<?xml version="1.0"?>
<ArrayOfBuildingAbilityConfig xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
 <!--   建筑能力配置说明：  Description of Building Capacity Configuration:
  ID          int          唯一ID  Unique ID
  Type        int          建筑能力的枚举，查看下方枚举  Enumeration of building capability. See the enumeration below
  Name        string         建筑能力名字，（备注使用,不对应多语言)  Name of Building Capacity, (For remarks. Non-corresponding multi-language)
  Des         string         建筑能力描述,需要对应多语言  The description of building capacity. Corresponding multiple languages are required
  Icon        string         对应的图标路径（不对应多语言）  Path of Corresponding Icons (Non-corresponding to multiple languages)
  Num         int          加成的数量  Quantity of Bonus
  Percent       int          加成的百分比  Percentage of Bonus
  P1          int          自定义参数1查看枚举中对应  Custom Parameter 1 See correspondence in the enumeration
  P2          int          自定义参数2查看枚举中对应  Custom Parameter 2 See correspondence in the enumeration
     建筑能力枚举：  Enumeration of Building Capacity:
  BuildingAbility_Unknow          = 0; //   未知  Unknown
  BuildingAbility_MaxDurability     = 1;  //    设置耐久度  Set Durability
  BuildingAbility_AddBagLimit       = 2;  //    增加背包容量  Increase Backpack Capacity
  BuildingAbility_AddRange        = 3;  //    增加建筑范围  Increase the scope of the building
  BuildingAbility_AddHealthLower      = 4;  //    增加建筑属性 健康度下限  Increase building attributes and lower health limit
  BuildingAbility_AddProduce        = 5;  //    增加产量  Increase yield
  BuildingAbility_AddWorkTime       = 6;  //    增加工作时间  Increase working hours
  BuildingAbility_AddFireTime       = 7;  //    增加篝火燃烧时间  Increase the time of fire burning
  BuildingAbility_AddLivingNum      = 8;  //    增加居住人数 和家庭人数  Increase the number of residents and families
  BuildingAbility_AddBuildingPressure   = 10; //    住房压力  Housing pressure
  BuildingAbility_AddWorker       = 11; //    工作岗位  Position
  BuildingAbility_AddConsumeMaterial    = 12; //    减少原材料比例  Reduce the ratio of raw materials
  BuildingAbility_AddServerNum      = 13; //    增加服务人数 学生数量等  Increase the number of service staff, students, etc.
  BuildingAbility_AddHuntRate       = 14; //    增加狩猎概率  Increase Hunting Probability
  BuildingAbility_AddCaravanNum			= 15;	// 增加商队数量
  BuildingAbility_TechPoint					= 16;	// 增加科技点生成百分比
     实例：  Instance:
     见下方  See below
-->   

 
 
 <!--修改建筑耐久度-->
 <BuildingAbilityConfig>
    <ID>1001</ID>
    <Type>1</Type>
    <Name>建筑耐久度</Name>
    <Icon>Icon_building_911</Icon>
    <Des>false</Des>
    <Num>-1</Num>
  </BuildingAbilityConfig>
  
  <!--增加建筑背包容量-->
 <BuildingAbilityConfig>
    <ID>1002</ID>
    <Type>2</Type>
    <Name>仓库增加容量</Name>
    <Icon>Icon_building_911</Icon>
    <Des>false</Des>
    <Num>2000</Num>
  </BuildingAbilityConfig>
  
    <!--增加建筑背包容量-->
 <BuildingAbilityConfig>
    <ID>1003</ID>
    <Type>2</Type>
    <Name>市集/贸易增加容量</Name>
    <Icon>Icon_building_911</Icon>
    <Des>false</Des>
    <Percent>100</Percent>
  </BuildingAbilityConfig>
  
  <!--增加教堂范围-->
 <BuildingAbilityConfig>
    <ID>1004</ID>
    <Type>3</Type>
    <Name>增加教堂范围</Name>
    <Icon>Icon_building_911</Icon>
    <Des>false</Des>
    <Percent>20</Percent>
  </BuildingAbilityConfig>
  
  <!--增加健康度下限-->
 <BuildingAbilityConfig>
    <ID>1005</ID>
    <Type>4</Type>
    <Name>增加住房健康度下限</Name>
    <Icon>Icon_building_911</Icon>
    <Des>false</Des>
    <Num>200</Num>
  </BuildingAbilityConfig>
  
  <!--产量增加-->
 <BuildingAbilityConfig>
    <ID>1006</ID>
    <Type>5</Type>
    <Name>增加产量</Name>
    <Icon>Icon_building_911</Icon>
    <Des>false</Des>
    <Percent>15</Percent>
  </BuildingAbilityConfig>
  
  <!--工作时间（每个动作的时间）-->
 <BuildingAbilityConfig>
    <ID>1007</ID>
    <Type>6</Type>
    <Name>调整工作时间</Name>
    <Icon>Icon_building_911</Icon>
    <Des>false</Des>
    <Percent>10</Percent>
    <!--计算公式类型-->
    <CalcType>3</CalcType>    
  </BuildingAbilityConfig>
  
   <!--增加燃烧时间-->
 <BuildingAbilityConfig>
    <ID>1008</ID>
    <Type>7</Type>
    <Name>增加燃烧时间</Name>
    <Icon>Icon_building_911</Icon>
    <Des>false</Des>
    <Percent>-30</Percent>
  </BuildingAbilityConfig>
  
  <!--增加居住人数+1-->
 <BuildingAbilityConfig>
    <ID>1009</ID>
    <Type>8</Type>
    <Name>居住人数+1</Name>
    <Icon>Icon_building_911</Icon>
    <Des>false</Des>
    <Num>1</Num>
  </BuildingAbilityConfig>
   
   <!--增加居住人数+2-->
 <BuildingAbilityConfig>
    <ID>1010</ID>
    <Type>8</Type>
    <Name>居住人数+2</Name>
    <Icon>Icon_building_911</Icon>
    <Des>false</Des>
    <Num>2</Num>
  </BuildingAbilityConfig>
  
  <!--增加居住人数+2-->
 <BuildingAbilityConfig>
    <ID>1011</ID>
    <Type>4</Type>
    <Name>药皂/ 药用酒精提升健康度</Name>
    <Icon>Icon_building_911</Icon>
    <Des>false</Des>
    <Num>100</Num>
  </BuildingAbilityConfig>
  
  <!--增加幸福度+10-->
 <BuildingAbilityConfig>
    <ID>1012</ID>
    <Type>9</Type>
    <Name>家具幸福度</Name>
    <Icon>Icon_building_911</Icon>
    <Des>false</Des>
    <Num>100</Num>
  </BuildingAbilityConfig>
  
  <!--增加幸福度+20-->
 <BuildingAbilityConfig>
    <ID>1013</ID>
    <Type>9</Type>
    <Name>豪华家具幸福度</Name>
    <Icon>Icon_building_911</Icon>
    <Des>false</Des>
    <Num>200</Num>
  </BuildingAbilityConfig>
  
   <!--降低压力-->
 <BuildingAbilityConfig>
    <ID>1014</ID>
    <Type>10</Type>
    <Name>降低压力</Name>
    <Icon>Icon_building_911</Icon>
    <Des>false</Des>
    <Num>5</Num>
  </BuildingAbilityConfig>
  
  <!--工作人数+1-->
 <BuildingAbilityConfig>
    <ID>1015</ID>
    <Type>11</Type>
    <Name>增加工作岗位</Name>
    <Icon>Icon_building_911</Icon>
    <Des>false</Des>
    <Num>1</Num>
  </BuildingAbilityConfig>
  
   <!--材料减少20%  materials consumption reduced by 20%-->
 <BuildingAbilityConfig>
    <ID>1016</ID>
    <Type>12</Type>
    <Name>材料减少20</Name>
    <Icon>Icon_building_911</Icon>
    <Des>false</Des>
    <Percent>-20</Percent>
  </BuildingAbilityConfig>
  
    <!--增加服务人数-->
 <BuildingAbilityConfig>
    <ID>1017</ID>
    <Type>13</Type>
    <Name>增加服务人数</Name>
    <Icon>Icon_building_911</Icon>
    <Des>false</Des>
    <Num>10</Num>
  </BuildingAbilityConfig>

  <!--增加狩猎概率-->
 <BuildingAbilityConfig>
    <ID>1018</ID>
    <Type>14</Type>
    <Name>增加狩猎概率</Name>
    <Icon>Icon_building_911</Icon>
    <Des>false</Des>
    <Percent>100</Percent>
  </BuildingAbilityConfig>
  
  <!--增加商队的数量-->
  <BuildingAbilityConfig>
    <ID>1019</ID>
    <Type>15</Type>
    <Name>增加商队的数量</Name>
    <Icon>Icon_building_911</Icon>
    <Des>false</Des>
    <Num>1</Num>
  </BuildingAbilityConfig>
  
    <!--科技院增加产出的建筑能力-->
 <BuildingAbilityConfig>
    <ID>1020</ID>
    <Type>16</Type>
    <Name>增加产量</Name>
    <Icon>Icon_building_911</Icon>
    <Des>false</Des>
    <Percent>300</Percent>
  </BuildingAbilityConfig>
  
  
     <!--寄宿学校居住人数增加+10-->
 <BuildingAbilityConfig>
    <ID>1021</ID>
    <Type>8</Type>
    <Name>居住人数+10</Name>
    <Icon>Icon_building_911</Icon>
    <Des>false</Des>
    <Num>10</Num>
  </BuildingAbilityConfig>
  
  
</ArrayOfBuildingAbilityConfig>
