<?xml version="1.0"?>
<RandomMapConfig xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  <!--  随机地图的参数设置
Parameter Settings of Random Map
  （谨慎改动，会导致存档问题）
(Please change carefully, or it will cause archive problems)
mapSize  地图尺寸
Map Size
int int 小尺寸的地格边长
Side Length of Small Grid
int int 中尺寸的地格边长
Side Length of Medium Grid
int int 长尺寸的地格边长
Side Length of Large Grid
hillNum  山的生成说明size  越小 山越密集越小   scale越大山越大越多  scale大于0 起效
Mountain generation instructions: The smaller the size, the denser the mountain; The bigger the scale, the bigger and more the mountains; Effective when scale is >0
RandomMapHillParam  

h1Size float 山的随机参数1
Random Parameters of the Mountain 1
h1Scale float 山的随机参数2
Random Parameters of the Mountain 2
h1Detail float 山的随机参数3
Random Parameters of the Mountain 3
h2Size float 小山峰的随机参数1
Random Parameters 1 of the Small Peak
h2Scale float 小山峰的随机参数2
Random Parameters 2 of the Small Peak
h3Size float 细节山的随机参数1
Random Parameters of the Detailed mMountain 1
h3Scale float 细节山的随机参数2
Random Parameters of the Detailed mMountain 2
HillSizeScale float 山的缩放// >1 < 4 起效
The Zoom of the Mountain // Effective when scale is >1 and <4
HillHScale float 标准高度  山的缩放高度
Standard Height Scaling Height of the Mountain
landH float 普通地面
Ordinary Ground
landH2 float 低的地面
Low Ground
waterNum  

int int 河流的数量1
Number of Rivers 1
int int 河流的数量2
Number of Rivers 2
int int 河流的数量3
Number of Rivers 3
lakeSize  

float float 湖泊的尺寸1
Size of Lake 1
float float 湖泊的尺寸2
Size of Lake 2
float float 湖泊的尺寸3
Size of Lake 3
otherSet 其他设置 

OtherParam  

waterWidth  float 越小 水越平滑连续
The smaller the size, the smoother and more continuous the water
waterCurveStrong float 水面弯曲程度 越大越弯曲 

waterType  y 自定义配置，目前只支持y
Custom Configuration. Currently only y is available
waterScale  float 河流尺寸
Size of River
waterHScale  float 河流高度尺寸
Height of River
lakeBumpSizeScale float 湖面凹凸的平面缩放 

lakeHScale   float 下陷的 高度
The Height of the Subsidence
lakeBumpOffset   float 边缘起始高度缩放 基数
The scaling base of the starting height of the edge
lakeSmothPower   float 边缘到  中心的过度曲线强度、
Strength of the transition curve from edge to center,
mapLakeCount   int 大于0时  使用高度图随机mapLakeCount个湖泊  =0使用圆形湖泊  <0不要湖泊
When it is > 0, the height map is activated. Randomly mapLakeCount lakes; when =0, the circular lake is activated; when <0, no lake
mapLakeSize 高度图尺寸 

x int x轴长度
X-axis length
z int z轴长度
Z-axis length
mapLakeResPath   string 固定为lake001
Fixed as lake001

			
	备注：
   int			整型，只能填整数
   string		字符串类型，字母或者文字
   float		浮点数类型，小数
	
	
	实例：
	见下方		
			
		
  -->
  
  <mapSize>
    <int>600</int>
    <int>796</int>
    <int>1096</int>
  </mapSize>
  <hillNum>
    <RandomMapHillParam>
      <h1Size>15</h1Size>
      <h1Scale>120</h1Scale>
      <h1Detail>0.01</h1Detail>
      <h2Size>60</h2Size>
      <h2Scale>10</h2Scale>
      <h3Size>100</h3Size>
      <h3Scale>0</h3Scale>
      <HillSizeScale>2</HillSizeScale>
      <HillHScale>1</HillHScale>
      <landH>90</landH>
      <landH2>30</landH2>
      <landH2Height>0</landH2Height>
      <landShowH>23.3</landShowH>
    </RandomMapHillParam>
    <RandomMapHillParam>
      <h1Size>12</h1Size>
      <h1Scale>125</h1Scale>
      <h1Detail>0.01</h1Detail>
      <h2Size>50</h2Size>
      <h2Scale>20</h2Scale>
      <h3Size>100</h3Size>
      <h3Scale>2.5</h3Scale>
      <HillSizeScale>1.31</HillSizeScale>
      <HillHScale>0.6</HillHScale>
      <landH>90</landH>
      <landH2>30</landH2>
      <landH2Height>0</landH2Height>
      <landShowH>23.3</landShowH>
    </RandomMapHillParam>
    <RandomMapHillParam>
      <h1Size>9.5</h1Size>
      <h1Scale>145</h1Scale>
      <h1Detail>0</h1Detail>
      <h2Size>70</h2Size>
      <h2Scale>20</h2Scale>
      <h3Size>98.03</h3Size>
      <h3Scale>0</h3Scale>
      <HillSizeScale>1.0</HillSizeScale>
      <HillHScale>0.38</HillHScale>
      <landH>90</landH>
      <landH2>30</landH2>
      <landH2Height>0</landH2Height>
      <landShowH>23.3</landShowH>
    </RandomMapHillParam>
  </hillNum>
  <waterNum>
    <int>0</int>
    <int>1</int>
    <int>2</int>
  </waterNum>
  <lakeSize>
    <float>0.03</float>
    <float>0.07</float>
    <float>0.07</float>
  </lakeSize>
  <otherSet>
    <OtherParam>
      <waterWidth>15</waterWidth>
      <waterCurveStrong>0.3</waterCurveStrong>
      <waterType>x</waterType>
      <waterScale>50</waterScale>
      <waterHScale>1</waterHScale>
      <lakeBumpSizeScale>15.44</lakeBumpSizeScale>
      <lakeHScale>393</lakeHScale>
      <lakeBumpOffset>1.35</lakeBumpOffset>
      <lakeSmothPower>1.8</lakeSmothPower>
      <mapLakeCount>1</mapLakeCount>
      <mapLakeSize>
        <x>15</x>
        <z>15</z>
      </mapLakeSize>
      <mapLakeResPath>lake001</mapLakeResPath>
    </OtherParam>
    <OtherParam>
      <waterWidth>25</waterWidth>
      <waterCurveStrong>0.3</waterCurveStrong>
      <waterType>y</waterType>
      <waterScale>0.01</waterScale>
      <waterHScale>4</waterHScale>
      <lakeBumpSizeScale>15.44</lakeBumpSizeScale>
      <lakeHScale>393</lakeHScale>
      <lakeBumpOffset>1.35</lakeBumpOffset>
      <lakeSmothPower>1.8</lakeSmothPower>
      <mapLakeCount>1</mapLakeCount>
      <mapLakeSize>
        <x>20</x>
        <z>20</z>
      </mapLakeSize>
      <mapLakeResPath>lake001</mapLakeResPath>
    </OtherParam>
    <OtherParam>
      <waterWidth>25</waterWidth>
      <waterCurveStrong>0.3</waterCurveStrong>
      <waterType>y</waterType>
      <waterScale>50</waterScale>
      <waterHScale>1</waterHScale>
      <lakeBumpSizeScale>15.44</lakeBumpSizeScale>
      <lakeHScale>393</lakeHScale>
      <lakeBumpOffset>1.35</lakeBumpOffset>
      <lakeSmothPower>1.8</lakeSmothPower>
      <mapLakeCount>1</mapLakeCount>
      <mapLakeSize>
        <x>25</x>
        <z>25</z>
      </mapLakeSize>
      <mapLakeResPath>lake001</mapLakeResPath>
    </OtherParam>
  </otherSet>
</RandomMapConfig>