<?xml version="1.0"?>
<ArrayOfPlagueConfig xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  <!--   市民的瘟疫配置说明：  Description of the Citizens’ Plague Configuration:
  字段        类型      说明     
  ID          int          唯一ID  Unique ID
  Name        string        瘟疫的名字  Name of plague
  Icon        string         默认图标的路径，科技使用（不对应多语言）  Path of default icon, for technology (not in multiple languages)
  IconOn        string         解锁科技后对应的图标  Unlocked technology icon
  TipsUnLockTech    string         图标对应的tips  Tips of the icon
  UnLockTech      int          受科技ID控制  Controlled by Technology ID
  CitizenState    int          触发的人物状态（信息枚举ID,具体查看下方枚举）  Character status triggered (information enumerated ID, see the enumerated below for details)
  SpreadDays      ConfigLowerUpper     传播的间隔天数（Lower对应最小值 Upper对应最大值）  The interval of days of spreading (Lower is the minimum value and upper is the maximum)
  SpreadRate      int          传播成功的概率（百分比）  Probability of successful spreading (percentage)
  SpreadRadis     int          传播半径（格子数）  Spreading Radius (number of slots)
  Weight        int          该疾病获得的权重  Weighting of the disease
  HealthReduce    Param2Int      生命值减少  （Int1间隔天数， Int2对应每次扣减的生命值）  Decreased HP (Int1 interval of days, Int2 corresponds to the HP deducted each time)
  DeadLog       string         死亡的提示（死亡后有墓地的描述）  Hint of Death (description of cemetery after death)
  TombDeadLog     string         死亡的提示（死亡后没有墓地的描述）  Hint of Death (no description of cemetery after death)
  Type        int·         疾病类型（具体查看下方枚举）  Type of disease (see the list below for details)
  AddAbilityList               该疾病对应的人物能力列表  List of People’s Competencies Corresponding to the Disease
    AddAbility      int          触发该疾病后触发的效果ID（CitizenAbility表中的ID）  Effect ID after the disease is triggered (ID in the CitizenAbility table)
  TreatTimes      int          该疾病需要治疗次数  Number of treatments required for the disease
  TechTreatAddTimes Config2Int       研发科技治疗瘟疫的效果提升（Int1科技ID， Int2解锁该科技后增加治疗次数）  Increase the effect of R&D technology in the treatment of plague (Int1 technology ID, Int2 increased treatments after unlocking this technology)
  CanSpread     bool        是否可传播  Is it transmittable
      疾病类型枚举：    Disease Type Enumeration:  
  IllnessType_Weak  = 1;  //    疾病小病   Minor disease 
  IllnessType_Strong  = 2;  //    疾病大病   Major disease 
  IllnessType_Plague  = 3;  //    疾病瘟疫  Plague


  备注：  Remarks:
  int        整型，只能填整数  Integer. Only integers can be filled in
  string       字符串类型，字母或者文字  String type, letter or text
  bool         布尔类型，true或者false  Boolean type, true or false
  Param2Int    自定义双整数类型（Int1间隔天数， Int2对应每次扣减的值）  Customize the double integer type (Int1 is for interval of days and Int2 for each deduction value)
  Config2Int     自定义双整数类型（Int1对应物品类型 Int2对应随机权重）  Custom double integer type (Int1 is for item type and Int2 is for random weight)
  ConfigLowerUpper    自定义双整数类型（Lower对应最小值 Upper对应最大值）  Custom double integer type (Lower is the minimum value and Upper is the maximum)

     实例：  Instance:
     见下方  See below
-->   
 
 
    <!--瘟疫的配置-->
 <PlagueConfig>
    <ID>1</ID>
	<!--瘟疫-->
	<Type>3</Type>
	<!--疾病状态显示-->
	<CitizenState>33</CitizenState>
    <Name>CitizenPlague_Name_1</Name>
    <Icon></Icon>
    <!--传播间隔时间-->
    <SpreadDays>
      <Lower>30</Lower>
      <Upper>30</Upper>
    </SpreadDays>
    <!--传播概率-->
    <SpreadRate>90</SpreadRate>
    <!--传播半径-->
    <SpreadRadis>6</SpreadRadis>
    <!--获病权重-->
    <Weight>4</Weight>
    <!--生命消耗-->
    <HealthReduce>
      <!--消耗间隔-->
      <Int1>1</Int1>
      <!--伤害值-->
      <Int2>1</Int2>
    </HealthReduce>
	<!--需要治疗的总次数-->
	<TreatTimes>50</TreatTimes>
    <!--死亡提示-->
    <DeadLog>CitizenPlague_DeadLog_1</DeadLog>
    <TombDeadLog>CitizenPlague_TombDeadLog_1</TombDeadLog>
  </PlagueConfig>
  <PlagueConfig>
    <ID>2</ID>
	<!--瘟疫，白喉-->
	<Type>3</Type>
	<!--疾病状态显示-->
	<CitizenState>33</CitizenState>
    <Name>CitizenPlague_Name_2</Name>
    <Icon></Icon>
    <!--传播间隔时间-->
    <SpreadDays>
      <Lower>30</Lower>
      <Upper>30</Upper>
    </SpreadDays>
    <!--传播概率-->
    <SpreadRate>55</SpreadRate>
    <!--传播半径-->
    <SpreadRadis>4</SpreadRadis>
    <!--获病权重-->
    <Weight>80</Weight>
    <!--生命消耗-->
    <HealthReduce>
      <!--消耗间隔-->
      <Int1>1</Int1>
      <!--伤害值-->
      <Int2>5</Int2>
    </HealthReduce>
	<!--需要治疗的总次数-->
	<TreatTimes>50</TreatTimes>
    <!--死亡提示-->
    <DeadLog>CitizenPlague_DeadLog_2</DeadLog>
	<TombDeadLog>CitizenPlague_TombDeadLog_2</TombDeadLog>
  </PlagueConfig>
  <PlagueConfig>
    <ID>3</ID>
	<!--瘟疫-->
	<Type>3</Type>
	<!--疾病状态显示-->
	<CitizenState>33</CitizenState>
    <Name>CitizenPlague_Name_3</Name>
    <Icon></Icon>
    <!--传播间隔时间-->
    <SpreadDays>
      <Lower>30</Lower>
      <Upper>30</Upper>
    </SpreadDays>
    <!--传播概率-->
    <SpreadRate>60</SpreadRate>
    <!--传播半径-->
    <SpreadRadis>4</SpreadRadis>
    <!--获病权重-->
    <Weight>100</Weight>
    <!--生命消耗-->
    <HealthReduce>
      <!--消耗间隔-->
      <Int1>1</Int1>
      <!--伤害值-->
      <Int2>5</Int2>
    </HealthReduce>
	<!--需要治疗的总次数-->
	<TreatTimes>50</TreatTimes>
    <!--死亡提示-->
    <DeadLog>CitizenPlague_DeadLog_3</DeadLog>
	<TombDeadLog>CitizenPlague_TombDeadLog_3</TombDeadLog>
  </PlagueConfig>
  <PlagueConfig>
    <ID>4</ID>
	<!--瘟疫-->
	<Type>3</Type>
	<!--疾病状态显示-->
	<CitizenState>33</CitizenState>
    <Name>CitizenPlague_Name_4</Name>
    <Icon></Icon>
    <!--传播间隔时间-->
    <SpreadDays>
      <Lower>30</Lower>
      <Upper>30</Upper>
    </SpreadDays>
    <!--传播概率-->
    <SpreadRate>60</SpreadRate>
    <!--传播半径-->
    <SpreadRadis>4</SpreadRadis>
    <!--获病权重-->
    <Weight>100</Weight>
    <!--生命消耗-->
    <HealthReduce>
      <!--消耗间隔-->
      <Int1>1</Int1>
      <!--伤害值-->
      <Int2>5</Int2>
    </HealthReduce>
	<!--需要治疗的总次数-->
	<TreatTimes>50</TreatTimes>
    <!--死亡提示-->
    <DeadLog>CitizenPlague_DeadLog_4</DeadLog>
	<TombDeadLog>CitizenPlague_TombDeadLog_4</TombDeadLog>
  </PlagueConfig>
  <PlagueConfig>
    <ID>5</ID>
	<!--瘟疫-->
	<Type>3</Type>
	<!--疾病状态显示-->
	<CitizenState>33</CitizenState>
    <Name>CitizenPlague_Name_5</Name>
    <Icon></Icon>
    <!--传播间隔时间-->
    <SpreadDays>
      <Lower>30</Lower>
      <Upper>30</Upper>
    </SpreadDays>
    <!--传播概率-->
    <SpreadRate>75</SpreadRate>
    <!--传播半径-->
    <SpreadRadis>4</SpreadRadis>
    <!--获病权重-->
    <Weight>100</Weight>
    <!--生命消耗-->
    <HealthReduce>
      <!--消耗间隔-->
      <Int1>1</Int1>
      <!--伤害值-->
      <Int2>2 </Int2>
    </HealthReduce>
	<!--需要治疗的总次数-->
	<TreatTimes>50</TreatTimes>
    <!--死亡提示-->
    <DeadLog>CitizenPlague_DeadLog_5</DeadLog>
	<TombDeadLog>CitizenPlague_TombDeadLog_5</TombDeadLog>
  </PlagueConfig>

  <PlagueConfig>
    <ID>6</ID>
	<!--瘟疫-->
	<Type>3</Type>
	<!--疾病状态显示-->
	<CitizenState>33</CitizenState>
    <Name>CitizenPlague_Name_6</Name>
    <Icon></Icon>
    <!--传播间隔时间-->
    <SpreadDays>
      <Lower>30</Lower>
      <Upper>30</Upper>
    </SpreadDays>
    <!--传播概率-->
    <SpreadRate>50</SpreadRate>
    <!--传播半径-->
    <SpreadRadis>4</SpreadRadis>
    <!--获病权重-->
    <Weight>90</Weight>
    <!--生命消耗-->
    <HealthReduce>
      <!--消耗间隔-->
      <Int1>1</Int1>
      <!--伤害值-->
      <Int2>3</Int2>
    </HealthReduce>
	<!--需要治疗的总次数-->
	<TreatTimes>50</TreatTimes>
    <!--死亡提示-->
    <DeadLog>CitizenPlague_DeadLog_6</DeadLog>
  </PlagueConfig>
  
   <!--日常疾病的配置-->
    <PlagueConfig>
    <ID>7</ID>
	<!--小病-->
	<Type>1</Type>
	<!--疾病状态显示-->
	<CitizenState>25</CitizenState>
    <Name>CitizenPlague_Name_7</Name>
    <Icon></Icon>
    <!--获病权重（同一类型下得该病的权重）-->
    <Weight>70</Weight>
    <!--生命消耗-->
    <HealthReduce>
      <!--消耗间隔-->
      <Int1>30</Int1>
      <!--伤害值-->
      <Int2>1</Int2>
    </HealthReduce>
    <!--得病之后减速-->
    <AddAbilityList>
      <AddAbility>2</AddAbility>
    </AddAbilityList>
    <!--需要治疗的总次数-->
	<TreatTimes>100</TreatTimes>
    <!--死亡提示-->
    <DeadLog>CitizenPlague_DeadLog_6</DeadLog>
  </PlagueConfig>
  
    
   <!--日常疾病的配置-->
    <PlagueConfig>
    <ID>8</ID>
	<!--大病-->
	<Type>1</Type>
	<!--疾病状态显示-->
	<CitizenState>26</CitizenState>
    <Name>CitizenPlague_Name_8</Name>
    <Icon></Icon>
    <!--获病权重（同一类型下得该病的权重）-->
    <Weight>30</Weight>
    <!--生命消耗-->
    <HealthReduce>
      <!--消耗间隔--> 
      <Int1>30</Int1>
      <!--伤害值-->
      <Int2>1</Int2>
    </HealthReduce>
    <!--减速，降低生命-->
    <AddAbilityList>
      <AddAbility>1</AddAbility>
      <AddAbility>2</AddAbility>
    </AddAbilityList>
    <!--需要治疗的总次数-->
	<TreatTimes>300</TreatTimes>
    <!--死亡提示-->
    <DeadLog>CitizenPlague_DeadLog_6</DeadLog>
  </PlagueConfig>
  
    <PlagueConfig>
    <ID>9</ID>
	<!--瘟疫（天花复活节岛专用）-->
	<Type>3</Type>
	<!--疾病状态显示-->
	<CitizenState>33</CitizenState>
    <Name>CitizenPlague_Name_9</Name>
    <Icon></Icon>
    <!--传播间隔时间-->
    <SpreadDays>
      <Lower>2</Lower>
      <Upper>2</Upper>
    </SpreadDays>
    <!--传播概率-->
    <SpreadRate>100</SpreadRate>
    <!--传播半径-->
    <SpreadRadis>5</SpreadRadis>
    <!--获病权重-->
    <Weight>100</Weight>
    <!--生命消耗-->
    <HealthReduce>
      <!--消耗间隔-->
      <Int1>1</Int1>
      <!--伤害值-->
      <Int2>1</Int2>
    </HealthReduce>
	<!--需要治疗的总次数-->
	<TreatTimes>100</TreatTimes>
    <!--死亡提示-->
    <DeadLog>CitizenPlague_DeadLog_9</DeadLog>
  </PlagueConfig>
 
   
    <PlagueConfig>
    <ID>10</ID>
	<!--水源传播 霍乱-->
	<Type>3</Type>
	<!--疾病状态显示-->
	<CitizenState>32</CitizenState>
    <Name>CitizenPlague_Name_10</Name>
    <Icon>Plague_10</Icon>
    <IconOn>Plague_10on</IconOn>
    <Tips>PlagueTips_10</Tips>
    <TipsUnLockTech>PlagueTips_10on</TipsUnLockTech>
    <UnLockTech>3708</UnLockTech>
    <!--传播间隔时间-->
    <SpreadDays>
      <Lower>10</Lower>
      <Upper>10</Upper>
    </SpreadDays>
    <!--传播概率-->
    <SpreadRate>70</SpreadRate>
    <!--传播半径-->
    <SpreadRadis>2</SpreadRadis>
    <!--获病权重-->
    <Weight>90</Weight>
    <!--生命消耗-->
    <HealthReduce>
      <!--消耗间隔-->
      <Int1>1</Int1>
      <!--伤害值-->
      <Int2>3</Int2>
    </HealthReduce>
	<!--需要治疗的总次数-->
	<TreatTimes>1000</TreatTimes>
  <TechTreatAddTimes>
      <!--科技id-->
      <Int1>3708</Int1>
      <!--增加治疗次数-->
      <Int2>200</Int2>
  </TechTreatAddTimes>
    <!--死亡提示-->    
    <DeadLog>CitizenPlague_DeadLog_10</DeadLog>
  <TombDeadLog>CitizenPlague_TombDeadLog_10</TombDeadLog>
  </PlagueConfig> 
   
    <PlagueConfig>
    <ID>11</ID>
	<!--皮肤传播 麻疹-->
	<Type>2</Type>
	<!--疾病状态显示-->
	<CitizenState>33</CitizenState>
    <Name>CitizenPlague_Name_11</Name>
    <Icon>Plague_11</Icon>
    <IconOn>Plague_11on</IconOn>
    <Tips>PlagueTips_11</Tips>
    <TipsUnLockTech>PlagueTips_11on</TipsUnLockTech>
    <UnLockTech>3805</UnLockTech>
    <Icon></Icon>
    <!--传播间隔时间-->
    <SpreadDays>
      <Lower>10</Lower>
      <Upper>10</Upper>
    </SpreadDays>
    <!--传播概率-->
    <SpreadRate>70</SpreadRate>
    <!--传播半径-->
    <SpreadRadis>2</SpreadRadis>
    <!--获病权重-->
    <Weight>90</Weight>
    <!--生命消耗-->
    <HealthReduce>
      <!--消耗间隔-->
      <Int1>1</Int1>
      <!--伤害值-->
      <Int2>3</Int2>
    </HealthReduce>
	<!--需要治疗的总次数-->
	<TreatTimes>1500</TreatTimes>
  <TechTreatAddTimes>
      <!--科技id-->
      <Int1>3805</Int1>
      <!--增加治疗次数-->
      <Int2>200</Int2>
  </TechTreatAddTimes>
    <!--死亡提示-->
       <DeadLog>CitizenPlague_DeadLog_11</DeadLog>
  <TombDeadLog>CitizenPlague_TombDeadLog_11</TombDeadLog>
  </PlagueConfig> 
   
    <PlagueConfig>
    <ID>12</ID>
	<!--唾液传播 肺结核-->
	<Type>3</Type>
	<!--疾病状态显示-->
	<CitizenState>34</CitizenState>
    <Name>CitizenPlague_Name_12</Name>
    <Icon>Plague_12</Icon>
    <IconOn>Plague_12on</IconOn>
    <Tips>PlagueTips_12</Tips>
    <TipsUnLockTech>PlagueTips_12on</TipsUnLockTech>
    <UnLockTech>3702</UnLockTech>
    <!--传播间隔时间-->
    <SpreadDays>
      <Lower>15</Lower>
      <Upper>15</Upper>
    </SpreadDays>
    <!--传播概率-->
    <SpreadRate>100</SpreadRate>
    <!--传播半径-->
    <SpreadRadis>2</SpreadRadis>
    <!--获病权重-->
    <Weight>90</Weight>
    <!--生命消耗-->
    <HealthReduce>
      <!--消耗间隔-->
      <Int1>1</Int1>
      <!--伤害值-->
      <Int2>8</Int2>
    </HealthReduce>
	<!--需要治疗的总次数-->
	<TreatTimes>2000</TreatTimes>
  <TechTreatAddTimes>
      <!--科技id-->
      <Int1>3702</Int1>
      <!--增加治疗次数-->
      <Int2>200</Int2>
  </TechTreatAddTimes>
    <!--死亡提示-->
      <DeadLog>CitizenPlague_DeadLog_12</DeadLog>
  <TombDeadLog>CitizenPlague_TombDeadLog_12</TombDeadLog>
  </PlagueConfig> 
   
    <PlagueConfig>
    <ID>13</ID>
	<!--空气传播 大流感-->
	<Type>3</Type>
	<!--疾病状态显示-->
	<CitizenState>35</CitizenState>
    <Name>CitizenPlague_Name_13</Name>
    <Icon>Plague_13</Icon>
    <IconOn>Plague_13on</IconOn>
    <Tips>PlagueTips_13</Tips>
    <TipsUnLockTech>PlagueTips_13on</TipsUnLockTech>
    <UnLockTech>3803</UnLockTech>
    <!--传播间隔时间-->
    <SpreadDays>
      <Lower>5</Lower>
      <Upper>5</Upper>
    </SpreadDays>
    <!--传播概率-->
    <SpreadRate>80</SpreadRate>
    <!--传播半径-->
    <SpreadRadis>2</SpreadRadis>
    <!--获病权重-->
    <Weight>90</Weight>
    <!--生命消耗-->
    <HealthReduce>
      <!--消耗间隔-->
      <Int1>1</Int1>
      <!--伤害值-->
      <Int2>3</Int2>
    </HealthReduce>
	<!--需要治疗的总次数-->
	<TreatTimes>2500</TreatTimes>
  <TechTreatAddTimes>
      <!--科技id-->
      <Int1>3803</Int1>
      <!--增加治疗次数-->
      <Int2>200</Int2>
  </TechTreatAddTimes>
    <!--死亡提示-->
    <DeadLog>CitizenPlague_DeadLog_13</DeadLog>
  <TombDeadLog>CitizenPlague_TombDeadLog_13</TombDeadLog>
  </PlagueConfig>

  <PlagueConfig>
    <ID>14</ID>
    <!--鼠疫-->
    <Type>3</Type>
    <!--疾病状态显示-->
    <CitizenState>36</CitizenState>
    <Name>CitizenPlague_Name_13</Name>
    <Icon>Plague_13</Icon>
    <IconOn>Plague_13on</IconOn>
    <Tips>PlagueTips_13</Tips>
    <TipsUnLockTech>PlagueTips_13on</TipsUnLockTech>
    <UnLockTech>3803</UnLockTech>
    <!--传播间隔时间-->
    <SpreadDays>
      <Lower>5</Lower>
      <Upper>5</Upper>
    </SpreadDays>
    <!--传播概率-->
    <SpreadRate>80</SpreadRate>
    <!--传播半径-->
    <SpreadRadis>2</SpreadRadis>
    <!--获病权重-->
    <Weight>90</Weight>
    <!--生命消耗-->
    <HealthReduce>
      <!--消耗间隔-->
      <Int1>1</Int1>
      <!--伤害值-->
      <Int2>3</Int2>
    </HealthReduce>
    <!--需要治疗的总次数-->
    <TreatTimes>2500</TreatTimes>
    <TechTreatAddTimes>
      <!--科技id-->
      <Int1>3803</Int1>
      <!--增加治疗次数-->
      <Int2>200</Int2>
    </TechTreatAddTimes>
    <!--死亡提示-->
        <DeadLog>CitizenPlague_DeadLog_13</DeadLog>
      <TombDeadLog>CitizenPlague_TombDeadLog_13</TombDeadLog>
  </PlagueConfig>


  <PlagueConfig>
    <ID>15</ID>
    <!--鼠疫（配置和复活节岛一样，用于洛伦佐移民申请）-->
    <Type>3</Type>
    <!--疾病状态显示-->
    <CitizenState>33</CitizenState>
    <Name>CitizenPlague_Name_9</Name>
    <Icon></Icon>
    <!--传播间隔时间-->
    <SpreadDays>
      <Lower>2</Lower>
      <Upper>2</Upper>
    </SpreadDays>
    <!--传播概率-->
    <SpreadRate>100</SpreadRate>
    <!--传播半径-->
    <SpreadRadis>5</SpreadRadis>
    <!--获病权重-->
    <Weight>100</Weight>
    <!--生命消耗-->
    <HealthReduce>
      <!--消耗间隔-->
      <Int1>1</Int1>
      <!--伤害值-->
      <Int2>1</Int2>
    </HealthReduce>
    <!--需要治疗的总次数-->
    <TreatTimes>100</TreatTimes>
    <!--死亡提示-->
    <DeadLog>CitizenPlague_DeadLog_9</DeadLog>
  </PlagueConfig>

</ArrayOfPlagueConfig>
