<?xml version="1.0"?>
<ArrayOfStoryModeConfig xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  <!--  剧本模块配置说明
Description of Screenplay Mission Configuration
  字段				所属类型	 		描述  

ID  int  ID不重复
No Duplicates for IDs
Name string 模式的名字
The Name of the Mode
HardID int 对应hardmode中的难度ID
Corresponding to the Difficulty ID in the hardmode
Map int 对应mapmode中的地图ID（目前只包括固定地图）
The IDs of the Maps in Mapmode (Only fixed maps)
Tempertuer int 对应TemperatureChange中的ID，这里比hardmode优先生效
The IDs in TemperatureChange, taking precedence over hardmode
IsDisaster bool 是否开启灾难（和stroy 的灾难控制相同）
Whether to enable the disaster (Same as story's disaster control)
TreeNum int 树木密度（1 ，2 ，3  稀疏， 适中 ， 稠密）
Tree Density (1, 2, 3 Low, Medium, High)
StoneNum int 矿石密度（1 ，2 ，3  稀疏， 适中 ， 稠密）
Ore Density (1, 2, 3 Low, Medium, High)
BeginTask int 该难度起始任务
The initial task on this difficulty
StoryTaskNum int 剧本任务总数量（任务显示计数用）
Total Script Task (For task count)
BanBuildingList  禁用建筑列表
Disabled Building List
 BanBuilding int 建筑ID
Building ID
BanTechList  禁用科技列表
Disabled Technology List
 BanTech int 科技ID
Technology ID
FreeTechList  赠送科技列表
Free Technology List
 FreeTech int 科技ID
Technology ID
buildingDebuffList  可触发buff 的建筑列表
List of buildings that can trigger buffs
 buildingDebuff   建筑对应的buff
The buff corresponding to the building
ID int 建筑ID
Building ID
buffIDList  该建筑对应的buff列表
List of buffs corresponding to the building
buffID int 对应的buffID
Corresponding buff ID
StartShow  开局弹窗展示的内容（和storytask的结构相同）
Content in the pop-ups at the start (Same structure as that of storytask)
Title string 弹窗的标题
The Title of the Pop-ups
Content string 弹窗的描述
Description of Pop-ups
Icon string 弹窗对应的图片（文件路径固定，不需要对应语言表中的多语言）
The pop-up pictures (File path is fixed and multiple languages in the corresponding language list are not required)
Btn1 string 按钮文字
Button Text
Des1 string 按钮文字描述
Button Description


	
	
	备注：
	int			整型，只能填整数
    string		字符串类型，字母或者文字
	bool		布尔类型，true或者false
	此配置表中所有string类型的需要对应多语言中的ID
	
	
	实例：
  <StoryMdeConfig>
    <ID>101</ID>
    <Name>StoryMode_Name_1</Name>
    <HardID>101</HardID>
	初始任务
	<BeginTask>1001</BeginTask>
	剧本任务总数
	<StoryTaskNum>21</StoryTaskNum>
    <Map>4</Map>
    温度选择
    <Tempertuer>101</Tempertuer>
    树木密度
    <TreeNum>2</TreeNum>
    矿产密度
    <StoneNum>2</StoneNum>
    是否开启灾难
    <IsDisaster>true</IsDisaster>
    赠送科技列表
    <FreeTechList>
      <FreeTech>2201</FreeTech>
	  <FreeTech>100005</FreeTech>
    </FreeTechList>
    禁用建筑列表
    <BanBuildingList>
      <BanBuilding>2003</BanBuilding>
	  <BanBuilding>4004</BanBuilding>
	  <BanBuilding>3054</BanBuilding>
    </BanBuildingList>
	初始赠送buff
    <FreeBuffList>
      <FreeBuff>5024</FreeBuff>
      <FreeBuff>5025</FreeBuff>
    </FreeBuffList>
	建筑该难度下触发buff列表
    <buildingDebuffList>
	  增加树木成熟时间的建筑
	  <buildingDebuff>
        <ID>2002</ID>
        <buffIDList>
          <buffID>5005</buffID>
        </buffIDList>
      </buildingDebuff>

    </buildingDebuffList>	
	
	 <StartShow> 
       <Title>StoryMode_Title_2</Title>
       <Content>StoryMode_Content_2</Content>
       <Icon>story_1_000</Icon>
       <Btn1>StoryMode_Btn1_1</Btn1>
       <Des1>StoryMode_Des1_1</Des1>
     </StartShow> 
  </StoryModeConfig>
	
	
  -->


 <!--复活节剧本有剧情-->
  <StoryModeConfig>
    <ID>101</ID>
    <Name>StoryMode_Name_1</Name>
    <HardID>101</HardID>
	<!--初始任务-->
	<BeginTask>1001</BeginTask>
	<!--剧本任务总数-->
	<StoryTaskNum>21</StoryTaskNum>
	
    <Map>4</Map>
    <!--温度选择-->
    <Tempertuer>101</Tempertuer>
    <!--树木密度-->
    <TreeNum>2</TreeNum>
    <!--矿产密度-->
    <StoneNum>2</StoneNum>
    <!--是否开启灾难-->
    <IsDisaster>true</IsDisaster>
    <!--故事模式设置-->
    <!--赠送科技列表-->
    <FreeTechList>
      <FreeTech>2201</FreeTech>
	  <FreeTech>100005</FreeTech>
    </FreeTechList>
    <!--禁用建筑列表-->
    <BanBuildingList>
      <BanBuilding>2003</BanBuilding>
	  <BanBuilding>4004</BanBuilding>
	  <BanBuilding>3054</BanBuilding>
    </BanBuildingList>
	<!--初始赠送buff-->
    <FreeBuffList>
      <FreeBuff>5024</FreeBuff>
      <FreeBuff>5025</FreeBuff>
	  <!--钓鱼产出减少-->
	  <FreeBuff>5002</FreeBuff>
	  <FreeBuff>5003</FreeBuff>
	  <FreeBuff>5004</FreeBuff>
	   <!--水井产出减少-->
	  <FreeBuff>5009</FreeBuff>
	  <FreeBuff>5010</FreeBuff>
	  <!--渡口间隔增加-->
	  <FreeBuff>5020</FreeBuff>
	  <!--触发瘟疫-->
	  <FreeBuff>5023</FreeBuff>
	  <!--控制移民数量-->
	  <FreeBuff>5006</FreeBuff>
	  <!--发展点赠送-->
	  <FreeBuff>5007</FreeBuff>
	  <!--野外产出-->
	  <FreeBuff>5011</FreeBuff>
	  <FreeBuff>5012</FreeBuff>
	  <FreeBuff>5013</FreeBuff>
    </FreeBuffList>
    <!--建筑该难度下触发buff列表-->
    <buildingDebuffList>
	  <!--增加树木成熟时间的建筑-->
	  <buildingDebuff>
        <ID>2002</ID>
        <buffIDList>
          <buffID>5005</buffID>
        </buffIDList>
      </buildingDebuff>
	  <buildingDebuff>
        <ID>2004</ID>
        <buffIDList>
          <buffID>5005</buffID>
        </buffIDList>
      </buildingDebuff>
	  <buildingDebuff>
        <ID>2014</ID>
        <buffIDList>
          <buffID>5005</buffID>
        </buffIDList>
      </buildingDebuff>
	  <buildingDebuff>
        <ID>2020</ID>
        <buffIDList>
          <buffID>5005</buffID>
        </buffIDList>
      </buildingDebuff>
	  <buildingDebuff>
        <ID>2021</ID>
        <buffIDList>
          <buffID>5005</buffID>
        </buffIDList>
      </buildingDebuff>
	  <buildingDebuff>
        <ID>2022</ID>
        <buffIDList>
          <buffID>5005</buffID>
        </buffIDList>
      </buildingDebuff>
	  <buildingDebuff>
        <ID>2023</ID>
        <buffIDList>
          <buffID>5005</buffID>
        </buffIDList>
      </buildingDebuff>
	  <buildingDebuff>
        <ID>2024</ID>
        <buffIDList>
          <buffID>5005</buffID>
        </buffIDList>
      </buildingDebuff>
	   <buildingDebuff>
        <ID>2025</ID>
        <buffIDList>
          <buffID>5005</buffID>
        </buffIDList>
      </buildingDebuff>
	  <buildingDebuff>
        <ID>2026</ID>
        <buffIDList>
          <buffID>5005</buffID>
        </buffIDList>
      </buildingDebuff>
	  <!--增加树木寿命的建筑-->
	  <buildingDebuff>
        <ID>2002</ID>
        <buffIDList>
          <buffID>5008</buffID>
        </buffIDList>
      </buildingDebuff>
	  <buildingDebuff>
        <ID>2004</ID>
        <buffIDList>
          <buffID>5008</buffID>
        </buffIDList>
      </buildingDebuff>
	  <buildingDebuff>
        <ID>2014</ID>
        <buffIDList>
          <buffID>5008</buffID>
        </buffIDList>
      </buildingDebuff>
	  <buildingDebuff>
        <ID>2020</ID>
        <buffIDList>
          <buffID>5008</buffID>
        </buffIDList>
      </buildingDebuff>
	  <buildingDebuff>
        <ID>2021</ID>
        <buffIDList>
          <buffID>5008</buffID>
        </buffIDList>
      </buildingDebuff>
	  <buildingDebuff>
        <ID>2022</ID>
        <buffIDList>
          <buffID>5008</buffID>
        </buffIDList>
      </buildingDebuff>
	  <buildingDebuff>
        <ID>2023</ID>
        <buffIDList>
          <buffID>5008</buffID>
        </buffIDList>
      </buildingDebuff>
	  <buildingDebuff>
        <ID>2024</ID>
        <buffIDList>
          <buffID>5008</buffID>
        </buffIDList>
      </buildingDebuff>
	   <buildingDebuff>
        <ID>2025</ID>
        <buffIDList>
          <buffID>5008</buffID>
        </buffIDList>
      </buildingDebuff>
	  <buildingDebuff>
        <ID>2026</ID>
        <buffIDList>
          <buffID>5008</buffID>
        </buffIDList>
      </buildingDebuff>
    </buildingDebuffList>	
	
	 <StartShow> 
	   <!--开局展示-->
       <Title>StoryMode_Title_2</Title>
       <Content>StoryMode_Content_2</Content>
       <Icon>story_1_000</Icon>
       <Btn1>StoryMode_Btn1_1</Btn1>
       <Des1>StoryMode_Des1_1</Des1>
     </StartShow> 

	
    <EventList> 
	  <!--支线任务列表-->
      <OtherEvent>
	  </OtherEvent>
    </EventList>
  </StoryModeConfig>
  
  
    <!--复活节剧本没有剧情-->
  <StoryModeConfig>
    <ID>102</ID>
    <Name>StoryMode_Name_1</Name>
    <HardID>102</HardID>
    <Map>4</Map>
    <!--温度选择-->
    <Tempertuer>101</Tempertuer>
    <!--树木密度-->
    <TreeNum>2</TreeNum>
    <!--矿产密度-->
    <StoneNum>2</StoneNum>
    <!--是否开启灾难-->
    <IsDisaster>true</IsDisaster>
    <!--故事模式设置-->
    <!--赠送科技列表-->
    <FreeTechList>
      <FreeTech>2201</FreeTech>
	  <FreeTech>100005</FreeTech>
    </FreeTechList>
    <!--禁用建筑列表-->
    <BanBuildingList>
      <BanBuilding>2003</BanBuilding>
	  <BanBuilding>4004</BanBuilding>
	  <BanBuilding>3054</BanBuilding>
    </BanBuildingList>
	<!--初始赠送buff-->
    <FreeBuffList>
      <FreeBuff>5024</FreeBuff>
      <FreeBuff>5025</FreeBuff>
	  <!--钓鱼产出减少-->
	  <FreeBuff>5002</FreeBuff>
	  <FreeBuff>5003</FreeBuff>
	  <FreeBuff>5004</FreeBuff>
	  <!--水井产出减少-->
	  <FreeBuff>5009</FreeBuff>
	  <FreeBuff>5010</FreeBuff>
	  <!--渡口间隔增加-->
	  <FreeBuff>5020</FreeBuff>
	  <!--触发瘟疫-->
	  <FreeBuff>5023</FreeBuff>
	  <!--控制移民-->
	  <FreeBuff>5006</FreeBuff>
	  <!--发展点赠送-->
	  <FreeBuff>5007</FreeBuff>
	  <!--野外产出-->
	  <FreeBuff>5011</FreeBuff>
	  <FreeBuff>5012</FreeBuff>
	  <FreeBuff>5013</FreeBuff>
    </FreeBuffList>
    <!--建筑该难度下触发buff列表-->
    <buildingDebuffList>
	  <!--增加树木成熟时间的建筑-->
	  <buildingDebuff>
        <ID>2002</ID>
        <buffIDList>
          <buffID>5005</buffID>
        </buffIDList>
      </buildingDebuff>
	  <buildingDebuff>
        <ID>2004</ID>
        <buffIDList>
          <buffID>5005</buffID>
        </buffIDList>
      </buildingDebuff>
	  <buildingDebuff>
        <ID>2014</ID>
        <buffIDList>
          <buffID>5005</buffID>
        </buffIDList>
      </buildingDebuff>
	  <buildingDebuff>
        <ID>2020</ID>
        <buffIDList>
          <buffID>5005</buffID>
        </buffIDList>
      </buildingDebuff>
	  <buildingDebuff>
        <ID>2021</ID>
        <buffIDList>
          <buffID>5005</buffID>
        </buffIDList>
      </buildingDebuff>
	  <buildingDebuff>
        <ID>2022</ID>
        <buffIDList>
          <buffID>5005</buffID>
        </buffIDList>
      </buildingDebuff>
	  <buildingDebuff>
        <ID>2023</ID>
        <buffIDList>
          <buffID>5005</buffID>
        </buffIDList>
      </buildingDebuff>
	  <buildingDebuff>
        <ID>2024</ID>
        <buffIDList>
          <buffID>5005</buffID>
        </buffIDList>
      </buildingDebuff>
	   <buildingDebuff>
        <ID>2025</ID>
        <buffIDList>
          <buffID>5005</buffID>
        </buffIDList>
      </buildingDebuff>
	  <buildingDebuff>
        <ID>2026</ID>
        <buffIDList>
          <buffID>5005</buffID>
        </buffIDList>
      </buildingDebuff>
	  <!--增加树木寿命的建筑-->
	  <buildingDebuff>
        <ID>2002</ID>
        <buffIDList>
          <buffID>5008</buffID>
        </buffIDList>
      </buildingDebuff>
	  <buildingDebuff>
        <ID>2004</ID>
        <buffIDList>
          <buffID>5008</buffID>
        </buffIDList>
      </buildingDebuff>
	  <buildingDebuff>
        <ID>2014</ID>
        <buffIDList>
          <buffID>5008</buffID>
        </buffIDList>
      </buildingDebuff>
	  <buildingDebuff>
        <ID>2020</ID>
        <buffIDList>
          <buffID>5008</buffID>
        </buffIDList>
      </buildingDebuff>
	  <buildingDebuff>
        <ID>2021</ID>
        <buffIDList>
          <buffID>5008</buffID>
        </buffIDList>
      </buildingDebuff>
	  <buildingDebuff>
        <ID>2022</ID>
        <buffIDList>
          <buffID>5008</buffID>
        </buffIDList>
      </buildingDebuff>
	  <buildingDebuff>
        <ID>2023</ID>
        <buffIDList>
          <buffID>5008</buffID>
        </buffIDList>
      </buildingDebuff>
	  <buildingDebuff>
        <ID>2024</ID>
        <buffIDList>
          <buffID>5008</buffID>
        </buffIDList>
      </buildingDebuff>
	   <buildingDebuff>
        <ID>2025</ID>
        <buffIDList>
          <buffID>5008</buffID>
        </buffIDList>
      </buildingDebuff>
	  <buildingDebuff>
        <ID>2026</ID>
        <buffIDList>
          <buffID>5008</buffID>
        </buffIDList>
      </buildingDebuff>
    </buildingDebuffList>
	
    <EventList> 
	  <!--支线任务列表-->
      <OtherEvent>
	  </OtherEvent>
    </EventList>
  </StoryModeConfig>



</ArrayOfStoryModeConfig>