<?xml version ="1.0"?>
<ArrayOfBuildingMatConfig xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">


<!-- //每种建筑材质一个id -->
<!-- <ID>27</ID> -->
<!-- normal之间是建筑正常状态的材质必须配置 用以和ID联系起来-->
<!--举例 <normal>Force/AsaaMats/LDD01_ji01_ry</normal> -->


<!--建筑有多种状态的不同表现  对应一下材质可以自定义 。 也可以不填程序会生成一个默认的表现效果-->
<!--transPrepaire  //预览
broken1     //损毁
broken2
selBuild   //选中效果 
selType    //同类建筑
workBuild  //工作场所
-->
	
	
<!-- 部分模型 需要不同的值 才能正确表现下雪覆盖面  包含在BuildingMatConfig之内-->
<!-- public class SnowParam -->
<!-- { -->
    <!-- public float fromEdge=0.75f;  //转变角度   越接近1 覆盖范围越小  越接近0 覆盖范围越大 -->
    <!-- public float toEdge=0.39f; -->
    <!-- public float fromWhite=0.3f;  //白的程度   越接近0 白色越浅  接近1白色亮些  -->
    <!-- public float toWhite=1f; -->
    <!-- public float ao=0.42f;  //环境遮蔽 -->
<!-- } -->

	<BuildingMatConfig>
		<ID>0</ID>
		<normal>snmat0Normal</normal>
		<transPrepaire>snmat0Trans</transPrepaire>
		<broken1>snmat0Bronken1</broken1>
		<broken2>snmat0Bronken2</broken2>
		<selBuild>selBuild0</selBuild>
		<selType>selType0</selType>
		<workBuild>workBuild0</workBuild>
	</BuildingMatConfig>

	<BuildingMatConfig>
		<ID>1</ID>
		<normal>snmat1Normal</normal>
		<transPrepaire>snmat1Trans</transPrepaire>
		<broken1>snmat1Bronken1</broken1>
		<broken2>snmat1Bronken2</broken2>
		<selBuild>selBuild1</selBuild>
		<selType>selType1</selType>
		<workBuild>workBuild1</workBuild>
	</BuildingMatConfig>
	
	<BuildingMatConfig>
		<ID>2</ID>
		<normal>snmat2Normal</normal>
		<transPrepaire>snmat2Trans</transPrepaire>
		<broken1>snmat2Bronken1</broken1>
		<broken2>snmat2Bronken2</broken2>
		<selBuild>selBuild2</selBuild>
		<selType>selType2</selType>
		<workBuild>workBuild2</workBuild>
	</BuildingMatConfig>
	
	<BuildingMatConfig>
		<ID>3</ID>
		<normal>snmat3Normal</normal>
		<transPrepaire>snmat3Trans</transPrepaire>
		<broken1>snmat3Bronken1</broken1>
		<broken2>snmat3Bronken2</broken2>
		<selBuild>selBuild3</selBuild>
		<selType>selType3</selType>
		<workBuild>workBuild3</workBuild>
	</BuildingMatConfig>
	
	<BuildingMatConfig>
		<ID>4</ID>
		<normal>snmat4Normal</normal>
		<transPrepaire>snmat4Trans</transPrepaire>
		<broken1>snmat4Bronken1</broken1>
		<broken2>snmat4Bronken2</broken2>
		<selBuild>selBuild4</selBuild>
		<selType>selType4</selType>
		<workBuild>workBuild4</workBuild>
	</BuildingMatConfig>
	
	<BuildingMatConfig>
		<ID>5</ID>
		<normal>Force/Europe/matEuropeTex</normal>
		
	</BuildingMatConfig>
	
	<BuildingMatConfig>
		<ID>6</ID>
		<normal>Force/AsaaMats/matChinaTex</normal>
		
	</BuildingMatConfig>	
	
	
	<BuildingMatConfig>
		<ID>8</ID>
		<normal>Force/AsaaMats/DIMIAN01-CXD</normal>
		
	</BuildingMatConfig>
	
	<BuildingMatConfig>
		<ID>9</ID>
		<normal>Force/AsaaMats/DMG_jiaolang01_ry_b</normal>
		
	</BuildingMatConfig>	
	
	<BuildingMatConfig>
		<ID>10</ID>
		<normal>Force/AsaaMats/DMG_xuanyu01_cy</normal>
		
	</BuildingMatConfig>	
	
	<BuildingMatConfig>
		<ID>11</ID>
		<normal>Force/AsaaMats/DMG_xuanyu03_cy</normal>
		
	</BuildingMatConfig>	
	
	<BuildingMatConfig>
		<ID>12</ID>
		<normal>Force/AsaaMats/DMG_xuanyu04_lm</normal>
		
	</BuildingMatConfig>
	
	<BuildingMatConfig>
		<ID>13</ID>
		<normal>Force/AsaaMats/DMG_xunling02_ry</normal>
	</BuildingMatConfig>
	
	<BuildingMatConfig>
		<ID>14</ID>
		<normal>Force/AsaaMats/DMG_xunling02_ry_b</normal>
	</BuildingMatConfig>
	
	<BuildingMatConfig>
		<ID>15</ID>
		<normal>Force/AsaaMats/HYD_chuanglian02_abai</normal>
	</BuildingMatConfig>	
	
	<BuildingMatConfig>
		<ID>16</ID>
		<normal>Force/AsaaMats/HYD_chuanglian_abai</normal>
	</BuildingMatConfig>	
	
	<BuildingMatConfig>
		<ID>17</ID>
		<normal>Force/AsaaMats/HYD_dizhuan01_b</normal>
	</BuildingMatConfig>	
	
	<BuildingMatConfig>
		<ID>18</ID>
		<normal>Force/AsaaMats/hyd_hongqiang08_abai</normal>
	</BuildingMatConfig>
	
	<BuildingMatConfig>
		<ID>19</ID>
		<normal>Force/AsaaMats/HYD_louti01_abai</normal>
	</BuildingMatConfig>
	
	<!--<BuildingMatConfig>
		<ID>7</ID>
		<normal>Force/AsaaMats/HYD_pb01_abai</normal>
	</BuildingMatConfig>-->	
	
	<BuildingMatConfig>
		<ID>20</ID>
		<normal>Force/AsaaMats/hyd_shibian06_abai</normal>
	</BuildingMatConfig>	
	
	<BuildingMatConfig>
		<ID>21</ID>
		<normal>Force/AsaaMats/HYD_shilangan02_abai</normal>
	</BuildingMatConfig>
	
	<BuildingMatConfig>
		<ID>22</ID>
		<normal>Force/AsaaMats/HYD_shilangan02_bump_ry</normal>
	</BuildingMatConfig>	
	
	<BuildingMatConfig>
		<ID>23</ID>
		<normal>Force/AsaaMats/HYD_slg01_abai</normal>
	</BuildingMatConfig>	
	
	<BuildingMatConfig>
		<ID>24</ID>
		<normal>Force/AsaaMats/hyd_taiji01_abai</normal>
	</BuildingMatConfig>	
	
	<BuildingMatConfig>
		<ID>25</ID>
		<normal>Force/AsaaMats/LDD01_czj01_ry</normal>
	</BuildingMatConfig>	
	
	<BuildingMatConfig>
		<ID>26</ID>
		<normal>Force/AsaaMats/LDD01_dizhuan01_ry</normal>
	</BuildingMatConfig>	
	
	<BuildingMatConfig>
		<ID>27</ID>
		<normal>Force/AsaaMats/LDD01_ji01_ry</normal>
	</BuildingMatConfig>
	
	<BuildingMatConfig>
		<ID>28</ID>
		<normal>Force/AsaaMats/LDD01_shi02_ry</normal>
	</BuildingMatConfig>
	
	<BuildingMatConfig>
		<ID>29</ID>
		<normal>Force/AsaaMats/LDD01_shi03_ry</normal>
	</BuildingMatConfig>	
	
	<BuildingMatConfig>
		<ID>30</ID>
		<normal>Force/AsaaMats/LDD01_shi04_ry</normal>
	</BuildingMatConfig>
	
	<BuildingMatConfig>
		<ID>31</ID>
		<normal>Force/AsaaMats/LDD01_shilangan03_abai</normal>
	</BuildingMatConfig>	
	
	<BuildingMatConfig>
		<ID>32</ID>
		<normal>Force/AsaaMats/ldd_dougong01_ry_b</normal>
	</BuildingMatConfig>	
	
	<BuildingMatConfig>
		<ID>33</ID>
		<normal>Force/AsaaMats/ldd_dougong_cxd</normal>
	</BuildingMatConfig>
	
	<BuildingMatConfig>
		<ID>34</ID>
		<normal>Force/AsaaMats/ldd_hongmu_cxd</normal>
	</BuildingMatConfig>	
	
	<BuildingMatConfig>
		<ID>35</ID>
		<normal>Force/AsaaMats/LDD_jisi01_ry_b</normal>
	</BuildingMatConfig>	
	
	<BuildingMatConfig>
		<ID>36</ID>
		<normal>Force/AsaaMats/LDD_langan02_ry</normal>
	</BuildingMatConfig>	
	
	<BuildingMatConfig>
		<ID>37</ID>
		<normal>Force/AsaaMats/LDD_langanhuawen03_ry</normal>
	</BuildingMatConfig>
	
	<BuildingMatConfig>
		<ID>38</ID>
		<normal>Force/AsaaMats/ldd_zhuzi_cxd</normal>
	</BuildingMatConfig>
	
	<BuildingMatConfig>
		<ID>39</ID>
		<normal>Force/AsaaMats/LDM_jinshu01_b</normal>
	</BuildingMatConfig>	
	
	<BuildingMatConfig>
		<ID>40</ID>
		<normal>Force/AsaaMats/LDM_shicai01_d</normal>
	</BuildingMatConfig>	
	
	<BuildingMatConfig>
		<ID>41</ID>
		<normal>Force/AsaaMats/LDM_zhuan01_d</normal>
	</BuildingMatConfig>	
	

	<BuildingMatConfig>
		<ID>43</ID>
		<normal>Force/AsaaMats/lld_wujiao_cxd</normal>
	</BuildingMatConfig>
	
	<BuildingMatConfig>
		<ID>44</ID>
		<normal>Force/AsaaMats/ma012</normal>
	</BuildingMatConfig>
	

	<BuildingMatConfig>
		<ID>46</ID>
		<normal>Force/AsaaMats/mask_urban_hydrophile gradient01</normal>
	</BuildingMatConfig>
	
	<BuildingMatConfig>
		<ID>47</ID>
		<normal>Force/AsaaMats/mask_Urban_pavement77_01</normal>
	</BuildingMatConfig>
	
	
	
	<BuildingMatConfig>
		<ID>50</ID>
		<normal>Force/AsaaMats/sqd_ch02_llg</normal>
	</BuildingMatConfig>
	
	<BuildingMatConfig>
		<ID>51</ID>
		<normal>Force/AsaaMats/SQD_fei4_abai</normal>
	</BuildingMatConfig>
	
	<BuildingMatConfig>
		<ID>52</ID>
		<normal>Force/AsaaMats/SQD_gongmen01_abai</normal>
	</BuildingMatConfig>	
	
	<BuildingMatConfig>
		<ID>53</ID>
		<normal>Force/AsaaMats/SQD_wa02_abai</normal>
	</BuildingMatConfig>	
	
	<BuildingMatConfig>
		<ID>54</ID>
		<normal>Force/AsaaMats/SQD_wa03_abai</normal>
	</BuildingMatConfig>	
	
	<BuildingMatConfig>
		<ID>55</ID>
		<normal>Force/AsaaMats/zhu_01</normal>
	</BuildingMatConfig>	
	
	<BuildingMatConfig>
		<ID>56</ID>
		<normal>Force/AsaaMats/zhu_01_td</normal>
	</BuildingMatConfig>
	
	<BuildingMatConfig>
		<ID>57</ID>
		<normal>Force/AsaaMats/ZSS_zhuanpudi01_cy</normal>
	</BuildingMatConfig>
	
	<BuildingMatConfig>
		<ID>58</ID>
		<normal>Force/MiddleEastMats/matPiramid</normal>
	</BuildingMatConfig>	
	
	<BuildingMatConfig>
		<ID>59</ID>
		<normal>Force/MiddleEastMats/MiddleEastTex</normal>
	</BuildingMatConfig>	
	
	<BuildingMatConfig>
		<ID>60</ID>
		<normal>Force/SouthAmericaMats/SouthAmericaTex</normal>
	</BuildingMatConfig>
	<BuildingMatConfig>
		<ID>61</ID>
		<normal>Housebulid_lod1</normal>
	</BuildingMatConfig>
</ArrayOfBuildingMatConfig>