛎 2034b-->
  <ActiveRandomEventConfig>
    <ID>20342</ID>
    <Name>EventName_2034</Name>
    <!--提示-->
    <EventLog>EventLog_2034b</EventLog>
    <!--描述-->
    <Des>EventDes_2034b</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_Antonio</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Sell</Des>
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>200007</Int1>
            <!--类型数量 正常值为100-->
            <Int2>1000</Int2>
          </Consume>
        </ConsumeList>
      <!--仅检查 不消耗-->
      <CheckNotConsume>1</CheckNotConsume>
      <!--消耗选项，显示-->
      <ShowConsume>true</ShowConsume>
        <TriggerEvent>20345</TriggerEvent>
      </Reward>
      <Reward>
        <!--选择2-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Refuse</Des>
        <TriggerEvent>20340</TriggerEvent>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--安东尼奥紧急订单20341 后续 -->
  <ActiveRandomEventConfig>
    <ID>20345</ID>
    <Name>EventName_2034</Name>
    <!--提示-->
    <EventLog>EventLog_20341</EventLog>
    <!--描述-->
    <Des>EventDes_20341</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_Antonio</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des>
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>200007</Int1>
            <!--类型数量 正常值为100-->
            <Int2>1000</Int2>
          </Consume>
        </ConsumeList>
      <!--消耗选项，不显示-->
      <ShowConsume>false</ShowConsume>
        <PassiveItemsReward>
          <!--钱-->
          <SelectItemIDs>110002</SelectItemIDs>
          <!--从列表里面随机的数量  Random Number of items from the list-->
          <SelectTypeNum>
            <Lower>1</Lower>
            <Upper>1</Upper>
          </SelectTypeNum>
          <!--物品随机范围   The range of random items-->
          <ItemNumRange>
            <Lower>40000</Lower>
            <Upper>40000</Upper>
          </ItemNumRange>
        </PassiveItemsReward>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--安东尼奥紧急订单 精致刀剑 2034c-->
  <ActiveRandomEventConfig>
    <ID>20343</ID>
    <Name>EventName_2034</Name>
    <!--提示-->
    <EventLog>EventLog_2034c</EventLog>
    <!--描述-->
    <Des>EventDes_2034c</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_Antonio</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Support</Des>
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>200015</Int1>
            <!--类型数量 正常值为100-->
            <Int2>80</Int2>
          </Consume>
        </ConsumeList>
      <!--仅检查 不消耗-->
      <CheckNotConsume>1</CheckNotConsume>
      <!--消耗选项，显示-->
      <ShowConsume>true</ShowConsume>
        <TriggerEvent>20346</TriggerEvent>
      </Reward>
      <Reward>
        <!--选择2-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Refuse</Des>
        <TriggerEvent>20340</TriggerEvent>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--安东尼奥紧急订单20341 后续 -->
  <ActiveRandomEventConfig>
    <ID>20346</ID>
    <Name>EventName_2034</Name>
    <!--提示-->
    <EventLog>EventLog_20341</EventLog>
    <!--描述-->
    <Des>EventDes_20341</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_Antonio</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des>
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>200015</Int1>
            <!--类型数量 正常值为100-->
            <Int2>80</Int2>
          </Consume>
        </ConsumeList>
      <!--消耗选项，不显示-->
      <ShowConsume>false</ShowConsume>
        <PassiveItemsReward>
          <!--钱-->
          <SelectItemIDs>110002</SelectItemIDs>
          <!--从列表里面随机的数量  Random Number of items from the list-->
          <SelectTypeNum>
            <Lower>1</Lower>
            <Upper>1</Upper>
          </SelectTypeNum>
          <!--物品随机范围   The range of random items-->
          <ItemNumRange>
            <Lower>40000</Lower>
            <Upper>40000</Upper>
          </ItemNumRange>
        </PassiveItemsReward>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--安东尼奥紧急订单 大量玉米卷饼 2034d-->
  <ActiveRandomEventConfig>
    <ID>20344</ID>
    <Name>EventName_2034</Name>
    <!--提示-->
    <EventLog>EventLog_2034d</EventLog>
    <!--描述-->
    <Des>EventDes_2034d</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_Antonio</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Sell</Des>
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>200023</Int1>
            <!--类型数量 正常值为100-->
            <Int2>1000</Int2>
          </Consume>
        </ConsumeList>
      <!--仅检查 不消耗-->
      <CheckNotConsume>1</CheckNotConsume>
      <!--消耗选项，显示-->
      <ShowConsume>true</ShowConsume>
        <TriggerEvent>20347</TriggerEvent>
      </Reward>
      <Reward>
        <!--选择2-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Refuse</Des>
        <TriggerEvent>20340</TriggerEvent>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--安东尼奥紧急订单20341 后续 -->
  <ActiveRandomEventConfig>
    <ID>20347</ID>
    <Name>EventName_2034</Name>
    <!--提示-->
    <EventLog>EventLog_20341</EventLog>
    <!--描述-->
    <Des>EventDes_20341</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_Antonio</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des>
        <ConsumeList>
          <Consume>
            <!-- item ID  -->
            <Int1>200023</Int1>
            <!--类型数量 正常值为100-->
            <Int2>1000</Int2>
          </Consume>
        </ConsumeList>
      <!--消耗选项，不显示-->
      <ShowConsume>false</ShowConsume>
        <PassiveItemsReward>
          <!--钱-->
          <SelectItemIDs>110002</SelectItemIDs>
          <!--从列表里面随机的数量  Random Number of items from the list-->
          <SelectTypeNum>
            <Lower>1</Lower>
            <Upper>1</Upper>
          </SelectTypeNum>
          <!--物品随机范围   The range of random items-->
          <ItemNumRange>
            <Lower>40000</Lower>
            <Upper>40000</Upper>
          </ItemNumRange>
        </PassiveItemsReward>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>

  <!--安东尼奥紧急订单 拒绝的回复1 20330-->
  <ActiveRandomEventConfig>
    <ID>20330</ID>
    <Name>EventName_2033</Name>
    <!--提示-->
    <EventLog>EventLog_20330</EventLog>
    <!--描述-->
    <Des>EventDes_20330</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_Antonio</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--安东尼奥紧急订单 拒绝的回复2 20340-->
  <ActiveRandomEventConfig>
    <ID>20340</ID>
    <Name>EventName_2034</Name>
    <!--提示-->
    <EventLog>EventLog_20340</EventLog>
    <!--描述-->
    <Des>EventDes_20340</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_Antonio</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  
  <!--商队见闻 2035 获得钱-->
  <ActiveRandomEventConfig>
    <ID>2035</ID>
    <Name>EventName_2035</Name>
    <!--提示-->
    <EventLog>EventLog_MerchantBack</EventLog>
    <!--描述-->
    <Des>EventDes_2035</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_2035</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des>
        <PassiveItemsReward>
          <!--物品列表方式1   Item List mode 1-->
          <SelectItemIDs>110002</SelectItemIDs>
          <!--从列表里面随机的数量  Random Number of items from the list-->
          <SelectTypeNum>
            <Lower>1</Lower>
            <Upper>1</Upper>
          </SelectTypeNum>
          <!--物品随机范围   The range of random items-->
          <ItemNumRange>
            <Lower>1800</Lower>
            <Upper>2200</Upper>
          </ItemNumRange>
        </PassiveItemsReward>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--商队见闻2036 获得钱-->
  <ActiveRandomEventConfig>
    <ID>2036</ID>
    <Name>EventName_2036</Name>
    <!--提示-->
    <EventLog>EventLog_MerchantBack</EventLog>
    <!--描述-->
    <Des>EventDes_2036</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_2036</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des>
        <PassiveItemsReward>
          <!--物品列表方式1   Item List mode 1-->
          <SelectItemIDs>110002</SelectItemIDs>
          <!--从列表里面随机的数量  Random Number of items from the list-->
          <SelectTypeNum>
            <Lower>1</Lower>
            <Upper>1</Upper>
          </SelectTypeNum>
          <!--物品随机范围   The range of random items-->
          <ItemNumRange>
            <Lower>1800</Lower>
            <Upper>2200</Upper>
          </ItemNumRange>
        </PassiveItemsReward>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--商队见闻2037 获得木材石头 -->
  <ActiveRandomEventConfig>
    <ID>2037</ID>
    <Name>EventName_2037</Name>
    <!--提示-->
    <EventLog>EventLog_MerchantBack</EventLog>
    <!--描述-->
    <Des>EventDes_2037</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event_2037</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des>
        <PassiveItemsReward>
        <!--木材、石头-->
        <SelectItemIDs>3001|4001</SelectItemIDs>
        <SelectTypeNum>
          <Lower>1</Lower>
          <Upper>1</Upper>
        </SelectTypeNum>
        <!--物品随机范围   The range of random items-->
        <ItemNumRange>
          <Lower>800</Lower>
          <Upper>1000</Upper>
        </ItemNumRange>
          </PassiveItemsReward>
      </Reward>
      
    </RewardList>
  </ActiveRandomEventConfig>
  
  <!--贴福事件 2042-->
  <ActiveRandomEventConfig>
    <ID>2042</ID>
    <Name>SpringEvent_1</Name>
    <Des>SpringEvent_3</Des>
    <EventLog>SpringEvent_2</EventLog>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event2042</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--该奖励对应的说明   Description of this reward-->
        <Des>SpringEvent_4</Des>
        <!--正贴-->
        <TriggerEvent>20421</TriggerEvent>
      </Reward>
      <!--不选择的奖励   Reward of not choosing any options-->
      <Reward>
        <Des>SpringEvent_5</Des>
        <TriggerEvent>20422</TriggerEvent>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--贴福事件 后续1 -->
  <ActiveRandomEventConfig>
    <ID>20421</ID>
    <Name>SpringEvent_1</Name>
    <!--提示-->
    <EventLog>SpringEvent_19</EventLog>
    <!--描述-->
    <Des>SpringEvent_6</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event2042</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>     
        <Des>Event_Confirm</Des>
        <TriggerEvent>204211</TriggerEvent>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--贴福事件 后续1 + 1 -->
  <ActiveRandomEventConfig>
    <ID>204211</ID>
    <Name>SpringEvent_1</Name>
    <!--描述-->
    <Des>SpringEvent_7</Des>
    
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event2042_2</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des>
        <PassiveItemsReward>
          <SelectItemIDs>130004|130005|130006|7016|130008</SelectItemIDs>
          <!--从列表里面随机的数量  Random Number of items from the list-->
          <SelectTypeNum>
            <Lower>1</Lower>
            <Upper>1</Upper>
          </SelectTypeNum>
          <!--物品随机范围   The range of random items-->
          <ItemNumRange>
            <Lower>99</Lower>
            <Upper>99</Upper>
          </ItemNumRange>
        </PassiveItemsReward>
        <EffReward>
          <KeepTime>300</KeepTime>
          <EffPath>Model/Props/Festival/SpringFestival/effect/ConfettiBlastFlare</EffPath>
          <FixedEffPath>Model/Props/Festival/SpringFestival/model/Fu</FixedEffPath>
          <BuildingType>1</BuildingType>
        </EffReward>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--贴福事件 后续2-->
  <ActiveRandomEventConfig>
    <ID>20422</ID>
    <Name>SpringEvent_1</Name>
    <!--描述-->
    <Des>SpringEvent_8</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event2042_2</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>Event_Confirm</Des>
        <PassiveItemsReward>
          <SelectItemIDs>130004|130005|130006|7016|130008</SelectItemIDs>
          <!--从列表里面随机的数量  Random Number of items from the list-->
          <SelectTypeNum>
            <Lower>1</Lower>
            <Upper>1</Upper>
          </SelectTypeNum>
          <!--物品随机范围   The range of random items-->
          <ItemNumRange>
            <Lower>99</Lower>
            <Upper>99</Upper>
          </ItemNumRange>
        </PassiveItemsReward>
        <EffReward>
          <KeepTime>300</KeepTime>
          <EffPath>Model/Props/Festival/SpringFestival/effect/ConfettiBlastFlare</EffPath>
          <FixedEffPath>Model/Props/Festival/SpringFestival/model/Fu</FixedEffPath>
          <BuildingType>1</BuildingType>
        </EffReward>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>

  <!--  暂时不会用到的事件 -->
  <!--  事件-回到故乡 -->
  <ActiveRandomEventConfig>
    <ID>2038</ID>
    <Name>EventName_2038</Name>
    <!--提示-->
    <EventLog>EventLog_MerchantBack</EventLog>
    <!--描述-->
    <Des>EventDes_2038</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event1076</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>EventChoose_2038_1</Des>
        <BuffList>
          <Buff>100042</Buff>
        </BuffList>

      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--  事件-老富翁回到故乡2039 -->
  <ActiveRandomEventConfig>
    <ID>2039</ID>
    <Name>EventName_2039</Name>
    <!--提示-->
    <EventLog>EventLog_MerchantBack</EventLog>
    <!--描述-->
    <Des>EventDes_2039</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event1076</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>EventChoose_2039_1</Des>
        <BuffList>
          <Buff>100043</Buff>
        </BuffList>
        <PassiveItemsReward>
          <!--物品列表方式1   Item List mode 1-->
          <SelectItemIDs>110002</SelectItemIDs>
          <!--从列表里面随机的数量  Random Number of items from the list-->
          <SelectTypeNum>
            <Lower>1</Lower>
            <Upper>1</Upper>
          </SelectTypeNum>
          <!--物品随机范围   The range of random items-->
          <ItemNumRange>
            <Lower>100000</Lower>
            <Upper>100000</Upper>
          </ItemNumRange>
        </PassiveItemsReward>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--  事件-安东尼奥推销保险2040 -->
  <ActiveRandomEventConfig>
    <ID>2040</ID>
    <Name>EventName_2040</Name>
    <!--提示-->
    <EventLog>EventLog_MerchantBack</EventLog>
    <!--描述-->
    <Des>EventDes_2040</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event1076</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>EventChoose_2040_1</Des>
        <ItemsList>
          <Items>
            <!--类型ID   Type ID-->
            <ID>2</ID>
            <Range>
              <Lower>500</Lower>
              <Upper>500</Upper>
            </Range>
          </Items>
        </ItemsList>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  <!--  事件-安东尼奥推销保险2041 -->
  <ActiveRandomEventConfig>
    <ID>2041</ID>
    <Name>EventName_2041</Name>
    <!--提示-->
    <EventLog>EventLog_MerchantBack</EventLog>
    <!--描述-->
    <Des>EventDes_2041</Des>
    <!--图片UIIcons/CommonIcon   Image and UI icons-->
    <Icon>Event1076</Icon>
    <!--奖励列表  Rewards List-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明   Description of this reward-->
        <Des>EventChoose_2040_1</Des>
        <ItemsList>
          <Items>
            <!--类型ID   Type ID-->
            <SelectItemIDs>32005|80201|32008|32014|6011|7017|13|328|7009</SelectItemIDs>
            <Range>
              <Lower>200</Lower>
              <Upper>200</Upper>
            </Range>
          </Items>
        </ItemsList>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>

  
  <!--201001起，火山岛模式事件-->

  <!--海难加人事件+1-->
  <ActiveRandomEventConfig>
    <ID>201001</ID>
    <Name>EventName_201001</Name>
    <!--提示-->
    <EventLog>EventLog_201001</EventLog>
    <!--描述-->
    <Des>EventDes_201001</Des>
    <!--图片UIIcons/CommonIcon-->
    <Icon>Event201001</Icon>
    <!--奖励列表-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明-->
        <Des>EventChoose_201001_1</Des>
        <BuffList>
          <Buff>100066</Buff>
        </BuffList>
      </Reward>
      <Reward>
        <!--选择2-->
        <!--该奖励对应的说明-->
        <Des>EventChoose_201001_2</Des>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>
  
  <!--海难加人事件+2-->
  <ActiveRandomEventConfig>
    <ID>201002</ID>
    <Name>EventName_201001</Name>
    <!--提示-->
    <EventLog>EventLog_201001</EventLog>
    <!--描述-->
    <Des>EventDes_201001</Des>
    <!--图片UIIcons/CommonIcon-->
    <Icon>Event201001</Icon>
    <!--奖励列表-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明-->
        <Des>EventChoose_201001_1</Des>
        <BuffList>
          <Buff>100067</Buff>
        </BuffList>
      </Reward>
      <Reward>
        <!--选择2-->
        <!--该奖励对应的说明-->
        <Des>EventChoose_201001_2</Des>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>

  <!--海难加人事件+3-->
  <ActiveRandomEventConfig>
    <ID>201003</ID>
    <Name>EventName_201001</Name>
    <!--提示-->
    <EventLog>EventLog_201001</EventLog>
    <!--描述-->
    <Des>EventDes_201001</Des>
    <!--图片UIIcons/CommonIcon-->
    <Icon>Event201001</Icon>
    <!--奖励列表-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明-->
        <Des>EventChoose_201001_1</Des>
        <BuffList>
          <Buff>100068</Buff>
        </BuffList>
      </Reward>
      <Reward>
        <!--选择2-->
        <!--该奖励对应的说明-->
        <Des>EventChoose_201001_2</Des>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>

    <!--偷渡逃离事件-1-->
  <ActiveRandomEventConfig>
    <ID>201004</ID>
    <Name>EventName_201004</Name>
    <!--提示-->
    <EventLog>EventLog_201004</EventLog>
    <!--描述-->
    <Des>EventDes_201004</Des>
    <!--图片UIIcons/CommonIcon-->
    <Icon>Event201004</Icon>
    <!--奖励列表-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明-->
        <Des>EventChoose_201004_1</Des>
        <BuffList>
          <Buff>100069</Buff>
        </BuffList>
      </Reward>
      <Reward>
        <!--选择2-->
        <!--该奖励对应的说明-->
        <Des>EventChoose_201004_2</Des>		  
        <!--触发的下一子事件  Next Sub-event triggered --> 
        <TriggerEvent>201009</TriggerEvent>
        <!--消耗的材料列表   Materials Consumed List-->
		    <ConsumeList>
          <Consume>
          <!--物品ID   Item ID-->
          <Int1>5003</Int1>
          <!--物品数量   Item Number-->
          <Int2>9</Int2>
          </Consume>
		    </ConsumeList> 
      <!--仅检查 不消耗-->
      <CheckNotConsume>1</CheckNotConsume>
      <!--消耗选项，显示-->
      <ShowConsume>true</ShowConsume>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>

    <!--偷渡逃离事件-2-->
  <ActiveRandomEventConfig>
    <ID>201005</ID>
    <Name>EventName_201004</Name>
    <!--提示-->
    <EventLog>EventLog_201004</EventLog>
    <!--描述-->
    <Des>EventDes_201004</Des>
    <!--图片UIIcons/CommonIcon-->
    <Icon>Event201004</Icon>
    <!--奖励列表-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明-->
        <Des>EventChoose_201004_1</Des>
        <BuffList>
          <Buff>100070</Buff>
        </BuffList>
      </Reward>
      <Reward>
        <!--选择2-->
        <!--该奖励对应的说明-->
        <Des>EventChoose_201004_2</Des>		  
        <!--触发的下一子事件  Next Sub-event triggered --> 
        <TriggerEvent>201009</TriggerEvent>
        <!--消耗的材料列表   Materials Consumed List-->
		    <ConsumeList>
          <Consume>
          <!--物品ID   Item ID-->
          <Int1>5003</Int1>
          <!--物品数量   Item Number-->
          <Int2>9</Int2>
          </Consume>
		    </ConsumeList> 
      <!--仅检查 不消耗-->
      <CheckNotConsume>1</CheckNotConsume>
      <!--消耗选项，显示-->
      <ShowConsume>true</ShowConsume>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>

    <!--偷渡逃离事件-3-->
  <ActiveRandomEventConfig>
    <ID>201006</ID>
    <Name>EventName_201004</Name>
    <!--提示-->
    <EventLog>EventLog_201004</EventLog>
    <!--描述-->
    <Des>EventDes_201004</Des>
    <!--图片UIIcons/CommonIcon-->
    <Icon>Event201004</Icon>
    <!--奖励列表-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明-->
        <Des>EventChoose_201004_1</Des>
        <BuffList>
          <Buff>100071</Buff>
        </BuffList>
      </Reward>
      <Reward>
        <!--选择2-->
        <!--该奖励对应的说明-->
        <Des>EventChoose_201004_2</Des>		  
        <!--触发的下一子事件  Next Sub-event triggered --> 
        <TriggerEvent>201009</TriggerEvent>
        <!--消耗的材料列表   Materials Consumed List-->
		    <ConsumeList>
          <Consume>
          <!--物品ID   Item ID-->
          <Int1>5003</Int1>
          <!--物品数量   Item Number-->
          <Int2>9</Int2>
          </Consume>
		    </ConsumeList> 
      <!--仅检查 不消耗-->
      <CheckNotConsume>1</CheckNotConsume>
      <!--消耗选项，显示-->
      <ShowConsume>true</ShowConsume>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>

    <!--偷渡逃离事件-4-->
  <ActiveRandomEventConfig>
    <ID>201007</ID>
    <Name>EventName_201004</Name>
    <!--提示-->
    <EventLog>EventLog_201004</EventLog>
    <!--描述-->
    <Des>EventDes_201004</Des>
    <!--图片UIIcons/CommonIcon-->
    <Icon>Event201004</Icon>
    <!--奖励列表-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明-->
        <Des>EventChoose_201004_1</Des>
        <BuffList>
          <Buff>100072</Buff>
        </BuffList>
      </Reward>
      <Reward>
        <!--选择2-->
        <!--该奖励对应的说明-->
        <Des>EventChoose_201004_2</Des>		  
        <!--触发的下一子事件  Next Sub-event triggered --> 
        <TriggerEvent>201009</TriggerEvent>
        <!--消耗的材料列表   Materials Consumed List-->
		    <ConsumeList>
          <Consume>
          <!--物品ID   Item ID-->
          <Int1>5003</Int1>
          <!--物品数量   Item Number-->
          <Int2>9</Int2>
          </Consume>
		    </ConsumeList> 
      <!--仅检查 不消耗-->
      <CheckNotConsume>1</CheckNotConsume>
      <!--消耗选项，显示-->
      <ShowConsume>true</ShowConsume>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>

    <!--偷渡逃离事件-5-->
  <ActiveRandomEventConfig>
    <ID>201008</ID>
    <Name>EventName_201004</Name>
    <!--提示-->
    <EventLog>EventLog_201004</EventLog>
    <!--描述-->
    <Des>EventDes_201004</Des>
    <!--图片UIIcons/CommonIcon-->
    <Icon>Event201004</Icon>
    <!--奖励列表-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明-->
        <Des>EventChoose_201004_1</Des>
        <BuffList>
          <Buff>100073</Buff>
        </BuffList>
      </Reward>
      <Reward>
        <!--选择2-->
        <!--该奖励对应的说明-->
        <Des>EventChoose_201004_2</Des>		  
        <!--触发的下一子事件  Next Sub-event triggered --> 
        <TriggerEvent>201009</TriggerEvent>
        <!--消耗的材料列表   Materials Consumed List-->
		    <ConsumeList>
          <Consume>
          <!--物品ID   Item ID-->
          <Int1>5003</Int1>
          <!--物品数量   Item Number-->
          <Int2>9</Int2>
          </Consume>
		    </ConsumeList> 
      <!--仅检查 不消耗-->
      <CheckNotConsume>1</CheckNotConsume>
      <!--消耗选项，显示-->
      <ShowConsume>true</ShowConsume>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>

  
    <!--偷渡逃离事件-后续-->
  <ActiveRandomEventConfig>
    <ID>201009</ID>
    <Name>EventName_201004</Name>
    <!--提示-->
    <EventLog>EventLog_201004</EventLog>
    <!--描述-->
    <Des>EventDes_201009</Des>
    <!--图片UIIcons/CommonIcon-->
    <Icon>Event201004</Icon>
    <!--奖励列表-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明-->
        <Des>Event_Confirm</Des>
        <!--消耗的材料列表   Materials Consumed List-->
		    <ConsumeList>
          <Consume>
          <!--物品ID   Item ID-->
          <Int1>5003</Int1>
          <!--物品数量   Item Number-->
          <Int2>9</Int2>
          </Consume>
		    </ConsumeList> 
      <!--消耗选项，不显示-->
      <ShowConsume>false</ShowConsume>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>

    <!--火山岛支线任务-->

    <!--火山岛支线1 露天矿井材料 奖励灯油-->
  <ActiveRandomEventConfig>
    <ID>201010</ID>
    <Name>SideM_Name_201001</Name>
    <!--提示-->
    <EventLog>SideM_Log_201001</EventLog>
    <!--描述-->
    <Des>SideM_Des_201001</Des>
    <!--图片UIIcons/CommonIcon-->
    <Icon>Event201010</Icon>
    <!--奖励列表-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明-->
        <Des>SideM_Choose_201001_1</Des>
        <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
        <PassiveItemsReward>
          <!--物品列表方式1   Item List mode 1-->
          <SelectItemIDs>51005</SelectItemIDs>
          <!--从列表里面随机的数量  Random Number of items from the list-->
          <SelectTypeNum>
            <Lower>1</Lower>
            <Upper>1</Upper>
          </SelectTypeNum>
          <!--物品随机范围   The range of random items-->
          <ItemNumRange>
          <Lower>120</Lower>
          <Upper>120</Upper>
          </ItemNumRange>
        </PassiveItemsReward>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>

    <!--火山岛支线2 矿工暴乱-->
  <ActiveRandomEventConfig>
    <ID>201011</ID>
    <Name>SideM_Name_201002</Name>
    <!--提示-->
    <EventLog>SideM_Log_201002</EventLog>
    <!--描述-->
    <Des>SideM_Des_201002</Des>
    <!--图片UIIcons/CommonIcon-->
    <Icon>Event201011</Icon>
    <!--奖励列表-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明-->
        <Des>Event_Confirm</Des>
        <!--奖励的buff-->
        <BuffList>
          <Buff>5048</Buff>
        </BuffList>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>

    <!--火山岛支线3 需求玉石-->
  <ActiveRandomEventConfig>
    <ID>201012</ID>
    <Name>SideM_Name_201003</Name>
    <!--提示-->
    <EventLog>SideM_Log_201003</EventLog>
    <!--描述-->
    <Des>SideM_Des_201003</Des>
    <!--图片UIIcons/CommonIcon-->
    <Icon>Event201012</Icon>
    <!--奖励列表-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明-->
        <Des>Event_Confirm</Des>
        <!--奖励的科技 解锁新任务目标玉石-->
        <TechList>
          <Tech>200001</Tech>
        </TechList>
        <!--奖励的buff-->
        <BuffList>
          <Buff>5049</Buff>
        </BuffList>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>

    <!--火山岛支线4 需求礼服-->
  <ActiveRandomEventConfig>
    <ID>201013</ID>
    <Name>SideM_Name_201004</Name>
    <!--提示-->
    <EventLog>SideM_Log_201004</EventLog>
    <!--描述-->
    <Des>SideM_Des_201004</Des>
    <!--图片UIIcons/CommonIcon-->
    <Icon>Event201013</Icon>
    <!--奖励列表-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明-->
        <Des>Event_Confirm</Des>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>

    <!--火山岛支线4后续 收取礼服-->
  <ActiveRandomEventConfig>
    <ID>201014</ID>
    <Name>SideM_Name_201004</Name>
    <!--提示-->
    <EventLog>SideM_Log_201004_1</EventLog>
    <!--描述-->
    <Des>SideM_Des_201004_1</Des>
    <!--图片UIIcons/CommonIcon-->
    <Icon>Event201013</Icon>
    <!--奖励列表-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明-->
        <Des>SideM_Choose_201004_1</Des>   
        <!--消耗的材料列表   materials consumed list-->
        <ConsumeList>
          <Consume>
          <!--物品ID  Item Id-->
          <Int1>80201</Int1>
          <!--物品数量  Item number-->
          <Int2>2000</Int2>
          </Consume>
        </ConsumeList> 
      <!--消耗选项，显示-->
      <ShowConsume>true</ShowConsume>
        <!--奖励的buff-->
        <BuffList>
          <Buff>5050</Buff>
        </BuffList>
      </Reward>
      <Reward>
        <!--选择2-->
        <!--该奖励对应的说明-->
        <Des>SideM_Choose_201004_2</Des>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>

    <!--火山岛支线5 需求儿童-->
  <ActiveRandomEventConfig>
    <ID>201015</ID>
    <Name>SideM_Name_201005</Name>
    <!--提示-->
    <EventLog>SideM_Log_201005</EventLog>
    <!--描述-->
    <Des>SideM_Des_201005</Des>
    <!--图片UIIcons/CommonIcon-->
    <Icon>Event201015</Icon>
    <!--奖励列表-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明-->
        <Des>Event_Confirm</Des>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>

    <!--火山岛支线5后续 收取儿童-->
  <ActiveRandomEventConfig>
    <ID>201016</ID>
    <Name>SideM_Name_201005</Name>
    <!--提示-->
    <EventLog>SideM_Log_201005_1</EventLog>
    <!--描述-->
    <Des>SideM_Des_201005_1</Des>
    <!--图片UIIcons/CommonIcon-->
    <Icon>Event201013</Icon>
    <!--奖励列表-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明-->
        <Des>SideM_Choose_201005_1</Des>   
        <!--消耗的材料列表   materials consumed list-->
        <ConsumeList>
          <Consume>
            <!--物品ID  Item Id-->
            <Int1>80201</Int1>
            <!--物品数量  Item number-->
            <Int2>2000</Int2>
          </Consume>
        </ConsumeList>
      <!--消耗选项，显示-->
      <ShowConsume>true</ShowConsume>
        <!--奖励的buff-->
        <BuffList>
          <Buff>5050</Buff>
        </BuffList> 
      </Reward>
      <Reward>
        <!--选择2-->
        <!--该奖励对应的说明-->
        <Des>SideM_Choose_201005_2</Des>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>

    <!--火山岛支线1-2 露天矿井材料 奖励砖块-->
  <ActiveRandomEventConfig>
    <ID>201017</ID>
    <Name>SideM_Name_201001</Name>
    <!--提示-->
    <EventLog>SideM_Log_201001</EventLog>
    <!--描述-->
    <Des>SideM_Des_201001</Des>
    <!--图片UIIcons/CommonIcon-->
    <Icon>Event201010</Icon>
    <!--奖励列表-->
    <RewardList>
      <Reward>
        <!--选择1-->
        <!--该奖励对应的说明-->
        <Des>SideM_Choose_201001_1</Des>
        <!--列表随机物品ID的奖励   Reward of random items from the ID list-->
        <PassiveItemsReward>
          <!--物品列表方式1   Item List mode 1-->
          <SelectItemIDs>32003</SelectItemIDs>
          <!--从列表里面随机的数量  Random Number of items from the list-->
          <SelectTypeNum>
            <Lower>1</Lower>
            <Upper>1</Upper>
          </SelectTypeNum>
          <!--物品随机范围   The range of random items-->
          <ItemNumRange>
          <Lower>80</Lower>
          <Upper>80</Upper>
          </ItemNumRange>
        </PassiveItemsReward>
      </Reward>
    </RewardList>
  </ActiveRandomEventConfig>

</ArrayOfActiveRandomEventConfig>