<?xml version="1.0"?>
<ArrayOfMapSizeItem xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<!--地图大小选项配置说明   Configuration description of map size

MapSizeItem 单个选项配置内容   Config content of an option
    ID 选项id 唯一   Option ID, no duplicates
    Name 选项文字描述  The text description of the option
    mapSize 地图尺寸   Map size
    resPoint 该尺寸下的资源点配置   Resource points configuration of the map size
      	ID int 弃用配置   Obsolete config
      	Name string 弃用配置   Obsolete config
      	Index int 弃用配置   Obsolete config
      	MapSize int 弃用配置   Obsolete config
      	FertileFarmSizeNum Config2Int 沃土点刷新（Int1格子的半径范围 Int2刷新个数）   Fertile Soil Point Refreshing (Int 1 is the radius of grids, Int 2 is the number of fertile soil points)
      	FertilePastureSizeNum Config2Int 草地点刷新（Int1格子的半径范围 Int2刷新个数） Farmland Point Refreshing (Int 1 is the radius of grids, Int 2 is the number of the points)
      	InitFreeSeedNum int 采集点的刷新个数 Number of Refreshes of Gathering Points
      	InitFreeAnimalChildNum int 狩猎点的刷新个数 Number of Refreshes for Hunting Points
      	FertileFishing Config2Int 钓鱼点的刷新个数（Int1格子的半径范围 Int2刷新个数） Number of Refreshes of Fishing Points (Int 1 is the radius of grids, Int 2 is the number of the points)
	CurMapResPointList 资源点列表
		CurMapResPoint 单个资源点配置
			Type 资源点类型
			FullEffectType 是否一个地图全作用 按百分比与全作用
			EffectLandType 可作用地表类型(1平地；2丘陵；3山地；4水域）
			EffectBuildingType 可作用建筑类型
			EffectBuildingID 可作用建筑id
			EffectRate 100必定出 可影响生产概率
			ExtraEffectProduct 额外产出物品 ID和数量
			ExtraEffectProductByPercent 额外产出物品ID 和相对于当前物品的百分比数量
			MaxNum 当前开局需要的数量
			Radis 半径
    NewGameSettingList 受地图大小限制不可用的选项，在创建新游戏时会屏蔽  Settings that are not usable because of the map size
		NewGameSetting 单个项目禁用选项配置   Banned option config of single item
			OpeningSetting 创建游戏选项枚举，枚举列表见下方  Option enumeration when creating a new game, details as follow.
			ID 不可用的选项id，对应该枚举对应的选项配置表中的选项id，对应关系见枚举表  Banned option ID, should corespond to the option ID in Option Config xml.
	  
地图资源枚举 Map Resource Enumeration
    MapInitResourceType_Farm= 1;  // 沃土 // Fertile Soil Point
    MapInitResourceType_Pasture= 2;  // 牧场 // Farmland Point
    MapInitResourceType_PropsSeed= 3;  // 种子 // Seeds Point
    MapInitResourceType_Animal= 4;  // 动物 // Cub Point
    MapInitResourceType_Fishing= 5;  // 鱼点 // Fishing Point 
	MapInitResourceType_GoldVein= 6;  // 金矿点 // GoldVein Point 
    MapInitResourceType_RichDeposit= 7;  // 玉石点 // RichDeposit Point 

创建游戏选项枚举：  Option Enumeration when creating a new game
      None = 0,      // 
      TerrainSeed = 1,      // 地图种子  Map Seed
      MapModel = 2,      // 地图模式 对应文件：NewGameMapMode2.xml   Map mode, corresponding file:  NewGameMapMode2.xml
      SpecialBuild = 3,      // 特殊建筑   Special Building
      CityName = 4,      // 城市名字   Name of the city
      MapHard = 5,      // 难度 对应文件：DiffGameModeSetting.xml                        Difficulty, corresponding file: DiffGameModeSetting.xml
      Disaster = 6,      // 灾难 对应文件：NewGameDisasterSetting.xml                    Disaster, corresponding file: NewGameDisasterSetting.xml 
      InitCitizenState = 7,      // 初始市民状态 对应文件：NewGameCitizenState.xml       Initial citizens' state, corresponding file: NewGameCitizenState.xml
      InitAnimal = 8,      // 开局动物 对应文件：NewGameInitAnimal.xml                   Initial livestock, corresponding file: NewGameInitAnimal.xml
      InitRes = 9,      // 初始物资 对应文件：NewGameInitBuildingSetting.xml             Initial resources, corresponding file: NewGameInitBuildingSetting.xml 
      InitCitizenAge = 10,      // 市民寿命 对应文件：NewGameCitizenAge.xml              Citizens' lifespan, corresponding file: NewGameCitizenAge.xml
      Temperature = 11,      // 温度 对应文件：NewGameTemperature.xml                    Temperature, corresponding file: NewGameTemperature.xml 
      InitCitizenNum = 12,      // 开局人口 对应文件：NewGameInitCitizen.xml             Initial Population, corresponding file: NewGameInitCitizen.xml
      MapSize = 13,      // 地图尺寸 对应文件：NewGameMapSizeItem.xml                    Map Size, corresponding file: NewGameMapSizeItem.xml
      InitSeed = 14,      // 开局种子 对应文件：NewGameInitSeed.xml                      Initial seeds, corresponding file: NewGameInitSeed.xml
      MapRes = 15,       // 资源产出 对应文件：NewGameMapResource.xml                    Resources output, corresponding file: NewGameMapResource.xml
      TechPointEffect = 16,      // 科技点产出效果 对应文件：NewGameTechPoint.xml         Tech point output effect, corresponding file: NewGameTechPoint.xml
      ActiveRandomEvent = 17,      // 随机事件 对应文件：NewGameEventTrigger.xml         Random event, corresponding file: NewGameEventTrigger.xml 
      ResDensity = 18,         // 植被密度 对应文件：NewGameMapVegetationItem.xml        Vegetation density, corresponding file: NewGameMapVegetationItem.xml
      AnimalNum = 19,      // 野生动物数量 对应文件：NewGameMapAnimNumItem.xml           Number of Wild Animals, corresponding file: NewGameMapAnimNumItem.xml 
      LakeNum = 20,      // 湖泊数量 对应文件：NewGameMapLakeNumItem.xml                 Lake number, corresponding file: NewGameMapLakeNumItem.xml  
      LakeSize = 21,      // 湖泊大小 对应文件：NewGameMapLakeSizeItem.xml               Lake size, corresponding file: NewGameMapLakeSizeItem.xml 
      RiverNum = 22,      // 河流数量 对应文件：NewGameMapRiverNumItem.xml               River number, corresponding file: NewGameMapRiverNumItem.xml
      RiverSize = 23,      // 河流宽度 对应文件：NewGameMapRiverWidthItem.xml            River width, corresponding file: NewGameMapRiverWidthItem.xml
      HillNum = 24,      // 山脉数量 山脉大小 对应文件：NewGameMapHillNumItem.xml        Mountain number, corresponding file: NewGameMapHillNumItem.xml
      GameModel = 25,      // 游戏模式 对应文件：Story.xml                               Story Mode, corresponding file: Story.xml
      StoneNum = 26,      // 矿石数量 对应文件：NewGameMapOreNumItem.xml                 Ore number, corresponding file: NewGameMapOreNumItem.xml
      MapResource = 27,      // 地图资源初始    Map resources
      Other = 50,      // 其他设置 对应文件：NewGameOther.xml   Other settings
      Score = 51,      // 分数   Game diff scores
-->

  <!--地图大小   Map size-->

  <MapSizeItem>
    <!--选项id 唯一    Option ID, no duplicate-->
    <ID>1</ID>
    <!--小   Small-->
    <!--选项文字描述   Tips for this option-->
    <Name>NewGame_MapSize_1</Name>
    <!--地图尺寸  Map size-->
	  <mapSize>300</mapSize>
    <!--该尺寸下的资源点配置   resource points config of this map size-->
    <resPoint>
      <ID>1</ID><!--弃用配置  Obsoleted-->
      <Name>小地图</Name><!--弃用配置  Obsoleted-->
      <Index>0</Index><!--弃用配置   Obsoleted-->
      <MapSize>400</MapSize><!--弃用配置  Obsoleted-->
      <!--农田  Farm-->
      <FertileFarmSizeNum>
      <!--范围  Range-->
        <Int1>5</Int1>
      <!--个数  Number-->
        <Int2>1</Int2>
      </FertileFarmSizeNum>
      <!--牧场   Pasture-->
      <FertilePastureSizeNum>
        <Int1>5</Int1>
        <Int2>1</Int2>
      </FertilePastureSizeNum>
      <!--钓鱼   Fishing-->
      <FertileFishing>
        <Int1>1</Int1>
        <Int2>3</Int2>
      </FertileFishing>
      <!--赠送种子的植物数量  Seeds of plants that would be gifted-->
      <InitFreeSeedNum>3</InitFreeSeedNum>
      <!--赠送动物的种群数量  Types of animals that would be gifted-->
      <InitFreeAnimalChildNum>3</InitFreeAnimalChildNum>
	  
	  <CurMapResPointList>
		<!--农田效果-->
		<CurMapResPoint>
		<!--资源点类型-->
		<Type>1</Type>
		<!--是否单格生效-->
		<FullEffectType>false</FullEffectType>
		<!--生效地表类型-->
		<EffectLandType>1</EffectLandType>
		<!--生效建筑类型-->
		<EffectBuildingType>6</EffectBuildingType>
		<EffectBuildingType>7</EffectBuildingType>
		<!--生效建筑id-->
			<EffectBuildingIDList>
				<EffectBuildingID>2002</EffectBuildingID>
				<EffectBuildingID>2003</EffectBuildingID>
				<EffectBuildingID>2009</EffectBuildingID>
				<EffectBuildingID>2014</EffectBuildingID>
				<EffectBuildingID>2015</EffectBuildingID>
				<EffectBuildingID>2018</EffectBuildingID>
				<EffectBuildingID>2021</EffectBuildingID>
				<EffectBuildingID>2022</EffectBuildingID>
				<EffectBuildingID>2026</EffectBuildingID>
				<EffectBuildingID>2037</EffectBuildingID>
				<EffectBuildingID>2038</EffectBuildingID>
				<EffectBuildingID>2039</EffectBuildingID>
				<EffectBuildingID>2040</EffectBuildingID>
			</EffectBuildingIDList>
		<!--生产概率-->
		<EffectRate>100</EffectRate>
		<!--开局数量-->
		<MaxNum>1</MaxNum>
		<!--半径-->
		<Radis>5</Radis>
		<DisapperDaysAndRadis>
			<!--消失时间-->
			<Int1>3600</Int1>
			<!--消失半径-->
			<Int2>2</Int2>
		</DisapperDaysAndRadis>
		</CurMapResPoint>		
		
		<!--牧场效果-->
		<CurMapResPoint>
		<!--资源点类型-->
		<Type>2</Type>
		<!--是否单格生效-->
		<FullEffectType>false</FullEffectType>
		<!--生效地表类型-->
		<EffectLandType>1</EffectLandType>
		<!--生效建筑类型-->
		<EffectBuildingType>8</EffectBuildingType>
		<!--生效建筑id-->
			<EffectBuildingIDList>
				<EffectBuildingID>2004</EffectBuildingID>
				<EffectBuildingID>2020</EffectBuildingID>
				<EffectBuildingID>2025</EffectBuildingID>
				<EffectBuildingID>2041</EffectBuildingID>
			</EffectBuildingIDList>
		<!--生产概率-->
		<EffectRate>100</EffectRate>
		<!--开局数量-->
		<MaxNum>1</MaxNum>
		<!--半径-->
		<Radis>5</Radis>
		<DisapperDaysAndRadis>
			<!--消失时间-->
			<Int1>3600</Int1>
			<!--消失半径-->
			<Int2>2</Int2>
		</DisapperDaysAndRadis>
		</CurMapResPoint>
		
		<!--种子效果-->
		<CurMapResPoint>
		<!--资源点类型-->
		<Type>3</Type>
		<!--开局数量-->
		<MaxNum>3</MaxNum>
		<!--刷新-->
		<AppearDaysAndNum>
			<!--天数-->
			<Int1>1440</Int1>
			<!--个数-->
			<Int2>1</Int2>
		</AppearDaysAndNum>
		</CurMapResPoint>
		
		<!--幼崽效果-->
		<CurMapResPoint>
		<!--资源点类型-->
		<Type>4</Type>
		<!--开局数量-->
		<MaxNum>3</MaxNum>
		<!--刷新-->
		<AppearDaysAndNum>
			<Int1>1440</Int1>
			<Int2>1</Int2>
		</AppearDaysAndNum>
		</CurMapResPoint>
		
		<!--钓鱼点效果-->
		<CurMapResPoint>
		<!--资源点类型-->
		<Type>5</Type>
		<!--是否单格生效-->
		<FullEffectType>true</FullEffectType>
		<!--生效地表类型-->
		<EffectLandType>4</EffectLandType>
		<!--生效建筑类型-->
		<EffectBuildingType>3</EffectBuildingType>
		<!--生效建筑id-->
			<EffectBuildingIDList>
				<EffectBuildingID>2016</EffectBuildingID>
			</EffectBuildingIDList>
		<!--生产概率-->
		<EffectRate>100</EffectRate>
		<!--开局数量-->
		<MaxNum>3</MaxNum>
		</CurMapResPoint>
		
		<!--金矿点效果-->
		<CurMapResPoint>
		<!--资源点类型-->
		<Type>6</Type>
		<!--是否单格生效-->
		<FullEffectType>true</FullEffectType>
		<!--生效地表类型-->
		<EffectLandType>1</EffectLandType>
		<!--生效建筑类型-->
		<EffectBuildingType>3</EffectBuildingType>
		<!--生效建筑id-->
			<EffectBuildingIDList>
				<EffectBuildingID>2010</EffectBuildingID>
				<EffectBuildingID>2031</EffectBuildingID>
				<EffectBuildingID>2032</EffectBuildingID>
				<EffectBuildingID>2029</EffectBuildingID>
				<EffectBuildingID>2046</EffectBuildingID>
			</EffectBuildingIDList>
		<!--生产概率-->
		<EffectRate>15</EffectRate>
		<!--额外产物、数量-->
		<ExtraEffectProduct>
			<ID>5003</ID>
			<Num>1</Num>
		</ExtraEffectProduct>
		<!--开局数量-->
		<MaxNum>1</MaxNum>
		<!--半径-->
		<Radis>0</Radis>
		<!--地格生成物件-->
		<ResId>3023</ResId>
		</CurMapResPoint>
		
		<!--玉石点效果-->
		<CurMapResPoint>
		<Type>7</Type>
		<FullEffectType>true</FullEffectType>
		<EffectLandType>3</EffectLandType>
		<EffectBuildingType>3</EffectBuildingType>
			<EffectBuildingIDList>
				<EffectBuildingID>3007</EffectBuildingID>
				<EffectBuildingID>2027</EffectBuildingID>
				<EffectBuildingID>2028</EffectBuildingID>
				<EffectBuildingID>2034</EffectBuildingID>
				<EffectBuildingID>2047</EffectBuildingID>
			</EffectBuildingIDList>
		<EffectRate>10</EffectRate>
		<ExtraEffectProduct>
			<ID>4003</ID>
			<Num>1</Num>
		</ExtraEffectProduct>
		<MaxNum>1</MaxNum>
		<Radis>0</Radis>
		</CurMapResPoint>
	  </CurMapResPointList>
	  
	  <!--资源点对应建筑高亮-->
	  <BuildShowResPoint>
		<ResourcePoint>
			<!--建筑类型-->
			<BuildFuncType>6</BuildFuncType>
			<!--资源类型-->
			<ResourceType>1</ResourceType>
		</ResourcePoint>
		<ResourcePoint>
			<!--建筑类型-->
			<BuildFuncType>7</BuildFuncType>
			<!--资源类型-->
			<ResourceType>1</ResourceType>
		</ResourcePoint>
		<ResourcePoint>
			<!--建筑id-->
			<BuildID>3031</BuildID>
			<!--资源类型-->
			<ResourceType>1</ResourceType>
		</ResourcePoint>
		<ResourcePoint>
			<!--建筑类型-->
			<BuildFuncType>8</BuildFuncType>
			<!--资源类型-->
			<ResourceType>2</ResourceType>
		</ResourcePoint>
		<ResourcePoint>
			<!--建筑id-->
			<BuildID>3016</BuildID>
			<!--资源类型-->
			<ResourceType>2</ResourceType>
		</ResourcePoint>
		<ResourcePoint>
			<!--建筑id-->
			<BuildID>3017</BuildID>
			<!--资源类型-->
			<ResourceType>2</ResourceType>
		</ResourcePoint>
		<ResourcePoint>
			<!--建筑id-->
			<BuildID>2010</BuildID>
			<!--资源类型-->
			<ResourceType>6</ResourceType>
		</ResourcePoint>
		<ResourcePoint>
			<!--建筑id-->
			<BuildID>2031</BuildID>
			<!--资源类型-->
			<ResourceType>6</ResourceType>
		</ResourcePoint>
		<ResourcePoint>
			<!--建筑id-->
			<BuildID>2032</BuildID>
			<!--资源类型-->
			<ResourceType>6</ResourceType>
		</ResourcePoint>
		<ResourcePoint>
			<!--建筑id-->
			<BuildID>2029</BuildID>
			<!--资源类型-->
			<ResourceType>6</ResourceType>
		</ResourcePoint>
		<ResourcePoint>
			<!--建筑id-->
			<BuildID>3007</BuildID>
			<!--资源类型-->
			<ResourceType>7</ResourceType>
		</ResourcePoint>		
		<ResourcePoint>
			<!--建筑id-->
			<BuildID>2027</BuildID>
			<!--资源类型-->
			<ResourceType>7</ResourceType>
		</ResourcePoint>
		<ResourcePoint>
			<!--建筑id-->
			<BuildID>2028</BuildID>
			<!--资源类型-->
			<ResourceType>7</ResourceType>
		</ResourcePoint>
		<ResourcePoint>
			<!--建筑id-->
			<BuildID>2034</BuildID>
			<!--资源类型-->
			<ResourceType>7</ResourceType>
		</ResourcePoint>
	  </BuildShowResPoint>
		
	<ResShowParam>  
	 <!--草地点表现配置-->
	<!--生长物件的资源点类型-->
	<propResType>
		<int>2</int>
	</propResType>
		<!--生长物件的id-->
	<propID>3018</propID>
		<!--生长物件的年龄-->
	<propBornAge>360</propBornAge>
		<!--生长物件的密度-->
	<porpDensity>0.9</porpDensity>
		<!--生长物件的随机度-->
	<propGraphTestNum>30</propGraphTestNum>
	<propGraphTestCenter>20</propGraphTestCenter>
	
	<!--沃土点表现配置-->
	<LandTileResType>
		<int>1</int>
	</LandTileResType>
		<!--贴图名称-->
	<LandTileMatPath>Mat/wt01</LandTileMatPath>
	</ResShowParam>
	
	
    </resPoint>
    <!--受大小限制不可用的选项  Options that are not usable due to the size of map-->
    <NewGameSettingList>
      <!--LakeNum = 20 湖泊数量  Lake number--> 
      <NewGameSetting>
          <OpeningSetting>20</OpeningSetting>
          <ID>3</ID>
      </NewGameSetting>
      <!--LakeSize = 21 湖泊大小   Lake size--> 
      <NewGameSetting>
        <OpeningSetting>21</OpeningSetting>
        <ID>2|3</ID>
      </NewGameSetting>
      <!--RiverNum = 22 河流数量   River number--> 
      <NewGameSetting>
          <OpeningSetting>22</OpeningSetting>
          <ID>2</ID>
      </NewGameSetting>
      <!--RiverSize = 23 河流宽度   River width--> 
      <NewGameSetting>
          <OpeningSetting>23</OpeningSetting>
          <ID>2</ID>
      </NewGameSetting>
    </NewGameSettingList>
  </MapSizeItem>
  
  <MapSizeItem>
    <ID>2</ID>
    <!--中  Medium-->
    <Name>NewGame_MapSize_2</Name>
	  <mapSize>398</mapSize>
    <resPoint>
      <ID>2</ID>
      <Name>中地图</Name>
      <Index>1</Index>
      <MapSize>796</MapSize>
      <!--农田  Farm-->
      <FertileFarmSizeNum>
        <Int1>5</Int1>
        <Int2>2</Int2>
      </FertileFarmSizeNum>
      <!--牧场  Pasture-->
      <FertilePastureSizeNum>
        <Int1>5</Int1>
        <Int2>2</Int2>
      </FertilePastureSizeNum>
      <!--钓鱼   Fishing-->
      <FertileFishing>
        <Int1>1</Int1>
        <Int2>4</Int2>
      </FertileFishing>
      <!--赠送种子的植物数量  Seeds of plants that would be gifted-->
      <InitFreeSeedNum>4</InitFreeSeedNum>
      <!--赠送动物的种群数量  Types of animals that would be gifted-->
      <InitFreeAnimalChildNum>4</InitFreeAnimalChildNum>
	  
	  <CurMapResPointList>
	  <!--农田效果-->
		<CurMapResPoint>
		<!--资源点类型-->
		<Type>1</Type>
		<!--是否单格生效-->
		<FullEffectType>false</FullEffectType>
		<!--生效地表类型-->
		<EffectLandType>1</EffectLandType>
		<!--生效建筑类型-->
		<EffectBuildingType>6</EffectBuildingType>
		<EffectBuildingType>7</EffectBuildingType>
		<!--生效建筑id-->
			<EffectBuildingIDList>
				<EffectBuildingID>2002</EffectBuildingID>
				<EffectBuildingID>2003</EffectBuildingID>
				<EffectBuildingID>2009</EffectBuildingID>
				<EffectBuildingID>2014</EffectBuildingID>
				<EffectBuildingID>2015</EffectBuildingID>
				<EffectBuildingID>2018</EffectBuildingID>
				<EffectBuildingID>2021</EffectBuildingID>
				<EffectBuildingID>2022</EffectBuildingID>
				<EffectBuildingID>2026</EffectBuildingID>
				<EffectBuildingID>2037</EffectBuildingID>
				<EffectBuildingID>2038</EffectBuildingID>
				<EffectBuildingID>2039</EffectBuildingID>
				<EffectBuildingID>2040</EffectBuildingID>
			</EffectBuildingIDList>
		<!--生产概率-->
		<EffectRate>100</EffectRate>
		<!--开局数量-->
		<MaxNum>2</MaxNum>
		<!--半径-->
		<Radis>5</Radis>
		<DisapperDaysAndRadis>
			<!--消失时间-->
			<Int1>3600</Int1>
			<!--消失半径-->
			<Int2>2</Int2>
		</DisapperDaysAndRadis>
		</CurMapResPoint>
		
		<!--牧场效果-->
		<CurMapResPoint>
		<!--资源点类型-->
		<Type>2</Type>
		<!--是否单格生效-->
		<FullEffectType>false</FullEffectType>
		<!--生效地表类型-->
		<EffectLandType>1</EffectLandType>
		<!--生效建筑类型-->
		<EffectBuildingType>8</EffectBuildingType>
		<!--生效建筑id-->
			<EffectBuildingIDList>
				<EffectBuildingID>2004</EffectBuildingID>
				<EffectBuildingID>2020</EffectBuildingID>
				<EffectBuildingID>2025</EffectBuildingID>
				<EffectBuildingID>2041</EffectBuildingID>
			</EffectBuildingIDList>
		<!--生产概率-->
		<EffectRate>100</EffectRate>
		<!--开局数量-->
		<MaxNum>2</MaxNum>
		<!--半径-->
		<Radis>5</Radis>
		<DisapperDaysAndRadis>
			<!--消失时间-->
			<Int1>3600</Int1>
			<!--消失半径-->
			<Int2>2</Int2>
		</DisapperDaysAndRadis>
		</CurMapResPoint>
		
		<!--种子效果-->
		<CurMapResPoint>
		<!--资源点类型-->
		<Type>3</Type>
		<!--开局数量-->
		<MaxNum>3</MaxNum>
		<!--刷新-->
		<AppearDaysAndNum>
			<!--天数-->
			<Int1>1440</Int1>
			<!--个数-->
			<Int2>1</Int2>
		</AppearDaysAndNum>
		</CurMapResPoint>
		
		<!--幼崽效果-->
		<CurMapResPoint>
		<!--资源点类型-->
		<Type>4</Type>
		<!--开局数量-->
		<MaxNum>3</MaxNum>
		<!--刷新-->
		<AppearDaysAndNum>
			<Int1>1440</Int1>
			<Int2>1</Int2>
		</AppearDaysAndNum>
		</CurMapResPoint>
	  
	  <!--钓鱼点效果-->
		<CurMapResPoint>
		<!--资源点类型-->
		<Type>5</Type>
		<!--是否单格生效-->
		<FullEffectType>true</FullEffectType>
		<!--生效地表类型-->
		<EffectLandType>4</EffectLandType>
		<!--生效建筑类型-->
		<EffectBuildingType>3</EffectBuildingType>
		<!--生效建筑id-->
			<EffectBuildingIDList>
				<EffectBuildingID>2016</EffectBuildingID>
			</EffectBuildingIDList>
		<!--生产概率-->
		<EffectRate>100</EffectRate>
		<!--开局数量-->
		<MaxNum>4</MaxNum>
		</CurMapResPoint>
	  
		<!--金矿点效果-->
		<CurMapResPoint>
		<!--资源点类型-->
		<Type>6</Type>
		<!--是否单格生效-->
		<FullEffectType>true</FullEffectType>
		<!--生效地表类型-->
		<EffectLandType>1</EffectLandType>
		<!--生效建筑类型-->
		<EffectBuildingType>3</EffectBuildingType>
		<!--生效建筑id-->
			<EffectBuildingIDList>
				<EffectBuildingID>2010</EffectBuildingID>
				<EffectBuildingID>2031</EffectBuildingID>
				<EffectBuildingID>2032</EffectBuildingID>
				<EffectBuildingID>2029</EffectBuildingID>
				<EffectBuildingID>2046</EffectBuildingID>
			</EffectBuildingIDList>
		<!--生产概率-->
		<EffectRate>15</EffectRate>
		<!--额外产物、数量-->
		<ExtraEffectProduct>
			<ID>5003</ID>
			<Num>1</Num>
		</ExtraEffectProduct>
		<!--开局数量-->
		<MaxNum>2</MaxNum>
		<!--半径-->
		<Radis>0</Radis>
		<!--地格生成物件-->
		<ResId>3023</ResId>
		</CurMapResPoint>
		
		<!--玉石点效果-->
		<CurMapResPoint>
		<Type>7</Type>
		<FullEffectType>true</FullEffectType>
		<EffectLandType>3</EffectLandType>
		<EffectBuildingType>3</EffectBuildingType>
			<EffectBuildingIDList>
				<EffectBuildingID>3007</EffectBuildingID>
				<EffectBuildingID>2027</EffectBuildingID>
				<EffectBuildingID>2028</EffectBuildingID>
				<EffectBuildingID>2034</EffectBuildingID>
				<EffectBuildingID>2047</EffectBuildingID>
			</EffectBuildingIDList>
		<EffectRate>10</EffectRate>
		<ExtraEffectProduct>
			<ID>4003</ID>
			<Num>1</Num>
		</ExtraEffectProduct>
		<MaxNum>2</MaxNum>
		<Radis>0</Radis>
		</CurMapResPoint>
	  </CurMapResPointList>
	  
	  <!--资源点对应建筑高亮-->
	  <BuildShowResPoint>
		<ResourcePoint>
			<!--建筑类型-->
			<BuildFuncType>6</BuildFuncType>
			<!--资源类型-->
			<ResourceType>1</ResourceType>
		</ResourcePoint>
		<ResourcePoint>
			<!--建筑类型-->
			<BuildFuncType>7</BuildFuncType>
			<!--资源类型-->
			<ResourceType>1</ResourceType>
		</ResourcePoint>
		<ResourcePoint>
			<!--建筑id-->
			<BuildID>3031</BuildID>
			<!--资源类型-->
			<ResourceType>1</ResourceType>
		</ResourcePoint>
		<ResourcePoint>
			<!--建筑类型-->
			<BuildFuncType>8</BuildFuncType>
			<!--资源类型-->
			<ResourceType>2</ResourceType>
		</ResourcePoint>
		<ResourcePoint>
			<!--建筑id-->
			<BuildID>3016</BuildID>
			<!--资源类型-->
			<ResourceType>2</ResourceType>
		</ResourcePoint>
		<ResourcePoint>
			<!--建筑id-->
			<BuildID>3017</BuildID>
			<!--资源类型-->
			<ResourceType>2</ResourceType>
		</ResourcePoint>
		<ResourcePoint>
			<!--建筑id-->
			<BuildID>2010</BuildID>
			<!--资源类型-->
			<ResourceType>6</ResourceType>
		</ResourcePoint>
		<ResourcePoint>
			<!--建筑id-->
			<BuildID>2031</BuildID>
			<!--资源类型-->
			<ResourceType>6</ResourceType>
		</ResourcePoint>
		<ResourcePoint>
			<!--建筑id-->
			<BuildID>2032</BuildID>
			<!--资源类型-->
			<ResourceType>6</ResourceType>
		</ResourcePoint>
		<ResourcePoint>
			<!--建筑id-->
			<BuildID>2029</BuildID>
			<!--资源类型-->
			<ResourceType>6</ResourceType>
		</ResourcePoint>
		<ResourcePoint>
			<!--建筑id-->
			<BuildID>3007</BuildID>
			<!--资源类型-->
			<ResourceType>7</ResourceType>
		</ResourcePoint>		
		<ResourcePoint>
			<!--建筑id-->
			<BuildID>2027</BuildID>
			<!--资源类型-->
			<ResourceType>7</ResourceType>
		</ResourcePoint>
		<ResourcePoint>
			<!--建筑id-->
			<BuildID>2028</BuildID>
			<!--资源类型-->
			<ResourceType>7</ResourceType>
		</ResourcePoint>
		<ResourcePoint>
			<!--建筑id-->
			<BuildID>2034</BuildID>
			<!--资源类型-->
			<ResourceType>7</ResourceType>
		</ResourcePoint>
	  </BuildShowResPoint>
	  
	<ResShowParam>  
	 <!--草地点表现配置-->
	<!--生长物件的资源点类型-->
	<propResType>
		<int>2</int>
	</propResType>
		<!--生长物件的id-->
	<propID>3018</propID>
		<!--生长物件的年龄-->
	<propBornAge>360</propBornAge>
		<!--生长物件的密度-->
	<porpDensity>0.9</porpDensity>
		<!--生长物件的随机度-->
	<propGraphTestNum>30</propGraphTestNum>
	<propGraphTestCenter>20</propGraphTestCenter>
	
	<!--沃土点表现配置-->
	<LandTileResType>
		<int>1</int>
	</LandTileResType>
		<!--贴图名称-->
	<LandTileMatPath>Mat/wt01</LandTileMatPath>
	</ResShowParam>
	  
    </resPoint>
	
		  
	
    <!--受大小限制不可用的选项  Options that are not usable due to the size of map-->
    <NewGameSettingList>
      <!--LakeNum = 20 湖泊数量--> 
      <NewGameSetting>
          <OpeningSetting>20</OpeningSetting>
          <ID>3</ID>
      </NewGameSetting>
      <!--LakeSize = 21 湖泊大小--> 
      <NewGameSetting>
        <OpeningSetting>21</OpeningSetting>
        <ID>3</ID>
      </NewGameSetting>
      <!--RiverNum = 22 河流数量--> 
      <NewGameSetting>
          <OpeningSetting>22</OpeningSetting>
          <ID>2</ID>
      </NewGameSetting>
      <!--RiverSize = 23 河流宽度--> 
      <NewGameSetting>
          <OpeningSetting>23</OpeningSetting>
          <ID>2</ID>
      </NewGameSetting>
    </NewGameSettingList>
  </MapSizeItem>
  
  <MapSizeItem>
    <ID>3</ID>
    <!--大-->
    <Name>NewGame_MapSize_3</Name>
	  <mapSize>548</mapSize>
    <resPoint>
      <ID>3</ID>
      <Name>大地图</Name>
      <Index>2</Index>
      <MapSize>1096</MapSize>
      <!--农田-->
      <FertileFarmSizeNum>
        <Int1>5</Int1>
        <Int2>3</Int2>
      </FertileFarmSizeNum>
      <!--牧场-->
      <FertilePastureSizeNum>
        <Int1>5</Int1>
        <Int2>3</Int2>
      </FertilePastureSizeNum>
      <!--钓鱼-->
      <FertileFishing>
        <Int1>1</Int1>
        <Int2>5</Int2>
      </FertileFishing>
      <!--赠送种子的植物数量-->
      <InitFreeSeedNum>5</InitFreeSeedNum>
      <!--赠送动物的种群数量-->
      <InitFreeAnimalChildNum>5</InitFreeAnimalChildNum>
	  
	  <CurMapResPointList>
	  <!--农田效果-->
		<CurMapResPoint>
		<!--资源点类型-->
		<Type>1</Type>
		<!--是否单格生效-->
		<FullEffectType>false</FullEffectType>
		<!--生效地表类型-->
		<EffectLandType>1</EffectLandType>
		<!--生效建筑类型-->
		<EffectBuildingType>6</EffectBuildingType>
		<EffectBuildingType>7</EffectBuildingType>
		<!--生效建筑id-->
			<EffectBuildingIDList>
				<EffectBuildingID>2002</EffectBuildingID>
				<EffectBuildingID>2003</EffectBuildingID>
				<EffectBuildingID>2009</EffectBuildingID>
				<EffectBuildingID>2014</EffectBuildingID>
				<EffectBuildingID>2015</EffectBuildingID>
				<EffectBuildingID>2018</EffectBuildingID>
				<EffectBuildingID>2021</EffectBuildingID>
				<EffectBuildingID>2022</EffectBuildingID>
				<EffectBuildingID>2026</EffectBuildingID>
				<EffectBuildingID>2037</EffectBuildingID>
				<EffectBuildingID>2038</EffectBuildingID>
				<EffectBuildingID>2039</EffectBuildingID>
				<EffectBuildingID>2040</EffectBuildingID>
			</EffectBuildingIDList>
		<!--生产概率-->
		<EffectRate>100</EffectRate>
		<!--开局数量-->
		<MaxNum>3</MaxNum>
		<!--半径-->
		<Radis>5</Radis>
		<DisapperDaysAndRadis>
			<!--消失时间-->
			<Int1>3600</Int1>
			<!--消失半径-->
			<Int2>2</Int2>
		</DisapperDaysAndRadis>
		</CurMapResPoint>
		
		<!--牧场效果-->
		<CurMapResPoint>
		<!--资源点类型-->
		<Type>2</Type>
		<!--是否单格生效-->
		<FullEffectType>false</FullEffectType>
		<!--生效地表类型-->
		<EffectLandType>1</EffectLandType>
		<!--生效建筑类型-->
		<EffectBuildingType>8</EffectBuildingType>
		<!--生效建筑id-->
			<EffectBuildingIDList>
				<EffectBuildingID>2004</EffectBuildingID>
				<EffectBuildingID>2020</EffectBuildingID>
				<EffectBuildingID>2025</EffectBuildingID>
				<EffectBuildingID>2041</EffectBuildingID>
			</EffectBuildingIDList>
		<!--生产概率-->
		<EffectRate>100</EffectRate>
		<!--开局数量-->
		<MaxNum>3</MaxNum>
		<!--半径-->
		<Radis>5</Radis>
		<DisapperDaysAndRadis>
			<!--消失时间-->
			<Int1>3600</Int1>
			<!--消失半径-->
			<Int2>2</Int2>
		</DisapperDaysAndRadis>
		</CurMapResPoint>
		
		<!--种子效果-->
		<CurMapResPoint>
		<!--资源点类型-->
		<Type>3</Type>
		<!--开局数量-->
		<MaxNum>3</MaxNum>
		<!--刷新-->
		<AppearDaysAndNum>
			<!--天数-->
			<Int1>1440</Int1>
			<!--个数-->
			<Int2>1</Int2>
		</AppearDaysAndNum>
		</CurMapResPoint>
		
		<!--幼崽效果-->
		<CurMapResPoint>
		<!--资源点类型-->
		<Type>4</Type>
		<!--开局数量-->
		<MaxNum>3</MaxNum>
		<!--刷新-->
		<AppearDaysAndNum>
			<Int1>1440</Int1>
			<Int2>1</Int2>
		</AppearDaysAndNum>
		</CurMapResPoint>
	  
		<!--钓鱼点效果-->
		<CurMapResPoint>
		<!--资源点类型-->
		<Type>5</Type>
		<!--是否单格生效-->
		<FullEffectType>true</FullEffectType>
		<!--生效地表类型-->
		<EffectLandType>4</EffectLandType>
		<!--生效建筑类型-->
		<EffectBuildingType>3</EffectBuildingType>
		<!--生效建筑id-->
			<EffectBuildingIDList>
				<EffectBuildingID>2016</EffectBuildingID>
			</EffectBuildingIDList>
		<!--生产概率-->
		<EffectRate>100</EffectRate>
		<!--开局数量-->
		<MaxNum>5</MaxNum>
		</CurMapResPoint>
		
		<!--金矿点效果-->
		<CurMapResPoint>
		<!--资源点类型-->
		<Type>6</Type>
		<!--是否单格生效-->
		<FullEffectType>true</FullEffectType>
		<!--生效地表类型-->
		<EffectLandType>1</EffectLandType>
		<!--生效建筑类型-->
		<EffectBuildingType>3</EffectBuildingType>
		<!--生效建筑id-->
			<EffectBuildingIDList>
				<EffectBuildingID>2010</EffectBuildingID>
				<EffectBuildingID>2031</EffectBuildingID>
				<EffectBuildingID>2032</EffectBuildingID>
				<EffectBuildingID>2029</EffectBuildingID>
				<EffectBuildingID>2046</EffectBuildingID>
			</EffectBuildingIDList>
		<!--生产概率-->
		<EffectRate>15</EffectRate>
		<!--额外产物、数量-->
		<ExtraEffectProduct>
			<ID>5003</ID>
			<Num>1</Num>
		</ExtraEffectProduct>
		<!--开局数量-->
		<MaxNum>3</MaxNum>
		<!--半径-->
		<Radis>0</Radis>
		<!--地格生成物件-->
		<ResId>3023</ResId>
		</CurMapResPoint>
		
		<!--玉石点效果-->
		<CurMapResPoint>
		<Type>7</Type>
		<FullEffectType>true</FullEffectType>
		<EffectLandType>3</EffectLandType>
		<EffectBuildingType>3</EffectBuildingType>
			<EffectBuildingIDList>
				<EffectBuildingID>3007</EffectBuildingID>
				<EffectBuildingID>2027</EffectBuildingID>
				<EffectBuildingID>2028</EffectBuildingID>
				<EffectBuildingID>2034</EffectBuildingID>
				<EffectBuildingID>2047</EffectBuildingID>
			</EffectBuildingIDList>
		<EffectRate>10</EffectRate>
		<ExtraEffectProduct>
			<ID>4003</ID>
			<Num>1</Num>
		</ExtraEffectProduct>
		<MaxNum>3</MaxNum>
		<Radis>0</Radis>
		</CurMapResPoint>
	  </CurMapResPointList>
	  
	  <!--资源点对应建筑高亮-->
	  <BuildShowResPoint>
		<ResourcePoint>
			<!--建筑类型-->
			<BuildFuncType>6</BuildFuncType>
			<!--资源类型-->
			<ResourceType>1</ResourceType>
		</ResourcePoint>
		<ResourcePoint>
			<!--建筑类型-->
			<BuildFuncType>7</BuildFuncType>
			<!--资源类型-->
			<ResourceType>1</ResourceType>
		</ResourcePoint>
		<ResourcePoint>
			<!--建筑id-->
			<BuildID>3031</BuildID>
			<!--资源类型-->
			<ResourceType>1</ResourceType>
		</ResourcePoint>
		<ResourcePoint>
			<!--建筑类型-->
			<BuildFuncType>8</BuildFuncType>
			<!--资源类型-->
			<ResourceType>2</ResourceType>
		</ResourcePoint>
		<ResourcePoint>
			<!--建筑id-->
			<BuildID>3016</BuildID>
			<!--资源类型-->
			<ResourceType>2</ResourceType>
		</ResourcePoint>
		<ResourcePoint>
			<!--建筑id-->
			<BuildID>3017</BuildID>
			<!--资源类型-->
			<ResourceType>2</ResourceType>
		</ResourcePoint>
		<ResourcePoint>
			<!--建筑id-->
			<BuildID>2010</BuildID>
			<!--资源类型-->
			<ResourceType>6</ResourceType>
		</ResourcePoint>
		<ResourcePoint>
			<!--建筑id-->
			<BuildID>2031</BuildID>
			<!--资源类型-->
			<ResourceType>6</ResourceType>
		</ResourcePoint>
		<ResourcePoint>
			<!--建筑id-->
			<BuildID>2032</BuildID>
			<!--资源类型-->
			<ResourceType>6</ResourceType>
		</ResourcePoint>
		<ResourcePoint>
			<!--建筑id-->
			<BuildID>2029</BuildID>
			<!--资源类型-->
			<ResourceType>6</ResourceType>
		</ResourcePoint>
		<ResourcePoint>
			<!--建筑id-->
			<BuildID>3007</BuildID>
			<!--资源类型-->
			<ResourceType>7</ResourceType>
		</ResourcePoint>		
		<ResourcePoint>
			<!--建筑id-->
			<BuildID>2027</BuildID>
			<!--资源类型-->
			<ResourceType>7</ResourceType>
		</ResourcePoint>
		<ResourcePoint>
			<!--建筑id-->
			<BuildID>2028</BuildID>
			<!--资源类型-->
			<ResourceType>7</ResourceType>
		</ResourcePoint>
		<ResourcePoint>
			<!--建筑id-->
			<BuildID>2034</BuildID>
			<!--资源类型-->
			<ResourceType>7</ResourceType>
		</ResourcePoint>
	  </BuildShowResPoint>
	  
	<ResShowParam>  
	 <!--草地点表现配置-->
	<!--生长物件的资源点类型-->
	<propResType>
		<int>2</int>
	</propResType>
		<!--生长物件的id-->
	<propID>3018</propID>
		<!--生长物件的年龄-->
	<propBornAge>360</propBornAge>
		<!--生长物件的密度-->
	<porpDensity>0.9</porpDensity>
		<!--生长物件的随机度-->
	<propGraphTestNum>30</propGraphTestNum>
	<propGraphTestCenter>20</propGraphTestCenter>
	
	<!--沃土点表现配置-->
	<LandTileResType>
		<int>1</int>
	</LandTileResType>
		<!--贴图名称-->
	<LandTileMatPath>Mat/wt01</LandTileMatPath>
	</ResShowParam>  
	  
	 
    </resPoint>  
	
		 
	
    <!--受大小限制不可用的选项-->
    <NewGameSettingList>
    </NewGameSettingList>
  </MapSizeItem>
  
  <MapSizeItem>
    <ID>4</ID>
    <!--复活节岛专用-->
    <Name>NewGame_MapSize_3</Name>
	  <mapSize>600</mapSize>
    <resPoint>
      <ID>3</ID>
      <Name>小地图</Name>
      <Index>2</Index>
      <MapSize>1096</MapSize>
      <!--农田-->
      <FertileFarmSizeNum>
        <Int1>5</Int1>
        <Int2>3</Int2>
      </FertileFarmSizeNum>
      <!--牧场-->
      <FertilePastureSizeNum>
        <Int1>5</Int1>
        <Int2>3</Int2>
      </FertilePastureSizeNum>
      <!--钓鱼-->
      <FertileFishing>
        <Int1>1</Int1>
        <Int2>5</Int2>
      </FertileFishing>
      <!--赠送种子的植物数量-->
      <InitFreeSeedNum>5</InitFreeSeedNum>
      <!--赠送动物的种群数量-->
      <InitFreeAnimalChildNum>5</InitFreeAnimalChildNum>
    </resPoint> 
    <!--受大小限制不可用的选项-->
    <NewGameSettingList>
    </NewGameSettingList>
  </MapSizeItem>
  
    <MapSizeItem>
    <ID>5</ID>
    <!--火山岛专用-->
    <Name>NewGame_MapSize_3</Name>
	  <mapSize>460</mapSize>
    <resPoint>
      <!--农田-->
      <FertileFarmSizeNum>
        <Int1>5</Int1>
        <Int2>1</Int2>
      </FertileFarmSizeNum>
      <!--牧场-->
      <FertilePastureSizeNum>
        <Int1>5</Int1>
        <Int2>1</Int2>
      </FertilePastureSizeNum>
      <!--钓鱼-->
      <FertileFishing>
        <Int1>1</Int1>
        <Int2>1</Int2>
      </FertileFishing>
      <!--赠送种子的植物数量-->
      <InitFreeSeedNum>1</InitFreeSeedNum>
      <!--赠送动物的种群数量-->
      <InitFreeAnimalChildNum>1</InitFreeAnimalChildNum>
    </resPoint> 
    <!--受大小限制不可用的选项-->
    <NewGameSettingList>
    </NewGameSettingList>
  </MapSizeItem>

</ArrayOfMapSizeItem>