<?xml version="1.0"?>
<ArrayOfBuildingConfig xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<!--   建筑配置说明：  Description of Building Configuration:
BuildingConfig    包裹一个建筑的全部信息  All information of a building is contained
  ID     建筑ID，整数，唯一    Building ID, integer, unique  
  ContentDes     帮助日志中的特性说明（对应lang表字段ID）  Description of characteristics in the help log (corresponding to the langtable field ID)
  HousePressure    住房类减少的压力值，为正数，可为空  Pressure value reduced by housing. Positive number. Nullable
  MustInRangeBuilding     必须建造在何种建筑范围内（填范围建筑ID），可为空  The range that the building must be constructed within (Range building ID). Nullable
  MustInRangeDes     必须建造在某种建筑范围内的建筑，试图在范围外建造时的提示（对应lang表字段ID），可为空  A building that must be built within a building area. Prompt when trying to build out of range (corresponding to the langtable field ID). Nullable
  HospitalAddTreatTimes     医疗类建筑每次治疗增加的额外治疗次数，可为空  The additional treatments added per treatment in medical buildings. Nullable
  RemouldSlot    改造槽位的数量，0-3  Number of modified slots, 0-3
  CanCoverRoad    是否可以建造在道路上，是为true，否为空  Can it be constructed on the road True for yes and null for no
  ViewType     显示类型枚举：  Display Type Enumeration:
    1    单个模型  Single Model
    2    农田等面片类型  Patch type, such as farmland
    3    牧场等有栏杆和建筑的  Areas with railings and buildings, such as pastures
    4    露天仓库等地面型存储  Ground storage, such as open-air warehouse
    41    桥   Bridge 
    51    路   Road 
    42    隧道  Tunnel
  useScale     控制模型是否缩放  Control the scaling of the model
  AutoPick     已弃用  Deprecated
  ViewTypeAttach    表现类型枚举：  Performance Type Enumeration:
    1    采石场坑洞  Rocky Field Pit
    3    中转站  Transit station
    4    给料堆加上栅栏  Fence the stockpile
    5    给建筑附加篝火特效  Add special fire extinguishing effects to the building
    6    挖坑  Pit digging
  SelfLand    独立的导航网格，桥，隧道，水边建筑都需要设为1  Independent navigation grid. Bridges, tunnels, and waterside buildings need to be set to 1
  LandDirtIndex    地面材质，露天仓库类建筑使用，1-4  Floor material for open warehouse building. 1-4
  RoadSpeed    道路上行走的速度加成百分比  Speed buff percentage for walking on the road
  RoadPriority     范围{0,1,2}道路选择优先级  Range {0,1,2} Choose a priority for the road
  FuncType     功能类型枚举：  Feature Type Enumeration:
    0    未定义  Undefined
    1    居住  Residence
    2    仓库  Warehouse
    3    生产  Production
    4    加工  Processing
    5    范围采集类型  Range Collection Type
    6    农田  Farmland
    7    果园  Orchard
    8    牧场  Pasture
    9    药草屋  Potion house
    11    学校  School
    12    医院  Hospital
    13    教堂  Church
    14    墓地  Cemetery
    15    狩猎小屋  Hunting house
    16    市场  Market
    17    护林小屋  Forest hut
    18    市政厅  City hall
    19    贸易站  Trade station
    20    科技实验室  Science and technology laboratory
    22    回收店  Recycling shop
    23    篝火  Bonfire
    24    蜂房  Honey house
    25    研究小屋  Study house
    26    中转站  Transit station
    27    打包厂  Packaging plant
    28    货物中转站 供应加工建筑  Goods transit station Supplying building
    29    科技实验室 研究所  Science and technology laboratory Research institute
    30    澡堂  Bathhouse
    31    陆地贸易站  Land trade station
    32    魔方magicbox  Magicbox
    33    随机事件random event  Random event
    34    修理厂  Repair shop
    35    锅炉房  Boiler room
    36    警局   Police station 
    37    避难所   Shelter 
    //    娱乐建筑  Entertainment building

    40    酒馆  Restaurant
    41    站立工作类型  Type of standing work
    //    路  Road
    50    路  Road
    //    装饰建筑  Decorative buildings
    100    装饰建筑   Decorative buildings 
  Name     建筑名称（对应lang表字段ID）  Building Name (Corresponding to the langtable field ID)
  Des    建筑描述（对应lang表字段ID）  Construction Description (Corresponding to the langtable field ID)
  Order    弃用  Deprecation
  Icon     建筑图标文件名  File name of building icon 
  BuildType      建筑的建造类型（1为直接拍下，3为自由拖拽没有模型只有纹理，4为自由拖拽有模型，5为桥梁，6为道路）  Building’s construction (1 is direct purchase. 3 is free dragging with no model but only texture. 4 is free dragging with model. 5 is bridge. 6 is road)
  ServerFunc     服务建筑类型  Service Building Type
  BrokenNum      建筑破损后减少的收益数量  The revenue reduced after the building is damaged
  BrokenPer      建筑破损后减少的收益百分比  Percentage of revenue reduced after building damage
  CrossCellType      桥和隧道使用，可穿过的地格类型枚举 4河流 5 山地  For bridges and tunnels and can pass through the grids. Type enumeration 4 River 5 Mountain
  CrossCellDepth     桥梁和采石场使用 1桥梁宽度  用法2：采石场的建筑z轴宽度  For bridges and the stone yard. 1 Bridge width  Usage method 2: Z-axis width of the building of the stone field
  Border         弃用  Deprecation
  BorderArrow     出入口提示箭头方位forward,right,left,back中填一个多个或不填，用“,”分开  Direction of entrances and exits: forward, right, left, back. Fill in one or more, or make it null. Seperated by “,”
  DestoryVcestigital     摧毁之后是否有残骸 1为有残骸  After destruction, is there any remains 1 is yes
  CannotDestroy    是否不可摧毁，是为true，否为空  Is it non-destructible True for yes and null for no
  IsHideStart      是否隐藏初始模型（剧本用）  Whether the initial model is hidden (For script)
  IsDirectOKView     完成效果是否直接展示（剧本用）  Whether the effects are displayed (For script)
  LengthPlusWidthConsumWorker    长+宽的单位长度需要的建造次数，用于牧场和墓地这种围栏式建筑  The number of constructions required for length and width. For fenced buildings such as pasture and cemetery
  MeshConsumeWorker    每格建造次数，用于大小可拖拽的建筑如农田  The number of constructions required for each grid. For drag-and-drop buildings such as farmland
  AllConsumWorker    整体的建造次数  Total number of constructions
  MaxDurability    耐久度，-1为无限耐久  Durability. -1 is infinite durability
  FireLevel      火灾的等级  Fire level
  StorageLimit     可存放物资上限  Upper limit of storable materials
  CellStorageLimit     每格存储上限，用于露天仓库类大小可拖拽仓库  The upper limit of storage for each grid. For drag-and-drop buildings such as open warehouse
  StorageBelong    存放归属类型 1住房，2仓库，3贸易站，4工坊  Storage type: 1 Home, 2 Warehouse, 3 Trade station, 4 Workshop
  CanLiveNum     可居住人数  Number of people it can contain
  FamilyNum     可居住家庭数  Number of families it can contain
  LivePriority     居住优先级，数字越大越优先  Priority of residence. The higher the number, the higher the priority
  MaxFamilyMember     一个家庭的最大人数  The maximum number of people in a family
  LowerHelpTransportPer    辅助搬运触发帮助搬运 百分比，住宅类存储的物资低于这个值，市集的商贩就会往里搬物资  Help triggered by assisted handling Percentage If the materials stored in the weak residential category are lower than this value, the vendors in the market will move the materials in
  KeepWarmingFuel    维持温暖消耗的生活燃料数量  Life fuel needed to maintain warmth
  KeepWarmingTime    维持温暖的时间     Time to maintain warmth   
  WorkerCareer    建筑内工作的职业  Occupations in the building
  MaxBuilder     最多可由多少位建筑工同时建造  Maximum number of construction workers involved in the construction at the same time
  OrderIntervalDays    订购CD  Order CD
  OrderMaxWeight      可订购的最大重量   Max. weight available for order 
  DefaultWorkerNum     默认开放的工作岗位数量  Number of open jobs by default
  MeshNeedWorker     每格推荐的工作人数  Recommended number of workers per grid
  DoAction     在此建筑中工作时人物的动作，对应CitizenAction.xml中的动作ID  Character’s actions while working in this building. Corresponding to the action ID in CitizenAction.xml
  MeshRadius    范围建筑范围半径  Radius of construction range
  ReduceInRange    范围重叠是否减少百分比产出,钓鱼码头使用，是为true  Does the overlap of scope reduce the percentage output, for fishing pier. True for yes
  ProduceGoodsLimit    矿场采石场类储量  Reserves in mines, quarries, etc.
  ProduceEffectType    减产的物品类型，与ReduceInRange配合使用对应该物品配置中的EffectType字段  Types of items that are reduced in production. Use with ReduceInRange. Corresponding to the EffectType field in the item configuration
  CollectResType     可采集的物品，对应该物品在ResAttribute的entitytype  Acquirable items. Corresponding to the entitytype of the item in the ResAttribute
  MaxServeNum    最大服务人数，全空弃用字段  Maximum number of people served. Null for deprecation
  IdlerCanIn     仅学校使用，是否允许成年人上学  Only for school. Is it allowed for adults to go to school
  StartPlantDay    开始种植时间（一年的第多少天）  Start time of implantation (The day of the year)
  EndPlantDay      结束种植时间（一年的第多少天）  End time of implantation (The day of the year)
  StartBanPlantDay     不管成熟度，强制开始收获时间  Mandatory harvest time regardless of maturity
  ManureAffect     每格需要多少肥料/每个动物需要多少饲料  Fertilizer required for each grid/feed required for each animal
  NeedManureItem  已弃用     
  HuntIntervalLimitNum     狩猎间隔内最大狩猎个数  Maximum number of hunts in the hunting interval
  HuntInterval      对每个野生动物群体可狩猎间隔时间  Hunting interval for each wild animal
  HuntEntityType     可狩猎类型，对应ResAttribute.xml中的entitytype  Huntable type. Corresponding to the entitytype of the item in the ResAttribute.xml
  CanAnimalLoad    是否能使用畜力  Is animal power available
  PlantRate    伐木场伐木工工作时种植的概率  Probability of planting when lumberjacks are working
  CutAge    伐木场伐木工开始砍伐的树木的年龄   The age of the trees felled by the lumberjacks 
  XInterval    果林树木的x轴间隔   X-axis interval of fruit trees 
  ZInterval    果林树木的z轴间隔   Z-axis interval of fruit trees 
  StayAddHappyLower    全空字段  Null Field
  StayDays     商船停靠天数  The number of days the merchant ship has docked
  LandTrader 已弃用     
  RiverTrader 已弃用     
  BaseTechPoint    学校，研究所，研究院使用，每次工作产生的科技经验  For schools and research institutes. Technological experience from each job
  MaxRecyleNum      杂货店等贸易场所使用，一次最大卖出商品的个数  For trade places such as grocery stores. Maximum number of products sold at one time
  RecyleDayLoop    多少天卖出一次物品  The number of days required for each sale
  LandTradeCarryCoin     商人携带货币数  Number of currencies carried by the merchant
  CreateDayLoop    事件触发周期  Event Trigger Period
  PackNum 已弃用     
  pileNum    堆放场、露天仓库类可堆叠的物品模型层数  The number of layers of stackable object models such as storage yards and open warehouses
  ClickSound     点击音效  Clicking sound
  BuildSound     建筑音效  Building sound
  WorkSound     工作音效  Working sound
  WorkSoundInterval     工作声音间隔，在一个区间里波动  Working sound interval, fluctuates in an interval
    min     
    max     
  HappyPlaceType     幸福度场所类型，同类幸福度增加buff不叠加  Types of happiness places. The buffs of happiness in the same level do not stack
    0    未知  Unknown
    1    医院  Hospital
    2    澡堂  Bathhouse
  HealthPlaceType    健康度场所类型，同类健康度增加buff不叠加  Types of health sites. The buffs of health in the same level do not stack
    0    未知  Unknown
    1    医院  Hospital
    2    澡堂  Bathhouse
  AttendInBuffList     已弃用  Deprecated
  CompleteGroupAddBuffList     同id建筑不叠加的buff  The buffs of buildings with the same ID do not stack
    CompleteGroupAddBuff    buff的id  Buff ID
  SplitPointSize     全空字段  Null Field
  ModelsList     建筑模型列表，可包含一个或多个Models  Building model list, can contain one or more Models
    Models     建筑模型文件路径和名称，有多个的情况下在建造预览时按切换模型键可切换模型  The path and name of the building model file. If there is more than one, press the switch model button during the construction preview to switch the model
  FixedSize    建筑所占地格表示  The indication of grids occupied by the building
    Condition    建造的地格表示，1为平地，4为水域，7为水域或平地均可，5为山地，6为山地或平地均可，建筑预览所在的位置的地格必须满足此条件才可放置建筑建造  The indication of grids occupied by the building: 1 is plain ground, 4 is water, 7 is water or plain ground, 5 is mountain, 6 is mountain or plain ground. The grid of the location where the building preview is located must meet this condition before it can be used to place the building
    Attach    占地格子，全部用1表示  Occupying grid. All was indicated by 1
    CanUseCube    可饲养/种植的范围，可以用1,不可以用0  Range of rearing/planting. 1 for available and 0 for unavailable
  DragSize     拖拽类建筑大小  The size of drag-and-drop buildings
    MinSize    最小尺寸  Minimum size
      x    长  Length
      z    宽  Width
    MaxSize    最大尺寸  Max Size
      x    长  Length
      z    宽  Width
    RailSet     内部建筑配置，如牧场的小屋棚  The configuration of internal buildings such as small hoardings in pastures
      HasRail1    是否有一格长度的栏杆模型，有为1，没有为0  Is there a one–grid-long railing model, 1 for yes and 0 for no
      HasRail2    是否有2格长度的栏杆模型，有为1，没有为0，长度超过1时会自适应拼接更长的栏杆模型，从而组合出超过一格长度的样式  Is there a two–grid-long railing model, 1 for yes and 0 for no. When the length exceeds 1, it will be spliced adaptively to form a longer railing model and combined to form one with a side length exceeding 1
      HasRail3    是否有3格长度的栏杆模型，有为1，没有为0  Is there a three–grid-long railing model, 1 for yes and 0 for no
      BuildSize    内部建筑大小  Size of internal building
        x    长  Length
        z    宽  Width
      BuildOffset    内部建筑偏移的格子数  Number of grids with internal building offset
      DoorSize    栏杆上门的大小  Size of the door of the railing
  BuildLocList 已弃用     
  MeshConsumeResList    拖拽类建筑单格消耗的建造材料列表  List of construction materials consumed in a single grid of drag-and-drop buildings
    MeshConsumeRes    材料，可有多个  Material(s)
      ID    材料物品ID  Material ID
      Num    单格消耗该材料的数量  Quantity of the material consumed in a single grid
  AllConsumResList     非拖拽类建筑消耗的建造材料列表  List of Construction Materials Consumed by Non-drag-and-drop Construction
    AllConsumRes    材料，可有多个  Material(s)
      ID    材料物品ID  Material ID
      Num    消耗该材料的数量  Quantity of the consumed material
  UpgradeList    可升级成的建筑列表  List of upgradable buildings
    Upgrade    可升级成的建筑ID，可有多个  The ID of upgradable building(s)
  FixStaff    修理需要的材料  Materials Required for Repair
    ID    物品id  Item ID
    Num    需要的数量  Quantity Required
  ConsumeAddAbilityList    生产建筑的生产配方列表  List of Production Formulations for Production Buildings
    ConsumeAddAbility    配方，可有多个  Formula(s)
      ID    配方ID，同一建筑下ID需唯一，不同建筑互不影响  Recipe ID. The ID under the same building must be unique and those of different buildings do not affect each other
      Lable    配方分类标签（对应lang表字段的ID）  Formula Category Label (Corresponding to the ID of the langtable field)
      ConsumMaterialsList    消耗材料列表，可为空  List of materials consumed. Nullable
        ConsumMaterials    材料，可有多个  Material(s)
          ID    材料的物品ID  Material IDs
          Num    材料的数量  Quantity of materials
      ProduceType    产物  Product
        GoodsList    产物列表，可有多个  Product(s) List
          Goods    产物信息  Product Information
            ID    产物物品id  Product ID
            UnEducated    未受教育者产出所需工作流程  The work flow required by the uneducated for produce
            Educated    受教育者产出所需工作流程  The work flow required by the educated for produce
      AbilitysList     获得个人能力  Personal ability obtained
        Abilitys    对应CitizenAbility.xml中的buff的id  The id corresponding to the buff IDs in CitizenAbility.xml
      UnlockTech    解锁该配方的科技id  The ID of the technology that can unlock the formula
      IsForced    是否强制消耗物品才能使用  Does it require any items to be consumed for being available
  TypeStorageList    可存储的物品类型，可有多个  The type(s) of storable items
    TypeStorage    物品类型id，对应itemtype  Item type ID, corresponding to itemtype
  ItemStorageIDList    可存储的物品ID  Storable item ID
  ResStorageNumList    各种类型的存储比例，可有多个，可为空  Various storage ratio(s). Nullable
    ResStorageNum    单个物品类型的配置  Configuration of Single Item Type
      ID    物品类型id  Item Type ID
      Rate    存储比例，小数形式  Storage ratio in decimal form
  WorkerRange    可设置的工作人数  Number of people that can be set
    Lower    下限，全部为1  Lower limit, all are 1
    Upper    上限  Upper limit
  WorkRequired     产出物品需要的工作流程数，生效优先级低于配方中的流程数  The number of workflows required for the items produced, of which the effective priority is lower than that in the formula
    NeedWorkRequired    产出物品需要的工作流程数，生效优先级低于配方中的流程数  The number of workflows required for the items produced, of which the effective priority is lower than that in the formula
    EducatedWork    受教育者工作一次增加的工作流程数  The number of workflows increased by the educated at one time
    UnEducatedWork    未受教育工作一次增加的工作流程数  The number of workflows increased by the uneducated at one time
  RangeEffectList    仅钓鱼码头使用（范围的重叠的影响参数）（int1范围重叠度个数，产出百分比）  Only for fishing piers (Impact parameters of overlapping ranges) (int1 is for the Number of overlapping ranges, output percentage)
    RangeEffect   每种情况下减多少  Reduction in each case
     Int1   重叠的数量  Number of Overlaps
     Int2   该重叠数量下减产到多少（百分比）  What is the output reduction under the overlapping quantity (%)
  CollectItemMainTagLimit    生产物品的上限（有该配置会显示的界面上的可调整上限）  The upper limit of production (The upper limit of adjustment on the interface that will display this configuration)
    ItemTag   默认上限值  Default upper limit
  CanKeepAnimalList    可以饲养的动物类型  Types of animals that can be bred
    CanKeepAnimal   动物类型ID，对应Animal.xml的ID  Animal type ID, corresponding to the ID of the Animal.xml
  ResCollectRateList     伐木场砍伐资源比例  Percentage of felled resources in logging farms
  TradeScaleList     全空字段  Null Field
  BoatRateList         来各个船的概率  Probability of arrival at each ship
  ReachTradeBoatList     可抵达商船列表（仅渡口码头有效）  List of merchant ships available for arrival (only valid for ferries)
  AroundCreate       资源周围生成 int1 依附资源类型 int2生成资源ID  Generation of surrounding resource. int1 is for the resource type and int2 for resource ID
  PackDataList    已弃用     
  AddHealthRangeData     范围建筑增加 健康度  The range of buildings increases health
  AddHappyRangeData     范围建筑增加 健康度  The range of buildings increases health
  holeOffset     挖洞偏移量  Digging offset
  holeSize     挖洞偏移的尺寸  Size of digging offset
  LabUnlockTechRate      研发概率触发获得科技 1概率 2解锁内置CD天数  Research and development probability triggers to obtain Tech 1 Probability 2 Unlock built-in CD days
  SacrificeData      大神庙献祭配置  Configuration of the Sacrifice in Great Temple
      SacrificeInterval   献祭间隔区间  Interval between sacrifices
        Lower   最小间隔  Minimum Interval
        Upper   最大间隔  Maximum Interval
      Percent    杀人万分比（按当前市民总数的万分比）  Killer-per-10,000 (per-10,000 of the total number of citizens in the city)
      AgeRange    杀人年龄范围（单位：天）  Age range of victims (Unit: days)
        Lower    下限  Lower limit
        Upper    上限  Upper limit
  MagicBoxData    魔方购买物品配置  Configuration of the items purchased with magical box
      MagicBoxCost    投币单价  Unit price of the inserting coins
      MagicBoxCreateNum    物品数量  Number of Items
      CanRandomType    物品类型列表，用|分隔，如 1|11|21  Item Type List. Separated by |, such as 1|11|21
      Interval    冷却，天数  Cooldown, Days
  TriggerBuffsList     摸鱼勇者的buff列表  List of the Fishing Warriors’ Buff
    TriggerBuffs    buff的ID，对应buff.xml  Buff ID , corresponding to the buff.xml
  BuildBuffDesList     建筑界面的建筑效果说明  Description of building effects on building interface
    BuildBuffDes    具体说明配置  Specification of the configuration
      Id    科技id，可不配置，如配置，则需配置Str2，科技解锁后Str1会被替换为Str2  The technology id may not be configured. If you need to configure, you need to configure Str2. After the technology is unlocked, Str1 will be replaced with Str2
      Str1    默认的说明  Default Description
      Str2    科技解锁后的说明  Description after the technology unlocks
  PlagueIdList     医院与诊所专用，界面上显示的瘟疫类型，对应疾病ID  For hospitals and clinics. The plague type displayed on the interface corresponds to the disease ID
  CanHealPlagueList    医院与诊所专用，可以治疗的疾病，为空则可治疗所有疾病，对应疾病ID  For hospitals and clinics. The curable disease corresponds to the disease ID. Null for curing all diseases
  AcceptOneTaskList    剧情配置，接到该任务后开始建造的建筑（接受任务列表 任意满足一个都可以）  Story Quest. The building you started after receiving the quest (List of accepted tasks. Just complete any one)
  RemouldList    可用的改造列表  List of Available Reconstructions
    RemouldID    对应Remould.xml中的id  Corresponding to ID in Remoted.xml

       具体可对比下方的配置    Compare with configuration below

-->
				
		
		
		
		
		
		
		
		
<BuildingConfig>
    <ID>1</ID>
    <!--木屋（弃用）-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_1</ContentDes>
    <!--房屋压力
Stress reduced for occupants-->
    <HousePressure>0</HousePressure>
    <!--需要在什么范围内建造
Area must be built on-->
    <MustInRangeBuilding>16</MustInRangeBuilding>
    <!--不能建造描述
Description of area requirement-->
    <MustInRangeDes>PrePareBuildTip_HouseNoPut</MustInRangeDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>1</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>1</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_1</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_1</Des>
    <!--建筑序号
Building Number-->
    <Order>1</Order>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_102</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>40</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>100</MaxDurability>
    <!--着火等级
Fire Level-->
    <FireLevel>1</FireLevel>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>500</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>1</StorageBelong>
    <!--房屋居住人数
Maximum Occupants-->
    <CanLiveNum>4</CanLiveNum>
    <!--可容纳家庭数量
Max Families-->
    <FamilyNum>1</FamilyNum>
    <!--优先级
Priority-->
    <LivePriority>11</LivePriority>
    <!--家庭最大人数
Max Family Member each-->
    <MaxFamilyMember>4</MaxFamilyMember>
    <!--辅助搬运触发帮助搬运（百分比）-->
    <LowerHelpTransportPer>20</LowerHelpTransportPer>
    <!--供暖一次需要消耗的燃料值
Fuel value consumed for each heating-->
    <KeepWarmingFuel>10</KeepWarmingFuel>
    <!--消耗一次供暖多少天
Seconds that consume 1 fuel value-->
    <KeepWarmingTime>10</KeepWarmingTime>

    <!--建筑热值上限 KeepWarmOnceReachMaxFuelNum-->
    <KeepWarmOnceReachMaxFuelNum>40</KeepWarmOnceReachMaxFuelNum>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>2</MaxBuilder>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click1</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bhouse001</Models>
      <Models>Building/Building/Bhouse002</Models>
      <Models>Building/Building/Bhouse003</Models>
      <Models>Building/Building/Bhouse004</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1
        1,1,1,1
        1,1,1,1
        1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1
        1,1,1,1
        1,1,1,1
        1,1,1,1
      </Attach>
</FixedSize>
    <!--建筑升级ID
Building upgrade ID-->
    <UpgradeList>
      <Upgrade>2</Upgrade>
      <Upgrade>5</Upgrade>
	  <Upgrade>7</Upgrade>
</UpgradeList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>301</TypeStorage>
</TypeStorageList>
    <!--资源保存数量上限
Resource storage limit-->
    <ResStorageNumList>
      <!--粗糙食物保存数量-->
      <ResStorageNum>
        <ID>2</ID>
        <Rate>0.2</Rate>
      </ResStorageNum>
      <!--简单食物保存数量-->
      <ResStorageNum>
        <ID>3</ID>
        <Rate>0.2</Rate>
      </ResStorageNum>
      <!--精致食物保存数量-->
      <ResStorageNum>
        <ID>4</ID>
        <Rate>0.2</Rate>
      </ResStorageNum>
      <!--饮品保存-->
      <ResStorageNum>
        <ID>11</ID>
        <Rate>0.2</Rate>
      </ResStorageNum>
      <!--燃料保存数量-->
      <ResStorageNum>
        <ID>301</ID>
        <Rate>0.1</Rate>
      </ResStorageNum>
</ResStorageNumList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>1</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>5</RemouldID>
<RemouldID>9</RemouldID>
<RemouldID>13</RemouldID>
<RemouldID>25</RemouldID>
<RemouldID>30</RemouldID> 
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>2</ID>
    <!--住宅-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_2</ContentDes>
    <!--房屋压力
Stress reduced for occupants-->
    <HousePressure>5</HousePressure>
    <!--需要在什么范围内建造
Area must be built on-->
    <MustInRangeBuilding>16</MustInRangeBuilding>
    <!--不能建造描述
Description of area requirement-->
    <MustInRangeDes>PrePareBuildTip_HouseNoPut</MustInRangeDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>1</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>1</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_2</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_2</Des>
    <!--建筑序号
Building Number-->
    <Order>1</Order>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_103</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>40</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>150</MaxDurability>
    <!--着火等级
Fire Level-->
    <FireLevel>1</FireLevel>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>600</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>1</StorageBelong>
    <!--房屋居住人数
Maximum Occupants-->
    <CanLiveNum>4</CanLiveNum>
    <!--可容纳家庭数量
Max Families-->
    <FamilyNum>1</FamilyNum>
    <!--优先级
Priority-->
    <LivePriority>11</LivePriority>
    <!--家庭最大人数
Max Family Member each-->
    <MaxFamilyMember>4</MaxFamilyMember>
    <!--辅助搬运触发帮助搬运（百分比）-->
    <LowerHelpTransportPer>20</LowerHelpTransportPer>
    <!--供暖一次需要消耗的燃料值
Fuel value consumed for each heating-->
    <KeepWarmingFuel>10</KeepWarmingFuel>
    <!--消耗一次供暖多少天
Seconds that consume 1 fuel value-->
    <KeepWarmingTime>10</KeepWarmingTime>

    <!--建筑热值上限 KeepWarmOnceReachMaxFuelNum-->
    <KeepWarmOnceReachMaxFuelNum>40</KeepWarmOnceReachMaxFuelNum>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click1</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bdwelling001</Models>
      <Models>Building/Building/Bdwelling002</Models>
      <Models>Building/Building/Bdwelling003</Models>
      <Models>Building/Building/Bdwelling004</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1
        1,1,1,1
        1,1,1,1
        1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1
        1,1,1,1
        1,1,1,1
        1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>20</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>5</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>5001</ID>
       <Num>5</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--建筑升级ID
Building upgrade ID-->
    <UpgradeList>
 <Upgrade>7</Upgrade>
</UpgradeList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>301</TypeStorage>
</TypeStorageList>
    <!--资源保存数量上限
Resource storage limit-->
    <ResStorageNumList>
      <!--粗糙食物保存数量-->
      <ResStorageNum>
        <ID>2</ID>
        <Rate>0.2</Rate>
      </ResStorageNum>
      <!--简单食物保存数量-->
      <ResStorageNum>
        <ID>3</ID>
        <Rate>0.2</Rate>
      </ResStorageNum>
      <!--精致食物保存数量-->
      <ResStorageNum>
        <ID>4</ID>
        <Rate>0.2</Rate>
      </ResStorageNum>
      <!--饮品保存-->
      <ResStorageNum>
        <ID>11</ID>
        <Rate>0.2</Rate>
      </ResStorageNum>
      <!--燃料保存数量-->
      <ResStorageNum>
        <ID>301</ID>
        <Rate>0.1</Rate>
      </ResStorageNum>
</ResStorageNumList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>1</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--界面显示建筑buffList
buff list showed in building memu-->
    <BuildBuffDesList>
<BuildBuffDes>
   <Id>-5</Id>
   <Str1>BuildBuffDes_1_2</Str1>
   <Str2>BuffPressure</Str2>
</BuildBuffDes>
</BuildBuffDesList>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>5</RemouldID>
<RemouldID>9</RemouldID>
<RemouldID>13</RemouldID>
<RemouldID>25</RemouldID>
<RemouldID>30</RemouldID> 
</RemouldList>
    <!--定期交互点产出资源物件-->
    <RegularProduceProp>
<!--周期间隔时间-->
<IntervalDays>30</IntervalDays>
<!--产出物件-->
<ProduceResList>
 <ProduceRes>
  <ID>4002</ID>
  <Num>1</Num>
 </ProduceRes>
</ProduceResList>
<!--范围内格子产出-->
<NearBuildingMesh>3</NearBuildingMesh>
<!--屏蔽该功能的建筑能力-->
<BlockBuildingAbility>1022</BlockBuildingAbility>
<!--屏蔽该功能的建筑-->
<BlockBuilding>4037</BlockBuilding>
</RegularProduceProp>
</BuildingConfig>
<BuildingConfig>
    <ID>3</ID>
    <!--公寓-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3</ContentDes>
    <!--需要在什么范围内建造
Area must be built on-->
    <MustInRangeBuilding>16</MustInRangeBuilding>
    <!--不能建造描述
Description of area requirement-->
    <MustInRangeDes>PrePareBuildTip_HouseNoPut</MustInRangeDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>1</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>1</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3</Des>
    <!--建筑序号
Building Number-->
    <Order>1</Order>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_108</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>210</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--着火等级
Fire Level-->
    <FireLevel>1</FireLevel>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>1000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>1</StorageBelong>
    <!--房屋居住人数
Maximum Occupants-->
    <CanLiveNum>24</CanLiveNum>
    <!--可容纳家庭数量
Max Families-->
    <FamilyNum>0</FamilyNum>
    <!--优先级
Priority-->
    <LivePriority>1</LivePriority>
    <!--辅助搬运触发帮助搬运（百分比）-->
    <LowerHelpTransportPer>20</LowerHelpTransportPer>
    <!--供暖一次需要消耗的燃料值
Fuel value consumed for each heating-->
    <KeepWarmingFuel>10</KeepWarmingFuel>
    <!--消耗一次供暖多少天
Seconds that consume 1 fuel value-->
    <KeepWarmingTime>10</KeepWarmingTime>

    <!--建筑热值上限 KeepWarmOnceReachMaxFuelNum-->
    <KeepWarmOnceReachMaxFuelNum>80</KeepWarmOnceReachMaxFuelNum>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>5</MaxBuilder>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click1</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bgongyu001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>60</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>30</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--建筑升级ID
Building upgrade ID-->
    <UpgradeList>
<Upgrade>8</Upgrade>
</UpgradeList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>301</TypeStorage>
</TypeStorageList>
    <!--资源保存数量上限
Resource storage limit-->
    <ResStorageNumList>
      <!--粗糙食物保存数量-->
      <ResStorageNum>
        <ID>2</ID>
        <Rate>0.2</Rate>
      </ResStorageNum>
      <!--简单食物保存数量-->
      <ResStorageNum>
        <ID>3</ID>
        <Rate>0.2</Rate>
      </ResStorageNum>
      <!--精致食物保存数量-->
      <ResStorageNum>
        <ID>4</ID>
        <Rate>0.2</Rate>
      </ResStorageNum>
      <!--饮品保存-->
      <ResStorageNum>
        <ID>11</ID>
        <Rate>0.2</Rate>
      </ResStorageNum>
      <!--燃料保存数量-->
      <ResStorageNum>
        <ID>301</ID>
        <Rate>0.1</Rate>
      </ResStorageNum>
</ResStorageNumList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>1</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>5</RemouldID>
<RemouldID>9</RemouldID>
<RemouldID>13</RemouldID>
<RemouldID>25</RemouldID>
<RemouldID>30</RemouldID> 
</RemouldList>
    <!--定期交互点产出资源物件-->
    <RegularProduceProp>
<!--周期间隔时间-->
<IntervalDays>30</IntervalDays>
<!--产出物件-->
<ProduceResList>
 <ProduceRes>
  <ID>4002</ID>
  <Num>4</Num>
 </ProduceRes>
</ProduceResList>
<!--范围内格子产出-->
<NearBuildingMesh>3</NearBuildingMesh>
<!--屏蔽该功能的建筑能力-->
<BlockBuildingAbility>1022</BlockBuildingAbility>
<!--屏蔽该功能的建筑-->
<BlockBuilding>4037</BlockBuilding>
</RegularProduceProp>
</BuildingConfig>
<BuildingConfig>
    <ID>4</ID>
    <!--帐篷（复活节岛专用）-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_4</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>1</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>1</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_4</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_4</Des>
    <!--建筑序号
Building Number-->
    <Order>1</Order>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_101</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>22</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>100</MaxDurability>
    <!--着火等级
Fire Level-->
    <FireLevel>1</FireLevel>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>300</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>1</StorageBelong>
    <!--房屋居住人数
Maximum Occupants-->
    <CanLiveNum>3</CanLiveNum>
    <!--可容纳家庭数量
Max Families-->
    <FamilyNum>1</FamilyNum>
    <!--优先级
Priority-->
    <LivePriority>11</LivePriority>
    <!--家庭最大人数
Max Family Member each-->
    <MaxFamilyMember>3</MaxFamilyMember>
    <!--辅助搬运触发帮助搬运（百分比）-->
    <LowerHelpTransportPer>20</LowerHelpTransportPer>
    <!--供暖一次需要消耗的燃料值
Fuel value consumed for each heating-->
    <KeepWarmingFuel>10</KeepWarmingFuel>
    <!--消耗一次供暖多少天
Seconds that consume 1 fuel value-->
    <KeepWarmingTime>10</KeepWarmingTime>

    <!--建筑热值上限 KeepWarmOnceReachMaxFuelNum-->
    <KeepWarmOnceReachMaxFuelNum>20</KeepWarmOnceReachMaxFuelNum>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click1</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Btent001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1
        1,1,1
        1,1,1
      </Condition>
      <Attach>
        1,1,1
        1,1,1
        1,1,1
      </Attach>
</FixedSize>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>301</TypeStorage>
</TypeStorageList>
    <!--资源保存数量上限
Resource storage limit-->
    <ResStorageNumList>
      <!--粗糙食物保存数量-->
      <ResStorageNum>
        <ID>2</ID>
        <Rate>0.2</Rate>
      </ResStorageNum>
      <!--简单食物保存数量-->
      <ResStorageNum>
        <ID>3</ID>
        <Rate>0.2</Rate>
      </ResStorageNum>
      <!--精致食物保存数量-->
      <ResStorageNum>
        <ID>4</ID>
        <Rate>0.2</Rate>
      </ResStorageNum>
      <!--饮品保存-->
      <ResStorageNum>
        <ID>11</ID>
        <Rate>0.2</Rate>
      </ResStorageNum>
      <!--燃料保存数量-->
      <ResStorageNum>
        <ID>301</ID>
        <Rate>0.1</Rate>
      </ResStorageNum>
</ResStorageNumList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>1</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>29</RemouldID>
</RemouldList>
    <!--定期交互点产出资源物件-->
    <RegularProduceProp>
<!--周期间隔时间-->
<IntervalDays>30</IntervalDays>
<!--产出物件-->
<ProduceResList>
 <ProduceRes>
  <ID>4002</ID>
  <Num>1</Num>
 </ProduceRes>
</ProduceResList>
<!--范围内格子产出-->
<NearBuildingMesh>3</NearBuildingMesh>
<!--屏蔽该功能的建筑能力-->
<BlockBuildingAbility>1022</BlockBuildingAbility>
<!--屏蔽该功能的建筑-->
<BlockBuilding>4037</BlockBuilding>
</RegularProduceProp>
</BuildingConfig>
<BuildingConfig>
    <ID>5</ID>
    <!--精致住宅（弃用）-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_5</ContentDes>
    <!--房屋压力
Stress reduced for occupants-->
    <HousePressure>10</HousePressure>
    <!--需要在什么范围内建造
Area must be built on-->
    <MustInRangeBuilding>16</MustInRangeBuilding>
    <!--不能建造描述
Description of area requirement-->
    <MustInRangeDes>PrePareBuildTip_HouseNoPut</MustInRangeDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>1</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_5</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_5</Des>
    <!--建筑序号
Building Number-->
    <Order>1</Order>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_104</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>40</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>200</MaxDurability>
    <!--着火等级
Fire Level-->
    <FireLevel>1</FireLevel>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>750</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>1</StorageBelong>
    <!--房屋居住人数
Maximum Occupants-->
    <CanLiveNum>5</CanLiveNum>
    <!--可容纳家庭数量
Max Families-->
    <FamilyNum>1</FamilyNum>
    <!--优先级
Priority-->
    <LivePriority>11</LivePriority>
    <!--家庭最大人数
Max Family Member each-->
    <MaxFamilyMember>5</MaxFamilyMember>
    <!--辅助搬运触发帮助搬运（百分比）-->
    <LowerHelpTransportPer>20</LowerHelpTransportPer>
    <!--供暖一次需要消耗的燃料值
Fuel value consumed for each heating-->
    <KeepWarmingFuel>10</KeepWarmingFuel>
    <!--消耗一次供暖多少天
Seconds that consume 1 fuel value-->
    <KeepWarmingTime>10</KeepWarmingTime>

    <!--建筑热值上限 KeepWarmOnceReachMaxFuelNum-->
    <KeepWarmOnceReachMaxFuelNum>40</KeepWarmOnceReachMaxFuelNum>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>2</MaxBuilder>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click1</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bthirdhouse001</Models>
      <Models>Building/Building/Bthirdhouse002</Models>
      <Models>Building/Building/Bthirdhouse003</Models>
      <Models>Building/Building/Bthirdhouse004</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1
        1,1,1,1
        1,1,1,1
        1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1
        1,1,1,1
        1,1,1,1
        1,1,1,1
      </Attach>
</FixedSize>
    <!--建筑升级ID
Building upgrade ID-->
    <UpgradeList>
      <Upgrade>7</Upgrade>
</UpgradeList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>301</TypeStorage>
</TypeStorageList>
    <!--资源保存数量上限
Resource storage limit-->
    <ResStorageNumList>
      <!--粗糙食物保存数量-->
      <ResStorageNum>
        <ID>2</ID>
        <Rate>0.2</Rate>
      </ResStorageNum>
      <!--简单食物保存数量-->
      <ResStorageNum>
        <ID>3</ID>
        <Rate>0.2</Rate>
      </ResStorageNum>
      <!--精致食物保存数量-->
      <ResStorageNum>
        <ID>4</ID>
        <Rate>0.2</Rate>
      </ResStorageNum>
      <!--饮品保存-->
      <ResStorageNum>
        <ID>11</ID>
        <Rate>0.2</Rate>
      </ResStorageNum>
      <!--燃料保存数量-->
      <ResStorageNum>
        <ID>301</ID>
        <Rate>0.1</Rate>
      </ResStorageNum>
</ResStorageNumList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>1</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>5</RemouldID>
<RemouldID>10</RemouldID>
<RemouldID>14</RemouldID>
<RemouldID>25</RemouldID>
<RemouldID>30</RemouldID> 
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>6</ID>
    <!--精品公寓（弃用）-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_6</ContentDes>
    <!--需要在什么范围内建造
Area must be built on-->
    <MustInRangeBuilding>16</MustInRangeBuilding>
    <!--不能建造描述
Description of area requirement-->
    <MustInRangeDes>PrePareBuildTip_HouseNoPut</MustInRangeDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>1</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_6</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_6</Des>
    <!--建筑序号
Building Number-->
    <Order>1</Order>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_109</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>210</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>600</MaxDurability>
    <!--着火等级
Fire Level-->
    <FireLevel>1</FireLevel>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>1500</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>1</StorageBelong>
    <!--房屋居住人数
Maximum Occupants-->
    <CanLiveNum>32</CanLiveNum>
    <!--可容纳家庭数量
Max Families-->
    <FamilyNum>0</FamilyNum>
    <!--优先级
Priority-->
    <LivePriority>1</LivePriority>
    <!--辅助搬运触发帮助搬运（百分比）-->
    <LowerHelpTransportPer>20</LowerHelpTransportPer>
    <!--供暖一次需要消耗的燃料值
Fuel value consumed for each heating-->
    <KeepWarmingFuel>10</KeepWarmingFuel>
    <!--消耗一次供暖多少天
Seconds that consume 1 fuel value-->
    <KeepWarmingTime>10</KeepWarmingTime>

    <!--建筑热值上限 KeepWarmOnceReachMaxFuelNum-->
    <KeepWarmOnceReachMaxFuelNum>40</KeepWarmOnceReachMaxFuelNum>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>5</MaxBuilder>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click1</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bgongyu002</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--建筑升级ID
Building upgrade ID-->
    <UpgradeList>
      <Upgrade>8</Upgrade>
</UpgradeList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>301</TypeStorage>
</TypeStorageList>
    <!--资源保存数量上限
Resource storage limit-->
    <ResStorageNumList>
      <!--粗糙食物保存数量-->
      <ResStorageNum>
        <ID>2</ID>
        <Rate>0.2</Rate>
      </ResStorageNum>
      <!--简单食物保存数量-->
      <ResStorageNum>
        <ID>3</ID>
        <Rate>0.2</Rate>
      </ResStorageNum>
      <!--精致食物保存数量-->
      <ResStorageNum>
        <ID>4</ID>
        <Rate>0.2</Rate>
      </ResStorageNum>
      <!--饮品保存-->
      <ResStorageNum>
        <ID>11</ID>
        <Rate>0.2</Rate>
      </ResStorageNum>
      <!--燃料保存数量-->
      <ResStorageNum>
        <ID>301</ID>
        <Rate>0.1</Rate>
      </ResStorageNum>
</ResStorageNumList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>1</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>5</RemouldID>
<RemouldID>10</RemouldID>
<RemouldID>14</RemouldID>
<RemouldID>25</RemouldID>
<RemouldID>30</RemouldID> 
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>7</ID>
    <!--奢华住宅-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7</ContentDes>
    <!--房屋压力
Stress reduced for occupants-->
    <HousePressure>15</HousePressure>
    <!--需要在什么范围内建造
Area must be built on-->
    <MustInRangeBuilding>16</MustInRangeBuilding>
    <!--不能建造描述
Description of area requirement-->
    <MustInRangeDes>PrePareBuildTip_HouseNoPut</MustInRangeDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>1</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_7</Des>
    <!--建筑序号
Building Number-->
    <Order>1</Order>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_105</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>40</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>250</MaxDurability>
    <!--着火等级
Fire Level-->
    <FireLevel>1</FireLevel>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>900</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>1</StorageBelong>
    <!--房屋居住人数
Maximum Occupants-->
    <CanLiveNum>5</CanLiveNum>
    <!--可容纳家庭数量
Max Families-->
    <FamilyNum>1</FamilyNum>
    <!--优先级
Priority-->
    <LivePriority>11</LivePriority>
    <!--家庭最大人数
Max Family Member each-->
    <MaxFamilyMember>5</MaxFamilyMember>
    <!--辅助搬运触发帮助搬运（百分比）-->
    <LowerHelpTransportPer>20</LowerHelpTransportPer>
    <!--供暖一次需要消耗的燃料值
Fuel value consumed for each heating-->
    <KeepWarmingFuel>10</KeepWarmingFuel>
    <!--消耗一次供暖多少天
Seconds that consume 1 fuel value-->
    <KeepWarmingTime>10</KeepWarmingTime>

    <!--建筑热值上限 KeepWarmOnceReachMaxFuelNum-->
    <KeepWarmOnceReachMaxFuelNum>60</KeepWarmOnceReachMaxFuelNum>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click1</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bfourthhouse001</Models>
      <Models>Building/Building/Bfourthhouse002</Models>
      <Models>Building/Building/Bfourthhouse003</Models>
      <Models>Building/Building/Bfourthhouse004</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1
        1,1,1,1
        1,1,1,1
        1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1
        1,1,1,1
        1,1,1,1
        1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>32005</ID>
       <Num>12</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32003</ID>
       <Num>24</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32001</ID>
       <Num>12</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>301</TypeStorage>
</TypeStorageList>
    <!--资源保存数量上限
Resource storage limit-->
    <ResStorageNumList>
      <!--粗糙食物保存数量-->
      <ResStorageNum>
        <ID>2</ID>
        <Rate>0.2</Rate>
      </ResStorageNum>
      <!--简单食物保存数量-->
      <ResStorageNum>
        <ID>3</ID>
        <Rate>0.2</Rate>
      </ResStorageNum>
      <!--精致食物保存数量-->
      <ResStorageNum>
        <ID>4</ID>
        <Rate>0.2</Rate>
      </ResStorageNum>
      <!--饮品保存-->
      <ResStorageNum>
        <ID>11</ID>
        <Rate>0.2</Rate>
      </ResStorageNum>
      <!--燃料保存数量-->
      <ResStorageNum>
        <ID>301</ID>
        <Rate>0.1</Rate>
      </ResStorageNum>
</ResStorageNumList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>1</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--界面显示建筑buffList
buff list showed in building memu-->
    <BuildBuffDesList>
<BuildBuffDes>
   <Id>-15</Id>
   <Str1>BuildBuffDes_1_7</Str1>
   <Str2>BuffPressure</Str2>
</BuildBuffDes>
</BuildBuffDesList>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>5</RemouldID>
<RemouldID>10</RemouldID>
<RemouldID>14</RemouldID>
<RemouldID>25</RemouldID>
<RemouldID>30</RemouldID> 
</RemouldList>
    <!--定期交互点产出资源物件-->
    <RegularProduceProp>
<!--周期间隔时间-->
<IntervalDays>30</IntervalDays>
<!--产出物件-->
<ProduceResList>
 <ProduceRes>
  <ID>4002</ID>
  <Num>1</Num>
 </ProduceRes>
</ProduceResList>
<!--范围内格子产出-->
<NearBuildingMesh>3</NearBuildingMesh>
<!--屏蔽该功能的建筑能力-->
<BlockBuildingAbility>1022</BlockBuildingAbility>
<!--屏蔽该功能的建筑-->
<BlockBuilding>4037</BlockBuilding>
</RegularProduceProp>
</BuildingConfig>
<BuildingConfig>
    <ID>8</ID>
    <!--奢华公寓-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_8</ContentDes>
    <!--需要在什么范围内建造
Area must be built on-->
    <MustInRangeBuilding>16</MustInRangeBuilding>
    <!--不能建造描述
Description of area requirement-->
    <MustInRangeDes>PrePareBuildTip_HouseNoPut</MustInRangeDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>1</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_8</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_8</Des>
    <!--建筑序号
Building Number-->
    <Order>1</Order>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_110</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>210</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>800</MaxDurability>
    <!--着火等级
Fire Level-->
    <FireLevel>1</FireLevel>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>2000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>1</StorageBelong>
    <!--房屋居住人数
Maximum Occupants-->
    <CanLiveNum>45</CanLiveNum>
    <!--可容纳家庭数量
Max Families-->
    <FamilyNum>15</FamilyNum>
    <!--优先级
Priority-->
    <LivePriority>10</LivePriority>
    <!--家庭最大人数
Max Family Member each-->
    <MaxFamilyMember>3</MaxFamilyMember>
    <!--辅助搬运触发帮助搬运（百分比）-->
    <LowerHelpTransportPer>20</LowerHelpTransportPer>
    <!--供暖一次需要消耗的燃料值
Fuel value consumed for each heating-->
    <KeepWarmingFuel>10</KeepWarmingFuel>
    <!--消耗一次供暖多少天
Seconds that consume 1 fuel value-->
    <KeepWarmingTime>10</KeepWarmingTime>

    <!--建筑热值上限 KeepWarmOnceReachMaxFuelNum-->
    <KeepWarmOnceReachMaxFuelNum>100</KeepWarmOnceReachMaxFuelNum>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>5</MaxBuilder>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click1</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bgongyu003</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>32005</ID>
       <Num>144</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32001</ID>
       <Num>60</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4002</ID>
       <Num>96</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>301</TypeStorage>
</TypeStorageList>
    <!--资源保存数量上限
Resource storage limit-->
    <ResStorageNumList>
      <!--粗糙食物保存数量-->
      <ResStorageNum>
        <ID>2</ID>
        <Rate>0.2</Rate>
      </ResStorageNum>
      <!--简单食物保存数量-->
      <ResStorageNum>
        <ID>3</ID>
        <Rate>0.2</Rate>
      </ResStorageNum>
      <!--精致食物保存数量-->
      <ResStorageNum>
        <ID>4</ID>
        <Rate>0.2</Rate>
      </ResStorageNum>
      <!--饮品保存-->
      <ResStorageNum>
        <ID>11</ID>
        <Rate>0.2</Rate>
      </ResStorageNum>
      <!--燃料保存数量-->
      <ResStorageNum>
        <ID>301</ID>
        <Rate>0.1</Rate>
      </ResStorageNum>
</ResStorageNumList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>1</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>5</RemouldID>
<RemouldID>10</RemouldID>
<RemouldID>14</RemouldID>
<RemouldID>25</RemouldID>
<RemouldID>30</RemouldID> 
</RemouldList>
    <!--定期交互点产出资源物件-->
    <RegularProduceProp>
<!--周期间隔时间-->
<IntervalDays>30</IntervalDays>
<!--产出物件-->
<ProduceResList>
 <ProduceRes>
  <ID>4002</ID>
  <Num>4</Num>
 </ProduceRes>
</ProduceResList>
<!--范围内格子产出-->
<NearBuildingMesh>3</NearBuildingMesh>
<!--屏蔽该功能的建筑能力-->
<BlockBuildingAbility>1022</BlockBuildingAbility>
<!--屏蔽该功能的建筑-->
<BlockBuilding>4037</BlockBuilding>
</RegularProduceProp>
</BuildingConfig>
<BuildingConfig>
    <ID>9</ID>
    <!--别墅（弃用）-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_9</ContentDes>
    <!--房屋压力
Stress reduced for occupants-->
    <HousePressure>20</HousePressure>
    <!--需要在什么范围内建造
Area must be built on-->
    <MustInRangeBuilding>16</MustInRangeBuilding>
    <!--不能建造描述
Description of area requirement-->
    <MustInRangeDes>PrePareBuildTip_HouseNoPut</MustInRangeDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>1</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_9</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_9</Des>
    <!--建筑序号
Building Number-->
    <Order>1</Order>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_106</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>60</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--着火等级
Fire Level-->
    <FireLevel>1</FireLevel>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>1000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>1</StorageBelong>
    <!--房屋居住人数
Maximum Occupants-->
    <CanLiveNum>8</CanLiveNum>
    <!--可容纳家庭数量
Max Families-->
    <FamilyNum>2</FamilyNum>
    <!--优先级
Priority-->
    <LivePriority>11</LivePriority>
    <!--家庭最大人数
Max Family Member each-->
    <MaxFamilyMember>4</MaxFamilyMember>
    <!--辅助搬运触发帮助搬运（百分比）-->
    <LowerHelpTransportPer>20</LowerHelpTransportPer>
    <!--供暖一次需要消耗的燃料值
Fuel value consumed for each heating-->
    <KeepWarmingFuel>10</KeepWarmingFuel>
    <!--消耗一次供暖多少天
Seconds that consume 1 fuel value-->
    <KeepWarmingTime>10</KeepWarmingTime>

    <!--建筑热值上限 KeepWarmOnceReachMaxFuelNum-->
    <KeepWarmOnceReachMaxFuelNum>40</KeepWarmOnceReachMaxFuelNum>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>2</MaxBuilder>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click1</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bfirstvilla001</Models>
      <Models>Building/Building/Bfirstvilla002</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>301</TypeStorage>
</TypeStorageList>
    <!--资源保存数量上限
Resource storage limit-->
    <ResStorageNumList>
      <!--粗糙食物保存数量-->
      <ResStorageNum>
        <ID>2</ID>
        <Rate>0.2</Rate>
      </ResStorageNum>
      <!--简单食物保存数量-->
      <ResStorageNum>
        <ID>3</ID>
        <Rate>0.2</Rate>
      </ResStorageNum>
      <!--精致食物保存数量-->
      <ResStorageNum>
        <ID>4</ID>
        <Rate>0.2</Rate>
      </ResStorageNum>
      <!--饮品保存-->
      <ResStorageNum>
        <ID>11</ID>
        <Rate>0.2</Rate>
      </ResStorageNum>
      <!--燃料保存数量-->
      <ResStorageNum>
        <ID>301</ID>
        <Rate>0.1</Rate>
      </ResStorageNum>
</ResStorageNumList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>1</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>5</RemouldID>
<RemouldID>10</RemouldID>
<RemouldID>14</RemouldID>
<RemouldID>25</RemouldID>
<RemouldID>30</RemouldID> 
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>10</ID>
    <!--花园别墅-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_10</ContentDes>
    <!--房屋压力
Stress reduced for occupants-->
    <HousePressure>25</HousePressure>
    <!--需要在什么范围内建造
Area must be built on-->
    <MustInRangeBuilding>16</MustInRangeBuilding>
    <!--不能建造描述
Description of area requirement-->
    <MustInRangeDes>PrePareBuildTip_HouseNoPut</MustInRangeDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>1</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_10</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_10</Des>
    <!--建筑序号
Building Number-->
    <Order>1</Order>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_107</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>60</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>350</MaxDurability>
    <!--着火等级
Fire Level-->
    <FireLevel>1</FireLevel>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>1000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>1</StorageBelong>
    <!--房屋居住人数
Maximum Occupants-->
    <CanLiveNum>8</CanLiveNum>
    <!--可容纳家庭数量
Max Families-->
    <FamilyNum>2</FamilyNum>
    <!--优先级
Priority-->
    <LivePriority>11</LivePriority>
    <!--家庭最大人数
Max Family Member each-->
    <MaxFamilyMember>4</MaxFamilyMember>
    <!--辅助搬运触发帮助搬运（百分比）-->
    <LowerHelpTransportPer>20</LowerHelpTransportPer>
    <!--供暖一次需要消耗的燃料值
Fuel value consumed for each heating-->
    <KeepWarmingFuel>10</KeepWarmingFuel>
    <!--消耗一次供暖多少天
Seconds that consume 1 fuel value-->
    <KeepWarmingTime>10</KeepWarmingTime>

    <!--建筑热值上限 KeepWarmOnceReachMaxFuelNum-->
    <KeepWarmOnceReachMaxFuelNum>100</KeepWarmOnceReachMaxFuelNum>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click1</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bsecondvilla001</Models>
      <Models>Building/Building/Bsecondvilla002</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>32005</ID>
       <Num>36</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32014</ID>
       <Num>16</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32012</ID>
       <Num>8</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32013</ID>
       <Num>8</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>301</TypeStorage>
</TypeStorageList>
    <!--资源保存数量上限
Resource storage limit-->
    <ResStorageNumList>
      <!--粗糙食物保存数量-->
      <ResStorageNum>
        <ID>2</ID>
        <Rate>0.2</Rate>
      </ResStorageNum>
      <!--简单食物保存数量-->
      <ResStorageNum>
        <ID>3</ID>
        <Rate>0.2</Rate>
      </ResStorageNum>
      <!--精致食物保存数量-->
      <ResStorageNum>
        <ID>4</ID>
        <Rate>0.2</Rate>
      </ResStorageNum>
      <!--饮品保存-->
      <ResStorageNum>
        <ID>11</ID>
        <Rate>0.2</Rate>
      </ResStorageNum>
      <!--燃料保存数量-->
      <ResStorageNum>
        <ID>301</ID>
        <Rate>0.1</Rate>
      </ResStorageNum>
</ResStorageNumList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>1</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--界面显示建筑buffList
buff list showed in building memu-->
    <BuildBuffDesList>
<BuildBuffDes>
   <Id>-25</Id>
   <Str1>BuildBuffDes_1_10</Str1>
   <Str2>BuffPressure</Str2>
</BuildBuffDes>
</BuildBuffDesList>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>5</RemouldID>
<RemouldID>10</RemouldID>
<RemouldID>14</RemouldID>
<RemouldID>25</RemouldID>
<RemouldID>30</RemouldID> 
</RemouldList>
    <!--定期交互点产出资源物件-->
    <RegularProduceProp>
<!--周期间隔时间-->
<IntervalDays>30</IntervalDays>
<!--产出物件-->
<ProduceResList>
 <ProduceRes>
  <ID>4002</ID>
  <Num>2</Num>
 </ProduceRes>
</ProduceResList>
<!--范围内格子产出-->
<NearBuildingMesh>3</NearBuildingMesh>
<!--屏蔽该功能的建筑能力-->
<BlockBuildingAbility>1022</BlockBuildingAbility>
<!--屏蔽该功能的建筑-->
<BlockBuilding>4037</BlockBuilding>
</RegularProduceProp>
</BuildingConfig>
<BuildingConfig>
    <ID>11</ID>
    <!--四合院-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_11</ContentDes>
    <!--房屋压力
Stress reduced for occupants-->
    <HousePressure>25</HousePressure>
    <!--需要在什么范围内建造
Area must be built on-->
    <MustInRangeBuilding>16</MustInRangeBuilding>
    <!--不能建造描述
Description of area requirement-->
    <MustInRangeDes>PrePareBuildTip_HouseNoPut</MustInRangeDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>1</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_11</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11</Des>
    <!--建筑序号
Building Number-->
    <Order>1</Order>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_Chinesevilla</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>480</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>1200</MaxDurability>
    <!--着火等级
Fire Level-->
    <FireLevel>1</FireLevel>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>2000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>1</StorageBelong>
    <!--房屋居住人数
Maximum Occupants-->
    <CanLiveNum>40</CanLiveNum>
    <!--可容纳家庭数量
Max Families-->
    <FamilyNum>5</FamilyNum>
    <!--优先级
Priority-->
    <LivePriority>11</LivePriority>
    <!--家庭最大人数
Max Family Member each-->
    <MaxFamilyMember>8</MaxFamilyMember>
    <!--辅助搬运触发帮助搬运（百分比）-->
    <LowerHelpTransportPer>20</LowerHelpTransportPer>
    <!--供暖一次需要消耗的燃料值
Fuel value consumed for each heating-->
    <KeepWarmingFuel>10</KeepWarmingFuel>
    <!--消耗一次供暖多少天
Seconds that consume 1 fuel value-->
    <KeepWarmingTime>10</KeepWarmingTime>

    <!--建筑热值上限 KeepWarmOnceReachMaxFuelNum-->
    <KeepWarmOnceReachMaxFuelNum>100</KeepWarmOnceReachMaxFuelNum>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click1</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Force/Asia/BChinesevilla001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>32005</ID>
       <Num>144</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32014</ID>
       <Num>144</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32012</ID>
       <Num>32</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32013</ID>
       <Num>32</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>301</TypeStorage>
</TypeStorageList>
    <!--资源保存数量上限
Resource storage limit-->
    <ResStorageNumList>
      <!--粗糙食物保存数量-->
      <ResStorageNum>
        <ID>2</ID>
        <Rate>0.2</Rate>
      </ResStorageNum>
      <!--简单食物保存数量-->
      <ResStorageNum>
        <ID>3</ID>
        <Rate>0.2</Rate>
      </ResStorageNum>
      <!--精致食物保存数量-->
      <ResStorageNum>
        <ID>4</ID>
        <Rate>0.2</Rate>
      </ResStorageNum>
      <!--饮品保存-->
      <ResStorageNum>
        <ID>11</ID>
        <Rate>0.2</Rate>
      </ResStorageNum>
      <!--燃料保存数量-->
      <ResStorageNum>
        <ID>301</ID>
        <Rate>0.1</Rate>
      </ResStorageNum>
</ResStorageNumList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>1</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--界面显示建筑buffList
buff list showed in building memu-->
    <BuildBuffDesList>
<BuildBuffDes>
   <Id>-25</Id>
   <Str1>BuildBuffDes_1_10</Str1>
   <Str2>BuffPressure</Str2>
</BuildBuffDes>
</BuildBuffDesList>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>5</RemouldID>
<RemouldID>10</RemouldID>
<RemouldID>14</RemouldID>
<RemouldID>25</RemouldID>
<RemouldID>30</RemouldID> 
</RemouldList>
    <!--定期交互点产出资源物件-->
    <RegularProduceProp>
<!--周期间隔时间-->
<IntervalDays>30</IntervalDays>
<!--产出物件-->
<ProduceResList>
 <ProduceRes>
  <ID>4002</ID>
  <Num>6</Num>
 </ProduceRes>
</ProduceResList>
<!--范围内格子产出-->
<NearBuildingMesh>3</NearBuildingMesh>
<!--屏蔽该功能的建筑能力-->
<BlockBuildingAbility>1022</BlockBuildingAbility>
<!--屏蔽该功能的建筑-->
<BlockBuilding>4037</BlockBuilding>
</RegularProduceProp>
</BuildingConfig>
<BuildingConfig>
    <ID>12</ID>
    <!--大帐篷-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_12</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>1</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>1</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_12</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_12</Des>
    <!--建筑序号
Building Number-->
    <Order>1</Order>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_Bbigtent</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>90</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>200</MaxDurability>
    <!--着火等级
Fire Level-->
    <FireLevel>1</FireLevel>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>800</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>1</StorageBelong>
    <!--房屋居住人数
Maximum Occupants-->
    <CanLiveNum>10</CanLiveNum>
    <!--可容纳家庭数量
Max Families-->
    <FamilyNum>0</FamilyNum>
    <!--优先级
Priority-->
    <LivePriority>1</LivePriority>
    <!--辅助搬运触发帮助搬运（百分比）-->
    <LowerHelpTransportPer>20</LowerHelpTransportPer>
    <!--供暖一次需要消耗的燃料值
Fuel value consumed for each heating-->
    <KeepWarmingFuel>10</KeepWarmingFuel>
    <!--消耗一次供暖多少天
Seconds that consume 1 fuel value-->
    <KeepWarmingTime>10</KeepWarmingTime>

    <!--建筑热值上限 KeepWarmOnceReachMaxFuelNum-->
    <KeepWarmOnceReachMaxFuelNum>40</KeepWarmOnceReachMaxFuelNum>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>4</MaxBuilder>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click1</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bbigtent001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>30</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>15</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>301</TypeStorage>
</TypeStorageList>
    <!--资源保存数量上限
Resource storage limit-->
    <ResStorageNumList>
      <!--粗糙食物保存数量-->
      <ResStorageNum>
        <ID>2</ID>
        <Rate>0.2</Rate>
      </ResStorageNum>
      <!--简单食物保存数量-->
      <ResStorageNum>
        <ID>3</ID>
        <Rate>0.2</Rate>
      </ResStorageNum>
      <!--精致食物保存数量-->
      <ResStorageNum>
        <ID>4</ID>
        <Rate>0.2</Rate>
      </ResStorageNum>
      <!--饮品保存-->
      <ResStorageNum>
        <ID>11</ID>
        <Rate>0.2</Rate>
      </ResStorageNum>
      <!--燃料保存数量-->
      <ResStorageNum>
        <ID>301</ID>
        <Rate>0.1</Rate>
      </ResStorageNum>
</ResStorageNumList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>1</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>29</RemouldID>
<RemouldID>25</RemouldID>
<RemouldID>30</RemouldID>
</RemouldList>
    <!--定期交互点产出资源物件-->
    <RegularProduceProp>
<!--周期间隔时间-->
<IntervalDays>30</IntervalDays>
<!--产出物件-->
<ProduceResList>
 <ProduceRes>
  <ID>4002</ID>
  <Num>4</Num>
 </ProduceRes>
</ProduceResList>
<!--范围内格子产出-->
<NearBuildingMesh>3</NearBuildingMesh>
<!--屏蔽该功能的建筑能力-->
<BlockBuildingAbility>1022</BlockBuildingAbility>
<!--屏蔽该功能的建筑-->
<BlockBuilding>4037</BlockBuilding>
</RegularProduceProp>
</BuildingConfig>
<BuildingConfig>
    <ID>1001</ID>
    <!--堆放场（弃用）-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_1001</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>1</RemouldSlot>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>4</ViewType>
    <!--地面材质贴图序号
Index of flooring texture type-->
    <LandDirtIndex>1</LandDirtIndex>
    <!--建筑类型
Building Type-->
    <FuncType>2</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_1001</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_1001</Des>
    <!--建筑序号
Building Number-->
    <Order>1</Order>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_209</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>4</BuildType>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--单格子可存放物资上限
Inventory Limit per Grid-->
    <CellStorageLimit>150</CellStorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>2</StorageBelong>
    <!--堆叠层数
stackable layers-->
    <pileNum>3</pileNum>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click3</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--平地拖拽尺寸限制
building size by dragging-->
    <DragSize>
      <MinSize>
        <x>2</x>
        <z>2</z>
      </MinSize>
      <MaxSize>
        <x>10</x>
        <z>10</z>
      </MaxSize>
</DragSize>		
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>32</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>904</TypeStorage>
</TypeStorageList>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>2</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>1002</ID>
    <!--仓库（弃用）-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_1002</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>1</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>2</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_1002</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_1002</Des>
    <!--建筑序号
Building Number-->
    <Order>1</Order>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_201</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward,back</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>75</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>200</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>5000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>2</StorageBelong>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>2</MaxBuilder>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click3</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bcangku001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
      </Attach>
</FixedSize>
    <!--建筑升级ID
Building upgrade ID-->
    <UpgradeList>
      <Upgrade>1009</Upgrade>
</UpgradeList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>3</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>1003</ID>
    <!--大型市集（弃用）-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_1003</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>16</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_1003</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_1003</Des>
    <!--建筑序号
Building Number-->
    <Order>1</Order>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_212</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward,right,left</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>360</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>200</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>10000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>2</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>16</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>9</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>2</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>9</DoAction>
    <!--范围建筑的范围
Size of the highlighted area-->
    <MeshRadius>40</MeshRadius>
    <!--可蓄养动物ID
Animal ID that can be kept-->
    <CanAnimalLoad>true</CanAnimalLoad>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click4</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bshichang001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--资源保存数量上限
Resource storage limit-->
    <ResStorageNumList>
<ResStorageNum>
        <ID>2</ID>
        <Rate>0.15</Rate>
      </ResStorageNum>
      <ResStorageNum>
        <ID>3</ID>
        <Rate>0.1</Rate>
      </ResStorageNum>
      <ResStorageNum>
        <ID>4</ID>
        <Rate>0.1</Rate>
      </ResStorageNum>
      <ResStorageNum>
        <ID>9</ID>
        <Rate>0.05</Rate>
      </ResStorageNum>
      <ResStorageNum>
        <ID>111</ID>
        <Rate>0.05</Rate>
      </ResStorageNum>
      <ResStorageNum>
        <ID>112</ID>
        <Rate>0.05</Rate>
      </ResStorageNum>
      <ResStorageNum>
        <ID>113</ID>
        <Rate>0.05</Rate>
      </ResStorageNum>
      <ResStorageNum>
        <ID>22</ID>
        <Rate>0.1</Rate>
      </ResStorageNum>
      <ResStorageNum>
        <ID>62</ID>
        <Rate>0.05</Rate>
      </ResStorageNum>
      <ResStorageNum>
        <ID>64</ID>
        <Rate>0.05</Rate>
      </ResStorageNum>
      <ResStorageNum>
        <ID>65</ID>
        <Rate>0.05</Rate>
      </ResStorageNum>
      <ResStorageNum>
        <ID>301</ID>
        <Rate>0.1</Rate>
      </ResStorageNum>
      <ResStorageNum>
        <ID>511</ID>
        <Rate>0.1</Rate>
      </ResStorageNum>
</ResStorageNumList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>12</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>3</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>1004</ID>
    <!--露天仓库-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_1004</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>1</RemouldSlot>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>4</ViewType>
    <!--建筑附加组合类型
Size Customization type-->
    <ViewTypeAttach>2</ViewTypeAttach>
    <!--地面材质贴图序号
Index of flooring texture type-->
    <LandDirtIndex>3</LandDirtIndex>
    <!--建筑类型
Building Type-->
    <FuncType>2</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_1004</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_1004</Des>
    <!--建筑序号
Building Number-->
    <Order>1</Order>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_208</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>4</BuildType>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--单格子可存放物资上限
Inventory Limit per Grid-->
    <CellStorageLimit>150</CellStorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>2</StorageBelong>
    <!--堆叠层数
stackable layers-->
    <pileNum>2</pileNum>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click3</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--平地拖拽尺寸限制
building size by dragging-->
    <DragSize>
      <MinSize>
        <x>2</x>
        <z>2</z>
      </MinSize>
      <MaxSize>
        <x>10</x>
        <z>10</z>
      </MaxSize>
</DragSize>
    <!--建筑升级ID
Building upgrade ID-->
    <UpgradeList>
      <Upgrade>1011</Upgrade>
</UpgradeList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>2</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>1005</ID>
    <!--高级仓库（弃用）-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_1005</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>1</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>2</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_1005</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_1005</Des>
    <!--建筑序号
Building Number-->
    <Order>1</Order>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_202</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward,back</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>75</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>200</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>15000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>2</StorageBelong>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>2</MaxBuilder>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click3</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bcangku002</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
      </Attach>
</FixedSize>
    <!--建筑升级ID
Building upgrade ID-->
    <UpgradeList>
      <Upgrade>1009</Upgrade>
</UpgradeList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>3</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>1006</ID>
    <!--小型仓库-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_1006</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>2</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_1006</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_1006</Des>
    <!--建筑序号
Building Number-->
    <Order>1</Order>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_204</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>40</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>100</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>3000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>2</StorageBelong>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click3</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bsmallware001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1
        1,1,1,1
        1,1,1,1
        1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1
        1,1,1,1
        1,1,1,1
        1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>40</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>1007</ID>
    <!--市集-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_1007</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>16</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_1007</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_1007</Des>
    <!--建筑序号
Building Number-->
    <Order>1</Order>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_211</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward,right</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>160</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>500</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>6000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>2</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>16</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>4</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>9</DoAction>
    <!--范围建筑的范围
Size of the highlighted area-->
    <MeshRadius>30</MeshRadius>
    <!--可蓄养动物ID
Animal ID that can be kept-->
    <CanAnimalLoad>true</CanAnimalLoad>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click4</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bshichang002</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>30</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>10</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>5001</ID>
       <Num>30</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>511</TypeStorage>
</TypeStorageList>
    <!--资源保存数量上限
Resource storage limit-->
    <ResStorageNumList>
<ResStorageNum>
        <ID>2</ID>
        <Rate>0.15</Rate>
      </ResStorageNum>
      <ResStorageNum>
        <ID>3</ID>
        <Rate>0.1</Rate>
      </ResStorageNum>
      <ResStorageNum>
        <ID>4</ID>
        <Rate>0.1</Rate>
      </ResStorageNum>
      <ResStorageNum>
        <ID>11</ID>
        <Rate>0.1</Rate>
      </ResStorageNum>
      <ResStorageNum>
        <ID>22</ID>
        <Rate>0.1</Rate>
      </ResStorageNum>
      <ResStorageNum>
        <ID>62</ID>
        <Rate>0.05</Rate>
      </ResStorageNum>
      <ResStorageNum>
        <ID>64</ID>
        <Rate>0.05</Rate>
      </ResStorageNum>
      <ResStorageNum>
        <ID>65</ID>
        <Rate>0.05</Rate>
      </ResStorageNum>
      <ResStorageNum>
        <ID>301</ID>
        <Rate>0.05</Rate>
      </ResStorageNum>
      <ResStorageNum>
        <ID>511</ID>
        <Rate>0.05</Rate>
      </ResStorageNum>      
      <ResStorageNum>
        <ID>802</ID>
        <Rate>0.05</Rate>
      </ResStorageNum>
      <ResStorageNum>
        <ID>803</ID>
        <Rate>0.05</Rate>
      </ResStorageNum>
      <ResStorageNum>
        <ID>804</ID>
        <Rate>0.05</Rate>
      </ResStorageNum>
</ResStorageNumList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>8</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>3</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>1008</ID>
    <!--中转站-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_1008</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑附加组合类型
Size Customization type-->
    <ViewTypeAttach>3</ViewTypeAttach>
    <!--地面材质贴图序号
Index of flooring texture type-->
    <LandDirtIndex>1</LandDirtIndex>
    <!--道路选择优先级
Road choosing priority-->
    <RoadPriority>6</RoadPriority>
    <!--建筑类型
Building Type-->
    <FuncType>26</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_1008</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_1008</Des>
    <!--建筑序号
Building Number-->
    <Order>1</Order>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_213</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward,right,left,back</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>30</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>200</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>4000</StorageLimit>
    <!--单格子可存放物资上限
Inventory Limit per Grid-->
    <CellStorageLimit>500</CellStorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>2</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>55</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>9</DoAction>
    <!--范围建筑的范围
Size of the highlighted area-->
    <MeshRadius>30</MeshRadius>
    <!--可蓄养动物ID
Animal ID that can be kept-->
    <CanAnimalLoad>true</CanAnimalLoad>
    <!--堆叠层数
stackable layers-->
    <pileNum>3</pileNum>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click3</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Btransfer001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1
        1,1,1,1
        1,1,1,1
        1,1,1,1
      </Condition>
      <Attach>
        0,0,0,0
        0,0,0,0
        1,1,1,1
        1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>5001</ID>
       <Num>20</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>3002</ID>
       <Num>20</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4002</ID>
       <Num>20</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>2</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>3</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>1009</ID>
    <!--仓库-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_1009</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>1</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>2</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_1009</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_1009</Des>
    <!--建筑序号
Building Number-->
    <Order>1</Order>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_203</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward,back</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>75</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>10000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>2</StorageBelong>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click3</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bcangku003</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>60</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>40</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>5001</ID>
       <Num>40</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>3</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>1010</ID>
    <!--地窖-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_1010</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>2</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_1010</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_1010</Des>
    <!--建筑序号
Building Number-->
    <Order>1</Order>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_205</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward,right,left,back</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>75</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>12000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>2</StorageBelong>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click3</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bcellar001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3002</ID>
       <Num>10</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32003</ID>
       <Num>20</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4002</ID>
       <Num>60</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>3</RemouldID>
<RemouldID>22</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>1011</ID>
    <!--坚固堆放场-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_1011</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>1</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>4</ViewType>
    <!--建筑附加组合类型
Size Customization type-->
    <ViewTypeAttach>4</ViewTypeAttach>
    <!--地面材质贴图序号
Index of flooring texture type-->
    <LandDirtIndex>4</LandDirtIndex>
    <!--建筑类型
Building Type-->
    <FuncType>2</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_1011</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_1011</Des>
    <!--建筑序号
Building Number-->
    <Order>1</Order>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_210</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>4</BuildType>
    <!--建造次数
Construction progress required = grids * config value-->
    <MeshConsumeWorker>1</MeshConsumeWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--单格子可存放物资上限
Inventory Limit per Grid-->
    <CellStorageLimit>300</CellStorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>2</StorageBelong>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--堆叠层数
stackable layers-->
    <pileNum>4</pileNum>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click3</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/Fencing/Fstoragearea001</Models>
</ModelsList>
    <!--平地拖拽尺寸限制
building size by dragging-->
    <DragSize>
      <MinSize>
        <x>2</x>
        <z>2</z>
      </MinSize>
      <MaxSize>
        <x>10</x>
        <z>10</z>
      </MaxSize>
      <RailSet>
        <HasRail1>1</HasRail1>
        <HasRail2>0</HasRail2>
        <HasRail3>0</HasRail3>
      </RailSet>
      <BuildSize>
        <x>0</x>
        <z>0</z>
      </BuildSize>
      <BuildOffset>
0
      </BuildOffset>
      <DoorSize>0</DoorSize>
</DragSize>
    <!--单个网格消耗资源
Resource consumption per grid-->
    <MeshConsumeResList>
      <MeshConsumeRes>
        <ID>4002</ID>
       <Num>2</Num>
      </MeshConsumeRes>
      <MeshConsumeRes>
        <ID>3001</ID>
       <Num>1</Num>
      </MeshConsumeRes>
</MeshConsumeResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>2</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>1012</ID>
    <!--供应站-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_1012</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>28</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_1012</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_1012</Des>
    <!--建筑序号
Building Number-->
    <Order>1</Order>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_214</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward,right,left,back</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>160</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>200</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>10000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>3</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>61</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>2</DefaultWorkerNum>
    <!--范围建筑的范围
Size of the highlighted area-->
    <MeshRadius>25</MeshRadius>
    <!--可蓄养动物ID
Animal ID that can be kept-->
    <CanAnimalLoad>true</CanAnimalLoad>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click3</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bsupply001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>32005</ID>
       <Num>40</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32004</ID>
       <Num>60</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>51007</ID>
       <Num>60</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>5</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>3</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>1013</ID>
    <!--库存中心-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_1013</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>1</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>2</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_1013</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_1013</Des>
    <!--建筑序号
Building Number-->
    <Order>1</Order>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_206</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward,right,left,back</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>275</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>600</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>100000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>2</StorageBelong>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>4</MaxBuilder>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click3</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bcenterware001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>32005</ID>
       <Num>60</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>3002</ID>
       <Num>120</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32004</ID>
       <Num>50</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>3</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>1014</ID>
    <!--山地仓库-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_1014</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>1</RemouldSlot>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>2</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_1014</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_1014</Des>
    <!--建筑序号
Building Number-->
    <Order>1</Order>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_207</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>97</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>100000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>2</StorageBelong>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click3</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bhillyware001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        6,6,6,6,6,6
        6,6,6,6,6,6
        6,6,6,6,6,6
        5,5,5,5,5,5
        5,5,5,5,5,5
      </Condition>
      <Attach>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1  
    </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>32005</ID>
       <Num>40</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>9013</ID>
       <Num>120</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>51007</ID>
       <Num>120</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32004</ID>
       <Num>20</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>3</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>1015</ID>
    <!--小型市集-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_1015</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>16</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_1015</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_1015</Des>
    <!--建筑序号
Building Number-->
    <Order>1</Order>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_224</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>50</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>200</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>3000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>2</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>16</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>9</DoAction>
    <!--范围建筑的范围
Size of the highlighted area-->
    <MeshRadius>30</MeshRadius>
    <!--可蓄养动物ID
Animal ID that can be kept-->
    <CanAnimalLoad>true</CanAnimalLoad>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click4</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bshichang003</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>25</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>10</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>5001</ID>
       <Num>20</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>511</TypeStorage>
</TypeStorageList>
    <!--资源保存数量上限
Resource storage limit-->
    <ResStorageNumList>
<ResStorageNum>
        <ID>2</ID>
        <Rate>0.15</Rate>
      </ResStorageNum>
      <ResStorageNum>
        <ID>3</ID>
        <Rate>0.1</Rate>
      </ResStorageNum>
      <ResStorageNum>
        <ID>4</ID>
        <Rate>0.1</Rate>
      </ResStorageNum>
      <ResStorageNum>
        <ID>11</ID>
        <Rate>0.1</Rate>
      </ResStorageNum>
      <ResStorageNum>
        <ID>22</ID>
        <Rate>0.1</Rate>
      </ResStorageNum>
      <ResStorageNum>
        <ID>62</ID>
        <Rate>0.05</Rate>
      </ResStorageNum>
      <ResStorageNum>
        <ID>64</ID>
        <Rate>0.05</Rate>
      </ResStorageNum>
      <ResStorageNum>
        <ID>65</ID>
        <Rate>0.05</Rate>
      </ResStorageNum>
      <ResStorageNum>
        <ID>301</ID>
        <Rate>0.05</Rate>
      </ResStorageNum>
      <ResStorageNum>
        <ID>511</ID>
        <Rate>0.05</Rate>
      </ResStorageNum>      
      <ResStorageNum>
        <ID>802</ID>
        <Rate>0.05</Rate>
      </ResStorageNum>
      <ResStorageNum>
        <ID>803</ID>
        <Rate>0.05</Rate>
      </ResStorageNum>
      <ResStorageNum>
        <ID>804</ID>
        <Rate>0.05</Rate>
      </ResStorageNum>
</ResStorageNumList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>4</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>3</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>1016</ID>
    <!--小型供应站-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_1016</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>28</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_1016</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_1016</Des>
    <!--建筑序号
Building Number-->
    <Order>1</Order>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_225</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward,right,left,back</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>40</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>200</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>1000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>3</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>61</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--范围建筑的范围
Size of the highlighted area-->
    <MeshRadius>20</MeshRadius>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click3</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bsmallsupply001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1
        1,1,1,1
        1,1,1,1
        1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1
        1,1,1,1
        1,1,1,1
        1,1,1,1    </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>4002</ID>
       <Num>40</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32004</ID>
       <Num>60</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32003</ID>
       <Num>60</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>2</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>3</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>1017</ID>
    <!--补给站-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_1017</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑附加组合类型
Size Customization type-->
    <ViewTypeAttach>3</ViewTypeAttach>
    <!--地面材质贴图序号
Index of flooring texture type-->
    <LandDirtIndex>1</LandDirtIndex>
    <!--道路选择优先级
Road choosing priority-->
    <RoadPriority>6</RoadPriority>
    <!--建筑类型
Building Type-->
    <FuncType>46</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_1017</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_1017</Des>
    <!--建筑序号
Building Number-->
    <Order>1</Order>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_226</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward,right,left,back</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>75</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>12000</StorageLimit>
    <!--单格子可存放物资上限
Inventory Limit per Grid-->
    <CellStorageLimit>500</CellStorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>2</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>71</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>9</DoAction>
    <!--可蓄养动物ID
Animal ID that can be kept-->
    <CanAnimalLoad>true</CanAnimalLoad>
    <!--堆叠层数
stackable layers-->
    <pileNum>3</pileNum>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click3</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bcentralized001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,0,0
        1,1,1,1,0,0
        1,1,1,1,0,0
        1,1,1,1,0,0
        1,1,1,1,0,0
        1,1,1,1,0,0
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>32003</ID>
       <Num>20</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32001</ID>
       <Num>20</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4002</ID>
       <Num>40</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>2</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>3</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>2001</ID>
    <!--水井-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_2001</ContentDes>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>3</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_2001</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_2001</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_406</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward,right,left,back</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>22</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>22</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>31</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click8</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bjing001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1
        1,1,1
        1,1,1
      </Condition>
      <Attach>
        1,1,1
        1,1,1
        1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>15</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>10</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
      <!--配方-->
      <ConsumeAddAbility>
      <ID>1</ID>
        <Name>Building_Name_22</Name>
        <Lable>Building_Lable_1031</Lable>
        <ProduceType>
          <GoodsList>
            <Goods>
              <ID>1001</ID>
              <UnEducated>8</UnEducated>
              <Educated>10</Educated>
            </Goods>
          </GoodsList>
        </ProduceType>
      </ConsumeAddAbility>

</ConsumeAddAbilityList>	
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>1</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>8</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>2002</ID>
    <!--农田-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_2002</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>2</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>6</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_2002</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_2002</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_303</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>3</BuildType>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>3</WorkerCareer>
    <!--单格需要工作人物系数
Worker Coefficient per grid-->
    <MeshNeedWorker>0.03125</MeshNeedWorker>
    <!--工作动作
Working action-->
    <DoAction>21</DoAction>
    <!--开始种植日期
Sowing Season starts-->
    <StartPlantDay>65</StartPlantDay>
    <!--结束种植日期
Sowing Season ends-->
    <EndPlantDay>180</EndPlantDay>
    <!--开始休田日期
farmer slack season starts-->
    <StartBanPlantDay>271</StartBanPlantDay>
    <!--x轴间隔 默认为1
The x axis interval-->
    <XInterval>1</XInterval>
    <!--z轴间隔 默认为1
The y axis interval-->
    <ZInterval>1</ZInterval>
    <!--初始资源点加成建筑
MapInitResPointEffectType-->
    <MapInitResPointEffectType>1</MapInitResPointEffectType>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click5</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race1</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>8</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/BF/BFmuchang001</Models>
</ModelsList>
    <!--平地拖拽尺寸限制
building size by dragging-->
    <DragSize>
      <MinSize>
        <x>4</x>
        <z>4</z>
      </MinSize>
      <MaxSize>
        <x>15</x>
        <z>15</z>
      </MaxSize>
</DragSize>
    <!--建筑升级ID
Building upgrade ID-->
    <UpgradeList>
      <Upgrade>2014</Upgrade>
</UpgradeList>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
      <ConsumeAddAbility>
      <ID>1</ID>
        <Lable>Building_Lable_2</Lable>
        <SeedId>7</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>2</ID>
        <Lable>Building_Lable_2</Lable>
        <SeedId>12</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>3</ID>
        <Lable>Building_Lable_2</Lable>
        <SeedId>13</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>4</ID>
        <Lable>Building_Lable_2</Lable>
        <SeedId>4</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>5</ID>
        <Lable>Building_Lable_2</Lable>
        <SeedId>1</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>6</ID>
        <Lable>Building_Lable_3</Lable>
        <SeedId>2</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>7</ID>
        <Lable>Building_Lable_3</Lable>
        <SeedId>15</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>8</ID>
        <Lable>Building_Lable_3</Lable>
        <SeedId>16</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>9</ID>
        <Lable>Building_Lable_4</Lable>
        <SeedId>3</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>10</ID>
        <Lable>Building_Lable_4</Lable>
        <SeedId>5</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>11</ID>
        <Lable>Building_Lable_4</Lable>
        <SeedId>6</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>12</ID>
        <Lable>Building_Lable_4</Lable>
        <SeedId>8</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>13</ID>
        <Lable>Building_Lable_4</Lable>
        <SeedId>17</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>14</ID>
        <Lable>Building_Lable_4</Lable>
        <SeedId>18</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>15</ID>
        <Lable>Building_Lable_4</Lable>
        <SeedId>19</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>16</ID>
        <Lable>Building_Lable_5</Lable>
        <SeedId>10</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>17</ID>
        <Lable>Building_Lable_5</Lable>
        <SeedId>11</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>18</ID>
        <Lable>Building_Lable_5</Lable>
        <SeedId>20</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>19</ID>
        <Lable>Building_Lable_5</Lable>
        <SeedId>21</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>21</ID>
        <Lable>Building_Lable_5</Lable>
        <SeedId>26</SeedId>
      </ConsumeAddAbility>
	  <ConsumeAddAbility>
      <ID>22</ID>
        <Lable>Building_Lable_5</Lable>
        <SeedId>404</SeedId>
      </ConsumeAddAbility>
</ConsumeAddAbilityList>	
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>12</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>6</RemouldID>
<RemouldID>17</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>2003</ID>
    <!--果林-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_2003</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>2</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>7</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_2003</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_2003</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_305</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>3</BuildType>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>3</WorkerCareer>
    <!--单格需要工作人物系数
Worker Coefficient per grid-->
    <MeshNeedWorker>0.015625</MeshNeedWorker>
    <!--工作动作
Working action-->
    <DoAction>21</DoAction>
    <!--x轴间隔 默认为1
The x axis interval-->
    <XInterval>3</XInterval>
    <!--z轴间隔 默认为1
The y axis interval-->
    <ZInterval>2</ZInterval>
    <!--初始资源点加成建筑
MapInitResPointEffectType-->
    <MapInitResPointEffectType>1</MapInitResPointEffectType>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click5</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race1</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>8</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/BF/BFmuchang001</Models>
</ModelsList>
    <!--平地拖拽尺寸限制
building size by dragging-->
    <DragSize>
      <MinSize>
        <x>4</x>
        <z>4</z>
      </MinSize>
      <MaxSize>
        <x>15</x>
        <z>15</z>
      </MaxSize>
</DragSize>
    <!--建筑升级ID
Building upgrade ID-->
    <UpgradeList>
      <Upgrade>2015</Upgrade>
</UpgradeList>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
	 <ConsumeAddAbility>
    <ID>1</ID>
      <Lable>Building_Lable_6</Lable>
      <SeedId>102</SeedId>
    </ConsumeAddAbility>
    <ConsumeAddAbility>
    <ID>2</ID>
      <Lable>Building_Lable_6</Lable>
      <SeedId>103</SeedId>
    </ConsumeAddAbility>
    <ConsumeAddAbility>
    <ID>3</ID>
      <Lable>Building_Lable_6</Lable>
      <SeedId>104</SeedId>
    </ConsumeAddAbility>
    <ConsumeAddAbility>
    <ID>4</ID>
      <Lable>Building_Lable_6</Lable>
      <SeedId>105</SeedId>
    </ConsumeAddAbility>
    <ConsumeAddAbility>
    <ID>5</ID>
      <Lable>Building_Lable_6</Lable>
      <SeedId>106</SeedId>
    </ConsumeAddAbility>
    <ConsumeAddAbility>
    <ID>6</ID>
      <Lable>Building_Lable_6</Lable>
      <SeedId>107</SeedId>
    </ConsumeAddAbility>
    <ConsumeAddAbility>
    <ID>7</ID>
      <Lable>Building_Lable_6</Lable>
      <SeedId>108</SeedId>
    </ConsumeAddAbility>
    <ConsumeAddAbility>
    <ID>8</ID>
      <Lable>Building_Lable_6</Lable>
      <SeedId>109</SeedId>
    </ConsumeAddAbility>
    <ConsumeAddAbility>
    <ID>9</ID>
      <Lable>Building_Lable_6</Lable>
      <SeedId>110</SeedId>
    </ConsumeAddAbility>
    <ConsumeAddAbility>
    <ID>10</ID>
      <Lable>Building_Lable_6</Lable>
      <SeedId>111</SeedId>
    </ConsumeAddAbility>
   <ConsumeAddAbility>
    <ID>12</ID>
      <Lable>Building_Lable_6</Lable>
      <SeedId>403</SeedId>
    </ConsumeAddAbility>
   <ConsumeAddAbility>
    <ID>13</ID>
      <Lable>Building_Lable_6</Lable>
      <SeedId>22</SeedId>
    </ConsumeAddAbility>
</ConsumeAddAbilityList>	
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>4</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>6</RemouldID>
<RemouldID>17</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>2004</ID>
    <!--牧场-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_2004</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>3</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>8</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_2004</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_2004</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_314</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>3</BuildType>
    <!--建造次数=（长*宽）*配置值
Construction progress required = (length + width) * configuration value-->
    <LengthPlusWidthConsumWorker>
1
</LengthPlusWidthConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>150</MaxDurability>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>4</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--单格需要工作人物系数
Worker Coefficient per grid-->
    <MeshNeedWorker>0.015625</MeshNeedWorker>
    <!--工作动作
Working action-->
    <DoAction>23</DoAction>
    <!--初始资源点加成建筑
MapInitResPointEffectType-->
    <MapInitResPointEffectType>2</MapInitResPointEffectType>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race1</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>8</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/BF/BFpasture001</Models>
</ModelsList>
    <!--平地拖拽尺寸限制
building size by dragging-->
    <DragSize>
      <MinSize>
        <x>7</x>
        <z>7</z>
      </MinSize>
      <MaxSize>
        <x>20</x>
        <z>20</z>
      </MaxSize>
      <RailSet>
        <HasRail1>1</HasRail1>
        <HasRail2>1</HasRail2>
        <HasRail3>1</HasRail3>
        <BuildSize>
          <x>4</x>
          <z>3</z>
        </BuildSize>
        <BuildOffset>
2
        </BuildOffset>
        <DoorSize>2</DoorSize>
      </RailSet>
</DragSize>
    <!--单个网格消耗资源
Resource consumption per grid-->
    <MeshConsumeResList>
      <MeshConsumeRes>
        <ID>3001</ID>
       <Num>1</Num>
      </MeshConsumeRes>
</MeshConsumeResList>
    <!--建筑升级ID
Building upgrade ID-->
    <UpgradeList>
      <Upgrade>2020</Upgrade>
</UpgradeList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>7</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--可蓄养动物ID
animal ID that can be kept-->
    <CanKeepAnimalList>
      <CanKeepAnimal>1</CanKeepAnimal>
      <CanKeepAnimal>2</CanKeepAnimal>
      <CanKeepAnimal>3</CanKeepAnimal>
      <CanKeepAnimal>5</CanKeepAnimal>
      <CanKeepAnimal>6</CanKeepAnimal>
      <CanKeepAnimal>7</CanKeepAnimal>
      <CanKeepAnimal>8</CanKeepAnimal>
      <CanKeepAnimal>9</CanKeepAnimal>
      <CanKeepAnimal>10</CanKeepAnimal>
      <CanKeepAnimal>13</CanKeepAnimal>
      <CanKeepAnimal>14</CanKeepAnimal>
      <CanKeepAnimal>15</CanKeepAnimal>
</CanKeepAnimalList>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>23</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>2005</ID>
    <!--钓鱼小屋（弃用）-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_2005</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否需要独立的导航地面
Need unique path finding road-->
    <SelfLand>1</SelfLand>
    <!--建筑类型
Building Type-->
    <FuncType>3</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_2005</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_2005</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_318</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>back</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>55</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>150</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>6</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>2</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>2</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>3</DoAction>
    <!--范围建筑的范围
Size of the highlighted area-->
    <MeshRadius>10</MeshRadius>
<!--范围内是否减少产出
Decreased output when overlapped-->
    <ReduceInRange>true</ReduceInRange>
    <!--影响建筑的范围参数
Range parameter influencing structure-->
    <ProduceEffectType>1</ProduceEffectType>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click6</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race2</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>8</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bmatou001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        4,4,4,4
        4,4,4,4
        7,7,7,7
        7,7,7,7
        7,7,7,7
        1,1,1,1
        1,1,1,1
        1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1
        1,1,1,1
        1,1,1,1
        1,1,1,1
        1,1,1,1
        1,1,1,1
        1,1,1,1
        1,1,1,1
      </Attach>
</FixedSize>
    <!--建筑升级ID
Building upgrade ID-->
    <UpgradeList>
      <Upgrade>2016</Upgrade>
</UpgradeList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
      <!--配方1-->
       <ConsumeAddAbility>
      <ID>1</ID>
         <Lable>Building_Lable_7</Lable>
         <ProduceType>
           <GoodsList>
            <Goods>
              <ID>401</ID> 
               <UnEducated>10</UnEducated> 
               <Educated>20</Educated>
            </Goods> 
          </GoodsList> 
         </ProduceType> 
      </ConsumeAddAbility>
      <!--配方2-->
      <ConsumeAddAbility>
      <ID>2</ID>
        <Name>Building_Name_1</Name>
        <Tips>Building_Tips_3</Tips>
        <!--消耗原材料列表--> 
        <ConsumMaterialsList>
           <!--材料1--> 
         <ConsumMaterials> 
           <ID>51008</ID> 
             <Num>1</Num> 
        </ConsumMaterials> 
      </ConsumMaterialsList> 
	  <ProduceType>
           <GoodsList>
            <Goods>
              <ID>401</ID> 
               <UnEducated>10</UnEducated> 
               <Educated>20</Educated>
            </Goods> 
          </GoodsList> 
         </ProduceType> 
        <!--解锁能力1--> 
       <AbilitysList>
          <Abilitys>200501</Abilitys> 
        </AbilitysList>
         <!--科技解锁的配方-->
         <UnlockTech>3603</UnlockTech>
        <!--是否强制消耗物品-->
        <IsForced>false</IsForced>
     </ConsumeAddAbility>
</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>61</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>4</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>4</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--工作人数区间Workers number range-->
    <RangeEffectList>
      <RangeEffect>
        <Int1>1</Int1>
        <Int2>75</Int2>
      </RangeEffect>
      <RangeEffect>
        <Int1>2</Int1>
        <Int2>60</Int2>
      </RangeEffect>
      <RangeEffect>
        <Int1>3</Int1>
        <Int2>50</Int2>
      </RangeEffect>
</RangeEffectList>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>20</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>2006</ID>
    <!--猎人休息站-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_2006</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>15</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_2006</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_2006</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_402</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>100</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>150</MaxDurability>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>7</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>25</DoAction>
    <!--狩猎间隔内最大狩猎个数
Max hunting times per hunting interval-->
    <HuntIntervalLimitNum>12</HuntIntervalLimitNum>
    <!--对每个野生动物群体可狩猎间隔时间
Hunting intervals for each wildlife group-->
    <HuntInterval>30</HuntInterval>
    <!--可狩猎类型
Huntable type-->
    <HuntEntityType>11</HuntEntityType>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click5</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bshoulie001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>40</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>15</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>5001</ID>
       <Num>15</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>3</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>24</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>2007</ID>
    <!--采集站-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_2007</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>5</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_2007</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_2007</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_403</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>90</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>150</MaxDurability>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>5</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>2</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>16</DoAction>
    <!--范围建筑的范围
Size of the highlighted area-->
    <MeshRadius>20</MeshRadius>
    <!--采集资源类型
Resource Type that workers will collect-->
    <CollectResType>4</CollectResType>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click5</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Byaocaoyuan001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1      </Condition>
      <Attach>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>40</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>15</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>5001</ID>
       <Num>15</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>4</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>23</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>2008</ID>
    <!--蜂房-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_2008</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>3</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_2008</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_2008</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_405</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>120</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>150</MaxDurability>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>26</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>16</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click5</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race4</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>8</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bhive001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>40</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>33008</ID>
       <Num>40</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>5001</ID>
       <Num>15</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
      <!--配方-->
      <ConsumeAddAbility>
      <ID>1</ID>
        <Name>Building_Name_196</Name>
        <Lable>Building_Lable_1019</Lable>
        <ProduceType>
          <GoodsList>
            <Goods>
              <ID>501</ID>
              <UnEducated>5</UnEducated>
              <Educated>6</Educated>
            </Goods>
          </GoodsList>
        </ProduceType>
        <WorkRequired>20</WorkRequired>
      </ConsumeAddAbility>
      <!--配方2-->
      <ConsumeAddAbility>
      <ID>2</ID>
        <Name>Building_Name_197</Name>
        <Lable>Building_Lable_1019</Lable>
        <ProduceType>
          <GoodsList>
            <Goods>
              <ID>33001</ID>
              <UnEducated>4</UnEducated>
              <Educated>5</Educated>
            </Goods>
          </GoodsList>
        </ProduceType>
        <WorkRequired>10</WorkRequired>
      </ConsumeAddAbility>

</ConsumeAddAbilityList>	
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>3</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>4</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>23</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>2009</ID>
    <!--苗圃-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_2009</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>6</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_2009</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_2009</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_309</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>right</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>100</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>3</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>21</DoAction>
    <!--开始种植日期
Sowing Season starts-->
    <StartPlantDay>65</StartPlantDay>
    <!--结束种植日期
Sowing Season ends-->
    <EndPlantDay>180</EndPlantDay>
    <!--开始休田日期
farmer slack season starts-->
    <StartBanPlantDay>271</StartBanPlantDay>
    <!--施肥（饲料）系数每格需要多少个肥料
Fertilizer needed per grid-->
    <ManureAffect>4</ManureAffect>
    <!--初始资源点加成建筑
MapInitResPointEffectType-->
    <MapInitResPointEffectType>1</MapInitResPointEffectType>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click5</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race1</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>8</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/Building/Bherbs001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
      </Attach>
      <!--建筑农田区域-->
      <CanUseCube>
        0,0,0,0,0,1,1
        0,0,0,0,0,1,1
        0,0,0,0,0,1,1
        0,0,0,0,0,1,1
        0,0,0,0,0,1,1
      </CanUseCube>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>80</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>33008</ID>
       <Num>40</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
      <ConsumeAddAbility>
      <ID>2</ID>
        <Lable>Building_Lable_8</Lable>
        <SeedId>9</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>3</ID>
        <Lable>Building_Lable_8</Lable>
        <SeedId>23</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>4</ID>
        <Lable>Building_Lable_8</Lable>
        <SeedId>24</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>5</ID>
        <Lable>Building_Lable_8</Lable>
        <SeedId>25</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>6</ID>
        <Lable>Building_Lable_8</Lable>
        <SeedId>302</SeedId>
      </ConsumeAddAbility>
      <!--可种植种子列表-->
 <ConsumeAddAbility>
      <ID>8</ID>
        <Name>Building_Name_2</Name>
        <Tips>Building_Tips_1</Tips>
        <!--所需饲料肥料ID-->
        <NeedManureItem>30003</NeedManureItem>
</ConsumeAddAbility>
</ConsumeAddAbilityList>	
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>2</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>6</RemouldID>
<RemouldID>17</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>2010</ID>
    <!--采石场-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_2010</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>1</RemouldSlot>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑附加组合类型
Size Customization type-->
    <ViewTypeAttach>1</ViewTypeAttach>
    <!--建筑类型
Building Type-->
    <FuncType>3</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_2010</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_2010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_416</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--中间跨越障碍拖拽宽度
Maximum width of obstacle areas-->
    <CrossCellDepth>2</CrossCellDepth>
    <!--建筑方向
Building Direction-->
    <BorderArrow>back</BorderArrow>
    <!--是否不能拆除（建造完成后）
Can be demolished-->
    <CannotDestroy>true</CannotDestroy>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>562</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>12</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>6</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>5</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>14</DoAction>
    <!--该建筑资源存量上限
Materials reserves Limit-->
    <ProduceGoodsLimit>5000</ProduceGoodsLimit>
    <!--初始资源点加成建筑
MapInitResPointEffectType-->
    <MapInitResPointEffectType>6</MapInitResPointEffectType>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click9</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race5</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>8</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bcaishichang001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>80</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>5001</ID>
       <Num>60</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--建筑升级ID
Building upgrade ID-->
    <UpgradeList>
      <Upgrade>2031</Upgrade>
      <Upgrade>2032</Upgrade>
</UpgradeList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
      <!--配方-->
      <ConsumeAddAbility>
      <ID>1</ID>
        <Lable>Building_Lable_1036</Lable>
        <ProduceType>
          <GoodsList>
            <Goods>
              <ID>4001</ID>
              <UnEducated>3</UnEducated>
              <Educated>3</Educated>
            </Goods>
          </GoodsList>
        </ProduceType>
      </ConsumeAddAbility>
</ConsumeAddAbilityList>	
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>10</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>20</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>15</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>2011</ID>
    <!--制盐坊-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_2011</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否需要独立的导航地面
Need unique path finding road-->
    <SelfLand>1</SelfLand>
    <!--建筑类型
Building Type-->
    <FuncType>3</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_2011</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_2011</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_424</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>left</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>60</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>35</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>2</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>43</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click10</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bsalt001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        4,4,4,4,4,4
        7,7,7,7,7,7
        7,7,7,7,7,7
        7,7,7,7,7,7
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3002</ID>
       <Num>40</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>5001</ID>
       <Num>20</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>33008</ID>
       <Num>20</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
      <!--配方-->
      <ConsumeAddAbility>
      <ID>1</ID>
        <Lable>Building_Lable_1030</Lable>
        <ProduceType>
          <GoodsList>
            <Goods>
              <ID>504</ID>
              <UnEducated>4</UnEducated>
              <Educated>5</Educated>
            </Goods>
          </GoodsList>
        </ProduceType>
      </ConsumeAddAbility>
</ConsumeAddAbilityList>	
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>4</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>12</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>23</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>2012</ID>
    <!--芦苇田-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_2012</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否需要独立的导航地面
Need unique path finding road-->
    <SelfLand>1</SelfLand>
    <!--建筑类型
Building Type-->
    <FuncType>3</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_2012</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_2012</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_422</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>56</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>150</MaxDurability>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>37</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>43</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click10</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Breed001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1
        1,1,1,1,1
        7,7,7,7,7
        7,7,7,7,7
        7,7,7,7,7
        4,4,4,4,4
        4,4,4,4,4
      </Condition>
      <Attach>
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>30</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>33008</ID>
       <Num>20</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
      <!--配方-->
      <ConsumeAddAbility>
      <ID>1</ID>
        <Lable>Building_Lable_1033</Lable>
        <ProduceType>
          <GoodsList>
            <Goods>
              <ID>33002</ID>
              <UnEducated>7</UnEducated>
              <Educated>9</Educated>
            </Goods>
          </GoodsList>
        </ProduceType>
      </ConsumeAddAbility>
</ConsumeAddAbilityList>	
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>2</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>10</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>23</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>2013</ID>
    <!--采砂场-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_2013</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否需要独立的导航地面
Need unique path finding road-->
    <SelfLand>1</SelfLand>
    <!--建筑类型
Building Type-->
    <FuncType>3</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_2013</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_2013</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_423</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>50</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>150</MaxDurability>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>40</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>2</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>43</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click10</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bclaysand001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1
        1,1,1,1,1
        7,7,7,7,7
        7,7,7,7,7
        4,4,4,4,4
        4,4,4,4,4
      </Condition>
      <Attach>
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1,
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>20</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>20</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>5001</ID>
       <Num>20</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
      <!--配方1-->
      <ConsumeAddAbility>
      <ID>1</ID>
        <Name>Building_Name_71</Name>
        <Lable>Building_Lable_1035</Lable>
        <ProduceType>
          <GoodsList>
            <Goods>
              <ID>33007</ID>
              <UnEducated>8</UnEducated>
              <Educated>10</Educated>
            </Goods>
          </GoodsList>
        </ProduceType>
      </ConsumeAddAbility>
      <!--配方2-->
      <ConsumeAddAbility>
      <ID>2</ID>
        <Lable>Building_Lable_1035</Lable>
        <ProduceType>
          <GoodsList>
            <Goods>
              <ID>33008</ID>
              <UnEducated>8</UnEducated>
              <Educated>10</Educated>
            </Goods>
          </GoodsList>
        </ProduceType>
      </ConsumeAddAbility>
</ConsumeAddAbilityList>	
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>2</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>20</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>23</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>2014</ID>
    <!--良田-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_2014</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>2</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>6</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_2014</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_2014</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_304</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>3</BuildType>
    <!--建造次数
Construction progress required = grids * config value-->
    <MeshConsumeWorker>1</MeshConsumeWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>3</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--单格需要工作人物系数
Worker Coefficient per grid-->
    <MeshNeedWorker>0.03125</MeshNeedWorker>
    <!--工作动作
Working action-->
    <DoAction>21</DoAction>
    <!--开始种植日期
Sowing Season starts-->
    <StartPlantDay>65</StartPlantDay>
    <!--结束种植日期
Sowing Season ends-->
    <EndPlantDay>180</EndPlantDay>
    <!--开始休田日期
farmer slack season starts-->
    <StartBanPlantDay>271</StartBanPlantDay>
    <!--施肥（饲料）系数每格需要多少个肥料
Fertilizer needed per grid-->
    <ManureAffect>4</ManureAffect>
    <!--x轴间隔 默认为1
The x axis interval-->
    <XInterval>1</XInterval>
    <!--z轴间隔 默认为1
The y axis interval-->
    <ZInterval>1</ZInterval>
    <!--初始资源点加成建筑
MapInitResPointEffectType-->
    <MapInitResPointEffectType>1</MapInitResPointEffectType>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click5</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race1</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>8</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/BF/BFmuchang001</Models>
</ModelsList>
    <!--平地拖拽尺寸限制
building size by dragging-->
    <DragSize>
      <MinSize>
        <x>4</x>
        <z>4</z>
      </MinSize>
      <MaxSize>
        <x>15</x>
        <z>15</z>
      </MaxSize>
</DragSize>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
      <ConsumeAddAbility>
      <ID>1</ID>
        <Lable>Building_Lable_2</Lable>
        <SeedId>7</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>2</ID>
        <Lable>Building_Lable_2</Lable>
        <SeedId>12</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>3</ID>
        <Lable>Building_Lable_2</Lable>
        <SeedId>13</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>4</ID>
        <Lable>Building_Lable_2</Lable>
        <SeedId>4</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>5</ID>
        <Lable>Building_Lable_2</Lable>
        <SeedId>1</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>6</ID>
        <Lable>Building_Lable_3</Lable>
        <SeedId>2</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>7</ID>
        <Lable>Building_Lable_3</Lable>
        <SeedId>15</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>8</ID>
        <Lable>Building_Lable_3</Lable>
        <SeedId>16</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>9</ID>
        <Lable>Building_Lable_4</Lable>
        <SeedId>3</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>10</ID>
        <Lable>Building_Lable_4</Lable>
        <SeedId>5</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>11</ID>
        <Lable>Building_Lable_4</Lable>
        <SeedId>6</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>12</ID>
        <Lable>Building_Lable_4</Lable>
        <SeedId>8</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>13</ID>
        <Lable>Building_Lable_4</Lable>
        <SeedId>17</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>14</ID>
        <Lable>Building_Lable_4</Lable>
        <SeedId>18</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>15</ID>
        <Lable>Building_Lable_4</Lable>
        <SeedId>19</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>16</ID>
        <Lable>Building_Lable_5</Lable>
        <SeedId>10</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>17</ID>
        <Lable>Building_Lable_5</Lable>
        <SeedId>11</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>18</ID>
        <Lable>Building_Lable_5</Lable>
        <SeedId>20</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>19</ID>
        <Lable>Building_Lable_5</Lable>
        <SeedId>21</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>21</ID>
        <Lable>Building_Lable_5</Lable>
        <SeedId>26</SeedId>
      </ConsumeAddAbility>
	  <ConsumeAddAbility>
      <ID>22</ID>
        <Lable>Building_Lable_5</Lable>
        <SeedId>404</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>23</ID>
        <Name>Building_Name_2</Name>
        <Tips>Building_Tips_1</Tips>
        <!--所需饲料肥料ID-->
        <NeedManureItem>30003</NeedManureItem>
      </ConsumeAddAbility>
</ConsumeAddAbilityList>	
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>12</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>6</RemouldID>
<RemouldID>17</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>2015</ID>
    <!--果园-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_2015</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>2</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>7</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_2015</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_2015</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_306</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>3</BuildType>
    <!--建造次数
Construction progress required = grids * config value-->
    <MeshConsumeWorker>1</MeshConsumeWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>3</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--单格需要工作人物系数
Worker Coefficient per grid-->
    <MeshNeedWorker>0.015625</MeshNeedWorker>
    <!--工作动作
Working action-->
    <DoAction>21</DoAction>
    <!--施肥（饲料）系数每格需要多少个肥料
Fertilizer needed per grid-->
    <ManureAffect>4</ManureAffect>
    <!--x轴间隔 默认为1
The x axis interval-->
    <XInterval>3</XInterval>
    <!--z轴间隔 默认为1
The y axis interval-->
    <ZInterval>2</ZInterval>
    <!--初始资源点加成建筑
MapInitResPointEffectType-->
    <MapInitResPointEffectType>1</MapInitResPointEffectType>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click5</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race1</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>8</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/BF/BFmuchang001</Models>
</ModelsList>
    <!--平地拖拽尺寸限制
building size by dragging-->
    <DragSize>
      <MinSize>
        <x>4</x>
        <z>4</z>
      </MinSize>
      <MaxSize>
        <x>15</x>
        <z>15</z>
      </MaxSize>
</DragSize>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
	 <ConsumeAddAbility>
    <ID>1</ID>
      <Lable>Building_Lable_6</Lable>
      <SeedId>102</SeedId>
    </ConsumeAddAbility>
    <ConsumeAddAbility>
    <ID>2</ID>
      <Lable>Building_Lable_6</Lable>
      <SeedId>103</SeedId>
    </ConsumeAddAbility>
    <ConsumeAddAbility>
    <ID>3</ID>
      <Lable>Building_Lable_6</Lable>
      <SeedId>104</SeedId>
    </ConsumeAddAbility>
    <ConsumeAddAbility>
    <ID>4</ID>
      <Lable>Building_Lable_6</Lable>
      <SeedId>105</SeedId>
    </ConsumeAddAbility>
    <ConsumeAddAbility>
    <ID>5</ID>
      <Lable>Building_Lable_6</Lable>
      <SeedId>106</SeedId>
    </ConsumeAddAbility>
    <ConsumeAddAbility>
    <ID>6</ID>
      <Lable>Building_Lable_6</Lable>
      <SeedId>107</SeedId>
    </ConsumeAddAbility>
    <ConsumeAddAbility>
    <ID>7</ID>
      <Lable>Building_Lable_6</Lable>
      <SeedId>108</SeedId>
    </ConsumeAddAbility>
    <ConsumeAddAbility>
    <ID>8</ID>
      <Lable>Building_Lable_6</Lable>
      <SeedId>109</SeedId>
    </ConsumeAddAbility>
    <ConsumeAddAbility>
    <ID>9</ID>
      <Lable>Building_Lable_6</Lable>
      <SeedId>110</SeedId>
    </ConsumeAddAbility>
    <ConsumeAddAbility>
    <ID>10</ID>
      <Lable>Building_Lable_6</Lable>
      <SeedId>111</SeedId>
    </ConsumeAddAbility>
<ConsumeAddAbility>
    <ID>11</ID>
      <Name>Building_Name_2</Name>
      <Tips>Building_Tips_2</Tips>    
      <!--所需饲料肥料ID-->
      <NeedManureItem>30003</NeedManureItem> 
</ConsumeAddAbility>
   <ConsumeAddAbility>
    <ID>12</ID>
      <Lable>Building_Lable_6</Lable>
      <SeedId>403</SeedId>
    </ConsumeAddAbility>
   <ConsumeAddAbility>
    <ID>13</ID>
      <Lable>Building_Lable_6</Lable>
      <SeedId>22</SeedId>
    </ConsumeAddAbility>
</ConsumeAddAbilityList>	
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>4</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>6</RemouldID>
<RemouldID>17</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>2016</ID>
    <!--钓鱼码头-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_2016</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否需要独立的导航地面
Need unique path finding road-->
    <SelfLand>1</SelfLand>
    <!--建筑类型
Building Type-->
    <FuncType>3</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_2016</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_2016</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_319</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>back</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>55</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>6</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>2</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>3</DoAction>
    <!--范围建筑的范围
Size of the highlighted area-->
    <MeshRadius>10</MeshRadius>
<!--范围内是否减少产出
Decreased output when overlapped-->
    <ReduceInRange>true</ReduceInRange>
    <!--影响建筑的范围参数
Range parameter influencing structure-->
    <ProduceEffectType>1</ProduceEffectType>
    <!--初始资源点加成建筑
MapInitResPointEffectType-->
    <MapInitResPointEffectType>5</MapInitResPointEffectType>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click6</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race2</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>8</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bmatou002</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        4,4,4,4
        4,4,4,4
        7,7,7,7
        7,7,7,7
        7,7,7,7
        1,1,1,1
        1,1,1,1
        1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1
        1,1,1,1
        1,1,1,1
        1,1,1,1
        1,1,1,1
        1,1,1,1
        1,1,1,1
        1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3002</ID>
       <Num>30</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>15</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>5001</ID>
       <Num>15</Num>
      </AllConsumRes>

</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
      <!--配方1-->
       <ConsumeAddAbility>
      <ID>1</ID>
         <Lable>Building_Lable_7</Lable>
         <ProduceType>
           <GoodsList>
            <Goods>
              <ID>401</ID> 
               <UnEducated>7</UnEducated> 
               <Educated>9</Educated>
            </Goods> 
          </GoodsList> 
         </ProduceType> 
      </ConsumeAddAbility>
      <!--配方2-->
      <ConsumeAddAbility>
      <ID>2</ID>
        <Name>Building_Name_1</Name>
        <Tips>Building_Tips_3</Tips>
        <!--消耗原材料列表--> 
        <ConsumMaterialsList>
           <!--材料1--> 
         <ConsumMaterials> 
           <ID>51008</ID> 
             <Num>1</Num> 
        </ConsumMaterials> 
      </ConsumMaterialsList> 
   <ProduceType>
           <GoodsList>
            <Goods>
              <ID>401</ID> 
               <UnEducated>7</UnEducated> 
               <Educated>9</Educated>
            </Goods> 
          </GoodsList> 
         </ProduceType> 
        <!--解锁能力1--> 
       <AbilitysList>
          <Abilitys>200501</Abilitys> 
        </AbilitysList>
         <!--科技解锁的配方-->
         <UnlockTech>3603</UnlockTech>
        <!--是否强制消耗物品-->
        <IsForced>false</IsForced>
     </ConsumeAddAbility>
</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>61</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>4</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>4</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--工作人数区间Workers number range-->
    <RangeEffectList>
      <RangeEffect>
        <Int1>1</Int1>
        <Int2>75</Int2>
      </RangeEffect>
      <RangeEffect>
        <Int1>2</Int1>
        <Int2>60</Int2>
      </RangeEffect>
      <RangeEffect>
        <Int1>3</Int1>
        <Int2>50</Int2>
      </RangeEffect>
</RangeEffectList>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>20</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>2017</ID>
    <!--林地（弃用）-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_2017</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>2</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>6</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_2017</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_2017</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_307</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>3</BuildType>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>9</WorkerCareer>
    <!--单格需要工作人物系数
Worker Coefficient per grid-->
    <MeshNeedWorker>0.015625</MeshNeedWorker>
    <!--工作动作
Working action-->
    <DoAction>21</DoAction>
    <!--开始种植日期
Sowing Season starts-->
    <StartPlantDay>1</StartPlantDay>
    <!--结束种植日期
Sowing Season ends-->
    <EndPlantDay>240</EndPlantDay>
    <!--开始休田日期
farmer slack season starts-->
    <StartBanPlantDay>361</StartBanPlantDay>
    <!--x轴间隔 默认为1
The x axis interval-->
    <XInterval>1</XInterval>
    <!--z轴间隔 默认为1
The y axis interval-->
    <ZInterval>2</ZInterval>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click5</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race1</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>10</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/BF/BFmuchang001</Models>
</ModelsList>
    <!--平地拖拽尺寸限制
building size by dragging-->
    <DragSize>
      <MinSize>
        <x>4</x>
        <z>4</z>
      </MinSize>
      <MaxSize>
        <x>15</x>
        <z>15</z>
      </MaxSize>
</DragSize>
    <!--建筑升级ID
Building upgrade ID-->
    <UpgradeList>
      <Upgrade>2018</Upgrade>
</UpgradeList>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
      <ConsumeAddAbility>
      <ID>1</ID>
        <Lable>Building_Lable_9</Lable>
        <SeedId>201</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>2</ID>
        <Lable>Building_Lable_9</Lable>
        <SeedId>401</SeedId>
      </ConsumeAddAbility>
</ConsumeAddAbilityList>	
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>4</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>6</RemouldID>
<RemouldID>17</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>2018</ID>
    <!--林场-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_2018</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>2</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>6</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_2018</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_2018</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_308</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>3</BuildType>
    <!--建造次数
Construction progress required = grids * config value-->
    <MeshConsumeWorker>1</MeshConsumeWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>9</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--单格需要工作人物系数
Worker Coefficient per grid-->
    <MeshNeedWorker>0.015625</MeshNeedWorker>
    <!--工作动作
Working action-->
    <DoAction>21</DoAction>
    <!--开始种植日期
Sowing Season starts-->
    <StartPlantDay>1</StartPlantDay>
    <!--结束种植日期
Sowing Season ends-->
    <EndPlantDay>240</EndPlantDay>
    <!--开始休田日期
farmer slack season starts-->
    <StartBanPlantDay>361</StartBanPlantDay>
    <!--施肥（饲料）系数每格需要多少个肥料
Fertilizer needed per grid-->
    <ManureAffect>4</ManureAffect>
    <!--x轴间隔 默认为1
The x axis interval-->
    <XInterval>1</XInterval>
    <!--z轴间隔 默认为1
The y axis interval-->
    <ZInterval>2</ZInterval>
    <!--初始资源点加成建筑
MapInitResPointEffectType-->
    <MapInitResPointEffectType>1</MapInitResPointEffectType>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click5</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race1</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>10</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/BF/BFmuchang001</Models>
</ModelsList>
    <!--平地拖拽尺寸限制
building size by dragging-->
    <DragSize>
      <MinSize>
        <x>4</x>
        <z>4</z>
      </MinSize>
      <MaxSize>
        <x>15</x>
        <z>15</z>
      </MaxSize>
</DragSize>
    <!--单个网格消耗资源
Resource consumption per grid-->
    <MeshConsumeResList>
      <MeshConsumeRes>
        <ID>33008</ID>
       <Num>1</Num>
      </MeshConsumeRes>
</MeshConsumeResList>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
      <ConsumeAddAbility>
      <ID>1</ID>
        <Lable>Building_Lable_9</Lable>
        <SeedId>201</SeedId>
</ConsumeAddAbility>
<ConsumeAddAbility>
      <ID>2</ID>
        <Name>Building_Name_2</Name>
        <Tips>Building_Tips_4</Tips>
        <!--所需饲料肥料ID-->
        <NeedManureItem>30003</NeedManureItem>
 </ConsumeAddAbility>
	  <ConsumeAddAbility>
      <ID>3</ID>
        <Lable>Building_Lable_9</Lable>
        <SeedId>401</SeedId>
	  </ConsumeAddAbility>
</ConsumeAddAbilityList>	
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>4</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>6</RemouldID>
<RemouldID>17</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>2019</ID>
    <!--鱼塘-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_2019</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>3</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_2019</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_2019</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_320</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>left</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>87</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>54</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>3</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click6</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race2</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>10</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bponds001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>32003</ID>
       <Num>25</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4002</ID>
       <Num>25</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>33007</ID>
       <Num>60</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
      <!--配方1-->
      <ConsumeAddAbility>
      <ID>1</ID>
        <Lable>Building_Lable_10</Lable>
        <ProduceType>
          <GoodsList>
            <Goods>
              <ID>401</ID>
              <UnEducated>8</UnEducated>
              <Educated>10</Educated>
            </Goods>
          </GoodsList>
        </ProduceType>
      </ConsumeAddAbility>
</ConsumeAddAbilityList>	
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>2</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>4</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>20</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>2020</ID>
    <!--生态牧场-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_2020</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>3</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>8</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_2020</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_2020</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_315</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>3</BuildType>
    <!--建造次数=（长*宽）*配置值
Construction progress required = (length + width) * configuration value-->
    <LengthPlusWidthConsumWorker>
1
</LengthPlusWidthConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>4</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--单格需要工作人物系数
Worker Coefficient per grid-->
    <MeshNeedWorker>0.015625</MeshNeedWorker>
    <!--工作动作
Working action-->
    <DoAction>23</DoAction>
    <!--施肥（饲料）系数每格需要多少个肥料
Fertilizer needed per grid-->
    <ManureAffect>1</ManureAffect>
    <!--初始资源点加成建筑
MapInitResPointEffectType-->
    <MapInitResPointEffectType>2</MapInitResPointEffectType>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race1</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>10</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/BF/BFpasture001</Models>
</ModelsList>
    <!--平地拖拽尺寸限制
building size by dragging-->
    <DragSize>
      <MinSize>
        <x>7</x>
        <z>7</z>
      </MinSize>
      <MaxSize>
        <x>20</x>
        <z>20</z>
      </MaxSize>
      <RailSet>
        <HasRail1>1</HasRail1>
        <HasRail2>1</HasRail2>
        <HasRail3>1</HasRail3>
        <BuildSize>
          <x>4</x>
          <z>3</z>
        </BuildSize>
        <BuildOffset>2</BuildOffset>
        <DoorSize>2</DoorSize>
      </RailSet>
</DragSize>
    <!--单个网格消耗资源
Resource consumption per grid-->
    <MeshConsumeResList>
      <MeshConsumeRes>
        <ID>3002</ID>
       <Num>1</Num>
      </MeshConsumeRes>
      <MeshConsumeRes>
        <ID>51007</ID>
       <Num>2</Num>
      </MeshConsumeRes>
</MeshConsumeResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
<ConsumeAddAbility>
      <ID>1</ID>
        <Name>Building_Name_3</Name>
        <Tips>Building_Tips_5</Tips>
        <!--所需饲料肥料ID-->
        <NeedManureItem>30004</NeedManureItem>
 </ConsumeAddAbility>
</ConsumeAddAbilityList>	
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>7</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--可蓄养动物ID
animal ID that can be kept-->
    <CanKeepAnimalList>
      <CanKeepAnimal>1</CanKeepAnimal>
      <CanKeepAnimal>2</CanKeepAnimal>
      <CanKeepAnimal>3</CanKeepAnimal>
      <CanKeepAnimal>5</CanKeepAnimal>
      <CanKeepAnimal>6</CanKeepAnimal>
      <CanKeepAnimal>7</CanKeepAnimal>
      <CanKeepAnimal>8</CanKeepAnimal>
      <CanKeepAnimal>9</CanKeepAnimal>
      <CanKeepAnimal>10</CanKeepAnimal>
      <CanKeepAnimal>13</CanKeepAnimal>
      <CanKeepAnimal>14</CanKeepAnimal>
      <CanKeepAnimal>15</CanKeepAnimal>
</CanKeepAnimalList>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>23</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>2021</ID>
    <!--标准农田-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_2021</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>2</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>6</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_2021</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_2021</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_301</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>3</BuildType>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>3</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>2</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>21</DoAction>
    <!--开始种植日期
Sowing Season starts-->
    <StartPlantDay>65</StartPlantDay>
    <!--结束种植日期
Sowing Season ends-->
    <EndPlantDay>180</EndPlantDay>
    <!--开始休田日期
farmer slack season starts-->
    <StartBanPlantDay>271</StartBanPlantDay>
    <!--x轴间隔 默认为1
The x axis interval-->
    <XInterval>1</XInterval>
    <!--z轴间隔 默认为1
The y axis interval-->
    <ZInterval>1</ZInterval>
    <!--初始资源点加成建筑
MapInitResPointEffectType-->
    <MapInitResPointEffectType>1</MapInitResPointEffectType>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click5</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race1</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>10</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/BF/BFmuchang001</Models>
</ModelsList>
    <!--平地拖拽尺寸限制
building size by dragging-->
    <DragSize>
      <MinSize>
        <x>4</x>
        <z>4</z>
      </MinSize>
      <MaxSize>
        <x>15</x>
        <z>15</z>
      </MaxSize>
</DragSize>
    <!--建筑升级ID
Building upgrade ID-->
    <UpgradeList>
      <Upgrade>2022</Upgrade>
</UpgradeList>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
      <ConsumeAddAbility>
      <ID>1</ID>
        <Lable>Building_Lable_2</Lable>
        <SeedId>7</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>2</ID>
        <Lable>Building_Lable_2</Lable>
        <SeedId>12</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>3</ID>
        <Lable>Building_Lable_2</Lable>
        <SeedId>13</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>4</ID>
        <Lable>Building_Lable_2</Lable>
        <SeedId>4</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>5</ID>
        <Lable>Building_Lable_2</Lable>
        <SeedId>1</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>6</ID>
        <Lable>Building_Lable_3</Lable>
        <SeedId>2</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>7</ID>
        <Lable>Building_Lable_3</Lable>
        <SeedId>15</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>8</ID>
        <Lable>Building_Lable_3</Lable>
        <SeedId>16</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>9</ID>
        <Lable>Building_Lable_4</Lable>
        <SeedId>3</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>10</ID>
        <Lable>Building_Lable_4</Lable>
        <SeedId>5</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>11</ID>
        <Lable>Building_Lable_4</Lable>
        <SeedId>6</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>12</ID>
        <Lable>Building_Lable_4</Lable>
        <SeedId>8</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>13</ID>
        <Lable>Building_Lable_4</Lable>
        <SeedId>17</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>14</ID>
        <Lable>Building_Lable_4</Lable>
        <SeedId>18</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>15</ID>
        <Lable>Building_Lable_4</Lable>
        <SeedId>19</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>16</ID>
        <Lable>Building_Lable_5</Lable>
        <SeedId>10</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>17</ID>
        <Lable>Building_Lable_5</Lable>
        <SeedId>11</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>18</ID>
        <Lable>Building_Lable_5</Lable>
        <SeedId>20</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>19</ID>
        <Lable>Building_Lable_5</Lable>
        <SeedId>21</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>21</ID>
        <Lable>Building_Lable_5</Lable>
        <SeedId>26</SeedId>
      </ConsumeAddAbility>
	  <ConsumeAddAbility>
      <ID>22</ID>
        <Lable>Building_Lable_5</Lable>
        <SeedId>404</SeedId>
      </ConsumeAddAbility>
</ConsumeAddAbilityList>	
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>6</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>6</RemouldID>
<RemouldID>17</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>2022</ID>
    <!--标准良田-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_2022</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>2</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>6</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_2022</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_2022</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_302</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>3</BuildType>
    <!--建造次数
Construction progress required = grids * config value-->
    <MeshConsumeWorker>1</MeshConsumeWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>3</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>2</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>21</DoAction>
    <!--开始种植日期
Sowing Season starts-->
    <StartPlantDay>65</StartPlantDay>
    <!--结束种植日期
Sowing Season ends-->
    <EndPlantDay>180</EndPlantDay>
    <!--开始休田日期
farmer slack season starts-->
    <StartBanPlantDay>271</StartBanPlantDay>
    <!--施肥（饲料）系数每格需要多少个肥料
Fertilizer needed per grid-->
    <ManureAffect>4</ManureAffect>
    <!--x轴间隔 默认为1
The x axis interval-->
    <XInterval>1</XInterval>
    <!--z轴间隔 默认为1
The y axis interval-->
    <ZInterval>1</ZInterval>
    <!--初始资源点加成建筑
MapInitResPointEffectType-->
    <MapInitResPointEffectType>1</MapInitResPointEffectType>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click5</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race1</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>10</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/BF/BFmuchang001</Models>
</ModelsList>
    <!--平地拖拽尺寸限制
building size by dragging-->
    <DragSize>
      <MinSize>
        <x>4</x>
        <z>4</z>
      </MinSize>
      <MaxSize>
        <x>15</x>
        <z>15</z>
      </MaxSize>
</DragSize>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
      <ConsumeAddAbility>
      <ID>1</ID>
        <Lable>Building_Lable_2</Lable>
        <SeedId>7</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>2</ID>
        <Lable>Building_Lable_2</Lable>
        <SeedId>12</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>3</ID>
        <Lable>Building_Lable_2</Lable>
        <SeedId>13</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>4</ID>
        <Lable>Building_Lable_2</Lable>
        <SeedId>4</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>5</ID>
        <Lable>Building_Lable_2</Lable>
        <SeedId>1</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>6</ID>
        <Lable>Building_Lable_3</Lable>
        <SeedId>2</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>7</ID>
        <Lable>Building_Lable_3</Lable>
        <SeedId>15</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>8</ID>
        <Lable>Building_Lable_3</Lable>
        <SeedId>16</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>9</ID>
        <Lable>Building_Lable_4</Lable>
        <SeedId>3</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>10</ID>
        <Lable>Building_Lable_4</Lable>
        <SeedId>5</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>11</ID>
        <Lable>Building_Lable_4</Lable>
        <SeedId>6</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>12</ID>
        <Lable>Building_Lable_4</Lable>
        <SeedId>8</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>13</ID>
        <Lable>Building_Lable_4</Lable>
        <SeedId>17</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>14</ID>
        <Lable>Building_Lable_4</Lable>
        <SeedId>18</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>15</ID>
        <Lable>Building_Lable_4</Lable>
        <SeedId>19</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>16</ID>
        <Lable>Building_Lable_5</Lable>
        <SeedId>10</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>17</ID>
        <Lable>Building_Lable_5</Lable>
        <SeedId>11</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>18</ID>
        <Lable>Building_Lable_5</Lable>
        <SeedId>20</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>19</ID>
        <Lable>Building_Lable_5</Lable>
        <SeedId>21</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>21</ID>
        <Lable>Building_Lable_5</Lable>
        <SeedId>26</SeedId>
      </ConsumeAddAbility>
	  <ConsumeAddAbility>
      <ID>22</ID>
        <Lable>Building_Lable_5</Lable>
        <SeedId>404</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>23</ID>
        <Name>Building_Name_2</Name>
        <Tips>Building_Tips_1</Tips>
        <!--所需饲料肥料ID-->
        <NeedManureItem>30003</NeedManureItem>
      </ConsumeAddAbility>
</ConsumeAddAbilityList>	
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>6</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>6</RemouldID>
<RemouldID>17</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>2023</ID>
    <!--标准牧场（弃用）-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_2023</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>3</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>8</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_2023</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_2023</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_312</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>3</BuildType>
    <!--建造次数=（长*宽）*配置值
Construction progress required = (length + width) * configuration value-->
    <LengthPlusWidthConsumWorker>
1
</LengthPlusWidthConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>150</MaxDurability>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>4</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>2</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>23</DoAction>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race1</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>10</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/BF/BFpasture001</Models>
</ModelsList>
    <!--平地拖拽尺寸限制
building size by dragging-->
    <DragSize>
      <MinSize>
        <x>7</x>
        <z>7</z>
      </MinSize>
      <MaxSize>
        <x>20</x>
        <z>20</z>
      </MaxSize>
      <RailSet>
        <HasRail1>1</HasRail1>
        <HasRail2>1</HasRail2>
        <HasRail3>1</HasRail3>
        <BuildSize>
          <x>4</x>
          <z>3</z>
        </BuildSize>
        <BuildOffset>
2
        </BuildOffset>
        <DoorSize>2</DoorSize>
      </RailSet>
</DragSize>
    <!--单个网格消耗资源
Resource consumption per grid-->
    <MeshConsumeResList>
      <!--单格消耗资源-->
      <MeshConsumeRes>
        <ID>3001</ID>
        <Num>1</Num>
      </MeshConsumeRes>
</MeshConsumeResList>
    <!--建筑升级ID
Building upgrade ID-->
    <UpgradeList>
      <Upgrade>2024</Upgrade>
</UpgradeList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>4</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--可蓄养动物ID
animal ID that can be kept-->
    <CanKeepAnimalList>
      <CanKeepAnimal>1</CanKeepAnimal>
      <CanKeepAnimal>2</CanKeepAnimal>
      <CanKeepAnimal>3</CanKeepAnimal>
      <CanKeepAnimal>5</CanKeepAnimal>
      <CanKeepAnimal>6</CanKeepAnimal>
      <CanKeepAnimal>7</CanKeepAnimal>
      <CanKeepAnimal>8</CanKeepAnimal>
      <CanKeepAnimal>9</CanKeepAnimal>
      <CanKeepAnimal>10</CanKeepAnimal>
      <CanKeepAnimal>13</CanKeepAnimal>
      <CanKeepAnimal>14</CanKeepAnimal>
      <CanKeepAnimal>15</CanKeepAnimal>
</CanKeepAnimalList>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>17</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>2024</ID>
    <!--二级标准牧场（弃用）-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_2024</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>3</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>8</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_2024</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_2024</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_313</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>3</BuildType>
    <!--建造次数=（长*宽）*配置值
Construction progress required = (length + width) * configuration value-->
    <LengthPlusWidthConsumWorker>
1
</LengthPlusWidthConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>4</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>2</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>23</DoAction>
    <!--施肥（饲料）系数每格需要多少个肥料
Fertilizer needed per grid-->
    <ManureAffect>4</ManureAffect>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race1</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>10</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/BF/BFpasture001</Models>
</ModelsList>
    <!--平地拖拽尺寸限制
building size by dragging-->
    <DragSize>
      <MinSize>
        <x>7</x>
        <z>7</z>
      </MinSize>
      <MaxSize>
        <x>20</x>
        <z>20</z>
      </MaxSize>
      <RailSet>
        <HasRail1>1</HasRail1>
        <HasRail2>1</HasRail2>
        <HasRail3>1</HasRail3>
        <BuildSize>
          <x>4</x>
          <z>3</z>
        </BuildSize>
        <BuildOffset>2</BuildOffset>
        <DoorSize>2</DoorSize>
      </RailSet>
</DragSize>
    <!--单个网格消耗资源
Resource consumption per grid-->
    <MeshConsumeResList>
      <!--单格建造消耗资源-->
      <MeshConsumeRes>
        <ID>3002</ID>
        <Num>1</Num>
      </MeshConsumeRes>
      <MeshConsumeRes>
        <ID>51007</ID>
        <Num>1</Num>
      </MeshConsumeRes>
</MeshConsumeResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
<ConsumeAddAbility>
      <ID>1</ID>
        <Name>Building_Name_3</Name>
        <Tips>Building_Tips_5</Tips>
        <!--所需饲料肥料ID-->
        <NeedManureItem>30004</NeedManureItem>
 </ConsumeAddAbility>
</ConsumeAddAbilityList>	
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>4</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--可蓄养动物ID
animal ID that can be kept-->
    <CanKeepAnimalList>
      <CanKeepAnimal>1</CanKeepAnimal>
      <CanKeepAnimal>2</CanKeepAnimal>
      <CanKeepAnimal>3</CanKeepAnimal>
      <CanKeepAnimal>5</CanKeepAnimal>
      <CanKeepAnimal>6</CanKeepAnimal>
      <CanKeepAnimal>7</CanKeepAnimal>
      <CanKeepAnimal>8</CanKeepAnimal>
      <CanKeepAnimal>9</CanKeepAnimal>
      <CanKeepAnimal>10</CanKeepAnimal>
      <CanKeepAnimal>13</CanKeepAnimal>
      <CanKeepAnimal>14</CanKeepAnimal>
      <CanKeepAnimal>15</CanKeepAnimal>
</CanKeepAnimalList>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>17</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>2025</ID>
    <!--畜栏-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_2025</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>8</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_2025</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_2025</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_316</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>left</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>200</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>4</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>5</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>23</DoAction>
    <!--施肥（饲料）系数每格需要多少个肥料
Fertilizer needed per grid-->
    <ManureAffect>1</ManureAffect>
    <!--初始资源点加成建筑
MapInitResPointEffectType-->
    <MapInitResPointEffectType>2</MapInitResPointEffectType>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race1</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>10</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/Building/Bcorral001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
      </Attach>
      <!--建筑饲养区域-->
      <CanUseCube>
        0,0,0,0,0,0,0,0,0,0
        0,0,0,0,0,0,0,0,0,0
        0,0,0,0,0,0,0,0,0,0
        0,0,0,0,0,0,0,0,0,0
        0,0,0,0,0,0,0,0,0,0
        0,0,0,0,0,0,0,0,0,0
        0,0,0,0,0,0,0,0,0,0
        0,0,0,0,0,0,0,0,0,0
      </CanUseCube>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3002</ID>
       <Num>80</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32003</ID>
       <Num>60</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>51007</ID>
       <Num>60</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
<ConsumeAddAbility>
      <ID>1</ID>
        <Name>Building_Name_3</Name>
        <Tips>Building_Tips_5</Tips>
        <!--所需饲料肥料ID-->
        <NeedManureItem>30004</NeedManureItem>
 </ConsumeAddAbility>
</ConsumeAddAbilityList>	
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>2</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>23</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>2026</ID>
    <!--种植园-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_2026</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>6</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_2026</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_2026</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_310</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>right</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>220</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>3</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>5</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>2</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>21</DoAction>
    <!--开始种植日期
Sowing Season starts-->
    <StartPlantDay>65</StartPlantDay>
    <!--结束种植日期
Sowing Season ends-->
    <EndPlantDay>180</EndPlantDay>
    <!--开始休田日期
farmer slack season starts-->
    <StartBanPlantDay>271</StartBanPlantDay>
    <!--施肥（饲料）系数每格需要多少个肥料
Fertilizer needed per grid-->
    <ManureAffect>4</ManureAffect>
    <!--初始资源点加成建筑
MapInitResPointEffectType-->
    <MapInitResPointEffectType>1</MapInitResPointEffectType>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click5</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race1</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>8</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/Building/Bplantation001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
      </Attach>
      <!--建筑农田区域-->
      <CanUseCube>
        0,0,0,0,0,0,0,0,1,1
        0,0,0,0,0,0,0,0,1,1
        0,0,0,0,0,0,0,0,1,1
        0,0,0,0,0,0,0,0,1,1
        0,0,0,0,0,0,0,0,1,1
        0,0,0,0,0,0,0,0,1,1
        0,0,0,0,0,0,0,0,1,1
        0,0,0,0,0,0,0,0,1,1
      </CanUseCube>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3002</ID>
       <Num>60</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32003</ID>
       <Num>60</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32001</ID>
       <Num>60</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
      <ConsumeAddAbility>
      <ID>1</ID>
        <Lable>Building_Lable_2</Lable>
        <SeedId>7</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>2</ID>
        <Lable>Building_Lable_2</Lable>
        <SeedId>12</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>3</ID>
        <Lable>Building_Lable_2</Lable>
        <SeedId>13</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>4</ID>
        <Lable>Building_Lable_2</Lable>
        <SeedId>4</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>5</ID>
        <Lable>Building_Lable_2</Lable>
        <SeedId>1</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>6</ID>
        <Lable>Building_Lable_3</Lable>
        <SeedId>2</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>7</ID>
        <Lable>Building_Lable_3</Lable>
        <SeedId>15</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>8</ID>
        <Lable>Building_Lable_3</Lable>
        <SeedId>16</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>9</ID>
        <Lable>Building_Lable_4</Lable>
        <SeedId>3</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>10</ID>
        <Lable>Building_Lable_4</Lable>
        <SeedId>5</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>11</ID>
        <Lable>Building_Lable_4</Lable>
        <SeedId>6</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>12</ID>
        <Lable>Building_Lable_4</Lable>
        <SeedId>8</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>13</ID>
        <Lable>Building_Lable_4</Lable>
        <SeedId>17</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>14</ID>
        <Lable>Building_Lable_4</Lable>
        <SeedId>18</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>15</ID>
        <Lable>Building_Lable_4</Lable>
        <SeedId>19</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>16</ID>
        <Lable>Building_Lable_5</Lable>
        <SeedId>10</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>17</ID>
        <Lable>Building_Lable_5</Lable>
        <SeedId>11</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>18</ID>
        <Lable>Building_Lable_5</Lable>
        <SeedId>20</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>19</ID>
        <Lable>Building_Lable_5</Lable>
        <SeedId>21</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>21</ID>
        <Lable>Building_Lable_5</Lable>
        <SeedId>26</SeedId>
      </ConsumeAddAbility>
	  <ConsumeAddAbility>
      <ID>22</ID>
        <Lable>Building_Lable_5</Lable>
        <SeedId>404</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>23</ID>
        <Name>Building_Name_2</Name>
        <Tips>Building_Tips_1</Tips>
        <!--所需饲料肥料ID-->
        <NeedManureItem>30003</NeedManureItem>
      </ConsumeAddAbility>
</ConsumeAddAbilityList>	
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>3</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>6</RemouldID>
<RemouldID>17</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>2027</ID>
    <!--高级矿井-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_2027</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>1</RemouldSlot>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>3</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_2027</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_2027</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_407</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--是否不能拆除（建造完成后）
Can be demolished-->
    <CannotDestroy>true</CannotDestroy>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>247</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>11</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>5</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>14</DoAction>
    <!--该建筑资源存量上限
Materials reserves Limit-->
    <ProduceGoodsLimit>10000</ProduceGoodsLimit>
    <!--初始资源点加成建筑
MapInitResPointEffectType-->
    <MapInitResPointEffectType>7</MapInitResPointEffectType>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click9</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race5</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>8</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bkuangjing002</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1
        6,6,6,6,6,6,6,6,6,6,6
        6,6,6,6,6,6,6,6,6,6,6
        6,6,6,6,6,6,6,6,6,6,6
        5,5,5,5,5,5,5,5,5,5,5
        5,5,5,5,5,5,5,5,5,5,5
        5,5,5,5,5,5,5,5,5,5,5
      </Condition>
      <Attach>
        1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3002</ID>
       <Num>120</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4002</ID>
       <Num>80</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>51005</ID>
       <Num>120</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--建筑升级ID
Building upgrade ID-->
    <UpgradeList>
      <Upgrade>2028</Upgrade>
</UpgradeList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
      <!--配方-->
      <ConsumeAddAbility>
      <ID>1</ID>
        <Name>Building_Name_196</Name>
        <Lable>Building_Lable_1034</Lable>
        <ProduceType>
          <GoodsList>
            <Goods>
              <ID>5001</ID>
              <UnEducated>3</UnEducated>
              <Educated>3</Educated>
            </Goods>
          </GoodsList>
        </ProduceType>
        <WorkRequired>10</WorkRequired>
      </ConsumeAddAbility>
      <!--配方2-->
      <ConsumeAddAbility>
      <ID>2</ID>
        <Name>Building_Name_197</Name>
        <Lable>Building_Lable_1034</Lable>
        <ProduceType>
          <GoodsList>
            <Goods>
              <ID>30002</ID>
              <UnEducated>3</UnEducated>
              <Educated>3</Educated>
            </Goods>
          </GoodsList>
        </ProduceType>
        <WorkRequired>10</WorkRequired>
      </ConsumeAddAbility>
      <!--配方3-->
      <ConsumeAddAbility>
      <ID>3</ID>
        <Name>Building_Name_198</Name>
        <Lable>Building_Lable_1034</Lable>
        <ProduceType>
          <GoodsList>
            <Goods>
              <ID>5002</ID>
              <UnEducated>1</UnEducated>
              <Educated>1</Educated>
            </Goods>
          </GoodsList>
        </ProduceType>
        <WorkRequired>20</WorkRequired>
        <!--科技解锁的配方-->
        <UnlockTech>2606</UnlockTech>
      </ConsumeAddAbility>


</ConsumeAddAbilityList>	
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>10</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>10</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>15</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>2028</ID>
    <!--深层矿井-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_2028</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>1</RemouldSlot>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>3</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_2028</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_2028</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_407</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--是否不能拆除（建造完成后）
Can be demolished-->
    <CannotDestroy>true</CannotDestroy>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>247</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>11</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>5</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>14</DoAction>
    <!--初始资源点加成建筑
MapInitResPointEffectType-->
    <MapInitResPointEffectType>7</MapInitResPointEffectType>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click9</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race5</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>8</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bkuangjing002</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1
        6,6,6,6,6,6,6,6,6,6,6
        6,6,6,6,6,6,6,6,6,6,6
        6,6,6,6,6,6,6,6,6,6,6
        5,5,5,5,5,5,5,5,5,5,5
        5,5,5,5,5,5,5,5,5,5,5
        5,5,5,5,5,5,5,5,5,5,5
      </Condition>
      <Attach>
        1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>32005</ID>
       <Num>60</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32004</ID>
       <Num>60</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>9013</ID>
       <Num>120</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
      <!--配方-->
      <ConsumeAddAbility>
      <ID>1</ID>
        <Name>Building_Name_196</Name>
        <Lable>Building_Lable_1034</Lable>
        <!--消耗原材料列表-->
        <ConsumMaterialsList>
          <!--材料1-->
          <ConsumMaterials>
            <ID>51005</ID>
            <Num>1</Num>
          </ConsumMaterials>
        </ConsumMaterialsList>
        <ProduceType>
          <GoodsList>
            <Goods>
              <ID>5001</ID>
              <UnEducated>4</UnEducated>
              <Educated>5</Educated>
            </Goods>
          </GoodsList>
        </ProduceType>
        <WorkRequired>12</WorkRequired>
      </ConsumeAddAbility>
      <!--配方2-->
      <ConsumeAddAbility>
      <ID>2</ID>
        <Name>Building_Name_197</Name>
        <Lable>Building_Lable_1034</Lable>
        <!--消耗原材料列表-->
        <ConsumMaterialsList>
          <!--材料1-->
          <ConsumMaterials>
            <ID>51005</ID>
            <Num>1</Num>
          </ConsumMaterials>
        </ConsumMaterialsList>
        <ProduceType>
          <GoodsList>
            <Goods>
              <ID>30002</ID>
              <UnEducated>4</UnEducated>
              <Educated>5</Educated>
            </Goods>
          </GoodsList>
        </ProduceType>
        <WorkRequired>12</WorkRequired>
      </ConsumeAddAbility>
      <!--配方3-->
      <ConsumeAddAbility>
      <ID>3</ID>
        <Name>Building_Name_198</Name>
        <Lable>Building_Lable_1034</Lable>
        <!--消耗原材料列表-->
        <ConsumMaterialsList>
          <!--材料1-->
          <ConsumMaterials>
            <ID>51005</ID>
            <Num>1</Num>
          </ConsumMaterials>
        </ConsumMaterialsList>
        <ProduceType>
          <GoodsList>
            <Goods>
              <ID>5002</ID>
              <UnEducated>2</UnEducated>
              <Educated>2</Educated>
            </Goods>
          </GoodsList>
        </ProduceType>
        <!--科技解锁的配方-->
        <UnlockTech>2606</UnlockTech>
        <WorkRequired>32</WorkRequired>
      </ConsumeAddAbility>


</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>41</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>10</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>10</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>15</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>2029</ID>
    <!--露天矿井-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_2029</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>1</RemouldSlot>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>3</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_2029</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_2029</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_410</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward,right,left,back</BorderArrow>
    <!--是否不能拆除（建造完成后）
Can be demolished-->
    <CannotDestroy>true</CannotDestroy>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>122</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>11</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>4</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>14</DoAction>
    <!--该建筑资源存量上限
Materials reserves Limit-->
    <ProduceGoodsLimit>10000</ProduceGoodsLimit>
    <!--初始资源点加成建筑
MapInitResPointEffectType-->
    <MapInitResPointEffectType>6</MapInitResPointEffectType>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click9</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race5</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>8</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bkuangjing005</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3002</ID>
       <Num>80</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32003</ID>
       <Num>80</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>51005</ID>
       <Num>120</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--建筑升级ID
Building upgrade ID-->
    <UpgradeList>
      <Upgrade>2046</Upgrade>
</UpgradeList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
      <!--配方-->
      <ConsumeAddAbility>
      <ID>1</ID>
        <Name>Building_Name_196</Name>
        <Lable>Building_Lable_1034</Lable>
        <ProduceType>
          <GoodsList>
            <Goods>
              <ID>5001</ID>
              <UnEducated>3</UnEducated>
              <Educated>3</Educated>
            </Goods>
          </GoodsList>
        </ProduceType>
        <WorkRequired>10</WorkRequired>
      </ConsumeAddAbility>
      <!--配方2-->
      <ConsumeAddAbility>
      <ID>2</ID>
        <Name>Building_Name_197</Name>
        <Lable>Building_Lable_1034</Lable>
        <ProduceType>
          <GoodsList>
            <Goods>
              <ID>30002</ID>
              <UnEducated>3</UnEducated>
              <Educated>3</Educated>
            </Goods>
          </GoodsList>
        </ProduceType>
        <WorkRequired>10</WorkRequired>
      </ConsumeAddAbility>
      <!--配方3-->
      <ConsumeAddAbility>
      <ID>3</ID>
        <Name>Building_Name_198</Name>
        <Lable>Building_Lable_1034</Lable>
        <ProduceType>
          <GoodsList>
            <Goods>
              <ID>5002</ID>
              <UnEducated>1</UnEducated>
              <Educated>1</Educated>
            </Goods>
          </GoodsList>
        </ProduceType>
        <WorkRequired>20</WorkRequired>
        <!--科技解锁的配方-->
        <UnlockTech>2606</UnlockTech>
      </ConsumeAddAbility>


</ConsumeAddAbilityList>	
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>4</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>10</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>15</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>2030</ID>
    <!--捕捞港-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_2030</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否需要独立的导航地面
Need unique path finding road-->
    <SelfLand>1</SelfLand>
    <!--建筑类型
Building Type-->
    <FuncType>3</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_2030</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_2030</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_321</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>back</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>90</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>600</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>6</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>2</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click6</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race2</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>8</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bcatch001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        4,4,4,4,4,4,4,4
        4,4,4,4,4,4,4,4
        4,4,4,4,4,4,4,4
        7,7,7,7,7,7,7,7
        7,7,7,7,7,7,7,7
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3002</ID>
       <Num>120</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32004</ID>
       <Num>40</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>51007</ID>
       <Num>60</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
      <ConsumeAddAbility>
    <ID>1</ID>
      <Name>Building_Name_208</Name>
      <Lable>Building_Lable_1032</Lable>
      <!--消耗原材料列表-->
      <ConsumMaterialsList>
        <!--材料1-->
        <ConsumMaterials>
          <ID>51008</ID>
          <Num>1</Num>
        </ConsumMaterials>
      </ConsumMaterialsList>
      <ProduceType>
        <!--产出或者加工列表-->
        <GoodsList>
          <Goods>
            <!--物品ID-->
            <ID>326</ID>
            <!--未受教育产出数量-->
            <UnEducated>16</UnEducated>
            <!--受教育产出数量-->
            <Educated>19</Educated>
          </Goods>
        </GoodsList>
        </ProduceType>
        <WorkRequired>20</WorkRequired>
    </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>2</ID>
      <Name>Building_Name_208</Name>
      <Lable>Building_Lable_1032</Lable>
      <!--消耗原材料列表-->
      <ConsumMaterialsList>
        <!--材料1-->
        <ConsumMaterials>
          <ID>51008</ID>
          <Num>1</Num>
        </ConsumMaterials>
      </ConsumMaterialsList>
      <ProduceType>
        <!--产出或者加工列表-->
        <GoodsList>
          <Goods>
            <!--物品ID-->
            <ID>33006</ID>
            <!--未受教育产出数量-->
            <UnEducated>16</UnEducated>
            <!--受教育产出数量-->
            <Educated>20</Educated>
          </Goods>
        </GoodsList>
      </ProduceType>
      <WorkRequired>20</WorkRequired>
    </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>3</ID>
      <Name>Building_Name_208</Name>
      <Lable>Building_Lable_1032</Lable>
      <!--消耗原材料列表-->
      <ConsumMaterialsList>
        <!--材料1-->
        <ConsumMaterials>
          <ID>51008</ID>
          <Num>5</Num>
        </ConsumMaterials>
      </ConsumMaterialsList>
      <ProduceType>
        <!--产出或者加工列表-->
        <GoodsList>
          <Goods>
            <!--物品ID-->
            <ID>6013</ID>
            <!--未受教育产出数量-->
            <UnEducated>4</UnEducated>
            <!--受教育产出数量-->
            <Educated>5</Educated>
          </Goods>
        </GoodsList>
      </ProduceType>
      <WorkRequired>72</WorkRequired>
    </ConsumeAddAbility>
</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>61</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>4</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>10</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>20</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>2031</ID>
    <!--高级采石场-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_2031</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>1</RemouldSlot>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑附加组合类型
Size Customization type-->
    <ViewTypeAttach>1</ViewTypeAttach>
    <!--建筑类型
Building Type-->
    <FuncType>3</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_2031</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_2031</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_416</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--中间跨越障碍拖拽宽度
Maximum width of obstacle areas-->
    <CrossCellDepth>2</CrossCellDepth>
    <!--建筑方向
Building Direction-->
    <BorderArrow>back</BorderArrow>
    <!--是否不能拆除（建造完成后）
Can be demolished-->
    <CannotDestroy>true</CannotDestroy>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>562</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>12</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>6</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>5</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>14</DoAction>
    <!--该建筑资源存量上限
Materials reserves Limit-->
    <ProduceGoodsLimit>10000</ProduceGoodsLimit>
    <!--初始资源点加成建筑
MapInitResPointEffectType-->
    <MapInitResPointEffectType>6</MapInitResPointEffectType>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click9</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race5</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>8</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bcaishichang001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3002</ID>
       <Num>80</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32004</ID>
       <Num>60</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>51007</ID>
       <Num>40</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--建筑升级ID
Building upgrade ID-->
    <UpgradeList>
     <Upgrade>2032</Upgrade>
</UpgradeList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
      <!--配方-->
      <ConsumeAddAbility>
      <ID>1</ID>
        <Name>Building_Name_65</Name>
        <Lable>Building_Lable_1036</Lable>
        <ProduceType>
          <GoodsList>
            <Goods>
              <ID>4001</ID>
              <UnEducated>3</UnEducated>
              <Educated>3</Educated>
            </Goods>
          </GoodsList>
        </ProduceType>
      </ConsumeAddAbility>
</ConsumeAddAbilityList>	
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>10</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>16</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>15</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>2032</ID>
    <!--深层采石场-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_2032</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>1</RemouldSlot>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑附加组合类型
Size Customization type-->
    <ViewTypeAttach>1</ViewTypeAttach>
    <!--建筑类型
Building Type-->
    <FuncType>3</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_2032</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_2032</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_416</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--中间跨越障碍拖拽宽度
Maximum width of obstacle areas-->
    <CrossCellDepth>2</CrossCellDepth>
    <!--建筑方向
Building Direction-->
    <BorderArrow>back</BorderArrow>
    <!--是否不能拆除（建造完成后）
Can be demolished-->
    <CannotDestroy>true</CannotDestroy>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>300</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>12</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>6</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>5</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>14</DoAction>
    <!--初始资源点加成建筑
MapInitResPointEffectType-->
    <MapInitResPointEffectType>6</MapInitResPointEffectType>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click9</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race5</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>8</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bcaishichang001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>32005</ID>
       <Num>60</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32004</ID>
       <Num>60</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>9013</ID>
       <Num>120</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
      <!--配方-->
      <ConsumeAddAbility>
      <ID>1</ID>
        <Name>Building_Name_65</Name>
        <Lable>Building_Lable_1036</Lable>
        <!--消耗原材料列表-->
        <ConsumMaterialsList>
          <!--材料1-->
          <ConsumMaterials>
            <ID>51002</ID>
            <Num>1</Num>
          </ConsumMaterials>
        </ConsumMaterialsList>
        <ProduceType>
          <GoodsList>
            <Goods>
              <ID>4001</ID>
              <UnEducated>5</UnEducated>
              <Educated>6</Educated>
            </Goods>
          </GoodsList>
        </ProduceType>
      </ConsumeAddAbility>

</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>10</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>20</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>15</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>2033</ID>
    <!--山地采石场（弃用）-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_2033</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>1</RemouldSlot>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>3</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_2033</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_2033</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_419</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>back</BorderArrow>
    <!--是否不能拆除（建造完成后）
Can be demolished-->
    <CannotDestroy>true</CannotDestroy>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>122</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>12</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>6</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>5</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>14</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click9</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race5</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>8</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bcaishichang004</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        5,5,5,5,5,5,5
		5,5,5,5,5,5,5
		6,6,6,6,6,6,6
		6,6,6,6,6,6,6
		1,1,1,1,1,1,1
        1,1,1,1,1,1,1
		1,1,1,1,1,1,1
		1,1,1,1,1,1,1
		1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
		1,1,1,1,1,1,1
		1,1,1,1,1,1,1
		1,1,1,1,1,1,1
		1,1,1,1,1,1,1
		1,1,1,1,1,1,1
		1,1,1,1,1,1,1
		1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--建筑升级ID
Building upgrade ID-->
    <UpgradeList>
      <Upgrade>2034</Upgrade>
</UpgradeList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
      <!--配方-->
      <ConsumeAddAbility>
      <ID>1</ID>
        <Name>Building_Name_65</Name>
        <Lable>Building_Lable_1036</Lable>
        <ProduceType>
          <GoodsList>
            <Goods>
              <ID>4001</ID>
              <UnEducated>3</UnEducated>
              <Educated>3</Educated>
            </Goods>
          </GoodsList>
        </ProduceType>
      </ConsumeAddAbility>
</ConsumeAddAbilityList>	
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>10</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>16</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>15</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>2034</ID>
    <!--山地采石场-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_2034</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>1</RemouldSlot>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>3</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_2034</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_2034</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_419</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>back</BorderArrow>
    <!--是否不能拆除（建造完成后）
Can be demolished-->
    <CannotDestroy>true</CannotDestroy>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>122</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>12</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>4</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>14</DoAction>
    <!--该建筑资源存量上限
Materials reserves Limit-->
    <ProduceGoodsLimit>15000</ProduceGoodsLimit>
    <!--初始资源点加成建筑
MapInitResPointEffectType-->
    <MapInitResPointEffectType>7</MapInitResPointEffectType>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click9</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race5</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>8</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bcaishichang005</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        5,5,5,5,5,5,5
        5,5,5,5,5,5,5
        6,6,6,6,6,6,6
        6,6,6,6,6,6,6
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3002</ID>
       <Num>80</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32003</ID>
       <Num>80</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>51007</ID>
       <Num>120</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--建筑升级ID
Building upgrade ID-->
    <UpgradeList>
      <Upgrade>2047</Upgrade>
</UpgradeList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
      <!--配方-->
      <ConsumeAddAbility>
      <ID>1</ID>
        <Name>Building_Name_65</Name>
        <Lable>Building_Lable_1036</Lable>
        <ProduceType>
          <GoodsList>
            <Goods>
              <ID>4001</ID>
              <UnEducated>3</UnEducated>
              <Educated>3</Educated>
            </Goods>
          </GoodsList>
        </ProduceType>
      </ConsumeAddAbility>
</ConsumeAddAbilityList>	
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>4</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>12</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>15</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>2035</ID>
    <!--大水井-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_2035</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>1</RemouldSlot>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑附加组合类型
Size Customization type-->
    <ViewTypeAttach>6</ViewTypeAttach>
    <!--建筑类型
Building Type-->
    <FuncType>3</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_2035</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_2035</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_1002</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward,right,left,back</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>40</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>22</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>31</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click8</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bjing002</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1
        1,1,1,1
        1,1,1,1
        1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1
        1,1,1,1
        1,1,1,1
        1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>15</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>20</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>5001</ID>
       <Num>15</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
      <!--配方-->
      <ConsumeAddAbility>
      <ID>1</ID>
        <Name>Building_Name_22</Name>
        <Lable>Building_Lable_1031</Lable>
        <ProduceType>
          <GoodsList>
            <Goods>
              <ID>1001</ID>
              <UnEducated>8</UnEducated>
              <Educated>10</Educated>
            </Goods>
          </GoodsList>
        </ProduceType>
      </ConsumeAddAbility>
</ConsumeAddAbilityList>	
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>2</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>8</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--挖洞偏移
Hole offset-->
    <holeOffset>
		<x>1</x>
		<z>1</z>
</holeOffset>
    <!--挖洞大小
Hole size-->
    <holeSize>
		<x>2</x>
		<z>2</z>
</holeSize>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>7</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>2036</ID>
    <!--蓄水池-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_2036</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>3</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_2036</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_2036</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_1011</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>back</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>75</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>150</MaxDurability>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>22</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>31</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click8</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Breservoir001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        4,4,4,4,4,4
        4,4,4,4,4,4
        7,7,7,7,7,7
        7,7,7,7,7,7
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>33007</ID>
       <Num>30</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>33008</ID>
       <Num>30</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>40</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
      <!--配方-->
      <ConsumeAddAbility>
      <ID>1</ID>
        <Name>Building_Name_22</Name>
        <Lable>Building_Lable_1031</Lable>
        <ProduceType>
          <GoodsList>
            <Goods>
              <ID>1001</ID>
              <UnEducated>16</UnEducated>
              <Educated>20</Educated>
            </Goods>
          </GoodsList>
        </ProduceType>
      </ConsumeAddAbility>
</ConsumeAddAbilityList>	
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>2</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>8</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>7</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>2037</ID>
    <!--密植农田-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_2037</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--是否密植
Crops can be densely planted-->
    <ClosePlanting>true</ClosePlanting>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>6</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_2037</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_2037</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_Chinesefarm</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward,right,left,back</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>160</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>3</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>5</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>3</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>21</DoAction>
    <!--开始种植日期
Sowing Season starts-->
    <StartPlantDay>65</StartPlantDay>
    <!--结束种植日期
Sowing Season ends-->
    <EndPlantDay>180</EndPlantDay>
    <!--开始休田日期
farmer slack season starts-->
    <StartBanPlantDay>271</StartBanPlantDay>
    <!--x轴间隔 默认为1
The x axis interval-->
    <XInterval>1</XInterval>
    <!--z轴间隔 默认为1
The y axis interval-->
    <ZInterval>1</ZInterval>
    <!--初始资源点加成建筑
MapInitResPointEffectType-->
    <MapInitResPointEffectType>1</MapInitResPointEffectType>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click5</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race1</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>8</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Force/Asia/BChinesefarm001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
      </Attach>
      <!--建筑农田区域-->
      <CanUseCube>
        0,0,0,0,0,0,0,0
        0,0,0,0,0,0,0,0
        0,0,0,0,0,0,0,0
        0,0,0,0,0,0,0,0
        0,0,0,0,0,0,0,0
        0,0,0,0,0,0,0,0
        0,0,0,0,0,0,0,0
        0,0,0,0,0,0,0,0
      </CanUseCube>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>200002</ID>
       <Num>60</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32003</ID>
       <Num>60</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32001</ID>
       <Num>60</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
      <ConsumeAddAbility>
      <ID>1</ID>
        <Lable>Building_Lable_2</Lable>
        <SeedId>7</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>2</ID>
        <Lable>Building_Lable_2</Lable>
        <SeedId>12</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>3</ID>
        <Lable>Building_Lable_2</Lable>
        <SeedId>13</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>4</ID>
        <Lable>Building_Lable_2</Lable>
        <SeedId>4</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>5</ID>
        <Lable>Building_Lable_2</Lable>
        <SeedId>1</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>6</ID>
        <Lable>Building_Lable_3</Lable>
        <SeedId>2</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>7</ID>
        <Lable>Building_Lable_3</Lable>
        <SeedId>15</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>8</ID>
        <Lable>Building_Lable_3</Lable>
        <SeedId>16</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>9</ID>
        <Lable>Building_Lable_4</Lable>
        <SeedId>3</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>10</ID>
        <Lable>Building_Lable_4</Lable>
        <SeedId>5</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>11</ID>
        <Lable>Building_Lable_4</Lable>
        <SeedId>6</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>12</ID>
        <Lable>Building_Lable_4</Lable>
        <SeedId>8</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>13</ID>
        <Lable>Building_Lable_4</Lable>
        <SeedId>17</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>14</ID>
        <Lable>Building_Lable_4</Lable>
        <SeedId>18</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>15</ID>
        <Lable>Building_Lable_4</Lable>
        <SeedId>19</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>16</ID>
        <Lable>Building_Lable_5</Lable>
        <SeedId>10</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>17</ID>
        <Lable>Building_Lable_5</Lable>
        <SeedId>11</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>18</ID>
        <Lable>Building_Lable_5</Lable>
        <SeedId>20</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>19</ID>
        <Lable>Building_Lable_5</Lable>
        <SeedId>21</SeedId>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>21</ID>
        <Lable>Building_Lable_5</Lable>
        <SeedId>26</SeedId>
      </ConsumeAddAbility>
   <ConsumeAddAbility>
      <ID>22</ID>
        <Lable>Building_Lable_5</Lable>
        <SeedId>404</SeedId>
      </ConsumeAddAbility>

</ConsumeAddAbilityList>	
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>3</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>6</RemouldID>
<RemouldID>17</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>2038</ID>
    <!--密植果林-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_2038</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>7</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_2038</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_2038</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_Chinesegrove</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward,right,left,back</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>632</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>3</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>5</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>4</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>21</DoAction>
    <!--施肥（饲料）系数每格需要多少个肥料
Fertilizer needed per grid-->
    <ManureAffect>4</ManureAffect>
    <!--x轴间隔 默认为1
The x axis interval-->
    <XInterval>2</XInterval>
    <!--z轴间隔 默认为1
The y axis interval-->
    <ZInterval>2</ZInterval>
    <!--初始资源点加成建筑
MapInitResPointEffectType-->
    <MapInitResPointEffectType>1</MapInitResPointEffectType>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click5</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race1</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>8</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Force/Asia/BChinesefruit001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
<Condition>
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
      </Attach>
      <!--建筑农田区域-->
      <CanUseCube>
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,0,0,0,0,0,0,0,0,0,0,0,0,0,1
        1,0,0,0,0,0,0,0,0,0,0,0,0,0,1
        1,0,0,0,0,0,0,0,0,0,0,0,0,0,1
        1,0,0,0,0,0,0,0,0,0,0,0,0,0,1
        1,0,0,0,0,0,0,0,0,0,0,0,0,0,1
        1,0,0,0,0,0,0,0,0,0,0,0,0,0,1
        1,0,0,0,0,0,0,0,0,0,0,0,0,0,1
        1,0,0,0,0,0,0,0,0,0,0,0,0,0,1
        1,0,0,0,0,0,0,0,0,0,0,0,0,0,1
        1,0,0,0,0,0,0,0,0,0,0,0,0,0,1
        1,0,0,0,0,0,0,0,0,0,0,0,0,0,1
        1,0,0,0,0,0,0,0,0,0,0,0,0,0,1
        1,0,0,0,0,0,0,0,0,0,0,0,0,0,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
      </CanUseCube>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>200002</ID>
       <Num>60</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32003</ID>
       <Num>60</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32001</ID>
       <Num>60</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
	 <ConsumeAddAbility>
    <ID>1</ID>
      <Lable>Building_Lable_6</Lable>
      <SeedId>102</SeedId>
    </ConsumeAddAbility>
    <ConsumeAddAbility>
    <ID>2</ID>
      <Lable>Building_Lable_6</Lable>
      <SeedId>103</SeedId>
    </ConsumeAddAbility>
    <ConsumeAddAbility>
    <ID>3</ID>
      <Lable>Building_Lable_6</Lable>
      <SeedId>104</SeedId>
    </ConsumeAddAbility>
    <ConsumeAddAbility>
    <ID>4</ID>
      <Lable>Building_Lable_6</Lable>
      <SeedId>105</SeedId>
    </ConsumeAddAbility>
    <ConsumeAddAbility>
    <ID>5</ID>
      <Lable>Building_Lable_6</Lable>
      <SeedId>106</SeedId>
    </ConsumeAddAbility>
    <ConsumeAddAbility>
    <ID>6</ID>
      <Lable>Building_Lable_6</Lable>
      <SeedId>107</SeedId>
    </ConsumeAddAbility>
    <ConsumeAddAbility>
    <ID>7</ID>
      <Lable>Building_Lable_6</Lable>
      <SeedId>108</SeedId>
    </ConsumeAddAbility>
    <ConsumeAddAbility>
    <ID>8</ID>
      <Lable>Building_Lable_6</Lable>
      <SeedId>109</SeedId>
    </ConsumeAddAbility>
    <ConsumeAddAbility>
    <ID>9</ID>
      <Lable>Building_Lable_6</Lable>
      <SeedId>110</SeedId>
    </ConsumeAddAbility>
    <ConsumeAddAbility>
    <ID>10</ID>
      <Lable>Building_Lable_6</Lable>
      <SeedId>111</SeedId>
    </ConsumeAddAbility>
<ConsumeAddAbility>
    <ID>11</ID>
      <Name>Building_Name_2</Name>
      <Tips>Building_Tips_2</Tips>    
      <!--所需饲料肥料ID-->
      <NeedManureItem>30003</NeedManureItem> 
</ConsumeAddAbility>
   <ConsumeAddAbility>
    <ID>12</ID>
      <Lable>Building_Lable_6</Lable>
      <SeedId>403</SeedId>
    </ConsumeAddAbility>
   <ConsumeAddAbility>
    <ID>13</ID>
      <Lable>Building_Lable_6</Lable>
      <SeedId>22</SeedId>
    </ConsumeAddAbility>
</ConsumeAddAbilityList>	
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>4</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>6</RemouldID>
<RemouldID>17</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>2039</ID>
    <!--密植林场-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_2039</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>6</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_2039</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_2039</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_Chineseforest</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward,right,left,back</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>632</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>9</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>5</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>4</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>21</DoAction>
    <!--开始种植日期
Sowing Season starts-->
    <StartPlantDay>1</StartPlantDay>
    <!--结束种植日期
Sowing Season ends-->
    <EndPlantDay>240</EndPlantDay>
    <!--开始休田日期
farmer slack season starts-->
    <StartBanPlantDay>361</StartBanPlantDay>
    <!--施肥（饲料）系数每格需要多少个肥料
Fertilizer needed per grid-->
    <ManureAffect>4</ManureAffect>
    <!--x轴间隔 默认为1
The x axis interval-->
    <XInterval>1</XInterval>
    <!--z轴间隔 默认为1
The y axis interval-->
    <ZInterval>1</ZInterval>
    <!--初始资源点加成建筑
MapInitResPointEffectType-->
    <MapInitResPointEffectType>1</MapInitResPointEffectType>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click5</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race1</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>8</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Force/Asia/BChineseforest001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
<Condition>
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
      </Attach>
      <!--建筑农田区域-->
      <CanUseCube>
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,0,0,0,0,0,0,0,0,0,0,0,0,0,1
        1,0,0,0,0,0,0,0,0,0,0,0,0,0,1
        1,0,0,0,0,0,0,0,0,0,0,0,0,0,1
        1,0,0,0,0,0,0,0,0,0,0,0,0,0,1
        1,0,0,0,0,0,0,0,0,0,0,0,0,0,1
        1,0,0,0,0,0,0,0,0,0,0,0,0,0,1
        1,0,0,0,0,0,0,0,0,0,0,0,0,0,1
        1,0,0,0,0,0,0,0,0,0,0,0,0,0,1
        1,0,0,0,0,0,0,0,0,0,0,0,0,0,1
        1,0,0,0,0,0,0,0,0,0,0,0,0,0,1
        1,0,0,0,0,0,0,0,0,0,0,0,0,0,1
        1,0,0,0,0,0,0,0,0,0,0,0,0,0,1
        1,0,0,0,0,0,0,0,0,0,0,0,0,0,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
      </CanUseCube>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>200002</ID>
       <Num>60</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32003</ID>
       <Num>60</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32001</ID>
       <Num>60</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
      <ConsumeAddAbility>
      <ID>1</ID>
        <Lable>Building_Lable_9</Lable>
        <SeedId>201</SeedId>
</ConsumeAddAbility>
<ConsumeAddAbility>
      <ID>2</ID>
        <Name>Building_Name_2</Name>
        <Tips>Building_Tips_4</Tips>
        <!--所需饲料肥料ID-->
        <NeedManureItem>30003</NeedManureItem>
 </ConsumeAddAbility>
	  <ConsumeAddAbility>
      <ID>3</ID>
        <Lable>Building_Lable_9</Lable>
        <SeedId>401</SeedId>
	  </ConsumeAddAbility>
</ConsumeAddAbilityList>	
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>4</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>6</RemouldID>
<RemouldID>17</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>2040</ID>
    <!--硬木苗圃-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_2040</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>6</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_2040</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_2040</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_Europecamp</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>595</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>3</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>4</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>21</DoAction>
    <!--开始种植日期
Sowing Season starts-->
    <StartPlantDay>1</StartPlantDay>
    <!--结束种植日期
Sowing Season ends-->
    <EndPlantDay>240</EndPlantDay>
    <!--开始休田日期
farmer slack season starts-->
    <StartBanPlantDay>361</StartBanPlantDay>
    <!--施肥（饲料）系数每格需要多少个肥料
Fertilizer needed per grid-->
    <ManureAffect>4</ManureAffect>
    <!--x轴间隔 默认为1
The x axis interval-->
    <XInterval>1</XInterval>
    <!--z轴间隔 默认为1
The y axis interval-->
    <ZInterval>2</ZInterval>
    <!--初始资源点加成建筑
MapInitResPointEffectType-->
    <MapInitResPointEffectType>1</MapInitResPointEffectType>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click5</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race1</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>8</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Force/Europe/BEuropecamp001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
      </Attach>
      <!--建筑农田区域-->
      <CanUseCube>
        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
        0,0,0,0,0,0,0,0,1,0,0,0,0,0,0
        0,0,0,0,0,1,1,1,1,1,0,0,0,0,0
        0,0,0,0,0,1,1,1,1,1,0,0,0,0,0
        0,0,0,0,0,1,1,1,1,1,0,0,0,0,0
        0,0,0,0,0,1,1,1,1,1,0,0,0,0,0
        0,0,0,0,0,1,1,1,1,1,0,0,0,0,0
        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
        0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
      </CanUseCube>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3002</ID>
       <Num>25</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>33008</ID>
       <Num>225</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>

      <ConsumeAddAbility>
      <ID>2</ID>
        <Lable>Building_Lable_8</Lable>
        <SeedId>402</SeedId>
      </ConsumeAddAbility>
      <!--可种植种子列表-->
 <ConsumeAddAbility>
      <ID>8</ID>
        <Name>Building_Name_2</Name>
        <Tips>Building_Tips_4</Tips>
        <!--所需饲料肥料ID-->
        <NeedManureItem>30003</NeedManureItem>
</ConsumeAddAbility>
</ConsumeAddAbilityList>	
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>4</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>6</RemouldID>
<RemouldID>17</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>2041</ID>
    <!--硬木牧场-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_2041</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>3</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>8</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_2041</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_2041</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_largepasture</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>3</BuildType>
    <!--建造次数=（长*宽）*配置值
Construction progress required = (length + width) * configuration value-->
    <LengthPlusWidthConsumWorker>
1
</LengthPlusWidthConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>4</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--单格需要工作人物系数
Worker Coefficient per grid-->
    <MeshNeedWorker>0.015625</MeshNeedWorker>
    <!--工作动作
Working action-->
    <DoAction>23</DoAction>
    <!--施肥（饲料）系数每格需要多少个肥料
Fertilizer needed per grid-->
    <ManureAffect>4</ManureAffect>
    <!--初始资源点加成建筑
MapInitResPointEffectType-->
    <MapInitResPointEffectType>2</MapInitResPointEffectType>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race1</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>10</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Force/Europe/BFpasture001</Models>
</ModelsList>
    <!--平地拖拽尺寸限制
building size by dragging-->
    <DragSize>
      <MinSize>
        <x>7</x>
        <z>7</z>
      </MinSize>
      <MaxSize>
        <x>20</x>
        <z>20</z>
      </MaxSize>
      <RailSet>
        <HasRail1>1</HasRail1>
        <HasRail2>1</HasRail2>
        <HasRail3>1</HasRail3>
        <BuildSize>
          <x>4</x>
          <z>3</z>
        </BuildSize>
        <BuildOffset>2</BuildOffset>
        <DoorSize>2</DoorSize>
      </RailSet>
</DragSize>
    <!--单个网格消耗资源
Resource consumption per grid-->
    <MeshConsumeResList>
      <MeshConsumeRes>
        <ID>200004</ID>
       <Num>1</Num>
      </MeshConsumeRes>
      <MeshConsumeRes>
        <ID>51007</ID>
       <Num>2</Num>
      </MeshConsumeRes>
</MeshConsumeResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
<ConsumeAddAbility>
      <ID>1</ID>
        <Name>Building_Name_3</Name>
        <Tips>Building_Tips_5</Tips>
        <!--所需饲料肥料ID-->
        <NeedManureItem>30004</NeedManureItem>
 </ConsumeAddAbility>
</ConsumeAddAbilityList>	
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>7</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--可蓄养动物ID
animal ID that can be kept-->
    <CanKeepAnimalList>
      <CanKeepAnimal>1</CanKeepAnimal>
      <CanKeepAnimal>2</CanKeepAnimal>
      <CanKeepAnimal>3</CanKeepAnimal>
      <CanKeepAnimal>5</CanKeepAnimal>
      <CanKeepAnimal>6</CanKeepAnimal>
      <CanKeepAnimal>7</CanKeepAnimal>
      <CanKeepAnimal>8</CanKeepAnimal>
      <CanKeepAnimal>9</CanKeepAnimal>
      <CanKeepAnimal>10</CanKeepAnimal>
      <CanKeepAnimal>13</CanKeepAnimal>
      <CanKeepAnimal>14</CanKeepAnimal>
      <CanKeepAnimal>15</CanKeepAnimal>
</CanKeepAnimalList>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>23</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>2042</ID>
    <!--渔港-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_2042</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否需要独立的导航地面
Need unique path finding road-->
    <SelfLand>1</SelfLand>
    <!--建筑类型
Building Type-->
    <FuncType>3</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_2042</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_2042</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_Europecatch</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>45</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>600</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>6</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>2</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click6</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race2</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>8</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Force/Europe/BEuropecatch001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1
        7,7,7,7,7,7
        7,7,7,7,7,7
        4,4,4,4,4,4
        4,4,4,4,4,4
      </Condition>
      <Attach>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3002</ID>
       <Num>120</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32004</ID>
       <Num>40</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>51007</ID>
       <Num>60</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
      <ConsumeAddAbility>
      <ID>1</ID>
        <Name>Building_Name_208</Name>
        <Lable>Building_Lable_1032</Lable>
        <!--消耗原材料列表-->
        <ConsumMaterialsList>
          <!--材料1-->
          <ConsumMaterials>
            <ID>51008</ID>
            <Num>1</Num>
          </ConsumMaterials>
        </ConsumMaterialsList>
        <ProduceType>
          <!--产出或者加工列表-->
          <GoodsList>
            <Goods>
              <!--物品ID-->
              <ID>401</ID>
              <!--未受教育产出数量-->
              <UnEducated>16</UnEducated>
              <!--受教育产出数量-->
              <Educated>20</Educated>
            </Goods>
          </GoodsList>
        </ProduceType>
        <WorkRequired>10</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
      <ID>2</ID>
        <Name>Building_Name_208</Name>
        <Lable>Building_Lable_1032</Lable>
        <!--消耗原材料列表-->
        <ConsumMaterialsList>
          <!--材料1-->
          <ConsumMaterials>
            <ID>51008</ID>
            <Num>1</Num>
          </ConsumMaterials>
        </ConsumMaterialsList>
        <ProduceType>
          <!--产出或者加工列表-->
          <GoodsList>
            <Goods>
              <!--物品ID-->
              <ID>200007</ID>
              <!--未受教育产出数量-->
              <UnEducated>10</UnEducated>
              <!--受教育产出数量-->
              <Educated>12</Educated>
            </Goods>
          </GoodsList>
        </ProduceType>
        <WorkRequired>24</WorkRequired>
      </ConsumeAddAbility>
</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>61</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>4</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>10</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>20</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>2043</ID>
    <!--宝石矿井-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_2043</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>1</RemouldSlot>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>3</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_2043</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_2043</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_Arabmine</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--是否不能拆除（建造完成后）
Can be demolished-->
    <CannotDestroy>true</CannotDestroy>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>210</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>11</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>5</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>14</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click9</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race5</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>8</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Force/MiddleEast/BArabmine001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        6,6,6,6,6,6,6,6,6,6,6,6
        6,6,6,6,6,6,6,6,6,6,6,6
        6,6,6,6,6,6,6,6,6,6,6,6
        6,6,6,6,6,6,6,6,6,6,6,6
        6,6,6,6,6,6,6,6,6,6,6,6
        5,5,5,5,5,5,5,5,5,5,5,5
        5,5,5,5,5,5,5,5,5,5,5,5
        5,5,5,5,5,5,5,5,5,5,5,5
      </Condition>
      <Attach>
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>32005</ID>
       <Num>60</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32004</ID>
       <Num>60</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>9013</ID>
       <Num>120</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
      <!--配方-->
      <ConsumeAddAbility>
      <ID>1</ID>
        <Name>Building_Name_196</Name>
        <Lable>Building_Lable_1034</Lable>
        <ProduceType>
          <GoodsList>
            <Goods>
              <ID>200014</ID>
              <UnEducated>1</UnEducated>
              <Educated>1</Educated>
            </Goods>
          </GoodsList>
        </ProduceType>
      </ConsumeAddAbility>

</ConsumeAddAbilityList>	
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>10</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>40</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>15</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>2044</ID>
    <!--水上苗圃-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_2044</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--是否需要独立的导航地面
Need unique path finding road-->
    <SelfLand>1</SelfLand>
    <!--建筑类型
Building Type-->
    <FuncType>6</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_2044</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_2044</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_Mayafarm</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>87</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>3</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>21</DoAction>
    <!--开始种植日期
Sowing Season starts-->
    <StartPlantDay>65</StartPlantDay>
    <!--结束种植日期
Sowing Season ends-->
    <EndPlantDay>180</EndPlantDay>
    <!--开始休田日期
farmer slack season starts-->
    <StartBanPlantDay>271</StartBanPlantDay>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click5</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race1</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>8</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Force/SouthAmerica/BMayafarm001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
<Condition>
		1,1,1,1,1,1,1
		7,7,7,7,7,7,7
		7,7,7,7,7,7,7
		7,7,7,7,7,7,7
		4,4,4,4,4,4,4
		4,4,4,4,4,4,4
		4,4,4,4,4,4,4
      </Condition>
      <Attach>
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
     </Attach>
      <!--建筑农田区域-->
      <CanUseCube>
		0,0,0,0,0,1,1
        0,0,0,0,0,1,1
        0,0,0,0,0,1,1
        0,0,0,0,0,1,1
        0,0,0,0,0,1,1
        0,0,0,0,0,1,1
        0,0,0,0,0,1,1
      </CanUseCube>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>80</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>33008</ID>
       <Num>60</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
      <ConsumeAddAbility>
  <ID>2</ID>
    <Lable>Building_Lable_8</Lable>
    <SeedId>9</SeedId>
  </ConsumeAddAbility>
  <ConsumeAddAbility>
  <ID>3</ID>
    <Lable>Building_Lable_8</Lable>
    <SeedId>23</SeedId>
  </ConsumeAddAbility>
  <ConsumeAddAbility>
  <ID>4</ID>
    <Lable>Building_Lable_8</Lable>
    <SeedId>24</SeedId>
  </ConsumeAddAbility>
  <ConsumeAddAbility>
  <ID>5</ID>
    <Lable>Building_Lable_8</Lable>
    <SeedId>25</SeedId>
  </ConsumeAddAbility>
  <ConsumeAddAbility>
  <ID>6</ID>
    <Lable>Building_Lable_8</Lable>
    <SeedId>302</SeedId>
  </ConsumeAddAbility>

</ConsumeAddAbilityList>	
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>2</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>6</RemouldID>
<RemouldID>17</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>2045</ID>
    <!--黑曜石矿井-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_2045</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>1</RemouldSlot>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>3</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_2045</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_2045</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_Mayamine</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--是否不能拆除（建造完成后）
Can be demolished-->
    <CannotDestroy>true</CannotDestroy>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>210</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>11</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>5</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>14</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click9</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race5</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>8</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Force/SouthAmerica/BMayamine001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        6,6,6,6,6,6,6,6,6,6,6,6
        6,6,6,6,6,6,6,6,6,6,6,6
        6,6,6,6,6,6,6,6,6,6,6,6
        6,6,6,6,6,6,6,6,6,6,6,6
        6,6,6,6,6,6,6,6,6,6,6,6
        5,5,5,5,5,5,5,5,5,5,5,5
        5,5,5,5,5,5,5,5,5,5,5,5
        5,5,5,5,5,5,5,5,5,5,5,5
      </Condition>
      <Attach>
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>32005</ID>
       <Num>60</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32004</ID>
       <Num>60</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>9013</ID>
       <Num>120</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
      <!--配方-->
      <ConsumeAddAbility>
      <ID>1</ID>
        <Name>Building_Name_196</Name>
        <Lable>Building_Lable_1034</Lable>
        <ProduceType>
          <GoodsList>
            <Goods>
              <ID>200020</ID>
              <UnEducated>2</UnEducated>
              <Educated>2</Educated>
            </Goods>
          </GoodsList>
        </ProduceType>
      </ConsumeAddAbility>

</ConsumeAddAbilityList>	
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>10</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>32</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>15</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>2046</ID>
    <!--深层露天矿井-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_2046</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>1</RemouldSlot>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>3</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_2046</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_2046</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_410</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward,right,left,back</BorderArrow>
    <!--是否不能拆除（建造完成后）
Can be demolished-->
    <CannotDestroy>true</CannotDestroy>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>247</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>11</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>4</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>14</DoAction>
    <!--初始资源点加成建筑
MapInitResPointEffectType-->
    <MapInitResPointEffectType>6</MapInitResPointEffectType>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click9</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race5</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>8</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bkuangjing005</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>32005</ID>
       <Num>60</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32004</ID>
       <Num>60</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>9013</ID>
       <Num>120</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
      <!--配方-->
      <ConsumeAddAbility>
      <ID>1</ID>
        <Name>Building_Name_196</Name>
        <Lable>Building_Lable_1034</Lable>
        <!--消耗原材料列表-->
        <ConsumMaterialsList>
          <!--材料1-->
          <ConsumMaterials>
            <ID>51005</ID>
            <Num>1</Num>
          </ConsumMaterials>
        </ConsumMaterialsList>
        <ProduceType>
          <GoodsList>
            <Goods>
              <ID>5001</ID>
              <UnEducated>4</UnEducated>
              <Educated>5</Educated>
            </Goods>
          </GoodsList>
        </ProduceType>
        <WorkRequired>12</WorkRequired>
      </ConsumeAddAbility>
      <!--配方2-->
      <ConsumeAddAbility>
      <ID>2</ID>
        <Name>Building_Name_197</Name>
        <Lable>Building_Lable_1034</Lable>
        <!--消耗原材料列表-->
        <ConsumMaterialsList>
          <!--材料1-->
          <ConsumMaterials>
            <ID>51005</ID>
            <Num>1</Num>
          </ConsumMaterials>
        </ConsumMaterialsList>
        <ProduceType>
          <GoodsList>
            <Goods>
              <ID>30002</ID>
              <UnEducated>4</UnEducated>
              <Educated>5</Educated>
            </Goods>
          </GoodsList>
        </ProduceType>
        <WorkRequired>12</WorkRequired>
      </ConsumeAddAbility>
      <!--配方3-->
      <ConsumeAddAbility>
      <ID>3</ID>
        <Name>Building_Name_198</Name>
        <Lable>Building_Lable_1034</Lable>
        <!--消耗原材料列表-->
        <ConsumMaterialsList>
          <!--材料1-->
          <ConsumMaterials>
            <ID>51005</ID>
            <Num>1</Num>
          </ConsumMaterials>
        </ConsumMaterialsList>
        <ProduceType>
          <GoodsList>
            <Goods>
              <ID>5002</ID>
              <UnEducated>2</UnEducated>
              <Educated>2</Educated>
            </Goods>
          </GoodsList>
        </ProduceType>
        <!--科技解锁的配方-->
        <UnlockTech>2606</UnlockTech>
        <WorkRequired>32</WorkRequired>
      </ConsumeAddAbility>


</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>41</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>4</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>10</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>15</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>2047</ID>
    <!--深层山地采石场-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_2047</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>1</RemouldSlot>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>3</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_2047</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_2047</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_419</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>back</BorderArrow>
    <!--是否不能拆除（建造完成后）
Can be demolished-->
    <CannotDestroy>true</CannotDestroy>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>300</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>12</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>6</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>4</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>14</DoAction>
    <!--初始资源点加成建筑
MapInitResPointEffectType-->
    <MapInitResPointEffectType>7</MapInitResPointEffectType>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click9</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race5</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>8</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bcaishichang005</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        5,5,5,5,5,5,5
        5,5,5,5,5,5,5
        6,6,6,6,6,6,6
        6,6,6,6,6,6,6
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>32005</ID>
       <Num>60</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32004</ID>
       <Num>60</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>9013</ID>
       <Num>120</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
      <!--配方-->
      <ConsumeAddAbility>
      <ID>1</ID>
        <Name>Building_Name_65</Name>
        <Lable>Building_Lable_1036</Lable>
        <!--消耗原材料列表-->
        <ConsumMaterialsList>
          <!--材料1-->
          <ConsumMaterials>
            <ID>51002</ID>
            <Num>1</Num>
          </ConsumMaterials>
        </ConsumMaterialsList>
        <ProduceType>
          <GoodsList>
            <Goods>
              <ID>4001</ID>
              <UnEducated>5</UnEducated>
              <Educated>6</Educated>
            </Goods>
          </GoodsList>
        </ProduceType>
      </ConsumeAddAbility>

</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>4</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>20</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>15</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>3001</ID>
    <!--劈柴小屋-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3001</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3001</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3001</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_527</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>right</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>62</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>8</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>2</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>34</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click15</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race12</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>8</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bfamu001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>30</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>15</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>5001</ID>
       <Num>15</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--建筑升级ID
Building upgrade ID-->
    <UpgradeList>
      <Upgrade>3011</Upgrade>
</UpgradeList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
 <ConsumeAddAbility>
    <ID>1</ID>
          <Lable>Building_Lable_1017</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>3001</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>30001</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>30</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>2</ID>
          <Lable>Building_Lable_1017</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>30005</ID>
                  <Num>30</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>30001</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>16</WorkRequired>
      </ConsumeAddAbility>

</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>2</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>10</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
    <!--是否显示消耗统计-->
    <NeedRecordConsume>true</NeedRecordConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>3002</ID>
    <!--伐木场-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3002</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>1</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>17</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3002</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3002</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_404</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>62</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>9</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>3</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>27</DoAction>
    <!--范围建筑的范围
Size of the highlighted area-->
    <MeshRadius>20</MeshRadius>
    <!--种树概率
trees planting possibility-->
    <PlantRate>50</PlantRate>
    <!--砍伐树木最小年龄
Min age of the trees being chopped-->
    <CutAge>360</CutAge>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click5</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--蓝图建筑完成buff，唯一生效
buff of the blueprint buildings, not stackable-->
    <CompleteGroupAddBuffList>
<CompleteGroupAddBuff>7</CompleteGroupAddBuff>
</CompleteGroupAddBuffList>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bhulin001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>30</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>30</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>5001</ID>
       <Num>30</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>4</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--砍伐资源比例
Resource felling ratio-->
    <ResCollectRateList>
      <ResCollectRate>
        <Int1>1</Int1>
        <Int2>100</Int2>
      </ResCollectRate>
</ResCollectRateList>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>3003</ID>
    <!--药草屋（弃用）-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3003</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>9</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3003</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3003</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_403</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>90</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>10</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>2</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>19</DoAction>
    <!--范围建筑的范围
Size of the highlighted area-->
    <MeshRadius>20</MeshRadius>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click5</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Byaocaoyuan001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>1</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>23</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>3004</ID>
    <!--铁匠铺-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3004</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3004</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3004</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_536</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>75</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>13</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click16</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Btiejiangpu001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>20</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>10</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>5001</ID>
       <Num>20</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--建筑升级ID
Building upgrade ID-->
    <UpgradeList>
      <Upgrade>3027</Upgrade>
</UpgradeList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
       <ConsumeAddAbility>
    <ID>1</ID>
          <Lable>Building_Lable_1020</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>3001</ID>
                  <Num>3</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>5001</ID>
                  <Num>3</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>51002</ID>
                      <Educated>6</Educated>
                      <UnEducated>5</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>20</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>2</ID>
          <Lable>Building_Lable_1020</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>3001</ID>
                  <Num>2</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>4001</ID>
                  <Num>3</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>51001</ID>
                      <Educated>6</Educated>
                      <UnEducated>5</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>20</WorkRequired>
      </ConsumeAddAbility>
    <ConsumeAddAbility>
    <ID>3</ID>
          <Lable>Building_Lable_1020</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>3002</ID>
                  <Num>5</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>32004</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>50009</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>24</WorkRequired>
          <UnlockTech>4405</UnlockTech>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>4</ID>
          <Lable>Building_Lable_1020</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>200004</ID>
                  <Num>6</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>200005</ID>
                      <Educated>6</Educated>
                      <UnEducated>5</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>20</WorkRequired>
          <UnlockTech>30002</UnlockTech>
      </ConsumeAddAbility>

        <ConsumeAddAbility>
    <ID>9</ID>
          <Lable>Building_Lable_1020</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>3001</ID>
                  <Num>2</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>200020</ID>
                  <Num>2</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>200021</ID>
                      <Educated>2</Educated>
                      <UnEducated>2</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>8</WorkRequired>
          <UnlockTech>50006</UnlockTech>
      </ConsumeAddAbility>

      <ConsumeAddAbility>
    <ID>5</ID>
          <Lable>Building_Lable_1009</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>32004</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>200015</ID>
                      <Educated>1</Educated>
                      <UnEducated>1</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>10</WorkRequired>
          <UnlockTech>40007</UnlockTech>
      </ConsumeAddAbility>
</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>2</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>10</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
    <!--是否显示消耗统计-->
    <NeedRecordConsume>true</NeedRecordConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>3005</ID>
    <!--裁缝铺-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3005</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3005</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3005</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_520</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>left</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>87</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>15</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click14</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bcaifeng001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>30</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>15</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>5001</ID>
       <Num>5</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--建筑升级ID
Building upgrade ID-->
    <UpgradeList>
     <Upgrade>3025</Upgrade><Upgrade>3058</Upgrade>
</UpgradeList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
       <ConsumeAddAbility>
    <ID>1</ID>
          <Lable>Building_Lable_1025</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>6001</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>50001</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>10</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>2</ID>
          <Lable>Building_Lable_1025</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>6002</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>50001</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>10</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>5</ID>
          <Lable>Building_Lable_1025</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>6004</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>50001</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>10</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>3</ID>
          <Lable>Building_Lable_1025</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>6007</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>50001</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>10</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>4</ID>
          <Lable>Building_Lable_1025</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>6008</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>50001</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>10</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>1001</ID>
          <Lable>Building_Lable_1025</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>33003</ID>
                  <Num>8</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>50001</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>10</WorkRequired>
          <UnlockTech>50003</UnlockTech>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>6</ID>
          <Lable>Building_Lable_1007</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>6008</ID>
                  <Num>10</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>50004</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>20</WorkRequired>
          <UnlockTech>4404</UnlockTech>
      </ConsumeAddAbility>
       <!--万圣节配方
       <ConsumeAddAbility>
    <ID>7</ID>
          <Lable>Building_Lable_1025</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>6005</ID>
                  <Num>5</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>107</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>120001</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>20</WorkRequired>
      </ConsumeAddAbility>-->


</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>2</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>10</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
    <!--是否显示消耗统计-->
    <NeedRecordConsume>true</NeedRecordConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>3006</ID>
    <!--采石场（弃用）-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3006</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>1</RemouldSlot>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑附加组合类型
Size Customization type-->
    <ViewTypeAttach>1</ViewTypeAttach>
    <!--建筑类型
Building Type-->
    <FuncType>3</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3006</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3006</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_413</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--中间跨越障碍拖拽宽度
Maximum width of obstacle areas-->
    <CrossCellDepth>2</CrossCellDepth>
    <!--建筑方向
Building Direction-->
    <BorderArrow>back</BorderArrow>
    <!--是否不能拆除（建造完成后）
Can be demolished-->
    <CannotDestroy>true</CannotDestroy>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>300</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>12</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>7</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>5</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>14</DoAction>
    <!--该建筑资源存量上限
Materials reserves Limit-->
    <ProduceGoodsLimit>10000</ProduceGoodsLimit>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click9</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race5</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>8</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bcaishichang001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--建筑升级ID
Building upgrade ID-->
    <UpgradeList>
      <Upgrade>2032</Upgrade>
</UpgradeList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
      <!--配方-->
      <ConsumeAddAbility>
      <ID>1</ID>
        <Name>Building_Name_65</Name>
        <Lable>Building_Lable_1036</Lable>
        <ProduceType>
          <GoodsList>
            <Goods>
              <ID>4001</ID>
              <UnEducated>3</UnEducated>
              <Educated>3</Educated>
            </Goods>
          </GoodsList>
        </ProduceType>
      </ConsumeAddAbility>
</ConsumeAddAbilityList>	
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>10</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>10</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>15</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>3007</ID>
    <!--矿井-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3007</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>1</RemouldSlot>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>3</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3007</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3007</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_407</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--是否不能拆除（建造完成后）
Can be demolished-->
    <CannotDestroy>true</CannotDestroy>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>247</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>11</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>5</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>14</DoAction>
    <!--该建筑资源存量上限
Materials reserves Limit-->
    <ProduceGoodsLimit>5000</ProduceGoodsLimit>
    <!--初始资源点加成建筑
MapInitResPointEffectType-->
    <MapInitResPointEffectType>7</MapInitResPointEffectType>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click9</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race5</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>8</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bkuangjing001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1
        6,6,6,6,6,6,6,6,6,6,6
        6,6,6,6,6,6,6,6,6,6,6
        6,6,6,6,6,6,6,6,6,6,6
        5,5,5,5,5,5,5,5,5,5,5
        5,5,5,5,5,5,5,5,5,5,5
        5,5,5,5,5,5,5,5,5,5,5
      </Condition>
      <Attach>
        1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>80</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>60</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--建筑升级ID
Building upgrade ID-->
    <UpgradeList>
   <Upgrade>2027</Upgrade>
   <Upgrade>2028</Upgrade>
</UpgradeList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
      <!--配方-->
      <ConsumeAddAbility>
      <ID>1</ID>
        <Name>Building_Name_196</Name>
        <Lable>Building_Lable_1034</Lable>
        <ProduceType>
          <GoodsList>
            <Goods>
              <ID>5001</ID>
              <UnEducated>3</UnEducated>
              <Educated>3</Educated>
            </Goods>
          </GoodsList>
        </ProduceType>
      </ConsumeAddAbility>
      <!--配方2-->
      <ConsumeAddAbility>
      <ID>2</ID>
        <Name>Building_Name_197</Name>
        <Lable>Building_Lable_1034</Lable>
        <ProduceType>
          <GoodsList>
            <Goods>
              <ID>30002</ID>
              <UnEducated>3</UnEducated>
              <Educated>3</Educated>
            </Goods>
          </GoodsList>
        </ProduceType>
      </ConsumeAddAbility>
      <!--配方3-->
      <ConsumeAddAbility>
      <ID>3</ID>
        <Name>Building_Name_198</Name>
        <Lable>Building_Lable_1034</Lable>
        <ProduceType>
          <GoodsList>
            <Goods>
              <ID>5002</ID>
              <UnEducated>1</UnEducated>
              <Educated>1</Educated>
            </Goods>
          </GoodsList>
        </ProduceType>
        <WorkRequired>26</WorkRequired>
        <!--科技解锁的配方-->
        <UnlockTech>2606</UnlockTech>
      </ConsumeAddAbility>

</ConsumeAddAbilityList>	
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>10</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>14</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>15</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>3008</ID>
    <!--酿酒铺（弃用）-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3008</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3008</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3008</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_543</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>90</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>14</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>2</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>32</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click17</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bniangjiuchang001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
<ConsumeAddAbility>
      <ID>1</ID>
            <Lable>Building_Lable_1010</Lable>
            <ConsumMaterialsList>
                <ConsumMaterials>
                    <ID>33003</ID>
                    <Num>10</Num>
                </ConsumMaterials>
				<ConsumMaterials>
                    <ID>1001</ID>
                    <Num>1</Num>
                </ConsumMaterials>
            </ConsumMaterialsList>
            <ProduceType>
                <GoodsList>
                    <Goods>
                        <ID>80002</ID>
                        <Educated>5</Educated>
                        <UnEducated>4</UnEducated>
                    </Goods>
                </GoodsList>
            </ProduceType>
            <WorkRequired>2</WorkRequired>
        </ConsumeAddAbility>
        <ConsumeAddAbility>
      <ID>2</ID>
            <Lable>Building_Lable_1010</Lable>
            <ConsumMaterialsList>
                <ConsumMaterials>
                    <ID>1</ID>
                    <Num>10</Num>
                </ConsumMaterials>
				<ConsumMaterials>
                    <ID>1001</ID>
                    <Num>1</Num>
                </ConsumMaterials>
            </ConsumMaterialsList>
            <ProduceType>
                <GoodsList>
                    <Goods>
                        <ID>80002</ID>
                        <Educated>5</Educated>
                        <UnEducated>4</UnEducated>
                    </Goods>
                </GoodsList>
            </ProduceType>
            <WorkRequired>2</WorkRequired>
        </ConsumeAddAbility>
        <ConsumeAddAbility>
      <ID>3</ID>
            <Lable>Building_Lable_1010</Lable>
            <ConsumMaterialsList>
                <ConsumMaterials>
                    <ID>3</ID>
                    <Num>10</Num>
                </ConsumMaterials>
				<ConsumMaterials>
                    <ID>1001</ID>
                    <Num>1</Num>
                </ConsumMaterials>
            </ConsumMaterialsList>
            <ProduceType>
                <GoodsList>
                    <Goods>
                        <ID>7011</ID>
                        <Educated>5</Educated>
                        <UnEducated>4</UnEducated>
                    </Goods>
                </GoodsList>
            </ProduceType>
            <WorkRequired>4</WorkRequired>
        </ConsumeAddAbility>
        <ConsumeAddAbility>
      <ID>4</ID>
            <Lable>Building_Lable_1010</Lable>
            <ConsumMaterialsList>
                <ConsumMaterials>
                    <ID>4</ID>
                    <Num>10</Num>
                </ConsumMaterials>
				<ConsumMaterials>
                    <ID>1001</ID>
                    <Num>1</Num>
                </ConsumMaterials>
            </ConsumMaterialsList>
            <ProduceType>
                <GoodsList>
                    <Goods>
                        <ID>7011</ID>
                        <Educated>5</Educated>
                        <UnEducated>4</UnEducated>
                    </Goods>
                </GoodsList>
            </ProduceType>
            <WorkRequired>4</WorkRequired>
        </ConsumeAddAbility>
</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>1</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>8</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>1</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>8</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>3009</ID>
    <!--织布坊-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3009</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3009</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3009</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_516</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>90</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>27</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click14</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bweaving001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>30</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>20</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>5001</ID>
       <Num>20</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
        <ConsumeAddAbility>
    <ID>1</ID>
          <Lable>Building_Lable_1006</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>6005</ID>
                  <Num>20</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>6007</ID>
                      <Educated>4</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>4</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>2</ID>
          <Lable>Building_Lable_1006</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>6006</ID>
                  <Num>20</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>6008</ID>
                      <Educated>4</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>4</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>3</ID>
          <Lable>Building_Lable_1006</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>6012</ID>
                  <Num>10</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>6011</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>20</WorkRequired>
          <UnlockTech>1805</UnlockTech>
      </ConsumeAddAbility>

</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>3</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>4</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>7</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
    <!--是否显示消耗统计-->
    <NeedRecordConsume>true</NeedRecordConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>3010</ID>
    <!--水上织布坊-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3010</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否需要独立的导航地面
Need unique path finding road-->
    <SelfLand>1</SelfLand>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3010</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_517</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>back</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>96</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>27</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click14</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bweaving002</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        4,4,4,4,4,4,4
        4,4,4,4,4,4,4
        7,7,7,7,7,7,7
        7,7,7,7,7,7,7
        7,7,7,7,7,7,7
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>40</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>30</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>5001</ID>
       <Num>30</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
        <ConsumeAddAbility>
    <ID>1</ID>
          <Lable>Building_Lable_1006</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>6005</ID>
                  <Num>20</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>6007</ID>
                      <Educated>4</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>2</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>2</ID>
          <Lable>Building_Lable_1006</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>6006</ID>
                  <Num>20</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>6008</ID>
                      <Educated>4</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>2</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>3</ID>
          <Lable>Building_Lable_1006</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>6012</ID>
                  <Num>10</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>6011</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>10</WorkRequired>
          <UnlockTech>1805</UnlockTech>
      </ConsumeAddAbility>

</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>3</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>10</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>7</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
    <!--是否显示消耗统计-->
    <NeedRecordConsume>true</NeedRecordConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>3011</ID>
    <!--锯木厂-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3011</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3011</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3011</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_528</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>right</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>62</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>8</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>34</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click15</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race12</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>8</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bfamu002</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>30</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>25</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>5001</ID>
       <Num>25</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
        <ConsumeAddAbility>
    <ID>1</ID>
          <Lable>Building_Lable_1017</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>3001</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>30001</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>20</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>2</ID>
          <Lable>Building_Lable_1017</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>30005</ID>
                  <Num>30</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>30001</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>10</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>4</ID>
          <Lable>Building_Lable_1016</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>3001</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>3002</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>20</WorkRequired>
      </ConsumeAddAbility>

</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>3</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>10</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>18</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
    <!--是否显示消耗统计-->
    <NeedRecordConsume>true</NeedRecordConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>3012</ID>
    <!--水上锯木厂-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3012</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否需要独立的导航地面
Need unique path finding road-->
    <SelfLand>1</SelfLand>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3012</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3012</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_529</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>back</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>80</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>8</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>2</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>34</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click15</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--建筑音效
building SFX-->
    <BuildSound>
      <Path>Sound/Building/Build_Range2</Path>
      <Volumn>0.6</Volumn>
</BuildSound>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race12</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>8</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bsawmill001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        4,4,4,4,4,4,4,4
        4,4,4,4,4,4,4,4
        7,7,7,7,7,7,7,7
        7,7,7,7,7,7,7,7
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>40</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>40</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>5001</ID>
       <Num>40</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
        <ConsumeAddAbility>
    <ID>1</ID>
          <Lable>Building_Lable_1017</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>3001</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>30001</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>12</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>2</ID>
          <Lable>Building_Lable_1017</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>30005</ID>
                  <Num>30</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>30001</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>6</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>4</ID>
          <Lable>Building_Lable_1016</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>3001</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>3002</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>14</WorkRequired>
      </ConsumeAddAbility>

</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>3</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>10</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>7</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
    <!--是否显示消耗统计-->
    <NeedRecordConsume>true</NeedRecordConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>3013</ID>
    <!--炉料厂-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3013</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3013</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3013</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_514</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>62</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>28</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click15</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race9</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>8</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bfuel01</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1      
</Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>20</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>40</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>5001</ID>
       <Num>40</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
        <ConsumeAddAbility>
    <ID>1</ID>
          <Lable>Building_Lable_1005</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>3001</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>31001</ID>
                      <Educated>12</Educated>
                      <UnEducated>10</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>2</ID>
          <Lable>Building_Lable_1005</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>30002</ID>
                  <Num>4</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>31001</ID>
                      <Educated>12</Educated>
                      <UnEducated>10</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
      </ConsumeAddAbility>

</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>2</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>20</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>11</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
    <!--是否显示消耗统计-->
    <NeedRecordConsume>true</NeedRecordConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>3014</ID>
    <!--烧窑（弃用）-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3014</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3014</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3014</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_515</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>60</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>28</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>2</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click13</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race9</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>8</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bkiln001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>1</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>10</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>11</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>3015</ID>
    <!--酒厂-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3015</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3015</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3015</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_544</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>90</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>14</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>32</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click17</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bniangjiuchang002</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>60</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>50</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>5001</ID>
       <Num>50</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
    <ConsumeAddAbility>
    <ID>3</ID>
          <Lable>Building_Lable_1010</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>3</ID>
                  <Num>20</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>1001</ID>
                  <Num>10</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>7011</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>14</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>4</ID>
          <Lable>Building_Lable_1010</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>4</ID>
                  <Num>20</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>1001</ID>
                  <Num>10</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>7011</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>14</WorkRequired>
      </ConsumeAddAbility>

    <ConsumeAddAbility>
    <ID>5</ID>
          <Lable>Building_Lable_1012</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>6</ID>
                  <Num>30</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>1001</ID>
                  <Num>6</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>7017</ID>
                      <Educated>6</Educated>
                      <UnEducated>5</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>20</WorkRequired>
      </ConsumeAddAbility>
      
      <ConsumeAddAbility>
    <ID>8</ID>
          <Lable>Building_Lable_1010</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>222</ID>
                  <Num>15</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>1001</ID>
                  <Num>6</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>7012</ID>
                      <Educated>6</Educated>
                      <UnEducated>5</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>20</WorkRequired>
          <UnlockTech>40001</UnlockTech>
      </ConsumeAddAbility>

      <ConsumeAddAbility>
    <ID>7</ID>
          <Lable>Building_Lable_1012</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>33003</ID>
                  <Num>15</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>1001</ID>
                  <Num>5</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>33004</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>7015</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>32</WorkRequired>
      </ConsumeAddAbility>

      <ConsumeAddAbility>
    <ID>6</ID>
          <Lable>Building_Lable_1012</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>221</ID>
                  <Num>20</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>1001</ID>
                  <Num>5</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>33004</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>7018</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>32</WorkRequired>
      </ConsumeAddAbility>




</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>2</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>10</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>11</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
    <!--是否显示消耗统计-->
    <NeedRecordConsume>true</NeedRecordConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>3016</ID>
    <!--磨坊-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3016</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3016</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3016</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_501</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>62</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>29</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click11</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--建筑音效
building SFX-->
    <BuildSound>
      <Path>Sound/Building/Build_Range1</Path>
      <Volumn>0.6</Volumn>
</BuildSound>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race7</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>8</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bmill001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
		1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
		1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>40</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>25</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>51007</ID>
       <Num>40</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
        <ConsumeAddAbility>
    <ID>1</ID>
          <Lable>Building_Lable_1001</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>3</ID>
                  <Num>20</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>7</ID>
                      <Educated>12</Educated>
                      <UnEducated>10</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>4</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>2</ID>
          <Lable>Building_Lable_1001</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>4</ID>
                  <Num>20</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>7</ID>
                      <Educated>12</Educated>
                      <UnEducated>10</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>4</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>3</ID>
          <Lable>Building_Lable_1001</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>3</ID>
                  <Num>20</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>6</ID>
                      <Educated>12</Educated>
                      <UnEducated>10</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>4</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>4</ID>
          <Lable>Building_Lable_1001</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>4</ID>
                  <Num>20</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>6</ID>
                      <Educated>12</Educated>
                      <UnEducated>10</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>4</WorkRequired>
      </ConsumeAddAbility>
              <ConsumeAddAbility>
    <ID>5</ID>
          <Lable>Building_Lable_1003</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>404</ID>
                  <Num>50</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>200025</ID>
                      <Educated>3</Educated>
                      <UnEducated>3</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>10</WorkRequired>
          <UnlockTech>20004</UnlockTech>
      </ConsumeAddAbility>

</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>3</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>4</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>7</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
    <!--建筑生成资源点-->
    <CreateMapInitResPoint>
<!--牧场效果-->
  <!--资源点类型-->
  <Type>2</Type>
  <!--是否单格生效-->
  <FullEffectType>false</FullEffectType>
  <!--生效地表类型-->
  <EffectLandType>1</EffectLandType>
  <!--生效建筑类型-->
  <EffectBuildingType>8</EffectBuildingType>
  <!--生效建筑id-->
   <EffectBuildingIDList>
    <EffectBuildingID>2004</EffectBuildingID>
    <EffectBuildingID>2020</EffectBuildingID>
    <EffectBuildingID>2025</EffectBuildingID>
    <EffectBuildingID>2041</EffectBuildingID>
   </EffectBuildingIDList>
  <!--数量-->
  <MaxNum>1</MaxNum>
  <!--半径-->
  <Radis>9</Radis>
</CreateMapInitResPoint>
    <!--是否显示消耗统计-->
    <NeedRecordConsume>true</NeedRecordConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>3017</ID>
    <!--水磨坊-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3017</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否需要独立的导航地面
Need unique path finding road-->
    <SelfLand>1</SelfLand>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3017</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3017</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_502</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>back</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>75</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>29</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click11</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--建筑音效
building SFX-->
    <BuildSound>
      <Path>Sound/Building/Build_Range2</Path>
      <Volumn>0.6</Volumn>
</BuildSound>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race7</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>8</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bmill002</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        4,4,4,4,4,4
        4,4,4,4,4,4
        7,7,7,7,7,7
        7,7,7,7,7,7
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>40</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>50</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>51007</ID>
       <Num>40</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
        <ConsumeAddAbility>
    <ID>1</ID>
          <Lable>Building_Lable_1001</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>3</ID>
                  <Num>30</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>7</ID>
                      <Educated>18</Educated>
                      <UnEducated>15</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>4</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>2</ID>
          <Lable>Building_Lable_1001</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>4</ID>
                  <Num>30</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>7</ID>
                      <Educated>18</Educated>
                      <UnEducated>15</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>4</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>3</ID>
          <Lable>Building_Lable_1001</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>3</ID>
                  <Num>30</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>6</ID>
                      <Educated>18</Educated>
                      <UnEducated>15</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>4</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>4</ID>
          <Lable>Building_Lable_1001</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>4</ID>
                  <Num>30</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>6</ID>
                      <Educated>18</Educated>
                      <UnEducated>15</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>4</WorkRequired>
      </ConsumeAddAbility>
              <ConsumeAddAbility>
    <ID>5</ID>
          <Lable>Building_Lable_1003</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>404</ID>
                  <Num>50</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>200025</ID>
                      <Educated>3</Educated>
                      <UnEducated>3</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>6</WorkRequired>
          <UnlockTech>20004</UnlockTech>
      </ConsumeAddAbility>

</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>3</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>4</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>7</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
    <!--建筑生成资源点-->
    <CreateMapInitResPoint>
<!--牧场效果-->
  <!--资源点类型-->
  <Type>2</Type>
  <!--是否单格生效-->
  <FullEffectType>false</FullEffectType>
  <!--生效地表类型-->
  <EffectLandType>1</EffectLandType>
  <!--生效建筑类型-->
  <EffectBuildingType>8</EffectBuildingType>
  <!--生效建筑id-->
   <EffectBuildingIDList>
    <EffectBuildingID>2004</EffectBuildingID>
    <EffectBuildingID>2020</EffectBuildingID>
    <EffectBuildingID>2025</EffectBuildingID>
    <EffectBuildingID>2041</EffectBuildingID>
   </EffectBuildingIDList>
  <!--数量-->
  <MaxNum>1</MaxNum>
  <!--半径-->
  <Radis>9</Radis>
</CreateMapInitResPoint>
    <!--是否显示消耗统计-->
    <NeedRecordConsume>true</NeedRecordConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>3018</ID>
    <!--面包坊-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3018</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3018</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3018</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_506</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>62</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>30</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click11</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bbread001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3002</ID>
       <Num>40</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>40</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32003</ID>
       <Num>40</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--建筑升级ID
Building upgrade ID-->
    <UpgradeList>
      <Upgrade>3043</Upgrade>
</UpgradeList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>

      <ConsumeAddAbility>
        <ID>4</ID>
              <Lable>Building_Lable_1003</Lable>
              <ConsumMaterialsList>
                  <ConsumMaterials>
                      <ID>7</ID>
                      <Num>12</Num>
                  </ConsumMaterials>
              </ConsumMaterialsList>
              <ProduceType>
                  <GoodsList>
                      <Goods>
                          <ID>332</ID>
                          <Educated>12</Educated>
                          <UnEducated>10</UnEducated>
                      </Goods>
                  </GoodsList>
              </ProduceType>
              <WorkRequired>4</WorkRequired>
          </ConsumeAddAbility>
          
      <ConsumeAddAbility>
        <ID>5</ID>
              <Lable>Building_Lable_1003</Lable>
              <ConsumMaterialsList>
                  <ConsumMaterials>
                      <ID>7</ID>
                      <Num>12</Num>
                  </ConsumMaterials>
              </ConsumMaterialsList>
              <ProduceType>
                  <GoodsList>
                      <Goods>
                          <ID>333</ID>
                          <Educated>6</Educated>
                          <UnEducated>5</UnEducated>
                      </Goods>
                  </GoodsList>
              </ProduceType>
              <WorkRequired>4</WorkRequired>
          </ConsumeAddAbility>

<ConsumeAddAbility>
    <ID>1</ID>
          <Lable>Building_Lable_1003</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>7</ID>
                  <Num>12</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>213</ID>
                  <Num>2</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>8</ID>
                      <Educated>12</Educated>
                      <UnEducated>10</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>8</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>3</ID>
          <Lable>Building_Lable_1003</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>7</ID>
                  <Num>12</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>503</ID>
                  <Num>2</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>9</ID>
                      <Educated>12</Educated>
                      <UnEducated>10</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>8</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>2</ID>
          <Lable>Building_Lable_1003</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>7</ID>
                  <Num>12</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>51006</ID>
                  <Num>2</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>10</ID>
                      <Educated>12</Educated>
                      <UnEducated>10</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>8</WorkRequired>
      </ConsumeAddAbility>

</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>3</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>4</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>8</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
    <!--是否显示消耗统计-->
    <NeedRecordConsume>true</NeedRecordConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>3019</ID>
    <!--肉铺-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3019</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3019</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3019</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_509</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>62</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>31</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click25</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bmeat001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
		1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
		1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>60</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>50</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>5001</ID>
       <Num>50</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
        <ConsumeAddAbility>
    <ID>1</ID>
          <Lable>Building_Lable_1038</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>303</ID>
                  <Num>20</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>316</ID>
                      <Educated>20</Educated>
                      <UnEducated>20</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>4</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>2</ID>
          <Lable>Building_Lable_1038</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>308</ID>
                  <Num>20</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>316</ID>
                      <Educated>20</Educated>
                      <UnEducated>20</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>4</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>3</ID>
          <Lable>Building_Lable_1038</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>304</ID>
                  <Num>20</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>316</ID>
                      <Educated>20</Educated>
                      <UnEducated>20</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>4</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>4</ID>
          <Lable>Building_Lable_1038</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>309</ID>
                  <Num>20</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>316</ID>
                      <Educated>20</Educated>
                      <UnEducated>20</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>4</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>5</ID>
          <Lable>Building_Lable_1038</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>313</ID>
                  <Num>20</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>316</ID>
                      <Educated>20</Educated>
                      <UnEducated>20</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>4</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>6</ID>
          <Lable>Building_Lable_1038</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>314</ID>
                  <Num>20</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>316</ID>
                      <Educated>20</Educated>
                      <UnEducated>20</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>4</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>7</ID>
          <Lable>Building_Lable_1038</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>315</ID>
                  <Num>20</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>316</ID>
                      <Educated>20</Educated>
                      <UnEducated>20</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>4</WorkRequired>
      </ConsumeAddAbility>
     <ConsumeAddAbility>
    <ID>8</ID>
          <Lable>Building_Lable_1037</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>305</ID>
                  <Num>20</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>316</ID>
                      <Educated>20</Educated>
                      <UnEducated>20</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>4</WorkRequired>
      </ConsumeAddAbility>
 <ConsumeAddAbility>
    <ID>9</ID>
          <Lable>Building_Lable_1037</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>306</ID>
                  <Num>20</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>316</ID>
                      <Educated>20</Educated>
                      <UnEducated>20</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>4</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>10</ID>
          <Lable>Building_Lable_1037</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>307</ID>
                  <Num>20</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>316</ID>
                      <Educated>20</Educated>
                      <UnEducated>20</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>4</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>11</ID>
          <Lable>Building_Lable_1037</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>312</ID>
                  <Num>20</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>316</ID>
                      <Educated>20</Educated>
                      <UnEducated>20</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>4</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>12</ID>
          <Lable>Building_Lable_1038</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>301</ID>
                  <Num>20</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>316</ID>
                      <Educated>20</Educated>
                      <UnEducated>20</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>4</WorkRequired>
      </ConsumeAddAbility>

</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>3</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>4</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>8</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
    <!--是否显示消耗统计-->
    <NeedRecordConsume>true</NeedRecordConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>3020</ID>
    <!--黄油工坊-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3020</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3020</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3020</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_547</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>75</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>32</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click11</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bgrease001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>60</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>50</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>5001</ID>
       <Num>50</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
        <ConsumeAddAbility>
      <ID>4</ID>
            <Lable>Building_Lable_1001</Lable>
            <ConsumMaterialsList>
                <ConsumMaterials>
                    <ID>335</ID>
                    <Num>10</Num>
                </ConsumMaterials>
            </ConsumMaterialsList>
            <ProduceType>
                <GoodsList>
                    <Goods>
                        <ID>51006</ID>
                        <Educated>10</Educated>
                        <UnEducated>8</UnEducated>
                    </Goods>
                </GoodsList>
            </ProduceType>
        </ConsumeAddAbility>
</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>3</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>10</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>8</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
    <!--是否显示消耗统计-->
    <NeedRecordConsume>true</NeedRecordConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>3021</ID>
    <!--制糖坊-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3021</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3021</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3021</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_503</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>90</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>33</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click11</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bsugar001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>40</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>50</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>5001</ID>
       <Num>50</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
        <ConsumeAddAbility>
    <ID>1</ID>
          <Lable>Building_Lable_1002</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>33010</ID>
                  <Num>30</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>503</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>8</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>2</ID>
          <Lable>Building_Lable_1002</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>33011</ID>
                  <Num>30</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>503</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>8</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>3</ID>
          <Lable>Building_Lable_1002</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>33012</ID>
                  <Num>10</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>503</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>6</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>4</ID>
          <Lable>Building_Lable_1002</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>6</ID>
                  <Num>15</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>503</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>6</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>5</ID>
          <Lable>Building_Lable_1002</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>222</ID>
                  <Num>10</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>503</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>6</WorkRequired>
          <UnlockTech>40001</UnlockTech>
      </ConsumeAddAbility>

</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>3</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>4</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>8</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
    <!--是否显示消耗统计-->
    <NeedRecordConsume>true</NeedRecordConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>3022</ID>
    <!--果酱坊-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3022</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3022</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3022</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_504</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>100</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>34</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click11</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bjam001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>30</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>50</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32001</ID>
       <Num>40</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
       <ConsumeAddAbility>
    <ID>1</ID>
          <Lable>Building_Lable_1002</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>214</ID>
                  <Num>10</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>213</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>2</ID>
          <Lable>Building_Lable_1002</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>215</ID>
                  <Num>10</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>213</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>3</ID>
          <Lable>Building_Lable_1002</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>216</ID>
                  <Num>10</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>213</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>4</ID>
          <Lable>Building_Lable_1002</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>217</ID>
                  <Num>10</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>213</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>5</ID>
          <Lable>Building_Lable_1002</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>218</ID>
                  <Num>10</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>213</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>6</ID>
          <Lable>Building_Lable_1002</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>219</ID>
                  <Num>10</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>213</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>7</ID>
          <Lable>Building_Lable_1002</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>220</ID>
                  <Num>10</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>213</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>8</ID>
          <Lable>Building_Lable_1002</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>221</ID>
                  <Num>10</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>213</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
      </ConsumeAddAbility>
</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>3</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>10</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>8</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
    <!--是否显示消耗统计-->
    <NeedRecordConsume>true</NeedRecordConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>3023</ID>
    <!--腌制坊-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3023</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3023</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3023</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_510</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>75</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>36</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click25</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race9</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>8</min>
      <max>12</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bpickle001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>60</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>50</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>5001</ID>
       <Num>50</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
        <ConsumeAddAbility>
    <ID>1</ID>
          <Lable>Building_Lable_1003</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>316</ID>
                  <Num>16</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>504</ID>
                  <Num>4</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>317</ID>
                      <Educated>8</Educated>
                      <UnEducated>7</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>4</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>2</ID>
          <Lable>Building_Lable_1003</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>401</ID>
                  <Num>20</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>504</ID>
                  <Num>10</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>402</ID>
                      <Educated>20</Educated>
                      <UnEducated>16</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>10</WorkRequired>
      </ConsumeAddAbility>

</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>3</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>4</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>8</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
    <!--是否显示消耗统计-->
    <NeedRecordConsume>true</NeedRecordConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>3024</ID>
    <!--编织小屋-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3024</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3024</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3024</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_519</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>60</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>38</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click14</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bknit001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>30</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>20</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>33002</ID>
       <Num>20</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
        <ConsumeAddAbility>
    <ID>1</ID>
          <Lable>Building_Lable_1006</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>33002</ID>
                  <Num>10</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>51007</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>10</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>2</ID>
          <Lable>Building_Lable_1006</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>6005</ID>
                  <Num>10</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>51007</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>10</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>6</ID>
          <Lable>Building_Lable_1007</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>33002</ID>
                  <Num>10</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>50005</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>20</WorkRequired>
          <UnlockTech>1603</UnlockTech>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>3</ID>
          <Lable>Building_Lable_1007</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>51007</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>51008</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>10</WorkRequired>
          <UnlockTech>3603</UnlockTech>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>4</ID>
          <Lable>Building_Lable_1007</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>33002</ID>
                  <Num>8</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>50008</ID>
                      <Educated>4</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>10</WorkRequired>
          <UnlockTech>4403</UnlockTech>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>5</ID>
          <Lable>Building_Lable_1007</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>200002</ID>
                  <Num>6</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>50008</ID>
                      <Educated>8</Educated>
                      <UnEducated>7</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>10</WorkRequired>
          <UnlockTech>20001</UnlockTech>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>7</ID>
          <Lable>Building_Lable_1007</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>51007</ID>
                  <Num>30</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>6007</ID>
                  <Num>40</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>3001</ID>
                  <Num>30</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>32016</ID>
                      <Educated>1</Educated>
                      <UnEducated>1</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>100</WorkRequired>
          <UnlockTech>2410</UnlockTech>
      </ConsumeAddAbility>

</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>2</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>4</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>7</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
    <!--是否显示消耗统计-->
    <NeedRecordConsume>true</NeedRecordConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>3025</ID>
    <!--高级裁缝铺-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3025</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3025</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3025</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_521</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>left</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>87</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>15</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click14</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race11</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>8</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bcaifeng002</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3002</ID>
       <Num>60</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>30</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>5001</ID>
       <Num>30</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--建筑升级ID
Building upgrade ID-->
    <UpgradeList>
      <Upgrade>3058</Upgrade>
</UpgradeList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
       <ConsumeAddAbility>
    <ID>1</ID>
          <Lable>Building_Lable_1025</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>6001</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>50001</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>8</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>2</ID>
          <Lable>Building_Lable_1025</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>6002</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>50001</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>8</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>5</ID>
          <Lable>Building_Lable_1025</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>6004</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>50001</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>8</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>3</ID>
          <Lable>Building_Lable_1025</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>6007</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>50001</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>8</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>4</ID>
          <Lable>Building_Lable_1025</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>6008</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>50001</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>8</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>1001</ID>
          <Lable>Building_Lable_1025</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>33003</ID>
                  <Num>8</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>50001</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>8</WorkRequired>
          <UnlockTech>50003</UnlockTech>
      </ConsumeAddAbility>

          <ConsumeAddAbility>
        <ID>6</ID>
              <Lable>Building_Lable_1026</Lable>
              <ConsumMaterialsList>
                  <ConsumMaterials>
                      <ID>6001</ID>
                      <Num>10</Num>
                  </ConsumMaterials>
                  <ConsumMaterials>
                      <ID>6002</ID>
                      <Num>10</Num>
                  </ConsumMaterials>
              </ConsumMaterialsList>
              <ProduceType>
                  <GoodsList>
                      <Goods>
                          <ID>50002</ID>
                          <Educated>5</Educated>
                          <UnEducated>4</UnEducated>
                      </Goods>
                  </GoodsList>
              </ProduceType>
              <WorkRequired>20</WorkRequired>
          </ConsumeAddAbility>
           <ConsumeAddAbility>
        <ID>7</ID>
              <Lable>Building_Lable_1026</Lable>
              <ConsumMaterialsList>
                  <ConsumMaterials>
                      <ID>6001</ID>
                      <Num>10</Num>
                  </ConsumMaterials>
                  <ConsumMaterials>
                      <ID>6004</ID>
                      <Num>10</Num>
                  </ConsumMaterials>
              </ConsumMaterialsList>
              <ProduceType>
                  <GoodsList>
                      <Goods>
                          <ID>50002</ID>
                          <Educated>5</Educated>
                          <UnEducated>4</UnEducated>
                      </Goods>
                  </GoodsList>
              </ProduceType>
              <WorkRequired>20</WorkRequired>
          </ConsumeAddAbility>
          <ConsumeAddAbility>
        <ID>8</ID>
              <Lable>Building_Lable_1026</Lable>
              <ConsumMaterialsList>
                  <ConsumMaterials>
                      <ID>6007</ID>
                      <Num>10</Num>
                  </ConsumMaterials>
                  <ConsumMaterials>
                      <ID>6003</ID>
                      <Num>10</Num>
                  </ConsumMaterials>
              </ConsumMaterialsList>
              <ProduceType>
                  <GoodsList>
                      <Goods>
                          <ID>50002</ID>
                          <Educated>5</Educated>
                          <UnEducated>4</UnEducated>
                      </Goods>
                  </GoodsList>
              </ProduceType>
              <WorkRequired>20</WorkRequired>
          </ConsumeAddAbility>
          <ConsumeAddAbility>
        <ID>9</ID>
              <Lable>Building_Lable_1026</Lable>
              <ConsumMaterialsList>
                  <ConsumMaterials>
                      <ID>6007</ID>
                      <Num>10</Num>
                  </ConsumMaterials>
                  <ConsumMaterials>
                      <ID>6002</ID>
                      <Num>10</Num>
                  </ConsumMaterials>
              </ConsumMaterialsList>
              <ProduceType>
                  <GoodsList>
                      <Goods>
                          <ID>50002</ID>
                          <Educated>5</Educated>
                          <UnEducated>4</UnEducated>
                      </Goods>
                  </GoodsList>
              </ProduceType>
              <WorkRequired>20</WorkRequired>
          </ConsumeAddAbility>
          <ConsumeAddAbility>
        <ID>10</ID>
              <Lable>Building_Lable_1026</Lable>
              <ConsumMaterialsList>
                  <ConsumMaterials>
                      <ID>6007</ID>
                      <Num>10</Num>
                  </ConsumMaterials>
                  <ConsumMaterials>
                      <ID>6004</ID>
                      <Num>10</Num>
                  </ConsumMaterials>
              </ConsumMaterialsList>
              <ProduceType>
                  <GoodsList>
                      <Goods>
                          <ID>50002</ID>
                          <Educated>5</Educated>
                          <UnEducated>4</UnEducated>
                      </Goods>
                  </GoodsList>
              </ProduceType>
              <WorkRequired>20</WorkRequired>
          </ConsumeAddAbility>
          <ConsumeAddAbility>
        <ID>11</ID>
              <Lable>Building_Lable_1026</Lable>
              <ConsumMaterialsList>
                  <ConsumMaterials>
                      <ID>6008</ID>
                      <Num>10</Num>
                  </ConsumMaterials>
                  <ConsumMaterials>
                      <ID>6003</ID>
                      <Num>10</Num>
                  </ConsumMaterials>
              </ConsumMaterialsList>
              <ProduceType>
                  <GoodsList>
                      <Goods>
                          <ID>50002</ID>
                          <Educated>5</Educated>
                          <UnEducated>4</UnEducated>
                      </Goods>
                  </GoodsList>
              </ProduceType>
              <WorkRequired>20</WorkRequired>
          </ConsumeAddAbility>
          <ConsumeAddAbility>
        <ID>12</ID>
              <Lable>Building_Lable_1026</Lable>
              <ConsumMaterialsList>
                  <ConsumMaterials>
                      <ID>6008</ID>
                      <Num>10</Num>
                  </ConsumMaterials>
                  <ConsumMaterials>
                      <ID>6002</ID>
                      <Num>10</Num>
                  </ConsumMaterials>
              </ConsumMaterialsList>
              <ProduceType>
                  <GoodsList>
                      <Goods>
                          <ID>50002</ID>
                          <Educated>5</Educated>
                          <UnEducated>4</UnEducated>
                      </Goods>
                  </GoodsList>
              </ProduceType>
              <WorkRequired>20</WorkRequired>
          </ConsumeAddAbility>
          <ConsumeAddAbility>
        <ID>13</ID>
              <Lable>Building_Lable_1026</Lable>
              <ConsumMaterialsList>
                  <ConsumMaterials>
                      <ID>6008</ID>
                      <Num>10</Num>
                  </ConsumMaterials>
                  <ConsumMaterials>
                      <ID>6004</ID>
                      <Num>10</Num>
                  </ConsumMaterials>
              </ConsumMaterialsList>
              <ProduceType>
                  <GoodsList>
                      <Goods>
                          <ID>50002</ID>
                          <Educated>5</Educated>
                          <UnEducated>4</UnEducated>
                      </Goods>
                  </GoodsList>
              </ProduceType>
              <WorkRequired>20</WorkRequired>
          </ConsumeAddAbility>



          <ConsumeAddAbility>
        <ID>14</ID>
              <Lable>Building_Lable_1027</Lable>
              <ConsumMaterialsList>
                  <ConsumMaterials>
                      <ID>6011</ID>
                      <Num>4</Num>
                  </ConsumMaterials>
                  <ConsumMaterials>
                      <ID>6003</ID>
                      <Num>10</Num>
                  </ConsumMaterials>
              </ConsumMaterialsList>
              <ProduceType>
                  <GoodsList>
                      <Goods>
                          <ID>50003</ID>
                          <Educated>4</Educated>
                          <UnEducated>4</UnEducated>
                      </Goods>
                  </GoodsList>
              </ProduceType>
              <WorkRequired>20</WorkRequired>
              <UnlockTech>1702</UnlockTech>
          </ConsumeAddAbility>
          <ConsumeAddAbility>
        <ID>15</ID>
              <Lable>Building_Lable_1027</Lable>
              <ConsumMaterialsList>
                  <ConsumMaterials>
                      <ID>6011</ID>
                      <Num>4</Num>
                  </ConsumMaterials>
                  <ConsumMaterials>
                      <ID>6002</ID>
                      <Num>10</Num>
                  </ConsumMaterials>
              </ConsumMaterialsList>
              <ProduceType>
                  <GoodsList>
                      <Goods>
                          <ID>50003</ID>
                          <Educated>4</Educated>
                          <UnEducated>4</UnEducated>
                      </Goods>
                  </GoodsList>
              </ProduceType>
              <WorkRequired>20</WorkRequired>
              <UnlockTech>1702</UnlockTech>
          </ConsumeAddAbility>
          <ConsumeAddAbility>
        <ID>16</ID>
              <Lable>Building_Lable_1027</Lable>
              <ConsumMaterialsList>
                  <ConsumMaterials>
                      <ID>6011</ID>
                      <Num>4</Num>
                  </ConsumMaterials>
                  <ConsumMaterials>
                      <ID>6004</ID>
                      <Num>10</Num>
                  </ConsumMaterials>
              </ConsumMaterialsList>
              <ProduceType>
                  <GoodsList>
                      <Goods>
                          <ID>50003</ID>
                          <Educated>4</Educated>
                          <UnEducated>4</UnEducated>
                      </Goods>
                  </GoodsList>
              </ProduceType>
              <WorkRequired>20</WorkRequired>
              <UnlockTech>1702</UnlockTech>
          </ConsumeAddAbility>
          <ConsumeAddAbility>
        <ID>17</ID>
              <Lable>Building_Lable_1027</Lable>
              <ConsumMaterialsList>
                  <ConsumMaterials>
                      <ID>6009</ID>
                      <Num>4</Num>
                  </ConsumMaterials>
                  <ConsumMaterials>
                      <ID>6003</ID>
                      <Num>10</Num>
                  </ConsumMaterials>
              </ConsumMaterialsList>
              <ProduceType>
                  <GoodsList>
                      <Goods>
                          <ID>50003</ID>
                          <Educated>4</Educated>
                          <UnEducated>4</UnEducated>
                      </Goods>
                  </GoodsList>
              </ProduceType>
              <WorkRequired>20</WorkRequired>
              <UnlockTech>1702</UnlockTech>
              
          </ConsumeAddAbility>
           <ConsumeAddAbility>
        <ID>22</ID>
              <Lable>Building_Lable_1027</Lable>
              <ConsumMaterialsList>
                  <ConsumMaterials>
                      <ID>6013</ID>
                      <Num>4</Num>
                  </ConsumMaterials>
                  <ConsumMaterials>
                      <ID>6003</ID>
                      <Num>10</Num>
                  </ConsumMaterials>
              </ConsumMaterialsList>
              <ProduceType>
                  <GoodsList>
                      <Goods>
                          <ID>50003</ID>
                          <Educated>4</Educated>
                          <UnEducated>4</UnEducated>
                      </Goods>
                  </GoodsList>
              </ProduceType>
              <WorkRequired>20</WorkRequired>
              <UnlockTech>1702</UnlockTech>
          </ConsumeAddAbility>
  
          <ConsumeAddAbility>
        <ID>18</ID>
              <Lable>Building_Lable_1027</Lable>
              <ConsumMaterialsList>
                  <ConsumMaterials>
                      <ID>6009</ID>
                      <Num>4</Num>
                  </ConsumMaterials>
                  <ConsumMaterials>
                      <ID>6002</ID>
                      <Num>10</Num>
                  </ConsumMaterials>
              </ConsumMaterialsList>
              <ProduceType>
                  <GoodsList>
                      <Goods>
                          <ID>50003</ID>
                          <Educated>4</Educated>
                          <UnEducated>4</UnEducated>
                      </Goods>
                  </GoodsList>
              </ProduceType>
              <WorkRequired>20</WorkRequired>
              <UnlockTech>1702</UnlockTech>
          </ConsumeAddAbility>
        <ConsumeAddAbility>
        <ID>23</ID>
              <Lable>Building_Lable_1027</Lable>
              <ConsumMaterialsList>
                  <ConsumMaterials>
                      <ID>6013</ID>
                      <Num>4</Num>
                  </ConsumMaterials>
                  <ConsumMaterials>
                      <ID>6002</ID>
                      <Num>10</Num>
                  </ConsumMaterials>
              </ConsumMaterialsList>
              <ProduceType>
                  <GoodsList>
                      <Goods>
                          <ID>50003</ID>
                          <Educated>4</Educated>
                          <UnEducated>4</UnEducated>
                      </Goods>
                  </GoodsList>
              </ProduceType>
              <WorkRequired>20</WorkRequired>
              <UnlockTech>1702</UnlockTech>
          </ConsumeAddAbility>
  
          <ConsumeAddAbility>
        <ID>19</ID>
              <Lable>Building_Lable_1027</Lable>
              <ConsumMaterialsList>
                  <ConsumMaterials>
                      <ID>6009</ID>
                      <Num>4</Num>
                  </ConsumMaterials>
                  <ConsumMaterials>
                      <ID>6004</ID>
                      <Num>10</Num>
                  </ConsumMaterials>
              </ConsumMaterialsList>
              <ProduceType>
                  <GoodsList>
                      <Goods>
                          <ID>50003</ID>
                          <Educated>4</Educated>
                          <UnEducated>4</UnEducated>
                      </Goods>
                  </GoodsList>
              </ProduceType>
              <WorkRequired>20</WorkRequired>
              <UnlockTech>1702</UnlockTech>
          </ConsumeAddAbility>
          <ConsumeAddAbility>
        <ID>24</ID>
              <Lable>Building_Lable_1027</Lable>
              <ConsumMaterialsList>
                  <ConsumMaterials>
                      <ID>6013</ID>
                      <Num>4</Num>
                  </ConsumMaterials>
                  <ConsumMaterials>
                      <ID>6004</ID>
                      <Num>10</Num>
                  </ConsumMaterials>
              </ConsumMaterialsList>
              <ProduceType>
                  <GoodsList>
                      <Goods>
                          <ID>50003</ID>
                          <Educated>4</Educated>
                          <UnEducated>4</UnEducated>
                      </Goods>
                  </GoodsList>
              </ProduceType>
              <WorkRequired>20</WorkRequired>
              <UnlockTech>1702</UnlockTech>
          </ConsumeAddAbility>


          <ConsumeAddAbility>
            <ID>26</ID>
                  <Lable>Building_Lable_1007</Lable>
                  <ConsumMaterialsList>
                      <ConsumMaterials>
                          <ID>6008</ID>
                          <Num>10</Num>
                      </ConsumMaterials>
                  </ConsumMaterialsList>
                  <ProduceType>
                      <GoodsList>
                          <Goods>
                              <ID>50004</ID>
                              <Educated>10</Educated>
                              <UnEducated>8</UnEducated>
                          </Goods>
                      </GoodsList>
                  </ProduceType>
                  <WorkRequired>20</WorkRequired>
                  <UnlockTech>4404</UnlockTech>
              </ConsumeAddAbility>

          
          <ConsumeAddAbility>
            <ID>27</ID>
                  <Lable>Building_Lable_1026</Lable>
                  <ConsumMaterialsList>
                      <ConsumMaterials>
                          <ID>6008</ID>
                          <Num>10</Num>
                      </ConsumMaterials>
                      <ConsumMaterials>
                          <ID>6001</ID>
                          <Num>10</Num>
                      </ConsumMaterials>
                  </ConsumMaterialsList>
                  <ProduceType>
                      <GoodsList>
                          <Goods>
                              <ID>50010</ID>
                              <Educated>5</Educated>
                              <UnEducated>4</UnEducated>
                          </Goods>
                      </GoodsList>
                  </ProduceType>
                  <WorkRequired>20</WorkRequired>
              </ConsumeAddAbility>
              <ConsumeAddAbility>
            <ID>28</ID>
                  <Lable>Building_Lable_1026</Lable>
                  <ConsumMaterialsList>
                      <ConsumMaterials>
                          <ID>6007</ID>
                          <Num>10</Num>
                      </ConsumMaterials>
                      <ConsumMaterials>
                          <ID>6001</ID>
                          <Num>10</Num>
                      </ConsumMaterials>
                  </ConsumMaterialsList>
                  <ProduceType>
                      <GoodsList>
                          <Goods>
                              <ID>50010</ID>
                              <Educated>5</Educated>
                              <UnEducated>4</UnEducated>
                          </Goods>
                      </GoodsList>
                  </ProduceType>
                  <WorkRequired>20</WorkRequired>
              </ConsumeAddAbility>
       <!--万圣节配方
       <ConsumeAddAbility>
    <ID>29</ID>
          <Lable>Building_Lable_1025</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>6005</ID>
                  <Num>5</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>107</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>120001</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>16</WorkRequired>
      </ConsumeAddAbility>-->

</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>2</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>10</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>7</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
    <!--是否显示消耗统计-->
    <NeedRecordConsume>true</NeedRecordConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>3026</ID>
    <!--熔炼厂-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3026</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3026</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3026</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_533</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>62</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>39</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click16</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bsmelt01</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1      
</Condition>
      <Attach>
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1     
 </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>33008</ID>
       <Num>50</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>30</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>5001</ID>
       <Num>40</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
        <ConsumeAddAbility>
      <ID>1</ID>
            <Lable>Building_Lable_1016</Lable>
            <ConsumMaterialsList>
                <ConsumMaterials>
                    <ID>5001</ID>
                    <Num>5</Num>
                </ConsumMaterials>
                <ConsumMaterials>
                    <ID>31001</ID>
                    <Num>4</Num>
                </ConsumMaterials>
            </ConsumMaterialsList>
            <ProduceType>
                <GoodsList>
                    <Goods>
                        <ID>32004</ID>
                        <Educated>5</Educated>
                        <UnEducated>4</UnEducated>
                    </Goods>
                </GoodsList>
            </ProduceType>
        </ConsumeAddAbility>      
</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>2</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>20</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>11</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
    <!--是否显示消耗统计-->
    <NeedRecordConsume>true</NeedRecordConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>3027</ID>
    <!--高级铁匠铺-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3027</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3027</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3027</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_537</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>75</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>13</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click16</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race13</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>8</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Btiejiangpu002</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>30</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4002</ID>
       <Num>30</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32004</ID>
       <Num>20</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
       <ConsumeAddAbility>
    <ID>1</ID>
          <Lable>Building_Lable_1020</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>3001</ID>
                  <Num>3</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>5001</ID>
                  <Num>3</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>51002</ID>
                      <Educated>6</Educated>
                      <UnEducated>5</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>10</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>2</ID>
          <Lable>Building_Lable_1020</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>3001</ID>
                  <Num>2</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>4001</ID>
                  <Num>3</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>51001</ID>
                      <Educated>6</Educated>
                      <UnEducated>5</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>10</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>3</ID>
          <Lable>Building_Lable_1020</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>3001</ID>
                  <Num>2</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>32004</ID>
                  <Num>2</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>51009</ID>
                      <Educated>2</Educated>
                      <UnEducated>2</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>8</WorkRequired>
      </ConsumeAddAbility>
    <ConsumeAddAbility>
    <ID>4</ID>
          <Lable>Building_Lable_1020</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>3002</ID>
                  <Num>5</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>32004</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>50009</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>20</WorkRequired>
          <UnlockTech>4405</UnlockTech>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>6</ID>
          <Lable>Building_Lable_1020</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>200004</ID>
                  <Num>6</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>200005</ID>
                      <Educated>6</Educated>
                      <UnEducated>5</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>20</WorkRequired>
          <UnlockTech>30002</UnlockTech>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>7</ID>
          <Lable>Building_Lable_1020</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>200004</ID>
                  <Num>4</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>32004</ID>
                  <Num>2</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>51007</ID>
                  <Num>2</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>200006</ID>
                      <Educated>1</Educated>
                      <UnEducated>1</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>6</WorkRequired>
          <UnlockTech>30002</UnlockTech>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>8</ID>
          <Lable>Building_Lable_1009</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>32004</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>200015</ID>
                      <Educated>1</Educated>
                      <UnEducated>1</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>10</WorkRequired>
          <UnlockTech>40007</UnlockTech>
      </ConsumeAddAbility>
    <ConsumeAddAbility>
    <ID>9</ID>
          <Lable>Building_Lable_1020</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>3001</ID>
                  <Num>2</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>200020</ID>
                  <Num>2</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>200021</ID>
                      <Educated>2</Educated>
                      <UnEducated>2</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>8</WorkRequired>
          <UnlockTech>50006</UnlockTech>
      </ConsumeAddAbility>

      <ConsumeAddAbility>
        <ID>5</ID>
              <Lable>Building_Lable_1020</Lable>
              <ConsumMaterialsList>
                  <ConsumMaterials>
                      <ID>51002</ID>
                      <Num>5</Num>
                  </ConsumMaterials>
                  <ConsumMaterials>
                      <ID>32004</ID>
                      <Num>5</Num>
                  </ConsumMaterials>
              </ConsumMaterialsList>
              <ProduceType>
                  <GoodsList>
                      <Goods>
                          <ID>51013</ID>
                          <Educated>10</Educated>
                          <UnEducated>8</UnEducated>
                      </Goods>
                  </GoodsList>
              </ProduceType>
              <WorkRequired>20</WorkRequired>
              <UnlockTech>2410</UnlockTech>
          </ConsumeAddAbility>

      <ConsumeAddAbility>
        <ID>10</ID>
              <Lable>Building_Lable_1020</Lable>
              <ConsumMaterialsList>
                  <ConsumMaterials>
                      <ID>32003</ID>
                      <Num>35</Num>
                  </ConsumMaterials>
                  <ConsumMaterials>
                      <ID>32004</ID>
                      <Num>10</Num>
                  </ConsumMaterials>
              </ConsumMaterialsList>
              <ProduceType>
                  <GoodsList>
                      <Goods>
                          <ID>32018</ID>
                          <Educated>1</Educated>
                          <UnEducated>1</UnEducated>
                      </Goods>
                  </GoodsList>
              </ProduceType>
              <WorkRequired>40</WorkRequired>
              <UnlockTech>2408</UnlockTech>
          </ConsumeAddAbility>
      <ConsumeAddAbility>
        <ID>11</ID>
              <Lable>Building_Lable_1020</Lable>
              <ConsumMaterialsList>
                  <ConsumMaterials>
                      <ID>4002</ID>
                      <Num>30</Num>
                  </ConsumMaterials>
                  <ConsumMaterials>
                      <ID>32004</ID>
                      <Num>30</Num>
                  </ConsumMaterials>
              </ConsumMaterialsList>
              <ProduceType>
                  <GoodsList>
                      <Goods>
                          <ID>32015</ID>
                          <Educated>1</Educated>
                          <UnEducated>1</UnEducated>
                      </Goods>
                  </GoodsList>
              </ProduceType>
              <WorkRequired>80</WorkRequired>
              <UnlockTech>2408</UnlockTech>
          </ConsumeAddAbility>
</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>3</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>10</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>11</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
    <!--是否显示消耗统计-->
    <NeedRecordConsume>true</NeedRecordConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>3028</ID>
    <!--锻造厂-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3028</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3028</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3028</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_534</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>75</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>13</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click16</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race13</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>8</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bforge01</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>60</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4002</ID>
       <Num>60</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>5001</ID>
       <Num>60</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
        <ConsumeAddAbility>
    <ID>1</ID>
          <Lable>Building_Lable_1016</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>32001</ID>
                  <Num>5</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>3002</ID>
                  <Num>5</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>32004</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>32005</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>20</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>2</ID>
          <Lable>Building_Lable_1016</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>32003</ID>
                  <Num>5</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>3002</ID>
                  <Num>5</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>32004</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>32005</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>20</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>3</ID>
          <Lable>Building_Lable_1020</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>51009</ID>
                  <Num>1</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>6001</ID>
                  <Num>2</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>51007</ID>
                  <Num>2</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>51010</ID>
                      <Educated>1</Educated>
                      <UnEducated>1</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>6</WorkRequired>
          <UnlockTech>2409</UnlockTech>
      </ConsumeAddAbility>
    <ConsumeAddAbility>
    <ID>4</ID>
          <Lable>Building_Lable_1016</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>51009</ID>
                  <Num>5</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>32004</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>51012</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>20</WorkRequired>
          <UnlockTech>2409</UnlockTech>
      </ConsumeAddAbility>

</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>2</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>10</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>11</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
    <!--是否显示消耗统计-->
    <NeedRecordConsume>true</NeedRecordConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>3029</ID>
    <!--造纸厂-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3029</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3029</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3029</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_611</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>90</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>41</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click24</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bpaper001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3002</ID>
       <Num>80</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>40</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>5001</ID>
       <Num>40</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--建筑升级ID
Building upgrade ID-->
    <UpgradeList>
      <Upgrade>3047</Upgrade>
</UpgradeList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
        <ConsumeAddAbility>
    <ID>1</ID>
          <Lable>Building_Lable_1018</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>3001</ID>
                  <Num>2</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>1001</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>9008</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>2</ID>
          <Lable>Building_Lable_1018</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>33002</ID>
                  <Num>10</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>1001</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>9008</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
      </ConsumeAddAbility>

</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>3</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>10</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>18</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
    <!--是否显示消耗统计-->
    <NeedRecordConsume>true</NeedRecordConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>3030</ID>
    <!--研究所-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3030</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>20</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3030</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3030</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_614</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>87</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>42</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>40</DoAction>
    <!--正常工作科技点获得
tech point acquisition-->
    <BaseTechPoint>30</BaseTechPoint>
    <!--在对应的建筑范围内可以获得的能力
ability acquired in the highlighted range-->
    <RangeBuildingAbility>6047</RangeBuildingAbility>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click24</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/BInstitute001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>80</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>30</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>5001</ID>
       <Num>30</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--建筑升级ID
Building upgrade ID-->
    <UpgradeList>
      <Upgrade>3052</Upgrade>
</UpgradeList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
        <ConsumeAddAbility>
      <ID>1</ID>
		<Name>Building_Name_5</Name>
        <Tips>Building_Tips_19_2</Tips>
        <ConsumMaterialsList>
          <ConsumMaterials>
            <ID>9008</ID>
            <Num>1</Num>
          </ConsumMaterials>
        </ConsumMaterialsList>
	    <!--解锁能力1-->
        <AbilitysList>
          <Abilitys>400206</Abilitys>
        </AbilitysList>
        <!--是否强制消耗物品-->
        <IsForced>false</IsForced>
	</ConsumeAddAbility>
	
	<ConsumeAddAbility>
      <ID>2</ID>
		<Name>Building_Name_7</Name>
        <Tips>Building_Tips_11_2</Tips>
        <ConsumMaterialsList>
          <ConsumMaterials>
            <ID>51007</ID>
            <Num>1</Num>
          </ConsumMaterials>
        </ConsumMaterialsList>
	    <!--解锁能力1-->
        <AbilitysList>
          <Abilitys>400207</Abilitys>
        </AbilitysList>
        <!--是否强制消耗物品-->
        <IsForced>false</IsForced>
		<UnlockTech>50004</UnlockTech>
	</ConsumeAddAbility>
		
</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>1</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>2</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>19</RemouldID>
</RemouldList>
    <!--范围建筑提供能力的参数
Buff type that range buildings provide-->
    <BeEffectAbilityBuildingID>6047</BeEffectAbilityBuildingID>
</BuildingConfig>
<BuildingConfig>
    <ID>3031</ID>
    <!--堆肥厂-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3031</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3031</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3031</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_311</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>62</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>150</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>43</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click12</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bmanure001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>20</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>20</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>5001</ID>
       <Num>15</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
        <ConsumeAddAbility>
    <ID>4</ID>
          <Lable>Building_Lable_1039</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>30005</ID>
                  <Num>10</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>1001</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>30003</ID>
                      <!--未受教育产出数量-->
                      <UnEducated>8</UnEducated>
                      <!--受教育产出数量-->
                      <Educated>10</Educated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>20</WorkRequired>
      </ConsumeAddAbility>

</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>4</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>20</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>11</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
    <!--建筑生成资源点-->
    <CreateMapInitResPoint>
<!--农田效果-->
  <!--资源点类型-->
  <Type>1</Type>
  <!--是否单格生效-->
  <FullEffectType>false</FullEffectType>
  <!--生效地表类型-->
  <EffectLandType>1</EffectLandType>
  <!--生效建筑类型-->
  <EffectBuildingType>6</EffectBuildingType>
  <EffectBuildingType>7</EffectBuildingType>
  <!--生效建筑id-->
   <EffectBuildingIDList>
    <EffectBuildingID>2002</EffectBuildingID>
    <EffectBuildingID>2003</EffectBuildingID>
    <EffectBuildingID>2009</EffectBuildingID>
    <EffectBuildingID>2014</EffectBuildingID>
    <EffectBuildingID>2015</EffectBuildingID>
    <EffectBuildingID>2018</EffectBuildingID>
    <EffectBuildingID>2021</EffectBuildingID>
    <EffectBuildingID>2022</EffectBuildingID>
    <EffectBuildingID>2026</EffectBuildingID>
    <EffectBuildingID>2037</EffectBuildingID>
    <EffectBuildingID>2038</EffectBuildingID>
    <EffectBuildingID>2039</EffectBuildingID>
    <EffectBuildingID>2040</EffectBuildingID>
    <EffectBuildingID>2044</EffectBuildingID>
   </EffectBuildingIDList>
  <!--数量-->
  <MaxNum>1</MaxNum>
  <!--半径-->
  <Radis>10</Radis>
</CreateMapInitResPoint>
    <!--是否显示消耗统计-->
    <NeedRecordConsume>true</NeedRecordConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>3032</ID>
    <!--饲料厂-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3032</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3032</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3032</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_317</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>82</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>150</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>44</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click12</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bfeed001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>20</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>20</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>5001</ID>
       <Num>15</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
        <ConsumeAddAbility>
    <ID>1</ID>
          <Lable>Building_Lable_1040</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>403</ID>
                  <Num>40</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>2</ID>
                  <Num>40</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>30004</ID>
                      <Educated>30</Educated>
                      <UnEducated>24</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>2</ID>
          <Lable>Building_Lable_1040</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>404</ID>
                  <Num>40</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>2</ID>
                  <Num>40</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>30004</ID>
                      <Educated>30</Educated>
                      <UnEducated>24</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>3</ID>
          <Lable>Building_Lable_1040</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>405</ID>
                  <Num>40</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>2</ID>
                  <Num>40</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>30004</ID>
                      <Educated>30</Educated>
                      <UnEducated>24</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
      </ConsumeAddAbility>

</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>4</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>20</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>11</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
    <!--是否显示消耗统计-->
    <NeedRecordConsume>true</NeedRecordConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>3033</ID>
    <!--制药坊-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3033</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3033</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3033</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_605</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>75</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>19</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click11</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bpharmacy001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3002</ID>
       <Num>80</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4002</ID>
       <Num>40</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32001</ID>
       <Num>40</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
        <ConsumeAddAbility>
    <ID>1</ID>
          <Lable>Building_Lable_1015</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>9001</ID>
                  <Num>10</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>33005</ID>
                  <Num>10</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>2003</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>14</WorkRequired>
      </ConsumeAddAbility>
        <ConsumeAddAbility>
    <ID>5</ID>
          <Lable>Building_Lable_1015</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>9001</ID>
                  <Num>10</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>33006</ID>
                  <Num>10</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>2003</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>14</WorkRequired>
      </ConsumeAddAbility>
              <ConsumeAddAbility>
    <ID>6</ID>
          <Lable>Building_Lable_1015</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>9001</ID>
                  <Num>10</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>33001</ID>
                  <Num>10</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>2003</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>14</WorkRequired>
      </ConsumeAddAbility>


      <ConsumeAddAbility>
    <ID>2</ID>
          <Lable>Building_Lable_1015</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>2003</ID>
                  <Num>5</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>33004</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>9003</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>30</WorkRequired>
      </ConsumeAddAbility> 

      <ConsumeAddAbility>
    <ID>3</ID>
          <Lable>Building_Lable_1015</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>9001</ID>
                  <Num>10</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>6008</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>9010</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>18</WorkRequired>
      </ConsumeAddAbility>       
      <ConsumeAddAbility>
    <ID>4</ID>
          <Lable>Building_Lable_1015</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>9001</ID>
                  <Num>10</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>6007</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>9010</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>18</WorkRequired>
      </ConsumeAddAbility>     




</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>2</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>10</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>11</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
    <!--是否显示消耗统计-->
    <NeedRecordConsume>true</NeedRecordConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>3034</ID>
    <!--饮品店（原制箱厂）-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3034</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3034</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3034</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_530</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>right</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>67</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>67</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click17</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bwoodenbox001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>60</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>50</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>5001</ID>
       <Num>50</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
        <ConsumeAddAbility>
    <ID>1</ID>
          <Lable>Building_Lable_1011</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>7002</ID>
                  <Num>6</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>1001</ID>
                  <Num>10</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>7007</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>14</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>2</ID>
          <Lable>Building_Lable_1011</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>7004</ID>
                  <Num>18</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>1001</ID>
                  <Num>6</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>7009</ID>
                      <Educated>6</Educated>
                      <UnEducated>5</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>20</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>3</ID>
          <Lable>Building_Lable_1011</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>7005</ID>
                  <Num>20</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>1001</ID>
                  <Num>5</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>33004</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>7008</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>32</WorkRequired>
      </ConsumeAddAbility>




</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>2</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>4</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>11</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
    <!--是否显示消耗统计-->
    <NeedRecordConsume>true</NeedRecordConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>3036</ID>
    <!--熏肉坊（弃用）-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3036</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3036</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3036</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_511</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>60</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>47</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>2</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click25</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bbacon001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
        <ConsumeAddAbility>
      <ID>1</ID>
            <Lable>Building_Lable_1003</Lable>
            <ConsumMaterialsList>
                <ConsumMaterials>
                    <ID>304</ID>
                    <Num>10</Num>
                </ConsumMaterials>
                <ConsumMaterials>
                    <ID>30001</ID>
                    <Num>3</Num>
                </ConsumMaterials>
            </ConsumMaterialsList>
            <ProduceType>
                <GoodsList>
                    <Goods>
                        <ID>318</ID>
                        <Educated>5</Educated>
                        <UnEducated>4</UnEducated>
                    </Goods>
                </GoodsList>
            </ProduceType>
            <WorkRequired>4</WorkRequired>
        </ConsumeAddAbility>
        <ConsumeAddAbility>
      <ID>2</ID>
            <Lable>Building_Lable_1003</Lable>
            <ConsumMaterialsList>
                <ConsumMaterials>
                    <ID>316</ID>
                    <Num>10</Num>
                </ConsumMaterials>
                <ConsumMaterials>
                    <ID>30001</ID>
                    <Num>3</Num>
                </ConsumMaterials>
            </ConsumMaterialsList>
            <ProduceType>
                <GoodsList>
                    <Goods>
                        <ID>320</ID>
                        <Educated>5</Educated>
                        <UnEducated>4</UnEducated>
                    </Goods>
                </GoodsList>
            </ProduceType>
            <WorkRequired>4</WorkRequired>
        </ConsumeAddAbility>
        <ConsumeAddAbility>
      <ID>3</ID>
            <Lable>Building_Lable_1003</Lable>
            <ConsumMaterialsList>
                <ConsumMaterials>
                    <ID>313</ID>
                    <Num>10</Num>
                </ConsumMaterials>
                <ConsumMaterials>
                    <ID>30001</ID>
                    <Num>3</Num>
                </ConsumMaterials>
            </ConsumMaterialsList>
            <ProduceType>
                <GoodsList>
                    <Goods>
                        <ID>319</ID>
                        <Educated>5</Educated>
                        <UnEducated>4</UnEducated>
                    </Goods>
                </GoodsList>
            </ProduceType>
            <WorkRequired>4</WorkRequired>
        </ConsumeAddAbility>
</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>1</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>8</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>8</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>3037</ID>
    <!--罐头厂-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3037</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3037</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3037</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_505</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>62</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>48</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click12</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bcanned001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>32003</ID>
       <Num>60</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4002</ID>
       <Num>40</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32001</ID>
       <Num>40</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
        <ConsumeAddAbility>
    <ID>1</ID>
          <Lable>Building_Lable_1023</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>33004</ID>
                  <Num>10</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>504</ID>
                  <Num>3</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>101</ID>
                  <Num>30</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>223</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>2</ID>
          <Lable>Building_Lable_1023</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                <ID>33004</ID>
                <Num>10</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>504</ID>
                  <Num>3</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>102</ID>
                  <Num>30</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>223</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>3</ID>
          <Lable>Building_Lable_1023</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                <ID>33004</ID>
                <Num>10</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>504</ID>
                  <Num>3</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>103</ID>
                  <Num>30</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>223</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>4</ID>
          <Lable>Building_Lable_1023</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                <ID>33004</ID>
                <Num>10</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>504</ID>
                  <Num>3</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>105</ID>
                  <Num>30</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>223</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>5</ID>
          <Lable>Building_Lable_1023</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                <ID>33004</ID>
                <Num>10</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>504</ID>
                  <Num>3</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>106</ID>
                  <Num>30</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>223</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>6</ID>
          <Lable>Building_Lable_1023</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                <ID>33004</ID>
                <Num>10</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>504</ID>
                  <Num>3</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>107</ID>
                  <Num>30</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>223</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>7</ID>
          <Lable>Building_Lable_1023</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                <ID>33004</ID>
                <Num>10</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>504</ID>
                  <Num>3</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>108</ID>
                  <Num>30</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>223</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>8</ID>
          <Lable>Building_Lable_1023</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                <ID>33004</ID>
                <Num>10</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>504</ID>
                  <Num>3</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>110</ID>
                  <Num>30</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>223</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>9</ID>
          <Lable>Building_Lable_1023</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                <ID>33004</ID>
                <Num>10</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>504</ID>
                  <Num>3</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>111</ID>
                  <Num>30</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>223</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>10</ID>
          <Lable>Building_Lable_1023</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                <ID>33004</ID>
                <Num>10</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>504</ID>
                  <Num>3</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>112</ID>
                  <Num>30</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>223</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>11</ID>
          <Lable>Building_Lable_1024</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                <ID>33004</ID>
                <Num>10</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>503</ID>
                  <Num>5</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>214</ID>
                  <Num>10</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>224</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>4</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>12</ID>
          <Lable>Building_Lable_1024</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                <ID>33004</ID>
                <Num>10</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>503</ID>
                  <Num>5</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>215</ID>
                  <Num>10</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>224</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>4</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>13</ID>
          <Lable>Building_Lable_1024</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                <ID>33004</ID>
                <Num>10</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>503</ID>
                  <Num>5</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>216</ID>
                  <Num>10</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>224</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>4</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>14</ID>
          <Lable>Building_Lable_1024</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                <ID>33004</ID>
                <Num>10</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>503</ID>
                  <Num>5</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>217</ID>
                  <Num>10</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>224</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>4</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>15</ID>
          <Lable>Building_Lable_1024</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>33004</ID>
                  <Num>10</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>503</ID>
                  <Num>5</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>218</ID>
                  <Num>10</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>224</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>4</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>16</ID>
          <Lable>Building_Lable_1024</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>33004</ID>
                  <Num>10</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>503</ID>
                  <Num>5</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>219</ID>
                  <Num>10</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>224</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>4</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>17</ID>
          <Lable>Building_Lable_1024</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>33004</ID>
                  <Num>10</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>503</ID>
                  <Num>5</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>220</ID>
                  <Num>10</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>224</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>4</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>18</ID>
          <Lable>Building_Lable_1024</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>33004</ID>
                  <Num>10</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>503</ID>
                  <Num>5</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>221</ID>
                  <Num>10</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>224</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>4</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>19</ID>
          <Lable>Building_Lable_1043</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                <ID>33004</ID>
                <Num>10</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>504</ID>
                  <Num>3</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>401</ID>
                  <Num>30</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>225</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>20</ID>
          <Lable>Building_Lable_1043</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                <ID>33004</ID>
                <Num>10</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>504</ID>
                  <Num>3</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>316</ID>
                  <Num>30</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>226</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
      </ConsumeAddAbility>

</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>3</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>6</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>8</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
    <!--是否显示消耗统计-->
    <NeedRecordConsume>true</NeedRecordConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>3038</ID>
    <!--家纺厂-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3038</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3038</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3038</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_525</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>90</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>49</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click14</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Btextile001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>60</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>30</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>51007</ID>
       <Num>40</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--建筑升级ID
Building upgrade ID-->
    <UpgradeList>
      <Upgrade>3048</Upgrade>
</UpgradeList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
       <ConsumeAddAbility>
    <ID>1</ID>
          <Lable>Building_Lable_1007</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>6007</ID>
                  <Num>10</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>6003</ID>
                  <Num>10</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>32007</ID>
                      <Educated>2</Educated>
                      <UnEducated>2</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>20</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>2</ID>
          <Lable>Building_Lable_1007</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>6007</ID>
                  <Num>10</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>6002</ID>
                  <Num>10</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>32007</ID>
                      <Educated>2</Educated>
                      <UnEducated>2</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>20</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>3</ID>
          <Lable>Building_Lable_1007</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>6008</ID>
                  <Num>10</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>6003</ID>
                  <Num>10</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>32007</ID>
                      <Educated>2</Educated>
                      <UnEducated>2</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>20</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>4</ID>
          <Lable>Building_Lable_1007</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>6008</ID>
                  <Num>10</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>6002</ID>
                  <Num>10</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>32007</ID>
                      <Educated>2</Educated>
                      <UnEducated>2</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>20</WorkRequired>
      </ConsumeAddAbility>
      
      <ConsumeAddAbility>
    <ID>5</ID>
          <Lable>Building_Lable_1007</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>6002</ID>
                  <Num>10</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>200012</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>40</WorkRequired>
           <UnlockTech>40003</UnlockTech>
      </ConsumeAddAbility>
      

</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>3</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>10</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>7</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
    <!--是否显示消耗统计-->
    <NeedRecordConsume>true</NeedRecordConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>3039</ID>
    <!--家具厂-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3039</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3039</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3039</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_531</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>87</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>50</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click15</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race12</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>8</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bfurniture001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3002</ID>
       <Num>80</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>40</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>5001</ID>
       <Num>40</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--建筑升级ID
Building upgrade ID-->
    <UpgradeList>
      <Upgrade>3049</Upgrade>
</UpgradeList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
        <ConsumeAddAbility>
    <ID>1</ID>
          <Lable>Building_Lable_1016</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>3001</ID>
                  <Num>5</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>6001</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>32008</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
      </ConsumeAddAbility>

</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>3</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>20</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>18</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
    <!--是否显示消耗统计-->
    <NeedRecordConsume>true</NeedRecordConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>3040</ID>
    <!--灯厂-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3040</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3040</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3040</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_539</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>60</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>51</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click16</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Blamp001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>60</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>60</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>33007</ID>
       <Num>40</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>

      <ConsumeAddAbility>
    <ID>2</ID>
          <Lable>Building_Lable_1016</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>33006</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>51005</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>10</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>3</ID>
          <Lable>Building_Lable_1016</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>33001</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>51005</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>10</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>4</ID>
          <Lable>Building_Lable_1016</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>33005</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>51005</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>10</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
        <ID>1</ID>
              <Lable>Building_Lable_1016</Lable>
              <ConsumMaterialsList>
                  <ConsumMaterials>
                      <ID>51005</ID>
                      <Num>10</Num>
                  </ConsumMaterials>
                  <ConsumMaterials>
                      <ID>33004</ID>
                      <Num>5</Num>
                  </ConsumMaterials>
              </ConsumMaterialsList>
              <ProduceType>
                  <GoodsList>
                      <Goods>
                          <ID>9013</ID>
                          <Educated>5</Educated>
                          <UnEducated>4</UnEducated>
                      </Goods>
                  </GoodsList>
              </ProduceType>
              <WorkRequired>20</WorkRequired>
          </ConsumeAddAbility>
</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>3</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>10</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>18</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
    <!--是否显示消耗统计-->
    <NeedRecordConsume>true</NeedRecordConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>3041</ID>
    <!--陶器坊-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3041</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3041</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3041</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_1003</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>87</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>52</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click16</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Balchemist001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1 
     </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>20</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>30</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>33008</ID>
       <Num>60</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
        <ConsumeAddAbility>
    <ID>1</ID>
          <Lable>Building_Lable_1009</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>33008</ID>
                  <Num>6</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>31001</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>32010</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>20</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>2</ID>
          <Lable>Building_Lable_1009</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>33008</ID>
                  <Num>10</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>31001</ID>
                  <Num>10</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>32011</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>40</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>3</ID>
          <Lable>Building_Lable_1009</Lable>
          <ConsumMaterialsList>
            <ConsumMaterials>
                 <ID>5002</ID>
                 <Num>2</Num>
             </ConsumMaterials>
              <ConsumMaterials>
                  <ID>31001</ID>
                  <Num>1</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>32012</ID>
                      <Educated>2</Educated>
                      <UnEducated>2</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>40</WorkRequired>
      </ConsumeAddAbility>

</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>3</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>10</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>11</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
    <!--是否显示消耗统计-->
    <NeedRecordConsume>true</NeedRecordConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>3042</ID>
    <!--砌石坊-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3042</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3042</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3042</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_548</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>75</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>53</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click16</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bmasonry001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>60</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>5001</ID>
       <Num>40</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
        <ConsumeAddAbility>
      <ID>1</ID>
            <Lable>Building_Lable_1016</Lable>
            <ConsumMaterialsList>
                <ConsumMaterials>
                    <ID>4001</ID>
                    <Num>6</Num>
                </ConsumMaterials>
            </ConsumMaterialsList>
            <ProduceType>
                <GoodsList>
                    <Goods>
                        <ID>4002</ID>
                        <Educated>3</Educated>
                        <UnEducated>3</UnEducated>
                    </Goods>
                </GoodsList>
            </ProduceType>
            <WorkRequired>20</WorkRequired>
        </ConsumeAddAbility>
</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>3</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>10</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>18</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
    <!--是否显示消耗统计-->
    <NeedRecordConsume>true</NeedRecordConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>3043</ID>
    <!--烘焙坊-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3043</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3043</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3043</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_507</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>62</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>30</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click25</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bbread002</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3002</ID>
       <Num>60</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4002</ID>
       <Num>80</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32003</ID>
       <Num>80</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
      <ConsumeAddAbility>
        <ID>26</ID>
              <Lable>Building_Lable_1003</Lable>
              <ConsumMaterialsList>
                  <ConsumMaterials>
                      <ID>7</ID>
                      <Num>18</Num>
                  </ConsumMaterials>
              </ConsumMaterialsList>
              <ProduceType>
                  <GoodsList>
                      <Goods>
                          <ID>332</ID>
                          <Educated>18</Educated>
                          <UnEducated>14</UnEducated>
                      </Goods>
                  </GoodsList>
              </ProduceType>
              <WorkRequired>4</WorkRequired>
          </ConsumeAddAbility>
          
      <ConsumeAddAbility>
        <ID>27</ID>
              <Lable>Building_Lable_1003</Lable>
              <ConsumMaterialsList>
                  <ConsumMaterials>
                      <ID>7</ID>
                      <Num>18</Num>
                  </ConsumMaterials>
              </ConsumMaterialsList>
              <ProduceType>
                  <GoodsList>
                      <Goods>
                          <ID>333</ID>
                          <Educated>9</Educated>
                          <UnEducated>8</UnEducated>
                      </Goods>
                  </GoodsList>
              </ProduceType>
              <WorkRequired>4</WorkRequired>
          </ConsumeAddAbility>
                <ConsumeAddAbility>
            <ID>1</ID>
                  <Lable>Building_Lable_1003</Lable>
                  <ConsumMaterialsList>
                      <ConsumMaterials>
                          <ID>7</ID>
                          <Num>18</Num>
                      </ConsumMaterials>
                      <ConsumMaterials>
                          <ID>213</ID>
                          <Num>3</Num>
                      </ConsumMaterials>
                  </ConsumMaterialsList>
                  <ProduceType>
                      <GoodsList>
                          <Goods>
                              <ID>8</ID>
                              <Educated>18</Educated>
                              <UnEducated>15</UnEducated>
                          </Goods>
                      </GoodsList>
                  </ProduceType>
                  <WorkRequired>8</WorkRequired>
              </ConsumeAddAbility>
              <ConsumeAddAbility>
            <ID>2</ID>
                  <Lable>Building_Lable_1003</Lable>
                  <ConsumMaterialsList>
                      <ConsumMaterials>
                          <ID>7</ID>
                          <Num>18</Num>
                      </ConsumMaterials>
                      <ConsumMaterials>
                          <ID>51006</ID>
                          <Num>3</Num>
                      </ConsumMaterials>
                  </ConsumMaterialsList>
                  <ProduceType>
                      <GoodsList>
                          <Goods>
                              <ID>10</ID>
                              <Educated>18</Educated>
                              <UnEducated>15</UnEducated>
                          </Goods>
                      </GoodsList>
                  </ProduceType>
                  <WorkRequired>8</WorkRequired>
              </ConsumeAddAbility>
              <ConsumeAddAbility>
            <ID>3</ID>
                  <Lable>Building_Lable_1003</Lable>
                  <ConsumMaterialsList>
                      <ConsumMaterials>
                          <ID>7</ID>
                          <Num>18</Num>
                      </ConsumMaterials>
                      <ConsumMaterials>
                          <ID>503</ID>
                          <Num>3</Num>
                      </ConsumMaterials>
                  </ConsumMaterialsList>
                  <ProduceType>
                      <GoodsList>
                          <Goods>
                              <ID>9</ID>
                              <Educated>18</Educated>
                              <UnEducated>15</UnEducated>
                          </Goods>
                      </GoodsList>
                  </ProduceType>
                  <WorkRequired>8</WorkRequired>
              </ConsumeAddAbility>
              <ConsumeAddAbility>
            <ID>4</ID>
                  <Lable>Building_Lable_1004</Lable>
                  <ConsumMaterialsList>
                      <ConsumMaterials>
                          <ID>7</ID>
                          <Num>10</Num>
                      </ConsumMaterials>
                      <ConsumMaterials>
                          <ID>334</ID>
                          <Num>4</Num>
                      </ConsumMaterials>
                  </ConsumMaterialsList>
                  <ProduceType>
                      <GoodsList>
                          <Goods>
                              <ID>17</ID>
                              <Educated>10</Educated>
                              <UnEducated>8</UnEducated>
                          </Goods>
                      </GoodsList>
                  </ProduceType>
                  <WorkRequired>8</WorkRequired>
              </ConsumeAddAbility>

              <ConsumeAddAbility>
            <ID>5</ID>
                  <Lable>Building_Lable_1004</Lable>
                  <ConsumMaterialsList>
                      <ConsumMaterials>
                          <ID>7</ID>
                          <Num>10</Num>
                      </ConsumMaterials>
                      <ConsumMaterials>
                          <ID>51006</ID>
                          <Num>4</Num>
                      </ConsumMaterials>
                  </ConsumMaterialsList>
                  <ProduceType>
                      <GoodsList>
                          <Goods>
                              <ID>16</ID>
                              <Educated>10</Educated>
                              <UnEducated>8</UnEducated>
                          </Goods>
                      </GoodsList>
                  </ProduceType>
                  <WorkRequired>8</WorkRequired>
              </ConsumeAddAbility>



              <ConsumeAddAbility>
            <ID>6</ID>
                  <Lable>Building_Lable_1021</Lable>
                  <ConsumMaterialsList>
                      <ConsumMaterials>
                          <ID>16</ID>
                          <Num>5</Num>
                      </ConsumMaterials>
                      <ConsumMaterials>
                          <ID>501</ID>
                          <Num>8</Num>
                      </ConsumMaterials>
                      <ConsumMaterials>
                          <ID>214</ID>
                          <Num>10</Num>
                      </ConsumMaterials>
                  </ConsumMaterialsList>
                  <ProduceType>
                      <GoodsList>
                          <Goods>
                              <ID>14</ID>
                              <Educated>5</Educated>
                              <UnEducated>4</UnEducated>
                          </Goods>
                      </GoodsList>
                  </ProduceType>
                  <WorkRequired>30</WorkRequired>
              </ConsumeAddAbility>
              <ConsumeAddAbility>
            <ID>7</ID>
                  <Lable>Building_Lable_1021</Lable>
                  <ConsumMaterialsList>
                      <ConsumMaterials>
                          <ID>16</ID>
                          <Num>5</Num>
                      </ConsumMaterials>
                      <ConsumMaterials>
                          <ID>501</ID>
                          <Num>8</Num>
                      </ConsumMaterials>
                      <ConsumMaterials>
                          <ID>215</ID>
                          <Num>10</Num>
                      </ConsumMaterials>
                  </ConsumMaterialsList>
                  <ProduceType>
                      <GoodsList>
                          <Goods>
                              <ID>14</ID>
                              <Educated>5</Educated>
                              <UnEducated>4</UnEducated>
                          </Goods>
                      </GoodsList>
                  </ProduceType>
                  <WorkRequired>30</WorkRequired>
              </ConsumeAddAbility>
              <ConsumeAddAbility>
            <ID>11</ID>
                  <Lable>Building_Lable_1021</Lable>
                  <ConsumMaterialsList>
                      <ConsumMaterials>
                          <ID>16</ID>
                          <Num>5</Num>
                      </ConsumMaterials>
                      <ConsumMaterials>
                          <ID>501</ID>
                          <Num>8</Num>
                      </ConsumMaterials>
                      <ConsumMaterials>
                          <ID>219</ID>
                          <Num>10</Num>
                      </ConsumMaterials>
                  </ConsumMaterialsList>
                  <ProduceType>
                      <GoodsList>
                          <Goods>
                              <ID>14</ID>
                              <Educated>5</Educated>
                              <UnEducated>4</UnEducated>
                          </Goods>
                      </GoodsList>
                  </ProduceType>
                  <WorkRequired>30</WorkRequired>
              </ConsumeAddAbility>
              <ConsumeAddAbility>
            <ID>16</ID>
                  <Lable>Building_Lable_1022</Lable>
                  <ConsumMaterialsList>
                      <ConsumMaterials>
                          <ID>17</ID>
                          <Num>5</Num>
                      </ConsumMaterials>
                      <ConsumMaterials>
                          <ID>213</ID>
                          <Num>10</Num>
                      </ConsumMaterials>
                      <ConsumMaterials>
                          <ID>216</ID>
                          <Num>10</Num>
                      </ConsumMaterials>
                  </ConsumMaterialsList>
                  <ProduceType>
                      <GoodsList>
                          <Goods>
                              <ID>13</ID>
                              <Educated>5</Educated>
                              <UnEducated>4</UnEducated>
                          </Goods>
                      </GoodsList>
                  </ProduceType>
                  <WorkRequired>30</WorkRequired>
              </ConsumeAddAbility>
              <ConsumeAddAbility>
            <ID>17</ID>
                  <Lable>Building_Lable_1022</Lable>
                  <ConsumMaterialsList>
                      <ConsumMaterials>
                          <ID>17</ID>
                          <Num>5</Num>
                      </ConsumMaterials>
                      <ConsumMaterials>
                          <ID>213</ID>
                          <Num>10</Num>
                      </ConsumMaterials>
                      <ConsumMaterials>
                          <ID>217</ID>
                          <Num>10</Num>
                      </ConsumMaterials>
                  </ConsumMaterialsList>
                  <ProduceType>
                      <GoodsList>
                          <Goods>
                              <ID>13</ID>
                              <Educated>5</Educated>
                              <UnEducated>4</UnEducated>
                          </Goods>
                      </GoodsList>
                  </ProduceType>
                  <WorkRequired>30</WorkRequired>
              </ConsumeAddAbility>
              <ConsumeAddAbility>
            <ID>18</ID>
                  <Lable>Building_Lable_1022</Lable>
                  <ConsumMaterialsList>
                      <ConsumMaterials>
                          <ID>17</ID>
                          <Num>5</Num>
                      </ConsumMaterials>
                      <ConsumMaterials>
                          <ID>213</ID>
                          <Num>10</Num>
                      </ConsumMaterials>
                      <ConsumMaterials>
                          <ID>218</ID>
                          <Num>10</Num>
                      </ConsumMaterials>
                  </ConsumMaterialsList>
                  <ProduceType>
                      <GoodsList>
                          <Goods>
                              <ID>13</ID>
                              <Educated>5</Educated>
                              <UnEducated>4</UnEducated>
                          </Goods>
                      </GoodsList>
                  </ProduceType>
                  <WorkRequired>30</WorkRequired>
              </ConsumeAddAbility>
              <ConsumeAddAbility>
            <ID>20</ID>
                  <Lable>Building_Lable_1022</Lable>
                  <ConsumMaterialsList>
                      <ConsumMaterials>
                          <ID>17</ID>
                          <Num>5</Num>
                      </ConsumMaterials>
                      <ConsumMaterials>
                          <ID>213</ID>
                          <Num>10</Num>
                      </ConsumMaterials>
                      <ConsumMaterials>
                          <ID>220</ID>
                          <Num>10</Num>
                      </ConsumMaterials>
                  </ConsumMaterialsList>
                  <ProduceType>
                      <GoodsList>
                          <Goods>
                              <ID>13</ID>
                              <Educated>5</Educated>
                              <UnEducated>4</UnEducated>
                          </Goods>
                      </GoodsList>
                  </ProduceType>
                  <WorkRequired>30</WorkRequired>
              </ConsumeAddAbility>
              <ConsumeAddAbility>
            <ID>22</ID>
                  <Lable>Building_Lable_1004</Lable>
                  <ConsumMaterialsList>
                      <ConsumMaterials>
                          <ID>9</ID>
                          <Num>10</Num>
                      </ConsumMaterials>
                      <ConsumMaterials>
                          <ID>223</ID>
                          <Num>5</Num>
                      </ConsumMaterials>
                  </ConsumMaterialsList>
                  <ProduceType>
                      <GoodsList>
                          <Goods>
                              <ID>15</ID>
                              <Educated>5</Educated>
                              <UnEducated>4</UnEducated>
                          </Goods>
                      </GoodsList>
                  </ProduceType>
                  <WorkRequired>30</WorkRequired>
              </ConsumeAddAbility>
              <ConsumeAddAbility>
            <ID>23</ID>
                  <Lable>Building_Lable_1004</Lable>
                  <ConsumMaterialsList>
                      <ConsumMaterials>
                          <ID>8</ID>
                          <Num>10</Num>
                      </ConsumMaterials>
                      <ConsumMaterials>
                          <ID>224</ID>
                          <Num>5</Num>
                      </ConsumMaterials>
                  </ConsumMaterialsList>
                  <ProduceType>
                      <GoodsList>
                          <Goods>
                              <ID>15</ID>
                              <Educated>5</Educated>
                              <UnEducated>4</UnEducated>
                          </Goods>
                      </GoodsList>
                  </ProduceType>
                  <WorkRequired>30</WorkRequired>
              </ConsumeAddAbility>
              <ConsumeAddAbility>
            <ID>24</ID>
                  <Lable>Building_Lable_1004</Lable>
                  <ConsumMaterialsList>
                      <ConsumMaterials>
                          <ID>10</ID>
                          <Num>10</Num>
                      </ConsumMaterials>
                      <ConsumMaterials>
                          <ID>225</ID>
                          <Num>5</Num>
                      </ConsumMaterials>
                  </ConsumMaterialsList>
                  <ProduceType>
                      <GoodsList>
                          <Goods>
                              <ID>15</ID>
                              <Educated>5</Educated>
                              <UnEducated>4</UnEducated>
                          </Goods>
                      </GoodsList>
                  </ProduceType>
                  <WorkRequired>30</WorkRequired>
              </ConsumeAddAbility>
              <ConsumeAddAbility>
            <ID>25</ID>
                  <Lable>Building_Lable_1004</Lable>
                  <ConsumMaterialsList>
                      <ConsumMaterials>
                          <ID>10</ID>
                          <Num>10</Num>
                      </ConsumMaterials>
                      <ConsumMaterials>
                          <ID>226</ID>
                          <Num>5</Num>
                      </ConsumMaterials>
                  </ConsumMaterialsList>
                  <ProduceType>
                      <GoodsList>
                          <Goods>
                              <ID>15</ID>
                              <Educated>5</Educated>
                              <UnEducated>4</UnEducated>
                          </Goods>
                      </GoodsList>
                  </ProduceType>
                  <WorkRequired>30</WorkRequired>
              </ConsumeAddAbility>
</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>4</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>4</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>8</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
    <!--是否显示消耗统计-->
    <NeedRecordConsume>true</NeedRecordConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>3044</ID>
    <!--美食店-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3044</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3044</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3044</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_512</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>120</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>56</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click25</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bfood001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>32003</ID>
       <Num>60</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32008</ID>
       <Num>20</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32010</ID>
       <Num>60</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
<ConsumeAddAbility>
      <ID>8</ID>
            <Lable>Building_Lable_1004</Lable>
            <ConsumMaterialsList>
                <ConsumMaterials>
                    <ID>322</ID>
                    <Num>15</Num>
                </ConsumMaterials>
                <ConsumMaterials>
                    <ID>7007</ID>
                    <Num>15</Num>
                </ConsumMaterials>
            </ConsumMaterialsList>
            <ProduceType>
                <GoodsList>
                    <Goods>
                        <ID>330</ID>
                        <Educated>5</Educated>
                        <UnEducated>4</UnEducated>
                    </Goods>
                </GoodsList>
            </ProduceType>
            <WorkRequired>30</WorkRequired>
        </ConsumeAddAbility>
        <ConsumeAddAbility>
      <ID>7</ID>
            <Lable>Building_Lable_1004</Lable>
            <ConsumMaterialsList>
                <ConsumMaterials>
                    <ID>321</ID>
                    <Num>15</Num>
                </ConsumMaterials>
                <ConsumMaterials>
                    <ID>7007</ID>
                    <Num>15</Num>
                </ConsumMaterials>
            </ConsumMaterialsList>
            <ProduceType>
                <GoodsList>
                    <Goods>
                        <ID>330</ID>
                        <Educated>5</Educated>
                        <UnEducated>4</UnEducated>
                    </Goods>
                </GoodsList>
            </ProduceType>
            <WorkRequired>30</WorkRequired>
        </ConsumeAddAbility>

        <ConsumeAddAbility>
      <ID>11</ID>
            <Lable>Building_Lable_1004</Lable>
            <ConsumMaterialsList>
                <ConsumMaterials>
                    <ID>325</ID>
                    <Num>15</Num>
                </ConsumMaterials>
                <ConsumMaterials>
                    <ID>331</ID>
                    <Num>15</Num>
                </ConsumMaterials>
            </ConsumMaterialsList>
            <ProduceType>
                <GoodsList>
                    <Goods>
                        <ID>328</ID>
                        <Educated>5</Educated>
                        <UnEducated>4</UnEducated>
                    </Goods>
                </GoodsList>
            </ProduceType>
            <WorkRequired>30</WorkRequired>
        </ConsumeAddAbility>
        <ConsumeAddAbility>
      <ID>12</ID>
            <Lable>Building_Lable_1004</Lable>
            <ConsumMaterialsList>
                <ConsumMaterials>
                    <ID>327</ID>
                    <Num>15</Num>
                </ConsumMaterials>
                <ConsumMaterials>
                    <ID>331</ID>
                    <Num>15</Num>
                </ConsumMaterials>
            </ConsumMaterialsList>
            <ProduceType>
                <GoodsList>
                    <Goods>
                        <ID>328</ID>
                        <Educated>5</Educated>
                        <UnEducated>4</UnEducated>
                    </Goods>
                </GoodsList>
            </ProduceType>
            <WorkRequired>30</WorkRequired>
        </ConsumeAddAbility>   

        <ConsumeAddAbility>
      <ID>9</ID>
            <Lable>Building_Lable_1004</Lable>
            <ConsumMaterialsList>
                <ConsumMaterials>
                    <ID>336</ID>
                    <Num>15</Num>
                </ConsumMaterials>
                <ConsumMaterials>
                    <ID>7011</ID>
                    <Num>15</Num>
                </ConsumMaterials>
            </ConsumMaterialsList>
            <ProduceType>
                <GoodsList>
                    <Goods>
                        <ID>329</ID>
                        <Educated>5</Educated>
                        <UnEducated>4</UnEducated>
                    </Goods>
                </GoodsList>
            </ProduceType>
            <WorkRequired>30</WorkRequired>
        </ConsumeAddAbility>
        <ConsumeAddAbility>
      <ID>1</ID>
            <Lable>Building_Lable_1004</Lable>
            <ConsumMaterialsList>
                <ConsumMaterials>
                    <ID>337</ID>
                    <Num>15</Num>
                </ConsumMaterials>
                <ConsumMaterials>
                    <ID>7011</ID>
                    <Num>15</Num>
                </ConsumMaterials>
            </ConsumMaterialsList>
            <ProduceType>
                <GoodsList>
                    <Goods>
                        <ID>329</ID>
                        <Educated>5</Educated>
                        <UnEducated>4</UnEducated>
                    </Goods>
                </GoodsList>
            </ProduceType>
            <WorkRequired>30</WorkRequired>
        </ConsumeAddAbility>
</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>4</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
    <NeedWorkRequired>10</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>8</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
    <!--是否显示消耗统计-->
    <NeedRecordConsume>true</NeedRecordConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>3045</ID>
    <!--皮具坊-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3045</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3045</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3045</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_545</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>back</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>60</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>57</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click12</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bleather001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3002</ID>
       <Num>40</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>51009</ID>
       <Num>20</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>51005</ID>
       <Num>40</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
     <ConsumeAddAbility>
    <ID>1</ID>
          <Lable>Building_Lable_1009</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>6009</ID>
                  <Num>10</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>80203</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>60</WorkRequired>
      </ConsumeAddAbility>
   <ConsumeAddAbility>
    <ID>5</ID>
          <Lable>Building_Lable_1009</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>6013</ID>
                  <Num>10</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>80203</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>60</WorkRequired>
      </ConsumeAddAbility>  
      <ConsumeAddAbility>
            <ID>2</ID>
          <Lable>Building_Lable_1007</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>6001</ID>
                  <Num>4</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>50006</ID>
                      <Educated>4</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>20</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
            <ID>3</ID>
          <Lable>Building_Lable_1007</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>6009</ID>
                  <Num>4</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>50007</ID>
                      <Educated>4</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>20</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
            <ID>4</ID>
          <Lable>Building_Lable_1007</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>6013</ID>
                  <Num>4</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>50007</ID>
                      <Educated>4</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>20</WorkRequired>
      </ConsumeAddAbility>

</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>3</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
    <NeedWorkRequired>10</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>18</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
    <!--是否显示消耗统计-->
    <NeedRecordConsume>true</NeedRecordConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>3046</ID>
    <!--养蚕小屋-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3046</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3046</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3046</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_518</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>60</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>59</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click14</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bsilkworm001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3002</ID>
       <Num>60</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32003</ID>
       <Num>50</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>6010</ID>
       <Num>10</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
        <ConsumeAddAbility>
    <ID>1</ID>
          <Lable>Building_Lable_1006</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>6010</ID>
                  <Num>30</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>6012</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>20</WorkRequired>
      </ConsumeAddAbility>

</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>3</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
    <NeedWorkRequired>10</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>23</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
    <!--是否显示消耗统计-->
    <NeedRecordConsume>true</NeedRecordConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>3047</ID>
    <!--印刷厂-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3047</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3047</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3047</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_612</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>90</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>41</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click24</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bpaper002</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3002</ID>
       <Num>80</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32003</ID>
       <Num>40</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>5001</ID>
       <Num>20</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
        <ConsumeAddAbility>
    <ID>1</ID>
          <Lable>Building_Lable_1018</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>3001</ID>
                  <Num>2</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>1001</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>9008</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>8</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>2</ID>
          <Lable>Building_Lable_1018</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>33002</ID>
                  <Num>10</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>1001</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>9008</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>8</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>3</ID>
          <Lable>Building_Lable_1018</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>30002</ID>
                  <Num>5</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>1001</ID>
                  <Num>10</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>33013</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>20</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>4</ID>
          <Lable>Building_Lable_1018</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>33013</ID>
                  <Num>5</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>9008</ID>
                  <Num>10</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>9009</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>20</WorkRequired>
      </ConsumeAddAbility>

</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>3</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
    <NeedWorkRequired>10</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>18</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
    <!--是否显示消耗统计-->
    <NeedRecordConsume>true</NeedRecordConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>3048</ID>
    <!--高级家纺厂-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3048</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3048</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3048</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_526</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>90</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>49</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click14</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race11</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>8</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Btextile002</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>32003</ID>
       <Num>60</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32004</ID>
       <Num>30</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>51005</ID>
       <Num>30</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
        <ConsumeAddAbility>
    <ID>1</ID>
          <Lable>Building_Lable_1007</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>6007</ID>
                  <Num>10</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>6003</ID>
                  <Num>10</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>32007</ID>
                      <Educated>2</Educated>
                      <UnEducated>2</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>16</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>2</ID>
          <Lable>Building_Lable_1007</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>6007</ID>
                  <Num>10</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>6002</ID>
                  <Num>10</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>32007</ID>
                      <Educated>2</Educated>
                      <UnEducated>2</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>16</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>3</ID>
          <Lable>Building_Lable_1007</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>6008</ID>
                  <Num>10</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>6003</ID>
                  <Num>10</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>32007</ID>
                      <Educated>2</Educated>
                      <UnEducated>2</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>16</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>4</ID>
          <Lable>Building_Lable_1007</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>6008</ID>
                  <Num>10</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>6002</ID>
                  <Num>10</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>32007</ID>
                      <Educated>2</Educated>
                      <UnEducated>2</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>16</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>5</ID>
          <Lable>Building_Lable_1007</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>6011</ID>
                  <Num>4</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>6003</ID>
                  <Num>6</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>32013</ID>
                      <Educated>2</Educated>
                      <UnEducated>2</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>20</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>6</ID>
          <Lable>Building_Lable_1007</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>6011</ID>
                  <Num>4</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>6002</ID>
                  <Num>6</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>32013</ID>
                      <Educated>2</Educated>
                      <UnEducated>2</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>20</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>7</ID>
          <Lable>Building_Lable_1007</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>6002</ID>
                  <Num>10</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>200012</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>40</WorkRequired>
           <UnlockTech>40003</UnlockTech>
      </ConsumeAddAbility>
</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>3</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
    <NeedWorkRequired>10</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>7</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
    <!--是否显示消耗统计-->
    <NeedRecordConsume>true</NeedRecordConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>3049</ID>
    <!--豪华家具厂-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3049</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3049</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3049</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_532</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>87</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>50</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click15</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race12</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>8</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bfurniture002</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3002</ID>
       <Num>60</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4002</ID>
       <Num>25</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32004</ID>
       <Num>40</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
        <ConsumeAddAbility>
    <ID>1</ID>
          <Lable>Building_Lable_1016</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>3001</ID>
                  <Num>5</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>6001</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>32008</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>16</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>2</ID>
          <Lable>Building_Lable_1016</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>3002</ID>
                  <Num>5</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>6009</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>32014</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>3</ID>
          <Lable>Building_Lable_1016</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>3002</ID>
                  <Num>5</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>6013</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>32014</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
      </ConsumeAddAbility> 
       <ConsumeAddAbility>
    <ID>4</ID>
          <Lable>Building_Lable_1016</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>200004</ID>
                  <Num>5</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>6013</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>32014</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <UnlockTech>30009</UnlockTech>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>5</ID>
          <Lable>Building_Lable_1016</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>200004</ID>
                  <Num>5</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>6009</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>32014</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <UnlockTech>30009</UnlockTech>
      </ConsumeAddAbility>
</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>3</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
    <NeedWorkRequired>20</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>18</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
    <!--是否显示消耗统计-->
    <NeedRecordConsume>true</NeedRecordConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>3050</ID>
    <!--高级锻造厂（弃用）-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3050</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3050</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3050</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_535</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>75</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>13</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>2</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click16</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race13</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>8</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bforge02</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
        <ConsumeAddAbility>
      <ID>1</ID>
            <Lable>Building_Lable_1016</Lable>
            <ConsumMaterialsList>
                <ConsumMaterials>
                    <ID>32001</ID>
                    <Num>10</Num>
                </ConsumMaterials>
                <ConsumMaterials>
                    <ID>3002</ID>
                    <Num>10</Num>
                </ConsumMaterials>
                <ConsumMaterials>
                    <ID>32004</ID>
                    <Num>10</Num>
                </ConsumMaterials>
            </ConsumMaterialsList>
            <ProduceType>
                <GoodsList>
                    <Goods>
                        <ID>32005</ID>
                        <Educated>10</Educated>
                        <UnEducated>8</UnEducated>
                    </Goods>
                </GoodsList>
            </ProduceType>
            <WorkRequired>8</WorkRequired>
        </ConsumeAddAbility>
        <ConsumeAddAbility>
      <ID>2</ID>
            <Lable>Building_Lable_1016</Lable>
            <ConsumMaterialsList>
                <ConsumMaterials>
                    <ID>32003</ID>
                    <Num>10</Num>
                </ConsumMaterials>
                <ConsumMaterials>
                    <ID>3002</ID>
                    <Num>10</Num>
                </ConsumMaterials>
                <ConsumMaterials>
                    <ID>32004</ID>
                    <Num>10</Num>
                </ConsumMaterials>
            </ConsumMaterialsList>
            <ProduceType>
                <GoodsList>
                    <Goods>
                        <ID>32005</ID>
                        <Educated>10</Educated>
                        <UnEducated>8</UnEducated>
                    </Goods>
                </GoodsList>
            </ProduceType>
            <WorkRequired>8</WorkRequired>
        </ConsumeAddAbility>
        <ConsumeAddAbility>
      <ID>3</ID>
            <Lable>Building_Lable_1020</Lable>
            <ConsumMaterialsList>
                <ConsumMaterials>
                    <ID>51009</ID>
                    <Num>5</Num>
                </ConsumMaterials>
                <ConsumMaterials>
                    <ID>6001</ID>
                    <Num>5</Num>
                </ConsumMaterials>
                <ConsumMaterials>
                    <ID>51007</ID>
                    <Num>5</Num>
                </ConsumMaterials>
            </ConsumMaterialsList>
            <ProduceType>
                <GoodsList>
                    <Goods>
                        <ID>51010</ID>
                        <Educated>5</Educated>
                        <UnEducated>4</UnEducated>
                    </Goods>
                </GoodsList>
            </ProduceType>
            <WorkRequired>20</WorkRequired>
        </ConsumeAddAbility>
</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>1</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
    <NeedWorkRequired>8</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>11</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>3051</ID>
    <!--铸币坊-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3051</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3051</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3051</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_540</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>62</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>62</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click26</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bcoins001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1    
  </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>32005</ID>
       <Num>40</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32004</ID>
       <Num>20</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>51005</ID>
       <Num>60</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
        <ConsumeAddAbility>
      <ID>1</ID>
            <Lable>Building_Lable_1009</Lable>
            <ConsumMaterialsList>
                <ConsumMaterials>
                    <ID>5002</ID>
                    <Num>1</Num>
                </ConsumMaterials>
            </ConsumMaterialsList>
            <ProduceType>
                <GoodsList>
                    <Goods>
                        <ID>110002</ID>
                        <Educated>50</Educated>
                        <UnEducated>40</UnEducated>
                    </Goods>
                </GoodsList>
            </ProduceType>
        </ConsumeAddAbility>
</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>2</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
    <NeedWorkRequired>20</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>11</RemouldID>
<RemouldID>26</RemouldID>
</RemouldList>
    <!--是否显示消耗统计-->
    <NeedRecordConsume>true</NeedRecordConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>3052</ID>
    <!--研究院-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3052</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>20</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3052</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3052</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_620</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>87</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>42</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>40</DoAction>
    <!--正常工作科技点获得
tech point acquisition-->
    <BaseTechPoint>50</BaseTechPoint>
    <!--在对应的建筑范围内可以获得的能力
ability acquired in the highlighted range-->
    <RangeBuildingAbility>6047</RangeBuildingAbility>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click24</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/BInstitute002</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3002</ID>
       <Num>80</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32003</ID>
       <Num>60</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32004</ID>
       <Num>40</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
     <!--配方-->
      <ConsumeAddAbility>
      <ID>1</ID>
        <!--选择配方界面的页签-->
		<Name>Building_Name_5</Name>
        <Tips>Building_Tips_19</Tips>
        <ConsumMaterialsList>
          <ConsumMaterials>
            <ID>9008</ID>
            <Num>1</Num>
          </ConsumMaterials>
        </ConsumMaterialsList>
       <!--解锁能力1-->
        <AbilitysList>
          <Abilitys>400203</Abilitys>
        </AbilitysList>
        <!--是否强制消耗物品-->
        <IsForced>false</IsForced>
      </ConsumeAddAbility>
    <!--配方-->
      <ConsumeAddAbility>
      <ID>2</ID>
	<Name>Building_Name_6</Name>
        <Tips>Building_Tips_20</Tips>
        <ConsumMaterialsList>
          <ConsumMaterials>
            <ID>9009</ID>
            <Num>1</Num>
          </ConsumMaterials>
        </ConsumMaterialsList>
        <!--解锁能力1-->
        <AbilitysList>
          <Abilitys>400204</Abilitys>
        </AbilitysList>
        <!--是否强制消耗物品-->
        <IsForced>false</IsForced>
      </ConsumeAddAbility>

	<ConsumeAddAbility>
      <ID>3</ID>
		<Name>Building_Name_7</Name>
        <Tips>Building_Tips_11</Tips>
        <ConsumMaterialsList>
          <ConsumMaterials>
            <ID>51007</ID>
            <Num>1</Num>
          </ConsumMaterials>
        </ConsumMaterialsList>
	    <!--解锁能力1-->
        <AbilitysList>
          <Abilitys>400208</Abilitys>
        </AbilitysList>
        <!--是否强制消耗物品-->
        <IsForced>false</IsForced>
		<UnlockTech>50004</UnlockTech>
	</ConsumeAddAbility>
		
</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>1</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>2</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>19</RemouldID>
</RemouldList>
    <!--范围建筑提供能力的参数
Buff type that range buildings provide-->
    <BeEffectAbilityBuildingID>6047</BeEffectAbilityBuildingID>
</BuildingConfig>
<BuildingConfig>
    <ID>3053</ID>
    <!--珠宝坊-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3053</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3053</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3053</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_546</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>87</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>63</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click26</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bjewelry001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>32005</ID>
       <Num>40</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>51010</ID>
       <Num>30</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4002</ID>
       <Num>20</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
        <ConsumeAddAbility>
    <ID>1</ID>
          <Lable>Building_Lable_1009</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>5002</ID>
                  <Num>3</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>7006</ID>
                      <Educated>4</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>20</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>2</ID>
          <Lable>Building_Lable_1009</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>5003</ID>
                  <Num>1</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>7006</ID>
                      <Educated>4</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>20</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>3</ID>
          <Lable>Building_Lable_1009</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>4003</ID>
                  <Num>1</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>7006</ID>
                      <Educated>4</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>20</WorkRequired>
      </ConsumeAddAbility>

</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>3</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
    <NeedWorkRequired>20</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>11</RemouldID>
<RemouldID>26</RemouldID>
</RemouldList>
    <!--是否显示消耗统计-->
    <NeedRecordConsume>true</NeedRecordConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>3054</ID>
    <!--酿酒作坊-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3054</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3054</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3054</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_1001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>90</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>14</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>2</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>32</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click17</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bniangjiuchang003</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--建筑升级ID
Building upgrade ID-->
    <UpgradeList>
      <Upgrade>3015</Upgrade>
</UpgradeList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
    <ConsumeAddAbility>
      <ID>1</ID>
            <Lable>Building_Lable_1010</Lable>
            <ConsumMaterialsList>
                <ConsumMaterials>
                    <ID>3</ID>
                    <Num>20</Num>
                </ConsumMaterials>
    <ConsumMaterials>
                    <ID>1001</ID>
                    <Num>10</Num>
                </ConsumMaterials>
            </ConsumMaterialsList>
            <ProduceType>
                <GoodsList>
                    <Goods>
                        <ID>7011</ID>
                        <Educated>10</Educated>
                        <UnEducated>8</UnEducated>
                    </Goods>
                </GoodsList>
            </ProduceType>
            <WorkRequired>16</WorkRequired>
        </ConsumeAddAbility>
        <ConsumeAddAbility>
      <ID>2</ID>
            <Lable>Building_Lable_1010</Lable>
            <ConsumMaterialsList>
                <ConsumMaterials>
                    <ID>4</ID>
                    <Num>20</Num>
                </ConsumMaterials>
    <ConsumMaterials>
                    <ID>1001</ID>
                    <Num>10</Num>
                </ConsumMaterials>
            </ConsumMaterialsList>
            <ProduceType>
                <GoodsList>
                    <Goods>
                        <ID>7011</ID>
                        <Educated>10</Educated>
                        <UnEducated>8</UnEducated>
                    </Goods>
                </GoodsList>
            </ProduceType>
            <WorkRequired>16</WorkRequired>
        </ConsumeAddAbility>

      <ConsumeAddAbility>
    <ID>3</ID>
          <Lable>Building_Lable_1010</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>222</ID>
                  <Num>15</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>1001</ID>
                  <Num>6</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>7012</ID>
                      <Educated>6</Educated>
                      <UnEducated>5</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>20</WorkRequired>
          <UnlockTech>40001</UnlockTech>
      </ConsumeAddAbility>
</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>1</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>10</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>11</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>3055</ID>
    <!--雕刻屋-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3055</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3055</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3055</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_538</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>62</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>64</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click16</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Btableware001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>32005</ID>
       <Num>40</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>51009</ID>
       <Num>30</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4002</ID>
       <Num>20</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
        <ConsumeAddAbility>
    <ID>1</ID>
          <Lable>Building_Lable_1009</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>3001</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>3003</ID>
                      <Educated>2</Educated>
                      <UnEducated>2</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>20</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>2</ID>
          <Lable>Building_Lable_1009</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>5001</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>5005</ID>
                      <Educated>2</Educated>
                      <UnEducated>2</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>20</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>3</ID>
          <Lable>Building_Lable_1009</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>5003</ID>
                  <Num>3</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>5004</ID>
                      <Educated>1</Educated>
                      <UnEducated>1</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>20</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>4</ID>
          <Lable>Building_Lable_1009</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>4003</ID>
                  <Num>3</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>4004</ID>
                      <Educated>1</Educated>
                      <UnEducated>1</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>20</WorkRequired>
      </ConsumeAddAbility>

</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>3</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>10</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>11</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
    <!--是否显示消耗统计-->
    <NeedRecordConsume>true</NeedRecordConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>3056</ID>
    <!--淘金小屋-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3056</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3056</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3056</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_541</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>50</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>65</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click26</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bwashgold001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1  
    </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>32005</ID>
       <Num>40</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32004</ID>
       <Num>80</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>51010</ID>
       <Num>20</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
        <ConsumeAddAbility>
      <ID>1</ID>
            <Lable>Building_Lable_1009</Lable>
            <ConsumMaterialsList>
                <ConsumMaterials>
                    <ID>33007</ID>
                    <Num>20</Num>
                </ConsumMaterials>
            </ConsumMaterialsList>
            <ProduceType>
                <GoodsList>
                    <Goods>
                        <ID>5003</ID>
                        <Educated>1</Educated>
                        <UnEducated>1</UnEducated>
                    </Goods>
                </GoodsList>
            </ProduceType>
        </ConsumeAddAbility>
</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>2</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
    <NeedWorkRequired>20</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>18</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
    <!--是否显示消耗统计-->
    <NeedRecordConsume>true</NeedRecordConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>3057</ID>
    <!--玉石屋-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3057</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3057</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3057</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_542</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>50</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>66</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click26</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bjade001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>32005</ID>
       <Num>40</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4002</ID>
       <Num>80</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>51010</ID>
       <Num>20</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
        <ConsumeAddAbility>
      <ID>1</ID>
            <Lable>Building_Lable_1009</Lable>
            <ConsumMaterialsList>
                <ConsumMaterials>
                    <ID>4001</ID>
                    <Num>10</Num>
                </ConsumMaterials>
            </ConsumMaterialsList>
            <ProduceType>
                <GoodsList>
                    <Goods>
                        <ID>4003</ID>
                        <Educated>1</Educated>
                        <UnEducated>1</UnEducated>
                    </Goods>
                </GoodsList>
            </ProduceType>
        </ConsumeAddAbility>
</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>2</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
    <NeedWorkRequired>20</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>18</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
    <!--是否显示消耗统计-->
    <NeedRecordConsume>true</NeedRecordConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>3058</ID>
    <!--服装厂-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3058</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3058</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3058</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_522</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>left</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>87</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>15</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click14</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race11</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>8</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bcaifeng003</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>32003</ID>
       <Num>50</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32004</ID>
       <Num>25</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>51005</ID>
       <Num>20</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
       <ConsumeAddAbility>
    <ID>1</ID>
          <Lable>Building_Lable_1025</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>6001</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>50001</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>6</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>2</ID>
          <Lable>Building_Lable_1025</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>6002</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>50001</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>6</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>5</ID>
          <Lable>Building_Lable_1025</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>6004</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>50001</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>6</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>3</ID>
          <Lable>Building_Lable_1025</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>6007</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>50001</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>6</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>4</ID>
          <Lable>Building_Lable_1025</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>6008</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>50001</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>6</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>1001</ID>
          <Lable>Building_Lable_1025</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>33003</ID>
                  <Num>8</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>50001</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>6</WorkRequired>
          <UnlockTech>50003</UnlockTech>
      </ConsumeAddAbility>
          <ConsumeAddAbility>
        <ID>6</ID>
              <Lable>Building_Lable_1026</Lable>
              <ConsumMaterialsList>
                  <ConsumMaterials>
                      <ID>6001</ID>
                      <Num>10</Num>
                  </ConsumMaterials>
                  <ConsumMaterials>
                      <ID>6002</ID>
                      <Num>10</Num>
                  </ConsumMaterials>
              </ConsumMaterialsList>
              <ProduceType>
                  <GoodsList>
                      <Goods>
                          <ID>50002</ID>
                          <Educated>5</Educated>
                          <UnEducated>4</UnEducated>
                      </Goods>
                  </GoodsList>
              </ProduceType>
              <WorkRequired>16</WorkRequired>
          </ConsumeAddAbility>
           <ConsumeAddAbility>
        <ID>7</ID>
              <Lable>Building_Lable_1026</Lable>
              <ConsumMaterialsList>
                  <ConsumMaterials>
                      <ID>6001</ID>
                      <Num>10</Num>
                  </ConsumMaterials>
                  <ConsumMaterials>
                      <ID>6004</ID>
                      <Num>10</Num>
                  </ConsumMaterials>
              </ConsumMaterialsList>
              <ProduceType>
                  <GoodsList>
                      <Goods>
                          <ID>50002</ID>
                          <Educated>5</Educated>
                          <UnEducated>4</UnEducated>
                      </Goods>
                  </GoodsList>
              </ProduceType>
              <WorkRequired>16</WorkRequired>
          </ConsumeAddAbility>
          <ConsumeAddAbility>
        <ID>8</ID>
              <Lable>Building_Lable_1026</Lable>
              <ConsumMaterialsList>
                  <ConsumMaterials>
                      <ID>6007</ID>
                      <Num>10</Num>
                  </ConsumMaterials>
                  <ConsumMaterials>
                      <ID>6003</ID>
                      <Num>10</Num>
                  </ConsumMaterials>
              </ConsumMaterialsList>
              <ProduceType>
                  <GoodsList>
                      <Goods>
                          <ID>50002</ID>
                          <Educated>5</Educated>
                          <UnEducated>4</UnEducated>
                      </Goods>
                  </GoodsList>
              </ProduceType>
              <WorkRequired>16</WorkRequired>
          </ConsumeAddAbility>
          <ConsumeAddAbility>
        <ID>9</ID>
              <Lable>Building_Lable_1026</Lable>
              <ConsumMaterialsList>
                  <ConsumMaterials>
                      <ID>6007</ID>
                      <Num>10</Num>
                  </ConsumMaterials>
                  <ConsumMaterials>
                      <ID>6002</ID>
                      <Num>10</Num>
                  </ConsumMaterials>
              </ConsumMaterialsList>
              <ProduceType>
                  <GoodsList>
                      <Goods>
                          <ID>50002</ID>
                          <Educated>5</Educated>
                          <UnEducated>4</UnEducated>
                      </Goods>
                  </GoodsList>
              </ProduceType>
              <WorkRequired>16</WorkRequired>
          </ConsumeAddAbility>
          <ConsumeAddAbility>
        <ID>10</ID>
              <Lable>Building_Lable_1026</Lable>
              <ConsumMaterialsList>
                  <ConsumMaterials>
                      <ID>6007</ID>
                      <Num>10</Num>
                  </ConsumMaterials>
                  <ConsumMaterials>
                      <ID>6004</ID>
                      <Num>10</Num>
                  </ConsumMaterials>
              </ConsumMaterialsList>
              <ProduceType>
                  <GoodsList>
                      <Goods>
                          <ID>50002</ID>
                          <Educated>5</Educated>
                          <UnEducated>4</UnEducated>
                      </Goods>
                  </GoodsList>
              </ProduceType>
              <WorkRequired>16</WorkRequired>
          </ConsumeAddAbility>
          <ConsumeAddAbility>
        <ID>11</ID>
              <Lable>Building_Lable_1026</Lable>
              <ConsumMaterialsList>
                  <ConsumMaterials>
                      <ID>6008</ID>
                      <Num>10</Num>
                  </ConsumMaterials>
                  <ConsumMaterials>
                      <ID>6003</ID>
                      <Num>10</Num>
                  </ConsumMaterials>
              </ConsumMaterialsList>
              <ProduceType>
                  <GoodsList>
                      <Goods>
                          <ID>50002</ID>
                          <Educated>5</Educated>
                          <UnEducated>4</UnEducated>
                      </Goods>
                  </GoodsList>
              </ProduceType>
              <WorkRequired>16</WorkRequired>
          </ConsumeAddAbility>
          <ConsumeAddAbility>
        <ID>12</ID>
              <Lable>Building_Lable_1026</Lable>
              <ConsumMaterialsList>
                  <ConsumMaterials>
                      <ID>6008</ID>
                      <Num>10</Num>
                  </ConsumMaterials>
                  <ConsumMaterials>
                      <ID>6002</ID>
                      <Num>10</Num>
                  </ConsumMaterials>
              </ConsumMaterialsList>
              <ProduceType>
                  <GoodsList>
                      <Goods>
                          <ID>50002</ID>
                          <Educated>5</Educated>
                          <UnEducated>4</UnEducated>
                      </Goods>
                  </GoodsList>
              </ProduceType>
              <WorkRequired>16</WorkRequired>
          </ConsumeAddAbility>
          <ConsumeAddAbility>
        <ID>13</ID>
              <Lable>Building_Lable_1026</Lable>
              <ConsumMaterialsList>
                  <ConsumMaterials>
                      <ID>6008</ID>
                      <Num>10</Num>
                  </ConsumMaterials>
                  <ConsumMaterials>
                      <ID>6004</ID>
                      <Num>10</Num>
                  </ConsumMaterials>
              </ConsumMaterialsList>
              <ProduceType>
                  <GoodsList>
                      <Goods>
                          <ID>50002</ID>
                          <Educated>5</Educated>
                          <UnEducated>4</UnEducated>
                      </Goods>
                  </GoodsList>
              </ProduceType>
              <WorkRequired>16</WorkRequired>
          </ConsumeAddAbility>
          <ConsumeAddAbility>
        <ID>14</ID>
              <Lable>Building_Lable_1027</Lable>
              <ConsumMaterialsList>
                  <ConsumMaterials>
                      <ID>6011</ID>
                      <Num>4</Num>
                  </ConsumMaterials>
                  <ConsumMaterials>
                      <ID>6003</ID>
                      <Num>10</Num>
                  </ConsumMaterials>
              </ConsumMaterialsList>
              <ProduceType>
                  <GoodsList>
                      <Goods>
                          <ID>50003</ID>
                          <Educated>4</Educated>
                          <UnEducated>4</UnEducated>
                      </Goods>
                  </GoodsList>
              </ProduceType>
              <WorkRequired>16</WorkRequired>
              <UnlockTech>1702</UnlockTech>
          </ConsumeAddAbility>
          <ConsumeAddAbility>
        <ID>15</ID>
              <Lable>Building_Lable_1027</Lable>
              <ConsumMaterialsList>
                  <ConsumMaterials>
                      <ID>6011</ID>
                      <Num>4</Num>
                  </ConsumMaterials>
                  <ConsumMaterials>
                      <ID>6002</ID>
                      <Num>10</Num>
                  </ConsumMaterials>
              </ConsumMaterialsList>
              <ProduceType>
                  <GoodsList>
                      <Goods>
                          <ID>50003</ID>
                          <Educated>4</Educated>
                          <UnEducated>4</UnEducated>
                      </Goods>
                  </GoodsList>
              </ProduceType>
              <WorkRequired>16</WorkRequired>
              <UnlockTech>1702</UnlockTech>
          </ConsumeAddAbility>
          <ConsumeAddAbility>
        <ID>16</ID>
              <Lable>Building_Lable_1027</Lable>
              <ConsumMaterialsList>
                  <ConsumMaterials>
                      <ID>6011</ID>
                      <Num>4</Num>
                  </ConsumMaterials>
                  <ConsumMaterials>
                      <ID>6004</ID>
                      <Num>10</Num>
                  </ConsumMaterials>
              </ConsumMaterialsList>
              <ProduceType>
                  <GoodsList>
                      <Goods>
                          <ID>50003</ID>
                          <Educated>4</Educated>
                          <UnEducated>4</UnEducated>
                      </Goods>
                  </GoodsList>
              </ProduceType>
              <WorkRequired>16</WorkRequired>
              <UnlockTech>1702</UnlockTech>
          </ConsumeAddAbility>
          <ConsumeAddAbility>
        <ID>17</ID>
              <Lable>Building_Lable_1027</Lable>
              <ConsumMaterialsList>
                  <ConsumMaterials>
                      <ID>6009</ID>
                      <Num>4</Num>
                  </ConsumMaterials>
                  <ConsumMaterials>
                      <ID>6003</ID>
                      <Num>10</Num>
                  </ConsumMaterials>
              </ConsumMaterialsList>
              <ProduceType>
                  <GoodsList>
                      <Goods>
                          <ID>50003</ID>
                          <Educated>4</Educated>
                          <UnEducated>4</UnEducated>
                      </Goods>
                  </GoodsList>
              </ProduceType>
              <WorkRequired>16</WorkRequired>
              <UnlockTech>1702</UnlockTech>
          </ConsumeAddAbility>
           <ConsumeAddAbility>
        <ID>22</ID>
              <Lable>Building_Lable_1027</Lable>
              <ConsumMaterialsList>
                  <ConsumMaterials>
                      <ID>6013</ID>
                      <Num>4</Num>
                  </ConsumMaterials>
                  <ConsumMaterials>
                      <ID>6003</ID>
                      <Num>10</Num>
                  </ConsumMaterials>
              </ConsumMaterialsList>
              <ProduceType>
                  <GoodsList>
                      <Goods>
                          <ID>50003</ID>
                          <Educated>4</Educated>
                          <UnEducated>4</UnEducated>
                      </Goods>
                  </GoodsList>
              </ProduceType>
              <WorkRequired>16</WorkRequired>
              <UnlockTech>1702</UnlockTech>
          </ConsumeAddAbility>
          <ConsumeAddAbility>
        <ID>18</ID>
              <Lable>Building_Lable_1027</Lable>
              <ConsumMaterialsList>
                  <ConsumMaterials>
                      <ID>6009</ID>
                      <Num>4</Num>
                  </ConsumMaterials>
                  <ConsumMaterials>
                      <ID>6002</ID>
                      <Num>10</Num>
                  </ConsumMaterials>
              </ConsumMaterialsList>
              <ProduceType>
                  <GoodsList>
                      <Goods>
                          <ID>50003</ID>
                          <Educated>4</Educated>
                          <UnEducated>4</UnEducated>
                      </Goods>
                  </GoodsList>
              </ProduceType>
              <WorkRequired>16</WorkRequired>
              <UnlockTech>1702</UnlockTech>
          </ConsumeAddAbility>
        <ConsumeAddAbility>
        <ID>23</ID>
              <Lable>Building_Lable_1027</Lable>
              <ConsumMaterialsList>
                  <ConsumMaterials>
                      <ID>6013</ID>
                      <Num>4</Num>
                  </ConsumMaterials>
                  <ConsumMaterials>
                      <ID>6002</ID>
                      <Num>10</Num>
                  </ConsumMaterials>
              </ConsumMaterialsList>
              <ProduceType>
                  <GoodsList>
                      <Goods>
                          <ID>50003</ID>
                          <Educated>4</Educated>
                          <UnEducated>4</UnEducated>
                      </Goods>
                  </GoodsList>
              </ProduceType>
              <WorkRequired>16</WorkRequired>
              <UnlockTech>1702</UnlockTech>
          </ConsumeAddAbility>
          <ConsumeAddAbility>
        <ID>19</ID>
              <Lable>Building_Lable_1027</Lable>
              <ConsumMaterialsList>
                  <ConsumMaterials>
                      <ID>6009</ID>
                      <Num>4</Num>
                  </ConsumMaterials>
                  <ConsumMaterials>
                      <ID>6004</ID>
                      <Num>10</Num>
                  </ConsumMaterials>
              </ConsumMaterialsList>
              <ProduceType>
                  <GoodsList>
                      <Goods>
                          <ID>50003</ID>
                          <Educated>4</Educated>
                          <UnEducated>4</UnEducated>
                      </Goods>
                  </GoodsList>
              </ProduceType>
              <WorkRequired>16</WorkRequired>
              <UnlockTech>1702</UnlockTech>
          </ConsumeAddAbility>
          <ConsumeAddAbility>
        <ID>24</ID>
              <Lable>Building_Lable_1027</Lable>
              <ConsumMaterialsList>
                  <ConsumMaterials>
                      <ID>6013</ID>
                      <Num>4</Num>
                  </ConsumMaterials>
                  <ConsumMaterials>
                      <ID>6004</ID>
                      <Num>10</Num>
                  </ConsumMaterials>
              </ConsumMaterialsList>
              <ProduceType>
                  <GoodsList>
                      <Goods>
                          <ID>50003</ID>
                          <Educated>4</Educated>
                          <UnEducated>4</UnEducated>
                      </Goods>
                  </GoodsList>
              </ProduceType>
              <WorkRequired>16</WorkRequired>
              <UnlockTech>1702</UnlockTech>
          </ConsumeAddAbility>
          <ConsumeAddAbility>
            <ID>29</ID>
                  <Lable>Building_Lable_1028</Lable>
                  <ConsumMaterialsList>
                      <ConsumMaterials>
                          <ID>6011</ID>
                          <Num>4</Num>
                      </ConsumMaterials>
                      <ConsumMaterials>
                          <ID>6009</ID>
                          <Num>4</Num>
                      </ConsumMaterials>
                      <ConsumMaterials>
                          <ID>6003</ID>
                          <Num>8</Num>
                      </ConsumMaterials>
                  </ConsumMaterialsList>
                  <ProduceType>
                      <GoodsList>
                          <Goods>
                              <ID>80201</ID>
                              <Educated>4</Educated>
                              <UnEducated>4</UnEducated>
                          </Goods>
                      </GoodsList>
                  </ProduceType>
                  <WorkRequired>20</WorkRequired>
              </ConsumeAddAbility>
              <ConsumeAddAbility>
            <ID>30</ID>
                  <Lable>Building_Lable_1028</Lable>
                  <ConsumMaterialsList>
                      <ConsumMaterials>
                          <ID>6011</ID>
                          <Num>4</Num>
                      </ConsumMaterials>
                      <ConsumMaterials>
                          <ID>6013</ID>
                          <Num>4</Num>
                      </ConsumMaterials>
                      <ConsumMaterials>
                          <ID>6003</ID>
                          <Num>8</Num>
                      </ConsumMaterials>
                  </ConsumMaterialsList>
                  <ProduceType>
                      <GoodsList>
                          <Goods>
                              <ID>80201</ID>
                              <Educated>4</Educated>
                              <UnEducated>4</UnEducated>
                          </Goods>
                      </GoodsList>
                  </ProduceType>
                  <WorkRequired>20</WorkRequired>
              </ConsumeAddAbility>
              <ConsumeAddAbility>
            <ID>31</ID>
                  <Lable>Building_Lable_1028</Lable>
                  <ConsumMaterialsList>
                      <ConsumMaterials>
                          <ID>6011</ID>
                          <Num>4</Num>
                      </ConsumMaterials>
                      <ConsumMaterials>
                          <ID>6009</ID>
                          <Num>4</Num>
                      </ConsumMaterials>
                      <ConsumMaterials>
                          <ID>6002</ID>
                          <Num>8</Num>
                      </ConsumMaterials>
                  </ConsumMaterialsList>
                  <ProduceType>
                      <GoodsList>
                          <Goods>
                              <ID>80201</ID>
                              <Educated>4</Educated>
                              <UnEducated>4</UnEducated>
                          </Goods>
                      </GoodsList>
                  </ProduceType>
                  <WorkRequired>20</WorkRequired>
              </ConsumeAddAbility>
              <ConsumeAddAbility>
            <ID>32</ID>
                  <Lable>Building_Lable_1028</Lable>
                  <ConsumMaterialsList>
                      <ConsumMaterials>
                          <ID>6011</ID>
                          <Num>4</Num>
                      </ConsumMaterials>
                      <ConsumMaterials>
                          <ID>6013</ID>
                          <Num>4</Num>
                      </ConsumMaterials>
                      <ConsumMaterials>
                          <ID>6002</ID>
                          <Num>8</Num>
                      </ConsumMaterials>
                  </ConsumMaterialsList>
                  <ProduceType>
                      <GoodsList>
                          <Goods>
                              <ID>80201</ID>
                              <Educated>4</Educated>
                              <UnEducated>4</UnEducated>
                          </Goods>
                      </GoodsList>
                  </ProduceType>
                  <WorkRequired>20</WorkRequired>
              </ConsumeAddAbility>
              <ConsumeAddAbility>
            <ID>33</ID>
                  <Lable>Building_Lable_1028</Lable>
                  <ConsumMaterialsList>
                      <ConsumMaterials>
                          <ID>6011</ID>
                          <Num>4</Num>
                      </ConsumMaterials>
                      <ConsumMaterials>
                          <ID>6009</ID>
                          <Num>4</Num>
                      </ConsumMaterials>
                      <ConsumMaterials>
                          <ID>6004</ID>
                          <Num>8</Num>
                      </ConsumMaterials>
                  </ConsumMaterialsList>
                  <ProduceType>
                      <GoodsList>
                          <Goods>
                              <ID>80201</ID>
                              <Educated>4</Educated>
                              <UnEducated>4</UnEducated>
                          </Goods>
                      </GoodsList>
                  </ProduceType>
                  <WorkRequired>20</WorkRequired>
              </ConsumeAddAbility>
              <ConsumeAddAbility>
            <ID>34</ID>
                  <Lable>Building_Lable_1028</Lable>
                  <ConsumMaterialsList>
                      <ConsumMaterials>
                          <ID>6011</ID>
                          <Num>4</Num>
                      </ConsumMaterials>
                      <ConsumMaterials>
                          <ID>6013</ID>
                          <Num>4</Num>
                      </ConsumMaterials>
                      <ConsumMaterials>
                          <ID>6004</ID>
                          <Num>8</Num>
                      </ConsumMaterials>
                  </ConsumMaterialsList>
                  <ProduceType>
                      <GoodsList>
                          <Goods>
                              <ID>80201</ID>
                              <Educated>4</Educated>
                              <UnEducated>4</UnEducated>
                          </Goods>
                      </GoodsList>
                  </ProduceType>
                  <WorkRequired>20</WorkRequired>
              </ConsumeAddAbility>
              <ConsumeAddAbility>
            <ID>35</ID>
                  <Lable>Building_Lable_1028</Lable>
                  <ConsumMaterialsList>
                      <ConsumMaterials>
                          <ID>6011</ID>
                          <Num>3</Num>
                      </ConsumMaterials>
                      <ConsumMaterials>
                          <ID>6009</ID>
                          <Num>3</Num>
                      </ConsumMaterials>
                      <ConsumMaterials>
                          <ID>7006</ID>
                          <Num>3</Num>
                      </ConsumMaterials>
                  </ConsumMaterialsList>
                  <ProduceType>
                      <GoodsList>
                          <Goods>
                              <ID>80202</ID>
                              <Educated>3</Educated>
                              <UnEducated>3</UnEducated>
                          </Goods>
                      </GoodsList>
                  </ProduceType>
                  <WorkRequired>20</WorkRequired>
              </ConsumeAddAbility>
             <ConsumeAddAbility>
            <ID>36</ID>
                  <Lable>Building_Lable_1028</Lable>
                  <ConsumMaterialsList>
                      <ConsumMaterials>
                          <ID>6011</ID>
                          <Num>3</Num>
                      </ConsumMaterials>
                      <ConsumMaterials>
                          <ID>6013</ID>
                          <Num>3</Num>
                      </ConsumMaterials>
                      <ConsumMaterials>
                          <ID>7006</ID>
                          <Num>3</Num>
                      </ConsumMaterials>
                  </ConsumMaterialsList>
                  <ProduceType>
                      <GoodsList>
                          <Goods>
                              <ID>80202</ID>
                              <Educated>3</Educated>
                              <UnEducated>3</UnEducated>
                          </Goods>
                      </GoodsList>
                  </ProduceType>
                  <WorkRequired>20</WorkRequired>
              </ConsumeAddAbility>
          <ConsumeAddAbility>
            <ID>26</ID>
                  <Lable>Building_Lable_1007</Lable>
                  <ConsumMaterialsList>
                      <ConsumMaterials>
                          <ID>6008</ID>
                          <Num>10</Num>
                      </ConsumMaterials>
                  </ConsumMaterialsList>
                  <ProduceType>
                      <GoodsList>
                          <Goods>
                              <ID>50004</ID>
                              <Educated>10</Educated>
                              <UnEducated>8</UnEducated>
                          </Goods>
                      </GoodsList>
                  </ProduceType>
                  <WorkRequired>20</WorkRequired>
                  <UnlockTech>4404</UnlockTech>
              </ConsumeAddAbility>
          <ConsumeAddAbility>
            <ID>27</ID>
                  <Lable>Building_Lable_1026</Lable>
                  <ConsumMaterialsList>
                      <ConsumMaterials>
                          <ID>6008</ID>
                          <Num>10</Num>
                      </ConsumMaterials>
                      <ConsumMaterials>
                          <ID>6001</ID>
                          <Num>10</Num>
                      </ConsumMaterials>
                  </ConsumMaterialsList>
                  <ProduceType>
                      <GoodsList>
                          <Goods>
                              <ID>50010</ID>
                              <Educated>5</Educated>
                              <UnEducated>4</UnEducated>
                          </Goods>
                      </GoodsList>
                  </ProduceType>
                  <WorkRequired>16</WorkRequired>
              </ConsumeAddAbility>
              <ConsumeAddAbility>
            <ID>28</ID>
                  <Lable>Building_Lable_1026</Lable>
                  <ConsumMaterialsList>
                      <ConsumMaterials>
                          <ID>6007</ID>
                          <Num>10</Num>
                      </ConsumMaterials>
                      <ConsumMaterials>
                          <ID>6001</ID>
                          <Num>10</Num>
                      </ConsumMaterials>
                  </ConsumMaterialsList>
                  <ProduceType>
                      <GoodsList>
                          <Goods>
                              <ID>50010</ID>
                              <Educated>5</Educated>
                              <UnEducated>4</UnEducated>
                          </Goods>
                      </GoodsList>
                  </ProduceType>
                  <WorkRequired>16</WorkRequired>
              </ConsumeAddAbility>
       <!--万圣节配方
       <ConsumeAddAbility>
    <ID>2001</ID>
          <Lable>Building_Lable_1025</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>6005</ID>
                  <Num>5</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>107</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>120001</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>12</WorkRequired>
      </ConsumeAddAbility>-->

</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>3</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>10</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>7</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
    <!--是否显示消耗统计-->
    <NeedRecordConsume>true</NeedRecordConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>3059</ID>
    <!--肥皂工坊-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3059</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3059</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3059</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_1006</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>75</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>32</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click12</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race11</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>8</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bsoap001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>40</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>60</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32003</ID>
       <Num>30</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
        <ConsumeAddAbility>
    <ID>1</ID>
          <Lable>Building_Lable_1041</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>33005</ID>
                  <Num>15</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>9006</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>20</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
        <ID>2</ID>
              <Lable>Building_Lable_1041</Lable>
              <ConsumMaterialsList>
                  <ConsumMaterials>
                      <ID>33001</ID>
                      <Num>15</Num>
                  </ConsumMaterials>
              </ConsumMaterialsList>
              <ProduceType>
                  <GoodsList>
                      <Goods>
                          <ID>9006</ID>
                          <Educated>10</Educated>
                          <UnEducated>8</UnEducated>
                      </Goods>
                  </GoodsList>
              </ProduceType>
              <WorkRequired>20</WorkRequired>
          </ConsumeAddAbility>
          <ConsumeAddAbility>
            <ID>3</ID>
                  <Lable>Building_Lable_1041</Lable>
                  <ConsumMaterialsList>
                      <ConsumMaterials>
                          <ID>33006</ID>
                          <Num>15</Num>
                      </ConsumMaterials>
                  </ConsumMaterialsList>
                  <ProduceType>
                      <GoodsList>
                          <Goods>
                              <ID>9006</ID>
                              <Educated>10</Educated>
                              <UnEducated>8</UnEducated>
                          </Goods>
                      </GoodsList>
                  </ProduceType>
                  <WorkRequired>20</WorkRequired>
              </ConsumeAddAbility>

        <ConsumeAddAbility>
    <ID>4</ID>
          <Lable>Building_Lable_1041</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>9006</ID>
                  <Num>15</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>9001</ID>
                  <Num>25</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>9007</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>30</WorkRequired>
      </ConsumeAddAbility>

      <ConsumeAddAbility>
        <ID>5</ID>
              <Lable>Building_Lable_1041</Lable>
              <ConsumMaterialsList>
                  <ConsumMaterials>
                      <ID>9006</ID>
                      <Num>15</Num>
                  </ConsumMaterials>
                  <ConsumMaterials>
                    <ID>504</ID>
                    <Num>25</Num>
                  </ConsumMaterials>
              </ConsumMaterialsList>
              <ProduceType>
                  <GoodsList>
                      <Goods>
                          <ID>9014</ID>
                          <Educated>5</Educated>
                          <UnEducated>4</UnEducated>
                      </Goods>
                  </GoodsList>
              </ProduceType>
              <WorkRequired>30</WorkRequired>
          </ConsumeAddAbility>
</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>2</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>10</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>11</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
    <!--是否显示消耗统计-->
    <NeedRecordConsume>true</NeedRecordConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>3060</ID>
    <!--烧窑厂-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3060</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3060</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3060</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_1008</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>62</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>39</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click16</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bbrick001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1      
</Condition>
      <Attach>
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1     
 </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>20</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>40</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>33007</ID>
       <Num>40</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
        <ConsumeAddAbility>
    <ID>1</ID>
          <Lable>Building_Lable_1016</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>33007</ID>
                  <Num>6</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>31001</ID>
                  <Num>4</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>32001</ID>
                      <Educated>6</Educated>
                      <UnEducated>5</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>2</ID>
          <Lable>Building_Lable_1016</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>33008</ID>
                  <Num>6</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>31001</ID>
                  <Num>4</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>32003</ID>
                      <Educated>6</Educated>
                      <UnEducated>5</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
      </ConsumeAddAbility>  
      <ConsumeAddAbility>
    <ID>3</ID>
          <Lable>Building_Lable_1016</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>33007</ID>
                  <Num>6</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>31001</ID>
                  <Num>4</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>33004</ID>
                      <Educated>12</Educated>
                      <UnEducated>10</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
      </ConsumeAddAbility>

</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>2</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>20</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>11</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
    <!--是否显示消耗统计-->
    <NeedRecordConsume>true</NeedRecordConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>3061</ID>
    <!--烧烤屋-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3061</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3061</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3061</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_1009</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>75</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>56</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click25</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bbarbecue001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1    </Condition>
      <Attach>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1        </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>40</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32003</ID>
       <Num>40</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32004</ID>
       <Num>30</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
         <ConsumeAddAbility>
    <ID>7</ID>
          <Lable>Building_Lable_1003</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>304</ID>
                  <Num>20</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>30001</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>318</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>10</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>8</ID>
          <Lable>Building_Lable_1003</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>316</ID>
                  <Num>20</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>30001</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>320</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>10</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>9</ID>
          <Lable>Building_Lable_1003</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>313</ID>
                  <Num>20</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>30001</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>319</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>10</WorkRequired>
      </ConsumeAddAbility>

        <ConsumeAddAbility>
    <ID>1</ID>
          <Lable>Building_Lable_1003</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>313</ID>
                  <Num>20</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>504</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods><!--火腿  -->
                      <ID>321</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>6</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>2</ID>
          <Lable>Building_Lable_1003</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>309</ID>
                  <Num>20</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>504</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods><!-- 野牛肉干 -->
                      <ID>322</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>6</WorkRequired>
      </ConsumeAddAbility>

      <ConsumeAddAbility>
    <ID>3</ID>
          <Lable>Building_Lable_1004</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>304</ID>
                  <Num>20</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>51006</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods><!-- 牛排 -->
                      <ID>336</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>10</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>4</ID>
          <Lable>Building_Lable_1004</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>306</ID>
                  <Num>20</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>51006</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods><!-- 火鸡大餐 -->
                      <ID>337</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>10</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>5</ID>
          <Lable>Building_Lable_1003</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>303</ID>
                  <Num>20</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>51006</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods><!-- 烤羊排 -->
                      <ID>325</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>10</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>6</ID>
          <Lable>Building_Lable_1003</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>326</ID>
                  <Num>10</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>51006</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods><!-- 焗龙虾 -->
                      <ID>327</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>10</WorkRequired>
      </ConsumeAddAbility>
    




</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>3</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
    <NeedWorkRequired>10</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>8</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
    <!--是否显示消耗统计-->
    <NeedRecordConsume>true</NeedRecordConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>3062</ID>
    <!--制皮坊-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3062</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3062</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3062</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_1007</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>60</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>57</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click12</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/BmakeLeather001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3002</ID>
       <Num>40</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>51009</ID>
       <Num>20</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>9013</ID>
       <Num>40</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
        <ConsumeAddAbility>
    <ID>1</ID>
          <Lable>Building_Lable_1006</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>6001</ID>
                  <Num>20</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>504</ID>
                  <Num>10</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>6009</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>20</WorkRequired>
      </ConsumeAddAbility>

</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>3</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
    <NeedWorkRequired>10</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>18</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
    <!--是否显示消耗统计-->
    <NeedRecordConsume>true</NeedRecordConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>3063</ID>
    <!--糖果工坊-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3063</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3063</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3063</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_1010</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>67</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>46</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click11</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bcandy001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3002</ID>
       <Num>60</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32001</ID>
       <Num>80</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32003</ID>
       <Num>80</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
<ConsumeAddAbility>
    <ID>1</ID><!--糖果-->
          <Lable>Building_Lable_1042</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>503</ID>
                  <Num>6</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>1001</ID>
                  <Num>6</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>517</ID>
                      <Educated>6</Educated>
                      <UnEducated>5</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>20</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>2</ID>
          <Lable>Building_Lable_1042</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>503</ID>
                  <Num>10</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>213</ID>
                  <Num>15</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>1001</ID>
                  <Num>10</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>515</ID><!--水果糖-->
                      <Educated>5</Educated>
                      <UnEducated>5</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>32</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>3</ID>
          <Lable>Building_Lable_1042</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>51006</ID>
                  <Num>10</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>7005</ID>
                  <Num>20</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>1001</ID>
                  <Num>10</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>516</ID><!--巧克力-->
                      <Educated>5</Educated>
                      <UnEducated>5</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>32</WorkRequired>
      </ConsumeAddAbility>
    <!--万圣节配方  
          <ConsumeAddAbility>
    <ID>4</ID>
          <Lable>Building_Lable_1042</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>107</ID>
                  <Num>5</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>501</ID>
                  <Num>3</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>518</ID>
                      <Educated>1</Educated>
                      <UnEducated>1</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>30</WorkRequired>
      </ConsumeAddAbility>-->


</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>2</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
    <NeedWorkRequired>5</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>8</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
    <!--是否显示消耗统计-->
    <NeedRecordConsume>true</NeedRecordConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>3064</ID>
    <!--蔡氏造纸坊-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3064</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3064</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3064</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_Chinesepaper</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>140</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>41</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click24</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Force/Asia/BChinesepaper001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3002</ID>
       <Num>40</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>40</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>5001</ID>
       <Num>40</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
        <ConsumeAddAbility>
    <ID>1</ID>
          <Lable>Building_Lable_1018</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>3001</ID>
                  <Num>2</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>1001</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>9008</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>2</ID>
          <Lable>Building_Lable_1018</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>33002</ID>
                  <Num>10</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>1001</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>9008</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
   <ID>3</ID>
         <Lable>Building_Lable_1018</Lable>
         <ConsumMaterialsList>
             <ConsumMaterials>
                 <ID>200002</ID>
                 <Num>6</Num>
             </ConsumMaterials>
             <ConsumMaterials>
                 <ID>1001</ID>
                 <Num>12</Num>
             </ConsumMaterials>
         </ConsumMaterialsList>
         <ProduceType>
             <GoodsList>
                 <Goods>
                     <ID>9008</ID>
                     <Educated>12</Educated>
                     <UnEducated>10</UnEducated>
                 </Goods>
             </GoodsList>
         </ProduceType>
     </ConsumeAddAbility>

</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>3</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
    <NeedWorkRequired>10</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>18</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
    <!--是否显示消耗统计-->
    <NeedRecordConsume>true</NeedRecordConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>3065</ID>
    <!--古法熔炼坊-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3065</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3065</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3065</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_Europesmelt</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>62</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>39</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click16</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Force/Europe/BEuropesmelt001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1      
</Condition>
      <Attach>
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1     
 </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>33008</ID>
       <Num>50</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>30</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>5001</ID>
       <Num>40</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
        <ConsumeAddAbility>
      <ID>1</ID>
            <Lable>Building_Lable_1016</Lable>
            <ConsumMaterialsList>
                <ConsumMaterials>
                    <ID>5001</ID>
                    <Num>5</Num>
                </ConsumMaterials>
                <ConsumMaterials>
                    <ID>3001</ID>
                    <Num>4</Num>
                </ConsumMaterials>
            </ConsumMaterialsList>
            <ProduceType>
                <GoodsList>
                    <Goods>
                        <ID>32004</ID>
                        <Educated>5</Educated>
                        <UnEducated>4</UnEducated>
                    </Goods>
                </GoodsList>
            </ProduceType>
        </ConsumeAddAbility>      
</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>2</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>20</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>11</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
    <!--是否显示消耗统计-->
    <NeedRecordConsume>true</NeedRecordConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>3066</ID>
    <!--印染厂-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3066</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3066</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3066</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_Arabdye</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>90</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>27</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click14</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Force/MiddleEast/BArabdye001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>45</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>15</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>5001</ID>
       <Num>15</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
        <ConsumeAddAbility>
    <ID>1</ID>
          <Lable>Building_Lable_1006</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>6008</ID>
                  <Num>10</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>1001</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>200013</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>10</WorkRequired>
      </ConsumeAddAbility>


</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>2</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>4</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>7</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
    <!--是否显示消耗统计-->
    <NeedRecordConsume>true</NeedRecordConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>3067</ID>
    <!--手工裁缝铺-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3067</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3067</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3067</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_Arabclothing</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>left</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>75</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>15</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click14</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race11</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>8</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Force/MiddleEast/BArabclothing001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3002</ID>
       <Num>60</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>30</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>5001</ID>
       <Num>30</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
<ConsumeAddAbility>
    <ID>1</ID>
          <Lable>Building_Lable_1025</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>6005</ID>
                  <Num>10</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>50001</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>20</WorkRequired>
      </ConsumeAddAbility>

      <ConsumeAddAbility>
    <ID>4</ID>
          <Lable>Building_Lable_1027</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>200013</ID>
                  <Num>8</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>6003</ID>
                  <Num>10</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>50003</ID>
                      <Educated>4</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>20</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>5</ID>
          <Lable>Building_Lable_1027</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>200013</ID>
                  <Num>8</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>6002</ID>
                  <Num>10</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>50003</ID>
                      <Educated>4</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>20</WorkRequired>
      </ConsumeAddAbility>
       <ConsumeAddAbility>
    <ID>6</ID>
          <Lable>Building_Lable_1027</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>200013</ID>
                  <Num>8</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>6004</ID>
                  <Num>10</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>50003</ID>
                      <Educated>4</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>20</WorkRequired>
      </ConsumeAddAbility>



      
      <ConsumeAddAbility>
    <ID>10</ID>
          <Lable>Building_Lable_1028</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>200013</ID>
                  <Num>8</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>6009</ID>
                  <Num>4</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>6003</ID>
                  <Num>8</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>80201</ID>
                      <Educated>4</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>20</WorkRequired>
      </ConsumeAddAbility>
      
      <ConsumeAddAbility>
    <ID>11</ID>
          <Lable>Building_Lable_1028</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>200013</ID>
                  <Num>8</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>6013</ID>
                  <Num>4</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>6003</ID>
                  <Num>8</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>80201</ID>
                      <Educated>4</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>20</WorkRequired>
      </ConsumeAddAbility>

      <ConsumeAddAbility>
    <ID>12</ID>
          <Lable>Building_Lable_1028</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>200013</ID>
                  <Num>8</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>6009</ID>
                  <Num>4</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>6002</ID>
                  <Num>8</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>80201</ID>
                      <Educated>4</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>20</WorkRequired>
      </ConsumeAddAbility>
      
      <ConsumeAddAbility>
    <ID>13</ID>
          <Lable>Building_Lable_1028</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>200013</ID>
                  <Num>8</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>6013</ID>
                  <Num>4</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>6002</ID>
                  <Num>8</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>80201</ID>
                      <Educated>4</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>20</WorkRequired>
      </ConsumeAddAbility>

      <ConsumeAddAbility>
    <ID>14</ID>
          <Lable>Building_Lable_1028</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>200013</ID>
                  <Num>8</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>6009</ID>
                  <Num>4</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>6004</ID>
                  <Num>8</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>80201</ID>
                      <Educated>4</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>20</WorkRequired>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>15</ID>
          <Lable>Building_Lable_1028</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>200013</ID>
                  <Num>8</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>6013</ID>
                  <Num>4</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>6004</ID>
                  <Num>8</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>80201</ID>
                      <Educated>4</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>20</WorkRequired>
      </ConsumeAddAbility>

      <ConsumeAddAbility>
    <ID>16</ID>
          <Lable>Building_Lable_1028</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>200013</ID>
                  <Num>6</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>6009</ID>
                  <Num>3</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>7006</ID>
                  <Num>3</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>80202</ID>
                      <Educated>3</Educated>
                      <UnEducated>3</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>20</WorkRequired>
      </ConsumeAddAbility>
     <ConsumeAddAbility>
    <ID>17</ID>
          <Lable>Building_Lable_1028</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>200013</ID>
                  <Num>6</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>6013</ID>
                  <Num>3</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>7006</ID>
                  <Num>3</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>80202</ID>
                      <Educated>3</Educated>
                      <UnEducated>3</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>20</WorkRequired>
      </ConsumeAddAbility>
      <!--万圣节配方
       <ConsumeAddAbility>
          <ID>18</ID>
          <Lable>Building_Lable_1025</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>6005</ID>
                  <Num>5</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>107</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>120001</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>12</WorkRequired>
      </ConsumeAddAbility>-->
      

</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>3</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>10</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>7</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
    <!--是否显示消耗统计-->
    <NeedRecordConsume>true</NeedRecordConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>3068</ID>
    <!--仙人掌加工坊-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3068</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3068</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3068</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_Mayacactus</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>62</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>56</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click12</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Force/SouthAmerica/BMayacactus001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>60</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>50</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>5001</ID>
       <Num>50</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
    <ConsumeAddAbility>
    <ID>1</ID>
          <Lable>Building_Lable_1002</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>200018</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>200019</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>4</WorkRequired>
      </ConsumeAddAbility>

    <ConsumeAddAbility>
    <ID>2</ID>
          <Lable>Building_Lable_1002</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>200018</ID>
                  <Num>15</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>9002</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>10</WorkRequired>
      </ConsumeAddAbility>

      <ConsumeAddAbility>
    <ID>3</ID>
          <Lable>Building_Lable_1040</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>200018</ID>
                  <Num>80</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>30004</ID>
                      <Educated>30</Educated>
                      <UnEducated>24</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>20</WorkRequired>
      </ConsumeAddAbility>   
     


</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>4</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
    <NeedWorkRequired>10</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>8</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
    <!--是否显示消耗统计-->
    <NeedRecordConsume>true</NeedRecordConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>3069</ID>
    <!--露天厨房-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3069</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3069</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3069</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_Mayakitchen</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>62</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>56</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click25</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Force/SouthAmerica/BMayakitchen001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3002</ID>
       <Num>40</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4002</ID>
       <Num>40</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32003</ID>
       <Num>40</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
    
      <ConsumeAddAbility>
        <ID>2</ID>
              <Lable>Building_Lable_1003</Lable>
              <ConsumMaterialsList>
                  <ConsumMaterials>
                      <ID>2</ID>
                      <Num>15</Num>
                  </ConsumMaterials>
              </ConsumMaterialsList>
              <ProduceType>
                  <GoodsList>
                      <Goods>
                          <ID>200023</ID>
                          <Educated>10</Educated>
                          <UnEducated>8</UnEducated>
                      </Goods>
                  </GoodsList>
              </ProduceType>
              <WorkRequired>4</WorkRequired>
          </ConsumeAddAbility>
          <ConsumeAddAbility>
    <ID>1</ID>
          <Lable>Building_Lable_1003</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>7005</ID>
                  <Num>20</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>106</ID>
                  <Num>20</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>200022</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>10</WorkRequired>
      </ConsumeAddAbility>
      
       <ConsumeAddAbility>
    <ID>3</ID>
          <Lable>Building_Lable_1004</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>2</ID>
                  <Num>45</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>503</ID>
                  <Num>10</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>200024</ID>
                      <Educated>3</Educated>
                      <UnEducated>3</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>20</WorkRequired>
      </ConsumeAddAbility>
      


</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>4</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
    <NeedWorkRequired>10</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>8</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
    <!--是否显示消耗统计-->
    <NeedRecordConsume>true</NeedRecordConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>3070</ID>
    <!--药草小屋-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3070</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3070</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3070</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_Bherbalhut</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>75</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>19</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click11</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bherbalhut001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>40</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>15</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--建筑升级ID
Building upgrade ID-->
    <UpgradeList>
      <Upgrade>3033</Upgrade>
</UpgradeList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
        <ConsumeAddAbility>
    <ID>1</ID>
          <Lable>Building_Lable_1015</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>9001</ID>
                  <Num>10</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>33005</ID>
                  <Num>10</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>2003</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>16</WorkRequired>
      </ConsumeAddAbility>
        <ConsumeAddAbility>
    <ID>5</ID>
          <Lable>Building_Lable_1015</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>9001</ID>
                  <Num>10</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>33006</ID>
                  <Num>10</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>2003</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>16</WorkRequired>
      </ConsumeAddAbility>
              <ConsumeAddAbility>
    <ID>6</ID>
          <Lable>Building_Lable_1015</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>9001</ID>
                  <Num>10</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>33001</ID>
                  <Num>10</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>2003</ID>
                      <Educated>5</Educated>
                      <UnEducated>4</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>16</WorkRequired>
      </ConsumeAddAbility>

      <ConsumeAddAbility>
    <ID>3</ID>
          <Lable>Building_Lable_1015</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>9001</ID>
                  <Num>10</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>6008</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>9010</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>24</WorkRequired>
      </ConsumeAddAbility>       
      <ConsumeAddAbility>
    <ID>4</ID>
          <Lable>Building_Lable_1015</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>9001</ID>
                  <Num>10</Num>
              </ConsumMaterials>
              <ConsumMaterials>
                  <ID>6007</ID>
                  <Num>5</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>9010</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
          <WorkRequired>24</WorkRequired>
      </ConsumeAddAbility>     





</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>3</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>10</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>11</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
    <!--是否显示消耗统计-->
    <NeedRecordConsume>true</NeedRecordConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>3071</ID>
    <!--蔬菜工坊-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_3071</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>4</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_3071</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_3071</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_3071</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>75</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>56</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click25</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bvegetableworkshop001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
    1,1,1,1,1
    1,1,1,1,1
    1,1,1,1,1
    1,1,1,1,1
    1,1,1,1,1
  </Condition>
  <Attach>
    1,1,1,1,1
    1,1,1,1,1
    1,1,1,1,1
    1,1,1,1,1
    1,1,1,1,1
  </Attach>

</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>60</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>50</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>5001</ID>
       <Num>50</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
        <ConsumeAddAbility>
    <ID>1</ID>
          <Lable>Building_Lable_1023</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>101</ID>
                  <Num>20</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>331</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>2</ID>
          <Lable>Building_Lable_1023</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>102</ID>
                  <Num>20</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>331</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>3</ID>
          <Lable>Building_Lable_1023</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>103</ID>
                  <Num>20</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>331</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>4</ID>
          <Lable>Building_Lable_1023</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>105</ID>
                  <Num>20</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>331</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>5</ID>
          <Lable>Building_Lable_1023</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>106</ID>
                  <Num>20</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>331</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>6</ID>
          <Lable>Building_Lable_1023</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>107</ID>
                  <Num>20</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>331</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>7</ID>
          <Lable>Building_Lable_1023</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>108</ID>
                  <Num>20</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>331</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>8</ID>
          <Lable>Building_Lable_1023</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>110</ID>
                  <Num>20</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>331</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>9</ID>
          <Lable>Building_Lable_1023</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>111</ID>
                  <Num>20</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>331</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
      </ConsumeAddAbility>
      <ConsumeAddAbility>
    <ID>10</ID>
          <Lable>Building_Lable_1023</Lable>
          <ConsumMaterialsList>
              <ConsumMaterials>
                  <ID>112</ID>
                  <Num>20</Num>
              </ConsumMaterials>
          </ConsumMaterialsList>
          <ProduceType>
              <GoodsList>
                  <Goods>
                      <ID>331</ID>
                      <Educated>10</Educated>
                      <UnEducated>8</UnEducated>
                  </Goods>
              </GoodsList>
          </ProduceType>
      </ConsumeAddAbility>
</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>3</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>4</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>8</RemouldID>
<RemouldID>26</RemouldID>
<RemouldID>27</RemouldID>
</RemouldList>
    <!--是否显示消耗统计-->
    <NeedRecordConsume>true</NeedRecordConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>4001</ID>
    <!--水上贸易站（废弃）-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_4001</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否需要独立的导航地面
Need unique path finding road-->
    <SelfLand>1</SelfLand>
    <!--建筑类型
Building Type-->
    <FuncType>19</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_4001</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_4001</Des>
    <!--建筑序号
Building Number-->
    <Order>1</Order>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_217</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>back</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>195</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>10000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>3</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>17</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>5</MaxBuilder>
    <!--订购CD
Interval Days for ordering goods-->
    <OrderIntervalDays>360</OrderIntervalDays>
    <!--订购总重量
Max weight for ordering goods-->
    <OrderMaxWeight>2000</OrderMaxWeight>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>2</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>39</DoAction>
    <!--可蓄养动物ID
Animal ID that can be kept-->
    <CanAnimalLoad>true</CanAnimalLoad>
    <!--海上商队数量
number of ocean caravans-->
    <RiverTrader>1</RiverTrader>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click4</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bmaoyizhan001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        4,4,4,4,4,4,4,4,4,4,4,4
        4,4,4,4,4,4,4,4,4,4,4,4
        7,7,7,7,7,7,7,7,7,7,7,7
        7,7,7,7,7,7,7,7,7,7,7,7
        7,7,7,7,7,7,7,7,7,7,7,7
        7,7,7,7,7,7,7,7,7,7,7,7
        7,7,7,7,7,7,7,7,7,7,7,7
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>6</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--船抵达概率
Merchant ship spawn rate-->
    <BoatRateList>
	   <BoatRate>
        <Int1>1</Int1>
        <Int2>100</Int2>
      </BoatRate>
</BoatRateList>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>3</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>4002</ID>
    <!--学校-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_4002</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>11</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_4002</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_4002</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_608</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>75</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>150</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>18</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>17</DoAction>
    <!--最大服务人数数量
Max Serving People-->
    <MaxServeNum>15</MaxServeNum>
    <!--正常工作科技点获得
tech point acquisition-->
    <BaseTechPoint>20</BaseTechPoint>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click23</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bxuexiao001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>40</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>20</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>5001</ID>
       <Num>20</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
      <!--配方-->
      <ConsumeAddAbility>
      <ID>1</ID>
        <Name>Building_Name_4</Name>
        <Tips>Building_Tips_10</Tips>
        <!--消耗原材料列表-->
        <ConsumMaterialsList>
          <!--材料1-->
          <ConsumMaterials>
            <ID>9008</ID>
            <Num>1</Num>
          </ConsumMaterials>
        </ConsumMaterialsList>
        <!--解锁能力1-->
        <AbilitysList>
          <Abilitys>400201</Abilitys>
          <Abilitys>400202</Abilitys>
        </AbilitysList>
        <!--科技解锁的配方-->
        <UnlockTech>3203</UnlockTech>
        <!--是否强制消耗物品-->
        <IsForced>false</IsForced>
      </ConsumeAddAbility>
</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>1</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>28</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>4003</ID>
    <!--墓地-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_4003</ContentDes>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>3</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>14</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_4003</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_4003</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_601</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>4</BuildType>
    <!--建造次数=（长*宽）*配置值
Construction progress required = (length + width) * configuration value-->
    <LengthPlusWidthConsumWorker>
1
</LengthPlusWidthConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--x轴间隔 默认为1
The x axis interval-->
    <XInterval>1</XInterval>
    <!--z轴间隔 默认为1
The y axis interval-->
    <ZInterval>2</ZInterval>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click18</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Fencing/Ftomb001</Models>
</ModelsList>
    <!--平地拖拽尺寸限制
building size by dragging-->
    <DragSize>
      <MinSize>
        <!--最小尺寸要大于门+2-->
        <x>8</x>
        <z>8</z>
      </MinSize>
      <MaxSize>
        <x>20</x>
        <z>20</z>
      </MaxSize>
      <RailSet>
        <HasRail1>1</HasRail1>
        <HasRail2>1</HasRail2>
        <HasRail3>0</HasRail3>
        <BuildSize>
          <x>3</x>
          <z>3</z>
        </BuildSize>
        <BuildOffset>
2
        </BuildOffset>
        <DoorSize>6</DoorSize>
      </RailSet>
</DragSize>
    <!--单个网格消耗资源
Resource consumption per grid-->
    <MeshConsumeResList>
      <MeshConsumeRes>
        <ID>4001</ID>
       <Num>1</Num>
      </MeshConsumeRes>
</MeshConsumeResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>4004</ID>
    <!--教堂-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_4004</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>13</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_4004</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_4004</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_602</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>120</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>600</MaxDurability>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>20</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>5</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>30</DoAction>
    <!--范围建筑的范围
Size of the highlighted area-->
    <MeshRadius>40</MeshRadius>
    <!--最大服务人数数量
Max Serving People-->
    <MaxServeNum>100</MaxServeNum>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click19</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race14</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>8</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--幸福度枚举
happiness enumeration-->
    <HappyPlaceType>1</HappyPlaceType>
    <!--建筑建好新增buff拆除减掉
buff of the completed buildings-->
    <AttendInBuffList>
<AttendInBuff>11101</AttendInBuff>
      <AttendInBuff>11201</AttendInBuff>	  
      <AttendInBuff>11301</AttendInBuff>
</AttendInBuffList>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bjiaotang001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1   </Condition>
      <Attach>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1  
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>32001</ID>
       <Num>70</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4002</ID>
       <Num>80</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>1</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--范围建筑增加幸福
Happiness increased by range structures-->
    <AddHappyRangeData>
 <!--触发值-->
 <AddTrigger>400</AddTrigger>
 <!--下限值-->
    <AddLower>400</AddLower>
</AddHappyRangeData>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>4</RemouldID>
</RemouldList>
    <!--建筑消耗物品增加幸福健康-->
    <RegularConsume>
<!--周期间隔时间-->
 <IntervalDays>30</IntervalDays>

<GlobalReguleConsumeList>
<GlobalReguleConsume>
<!--需要消耗材料-->
<ID>1</ID>
<ConsumeGlobalItemsList>
<ConsumeGlobalItems>
<ID>9013</ID>
<Num>40</Num>
</ConsumeGlobalItems>
</ConsumeGlobalItemsList>
<!--产出-->
<ProduceItemsList>
<ProduceItems>
<ID>500002</ID>
<Num>350</Num>
</ProduceItems>
</ProduceItemsList>
<!--需要建筑正常工作-->
<NeedWorking>true</NeedWorking>
<!--图标-->
<Icon>Church_3</Icon>
<!--Tips描述-->
<Tips>ChurchConsume_1</Tips>
</GlobalReguleConsume>


<GlobalReguleConsume>
<!--需要消耗材料-->
<ID>2</ID>
<ConsumeGlobalItemsList>
<ConsumeGlobalItems>
<ID>333</ID>
<Num>20</Num>
</ConsumeGlobalItems>
</ConsumeGlobalItemsList>
<!--产出-->
<ProduceItemsList>
<ProduceItems>
<ID>500002</ID>
<Num>250</Num>
</ProduceItems>
</ProduceItemsList>
<!--需要建筑正常工作-->
<NeedWorking>true</NeedWorking>
<!--图标-->
<Icon>Church_3</Icon>
<!--Tips描述-->
<Tips>ChurchConsume_2</Tips>
</GlobalReguleConsume>


<!--不需要消耗材料-->
<GlobalReguleConsume>
<ID>3</ID>
<!--产出-->
<ProduceItemsList>
<ProduceItems>
<ID>500002</ID>
<Num>150</Num>
</ProduceItems>
</ProduceItemsList>
<!--需要建筑正常工作-->
<NeedWorking>true</NeedWorking>
<!--图标-->
<Icon>Church_3</Icon>
</GlobalReguleConsume>


<!--无人工作-->
<GlobalReguleConsume>
<ID>4</ID>
<!--产出-->
<ProduceItemsList>
<ProduceItems>
<ID>500002</ID>
<Num>0</Num>
</ProduceItems>
</ProduceItemsList>
<!--需要建筑正常工作-->
<NeedWorking>false</NeedWorking>
<!--图标-->
<Icon>Church_0</Icon>
</GlobalReguleConsume>

</GlobalReguleConsumeList>


</RegularConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>4005</ID>
    <!--酒馆（弃用）-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_4005</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>1</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>13</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_4005</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_4005</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_617</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>90</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>1000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>23</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>2</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>33</DoAction>
    <!--范围建筑的范围
Size of the highlighted area-->
    <MeshRadius>40</MeshRadius>
    <!--最大服务人数数量
Max Serving People-->
    <MaxServeNum>50</MaxServeNum>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click17</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--幸福度枚举
happiness enumeration-->
    <HappyPlaceType>3</HappyPlaceType>
    <!--建筑建好新增buff拆除减掉
buff of the completed buildings-->
    <AttendInBuffList>
<AttendInBuff>11303</AttendInBuff>
</AttendInBuffList>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bjiuguan001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>1</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>4006</ID>
    <!--澡堂-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_4006</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>13</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_4006</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_4006</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_606</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>100</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>150</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>21</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>29</DoAction>
    <!--范围建筑的范围
Size of the highlighted area-->
    <MeshRadius>40</MeshRadius>
    <!--最大服务人数数量
Max Serving People-->
    <MaxServeNum>100</MaxServeNum>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click21</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--健康度枚举
Health enumeration-->
    <HealthPlaceType>2</HealthPlaceType>
    <!--建筑建好新增buff拆除减掉
buff of the completed buildings-->
    <AttendInBuffList>
<AttendInBuff>10101</AttendInBuff>
	  <AttendInBuff>10201</AttendInBuff>
      <AttendInBuff>10301</AttendInBuff> 
</AttendInBuffList>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bzaotang001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3002</ID>
       <Num>60</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4002</ID>
       <Num>60</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32007</ID>
       <Num>20</Num>
      </AllConsumRes>

</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>1</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--范围建筑增加健康
health increased by range structures-->
    <AddHealthRangeData>
 <!--触发值-->
 <AddTrigger>400</AddTrigger>
 <!--下限值-->
 <AddLower>400</AddLower>
</AddHealthRangeData>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>12</RemouldID>
</RemouldList>
    <!--建筑消耗物品增加幸福健康-->
    <RegularConsume>
<!--周期间隔时间-->
 <IntervalDays>30</IntervalDays>

<GlobalReguleConsumeList>
<GlobalReguleConsume>
<!--需要消耗材料-->
<ID>1</ID>
<ConsumeGlobalItemsList>
<ConsumeGlobalItems>
<ID>9007</ID>
<Num>30</Num>
</ConsumeGlobalItems>
</ConsumeGlobalItemsList>
<!--产出-->
<ProduceItemsList>
<ProduceItems>
<ID>500001</ID>
<Num>300</Num>
</ProduceItems>
</ProduceItemsList>
<!--需要建筑正常工作-->
<NeedWorking>true</NeedWorking>
<!--图标-->
<Icon>Bath_3</Icon>
<!--Tips描述-->
<Tips>BathConsume_1</Tips>
</GlobalReguleConsume>

<GlobalReguleConsume>
<!--需要消耗材料-->
<ID>4</ID>
<ConsumeGlobalItemsList>
<ConsumeGlobalItems>
<ID>9014</ID>
<Num>30</Num>
</ConsumeGlobalItems>
</ConsumeGlobalItemsList>
<!--产出-->
<ProduceItemsList>
<ProduceItems>
<ID>500001</ID>
<Num>300</Num>
</ProduceItems>
</ProduceItemsList>
<!--需要建筑正常工作-->
<NeedWorking>true</NeedWorking>
<!--图标-->
<Icon>Bath_3</Icon>
<!--Tips描述-->
<Tips>BathConsume_2</Tips>
</GlobalReguleConsume>


<!--不需要消耗材料-->
<GlobalReguleConsume>
<ID>2</ID>
<!--产出-->
<ProduceItemsList>
<ProduceItems>
<ID>500001</ID>
<Num>150</Num>
</ProduceItems>
</ProduceItemsList>
<!--需要建筑正常工作-->
<NeedWorking>true</NeedWorking>
<!--图标-->
<Icon>Bath_3</Icon>
</GlobalReguleConsume>

<!--无人工作-->
<GlobalReguleConsume>
<ID>3</ID>
<!--产出-->
<ProduceItemsList>
<ProduceItems>
<ID>500001</ID>
<Num>0</Num>
</ProduceItems>
</ProduceItemsList>
<!--需要建筑正常工作-->
<NeedWorking>false</NeedWorking>
<!--图标-->
<Icon>Bath_0</Icon>
</GlobalReguleConsume>

</GlobalReguleConsumeList>


</RegularConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>4007</ID>
    <!--医院-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_4007</ContentDes>
    <!--医院治疗次数
Treatment times of hospital-->
    <HospitalAddTreatTimes>2</HospitalAddTreatTimes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>12</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_4007</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_4007</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_604</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>105</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>1000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>19</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--范围建筑的范围
Size of the highlighted area-->
    <MeshRadius>40</MeshRadius>
    <!--最大服务人数数量
Max Serving People-->
    <MaxServeNum>80</MaxServeNum>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click24</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--健康度枚举
Health enumeration-->
    <HealthPlaceType>1</HealthPlaceType>
    <!--建筑建好新增buff拆除减掉
buff of the completed buildings-->
    <AttendInBuffList>
<AttendInBuff>10303</AttendInBuff> 
</AttendInBuffList>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Byiyuan001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3002</ID>
       <Num>100</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32004</ID>
       <Num>80</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>23</TypeStorage>
</TypeStorageList>
    <!--资源保存数量上限
Resource storage limit-->
    <ResStorageNumList>
      <!--药品储存数量百分比-->
      <ResStorageNum>
        <ID>23</ID>
        <Rate>0.25</Rate>
      </ResStorageNum>
</ResStorageNumList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>1</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--范围建筑增加健康
health increased by range structures-->
    <AddHealthRangeData>
 <!--触发值-->
 <AddTrigger>400</AddTrigger>
 <!--下限值-->
 <AddLower>400</AddLower>
</AddHealthRangeData>
    <!--界面显示疾病研究List
Research of plague in building menu-->
    <PlagueIdList>
<PlagueId>10</PlagueId>
<PlagueId>11</PlagueId>
<PlagueId>12</PlagueId>
<PlagueId>13</PlagueId>
</PlagueIdList>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>16</RemouldID>
</RemouldList>
    <!--建筑消耗物品增加幸福健康-->
    <RegularConsume>
<!--周期间隔时间-->
 <IntervalDays>30</IntervalDays>

<GlobalReguleConsumeList>
<GlobalReguleConsume>
<!--需要消耗材料-->
<ID>1</ID>
<ConsumeGlobalItemsList>
<ConsumeGlobalItems>
<ID>9003</ID>
<Num>40</Num>
</ConsumeGlobalItems>
</ConsumeGlobalItemsList>
<!--产出-->
<ProduceItemsList>
<ProduceItems>
<ID>500001</ID>
<Num>350</Num>
</ProduceItems>
</ProduceItemsList>
<!--需要建筑正常工作-->
<NeedWorking>true</NeedWorking>
<!--图标-->
<Icon>Hospital_3</Icon>
<!--Tips描述-->
<Tips>HospitalConsume_1</Tips>
</GlobalReguleConsume>

<GlobalReguleConsume>
<!--需要消耗材料-->
<ID>2</ID>
<ConsumeGlobalItemsList>
<ConsumeGlobalItems>
<ID>9012</ID>
<Num>30</Num>
</ConsumeGlobalItems>
</ConsumeGlobalItemsList>
<!--产出-->
<ProduceItemsList>
<ProduceItems>
<ID>500001</ID>
<Num>250</Num>
</ProduceItems>
</ProduceItemsList>
<!--需要建筑正常工作-->
<NeedWorking>true</NeedWorking>
<!--图标-->
<Icon>Hospital_3</Icon>
<!--Tips描述-->
<Tips>HospitalConsume_2</Tips>
</GlobalReguleConsume>

<!--不需要消耗材料-->
<GlobalReguleConsume>
<ID>4</ID>
<!--产出-->
<ProduceItemsList>
<ProduceItems>
<ID>500001</ID>
<Num>150</Num>
</ProduceItems>
</ProduceItemsList>
<!--需要建筑正常工作-->
<NeedWorking>true</NeedWorking>
<!--图标-->
<Icon>Hospital_3</Icon>
</GlobalReguleConsume>

<!--无人工作-->
<GlobalReguleConsume>
<ID>5</ID>
<!--产出-->
<ProduceItemsList>
<ProduceItems>
<ID>500001</ID>
<Num>0</Num>
</ProduceItems>
</ProduceItemsList>
<!--需要建筑正常工作-->
<NeedWorking>false</NeedWorking>
<!--图标-->
<Icon>Hospital_0</Icon>
</GlobalReguleConsume>

</GlobalReguleConsumeList>



</RegularConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>4008</ID>
    <!--市政厅-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_4008</ContentDes>
    <!--是否可以通过shift键复制
Can Hold Shift and Click to Copy Structure-->
    <CanCopy>false</CanCopy>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--市长的最大数量，不超过commonset的值
Maximum Administrators, not surpassing the value set in commonset-->
    <MaxMayorNum>5</MaxMayorNum>
    <!--建筑类型
Building Type-->
    <FuncType>18</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_4008</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_4008</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_607</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>150</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>4</MaxBuilder>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click24</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bshizhengting001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>80</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>60</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>5001</ID>
       <Num>60</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>4009</ID>
    <!--篝火（弃用）-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_4009</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑附加组合类型
Size Customization type-->
    <ViewTypeAttach>5</ViewTypeAttach>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_4009</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_4009</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_616</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>22</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>2</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>300</BuildingCostGold>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click25</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bbonfire001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1
        1,1,1
        1,1,1
      </Condition>
      <Attach>
        1,1,1
        1,1,1
        1,1,1
      </Attach>
</FixedSize>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>1</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>4010</ID>
    <!--杂货店（弃用）-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_4010</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>22</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_4010</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_4010</Des>
    <!--建筑序号
Building Number-->
    <Order>1</Order>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_219</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>50</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>100</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>1000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>3</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>17</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>2</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>39</DoAction>
    <!--一次最大卖出商品的个数
Max items sold per day-->
    <MaxRecyleNum>100</MaxRecyleNum>
    <!--多少天卖出一次物品
transaction cycle-->
    <RecyleDayLoop>30</RecyleDayLoop>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click4</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bstore001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
      </Attach>
</FixedSize>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>4</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>3</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>4011</ID>
    <!--成人学校-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_4011</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>11</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_4011</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_4011</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_609</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>75</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>18</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>17</DoAction>
    <!--最大服务人数数量
Max Serving People-->
    <MaxServeNum>30</MaxServeNum>
    <!--是否允许成年人上学
Allow adult for education-->
    <IdlerCanIn>true</IdlerCanIn>
    <!--正常工作科技点获得
tech point acquisition-->
    <BaseTechPoint>20</BaseTechPoint>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click23</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Badult001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
        1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>120</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>60</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>5001</ID>
       <Num>60</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
      <!--配方-->
      <ConsumeAddAbility>
      <ID>1</ID>
        <Name>Building_Name_4</Name>
        <Tips>Building_Tips_10</Tips>
        <!--消耗原材料列表-->
        <ConsumMaterialsList>
          <!--材料1-->
          <ConsumMaterials>
            <ID>9008</ID>
            <Num>1</Num>
          </ConsumMaterials>
        </ConsumMaterialsList>
        <!--解锁能力1-->
        <AbilitysList>
          <Abilitys>400201</Abilitys>
          <Abilitys>400202</Abilitys>
        </AbilitysList>
        <!--科技解锁的配方-->
        <UnlockTech>3203</UnlockTech>
        <!--是否强制消耗物品-->
        <IsForced>false</IsForced>
      </ConsumeAddAbility>
</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>1</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>28</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>4012</ID>
    <!--诊所-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_4012</ContentDes>
    <!--医院治疗次数
Treatment times of hospital-->
    <HospitalAddTreatTimes>1</HospitalAddTreatTimes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>12</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_4012</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_4012</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_603</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>105</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>1000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>19</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--范围建筑的范围
Size of the highlighted area-->
    <MeshRadius>40</MeshRadius>
    <!--最大服务人数数量
Max Serving People-->
    <MaxServeNum>50</MaxServeNum>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click24</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--健康度枚举
Health enumeration-->
    <HealthPlaceType>1</HealthPlaceType>
    <!--建筑建好新增buff拆除减掉
buff of the completed buildings-->
    <AttendInBuffList>
<AttendInBuff>10305</AttendInBuff> 
</AttendInBuffList>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bclinic001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>40</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>30</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>5001</ID>
       <Num>30</Num>
      </AllConsumRes>

</AllConsumResList>
    <!--建筑升级ID
Building upgrade ID-->
    <UpgradeList>
      <Upgrade>4007</Upgrade>
</UpgradeList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>23</TypeStorage>
</TypeStorageList>
    <!--资源保存数量上限
Resource storage limit-->
    <ResStorageNumList>
      <!--药品储存数量百分比-->
      <ResStorageNum>
        <ID>23</ID>
        <Rate>0.25</Rate>
      </ResStorageNum>
</ResStorageNumList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>1</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--范围建筑增加健康
health increased by range structures-->
    <AddHealthRangeData>
 <!--触发值-->
 <AddTrigger>200</AddTrigger>
 <!--下限值-->
 <AddLower>200</AddLower>
</AddHealthRangeData>
    <!--界面显示疾病研究List
Research of plague in building menu-->
    <PlagueIdList>
<PlagueId>10</PlagueId>
<PlagueId>11</PlagueId>
<PlagueId>12</PlagueId>
<PlagueId>13</PlagueId>
</PlagueIdList>
    <!--可治疗疾病List
Curable disease list-->
    <CanHealPlagueList>
<CanHealPlague>1</CanHealPlague>
<CanHealPlague>2</CanHealPlague>
<CanHealPlague>3</CanHealPlague>
<CanHealPlague>4</CanHealPlague>
<CanHealPlague>5</CanHealPlague>
<CanHealPlague>6</CanHealPlague>
<CanHealPlague>7</CanHealPlague>
<CanHealPlague>8</CanHealPlague>
<CanHealPlague>9</CanHealPlague>
<CanHealPlague>10</CanHealPlague>
<CanHealPlague>11</CanHealPlague>
</CanHealPlagueList>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>16</RemouldID>
</RemouldList>
    <!--建筑消耗物品增加幸福健康-->
    <RegularConsume>
<!--周期间隔时间-->
 <IntervalDays>30</IntervalDays>

<GlobalReguleConsumeList>

<GlobalReguleConsume>
<!--需要消耗材料-->
<ID>2</ID>
<ConsumeGlobalItemsList>
<ConsumeGlobalItems>
<ID>9012</ID>
<Num>30</Num>
</ConsumeGlobalItems>
</ConsumeGlobalItemsList>
<!--产出-->
<ProduceItemsList>
<ProduceItems>
<ID>500001</ID>
<Num>300</Num>
</ProduceItems>
</ProduceItemsList>
<!--需要建筑正常工作-->
<NeedWorking>true</NeedWorking>
<!--图标-->
<Icon>Hospital_3</Icon>
<!--Tips描述-->
<Tips>HospitalConsume_2</Tips>
</GlobalReguleConsume>

<!--不需要消耗材料-->
<GlobalReguleConsume>
<ID>4</ID>
<!--产出-->
<ProduceItemsList>
<ProduceItems>
<ID>500001</ID>
<Num>150</Num>
</ProduceItems>
</ProduceItemsList>
<!--需要建筑正常工作-->
<NeedWorking>true</NeedWorking>
<!--图标-->
<Icon>Hospital_3</Icon>
</GlobalReguleConsume>

<!--无人工作-->
<GlobalReguleConsume>
<ID>5</ID>
<!--产出-->
<ProduceItemsList>
<ProduceItems>
<ID>500001</ID>
<Num>0</Num>
</ProduceItems>
</ProduceItemsList>
<!--需要建筑正常工作-->
<NeedWorking>false</NeedWorking>
<!--图标-->
<Icon>Hospital_0</Icon>
</GlobalReguleConsume>

</GlobalReguleConsumeList>


</RegularConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>4013</ID>
    <!--小型贸易站（弃用）-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_4013</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>31</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_4013</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_4013</Des>
    <!--建筑序号
Building Number-->
    <Order>1</Order>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_220</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward,right,left,back</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>160</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>200</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>3000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>3</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>17</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>4</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>2</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>39</DoAction>
    <!--可蓄养动物ID
Animal ID that can be kept-->
    <CanAnimalLoad>true</CanAnimalLoad>
    <!--多少天卖出一次物品
transaction cycle-->
    <RecyleDayLoop>30</RecyleDayLoop>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click4</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bsmallmarket001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>6</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>3</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>4014</ID>
    <!--奢侈品店（弃用）-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_4014</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>1</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>40</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_4014</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_4014</Des>
    <!--建筑序号
Building Number-->
    <Order>1</Order>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_619</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>140</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>1000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>2</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>58</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>33</DoAction>
    <!--最大服务人数数量
Max Serving People-->
    <MaxServeNum>50</MaxServeNum>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/BLuxury001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>1</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>4015</ID>
    <!--寄宿学校-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_4015</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>11</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_4015</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_4015</Des>
    <!--建筑序号
Building Number-->
    <Order>1</Order>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_610</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>210</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>600</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>5000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>1</StorageBelong>
    <!--房屋居住人数
Maximum Occupants-->
    <CanLiveNum>30</CanLiveNum>
    <!--辅助搬运触发帮助搬运（百分比）-->
    <LowerHelpTransportPer>20</LowerHelpTransportPer>
    <!--供暖一次需要消耗的燃料值
Fuel value consumed for each heating-->
    <KeepWarmingFuel>10</KeepWarmingFuel>
    <!--消耗一次供暖多少天
Seconds that consume 1 fuel value-->
    <KeepWarmingTime>10</KeepWarmingTime>

    <!--建筑热值上限 KeepWarmOnceReachMaxFuelNum-->
    <KeepWarmOnceReachMaxFuelNum>40</KeepWarmOnceReachMaxFuelNum>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>18</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>5</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>17</DoAction>
    <!--最大服务人数数量
Max Serving People-->
    <MaxServeNum>30</MaxServeNum>
    <!--正常工作科技点获得
tech point acquisition-->
    <BaseTechPoint>20</BaseTechPoint>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click23</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bboarding001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>4002</ID>
       <Num>40</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32004</ID>
       <Num>40</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32008</ID>
       <Num>20</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--资源保存数量上限
Resource storage limit-->
    <ResStorageNumList>
      <!--粗糙食物保存数量-->
      <ResStorageNum>
        <ID>2</ID>
        <Rate>0.2</Rate>
      </ResStorageNum>
      <!--简单食物保存数量-->
      <ResStorageNum>
        <ID>3</ID>
        <Rate>0.2</Rate>
      </ResStorageNum>
      <!--精致食物保存数量-->
      <ResStorageNum>
        <ID>4</ID>
        <Rate>0.2</Rate>
      </ResStorageNum>
      <!--饮品保存-->
      <ResStorageNum>
        <ID>11</ID>
        <Rate>0.2</Rate>
      </ResStorageNum>
      <!--燃料保存数量-->
      <ResStorageNum>
        <ID>301</ID>
        <Rate>0.1</Rate>
      </ResStorageNum>
</ResStorageNumList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>1</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>28</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>4016</ID>
    <!--大型贸易站（弃用）-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_4016</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>31</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_4016</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_4016</Des>
    <!--建筑序号
Building Number-->
    <Order>1</Order>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_221</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward,right,left,back</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>360</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>400</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>10000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>3</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>17</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>7</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>2</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>39</DoAction>
    <!--可蓄养动物ID
Animal ID that can be kept-->
    <CanAnimalLoad>true</CanAnimalLoad>
    <!--多少天卖出一次物品
transaction cycle-->
    <RecyleDayLoop>30</RecyleDayLoop>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click4</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bbigmarket001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>12</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>3</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>4017</ID>
    <!--码头-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_4017</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--是否可以通过shift键复制
Can Hold Shift and Click to Copy Structure-->
    <CanCopy>false</CanCopy>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否需要独立的导航地面
Need unique path finding road-->
    <SelfLand>1</SelfLand>
    <!--建筑类型
Building Type-->
    <FuncType>19</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_4017</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_4017</Des>
    <!--建筑序号
Building Number-->
    <Order>1</Order>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_218</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>back</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>195</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>500</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>3</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>17</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>7</MaxBuilder>
    <!--订购CD
Interval Days for ordering goods-->
    <OrderIntervalDays>360</OrderIntervalDays>
    <!--订购总重量
Max weight for ordering goods-->
    <OrderMaxWeight>5000</OrderMaxWeight>
    <!--出售价格系数
Selling Price Coefficient-->
    <ItemSellWorthPer>0.4</ItemSellWorthPer>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>2</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>39</DoAction>
    <!--可蓄养动物ID
Animal ID that can be kept-->
    <CanAnimalLoad>true</CanAnimalLoad>
    <!--停靠天数
docking days-->
    <StayDays>90</StayDays>
    <!--海上商队数量
number of ocean caravans-->
    <RiverTrader>2</RiverTrader>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click4</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bterminal001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        4,4,4,4,4,4,4,4,4,4,4,4
        4,4,4,4,4,4,4,4,4,4,4,4
        7,7,7,7,7,7,7,7,7,7,7,7
        7,7,7,7,7,7,7,7,7,7,7,7
        7,7,7,7,7,7,7,7,7,7,7,7
        7,7,7,7,7,7,7,7,7,7,7,7
        7,7,7,7,7,7,7,7,7,7,7,7
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>100</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>80</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>5001</ID>
       <Num>60</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>5</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--船抵达概率
Merchant ship spawn rate-->
    <BoatRateList>
	   <BoatRate>
        <Int1>4</Int1>
        <Int2>99</Int2>
      </BoatRate>
      <BoatRate>
        <Int1>2</Int1>
        <Int2>1</Int2>
      </BoatRate>
</BoatRateList>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>3</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>4018</ID>
    <!--剧院-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_4018</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>13</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_4018</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_4018</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_618</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>160</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>60</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>4</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>42</DoAction>
    <!--范围建筑的范围
Size of the highlighted area-->
    <MeshRadius>40</MeshRadius>
    <!--最大服务人数数量
Max Serving People-->
    <MaxServeNum>80</MaxServeNum>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click19</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--幸福度枚举
happiness enumeration-->
    <HappyPlaceType>2</HappyPlaceType>
    <!--建筑建好新增buff拆除减掉
buff of the completed buildings-->
    <AttendInBuffList>
<AttendInBuff>11305</AttendInBuff>
</AttendInBuffList>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Btheatre001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>32003</ID>
       <Num>100</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32001</ID>
       <Num>80</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>50010</ID>
       <Num>40</Num>
      </AllConsumRes>

</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>1</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--范围建筑增加幸福
Happiness increased by range structures-->
    <AddHappyRangeData>
 <!--触发值-->
 <AddTrigger>400</AddTrigger>
 <!--下限值-->
    <AddLower>400</AddLower>
</AddHappyRangeData>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>21</RemouldID>
</RemouldList>
    <!--建筑消耗物品增加幸福健康-->
    <RegularConsume>
<!--周期间隔时间-->
 <IntervalDays>30</IntervalDays>

<GlobalReguleConsumeList>
<GlobalReguleConsume>
<!--需要消耗材料-->
<ID>1</ID>
<ConsumeGlobalItemsList>
<ConsumeGlobalItems>
<ID>50010</ID>
<Num>30</Num>
</ConsumeGlobalItems>
</ConsumeGlobalItemsList>
<!--产出-->
<ProduceItemsList>
<ProduceItems>
<ID>500002</ID>
<Num>300</Num>
</ProduceItems>
</ProduceItemsList>
<!--需要建筑正常工作-->
<NeedWorking>true</NeedWorking>
<!--图标-->
<Icon>Theater_3</Icon>
<!--Tips描述-->
<Tips>TheaterConsume_1</Tips>
</GlobalReguleConsume>


<!--不需要消耗材料-->
<GlobalReguleConsume>
<ID>2</ID>
<!--产出-->
<ProduceItemsList>
<ProduceItems>
<ID>500002</ID>
<Num>150</Num>
</ProduceItems>
</ProduceItemsList>
<!--需要建筑正常工作-->
<NeedWorking>true</NeedWorking>
<!--图标-->
<Icon>Theater_3</Icon>
</GlobalReguleConsume>

<!--无人工作-->
<GlobalReguleConsume>
<ID>3</ID>
<!--产出-->
<ProduceItemsList>
<ProduceItems>
<ID>500002</ID>
<Num>0</Num>
</ProduceItems>
</ProduceItemsList>
<!--需要建筑正常工作-->
<NeedWorking>false</NeedWorking>
<!--图标-->
<Icon>Theater_0</Icon>
</GlobalReguleConsume>

</GlobalReguleConsumeList>

</RegularConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>4019</ID>
    <!--学院-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_4019</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>11</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_4019</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_4019</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_615</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>150</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>150</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>18</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>17</DoAction>
    <!--最大服务人数数量
Max Serving People-->
    <MaxServeNum>50</MaxServeNum>
    <!--正常工作科技点获得
tech point acquisition-->
    <BaseTechPoint>20</BaseTechPoint>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click23</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bcollege001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>32005</ID>
       <Num>40</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32008</ID>
       <Num>40</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>9013</ID>
       <Num>80</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
      <!--配方-->
      <ConsumeAddAbility>
      <ID>1</ID>
        <Name>Building_Name_4</Name>
        <Tips>Building_Tips_10</Tips>
        <!--消耗原材料列表-->
        <ConsumMaterialsList>
          <!--材料1-->
          <ConsumMaterials>
            <ID>9008</ID>
            <Num>1</Num>
          </ConsumMaterials>
        </ConsumMaterialsList>
        <!--解锁能力1-->
        <AbilitysList>
          <Abilitys>400201</Abilitys>
          <Abilitys>400202</Abilitys>
        </AbilitysList>
        <!--科技解锁的配方-->
        <UnlockTech>3203</UnlockTech>
        <!--是否强制消耗物品-->
        <IsForced>false</IsForced>
      </ConsumeAddAbility>
</ConsumeAddAbilityList>	
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>1</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>28</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>4020</ID>
    <!--修理厂-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_4020</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>9</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_4020</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_4020</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_622</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>40</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>24</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click16</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Brepair001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1
        1,1,1,1
        1,1,1,1
        1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1
        1,1,1,1
        1,1,1,1
        1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>40</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>6</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>4021</ID>
    <!--锅炉房-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_4021</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>35</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_4021</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_4021</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_1012</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>90</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>1000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--供暖一次需要消耗的燃料值
Fuel value consumed for each heating-->
    <KeepWarmingFuel>10</KeepWarmingFuel>
    <!--消耗一次供暖多少天
Seconds that consume 1 fuel value-->
    <KeepWarmingTime>10</KeepWarmingTime>

    <!--建筑热值上限 KeepWarmOnceReachMaxFuelNum-->
    <KeepWarmOnceReachMaxFuelNum>40</KeepWarmOnceReachMaxFuelNum>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>68</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--范围建筑的范围
Size of the highlighted area-->
    <MeshRadius>30</MeshRadius>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click15</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bboiler001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>20</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4002</ID>
       <Num>40</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>301</TypeStorage>
</TypeStorageList>
    <!--资源保存数量上限
Resource storage limit-->
    <ResStorageNumList>
      <!--燃料储存数量百分比-->
      <ResStorageNum>
        <ID>301</ID>
        <Rate>0.5</Rate>
      </ResStorageNum>
</ResStorageNumList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>1</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>3</RemouldID>
<RemouldID>34</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>4022</ID>
    <!--建筑小屋-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_4022</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>9</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_4022</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_4022</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_623</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>back</BorderArrow>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>2</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>3</DefaultWorkerNum>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click16</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bbuilder001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1
        1,1,1,1
        1,1,1,1
        1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1
        1,1,1,1
        1,1,1,1
        1,1,1,1
      </Attach>
</FixedSize>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>6</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>4023</ID>
    <!--治安所-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_4023</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>13</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_4023</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_4023</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_625</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>40</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>69</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>41</DoAction>
    <!--范围建筑的范围
Size of the highlighted area-->
    <MeshRadius>30</MeshRadius>
    <!--最大服务人数数量
Max Serving People-->
    <MaxServeNum>50</MaxServeNum>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click24</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--幸福度枚举
happiness enumeration-->
    <HappyPlaceType>1</HappyPlaceType>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bpublic001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1
        1,1,1,1
        1,1,1,1
        1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1
        1,1,1,1
        1,1,1,1
        1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>40</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4002</ID>
       <Num>20</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>1</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--范围建筑增加幸福
Happiness increased by range structures-->
    <AddHappyRangeData>
 <!--触发值-->
 <AddTrigger>200</AddTrigger>
 <!--下限值-->
    <AddLower>200</AddLower>
</AddHappyRangeData>
    <!--建筑配置界面组件  空则按照BuildTypeFunc配置显示-->
    <BuildUIShow>
    <FuncList>
      <!--功能id（教堂）-->
      <Func>6</Func>
    </FuncList>
 <!--组合枚举-->
    <FillName>BuildTypeFuncConfig_13</FillName>
</BuildUIShow>
</BuildingConfig>
<BuildingConfig>
    <ID>4024</ID>
    <!--避难所-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_4024</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>37</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_4024</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_4024</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_815</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>30</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click19</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Shelter001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
 <Condition>
        1,1,1
        1,1,1
        6,6,6
        5,5,5
        5,5,5
        5,5,5
      </Condition>
      <Attach>
        1,1,1
        1,1,1
        1,1,1
        1,1,1
        1,1,1
        1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>4002</ID>
       <Num>100</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32003</ID>
       <Num>100</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32004</ID>
       <Num>100</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>4025</ID>
    <!--养老院-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_4025</ContentDes>
    <!--需要在什么范围内建造
Area must be built on-->
    <MustInRangeBuilding>16</MustInRangeBuilding>
    <!--不能建造描述
Description of area requirement-->
    <MustInRangeDes>PrePareBuildTip_HouseNoPut</MustInRangeDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>3</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>39</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_4025</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_4025</Des>
    <!--建筑序号
Building Number-->
    <Order>1</Order>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_resort</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>640</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>600</MaxDurability>
    <!--着火等级
Fire Level-->
    <FireLevel>1</FireLevel>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>1500</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>1</StorageBelong>
    <!--居住年龄
Occupants Age-->
    <YearAgeRange>
      <Lower>60</Lower>
      <Upper>99999</Upper>
</YearAgeRange>
    <!--房屋居住人数
Maximum Occupants-->
    <CanLiveNum>36</CanLiveNum>
    <!--可容纳家庭数量
Max Families-->
    <FamilyNum>0</FamilyNum>
    <!--优先级
Priority-->
    <LivePriority>1</LivePriority>
    <!--辅助搬运触发帮助搬运（百分比）-->
    <LowerHelpTransportPer>20</LowerHelpTransportPer>
    <!--供暖一次需要消耗的燃料值
Fuel value consumed for each heating-->
    <KeepWarmingFuel>10</KeepWarmingFuel>
    <!--消耗一次供暖多少天
Seconds that consume 1 fuel value-->
    <KeepWarmingTime>10</KeepWarmingTime>

    <!--建筑热值上限 KeepWarmOnceReachMaxFuelNum-->
    <KeepWarmOnceReachMaxFuelNum>80</KeepWarmOnceReachMaxFuelNum>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>5</MaxBuilder>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click1</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bresort001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>32005</ID>
       <Num>360</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32001</ID>
       <Num>120</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4002</ID>
       <Num>120</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>301</TypeStorage>
</TypeStorageList>
    <!--资源保存数量上限
Resource storage limit-->
    <ResStorageNumList>
      <!--粗糙食物保存数量-->
      <ResStorageNum>
        <ID>2</ID>
        <Rate>0.2</Rate>
      </ResStorageNum>
      <!--简单食物保存数量-->
      <ResStorageNum>
        <ID>3</ID>
        <Rate>0.2</Rate>
      </ResStorageNum>
      <!--精致食物保存数量-->
      <ResStorageNum>
        <ID>4</ID>
        <Rate>0.2</Rate>
      </ResStorageNum>
      <!--饮品保存-->
      <ResStorageNum>
        <ID>11</ID>
        <Rate>0.2</Rate>
      </ResStorageNum>
      <!--燃料保存数量-->
      <ResStorageNum>
        <ID>301</ID>
        <Rate>0.1</Rate>
      </ResStorageNum>
</ResStorageNumList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>1</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>5</RemouldID>
<RemouldID>14</RemouldID>
<RemouldID>25</RemouldID> 
<RemouldID>30</RemouldID> 
</RemouldList>
    <!--定期交互点产出资源物件-->
    <RegularProduceProp>
<!--周期间隔时间-->
<IntervalDays>30</IntervalDays>
<!--产出物件-->
<ProduceResList>
 <ProduceRes>
  <ID>4002</ID>
  <Num>6</Num>
 </ProduceRes>
</ProduceResList>
<!--范围内格子产出-->
<NearBuildingMesh>3</NearBuildingMesh>
<!--屏蔽该功能的建筑能力-->
<BlockBuildingAbility>1022</BlockBuildingAbility>
<!--屏蔽该功能的建筑-->
<BlockBuilding>4037</BlockBuilding>
</RegularProduceProp>
</BuildingConfig>
<BuildingConfig>
    <ID>4026</ID>
    <!--私塾-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_4026</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>11</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_4026</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_4026</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_Chineseschool</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>140</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>150</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>18</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>17</DoAction>
    <!--最大服务人数数量
Max Serving People-->
    <MaxServeNum>30</MaxServeNum>
    <!--正常工作科技点获得
tech point acquisition-->
    <BaseTechPoint>20</BaseTechPoint>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click23</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Force/Asia/BChineseschool001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>40</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>20</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>5001</ID>
       <Num>20</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
      <!--配方-->
      <ConsumeAddAbility>
      <ID>1</ID>
        <Name>Building_Name_4</Name>
        <Tips>Building_Tips_10</Tips>
        <!--消耗原材料列表-->
        <ConsumMaterialsList>
          <!--材料1-->
          <ConsumMaterials>
            <ID>9008</ID>
            <Num>1</Num>
          </ConsumMaterials>
        </ConsumMaterialsList>
        <!--解锁能力1-->
        <AbilitysList>
          <Abilitys>400201</Abilitys>
          <Abilitys>400202</Abilitys>
        </AbilitysList>
        <!--科技解锁的配方-->
        <UnlockTech>3203</UnlockTech>
        <!--是否强制消耗物品-->
        <IsForced>false</IsForced>
      </ConsumeAddAbility>
</ConsumeAddAbilityList>	
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>1</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>28</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>4027</ID>
    <!--京剧院-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_4027</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>13</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_4027</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_4027</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_PekingOpera</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>160</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>60</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>4</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>42</DoAction>
    <!--范围建筑的范围
Size of the highlighted area-->
    <MeshRadius>40</MeshRadius>
    <!--最大服务人数数量
Max Serving People-->
    <MaxServeNum>80</MaxServeNum>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click_Opera</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--幸福度枚举
happiness enumeration-->
    <HappyPlaceType>2</HappyPlaceType>
    <!--建筑建好新增buff拆除减掉
buff of the completed buildings-->
    <AttendInBuffList>
<AttendInBuff>11305</AttendInBuff>
</AttendInBuffList>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Force/Asia/BPekingOpera001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>32003</ID>
       <Num>100</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32001</ID>
       <Num>80</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>50010</ID>
       <Num>40</Num>
      </AllConsumRes>

</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>1</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--范围建筑增加幸福
Happiness increased by range structures-->
    <AddHappyRangeData>
 <!--触发值-->
 <AddTrigger>400</AddTrigger>
 <!--下限值-->
    <AddLower>400</AddLower>
</AddHappyRangeData>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>21</RemouldID>
</RemouldList>
    <!--建筑消耗物品增加幸福健康-->
    <RegularConsume>
<!--周期间隔时间-->
 <IntervalDays>30</IntervalDays>

<GlobalReguleConsumeList>
<GlobalReguleConsume>
<!--需要消耗材料-->
<ID>1</ID>
<ConsumeGlobalItemsList>
<ConsumeGlobalItems>
<ID>50010</ID>
<Num>30</Num>
</ConsumeGlobalItems>
</ConsumeGlobalItemsList>
<!--产出-->
<ProduceItemsList>
<ProduceItems>
<ID>500002</ID>
<Num>300</Num>
</ProduceItems>
</ProduceItemsList>
<!--需要建筑正常工作-->
<NeedWorking>true</NeedWorking>
<!--图标-->
<Icon>Theater_3</Icon>
<!--Tips描述-->
<Tips>TheaterConsume_1</Tips>
</GlobalReguleConsume>


<!--不需要消耗材料-->
<GlobalReguleConsume>
<ID>2</ID>
<!--产出-->
<ProduceItemsList>
<ProduceItems>
<ID>500002</ID>
<Num>150</Num>
</ProduceItems>
</ProduceItemsList>
<!--需要建筑正常工作-->
<NeedWorking>true</NeedWorking>
<!--图标-->
<Icon>Theater_3</Icon>
</GlobalReguleConsume>

<!--无人工作-->
<GlobalReguleConsume>
<ID>3</ID>
<!--产出-->
<ProduceItemsList>
<ProduceItems>
<ID>500002</ID>
<Num>0</Num>
</ProduceItems>
</ProduceItemsList>
<!--需要建筑正常工作-->
<NeedWorking>false</NeedWorking>
<!--图标-->
<Icon>Theater_0</Icon>
</GlobalReguleConsume>

</GlobalReguleConsumeList>

</RegularConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>4028</ID>
    <!--大宫殿-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_4028</ContentDes>
    <!--是否可以通过shift键复制
Can Hold Shift and Click to Copy Structure-->
    <CanCopy>false</CanCopy>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--市长的最大数量，不超过commonset的值
Maximum Administrators, not surpassing the value set in commonset-->
    <MaxMayorNum>10</MaxMayorNum>
    <!--建筑类型
Building Type-->
    <FuncType>18</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_4028</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_4028</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_Chinesehall</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>9999</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>9</MaxBuilder>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click24</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--蓝图建筑完成buff，唯一生效
buff of the blueprint buildings, not stackable-->
    <CompleteGroupAddBuffList>
<CompleteGroupAddBuff>711</CompleteGroupAddBuff>
</CompleteGroupAddBuffList>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Force/Asia/BChinesehall001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
<Condition>
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3002</ID>
       <Num>9999</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4002</ID>
       <Num>9999</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32003</ID>
       <Num>999</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4003</ID>
       <Num>999</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>4029</ID>
    <!--理发店-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_4029</ContentDes>
    <!--医院治疗次数
Treatment times of hospital-->
    <HospitalAddTreatTimes>2</HospitalAddTreatTimes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>12</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_4029</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_4029</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_Europebarber</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>87</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>1000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>4</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>19</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--范围建筑的范围
Size of the highlighted area-->
    <MeshRadius>40</MeshRadius>
    <!--最大服务人数数量
Max Serving People-->
    <MaxServeNum>80</MaxServeNum>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click24</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--健康度枚举
Health enumeration-->
    <HealthPlaceType>1</HealthPlaceType>
    <!--建筑建好新增buff拆除减掉
buff of the completed buildings-->
    <AttendInBuffList>
<AttendInBuff>10305</AttendInBuff> 
</AttendInBuffList>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Force/Europe/BEuropebarber001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
        1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3002</ID>
       <Num>100</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32004</ID>
       <Num>80</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>23</TypeStorage>
</TypeStorageList>
    <!--资源保存数量上限
Resource storage limit-->
    <ResStorageNumList>
      <!--药品储存数量百分比-->
      <ResStorageNum>
        <ID>23</ID>
        <Rate>0.25</Rate>
      </ResStorageNum>
</ResStorageNumList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>1</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--范围建筑增加健康
health increased by range structures-->
    <AddHealthRangeData>
 <!--触发值-->
 <AddTrigger>400</AddTrigger>
 <!--下限值-->
 <AddLower>400</AddLower>
</AddHealthRangeData>
    <!--界面显示疾病研究List
Research of plague in building menu-->
    <PlagueIdList>
<PlagueId>10</PlagueId>
<PlagueId>11</PlagueId>
<PlagueId>12</PlagueId>
<PlagueId>13</PlagueId>
</PlagueIdList>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>16</RemouldID>
</RemouldList>
    <!--建筑消耗物品增加幸福健康-->
    <RegularConsume>
<!--周期间隔时间-->
 <IntervalDays>30</IntervalDays>

<GlobalReguleConsumeList>
<GlobalReguleConsume>
<!--需要消耗材料-->
<ID>1</ID>
<ConsumeGlobalItemsList>
<ConsumeGlobalItems>
<ID>9003</ID>
<Num>40</Num>
</ConsumeGlobalItems>
</ConsumeGlobalItemsList>
<!--产出-->
<ProduceItemsList>
<ProduceItems>
<ID>500001</ID>
<Num>350</Num>
</ProduceItems>
</ProduceItemsList>
<!--需要建筑正常工作-->
<NeedWorking>true</NeedWorking>
<!--图标-->
<Icon>Hospital_3</Icon>
<!--Tips描述-->
<Tips>HospitalConsume_1</Tips>
</GlobalReguleConsume>

<GlobalReguleConsume>
<!--需要消耗材料-->
<ID>2</ID>
<ConsumeGlobalItemsList>
<ConsumeGlobalItems>
<ID>9012</ID>
<Num>30</Num>
</ConsumeGlobalItems>
</ConsumeGlobalItemsList>
<!--产出-->
<ProduceItemsList>
<ProduceItems>
<ID>500001</ID>
<Num>250</Num>
</ProduceItems>
</ProduceItemsList>
<!--需要建筑正常工作-->
<NeedWorking>true</NeedWorking>
<!--图标-->
<Icon>Hospital_3</Icon>
<!--Tips描述-->
<Tips>HospitalConsume_2</Tips>
</GlobalReguleConsume>

<!--不需要消耗材料-->
<GlobalReguleConsume>
<ID>4</ID>
<!--产出-->
<ProduceItemsList>
<ProduceItems>
<ID>500001</ID>
<Num>150</Num>
</ProduceItems>
</ProduceItemsList>
<!--需要建筑正常工作-->
<NeedWorking>true</NeedWorking>
<!--图标-->
<Icon>Hospital_3</Icon>
</GlobalReguleConsume>

<!--无人工作-->
<GlobalReguleConsume>
<ID>5</ID>
<!--产出-->
<ProduceItemsList>
<ProduceItems>
<ID>500001</ID>
<Num>0</Num>
</ProduceItems>
</ProduceItemsList>
<!--需要建筑正常工作-->
<NeedWorking>false</NeedWorking>
<!--图标-->
<Icon>Hospital_0</Icon>
</GlobalReguleConsume>

</GlobalReguleConsumeList>



</RegularConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>4030</ID>
    <!--银行-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_4030</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>1</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>45</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_4030</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_4030</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_Europebank</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>180</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>70</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>15</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click26</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Force/Europe/BEuropebank001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3002</ID>
       <Num>60</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32001</ID>
       <Num>60</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32005</ID>
       <Num>40</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>1</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>32</RemouldID>
</RemouldList>
    <!--银行数据
Bank data-->
    <BankCoinfig>
    <DepositList>
  <Deposit>
            <!--存款周期月份数量-->
   <Month>12</Month>
            <!--月利率-->
   <Rate>0.001</Rate>
            <!--提前取款利率-->
   <minRate>0.0002</minRate>
            <!--存款方案图标-->
   <Icon>CommonIcon/Build_Bank_1</Icon>
            <!--利息结算周期天数-->
   <LoopDays>30</LoopDays>  
  </Deposit>
  <Deposit>
            <!--存款周期月份数量-->
   <Month>60</Month>
            <!--月利率-->
   <Rate>0.002</Rate>
            <!--提前取款利率-->
   <minRate>0.0002</minRate>
            <!--存款方案图标-->
   <Icon>CommonIcon/Build_Bank_2</Icon>
            <!--利息结算周期天数-->
   <LoopDays>30</LoopDays>  
  </Deposit>
  <Deposit>
            <!--存款周期月份数量-->
   <Month>120</Month>
            <!--月利率-->
   <Rate>0.005</Rate>
            <!--提前取款利率-->
   <minRate>0.0002</minRate>
            <!--存款方案图标-->
   <Icon>CommonIcon/Build_Bank_3</Icon>
            <!--利息结算周期天数-->
   <LoopDays>30</LoopDays>  
  </Deposit>
 </DepositList>
</BankCoinfig>
</BuildingConfig>
<BuildingConfig>
    <ID>4031</ID>
    <!--清真寺-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_4031</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>1</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>13</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_4031</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_4031</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_Arabmosque</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>120</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>600</MaxDurability>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>20</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>5</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>30</DoAction>
    <!--范围建筑的范围
Size of the highlighted area-->
    <MeshRadius>40</MeshRadius>
    <!--最大服务人数数量
Max Serving People-->
    <MaxServeNum>100</MaxServeNum>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click19</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race14</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>8</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--幸福度枚举
happiness enumeration-->
    <HappyPlaceType>1</HappyPlaceType>
    <!--建筑建好新增buff拆除减掉
buff of the completed buildings-->
    <AttendInBuffList>
<AttendInBuff>11101</AttendInBuff>
      <AttendInBuff>11201</AttendInBuff>	  
      <AttendInBuff>11301</AttendInBuff>
</AttendInBuffList>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Force/MiddleEast/BArabmosque001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1   </Condition>
      <Attach>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1  
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>32003</ID>
       <Num>70</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4002</ID>
       <Num>80</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>1</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--范围建筑增加幸福
Happiness increased by range structures-->
    <AddHappyRangeData>
 <!--触发值-->
 <AddTrigger>400</AddTrigger>
 <!--下限值-->
    <AddLower>400</AddLower>
</AddHappyRangeData>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
</RemouldList>
    <!--建筑消耗物品增加幸福健康-->
    <RegularConsume>
<!--周期间隔时间-->
 <IntervalDays>30</IntervalDays>

<GlobalReguleConsumeList>
<GlobalReguleConsume>
<!--需要消耗材料-->
<ID>1</ID>
<ConsumeGlobalItemsList>
<ConsumeGlobalItems>
<ID>9013</ID>
<Num>40</Num>
</ConsumeGlobalItems>
</ConsumeGlobalItemsList>
<!--产出-->
<ProduceItemsList>
<ProduceItems>
<ID>500002</ID>
<Num>350</Num>
</ProduceItems>
</ProduceItemsList>
<!--需要建筑正常工作-->
<NeedWorking>true</NeedWorking>
<!--图标-->
<Icon>Church_3</Icon>
<!--Tips描述-->
<Tips>ChurchConsume_1</Tips>
</GlobalReguleConsume>


<GlobalReguleConsume>
<!--需要消耗材料-->
<ID>2</ID>
<ConsumeGlobalItemsList>
<ConsumeGlobalItems>
<ID>333</ID>
<Num>20</Num>
</ConsumeGlobalItems>
</ConsumeGlobalItemsList>
<!--产出-->
<ProduceItemsList>
<ProduceItems>
<ID>500002</ID>
<Num>250</Num>
</ProduceItems>
</ProduceItemsList>
<!--需要建筑正常工作-->
<NeedWorking>true</NeedWorking>
<!--图标-->
<Icon>Church_3</Icon>
<!--Tips描述-->
<Tips>ChurchConsume_2</Tips>
</GlobalReguleConsume>


<!--不需要消耗材料-->
<GlobalReguleConsume>
<ID>3</ID>
<!--产出-->
<ProduceItemsList>
<ProduceItems>
<ID>500002</ID>
<Num>150</Num>
</ProduceItems>
</ProduceItemsList>
<!--需要建筑正常工作-->
<NeedWorking>true</NeedWorking>
<!--图标-->
<Icon>Church_3</Icon>
</GlobalReguleConsume>


<!--无人工作-->
<GlobalReguleConsume>
<ID>4</ID>
<!--产出-->
<ProduceItemsList>
<ProduceItems>
<ID>500002</ID>
<Num>0</Num>
</ProduceItems>
</ProduceItemsList>
<!--需要建筑正常工作-->
<NeedWorking>false</NeedWorking>
<!--图标-->
<Icon>Church_0</Icon>
</GlobalReguleConsume>

</GlobalReguleConsumeList>


</RegularConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>4032</ID>
    <!--大巴扎-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_4032</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>42</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_4032</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_4032</Des>
    <!--建筑序号
Building Number-->
    <Order>1</Order>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_Arabfair</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward,right,left,back</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>360</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>400</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>3</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>17</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>9</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>0</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>39</DoAction>
    <!--可蓄养动物ID
Animal ID that can be kept-->
    <CanAnimalLoad>true</CanAnimalLoad>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click4</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--蓝图建筑完成buff，唯一生效
buff of the blueprint buildings, not stackable-->
    <CompleteGroupAddBuffList>
<CompleteGroupAddBuff>710</CompleteGroupAddBuff>
</CompleteGroupAddBuffList>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Force/MiddleEast/BArabfair001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>32005</ID>
       <Num>40</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>3002</ID>
       <Num>60</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>51007</ID>
       <Num>60</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>0</Lower>
      <Upper>9999</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>33</RemouldID>
</RemouldList>
    <!--商队数据
Caravan Data-->
    <Caravan>
  <!--商队数量-->
  <InitCaravanNum>2</InitCaravanNum>
  <!--商队最大数量-->
  <InitCaravanLimitNum>4</InitCaravanLimitNum>
  <!--负重-->
  <WeightLimit>3000</WeightLimit>
  <!--单次交易时间-->
  <TravelDay>180</TravelDay>
  <!--交易时间系数 M次方-->
  <TravelParam>0.9</TravelParam>
  <!--遇险比例-->
  <AccidentChance>500</AccidentChance>
  <!--遇险概率系数 N次方-->
  <AccidentParam>2</AccidentParam>
  <!--该建筑下商队标准人数-->
  <WorkerNum>5</WorkerNum>
  <!--该建筑下商队默认人数-->
  <DefaultWorkerNum>7</DefaultWorkerNum>
                   <!--商队的人数限制-->
  <WorkerNumLimit>
   <Upper>999</Upper>
   <Lower>1</Lower>
  </WorkerNumLimit>
  <!--保险数据-->
  <Insurance>
   <!--保险的科技ID-->
   <Tech>1</Tech>
   <!--购买保险基础参数-->
   <BuyParam>25</BuyParam>
   <!--赔偿保险保险赔偿金参数-->
   <CompensationParam>1.6</CompensationParam>
   <!--标准价值-->
   <StanderTradeCampWorth>30000</StanderTradeCampWorth>
  </Insurance>
</Caravan>
</BuildingConfig>
<BuildingConfig>
    <ID>4033</ID>
    <!--羽蛇神庙-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_4033</ContentDes>
    <!--是否可以通过shift键复制
Can Hold Shift and Click to Copy Structure-->
    <CanCopy>false</CanCopy>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>43</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_4033</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_4033</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_Mayatemple</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward,right,left,back</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>1000</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click18</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Force/SouthAmerica/BMayatemple001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>32003</ID>
       <Num>80</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4002</ID>
       <Num>80</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>4034</ID>
    <!--水上贸易站-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_4001</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否需要独立的导航地面
Need unique path finding road-->
    <SelfLand>1</SelfLand>
    <!--建筑类型
Building Type-->
    <FuncType>42</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_4001</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_4001</Des>
    <!--建筑序号
Building Number-->
    <Order>1</Order>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_217</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>back</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>195</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>300</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>500000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>3</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>17</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>5</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>0</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>39</DoAction>
    <!--可蓄养动物ID
Animal ID that can be kept-->
    <CanAnimalLoad>true</CanAnimalLoad>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click4</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bmaoyizhan001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        4,4,4,4,4,4,4,4,4,4,4,4
        4,4,4,4,4,4,4,4,4,4,4,4
        7,7,7,7,7,7,7,7,7,7,7,7
        7,7,7,7,7,7,7,7,7,7,7,7
        7,7,7,7,7,7,7,7,7,7,7,7
        7,7,7,7,7,7,7,7,7,7,7,7
        7,7,7,7,7,7,7,7,7,7,7,7
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>32005</ID>
       <Num>40</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32004</ID>
       <Num>60</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>51007</ID>
       <Num>60</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>0</Lower>
      <Upper>9999</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>33</RemouldID>
</RemouldList>
    <!--商队数据
Caravan Data-->
    <Caravan>
		<!--商队数量-->
		<InitCaravanNum>1</InitCaravanNum>
		<!--商队最大数量-->
		<InitCaravanLimitNum>3</InitCaravanLimitNum>
		<!--负重-->
		<WeightLimit>10000</WeightLimit>
		<!--单次交易时间-->
		<TravelDay>360</TravelDay>
		<!--交易时间系数 M次方-->
		<TravelParam>0.45</TravelParam>
		<!--遇险比例-->
		<AccidentChance>1500</AccidentChance>
		<!--遇险概率系数 N次方-->
		<AccidentParam>2</AccidentParam>
		<!--该建筑下商队标准人数-->
		<WorkerNum>10</WorkerNum>
		<!--该建筑下商队默认人数-->
		<DefaultWorkerNum>20</DefaultWorkerNum>
                   <!--商队的人数限制-->
		<WorkerNumLimit>
			<Upper>999</Upper>
			<Lower>8</Lower>
		</WorkerNumLimit>
		<!--保险数据-->
		<Insurance>
			<!--保险的科技ID-->
			<Tech>1</Tech>
			<!--购买保险基础参数-->
			<BuyParam>25</BuyParam>
			<!--赔偿保险保险赔偿金参数-->
			<CompensationParam>1.6</CompensationParam>
			<!--标准价值-->
			<StanderTradeCampWorth>30000</StanderTradeCampWorth>
		</Insurance>
</Caravan>
</BuildingConfig>
<BuildingConfig>
    <ID>4035</ID>
    <!--小型贸易站-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_4013</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>42</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_4013</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_4013</Des>
    <!--建筑序号
Building Number-->
    <Order>1</Order>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_220</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward,right,left,back</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>160</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>200</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>3</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>17</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>4</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>0</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>39</DoAction>
    <!--可蓄养动物ID
Animal ID that can be kept-->
    <CanAnimalLoad>true</CanAnimalLoad>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click4</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bsmallmarket001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>80</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>40</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>5001</ID>
       <Num>40</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>0</Lower>
      <Upper>9999</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>33</RemouldID>
</RemouldList>
    <!--商队数据
Caravan Data-->
    <Caravan>
  <!--商队数量-->
  <InitCaravanNum>1</InitCaravanNum>
  <!--商队最大数量-->
  <InitCaravanLimitNum>3</InitCaravanLimitNum>
  <!--负重-->
  <WeightLimit>1000</WeightLimit>
  <!--单次交易时间-->
  <TravelDay>180</TravelDay>
  <!--交易时间系数 M次方-->
  <TravelParam>0.9</TravelParam>
  <!--遇险比例-->
  <AccidentChance>500</AccidentChance>
  <!--遇险概率系数 N次方-->
  <AccidentParam>2</AccidentParam>
  <!--该建筑下商队标准人数-->
  <WorkerNum>5</WorkerNum>
  <!--该建筑下商队默认人数-->
  <DefaultWorkerNum>7</DefaultWorkerNum>
                   <!--商队的人数限制-->
  <WorkerNumLimit>
   <Upper>999</Upper>
   <Lower>1</Lower>
  </WorkerNumLimit>
  <!--保险数据-->
  <Insurance>
   <!--保险的科技ID-->
   <Tech>1</Tech>
   <!--购买保险基础参数-->
   <BuyParam>25</BuyParam>
   <!--赔偿保险保险赔偿金参数-->
   <CompensationParam>1.6</CompensationParam>
   <!--标准价值-->
   <StanderTradeCampWorth>30000</StanderTradeCampWorth>
  </Insurance>

</Caravan>
</BuildingConfig>
<BuildingConfig>
    <ID>4036</ID>
    <!--大型贸易站-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_4016</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>42</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_4016</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_4016</Des>
    <!--建筑序号
Building Number-->
    <Order>1</Order>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_221</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward,right,left,back</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>360</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>400</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>3</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>17</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>9</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>0</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>39</DoAction>
    <!--可蓄养动物ID
Animal ID that can be kept-->
    <CanAnimalLoad>true</CanAnimalLoad>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click4</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bbigmarket001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>32005</ID>
       <Num>40</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>3002</ID>
       <Num>60</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>51007</ID>
       <Num>60</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>0</Lower>
      <Upper>9999</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>33</RemouldID>
</RemouldList>
    <!--商队数据
Caravan Data-->
    <Caravan>
  <!--商队数量-->
  <InitCaravanNum>2</InitCaravanNum>
  <!--商队最大数量-->
  <InitCaravanLimitNum>4</InitCaravanLimitNum>
  <!--负重-->
  <WeightLimit>3000</WeightLimit>
  <!--单次交易时间-->
  <TravelDay>180</TravelDay>
  <!--交易时间系数 M次方-->
  <TravelParam>0.9</TravelParam>
  <!--遇险比例-->
  <AccidentChance>500</AccidentChance>
  <!--遇险概率系数 N次方-->
  <AccidentParam>2</AccidentParam>
  <!--该建筑下商队标准人数-->
  <WorkerNum>5</WorkerNum>
  <!--该建筑下商队默认人数-->
  <DefaultWorkerNum>7</DefaultWorkerNum>
                   <!--商队的人数限制-->
  <WorkerNumLimit>
   <Upper>999</Upper>
   <Lower>1</Lower>
  </WorkerNumLimit>
  <!--保险数据-->
  <Insurance>
   <!--保险的科技ID-->
   <Tech>1</Tech>
   <!--购买保险基础参数-->
   <BuyParam>25</BuyParam>
   <!--赔偿保险保险赔偿金参数-->
   <CompensationParam>1.6</CompensationParam>
   <!--标准价值-->
   <StanderTradeCampWorth>30000</StanderTradeCampWorth>
  </Insurance>

</Caravan>
</BuildingConfig>
<BuildingConfig>
    <ID>4037</ID>
    <!--公共厕所-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_4037</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>1</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>3</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_4037</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_4037</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_Bseptictank</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>20</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>150</MaxDurability>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>72</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>44</DoAction>
    <!--范围建筑的范围
Size of the highlighted area-->
    <MeshRadius>30</MeshRadius>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click12</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--健康度枚举
Health enumeration-->
    <HealthPlaceType>7</HealthPlaceType>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bseptictank001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1
        1,1
        1,1
        1,1
      </Condition>
      <Attach>
        1,1
        1,1
        1,1
        1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>40</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>20</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
      <!--配方-->
      <ConsumeAddAbility>
      <ID>1</ID>
        <Name>Building_Name_22</Name>
        <Lable>Building_Lable_5</Lable>
        <ProduceType>
          <GoodsList>
            <Goods>
              <ID>30005</ID>
              <UnEducated>2</UnEducated>
              <Educated>2</Educated>
            </Goods>
          </GoodsList>
        </ProduceType>
        <WorkRequired>20</WorkRequired>
      </ConsumeAddAbility>

</ConsumeAddAbilityList>	
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>2</Upper>
</WorkerRange>
    <!--工作人数区间 Workers number range-->
    <WorkRequired>
      <!--产出物品所需工作总次数-->
      <NeedWorkRequired>10</NeedWorkRequired>
      <!--受教育者工作次数-->
      <EducatedWork>2</EducatedWork>
      <!--未受教育工作次数-->
      <UnEducatedWork>2</UnEducatedWork>
</WorkRequired>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>1</CollectItemMainTagLimit>
    <!--范围建筑增加健康
health increased by range structures-->
    <AddHealthRangeData>
 <!--触发值-->
 <AddTrigger>200</AddTrigger>
 <!--下限值-->
 <AddLower>200</AddLower>
</AddHealthRangeData>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
</RemouldList>
    <!--建筑消耗物品增加幸福健康-->
    <RegularConsume>
<!--周期间隔时间-->
 <IntervalDays>10</IntervalDays>

<GlobalReguleConsumeList>
<GlobalReguleConsume>
<!--不需要消耗材料-->
<ID>1</ID>
<!--产出-->
<ProduceItemsList>
<ProduceItems>
<ID>500001</ID>
<Num>50</Num>
</ProduceItems>
</ProduceItemsList>
<!--需要建筑正常工作-->
<NeedWorking>true</NeedWorking>
</GlobalReguleConsume>

<!--无人工作-->
<GlobalReguleConsume>
<ID>2</ID>
<!--产出-->
<ProduceItemsList>
<ProduceItems>
<ID>500001</ID>
<Num>0</Num>
</ProduceItems>
</ProduceItemsList>
<!--需要建筑正常工作-->
<NeedWorking>false</NeedWorking>
</GlobalReguleConsume>

</GlobalReguleConsumeList>

</RegularConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>4038</ID>
    <!--小教堂-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_4038</ContentDes>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>2</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>13</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_4038</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_4038</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_Bchapel</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>120</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>600</MaxDurability>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>20</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>5</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>30</DoAction>
    <!--范围建筑的范围
Size of the highlighted area-->
    <MeshRadius>40</MeshRadius>
    <!--最大服务人数数量
Max Serving People-->
    <MaxServeNum>100</MaxServeNum>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click19</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race14</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>8</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--幸福度枚举
happiness enumeration-->
    <HappyPlaceType>1</HappyPlaceType>
    <!--建筑建好新增buff拆除减掉
buff of the completed buildings-->
    <AttendInBuffList>
<AttendInBuff>11101</AttendInBuff>
      <AttendInBuff>11201</AttendInBuff>	  
      <AttendInBuff>11301</AttendInBuff>
</AttendInBuffList>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bchapel001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1   </Condition>
      <Attach>
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1
        1,1,1,1,1,1  
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
       <Num>50</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>30</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>5001</ID>
       <Num>20</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--建筑升级ID
Building upgrade ID-->
    <UpgradeList>
      <Upgrade>4004</Upgrade>
</UpgradeList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>1</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--范围建筑增加幸福
Happiness increased by range structures-->
    <AddHappyRangeData>
 <!--触发值-->
 <AddTrigger>200</AddTrigger>
 <!--下限值-->
    <AddLower>200</AddLower>
</AddHappyRangeData>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>1</RemouldID>
<RemouldID>4</RemouldID>
</RemouldList>
    <!--建筑消耗物品增加幸福健康-->
    <RegularConsume>
<!--周期间隔时间-->
 <IntervalDays>30</IntervalDays>

<GlobalReguleConsumeList>

<GlobalReguleConsume>
<!--需要消耗材料-->
<ID>2</ID>
<ConsumeGlobalItemsList>
<ConsumeGlobalItems>
<ID>333</ID>
<Num>20</Num>
</ConsumeGlobalItems>
</ConsumeGlobalItemsList>
<!--产出-->
<ProduceItemsList>
<ProduceItems>
<ID>500002</ID>
<Num>300</Num>
</ProduceItems>
</ProduceItemsList>
<!--需要建筑正常工作-->
<NeedWorking>true</NeedWorking>
<!--图标-->
<Icon>Church_3</Icon>
<!--Tips描述-->
<Tips>ChurchConsume_2</Tips>
</GlobalReguleConsume>


<!--不需要消耗材料-->
<GlobalReguleConsume>
<ID>3</ID>
<!--产出-->
<ProduceItemsList>
<ProduceItems>
<ID>500002</ID>
<Num>150</Num>
</ProduceItems>
</ProduceItemsList>
<!--需要建筑正常工作-->
<NeedWorking>true</NeedWorking>
<!--图标-->
<Icon>Church_3</Icon>
</GlobalReguleConsume>


<!--无人工作-->
<GlobalReguleConsume>
<ID>4</ID>
<!--产出-->
<ProduceItemsList>
<ProduceItems>
<ID>500002</ID>
<Num>0</Num>
</ProduceItems>
</ProduceItemsList>
<!--需要建筑正常工作-->
<NeedWorking>false</NeedWorking>
<!--图标-->
<Icon>Church_0</Icon>
</GlobalReguleConsume>

</GlobalReguleConsumeList>



</RegularConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>5001</ID>
    <!--桥-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_5001</ContentDes>
    <!--不能建造描述
Description of area requirement-->
    <MustInRangeDes>Bridge_Des</MustInRangeDes>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>41</ViewType>
    <!--是否需要独立的导航地面
Need unique path finding road-->
    <SelfLand>1</SelfLand>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_5001</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_5001</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_705</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>5</BuildType>
    <!--跨越障碍拖拽地形
Build structure ignoring obstacle areas-->
    <CrossCellType>4</CrossCellType>
    <!--中间跨越障碍拖拽宽度
Maximum width of obstacle areas-->
    <CrossCellDepth>1</CrossCellDepth>
    <!--建造次数
Construction progress required = grids * config value-->
    <MeshConsumeWorker>2</MeshConsumeWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/Fencing/Fbridge001</Models>
</ModelsList>
    <!--单个网格消耗资源
Resource consumption per grid-->
    <MeshConsumeResList>
      <MeshConsumeRes>
        <ID>3001</ID>
       <Num>2</Num>
      </MeshConsumeRes>
      <MeshConsumeRes>
        <ID>4001</ID>
       <Num>2</Num>
      </MeshConsumeRes>
</MeshConsumeResList>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>5011</ID>
    <!--白玉桥梁-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_5011</ContentDes>
    <!--不能建造描述
Description of area requirement-->
    <MustInRangeDes>Bridge_Des</MustInRangeDes>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>41</ViewType>
    <!--是否需要独立的导航地面
Need unique path finding road-->
    <SelfLand>1</SelfLand>
    <!--移动速度(+m/s，基础移动速度3m/s)
Movement speed on road-->
    <RoadSpeed>3.75</RoadSpeed>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_5011</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_5011</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_708</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>5</BuildType>
    <!--跨越障碍拖拽地形
Build structure ignoring obstacle areas-->
    <CrossCellType>4</CrossCellType>
    <!--中间跨越障碍拖拽宽度
Maximum width of obstacle areas-->
    <CrossCellDepth>1</CrossCellDepth>
    <!--建造次数
Construction progress required = grids * config value-->
    <MeshConsumeWorker>2</MeshConsumeWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/Fencing/Fjadebridge001</Models>
</ModelsList>
    <!--单个网格消耗资源
Resource consumption per grid-->
    <MeshConsumeResList>
      <MeshConsumeRes>
        <ID>4003</ID>
       <Num>2</Num>
      </MeshConsumeRes>
      <MeshConsumeRes>
        <ID>4002</ID>
       <Num>2</Num>
      </MeshConsumeRes>
</MeshConsumeResList>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>5012</ID>
    <!--砌石桥-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_5012</ContentDes>
    <!--不能建造描述
Description of area requirement-->
    <MustInRangeDes>Bridge_Des</MustInRangeDes>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>41</ViewType>
    <!--是否需要独立的导航地面
Need unique path finding road-->
    <SelfLand>1</SelfLand>
    <!--移动速度(+m/s，基础移动速度3m/s)
Movement speed on road-->
    <RoadSpeed>2.25</RoadSpeed>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_5012</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_5012</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_709</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>5</BuildType>
    <!--跨越障碍拖拽地形
Build structure ignoring obstacle areas-->
    <CrossCellType>4</CrossCellType>
    <!--中间跨越障碍拖拽宽度
Maximum width of obstacle areas-->
    <CrossCellDepth>1</CrossCellDepth>
    <!--建造次数
Construction progress required = grids * config value-->
    <MeshConsumeWorker>2</MeshConsumeWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/Fencing/Bstonebridge001</Models>
</ModelsList>
    <!--单个网格消耗资源
Resource consumption per grid-->
    <MeshConsumeResList>
      <MeshConsumeRes>
        <ID>4002</ID>
       <Num>2</Num>
      </MeshConsumeRes>
</MeshConsumeResList>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>5002</ID>
    <!--隧道-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_5002</ContentDes>
    <!--不能建造描述
Description of area requirement-->
    <MustInRangeDes>Bridge_Des</MustInRangeDes>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>42</ViewType>
    <!--是否需要独立的导航地面
Need unique path finding road-->
    <SelfLand>0</SelfLand>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_5002</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_5002</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_707</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>5</BuildType>
    <!--跨越障碍拖拽地形
Build structure ignoring obstacle areas-->
    <CrossCellType>5</CrossCellType>
    <!--中间跨越障碍拖拽宽度
Maximum width of obstacle areas-->
    <CrossCellDepth>3</CrossCellDepth>
    <!--建造次数
Construction progress required = grids * config value-->
    <MeshConsumeWorker>2</MeshConsumeWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/Fencing/Ftunne001</Models>
</ModelsList>
    <!--单个网格消耗资源
Resource consumption per grid-->
    <MeshConsumeResList>
      <MeshConsumeRes>
        <ID>3001</ID>
       <Num>1</Num>
      </MeshConsumeRes>
      <MeshConsumeRes>
        <ID>4001</ID>
       <Num>1</Num>
      </MeshConsumeRes>
</MeshConsumeResList>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>5003</ID>
    <!--土路-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_5003</ContentDes>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>51</ViewType>
    <!--地面材质贴图序号
Index of flooring texture type-->
    <LandDirtIndex>0</LandDirtIndex>
    <!--移动速度(+m/s，基础移动速度3m/s)
Movement speed on road-->
    <RoadSpeed>0.75</RoadSpeed>
    <!--道路选择优先级
Road choosing priority-->
    <RoadPriority>0</RoadPriority>
    <!--建筑类型
Building Type-->
    <FuncType>50</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_5003</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_5003</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_701</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>6</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>1</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建造类型-->
      <Models></Models>
</ModelsList>
    <!--平地拖拽尺寸限制
building size by dragging-->
    <DragSize>
      <MinSize>
        <!--建筑最小尺寸-->
        <x>1</x>
        <z>1</z>
      </MinSize>
      <MaxSize>
        <!--建筑最大尺寸-->
        <x>1000</x>
        <z>1000</z>
      </MaxSize>
</DragSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>5004</ID>
    <!--石路-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_5004</ContentDes>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>51</ViewType>
    <!--地面材质贴图序号
Index of flooring texture type-->
    <LandDirtIndex>1</LandDirtIndex>
    <!--移动速度(+m/s，基础移动速度3m/s)
Movement speed on road-->
    <RoadSpeed>1.5</RoadSpeed>
    <!--道路选择优先级
Road choosing priority-->
    <RoadPriority>1</RoadPriority>
    <!--建筑类型
Building Type-->
    <FuncType>50</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_5004</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_5004</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_702</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>6</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>1</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建造类型-->
      <Models></Models>
</ModelsList>
    <!--平地拖拽尺寸限制
building size by dragging-->
    <DragSize>
      <MinSize>
        <!--建筑最小尺寸-->
        <x>1</x>
        <z>1</z>
      </MinSize>
      <MaxSize>
        <!--建筑最大尺寸-->
        <x>1000</x>
        <z>1000</z>
      </MaxSize>
</DragSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>4001</ID>
       <Num>1</Num>
      </AllConsumRes>
</AllConsumResList>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>5006</ID>
    <!--大型桥梁-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_5006</ContentDes>
    <!--不能建造描述
Description of area requirement-->
    <MustInRangeDes>Bridge_Des</MustInRangeDes>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>41</ViewType>
    <!--是否需要独立的导航地面
Need unique path finding road-->
    <SelfLand>1</SelfLand>
    <!--移动速度(+m/s，基础移动速度3m/s)
Movement speed on road-->
    <RoadSpeed>2.25</RoadSpeed>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_5006</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_5006</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_706</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>5</BuildType>
    <!--跨越障碍拖拽地形
Build structure ignoring obstacle areas-->
    <CrossCellType>4</CrossCellType>
    <!--中间跨越障碍拖拽宽度
Maximum width of obstacle areas-->
    <CrossCellDepth>4</CrossCellDepth>
    <!--建造次数
Construction progress required = grids * config value-->
    <MeshConsumeWorker>2</MeshConsumeWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/Fencing/Flargebridge001</Models>
</ModelsList>
    <!--单个网格消耗资源
Resource consumption per grid-->
    <MeshConsumeResList>
      <MeshConsumeRes>
        <ID>3002</ID>
       <Num>1</Num>
      </MeshConsumeRes>
      <MeshConsumeRes>
        <ID>4002</ID>
       <Num>1</Num>
      </MeshConsumeRes>
</MeshConsumeResList>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>5007</ID>
    <!--砖头路-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_5007</ContentDes>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>51</ViewType>
    <!--地面材质贴图序号
Index of flooring texture type-->
    <LandDirtIndex>3</LandDirtIndex>
    <!--移动速度(+m/s，基础移动速度3m/s)
Movement speed on road-->
    <RoadSpeed>3</RoadSpeed>
    <!--道路选择优先级
Road choosing priority-->
    <RoadPriority>2</RoadPriority>
    <!--建筑类型
Building Type-->
    <FuncType>50</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_5007</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_5007</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_703</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>6</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>1</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建造类型-->
      <Models></Models>
</ModelsList>
    <!--平地拖拽尺寸限制
building size by dragging-->
    <DragSize>
      <MinSize>
        <!--建筑最小尺寸-->
        <x>1</x>
        <z>1</z>
      </MinSize>
      <MaxSize>
        <!--建筑最大尺寸-->
        <x>1000</x>
        <z>1000</z>
      </MaxSize>
</DragSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>32003</ID>
       <Num>1</Num>
      </AllConsumRes>
</AllConsumResList>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>5008</ID>
    <!--砌石路-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_5008</ContentDes>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>51</ViewType>
    <!--地面材质贴图序号
Index of flooring texture type-->
    <LandDirtIndex>2</LandDirtIndex>
    <!--移动速度(+m/s，基础移动速度3m/s)
Movement speed on road-->
    <RoadSpeed>2.25</RoadSpeed>
    <!--道路选择优先级
Road choosing priority-->
    <RoadPriority>2</RoadPriority>
    <!--建筑类型
Building Type-->
    <FuncType>50</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_5008</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_5008</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_704</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>6</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>1</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建造类型-->
      <Models></Models>
</ModelsList>
    <!--平地拖拽尺寸限制
building size by dragging-->
    <DragSize>
      <MinSize>
        <!--建筑最小尺寸-->
        <x>1</x>
        <z>1</z>
      </MinSize>
      <MaxSize>
        <!--建筑最大尺寸-->
        <x>1000</x>
        <z>1000</z>
      </MaxSize>
</DragSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>4002</ID>
       <Num>1</Num>
      </AllConsumRes>
</AllConsumResList>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>5009</ID>
    <!--黄金大道-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_5009</ContentDes>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>51</ViewType>
    <!--地面材质贴图序号
Index of flooring texture type-->
    <LandDirtIndex>4</LandDirtIndex>
    <!--移动速度(+m/s，基础移动速度3m/s)
Movement speed on road-->
    <RoadSpeed>3.75</RoadSpeed>
    <!--道路选择优先级
Road choosing priority-->
    <RoadPriority>2</RoadPriority>
    <!--建筑类型
Building Type-->
    <FuncType>50</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_5009</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_5009</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_1004</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>6</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>1</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建造类型-->
      <Models></Models>
</ModelsList>
    <!--平地拖拽尺寸限制
building size by dragging-->
    <DragSize>
      <MinSize>
        <!--建筑最小尺寸-->
        <x>1</x>
        <z>1</z>
      </MinSize>
      <MaxSize>
        <!--建筑最大尺寸-->
        <x>1000</x>
        <z>1000</z>
      </MaxSize>
</DragSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>5003</ID>
       <Num>1</Num>
      </AllConsumRes>
</AllConsumResList>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>5010</ID>
    <!--玉石大道-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_5010</ContentDes>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>51</ViewType>
    <!--地面材质贴图序号
Index of flooring texture type-->
    <LandDirtIndex>5</LandDirtIndex>
    <!--移动速度(+m/s，基础移动速度3m/s)
Movement speed on road-->
    <RoadSpeed>3.75</RoadSpeed>
    <!--道路选择优先级
Road choosing priority-->
    <RoadPriority>2</RoadPriority>
    <!--建筑类型
Building Type-->
    <FuncType>50</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_5010</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_5010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_1005</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>6</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>1</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建造类型-->
      <Models></Models>
</ModelsList>
    <!--平地拖拽尺寸限制
building size by dragging-->
    <DragSize>
      <MinSize>
        <!--建筑最小尺寸-->
        <x>1</x>
        <z>1</z>
      </MinSize>
      <MaxSize>
        <!--建筑最大尺寸-->
        <x>1000</x>
        <z>1000</z>
      </MaxSize>
</DragSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>4003</ID>
       <Num>1</Num>
      </AllConsumRes>
</AllConsumResList>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>5013</ID>
    <!--黑曜石路-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_5013</ContentDes>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>51</ViewType>
    <!--地面材质贴图序号
Index of flooring texture type-->
    <LandDirtIndex>6</LandDirtIndex>
    <!--移动速度(+m/s，基础移动速度3m/s)
Movement speed on road-->
    <RoadSpeed>3.75</RoadSpeed>
    <!--道路选择优先级
Road choosing priority-->
    <RoadPriority>2</RoadPriority>
    <!--建筑类型
Building Type-->
    <FuncType>50</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_5013</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_5013</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Gobsidianroad</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>6</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>1</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建造类型-->
      <Models></Models>
</ModelsList>
    <!--平地拖拽尺寸限制
building size by dragging-->
    <DragSize>
      <MinSize>
        <!--建筑最小尺寸-->
        <x>1</x>
        <z>1</z>
      </MinSize>
      <MaxSize>
        <!--建筑最大尺寸-->
        <x>1000</x>
        <z>1000</z>
      </MaxSize>
</DragSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>200020</ID>
       <Num>5</Num>
      </AllConsumRes>
</AllConsumResList>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>6001</ID>
    <!--树木-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_6001</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_6001</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_6001</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_801</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>300</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/Building/Btree001</Models>
      <Models>Building/chairs/Tmaple01A</Models>
      <Models>Building/chairs/Ttree05A</Models>
      <Models>Building/chairs/Tzhenye06A</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>6002</ID>
    <!--花台-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_6002</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_6002</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_6002</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_802</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>150</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/Building/Bnursery001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>6003</ID>
    <!--小型石像-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_6003</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_6003</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_6003</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_803</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>60</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--蓝图建筑完成buff，唯一生效
buff of the blueprint buildings, not stackable-->
    <CompleteGroupAddBuffList>
<CompleteGroupAddBuff>709</CompleteGroupAddBuff>
</CompleteGroupAddBuffList>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Statue/Little_statue001</Models>
	  <Models>Statue/Little_statue002</Models>
	  <Models>Statue/Little_statue003</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1
        1,1
      </Condition>
      <Attach>
        1,1
        1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
        <Num>100</Num>
      </AllConsumRes>
   <AllConsumRes>
        <ID>4001</ID>
        <Num>20</Num>
      </AllConsumRes>
</AllConsumResList>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>6004</ID>
    <!--中型石像-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_6004</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_6004</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_6004</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_804</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>125</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>3</MaxBuilder>
    <!--蓝图建筑完成buff，唯一生效
buff of the blueprint buildings, not stackable-->
    <CompleteGroupAddBuffList>
<CompleteGroupAddBuff>709</CompleteGroupAddBuff>
</CompleteGroupAddBuffList>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Statue/Mid_statue001</Models>
	  <Models>Statue/Mid_statue002</Models>
	  <Models>Statue/Mid_statue003</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1
        1,1
      </Condition>
      <Attach>
        1,1
        1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
        <Num>200</Num>
      </AllConsumRes>
   <AllConsumRes>
        <ID>4001</ID>
        <Num>50</Num>
      </AllConsumRes>
</AllConsumResList>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>6005</ID>
    <!--摩艾石像-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_6005</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_6005</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_6005</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_805</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>500</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>12</MaxBuilder>
    <!--蓝图建筑完成buff，唯一生效
buff of the blueprint buildings, not stackable-->
    <CompleteGroupAddBuffList>
<CompleteGroupAddBuff>709</CompleteGroupAddBuff>
</CompleteGroupAddBuffList>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Statue/Large_statue001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1
        1,1,1
        1,1,1
      </Condition>
      <Attach>
        1,1,1
        1,1,1
        1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3001</ID>
        <Num>1000</Num>
      </AllConsumRes>
   <AllConsumRes>
        <ID>4001</ID>
        <Num>200</Num>
      </AllConsumRes>
</AllConsumResList>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>6006</ID>
    <!--路灯-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_6006</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_6006</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_6006</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_806</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>150</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/Lamp/StreetLamp_01</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>6007</ID>
    <!--双边路灯（弃用）-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_6007</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_6007</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_6007</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_807</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>0</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/Lamp/StreetLamp_02</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>6008</ID>
    <!--火炬-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_6008</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_6008</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_6008</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_809</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>150</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/Lamp/Btorches001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>6009</ID>
    <!--火把（弃用）-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_6009</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_6009</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_6009</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_808</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>0</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/Lamp/Btorches002</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>6010</ID>
    <!--火盆-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_6010</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_6010</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_6010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_810</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>200</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/Lamp/Bbrazier001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>6011</ID>
    <!--提灯-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_6011</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_6011</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_6011</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_811</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>200</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/Lamp/Blantern001</Models>
      <Models>Building/Lamp/Blantern002</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>6012</ID>
    <!--大城堡-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_6012</ContentDes>
    <!--房屋压力
Stress reduced for occupants-->
    <HousePressure>25</HousePressure>
    <!--建筑升级槽位数量
Remodel slots-->
    <RemouldSlot>1</RemouldSlot>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>1</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_6012</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_6012</Des>
    <!--建筑序号
Building Number-->
    <Order>1</Order>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_812</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>right</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>9999</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>50000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>1</StorageBelong>
    <!--房屋居住人数
Maximum Occupants-->
    <CanLiveNum>400</CanLiveNum>
    <!--可容纳家庭数量
Max Families-->
    <FamilyNum>80</FamilyNum>
    <!--优先级
Priority-->
    <LivePriority>11</LivePriority>
    <!--家庭最大人数
Max Family Member each-->
    <MaxFamilyMember>5</MaxFamilyMember>
    <!--辅助搬运触发帮助搬运（百分比）-->
    <LowerHelpTransportPer>20</LowerHelpTransportPer>
    <!--供暖一次需要消耗的燃料值
Fuel value consumed for each heating-->
    <KeepWarmingFuel>10</KeepWarmingFuel>
    <!--消耗一次供暖多少天
Seconds that consume 1 fuel value-->
    <KeepWarmingTime>10</KeepWarmingTime>

    <!--建筑热值上限 KeepWarmOnceReachMaxFuelNum-->
    <KeepWarmOnceReachMaxFuelNum>100</KeepWarmOnceReachMaxFuelNum>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>9</MaxBuilder>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click1</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/Building/BCastle001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>32005</ID>
       <Num>999</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32014</ID>
       <Num>999</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32003</ID>
       <Num>9999</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>200004</ID>
       <Num>9999</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>301</TypeStorage>
</TypeStorageList>
    <!--资源保存数量上限
Resource storage limit-->
    <ResStorageNumList>
      <!--粗糙食物保存数量-->
      <ResStorageNum>
        <ID>2</ID>
        <Rate>0.2</Rate>
      </ResStorageNum>
      <!--简单食物保存数量-->
      <ResStorageNum>
        <ID>3</ID>
        <Rate>0.2</Rate>
      </ResStorageNum>
      <!--精致食物保存数量-->
      <ResStorageNum>
        <ID>4</ID>
        <Rate>0.2</Rate>
      </ResStorageNum>
      <!--饮品保存-->
      <ResStorageNum>
        <ID>11</ID>
        <Rate>0.2</Rate>
      </ResStorageNum>
      <!--燃料保存数量-->
      <ResStorageNum>
        <ID>301</ID>
        <Rate>0.1</Rate>
      </ResStorageNum>
</ResStorageNumList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>1</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--界面显示建筑buffList
buff list showed in building memu-->
    <BuildBuffDesList>
<BuildBuffDes>
   <Id>-25</Id>
   <Str1>BuildBuffDes_1_6012</Str1>
   <Str2>BuffPressure</Str2>
</BuildBuffDes>
</BuildBuffDesList>
    <!--建筑改造列表
Remodel list-->
    <RemouldList>
<RemouldID>5</RemouldID>
<RemouldID>14</RemouldID>
</RemouldList>
</BuildingConfig>
<BuildingConfig>
    <ID>6013</ID>
    <!--烛台-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_6013</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_6013</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_6013</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_813</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>150</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/Lamp/candle_01</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>6014</ID>
    <!--大神庙-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_6014</ContentDes>
    <!--是否可以通过shift键复制
Can Hold Shift and Click to Copy Structure-->
    <CanCopy>false</CanCopy>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>13</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_6014</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_6014</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_814</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>right</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>9999</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>20</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>9</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>30</DoAction>
    <!--最大服务人数数量
Max Serving People-->
    <MaxServeNum>999</MaxServeNum>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click19</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--工作音效
work SFX-->
    <WorkSound>
      <Path>Sound/Building/Build_Race14</Path>
      <Volumn>1</Volumn>
</WorkSound>
    <!--工作音效间隔
work SFX interval-->
    <WorkSoundInterval>
      <min>5</min>
      <max>8</max>
</WorkSoundInterval>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--幸福度枚举
happiness enumeration-->
    <HappyPlaceType>5</HappyPlaceType>
    <!--建筑建好新增buff拆除减掉
buff of the completed buildings-->
    <AttendInBuffList>
      <AttendInBuff>11103</AttendInBuff>
      <AttendInBuff>11203</AttendInBuff>	  
      <AttendInBuff>11307</AttendInBuff>
</AttendInBuffList>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/wonder/Btemple001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
		1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>200020</ID>
       <Num>999</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>5003</ID>
       <Num>999</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4002</ID>
       <Num>999</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32005</ID>
       <Num>9999</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>1</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--范围建筑增加幸福
Happiness increased by range structures-->
    <AddHappyRangeData>
 <!--触发值-->
 <AddTrigger>300</AddTrigger>
 <!--下限值-->
    <AddLower>300</AddLower>
</AddHappyRangeData>
    <!--献祭配置
Sacrifice config-->
    <SacrificeData>
      <!--教堂杀人间隔-->
      <SacrificeInterval>
        <Lower>30</Lower>
        <Upper>30</Upper>
      </SacrificeInterval>
      <!--杀人万分比（按当前市民总数的万分比）-->
      <Percent>100</Percent>
      <!--杀人年龄范围-->
      <AgeRange>
        <Lower>2700</Lower>
        <Upper>99999</Upper>        
      </AgeRange>
</SacrificeData>
    <!--界面显示建筑buffList
buff list showed in building memu-->
    <BuildBuffDesList>
<BuildBuffDes>
   <Id>30</Id>
   <Str1>BuildBuffDes_1_6014</Str1>
   <Str2>BuffHappy</Str2>
</BuildBuffDes>
</BuildBuffDesList>
    <!--建筑消耗物品增加幸福健康-->
    <RegularConsume>
<!--周期间隔时间-->
 <IntervalDays>10</IntervalDays>

<GlobalReguleConsumeList>
<GlobalReguleConsume>
<!--不需要消耗材料-->
<ID>1</ID>
<!--产出-->
<ProduceItemsList>
<ProduceItems>
<ID>500002</ID>
<Num>300</Num>
</ProduceItems>
</ProduceItemsList>

<!--需要建筑正常工作-->
<NeedWorking>true</NeedWorking>
</GlobalReguleConsume>

<!--无人工作-->
<GlobalReguleConsume>
<ID>2</ID>
<!--产出-->
<ProduceItemsList>
<ProduceItems>
<ID>500002</ID>
<Num>0</Num>
</ProduceItems>
</ProduceItemsList>

<!--需要建筑正常工作-->
<NeedWorking>false</NeedWorking>
</GlobalReguleConsume>
</GlobalReguleConsumeList>
</RegularConsume>
    <!--建筑配置界面组件  空则按照BuildTypeFunc配置显示-->
    <BuildUIShow>
    <FuncList>
      <!--功能id（教堂）-->
      <Func>6</Func>
    </FuncList>
 <!--组合枚举-->
    <FillName>BuildTypeFuncConfig_13</FillName>
</BuildUIShow>
</BuildingConfig>
<BuildingConfig>
    <ID>6015</ID>
    <!--花坛1-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_6015</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_6015</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_6015</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Flowerpot_Plants_01</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>300</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Flowerpot_Plants_01</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>6016</ID>
    <!--花坛2-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_6016</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_6016</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_6016</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Flowerpot_Plants_02</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>300</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Flowerpot_Plants_02</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>6017</ID>
    <!--花坛3-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_6017</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_6017</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_6017</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Flowerpot_Plants_03</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>5</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>500</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Flowerpot_Plants_03</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
      </Condition>
      <Attach>
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>6018</ID>
    <!--图腾柱-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_6018</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_6018</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_6018</Des>
    <!--建筑图标
Building Icon-->
    <Icon>totempole001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--健康度枚举
Health enumeration-->
    <HealthPlaceType>6</HealthPlaceType>
    <!--蓝图建筑完成buff，唯一生效
buff of the blueprint buildings, not stackable-->
    <CompleteGroupAddBuffList>
<CompleteGroupAddBuff>701</CompleteGroupAddBuff>
</CompleteGroupAddBuffList>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/totempole001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>7001</ID>
        <Num>1</Num>
      </AllConsumRes>
</AllConsumResList>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--范围建筑增加健康
health increased by range structures-->
    <AddHealthRangeData>
 <!--触发值-->
 <AddTrigger>100</AddTrigger>
 <!--下限值-->
    <AddLower>100</AddLower>
</AddHealthRangeData>
    <!--建筑消耗物品增加幸福健康-->
    <RegularConsume>
<!--周期间隔时间-->
 <IntervalDays>10</IntervalDays>

<GlobalReguleConsumeList>
<GlobalReguleConsume>
<!--不需要消耗材料-->
<ID>1</ID>
<!--产出-->
<ProduceItemsList>
<ProduceItems>
<ID>500001</ID>
<Num>100</Num>
</ProduceItems>
</ProduceItemsList>

<!--需要建筑正常工作-->
<NeedWorking>false</NeedWorking>
</GlobalReguleConsume>

</GlobalReguleConsumeList>
</RegularConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>6019</ID>
    <!--烤肉架-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_6019</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_6019</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_6019</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Ornamenta_Meat_01</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>10</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>200</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Ornamenta_Meat_01</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
1,1
      </Condition>
      <Attach>
1,1
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>6020</ID>
    <!--熔炉-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_6020</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_6020</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_6020</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Forge001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>10</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>500</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Forge001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
1,1
      </Condition>
      <Attach>
1,1
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>6021</ID>
    <!--整猪挂件-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_6021</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_6021</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_6021</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Ornamental_Pig_01</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>10</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>400</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Ornamental_Pig_01</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
1,1
      </Condition>
      <Attach>
1,1
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>6022</ID>
    <!--烤猪架-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_6022</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_6022</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_6022</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Ornamental_Pig_02</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>10</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>600</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Ornamental_Pig_02</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
1,1
      </Condition>
      <Attach>
1,1
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>6023</ID>
    <!--喷泉-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_6023</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_6023</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_6023</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Fountain001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>22</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--幸福度枚举
happiness enumeration-->
    <HappyPlaceType>6</HappyPlaceType>
    <!--蓝图建筑完成buff，唯一生效
buff of the blueprint buildings, not stackable-->
    <CompleteGroupAddBuffList>
<CompleteGroupAddBuff>702</CompleteGroupAddBuff>
</CompleteGroupAddBuffList>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Fountain001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1
1,1,1
1,1,1
      </Condition>
      <Attach>
1,1,1
1,1,1
1,1,1      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>7001</ID>
        <Num>1</Num>
      </AllConsumRes>
</AllConsumResList>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--范围建筑增加幸福
Happiness increased by range structures-->
    <AddHappyRangeData>
 <!--触发值-->
 <AddTrigger>100</AddTrigger>
 <!--下限值-->
    <AddLower>100</AddLower>
</AddHappyRangeData>
    <!--建筑消耗物品增加幸福健康-->
    <RegularConsume>
<!--周期间隔时间-->
 <IntervalDays>10</IntervalDays>

<GlobalReguleConsumeList>
<GlobalReguleConsume>
<!--不需要消耗材料-->
<ID>1</ID>
<!--产出-->
<ProduceItemsList>
<ProduceItems>
<ID>500002</ID>
<Num>100</Num>
</ProduceItems>
</ProduceItemsList>

<!--需要建筑正常工作-->
<NeedWorking>false</NeedWorking>
</GlobalReguleConsume>

</GlobalReguleConsumeList>
</RegularConsume>
</BuildingConfig>
<BuildingConfig>
    <ID>6024</ID>
    <!--大酒桶-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_6024</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_6024</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_6024</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Ornamenta_Barrel_01</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>22</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>800</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Ornamenta_Barrel_01</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1
1,1,1
1,1,1
      </Condition>
      <Attach>
1,1,1
1,1,1
1,1,1      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>6025</ID>
    <!--推车-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_6025</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_6025</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_6025</Des>
    <!--建筑图标
Building Icon-->
    <Icon>PropCart001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>10</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>1000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/PropCart001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
1,1
      </Condition>
      <Attach>
1,1
1,1
    </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>6026</ID>
    <!--大篷车-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_6026</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_6026</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_6026</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Wagon001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>22</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>2000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Wagon001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1
1,1,1
1,1,1
      </Condition>
      <Attach>
1,1,1
1,1,1
1,1,1      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>6027</ID>
    <!--领袖雕像-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_6027</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_6027</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_6027</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Statue001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>22</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Statue001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1
1,1,1
1,1,1
      </Condition>
      <Attach>
1,1,1
1,1,1
1,1,1      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>7001</ID>
        <Num>1</Num>
      </AllConsumRes>
</AllConsumResList>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>6028</ID>
    <!--告示牌-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_6028</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_6028</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_6028</Des>
    <!--建筑图标
Building Icon-->
    <Icon>QuestBoard_01</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>25</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>3000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/QuestBoard_01</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1,1,1
1,1,1,1,1
      </Condition>
      <Attach>
1,1,1,1,1
1,1,1,1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>6029</ID>
    <!--公园长椅-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_6029</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_6029</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_6029</Des>
    <!--建筑图标
Building Icon-->
    <Icon>chair_01</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>5</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>1000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/chairs/chair_01</Models>
      <Models>Building/chairs/chair_02</Models>
      <Models>Building/chairs/chair_03</Models>
      <Models>Building/chairs/chair_04</Models>
      <Models>Building/chairs/chair_05</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
      </Condition>
      <Attach>
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>6030</ID>
    <!--石狮子-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_6030</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_6030</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_6030</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Ornamenta_lion_01</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>15</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--蓝图建筑完成buff，唯一生效
buff of the blueprint buildings, not stackable-->
    <CompleteGroupAddBuffList>
<CompleteGroupAddBuff>201</CompleteGroupAddBuff>
</CompleteGroupAddBuffList>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Ornamenta_lion_01</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
1,1
1,1
      </Condition>
      <Attach>
1,1
1,1
1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>7001</ID>
        <Num>1</Num>
      </AllConsumRes>
</AllConsumResList>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>6031</ID>
    <!--咸鱼架-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_6031</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_6031</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_6031</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Ornamenta_driedFish_01</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>20</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>600</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Ornamenta_driedFish_01</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1,1
1,1,1,1
      </Condition>
      <Attach>
1,1,1,1
1,1,1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>6032</ID>
    <!--巨兽头骨-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_6032</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_6032</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_6032</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Ornamenta_bone_01</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>50</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>2</MaxBuilder>
    <!--蓝图建筑完成buff，唯一生效
buff of the blueprint buildings, not stackable-->
    <CompleteGroupAddBuffList>
<CompleteGroupAddBuff>705</CompleteGroupAddBuff>
</CompleteGroupAddBuffList>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Ornamenta_bone_01</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1,1
1,1,1,1
1,1,1,1
1,1,1,1
1,1,1,1
      </Condition>
      <Attach>
1,1,1,1
1,1,1,1
1,1,1,1
1,1,1,1
1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>7001</ID>
        <Num>1</Num>
      </AllConsumRes>
</AllConsumResList>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>6033</ID>
    <!--大号角-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_6033</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_6033</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_6033</Des>
    <!--建筑图标
Building Icon-->
    <Icon>BigHorn001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>20</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--蓝图建筑完成buff，唯一生效
buff of the blueprint buildings, not stackable-->
    <CompleteGroupAddBuffList>
<CompleteGroupAddBuff>703</CompleteGroupAddBuff>
</CompleteGroupAddBuffList>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/BigHorn001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
1,1
1,1
1,1
      </Condition>
      <Attach>
1,1
1,1
1,1
1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>7001</ID>
        <Num>1</Num>
      </AllConsumRes>
</AllConsumResList>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>6034</ID>
    <!--石头灯笼-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_6034</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_6034</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_6034</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Ornamenta_Stonelantern_01</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>500</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Ornamenta_Stonelantern_01</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>6035</ID>
    <!--马戏团帐篷-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_6035</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_6035</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_6035</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Ornamenta_Tent_01</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>165</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>2</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>50000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Ornamenta_Tent_01</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1,1,1,1
1,1,1,1,1,1
1,1,1,1,1,1
1,1,1,1,1,1
1,1,1,1,1,1
1,1,1,1,1,1
1,1,1,1,1,1
1,1,1,1,1,1
1,1,1,1,1,1
1,1,1,1,1,1
1,1,1,1,1,1
      </Condition>
      <Attach>
1,1,1,1,1,1
1,1,1,1,1,1
1,1,1,1,1,1
1,1,1,1,1,1
1,1,1,1,1,1
1,1,1,1,1,1
1,1,1,1,1,1
1,1,1,1,1,1
1,1,1,1,1,1
1,1,1,1,1,1
1,1,1,1,1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>6036</ID>
    <!--古树-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_6036</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_6036</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_6036</Des>
    <!--建筑图标
Building Icon-->
    <Icon>tree001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>160</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>2</MaxBuilder>
    <!--蓝图建筑完成buff，唯一生效
buff of the blueprint buildings, not stackable-->
    <CompleteGroupAddBuffList>
<CompleteGroupAddBuff>704</CompleteGroupAddBuff>
</CompleteGroupAddBuffList>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/tree001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>7001</ID>
        <Num>1</Num>
      </AllConsumRes>
</AllConsumResList>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>6037</ID>
    <!--烤老鼠-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_6037</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_6037</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_6037</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Rat001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>10</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>200</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Rat001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
1,1
    </Condition>
      <Attach>
1,1
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>6038</ID>
    <!--炼金台-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_6038</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_6038</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_6038</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Workbench001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>15</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>5000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Workbench001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1
1,1,1
      </Condition>
      <Attach>
1,1,1
1,1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>6039</ID>
    <!--天使-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_6039</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_6039</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_6039</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Ornamenta_angel_01</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>22</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--蓝图建筑完成buff，唯一生效
buff of the blueprint buildings, not stackable-->
    <CompleteGroupAddBuffList>
<CompleteGroupAddBuff>706</CompleteGroupAddBuff>
</CompleteGroupAddBuffList>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Ornamenta_angel_01</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1
1,1,1
1,1,1
      </Condition>
      <Attach>
1,1,1
1,1,1
1,1,1      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>7001</ID>
        <Num>1</Num>
      </AllConsumRes>
</AllConsumResList>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>6040</ID>
    <!--骷髅-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_6040</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_6040</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_6040</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Ornamenta_cage_01</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>22</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--蓝图建筑完成buff，唯一生效
buff of the blueprint buildings, not stackable-->
    <CompleteGroupAddBuffList>
<CompleteGroupAddBuff>707</CompleteGroupAddBuff>
</CompleteGroupAddBuffList>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Ornamenta_cage_01</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1
1,1,1
1,1,1
      </Condition>
      <Attach>
1,1,1
1,1,1
1,1,1      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>7001</ID>
        <Num>1</Num>
      </AllConsumRes>
</AllConsumResList>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>6041</ID>
    <!--魔方-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_6041</ContentDes>
    <!--是否可以通过shift键复制
Can Hold Shift and Click to Copy Structure-->
    <CanCopy>false</CanCopy>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>32</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_6041</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_6041</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Ornamenta_cube_01</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>22</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Ornamenta_cube_01</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1
1,1,1
1,1,1
      </Condition>
      <Attach>
1,1,1
1,1,1
1,1,1      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>7001</ID>
        <Num>1</Num>
      </AllConsumRes>
</AllConsumResList>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--投币配置-->
    <MagicBoxData>
      <!--投币单价-->
      <MagicBoxCost>1000</MagicBoxCost>
      <!--物品数量-->
      <MagicBoxCreateNum>99</MagicBoxCreateNum>
      <!--物品类型（后续更换）-->
      <CanRandomType>1|11|31|41|51|61|71|301|311|511|9</CanRandomType>
<!--冷却-->
      <Interval>30</Interval>
</MagicBoxData>
</BuildingConfig>
<BuildingConfig>
    <ID>6042</ID>
    <!--摸鱼勇者-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_6042</ContentDes>
    <!--是否可以通过shift键复制
Can Hold Shift and Click to Copy Structure-->
    <CanCopy>false</CanCopy>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>33</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_6042</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_6042</Des>
    <!--建筑图标
Building Icon-->
    <Icon>moyu</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>120</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>2</MaxBuilder>
    <!--创建周期
creation cycle-->
    <CreateDayLoop>180</CreateDayLoop>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Warrior001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1,1,1,1
1,1,1,1,1,1
1,1,1,1,1,1
1,1,1,1,1,1
1,1,1,1,1,1
1,1,1,1,1,1
1,1,1,1,1,1
1,1,1,1,1,1
      </Condition>
      <Attach>
1,1,1,1,1,1
1,1,1,1,1,1
1,1,1,1,1,1
1,1,1,1,1,1
1,1,1,1,1,1
1,1,1,1,1,1
1,1,1,1,1,1
1,1,1,1,1,1     </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>5003</ID>
        <Num>9</Num>
      </AllConsumRes>
   <AllConsumRes>
        <ID>4001</ID>
        <Num>9</Num>
      </AllConsumRes>
</AllConsumResList>		
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>1</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--摸鱼勇者buffList
Goof-off hero buffs-->
    <TriggerBuffsList>
  <TriggerBuffs>601</TriggerBuffs>
  <TriggerBuffs>602</TriggerBuffs>
  <TriggerBuffs>603</TriggerBuffs>
  <TriggerBuffs>604</TriggerBuffs>
  <TriggerBuffs>605</TriggerBuffs>
  <TriggerBuffs>606</TriggerBuffs>
  <TriggerBuffs>607</TriggerBuffs>
  <TriggerBuffs>608</TriggerBuffs>
  <TriggerBuffs>609</TriggerBuffs>
  <TriggerBuffs>610</TriggerBuffs>
</TriggerBuffsList>
</BuildingConfig>
<BuildingConfig>
    <ID>6043</ID>
    <!--灾厄双子：蝶（章鱼妈）-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_6043</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_6043</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_6043</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_octopus</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>75</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>2</MaxBuilder>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Ornamenta_tako</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1,1,1,1
1,1,1,1,1,1
1,1,1,1,1,1
1,1,1,1,1,1
1,1,1,1,1,1
      </Condition>
      <Attach>
1,1,1,1,1,1
1,1,1,1,1,1
1,1,1,1,1,1
1,1,1,1,1,1
1,1,1,1,1,1
     </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>7001</ID>
        <Num>1</Num>
      </AllConsumRes>
</AllConsumResList>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>6044</ID>
    <!--灾厄双子：姬（呆毛使）-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_6044</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_6044</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_6044</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_woes</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>70</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>2</MaxBuilder>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Ornamenta_angel_02</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
      </Condition>
      <Attach>
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>7001</ID>
        <Num>1</Num>
      </AllConsumRes>
</AllConsumResList>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>6045</ID>
    <!--石中剑-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_6045</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_6045</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_6045</Des>
    <!--建筑图标
Building Icon-->
    <Icon>rockswords</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>2</MaxBuilder>
    <!--蓝图建筑完成buff，唯一生效
buff of the blueprint buildings, not stackable-->
    <CompleteGroupAddBuffList>
<CompleteGroupAddBuff>708</CompleteGroupAddBuff>
</CompleteGroupAddBuffList>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Rockswords</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
4,4,4
4,4,4
4,4,4      </Condition>
      <Attach>
1,1,1
1,1,1
1,1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>6047</ID>
    <!--大学院-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_6047</ContentDes>
    <!--是否可以通过shift键复制
Can Hold Shift and Click to Copy Structure-->
    <CanCopy>false</CanCopy>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>44</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_6047</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_6047</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_Arabschool</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>9999</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>18</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>9</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>17</DoAction>
    <!--范围建筑的范围
Size of the highlighted area-->
    <MeshRadius>40</MeshRadius>
    <!--最大服务人数数量
Max Serving People-->
    <MaxServeNum>50</MaxServeNum>
    <!--正常工作科技点获得
tech point acquisition-->
    <BaseTechPoint>20</BaseTechPoint>
    <!--在对应的建筑范围内可以获得的能力
ability acquired in the highlighted range-->
    <RangeBuildingAbility>
<!--受影响的建筑类型-->
  <EffectBuildingType>20</EffectBuildingType>
   <AbilityList>
  <Ability>1020</Ability>
   </AbilityList>
</RangeBuildingAbility>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click23</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--蓝图建筑完成buff，唯一生效
buff of the blueprint buildings, not stackable-->
    <CompleteGroupAddBuffList>
<CompleteGroupAddBuff>712</CompleteGroupAddBuff>
<CompleteGroupAddBuff>713</CompleteGroupAddBuff>
</CompleteGroupAddBuffList>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Force/MiddleEast/BArabschool001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1     
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>32005</ID>
       <Num>999</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>200012</ID>
       <Num>999</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32014</ID>
       <Num>999</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>9009</ID>
       <Num>9999</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>	    <!--消耗原材料获得能力
Ability acquired consuming raw materials-->
    <ConsumeAddAbilityList>
      <!--配方-->
      <ConsumeAddAbility>
      <ID>1</ID>
        <Name>Building_Name_4</Name>
        <Tips>Building_Tips_10</Tips>
        <!--消耗原材料列表-->
        <ConsumMaterialsList>
          <!--材料1-->
          <ConsumMaterials>
            <ID>9008</ID>
            <Num>1</Num>
          </ConsumMaterials>
        </ConsumMaterialsList>
        <!--解锁能力1-->
        <AbilitysList>
          <Abilitys>400201</Abilitys>
          <Abilitys>400202</Abilitys>
        </AbilitysList>
        <!--科技解锁的配方-->
        <UnlockTech>3203</UnlockTech>
        <!--是否强制消耗物品-->
        <IsForced>false</IsForced>
      </ConsumeAddAbility>
</ConsumeAddAbilityList>	
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>1</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>6048</ID>
    <!--大浴场-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_6048</ContentDes>
    <!--是否可以通过shift键复制
Can Hold Shift and Click to Copy Structure-->
    <CanCopy>false</CanCopy>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>13</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_6048</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_6048</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_6048</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>left</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>9999</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>21</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>9</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>29</DoAction>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click21</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--健康度枚举
Health enumeration-->
    <HealthPlaceType>9</HealthPlaceType>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Blargebath001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <AllConsumRes>
        <ID>3002</ID>
       <Num>999</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4002</ID>
       <Num>999</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32003</ID>
       <Num>999</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>6011</ID>
       <Num>9999</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>1</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--范围建筑增加健康
health increased by range structures-->
    <AddHealthRangeData>
 <!--触发值-->
 <AddTrigger>300</AddTrigger>
 <!--下限值-->
 <AddLower>300</AddLower>
</AddHealthRangeData>
    <!--界面显示建筑buffList
buff list showed in building memu-->
    <BuildBuffDesList>
<BuildBuffDes>
   <Id>30</Id>
   <Str1>BuildBuffDes_1_6048</Str1>
   <Str2>BuffHealth</Str2>
</BuildBuffDes>
</BuildBuffDesList>
    <!--建筑消耗物品增加幸福健康-->
    <RegularConsume>
<!--周期间隔时间-->
 <IntervalDays>30</IntervalDays>

<GlobalReguleConsumeList>
<GlobalReguleConsume>
<!--需要消耗材料-->
<ID>1</ID>
<ConsumeGlobalItemsList>
<ConsumeGlobalItems>
<ID>1001</ID>
<Num>100</Num>
</ConsumeGlobalItems>
</ConsumeGlobalItemsList>
<!--产出-->
<ProduceItemsList>
<ProduceItems>
<ID>500001</ID>
<Num>300</Num>
</ProduceItems>
</ProduceItemsList>
<!--需要建筑正常工作-->
<NeedWorking>true</NeedWorking>
<!--Tips描述-->
<Tips>BigBathConsume_1</Tips>
</GlobalReguleConsume>

<!--不需要消耗材料-->
<GlobalReguleConsume>
<ID>2</ID>
<!--产出-->
<ProduceItemsList>
<ProduceItems>
<ID>500001</ID>
<Num>0</Num>
</ProduceItems>
</ProduceItemsList>
<!--需要建筑正常工作-->
<NeedWorking>true</NeedWorking>
</GlobalReguleConsume>

<!--无人工作-->
<GlobalReguleConsume>
<ID>3</ID>
<!--产出-->
<ProduceItemsList>
<ProduceItems>
<ID>500001</ID>
<Num>0</Num>
</ProduceItems>
</ProduceItemsList>
<!--需要建筑正常工作-->
<NeedWorking>false</NeedWorking>
</GlobalReguleConsume>

</GlobalReguleConsumeList>
</RegularConsume>
    <!--建筑配置界面组件  空则按照BuildTypeFunc配置显示-->
    <BuildUIShow>
    <FuncList>
      <!--功能id（教堂）-->
      <Func>6</Func>
    </FuncList>
 <!--组合枚举-->
    <SubComList>
      <SubCom>7</SubCom>
    </SubComList>
    <FillName>BuildTypeFuncConfig_13</FillName>
</BuildUIShow>
</BuildingConfig>
<BuildingConfig>
    <ID>7001</ID>
    <!--浴缸-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7001</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7001</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Bathtub001p3</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>5</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>3000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Bathtub001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
      </Condition>
      <Attach>
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7002</ID>
    <!--鸟笼-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7002</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7002</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Birdcage001p3</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>300</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Birdcage001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7003</ID>
    <!--烛台1-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7003</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7003</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Candle001p3</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>300</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Candle001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7004</ID>
    <!--烛台2-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7004</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7004</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Candle002p3</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>1000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Candle002</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7005</ID>
    <!--烛台3-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7005</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7005</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Candle003p3</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>1000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Candle003</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7006</ID>
    <!--烛台4-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7006</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7006</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Candle004p3</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>2000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Candle004</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7007</ID>
    <!--猫雕像1-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7007</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7007</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Cat001p3</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>3000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Cat001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7008</ID>
    <!--猫雕像2-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7008</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7008</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Cat002p3</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>3000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Cat002</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7009</ID>
    <!--椅子-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7009</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7009</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Chair001p3</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>3000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Chair001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7010</ID>
    <!--棺材1-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7010</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7010</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Coffin001p3</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>5</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>2000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Coffin001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
      </Condition>
      <Attach>
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7011</ID>
    <!--棺材2-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7011</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7011</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Coffin002p3</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>5</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>2000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Coffin002</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
      </Condition>
      <Attach>
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7012</ID>
    <!--吊钟-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7012</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7012</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Floorclock001p3</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>5000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Floorclock001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7013</ID>
    <!--铁箱子-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7013</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7013</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Ironbox001p3</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>5</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>5000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Ironbox001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
      </Condition>
      <Attach>
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7014</ID>
    <!--铁笼子-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7014</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7014</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Ironcage001p3</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>10</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>5000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Ironcage001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
1,1
      </Condition>
      <Attach>
1,1
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7015</ID>
    <!--镜子-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7015</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7015</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Mirror001p3</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>5</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>3000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Mirror001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
      </Condition>
      <Attach>
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7016</ID>
    <!--沙发1-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7016</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7016</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Sofa001p3</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>5</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>10000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Sofa001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
      </Condition>
      <Attach>
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7017</ID>
    <!--沙发2-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7017</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7017</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Sofa002p3</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>5</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>10000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Sofa002</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
      </Condition>
      <Attach>
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7018</ID>
    <!--石凳-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7018</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7018</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Stonebench001p3</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>5</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>1000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Stonebench001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
      </Condition>
      <Attach>
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7019</ID>
    <!--纺织机-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7019</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7019</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Textilemachine001p3</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>5</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>2000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Textilemachine001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
      </Condition>
      <Attach>
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7020</ID>
    <!--木马-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7020</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7020</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Woodenhorse001p3</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>5</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>3000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Woodenhorse001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
      </Condition>
      <Attach>
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7021</ID>
    <!--巨人雕像1-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7021</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7021</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Dgiant001p3</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>10</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>20000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Dgiant001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
1,1
      </Condition>
      <Attach>
1,1
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7022</ID>
    <!--巨人雕像2-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7022</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7022</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Dgiant002p3</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>10</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>20000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Dgiant002</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
1,1
      </Condition>
      <Attach>
1,1
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7023</ID>
    <!--骷髅头-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7023</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7023</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Dskull001p3</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>300</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Dskull001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7024</ID>
    <!--铁台-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7024</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7024</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Dpanel001p3</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>800</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Dpanel001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7025</ID>
    <!--木篱笆-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7025</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7025</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Dhedge001p3</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>5</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>50</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Dhedge001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
      </Condition>
      <Attach>
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7026</ID>
    <!--书架1-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7026</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7026</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Dbookshelf001p3</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>5</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>3000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Dbookshelf001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
      </Condition>
      <Attach>
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7027</ID>
    <!--书架2-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7027</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7027</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Dbookshelf002p3</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>5</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>3000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Dbookshelf002</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
      </Condition>
      <Attach>
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7028</ID>
    <!--书堆-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7028</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7028</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DBook001p3</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>500</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Dbooks001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7029</ID>
    <!--破船-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7029</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7029</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Dwornship001p3</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>20</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>2</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>1000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Dwornship001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1,1
1,1,1,1
      </Condition>
      <Attach>
1,1,1,1
1,1,1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7030</ID>
    <!--破喷泉-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7030</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7030</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Dwornfountain001p3</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>10</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>5000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Dwornfountain001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
1,1
      </Condition>
      <Attach>
1,1
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7031</ID>
    <!--破沙发-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7031</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7031</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Dwornsofa001p3</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>5</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>3000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Dwornsofa001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
      </Condition>
      <Attach>
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7032</ID>
    <!--雪屋-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7032</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7032</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Dsnowhouse001p3</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>10</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>20000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Dsnowhouse001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
1,1
      </Condition>
      <Attach>
1,1
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7033</ID>
    <!--独角兽游泳圈-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7033</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7033</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Dunicornring001p3</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>10</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>3000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Dunicornring001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
1,1
      </Condition>
      <Attach>
1,1
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7034</ID>
    <!--风车-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7034</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7034</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Dwindmill001p3</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>10</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>30000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Dwindmill001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
1,1
      </Condition>
      <Attach>
1,1
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7035</ID>
    <!--棺材3-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7035</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7035</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Coffin003p3</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>5</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>3000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Coffin003</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
      </Condition>
      <Attach>
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7036</ID>
    <!--棺材4-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7036</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7036</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Coffin004p3</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>5</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>3000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Coffin004</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
      </Condition>
      <Attach>
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7037</ID>
    <!--豪华墓地-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7037</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7037</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Dluxurycemetery001p3</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>10</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>15000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Dluxurycemetery001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
1,1
      </Condition>
      <Attach>
1,1
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7038</ID>
    <!--救生圈-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7038</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7038</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Dswimmingring001p3</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>10</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>2000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Dswimmingring001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
1,1
      </Condition>
      <Attach>
1,1
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7039</ID>
    <!--大斯芬克斯-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7039</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7039</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Dhugesphinx001p3</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>320</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>9</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>80000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Dhugesphinx001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7040</ID>
    <!--痛苦墓碑-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7040</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7040</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Dcryingtombstone001p3</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>3000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Dcryingtombstone001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7041</ID>
    <!--罗马柱-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7041</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7041</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Dcolumn001p3</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>5000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Dcolumn001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7042</ID>
    <!--破损罗马柱-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7042</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7042</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Dworncolumn001p3</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>5</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>4000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Dworncolumn001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
      </Condition>
      <Attach>
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7043</ID>
    <!--破损书架-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7043</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7043</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Dwornbookshelf001p3</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>10</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>3000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Dwornbookshelf001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
1,1
      </Condition>
      <Attach>
1,1
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7044</ID>
    <!--沙雕1-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7044</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7044</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Dsandcarving001p3</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>5</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>15000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Dsandcarving001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
      </Condition>
      <Attach>
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7045</ID>
    <!--沙雕2-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7045</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7045</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Dsandcarving002p3</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>10</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>15000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Dsandcarving002</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
1,1
      </Condition>
      <Attach>
1,1
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7046</ID>
    <!--沙雕3-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7046</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7046</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Dsandcarving003p3</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>10</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>15000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Dsandcarving003</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
1,1
      </Condition>
      <Attach>
1,1
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7047</ID>
    <!--沙雕4-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7047</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7047</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Dsandcarving004p3</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>10</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>15000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Dsandcarving004</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
1,1
      </Condition>
      <Attach>
1,1
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7048</ID>
    <!--沙雕5-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7048</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7048</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Dsandcarving005p3</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>10</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>15000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Dsandcarving005</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
1,1
      </Condition>
      <Attach>
1,1
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7049</ID>
    <!--斯芬克斯沙雕-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7049</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7049</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Dhugesphinx001p3</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>45</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>2</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>30000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Dsphinx001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1
1,1,1
1,1,1
1,1,1
1,1,1
1,1,1
      </Condition>
      <Attach>
1,1,1
1,1,1
1,1,1
1,1,1
1,1,1
1,1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7050</ID>
    <!--沙滩椅-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7050</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7050</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Dbeachchair001p3</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>1500</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Dbeachchair001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7051</ID>
    <!--痛苦树-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7051</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7051</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Dcryingtree001p3</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>22</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>2</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>5000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Dcryingtree001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1
1,1,1
1,1,1
      </Condition>
      <Attach>
1,1,1
1,1,1
1,1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7052</ID>
    <!--仙人掌1-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7052</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7052</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Dcactus001p3</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>1000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Dcactus001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7053</ID>
    <!--破损的镜子-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7053</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7053</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Dwornmirror001p3</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>3000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Dwornmirror001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7054</ID>
    <!--破损的椅子-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7054</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7054</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Dwornchair001p3</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>5</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>3000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Dwornchair001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
      </Condition>
      <Attach>
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7055</ID>
    <!--椅子2-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7055</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7055</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Dchair002p3</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>2000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Dchair002</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7056</ID>
    <!--破损的餐车-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7056</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7056</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Dwornirondining001p3</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>2000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Dwornirondining001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7057</ID>
    <!--木篱笆2-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7057</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7057</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_7057</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>50</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Dhedge002</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7058</ID>
    <!--木篱笆3-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7058</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7058</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_7058</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>50</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Dhedge003</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7059</ID>
    <!--木篱笆4-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7059</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7059</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_7059</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>50</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Dhedge004</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7060</ID>
    <!--牛头旗杆路灯-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7060</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7060</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DOxlamp001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>5</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>800</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DOxlamp001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
      </Condition>
      <Attach>
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7061</ID>
    <!--宝石摆件-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7061</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7061</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DGemornament001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>3000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DGemornament001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7062</ID>
    <!--死神雕像-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7062</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7062</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DInfernalEffigy001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>30</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>2</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>50000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DInfernalEffigy001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1
1,1,1
1,1,1
1,1,1
      </Condition>
      <Attach>
1,1,1
1,1,1
1,1,1
1,1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7063</ID>
    <!--关二爷雕像-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7063</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7063</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DStatueofGuan001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>62</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>2</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>50000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DStatueofGuan001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1,1,1
1,1,1,1,1
1,1,1,1,1
1,1,1,1,1
1,1,1,1,1
      </Condition>
      <Attach>
1,1,1,1,1
1,1,1,1,1
1,1,1,1,1
1,1,1,1,1
1,1,1,1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7064</ID>
    <!--烤猪雕像-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7064</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7064</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DRoastpigstatue001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>5</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>25000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DRoastpigstatue001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
1
      </Condition>
      <Attach>
1
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7065</ID>
    <!--麋鹿-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7065</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7065</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DElk001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>22</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>2</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>30000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DElk001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1
1,1,1
1,1,1
      </Condition>
      <Attach>
1,1,1
1,1,1
1,1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7066</ID>
    <!--炼铁风车-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7066</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7066</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DIronwindmill001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>30</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>2</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>40000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DIronwindmill001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1,1
1,1,1,1
1,1,1,1
      </Condition>
      <Attach>
1,1,1,1
1,1,1,1
1,1,1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7067</ID>
    <!--圆凳-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7067</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7067</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Droundstool001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>4000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Droundstool001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7068</ID>
    <!--豪华长凳-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7068</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7068</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DLuxurybench001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>5</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>4000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DLuxurybench001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
      </Condition>
      <Attach>
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7069</ID>
    <!--虎皮凳-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7069</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7069</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DTigerskinstool001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>10</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>4000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DTigerskinstool001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
1,1
      </Condition>
      <Attach>
1,1
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7070</ID>
    <!--浴盆-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7070</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7070</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DBathtub001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>5</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>2000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DBathtub001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
      </Condition>
      <Attach>
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7071</ID>
    <!--沙盘-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7071</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7071</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Dsandtable001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>10</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>3000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Dsandtable001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
1,1
      </Condition>
      <Attach>
1,1
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7072</ID>
    <!--镰刀风车-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7072</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7072</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DSicklewindmill001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>40</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>2</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>40000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DSicklewindmill001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1,1
1,1,1,1
1,1,1,1
1,1,1,1
      </Condition>
      <Attach>
1,1,1,1
1,1,1,1
1,1,1,1
1,1,1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7073</ID>
    <!--魔法帽子-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7073</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7073</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DMagicHat001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>10</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>2000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DMagicHat001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
1,1
      </Condition>
      <Attach>
1,1
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7074</ID>
    <!--万圣节小推车-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7074</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7074</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DHalloweencart001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>7</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>3000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DHalloweencart001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1
      </Condition>
      <Attach>
1,1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7075</ID>
    <!--人形棺-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7075</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7075</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DHumancoffin001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>7</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>10000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DHumancoffin001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1
      </Condition>
      <Attach>
1,1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7076</ID>
    <!--圣扇路灯-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7076</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7076</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DHolyfanlamp001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>3000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DHolyfanlamp001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7077</ID>
    <!--破损石桌-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7077</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7077</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DBstonetable001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>5</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>3000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DBstonetable001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
      </Condition>
      <Attach>
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7078</ID>
    <!--破损圆桌-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7078</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7078</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DBroundtable001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>10</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>3000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DBroundtable001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
1,1
      </Condition>
      <Attach>
1,1
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7079</ID>
    <!--破损架子-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7079</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7079</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DBshelf001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>10</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>3000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DBshelf001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
1,1
      </Condition>
      <Attach>
1,1
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7080</ID>
    <!--圣诞节壁炉-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7080</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7080</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DChristmasstove001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>5</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>3000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DChristmasstove001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
      </Condition>
      <Attach>
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7081</ID>
    <!--奇异箱-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7081</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7081</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DStrangebox001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>22</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>2</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>8000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DStrangebox001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1
1,1,1
1,1,1
      </Condition>
      <Attach>
1,1,1
1,1,1
1,1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7082</ID>
    <!--中国龙-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7082</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7082</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DChinesedragon001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>40</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>2</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>20000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DChinesedragon001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7083</ID>
    <!--石头火炉-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7083</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7083</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DStonestove001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>300</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DStonestove001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7084</ID>
    <!--吊灯-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7084</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7084</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Dachandelier001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>300</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Dachandelier001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7085</ID>
    <!--稻草人路灯-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7085</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7085</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DScarecrowslamp001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>5</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>5000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DScarecrowslamp001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
      </Condition>
      <Attach>
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7086</ID>
    <!--歪脖子路灯-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7086</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7086</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DCrookedlamp001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>300</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DCrookedlamp001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7087</ID>
    <!--小丑玩具盒-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7087</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7087</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DClowntoybox001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>10</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>3000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DClowntoybox001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
1,1
      </Condition>
      <Attach>
1,1
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7088</ID>
    <!--咸鱼-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7088</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7088</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DSaltedfish001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>20</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>2</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>5000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DSaltedfish001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1,1
1,1,1,1
      </Condition>
      <Attach>
1,1,1,1
1,1,1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7089</ID>
    <!--练功架-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7089</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7089</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DExerciserack001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>2000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DExerciserack001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7090</ID>
    <!--鸭子游泳圈-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7090</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7090</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DDuckcircle001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>3000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DDuckcircle001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7091</ID>
    <!--火烈鸟游泳圈-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7091</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7091</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DFlamingocircle001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>3000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DFlamingocircle001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7092</ID>
    <!--熊熊玩具-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7092</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7092</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DBeartoy001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>10</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>8000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DBeartoy001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
1,1
      </Condition>
      <Attach>
1,1
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7093</ID>
    <!--纸杯蛋糕1-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7093</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7093</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DCupCake001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>3000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DCupCake001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7094</ID>
    <!--纸杯蛋糕2-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7094</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7094</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DCupCake002</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>3000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DCupCake002</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7095</ID>
    <!--豪华城堡-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7095</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7095</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DLuxuryCastle001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>22</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>2</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>15000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DLuxuryCastle001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1
1,1,1
1,1,1
      </Condition>
      <Attach>
1,1,1
1,1,1
1,1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7096</ID>
    <!--石头王座-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7096</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7096</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DStonethrone001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>5</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>5000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DStonethrone001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
      </Condition>
      <Attach>
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7097</ID>
    <!--地面藤曼-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7097</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7097</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DGroundvine001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>10</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>2000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DGroundvine001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
1,1
      </Condition>
      <Attach>
1,1
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7098</ID>
    <!--奇异植物-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7098</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7098</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DExoticplant001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>10</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>3000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DExoticplant001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
1,1
      </Condition>
      <Attach>
1,1
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7099</ID>
    <!--枯竹堆-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7099</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7099</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DDrybamboopile001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>10</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>3000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DDrybamboopile001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
1,1
      </Condition>
      <Attach>
1,1
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7100</ID>
    <!--竹子堆-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7100</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7100</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DBamboopile001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>22</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>2</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>5000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DBamboopile001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1
1,1,1
1,1,1
      </Condition>
      <Attach>
1,1,1
1,1,1
1,1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7101</ID>
    <!--巨葱-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7101</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7101</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DGiantscallion001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>5</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>6000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DGiantscallion001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
      </Condition>
      <Attach>
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7102</ID>
    <!--毒蘑菇-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7102</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7102</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DPmushroom001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>1000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DPmushroom001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7103</ID>
    <!--恶魔树-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7103</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7103</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DLishorr001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>22</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>2</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>8000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DLishorr001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1
1,1,1
1,1,1
      </Condition>
      <Attach>
1,1,1
1,1,1
1,1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7104</ID>
    <!--珊瑚群1-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7104</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7104</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DCoralgroup001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>9</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>5000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DCoralgroup001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
4,4,4
4,4,4
4,4,4      </Condition>
      <Attach>
1,1,1
1,1,1
1,1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7105</ID>
    <!--珊瑚群2-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7105</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7105</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DCoralgroup002</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>9</MaxBuilder>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DCoralgroup002</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
4,4,4
4,4,4
4,4,4      </Condition>
      <Attach>
1,1,1
1,1,1
1,1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7106</ID>
    <!--食人仙人掌-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7106</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7106</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DCannibalcactus001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>15</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>2</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>15000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DCannibalcactus001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1
1,1,1
      </Condition>
      <Attach>
1,1,1
1,1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7107</ID>
    <!--霸王食人花-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7107</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7107</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DBigChomper001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>40</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>2</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>30000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DBigChomper001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1,1
1,1,1,1
1,1,1,1
1,1,1,1
      </Condition>
      <Attach>
1,1,1,1
1,1,1,1
1,1,1,1
1,1,1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7108</ID>
    <!--三头食人花-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7108</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7108</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DTHChomper001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>10</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>20000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DTHChomper001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
1,1
      </Condition>
      <Attach>
1,1
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7109</ID>
    <!--断头台-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7109</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7109</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Dguillotine001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>30</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>2</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>3000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Dguillotine001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
1,1
1,1
      </Condition>
      <Attach>
1,1
1,1
1,1
      </Attach>
      <Condition>
1,1
1,1
1,1
      </Condition>
      <Attach>
1,1
1,1
1,1
      </Attach>

</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7110</ID>
    <!--铁处女-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7110</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7110</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DIronvirgin001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>5</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>5000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DIronvirgin001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
      </Condition>
      <Attach>
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7111</ID>
    <!--陷阱-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7111</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7111</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DIrontrap001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>10</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>3000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DIrontrap001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
1,1
      </Condition>
      <Attach>
1,1
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7112</ID>
    <!--锣-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7112</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7112</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DGong001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>5</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>3000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DGong001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
      </Condition>
      <Attach>
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7113</ID>
    <!--秋千-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7113</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7113</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Dswing001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>15</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>2</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>8000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Dswing001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1
1,1,1
      </Condition>
      <Attach>
1,1,1
1,1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7114</ID>
    <!--鼓-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7114</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7114</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Ddrum001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>10</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>3000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Ddrum001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
1,1
      </Condition>
      <Attach>
1,1
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7115</ID>
    <!--烟花爆竹-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7115</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7115</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DFireworks001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>22</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>2</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>8000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DFireworks001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1
1,1,1
1,1,1
      </Condition>
      <Attach>
1,1,1
1,1,1
1,1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7116</ID>
    <!--吊椅-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7116</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7116</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DHangingchair001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>7</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>2000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DHangingchair001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1
      </Condition>
      <Attach>
1,1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7117</ID>
    <!--豌豆射手-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7117</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7117</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DPeashooter001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>10</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>10000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DPeashooter001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
1,1
      </Condition>
      <Attach>
1,1
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7118</ID>
    <!--罗马石长椅-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7118</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7118</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DRomanbench001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>5</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>3000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DRomanbench001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
      </Condition>
      <Attach>
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7119</ID>
    <!--教堂长凳-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7119</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7119</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DChurchbench001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>5</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>3000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DChurchbench001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
      </Condition>
      <Attach>
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7120</ID>
    <!--奇异蘑菇-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7120</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7120</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DStrangemushroom001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>8000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DStrangemushroom001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7121</ID>
    <!--石磨-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7121</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7121</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Dstonemill001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>500</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Dstonemill001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7122</ID>
    <!--破损大船-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7122</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7122</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DDamagedship001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>137</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>5</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>30000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DDamagedship001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
4,4,4,4,4,4,4,4,4,4
4,4,4,4,4,4,4,4,4,4
4,4,4,4,4,4,4,4,4,4
4,4,4,4,4,4,4,4,4,4
7,7,7,7,7,7,7,7,7,7
7,7,7,7,7,7,7,7,7,7
7,7,7,7,7,7,7,7,7,7
7,7,7,7,7,7,7,7,7,7
7,7,7,7,7,7,7,7,7,7
1,1,1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7123</ID>
    <!--引路牌-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7123</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7123</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DGuideboard001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>600</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DGuideboard001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7124</ID>
    <!--金字塔-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7124</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7124</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DPyramid001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>360</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>9</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>80000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DPyramid001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7125</ID>
    <!--铁质火堆-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7125</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7125</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DIronfire001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>10</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>1500</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DIronfire001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
1,1
      </Condition>
      <Attach>
1,1
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7126</ID>
    <!--灶台-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7126</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7126</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Dcookingbench001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>10</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>5000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Dcookingbench001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
1,1
      </Condition>
      <Attach>
1,1
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7127</ID>
    <!--泰姬陵-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7127</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7127</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DTajMahal001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>360</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>9</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>100000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DTajMahal001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7128</ID>
    <!--野炊套装-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7128</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7128</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DPicnicsuit001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>22</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>2</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>5000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DPicnicsuit001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1
1,1,1
1,1,1
      </Condition>
      <Attach>
1,1,1
1,1,1
1,1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7129</ID>
    <!--春节小推车-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7129</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7129</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DSFtrolley001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>15</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>2</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>8000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DSFtrolley001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1
1,1,1
      </Condition>
      <Attach>
1,1,1
1,1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7130</ID>
    <!--破碎蜡烛-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7130</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7130</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DBrokencandle001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>800</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DBrokencandle001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7131</ID>
    <!--植物堆-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7131</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7131</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DPlantpile001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>10</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>1500</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DPlantpile001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
1,1
      </Condition>
      <Attach>
1,1
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7132</ID>
    <!--破损马车-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7132</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7132</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DBrokencarriage001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>22</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>2</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>3000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DBrokencarriage001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1
1,1,1
1,1,1
      </Condition>
      <Attach>
1,1,1
1,1,1
1,1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7133</ID>
    <!--破损长凳-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7133</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7133</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DBrokenbench001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>5</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>3000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DBrokenbench001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
      </Condition>
      <Attach>
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7134</ID>
    <!--动物玩偶-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7134</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7134</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DAnimaldoll001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>10</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>5000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DAnimaldoll001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
1,1
      </Condition>
      <Attach>
1,1
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7135</ID>
    <!--梦幻花园-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7135</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7135</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DDreamgarden001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>160</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>5</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>80000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DDreamgarden001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7136</ID>
    <!--白棋（王）-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7136</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7136</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DWchess_King001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>1000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DWchess_King001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7137</ID>
    <!--白棋（后）-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7137</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7137</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DWchess_back001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>1000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DWchess_back001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7138</ID>
    <!--白棋（象）-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7138</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7138</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DWchess_elephant001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>1000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DWchess_elephant001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7139</ID>
    <!--白棋（车）-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7139</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7139</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DWchess_car001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>1000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DWchess_car001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7140</ID>
    <!--白棋（马）-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7140</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7140</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DWchess_horse001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>1000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DWchess_horse001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7141</ID>
    <!--白棋（兵）-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7141</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7141</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DWchess_soldier001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>1000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DWchess_soldier001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7142</ID>
    <!--黑棋（王）-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7142</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7142</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DBchess_King001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>1000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DBchess_King001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7143</ID>
    <!--黑棋（后）-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7143</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7143</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DBchess_back001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>1000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DBchess_back001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7144</ID>
    <!--黑棋（象）-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7144</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7144</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DBchess_elephant001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>1000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DBchess_elephant001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7145</ID>
    <!--黑棋（车）-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7145</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7145</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DBchess_car001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>1000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DBchess_car001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7146</ID>
    <!--黑棋（马）-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7146</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7146</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DBchess_horse001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>1000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DBchess_horse001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7147</ID>
    <!--黑棋（兵）-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7147</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7147</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DBchess_soldier001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>1000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DBchess_soldier001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7148</ID>
    <!--骨头木箱-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7148</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7148</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DLwoodenbox001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>5</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>1500</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DLwoodenbox001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
      </Condition>
      <Attach>
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7149</ID>
    <!--地球仪-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7149</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7149</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Dglobe001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>2000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Dglobe001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7150</ID>
    <!--石头路灯-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7150</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7150</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DStoneSlamp001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>10</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>4000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DStoneSlamp001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
1,1
      </Condition>
      <Attach>
1,1
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7151</ID>
    <!--石头床-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7151</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7151</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DStonebed001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>22</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>2</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>2000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DStonebed001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1
1,1,1
1,1,1
      </Condition>
      <Attach>
1,1,1
1,1,1
1,1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7152</ID>
    <!--柳树-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7152</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7152</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DWillow001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>30</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>2</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>5000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DWillow001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1,1
1,1,1,1
1,1,1,1
      </Condition>
      <Attach>
1,1,1,1
1,1,1,1
1,1,1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7153</ID>
    <!--面包树1-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7153</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7153</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DBreadtree001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>22</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>2</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>6000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DBreadtree001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1
1,1,1
1,1,1
      </Condition>
      <Attach>
1,1,1
1,1,1
1,1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7154</ID>
    <!--面包树2-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7154</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7154</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DBreadtree002</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>22</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>2</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>6000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DBreadtree002</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1
1,1,1
1,1,1
      </Condition>
      <Attach>
1,1,1
1,1,1
1,1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7155</ID>
    <!--木石套装-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7155</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7155</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DWoodstonesuit001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>40</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>2</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>30000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DWoodstonesuit001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1,1
1,1,1,1
1,1,1,1
1,1,1,1
      </Condition>
      <Attach>
1,1,1,1
1,1,1,1
1,1,1,1
1,1,1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7156</ID>
    <!--树根-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7156</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7156</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Dtreeroot001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>45</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>2</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>8000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Dtreeroot001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1,1,1,1
1,1,1,1,1,1
1,1,1,1,1,1
      </Condition>
      <Attach>
1,1,1,1,1,1
1,1,1,1,1,1
1,1,1,1,1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7157</ID>
    <!--玩具套装-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7157</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7157</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DToyset001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>10</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>6000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DToyset001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
1,1
      </Condition>
      <Attach>
1,1
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7158</ID>
    <!--鱼骨长椅-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7158</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7158</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DFishbonebench001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>5</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>3000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DFishbonebench001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
      </Condition>
      <Attach>
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7159</ID>
    <!--双向长椅-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7159</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7159</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DTwowaybench001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>10</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>4000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DTwowaybench001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
1,1
      </Condition>
      <Attach>
1,1
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7160</ID>
    <!--宝箱-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7160</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7160</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DTreasurechest001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DTreasurechest001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <!--整体消耗资源-->
      <AllConsumRes>
        <ID>3002</ID>
        <Num>10</Num>
      </AllConsumRes>
    <AllConsumRes>
        <ID>5003</ID>
        <Num>10</Num>
      </AllConsumRes>
</AllConsumResList>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7161</ID>
    <!--宝石路灯-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7161</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7161</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DGemSlamp001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>2000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DGemSlamp001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7162</ID>
    <!--地灯-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7162</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7162</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DFloorlamp001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>300</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DFloorlamp001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7163</ID>
    <!--树屋-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7163</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7163</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DTreeHouse001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>160</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>5</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>60000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DTreeHouse001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7164</ID>
    <!--青铜烛台-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7164</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7164</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DBronzecandlestick001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>2000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DBronzecandlestick001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7165</ID>
    <!--人偶烛台-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7165</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7165</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DDollcandlestick001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>2000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DDollcandlestick001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7166</ID>
    <!--牛头烛台-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7166</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7166</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DOxcandlestick001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>2000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DOxcandlestick001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7167</ID>
    <!--特色帐篷-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7167</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7167</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DSpecialtent001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>40</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>2</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>15000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DSpecialtent001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1,1
1,1,1,1
1,1,1,1
1,1,1,1
      </Condition>
      <Attach>
1,1,1,1
1,1,1,1
1,1,1,1
1,1,1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7168</ID>
    <!--派大星-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7168</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7168</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DPatrickStar001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>9</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>1500</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DPatrickStar001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
4
      </Condition>
      <Attach>
4
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7169</ID>
    <!--武士刀-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7169</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7169</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DSamuraisword001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>5</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>4000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DSamuraisword001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
      </Condition>
      <Attach>
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7170</ID>
    <!--小型武士雕像-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7170</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7170</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DMwarriorstatu001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>15000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DMwarriorstatu001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7171</ID>
    <!--熊头地毯-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7171</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7171</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DBearheadcarpet001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>22</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>2</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>5000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DBearheadcarpet001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1
1,1,1
1,1,1
      </Condition>
      <Attach>
1,1,1
1,1,1
1,1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7172</ID>
    <!--豪华火盆-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7172</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7172</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DLuxurybrazier001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>1500</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DLuxurybrazier001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7173</ID>
    <!--高脚火盆-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7173</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7173</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DHighfootbrazier001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>3000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DHighfootbrazier001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7174</ID>
    <!--粉红小马-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7174</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7174</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DPinkPony001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>10</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>5000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DPinkPony001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
1,1
      </Condition>
      <Attach>
1,1
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7175</ID>
    <!--熊出没-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7175</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7175</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DBearhaunt001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>40</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>2</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>50000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DBearhaunt001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1,1
1,1,1,1
1,1,1,1
1,1,1,1
      </Condition>
      <Attach>
1,1,1,1
1,1,1,1
1,1,1,1
1,1,1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7176</ID>
    <!--奇异路灯-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7176</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7176</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DStrangeSlamp001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>22</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>2</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>8000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DStrangeSlamp001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1
1,1,1
1,1,1
      </Condition>
      <Attach>
1,1,1
1,1,1
1,1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7177</ID>
    <!--灯笼路灯-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7177</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7177</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DLanternSlamp001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>5000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DLanternSlamp001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7178</ID>
    <!--炖锅-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7178</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7178</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DStewpot001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>1500</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DStewpot001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7180</ID>
    <!--灌木篱笆1-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7180</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7180</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DHedgerow001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>5</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>50</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DHedgerow001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
      </Condition>
      <Attach>
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7181</ID>
    <!--灌木篱笆2-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7181</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7181</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DHedgerow002</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>50</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DHedgerow002</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7184</ID>
    <!--木头围栏1-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7184</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7184</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DWoodenfence001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>5</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>50</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DWoodenfence001</Models>
<Models>Building/wonder/DWoodenfence002</Models>
<Models>Building/wonder/DWoodenfence003</Models>
<Models>Building/wonder/DWoodenfence004</Models>
<Models>Building/wonder/DWoodenfence005</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
      </Condition>
      <Attach>
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7185</ID>
    <!--木头围栏2-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7185</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7185</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DWoodenfence006</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>50</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DWoodenfence006</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7186</ID>
    <!--木头围栏3-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7186</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7186</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DWoodenfence007</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>50</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DWoodenfence007</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7187</ID>
    <!--木头围栏4-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7187</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7187</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DWoodenfence008</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>50</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DWoodenfence008</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7188</ID>
    <!--石头围栏1-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7188</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7188</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DStonefence001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>5</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>75</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DStonefence001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
      </Condition>
      <Attach>
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7189</ID>
    <!--石头围栏2-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7189</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7189</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DStonefence002</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>75</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DStonefence002</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7190</ID>
    <!--石头围栏3-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7190</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7190</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DStonefence003</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>75</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DStonefence003</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7191</ID>
    <!--石头围栏4-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7191</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7191</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DStonefence004</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>75</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DStonefence004</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7192</ID>
    <!--栅栏1-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7192</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7192</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DFence001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>75</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DFence001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7193</ID>
    <!--栅栏2-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7193</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7193</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DFence002</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>75</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DFence002</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7194</ID>
    <!--栅栏3-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7194</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7194</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DFence003</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>75</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DFence003</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7195</ID>
    <!--栅栏4-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7195</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7195</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DFence004</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>75</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DFence004</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7196</ID>
    <!--白围栏1-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7196</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7196</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DWhitefence001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>10</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>75</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DWhitefence001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
1,1
      </Condition>
      <Attach>
1,1
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7197</ID>
    <!--白围栏2-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7197</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7197</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DWhitefence002</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>10</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>75</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DWhitefence002</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
1,1
      </Condition>
      <Attach>
1,1
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7198</ID>
    <!--白围栏3-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7198</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7198</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DWhitefence003</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>10</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>75</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DWhitefence003</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
1,1
      </Condition>
      <Attach>
1,1
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7199</ID>
    <!--白围栏4-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7199</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7199</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DWhitefence004</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>10</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>75</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DWhitefence004</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
1,1
      </Condition>
      <Attach>
1,1
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7200</ID>
    <!--囚车-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7200</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7200</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DPrisoncar001</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>15</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>2</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>3000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DPrisoncar001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1
1,1,1
      </Condition>
      <Attach>
1,1,1
1,1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>7201</ID>
    <!--石头围栏5-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_7201</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_7201</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>DStonefence005</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>75</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DStonefence005</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>100001</ID>
    <!--旗帜1（选择你的初始发展位置！）-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_100001</ContentDes>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--是否可以通过shift键复制
Can Hold Shift and Click to Copy Structure-->
    <CanCopy>false</CanCopy>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_100001</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_100001</Des>
    <!--是否为出生点选择建筑-->
    <IsBornPointBuilding>1</IsBornPointBuilding>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_flag</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--范围建筑的范围
Size of the highlighted area-->
    <MeshRadius>30</MeshRadius>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/flag_01</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>

      <Condition>
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
     </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <!--整体消耗资源-->
      <AllConsumRes>
        <ID>7001</ID>
        <Num>1</Num>
      </AllConsumRes>
</AllConsumResList>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>100002</ID>
    <!--旗帜2（选择你的初始发展位置！）-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_100001</ContentDes>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--是否可以通过shift键复制
Can Hold Shift and Click to Copy Structure-->
    <CanCopy>false</CanCopy>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_100001</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_100001</Des>
    <!--是否为出生点选择建筑-->
    <IsBornPointBuilding>1</IsBornPointBuilding>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_flag</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--范围建筑的范围
Size of the highlighted area-->
    <MeshRadius>30</MeshRadius>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/flag_01</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
     </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <!--整体消耗资源-->
      <AllConsumRes>
        <ID>7001</ID>
        <Num>1</Num>
      </AllConsumRes>
</AllConsumResList>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>100003</ID>
    <!--旗帜3（选择你的初始发展位置！）-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_100001</ContentDes>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--是否可以通过shift键复制
Can Hold Shift and Click to Copy Structure-->
    <CanCopy>false</CanCopy>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_100001</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_100001</Des>
    <!--是否为出生点选择建筑-->
    <IsBornPointBuilding>1</IsBornPointBuilding>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_flag</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--范围建筑的范围
Size of the highlighted area-->
    <MeshRadius>30</MeshRadius>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/flag_01</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
     </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <!--整体消耗资源-->
      <AllConsumRes>
        <ID>7001</ID>
        <Num>1</Num>
      </AllConsumRes>
</AllConsumResList>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>10001</ID>
    <!--石头1号-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_10001</ContentDes>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--是否可以通过shift键复制
Can Hold Shift and Click to Copy Structure-->
    <CanCopy>false</CanCopy>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑附加组合类型
Size Customization type-->
    <ViewTypeAttach>1</ViewTypeAttach>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_10001</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_10001</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_803</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--中间跨越障碍拖拽宽度
Maximum width of obstacle areas-->
    <CrossCellDepth>0</CrossCellDepth>
    <!--是否不能拆除（建造完成后）
Can be demolished-->
    <CannotDestroy>true</CannotDestroy>
    <!--是否不能拆除（建造过程中）
Can be demolished during building-->
    <CannotDestroyInBuilding>true</CannotDestroyInBuilding>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>4999</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>9</MaxBuilder>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Statue/Easter_statue002</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1 
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1     </Condition>
      <Attach>
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1     </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--任务解锁的建筑任一任务
Buildings unlocked through task-->
    <AcceptOneTaskList>
    <AcceptOneTask>1001</AcceptOneTask>
</AcceptOneTaskList>
</BuildingConfig>
<BuildingConfig>
    <ID>10002</ID>
    <!--石头2号-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_10002</ContentDes>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--是否可以通过shift键复制
Can Hold Shift and Click to Copy Structure-->
    <CanCopy>false</CanCopy>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑附加组合类型
Size Customization type-->
    <ViewTypeAttach>1</ViewTypeAttach>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_10002</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_10001</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_804</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--中间跨越障碍拖拽宽度
Maximum width of obstacle areas-->
    <CrossCellDepth>0</CrossCellDepth>
    <!--是否不能拆除（建造完成后）
Can be demolished-->
    <CannotDestroy>true</CannotDestroy>
    <!--是否不能拆除（建造过程中）
Can be demolished during building-->
    <CannotDestroyInBuilding>true</CannotDestroyInBuilding>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>5999</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>9</MaxBuilder>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Statue/Easter_statue003</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1  
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1    </Condition>
      <Attach>
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1 
     </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--任务解锁的建筑任一任务
Buildings unlocked through task-->
    <AcceptOneTaskList>
    <AcceptOneTask>1004</AcceptOneTask>
    <AcceptOneTask>1104</AcceptOneTask>
</AcceptOneTaskList>
</BuildingConfig>
<BuildingConfig>
    <ID>10003</ID>
    <!--石头3号-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_10003</ContentDes>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--是否可以通过shift键复制
Can Hold Shift and Click to Copy Structure-->
    <CanCopy>false</CanCopy>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑附加组合类型
Size Customization type-->
    <ViewTypeAttach>1</ViewTypeAttach>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_10003</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_10001</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_805</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--中间跨越障碍拖拽宽度
Maximum width of obstacle areas-->
    <CrossCellDepth>0</CrossCellDepth>
    <!--是否不能拆除（建造完成后）
Can be demolished-->
    <CannotDestroy>true</CannotDestroy>
    <!--是否不能拆除（建造过程中）
Can be demolished during building-->
    <CannotDestroyInBuilding>true</CannotDestroyInBuilding>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>6999</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>9</MaxBuilder>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Statue/Easter_statue004</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1  
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1    </Condition>
      <Attach>
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1 
     </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--任务解锁的建筑任一任务
Buildings unlocked through task-->
    <AcceptOneTaskList>
    <AcceptOneTask>1007</AcceptOneTask>
    <AcceptOneTask>1107</AcceptOneTask>
</AcceptOneTaskList>
</BuildingConfig>
<BuildingConfig>
    <ID>10004</ID>
    <!--石头4号-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_10004</ContentDes>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--是否可以通过shift键复制
Can Hold Shift and Click to Copy Structure-->
    <CanCopy>false</CanCopy>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑附加组合类型
Size Customization type-->
    <ViewTypeAttach>1</ViewTypeAttach>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_10004</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_10001</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_803</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--中间跨越障碍拖拽宽度
Maximum width of obstacle areas-->
    <CrossCellDepth>0</CrossCellDepth>
    <!--是否不能拆除（建造完成后）
Can be demolished-->
    <CannotDestroy>true</CannotDestroy>
    <!--是否不能拆除（建造过程中）
Can be demolished during building-->
    <CannotDestroyInBuilding>true</CannotDestroyInBuilding>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>7999</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>9</MaxBuilder>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Statue/Easter_statue005</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1      </Condition>
      <Attach>
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1     </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--任务解锁的建筑任一任务
Buildings unlocked through task-->
    <AcceptOneTaskList>
    <AcceptOneTask>1010</AcceptOneTask>
    <AcceptOneTask>1110</AcceptOneTask>
</AcceptOneTaskList>
</BuildingConfig>
<BuildingConfig>
    <ID>10005</ID>
    <!--石头5号-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_10005</ContentDes>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--是否可以通过shift键复制
Can Hold Shift and Click to Copy Structure-->
    <CanCopy>false</CanCopy>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑附加组合类型
Size Customization type-->
    <ViewTypeAttach>1</ViewTypeAttach>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_10005</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_10001</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_804</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--中间跨越障碍拖拽宽度
Maximum width of obstacle areas-->
    <CrossCellDepth>0</CrossCellDepth>
    <!--是否不能拆除（建造完成后）
Can be demolished-->
    <CannotDestroy>true</CannotDestroy>
    <!--是否不能拆除（建造过程中）
Can be demolished during building-->
    <CannotDestroyInBuilding>true</CannotDestroyInBuilding>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>8999</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>9</MaxBuilder>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Statue/Easter_statue006</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1      </Condition>
      <Attach>
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1     </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--任务解锁的建筑任一任务
Buildings unlocked through task-->
    <AcceptOneTaskList>
    <AcceptOneTask>1013</AcceptOneTask>
    <AcceptOneTask>1113</AcceptOneTask>
</AcceptOneTaskList>
</BuildingConfig>
<BuildingConfig>
    <ID>10006</ID>
    <!--石头6号-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_10006</ContentDes>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--是否可以通过shift键复制
Can Hold Shift and Click to Copy Structure-->
    <CanCopy>false</CanCopy>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑附加组合类型
Size Customization type-->
    <ViewTypeAttach>1</ViewTypeAttach>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_10006</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_10001</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_805</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--中间跨越障碍拖拽宽度
Maximum width of obstacle areas-->
    <CrossCellDepth>0</CrossCellDepth>
    <!--是否不能拆除（建造完成后）
Can be demolished-->
    <CannotDestroy>true</CannotDestroy>
    <!--是否不能拆除（建造过程中）
Can be demolished during building-->
    <CannotDestroyInBuilding>true</CannotDestroyInBuilding>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>9999</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>9</MaxBuilder>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Statue/Easter_statue007</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1 
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1 
     </Condition>
      <Attach>
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1 
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
     </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--任务解锁的建筑任一任务
Buildings unlocked through task-->
    <AcceptOneTaskList>
    <AcceptOneTask>1016</AcceptOneTask>
</AcceptOneTaskList>
</BuildingConfig>
<BuildingConfig>
    <ID>10007</ID>
    <!--石头7号-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_10007</ContentDes>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--是否可以通过shift键复制
Can Hold Shift and Click to Copy Structure-->
    <CanCopy>false</CanCopy>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑附加组合类型
Size Customization type-->
    <ViewTypeAttach>1</ViewTypeAttach>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_10007</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_10001</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_803</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--中间跨越障碍拖拽宽度
Maximum width of obstacle areas-->
    <CrossCellDepth>0</CrossCellDepth>
    <!--是否不能拆除（建造完成后）
Can be demolished-->
    <CannotDestroy>true</CannotDestroy>
    <!--是否不能拆除（建造过程中）
Can be demolished during building-->
    <CannotDestroyInBuilding>true</CannotDestroyInBuilding>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>19999</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>9</MaxBuilder>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Statue/Easter_statue001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
      </Condition>
      <Attach>
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
1,1,1,1,1,1,1
     </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--任务解锁的建筑任一任务
Buildings unlocked through task-->
    <AcceptOneTaskList>
    <AcceptOneTask>1019</AcceptOneTask>
    <AcceptOneTask>1119</AcceptOneTask>
</AcceptOneTaskList>
</BuildingConfig>
<BuildingConfig>
    <ID>10011</ID>
    <!--复活节岛木头堆1-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_10011</ContentDes>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--是否可以通过shift键复制
Can Hold Shift and Click to Copy Structure-->
    <CanCopy>false</CanCopy>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_10011</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_10011</Des>
    <!--建筑图标
Building Icon-->
    <Icon>statu_wood</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--是否不能拆除（建造完成后）
Can be demolished-->
    <CannotDestroy>true</CannotDestroy>
    <!--是否不能拆除（建造过程中）
Can be demolished during building-->
    <CannotDestroyInBuilding>true</CannotDestroyInBuilding>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>99</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>9</MaxBuilder>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Statue/Statue_wood001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1,1
1,1,1,1
1,1,1,1
1,1,1,1
      </Condition>
      <Attach>
1,1,1,1
1,1,1,1
1,1,1,1
1,1,1,1
     </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <!--整体消耗资源-->
      <AllConsumRes>
        <ID>3001</ID>
        <Num>999</Num>
      </AllConsumRes>
     <AllConsumRes>
        <ID>51007</ID>
        <Num>999</Num>
      </AllConsumRes>
</AllConsumResList>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--任务解锁的建筑任一任务
Buildings unlocked through task-->
    <AcceptOneTaskList>
    <AcceptOneTask>1002</AcceptOneTask>
</AcceptOneTaskList>
</BuildingConfig>
<BuildingConfig>
    <ID>10012</ID>
    <!--复活节岛木头堆2-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_10012</ContentDes>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--是否可以通过shift键复制
Can Hold Shift and Click to Copy Structure-->
    <CanCopy>false</CanCopy>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_10011</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_10011</Des>
    <!--建筑图标
Building Icon-->
    <Icon>statu_wood</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--是否不能拆除（建造完成后）
Can be demolished-->
    <CannotDestroy>true</CannotDestroy>
    <!--是否不能拆除（建造过程中）
Can be demolished during building-->
    <CannotDestroyInBuilding>true</CannotDestroyInBuilding>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>99</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>9</MaxBuilder>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Statue/Statue_wood001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1,1
1,1,1,1
1,1,1,1
1,1,1,1
      </Condition>
      <Attach>
1,1,1,1
1,1,1,1
1,1,1,1
1,1,1,1
     </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <!--整体消耗资源-->
      <AllConsumRes>
        <ID>3001</ID>
        <Num>999</Num>
      </AllConsumRes>
     <AllConsumRes>
        <ID>51007</ID>
        <Num>999</Num>
      </AllConsumRes>
</AllConsumResList>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--任务解锁的建筑任一任务
Buildings unlocked through task-->
    <AcceptOneTaskList>
    <AcceptOneTask>1005</AcceptOneTask>
    <AcceptOneTask>1105</AcceptOneTask>
</AcceptOneTaskList>
</BuildingConfig>
<BuildingConfig>
    <ID>10013</ID>
    <!--复活节岛木头堆3-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_10013</ContentDes>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--是否可以通过shift键复制
Can Hold Shift and Click to Copy Structure-->
    <CanCopy>false</CanCopy>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_10011</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_10011</Des>
    <!--建筑图标
Building Icon-->
    <Icon>statu_wood</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--是否不能拆除（建造完成后）
Can be demolished-->
    <CannotDestroy>true</CannotDestroy>
    <!--是否不能拆除（建造过程中）
Can be demolished during building-->
    <CannotDestroyInBuilding>true</CannotDestroyInBuilding>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>99</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>9</MaxBuilder>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Statue/Statue_wood001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1,1
1,1,1,1
1,1,1,1
1,1,1,1
      </Condition>
      <Attach>
1,1,1,1
1,1,1,1
1,1,1,1
1,1,1,1
     </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <!--整体消耗资源-->
      <AllConsumRes>
        <ID>3001</ID>
        <Num>999</Num>
      </AllConsumRes>
     <AllConsumRes>
        <ID>51007</ID>
        <Num>999</Num>
      </AllConsumRes>
</AllConsumResList>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--任务解锁的建筑任一任务
Buildings unlocked through task-->
    <AcceptOneTaskList>
    <AcceptOneTask>1008</AcceptOneTask>
    <AcceptOneTask>1108</AcceptOneTask>
</AcceptOneTaskList>
</BuildingConfig>
<BuildingConfig>
    <ID>10014</ID>
    <!--复活节岛木头堆4-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_10014</ContentDes>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--是否可以通过shift键复制
Can Hold Shift and Click to Copy Structure-->
    <CanCopy>false</CanCopy>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_10011</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_10011</Des>
    <!--建筑图标
Building Icon-->
    <Icon>statu_wood</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--是否不能拆除（建造完成后）
Can be demolished-->
    <CannotDestroy>true</CannotDestroy>
    <!--是否不能拆除（建造过程中）
Can be demolished during building-->
    <CannotDestroyInBuilding>true</CannotDestroyInBuilding>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>99</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>9</MaxBuilder>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Statue/Statue_wood001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1,1
1,1,1,1
1,1,1,1
1,1,1,1
      </Condition>
      <Attach>
1,1,1,1
1,1,1,1
1,1,1,1
1,1,1,1
     </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <!--整体消耗资源-->
      <AllConsumRes>
        <ID>3001</ID>
        <Num>999</Num>
      </AllConsumRes>
     <AllConsumRes>
        <ID>51007</ID>
        <Num>999</Num>
      </AllConsumRes>
</AllConsumResList>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--任务解锁的建筑任一任务
Buildings unlocked through task-->
    <AcceptOneTaskList>
    <AcceptOneTask>1011</AcceptOneTask>
    <AcceptOneTask>1111</AcceptOneTask>
</AcceptOneTaskList>
</BuildingConfig>
<BuildingConfig>
    <ID>10015</ID>
    <!--复活节岛木头堆5-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_10015</ContentDes>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--是否可以通过shift键复制
Can Hold Shift and Click to Copy Structure-->
    <CanCopy>false</CanCopy>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_10011</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_10011</Des>
    <!--建筑图标
Building Icon-->
    <Icon>statu_wood</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--是否不能拆除（建造完成后）
Can be demolished-->
    <CannotDestroy>true</CannotDestroy>
    <!--是否不能拆除（建造过程中）
Can be demolished during building-->
    <CannotDestroyInBuilding>true</CannotDestroyInBuilding>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>99</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>9</MaxBuilder>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Statue/Statue_wood001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1,1
1,1,1,1
1,1,1,1
1,1,1,1
      </Condition>
      <Attach>
1,1,1,1
1,1,1,1
1,1,1,1
1,1,1,1
     </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <!--整体消耗资源-->
      <AllConsumRes>
        <ID>3001</ID>
        <Num>999</Num>
      </AllConsumRes>
     <AllConsumRes>
        <ID>51007</ID>
        <Num>999</Num>
      </AllConsumRes>
</AllConsumResList>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--任务解锁的建筑任一任务
Buildings unlocked through task-->
    <AcceptOneTaskList>
    <AcceptOneTask>1014</AcceptOneTask>
    <AcceptOneTask>1114</AcceptOneTask>
</AcceptOneTaskList>
</BuildingConfig>
<BuildingConfig>
    <ID>10016</ID>
    <!--复活节岛木头堆6-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_10016</ContentDes>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--是否可以通过shift键复制
Can Hold Shift and Click to Copy Structure-->
    <CanCopy>false</CanCopy>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_10011</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_10011</Des>
    <!--建筑图标
Building Icon-->
    <Icon>statu_wood</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--是否不能拆除（建造完成后）
Can be demolished-->
    <CannotDestroy>true</CannotDestroy>
    <!--是否不能拆除（建造过程中）
Can be demolished during building-->
    <CannotDestroyInBuilding>true</CannotDestroyInBuilding>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>99</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>9</MaxBuilder>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Statue/Statue_wood001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1,1
1,1,1,1
1,1,1,1
1,1,1,1
      </Condition>
      <Attach>
1,1,1,1
1,1,1,1
1,1,1,1
1,1,1,1
     </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <!--整体消耗资源-->
      <AllConsumRes>
        <ID>3001</ID>
        <Num>999</Num>
      </AllConsumRes>
     <AllConsumRes>
        <ID>51007</ID>
        <Num>999</Num>
      </AllConsumRes>
</AllConsumResList>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--任务解锁的建筑任一任务
Buildings unlocked through task-->
    <AcceptOneTaskList>
    <AcceptOneTask>1017</AcceptOneTask>
</AcceptOneTaskList>
</BuildingConfig>
<BuildingConfig>
    <ID>10017</ID>
    <!--复活节岛木头堆7-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_10017</ContentDes>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--是否可以通过shift键复制
Can Hold Shift and Click to Copy Structure-->
    <CanCopy>false</CanCopy>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_10011</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_10011</Des>
    <!--建筑图标
Building Icon-->
    <Icon>statu_wood</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--是否不能拆除（建造完成后）
Can be demolished-->
    <CannotDestroy>true</CannotDestroy>
    <!--是否不能拆除（建造过程中）
Can be demolished during building-->
    <CannotDestroyInBuilding>true</CannotDestroyInBuilding>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>99</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>9</MaxBuilder>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Statue/Statue_wood001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1,1
1,1,1,1
1,1,1,1
1,1,1,1
      </Condition>
      <Attach>
1,1,1,1
1,1,1,1
1,1,1,1
1,1,1,1
     </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <!--整体消耗资源-->
      <AllConsumRes>
        <ID>3001</ID>
        <Num>999</Num>
      </AllConsumRes>
     <AllConsumRes>
        <ID>51007</ID>
        <Num>999</Num>
      </AllConsumRes>
</AllConsumResList>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--任务解锁的建筑任一任务
Buildings unlocked through task-->
    <AcceptOneTaskList>
    <AcceptOneTask>1020</AcceptOneTask>
    <AcceptOneTask>1120</AcceptOneTask>
</AcceptOneTaskList>
</BuildingConfig>
<BuildingConfig>
    <ID>10021</ID>
    <!--石像1号-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_10021</ContentDes>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--是否可以通过shift键复制
Can Hold Shift and Click to Copy Structure-->
    <CanCopy>false</CanCopy>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_10021</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_10021</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_803</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--是否不能拆除（建造完成后）
Can be demolished-->
    <CannotDestroy>true</CannotDestroy>
    <!--是否不能拆除（建造过程中）
Can be demolished during building-->
    <CannotDestroyInBuilding>true</CannotDestroyInBuilding>
    <!--是否隐藏初始模型（剧本用）
Conceal initial models (For story mode)-->
    <IsHideStart>true</IsHideStart>
    <!--完成效果是否直接展示（剧本用）
Display completion effect (For story mode)-->
    <IsDirectOKView>true</IsDirectOKView>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>9999</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>9</MaxBuilder>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/FHJ/StatueAnim4</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1,1
1,1,1,1
1,1,1,1
1,1,1,1
   </Condition>
      <Attach>
1,1,1,1
1,1,1,1
1,1,1,1
1,1,1,1 
     </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--任务解锁的建筑任一任务
Buildings unlocked through task-->
    <AcceptOneTaskList>
    <AcceptOneTask>1003</AcceptOneTask>
</AcceptOneTaskList>
</BuildingConfig>
<BuildingConfig>
    <ID>10022</ID>
    <!--石像2号-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_10022</ContentDes>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--是否可以通过shift键复制
Can Hold Shift and Click to Copy Structure-->
    <CanCopy>false</CanCopy>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_10022</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_10021</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_804</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--是否不能拆除（建造完成后）
Can be demolished-->
    <CannotDestroy>true</CannotDestroy>
    <!--是否不能拆除（建造过程中）
Can be demolished during building-->
    <CannotDestroyInBuilding>true</CannotDestroyInBuilding>
    <!--是否隐藏初始模型（剧本用）
Conceal initial models (For story mode)-->
    <IsHideStart>true</IsHideStart>
    <!--完成效果是否直接展示（剧本用）
Display completion effect (For story mode)-->
    <IsDirectOKView>true</IsDirectOKView>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>9999</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>9</MaxBuilder>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/FHJ/StatueAnim5</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1,1
1,1,1,1
1,1,1,1
1,1,1,1
   </Condition>
      <Attach>
1,1,1,1
1,1,1,1
1,1,1,1
1,1,1,1 
     </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--任务解锁的建筑任一任务
Buildings unlocked through task-->
    <AcceptOneTaskList>
    <AcceptOneTask>1006</AcceptOneTask>
    <AcceptOneTask>1106</AcceptOneTask>
</AcceptOneTaskList>
</BuildingConfig>
<BuildingConfig>
    <ID>10023</ID>
    <!--石像3号-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_10023</ContentDes>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--是否可以通过shift键复制
Can Hold Shift and Click to Copy Structure-->
    <CanCopy>false</CanCopy>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_10023</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_10021</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_805</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--是否不能拆除（建造完成后）
Can be demolished-->
    <CannotDestroy>true</CannotDestroy>
    <!--是否不能拆除（建造过程中）
Can be demolished during building-->
    <CannotDestroyInBuilding>true</CannotDestroyInBuilding>
    <!--是否隐藏初始模型（剧本用）
Conceal initial models (For story mode)-->
    <IsHideStart>true</IsHideStart>
    <!--完成效果是否直接展示（剧本用）
Display completion effect (For story mode)-->
    <IsDirectOKView>true</IsDirectOKView>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>9999</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>9</MaxBuilder>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/FHJ/StatueAnim6</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1,1
1,1,1,1
1,1,1,1
1,1,1,1
   </Condition>
      <Attach>
1,1,1,1
1,1,1,1
1,1,1,1
1,1,1,1 
     </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--任务解锁的建筑任一任务
Buildings unlocked through task-->
    <AcceptOneTaskList>
    <AcceptOneTask>1009</AcceptOneTask>
    <AcceptOneTask>1109</AcceptOneTask>
</AcceptOneTaskList>
</BuildingConfig>
<BuildingConfig>
    <ID>10024</ID>
    <!--石像4号-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_10024</ContentDes>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--是否可以通过shift键复制
Can Hold Shift and Click to Copy Structure-->
    <CanCopy>false</CanCopy>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_10024</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_10021</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_803</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--是否不能拆除（建造完成后）
Can be demolished-->
    <CannotDestroy>true</CannotDestroy>
    <!--是否不能拆除（建造过程中）
Can be demolished during building-->
    <CannotDestroyInBuilding>true</CannotDestroyInBuilding>
    <!--是否隐藏初始模型（剧本用）
Conceal initial models (For story mode)-->
    <IsHideStart>true</IsHideStart>
    <!--完成效果是否直接展示（剧本用）
Display completion effect (For story mode)-->
    <IsDirectOKView>true</IsDirectOKView>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>9999</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>9</MaxBuilder>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/FHJ/StatueAnim3</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1,1
1,1,1,1
1,1,1,1
1,1,1,1
   </Condition>
      <Attach>
1,1,1,1
1,1,1,1
1,1,1,1
1,1,1,1 
     </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--任务解锁的建筑任一任务
Buildings unlocked through task-->
    <AcceptOneTaskList>
    <AcceptOneTask>1012</AcceptOneTask>
    <AcceptOneTask>1112</AcceptOneTask>
</AcceptOneTaskList>
</BuildingConfig>
<BuildingConfig>
    <ID>10025</ID>
    <!--石像5号-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_10025</ContentDes>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--是否可以通过shift键复制
Can Hold Shift and Click to Copy Structure-->
    <CanCopy>false</CanCopy>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_10025</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_10021</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_804</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--是否不能拆除（建造完成后）
Can be demolished-->
    <CannotDestroy>true</CannotDestroy>
    <!--是否不能拆除（建造过程中）
Can be demolished during building-->
    <CannotDestroyInBuilding>true</CannotDestroyInBuilding>
    <!--是否隐藏初始模型（剧本用）
Conceal initial models (For story mode)-->
    <IsHideStart>true</IsHideStart>
    <!--完成效果是否直接展示（剧本用）
Display completion effect (For story mode)-->
    <IsDirectOKView>true</IsDirectOKView>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>9999</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>9</MaxBuilder>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/FHJ/StatueAnim2</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1,1
1,1,1,1
1,1,1,1
1,1,1,1
   </Condition>
      <Attach>
1,1,1,1
1,1,1,1
1,1,1,1
1,1,1,1 
     </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--任务解锁的建筑任一任务
Buildings unlocked through task-->
    <AcceptOneTaskList>
    <AcceptOneTask>1015</AcceptOneTask>
    <AcceptOneTask>1115</AcceptOneTask>
</AcceptOneTaskList>
</BuildingConfig>
<BuildingConfig>
    <ID>10026</ID>
    <!--石像6号-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_10026</ContentDes>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--是否可以通过shift键复制
Can Hold Shift and Click to Copy Structure-->
    <CanCopy>false</CanCopy>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_10026</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_10021</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_805</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--是否不能拆除（建造完成后）
Can be demolished-->
    <CannotDestroy>true</CannotDestroy>
    <!--是否不能拆除（建造过程中）
Can be demolished during building-->
    <CannotDestroyInBuilding>true</CannotDestroyInBuilding>
    <!--是否隐藏初始模型（剧本用）
Conceal initial models (For story mode)-->
    <IsHideStart>true</IsHideStart>
    <!--完成效果是否直接展示（剧本用）
Display completion effect (For story mode)-->
    <IsDirectOKView>true</IsDirectOKView>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>9999</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>9</MaxBuilder>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/FHJ/StatueAnim1</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1,1
1,1,1,1
1,1,1,1
1,1,1,1
   </Condition>
      <Attach>
1,1,1,1
1,1,1,1
1,1,1,1
1,1,1,1 
     </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--任务解锁的建筑任一任务
Buildings unlocked through task-->
    <AcceptOneTaskList>
    <AcceptOneTask>1018</AcceptOneTask>
</AcceptOneTaskList>
</BuildingConfig>
<BuildingConfig>
    <ID>10027</ID>
    <!--石像7号-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_10027</ContentDes>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--是否可以通过shift键复制
Can Hold Shift and Click to Copy Structure-->
    <CanCopy>false</CanCopy>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_10027</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_10021</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_803</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--是否不能拆除（建造完成后）
Can be demolished-->
    <CannotDestroy>true</CannotDestroy>
    <!--是否不能拆除（建造过程中）
Can be demolished during building-->
    <CannotDestroyInBuilding>true</CannotDestroyInBuilding>
    <!--是否隐藏初始模型（剧本用）
Conceal initial models (For story mode)-->
    <IsHideStart>true</IsHideStart>
    <!--完成效果是否直接展示（剧本用）
Display completion effect (For story mode)-->
    <IsDirectOKView>true</IsDirectOKView>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>9999</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>9</MaxBuilder>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/FHJ/StatueAnim7</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1,1
1,1,1,1
1,1,1,1
1,1,1,1
   </Condition>
      <Attach>
1,1,1,1
1,1,1,1
1,1,1,1
1,1,1,1 
     </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--任务解锁的建筑任一任务
Buildings unlocked through task-->
    <AcceptOneTaskList>
    <AcceptOneTask>1021</AcceptOneTask>
    <AcceptOneTask>1121</AcceptOneTask>
</AcceptOneTaskList>
</BuildingConfig>
<BuildingConfig>
    <ID>10028</ID>
    <!--石像底座-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_10028</ContentDes>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--是否可以通过shift键复制
Can Hold Shift and Click to Copy Structure-->
    <CanCopy>false</CanCopy>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_10028</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_10028</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_803</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--是否不能拆除（建造完成后）
Can be demolished-->
    <CannotDestroy>true</CannotDestroy>
    <!--是否不能拆除（建造过程中）
Can be demolished during building-->
    <CannotDestroyInBuilding>true</CannotDestroyInBuilding>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>1</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>9</MaxBuilder>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Statue/Statue_foundation</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
<Condition>
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
    </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>6046</ID>
    <!--Sergey Brovko (cyber01)（外星人雕像）-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_6046</ContentDes>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_6046</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_6046</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_Aliens</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>62</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>2</MaxBuilder>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Aliens</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1,1,1
1,1,1,1,1
1,1,1,1,1
1,1,1,1,1
1,1,1,1,1
      </Condition>
      <Attach>
1,1,1,1,1
1,1,1,1,1
1,1,1,1,1
1,1,1,1,1
1,1,1,1,1
     </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <!--整体消耗资源-->
      <AllConsumRes>
        <ID>7001</ID>
        <Num>1</Num>
      </AllConsumRes>
</AllConsumResList>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>11001</ID>
    <!--南瓜路灯-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_11001</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_11001</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11001</Des>
    <!--建筑图标
Building Icon-->
    <Icon>pumpkin_light</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>3000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/Lamp/PumpkinLamp001</Models>
      <Models>Building/Lamp/PumpkinLamp002</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>11002</ID>
    <!--巨型南瓜灯-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_11002</ContentDes>
    <!--是否可以通过shift键复制
Can Hold Shift and Click to Copy Structure-->
    <CanCopy>false</CanCopy>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>38</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_11002</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11002</Des>
    <!--建筑图标
Building Icon-->
    <Icon>huge_pumpkin</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>300</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>2</MaxBuilder>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click23</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/Bpumpkin001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
 <Condition>
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <!--整体消耗资源-->
     <AllConsumRes>
        <ID>107</ID>
        <Num>9999</Num>
      </AllConsumRes>
     <AllConsumRes>
        <ID>51005</ID>
        <Num>99</Num>
      </AllConsumRes>
     <AllConsumRes>
        <ID>518</ID>
        <Num>99</Num>
      </AllConsumRes>
</AllConsumResList>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--聚集建筑配置
Clustered building configuration-->
    <Gather>
<Interval>1800</Interval>
<NeedForceReach>true</NeedForceReach>
<AbilitysList>
  <Abilitys>120001</Abilitys>
  <Abilitys>120002</Abilitys>
  <Abilitys>120003</Abilitys>
  <Abilitys>120004</Abilitys>
</AbilitysList>
<AddBuffList>
  <AddBuff>900009</AddBuff>
</AddBuffList>
</Gather>
</BuildingConfig>
<BuildingConfig>
    <ID>11003</ID>
    <!--巨大圣诞树-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_11003</ContentDes>
    <!--是否可以通过shift键复制
Can Hold Shift and Click to Copy Structure-->
    <CanCopy>false</CanCopy>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>101</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_11003</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11003</Des>
    <!--建筑图标
Building Icon-->
    <Icon>huge_christmastree</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>200</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/wonder/Bhugechristmastree001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
 <Condition>
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <!--整体消耗资源-->
	  <AllConsumRes>
        <ID>103001</ID>
        <Num>1</Num>
      </AllConsumRes>
	  <AllConsumRes>
        <ID>51007</ID>
        <Num>1225</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>3002</ID>
        <Num>1225</Num>
      </AllConsumRes>
</AllConsumResList>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--聚集建筑配置
Clustered building configuration-->
    <Gather>
<Interval>1800</Interval>
<ChristmasGift>
<Career>99</Career>
  <FreeItemsList>
    <FreeItems>
      <Int1>328</Int1>
      <Int2>10</Int2>
    </FreeItems>
    <FreeItems>
      <Int1>510</Int1>
      <Int2>5</Int2>
    </FreeItems>  </FreeItemsList>
</ChristmasGift>
</Gather>
</BuildingConfig>
<BuildingConfig>
    <ID>11004</ID>
    <!--雪人-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_11004</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_11004</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11004</Des>
    <!--建筑图标
Building Icon-->
    <Icon>snowman</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--范围建筑的范围
Size of the highlighted area-->
    <MeshRadius>20</MeshRadius>
    <!--健康度枚举
Health enumeration-->
    <HealthPlaceType>3</HealthPlaceType>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/Bsnowman001</Models>
      <Models>Building/wonder/Bsnowman002</Models>
      <Models>Building/wonder/BSnowMan003</Models>
      <Models>Building/wonder/BSnowMan004</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <!--整体消耗资源-->
	  <AllConsumRes>
        <ID>1001</ID>
        <Num>10</Num>
      </AllConsumRes>
	  <AllConsumRes>
        <ID>3001</ID>
        <Num>2</Num>
      </AllConsumRes>
</AllConsumResList>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>11005</ID>
    <!--小圣诞树-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_11005</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_11005</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11005</Des>
    <!--建筑图标
Building Icon-->
    <Icon>christmastree</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>15000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/chairs/Bchristmastree01</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>11006</ID>
    <!--灯笼路灯-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_11006</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_11006</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11006</Des>
    <!--建筑图标
Building Icon-->
    <Icon>ludeng</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>3000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Props/Festival/SpringFestival/model/ChineseLantern</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>11007</ID>
    <!--烟花-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_11007</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>102</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_11007</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11007</Des>
    <!--建筑图标
Building Icon-->
    <Icon>yanhua</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--特效
special buff-->
    <EffectSpecialPath><Path>Model/Props/Festival/SpringFestival/effect/FireworksBees</Path>
<Path>Model/Props/Festival/SpringFestival/effect/FireworksBlue</Path>
<Path>Model/Props/Festival/SpringFestival/effect/FireworksCrossover</Path>
<Path>Model/Props/Festival/SpringFestival/effect/FireworksMinion</Path>
<Path>Model/Props/Festival/SpringFestival/effect/FireworksRainbow</Path>
<Path>Model/Props/Festival/SpringFestival/effect/FireworksViolet</Path></EffectSpecialPath>
    <!--特效持续时间
special buff duration-->
    <EffectSpecialPlayDay>15</EffectSpecialPlayDay>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Props/Festival/SpringFestival/model/firecarcker</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <!--整体消耗资源-->
     <AllConsumRes>
        <ID>30002</ID>
        <Num>1</Num>
      </AllConsumRes>
     <AllConsumRes>
        <ID>33008</ID>
        <Num>1</Num>
      </AllConsumRes>
     <AllConsumRes>
        <ID>9008</ID>
        <Num>1</Num>
      </AllConsumRes>
</AllConsumResList>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--聚集建筑配置
Clustered building configuration-->
    <Gather>
<Interval>90</Interval>
</Gather>
</BuildingConfig>
<BuildingConfig>
    <ID>11008</ID>
    <!--瑞兽广场-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_11008</ContentDes>
    <!--是否可以通过shift键复制
Can Hold Shift and Click to Copy Structure-->
    <CanCopy>false</CanCopy>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>103</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_11008</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11008</Des>
    <!--建筑图标
Building Icon-->
    <Icon>square</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>1000</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>9</MaxBuilder>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/BGM/Spring</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--特效
special buff-->
    <EffectSpecialPath><Path>Model/Props/Festival/SpringFestival/effect/FireCracker</Path></EffectSpecialPath>
    <!--特效持续时间
special buff duration-->
    <EffectSpecialPlayDay>15</EffectSpecialPlayDay>
    <!--蓝图建筑完成buff，唯一生效
buff of the blueprint buildings, not stackable-->
    <CompleteGroupAddBuffList>
<CompleteGroupAddBuff>900004</CompleteGroupAddBuff>
</CompleteGroupAddBuffList>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Props/Festival/SpringFestival/model/square</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
    <Condition>
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <!--整体消耗资源-->
     <AllConsumRes>
        <ID>130008</ID>
        <Num>888</Num>
      </AllConsumRes>
     <AllConsumRes>
        <ID>3001</ID>
        <Num>888</Num>
      </AllConsumRes>
     <AllConsumRes>
        <ID>4001</ID>
        <Num>888</Num>
      </AllConsumRes>
</AllConsumResList>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--聚集建筑配置
Clustered building configuration-->
    <Gather>
<Interval>1800</Interval>
<AddBuffList>
  <AddBuff>5</AddBuff>
</AddBuffList>
</Gather>
</BuildingConfig>
<BuildingConfig>
    <ID>11009</ID>
    <!--复活节巨型彩蛋-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_11009</ContentDes>
    <!--是否可以通过shift键复制
Can Hold Shift and Click to Copy Structure-->
    <CanCopy>false</CanCopy>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--建筑类型
Building Type-->
    <FuncType>104</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_11009</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11009</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Huge_EasterEgg</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建筑方向
Building Direction-->
    <BorderArrow>forward</BorderArrow>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>202</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>2</MaxBuilder>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click23</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--蓝图建筑完成buff，唯一生效
buff of the blueprint buildings, not stackable-->
    <CompleteGroupAddBuffList>
<CompleteGroupAddBuff>900005</CompleteGroupAddBuff>
</CompleteGroupAddBuffList>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Props/Festival/Easter/Huge_EasterEgg</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
 <Condition>
        1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
        1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1
        1,1,1,1,1,1,1,1,1
      </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <!--整体消耗资源-->
     <AllConsumRes>
        <ID>4001</ID>
        <Num>999</Num>
      </AllConsumRes>
     <AllConsumRes>
        <ID>33008</ID>
        <Num>999</Num>
      </AllConsumRes>
     <AllConsumRes>
        <ID>510</ID>
        <Num>99</Num>
      </AllConsumRes>
</AllConsumResList>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--聚集建筑配置
Clustered building configuration-->
    <Gather>
<Interval>1800</Interval>
<NeedMaterialList>
  <NeedMaterial>
      <ID>130009</ID>
      <Num>99</Num>
</NeedMaterial>
</NeedMaterialList>
<AddBuffList>
  <AddBuff>5</AddBuff>
</AddBuffList>
</Gather>
    <!--定期奖励物品
Items that would be rewarded regularly-->
    <RegularProduceItems>
<IntervalDays>180</IntervalDays>
<ProduceItemsList>
  <ProduceItems>
      <ID>130011</ID>
      <Num>1</Num>
  </ProduceItems>
</ProduceItemsList>
</RegularProduceItems>
</BuildingConfig>
<BuildingConfig>
    <ID>11010</ID>
    <!--装饰彩蛋1-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_11010</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_11010</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>egg1</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>22</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>8000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Props/Festival/Easter/EasterEgg001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1
1,1,1
1,1,1      
</Condition>
      <Attach>
1,1,1
1,1,1
1,1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>11011</ID>
    <!--装饰彩蛋2-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_11011</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_11010</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>egg2</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>22</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>8000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Props/Festival/Easter/EasterEgg002</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1
1,1,1
1,1,1      
</Condition>
      <Attach>
1,1,1
1,1,1
1,1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>11012</ID>
    <!--装饰彩蛋3-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_11012</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_11010</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>egg3</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>22</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>8000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Props/Festival/Easter/EasterEgg003</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1
1,1,1
1,1,1      
</Condition>
      <Attach>
1,1,1
1,1,1
1,1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>11013</ID>
    <!--装饰彩蛋4-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_11013</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_11010</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>egg4</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>22</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>8000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Props/Festival/Easter/EasterEgg004</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1
1,1,1
1,1,1      
</Condition>
      <Attach>
1,1,1
1,1,1
1,1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>11014</ID>
    <!--气球摊-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_11014</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_11014</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_11014</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>15</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>8000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DBalloonCart001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1,1
1,1,1
      </Condition>
      <Attach>
1,1,1
1,1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>11015</ID>
    <!--气球簇-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_11015</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_11015</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_11015</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>2</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>5000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DBalloons001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1
      </Condition>
      <Attach>
1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>11016</ID>
    <!--玩具堆-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_11016</ContentDes>
    <!--是否可以建造在道路之上
Can be built on roads-->
    <CanCoverRoad>true</CanCoverRoad>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--建筑类型
Building Type-->
    <FuncType>100</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_11016</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_11010</Des>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_11016</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>10</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>1</MaxBuilder>
    <!--装饰建筑消耗银币
BuildingCostGold-->
    <BuildingCostGold>6000</BuildingCostGold>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <!--建筑模型-->
      <Models>Building/wonder/DToyPile001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
      <Condition>
1,1
1,1
      </Condition>
      <Attach>
1,1
1,1
      </Attach>
</FixedSize>		
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
</BuildingConfig>
<BuildingConfig>
    <ID>20001</ID>
    <!--火山岛船坞-->
    <!--特性
Building Description-->
    <ContentDes>Building_ContentDes_20001</ContentDes>
    <!--是否可以建造地板
Flooring can be built under-->
    <CanFloor>false</CanFloor>
    <!--表现类型
Display type-->
    <ViewType>1</ViewType>
    <!--是否缩放
Scalable-->
    <useScale>0</useScale>
    <!--道路选择优先级
Road choosing priority-->
    <RoadPriority>6</RoadPriority>
    <!--建筑类型
Building Type-->
    <FuncType>47</FuncType>
    <!--建筑名称
Building Name-->
    <Name>Building_Name_ID_20001</Name>
    <!--建筑描述
Building Description-->
    <Des>Building_Des_ID_20001</Des>
    <!--建筑序号
Building Number-->
    <Order>1</Order>
    <!--建筑图标
Building Icon-->
    <Icon>Icon_building_803</Icon>
    <!--建造的类型 
Building Type-->
    <BuildType>1</BuildType>
    <!--是否不能拆除（建造完成后）
Can be demolished-->
    <CannotDestroy>true</CannotDestroy>
    <!--是否不能拆除（建造过程中）
Can be demolished during building-->
    <CannotDestroyInBuilding>true</CannotDestroyInBuilding>
    <!--建造次数=配置值
Building Steps = config value-->
    <AllConsumWorker>999</AllConsumWorker>
    <!--最大耐久度
Maximum Durability-->
    <MaxDurability>-1</MaxDurability>
    <!--存放物资上限
Inventory Limit-->
    <StorageLimit>12000</StorageLimit>
    <!--存放归属类型
Storage Type-->
    <StorageBelong>2</StorageBelong>
    <!--工作职业
Profession of workers-->
    <WorkerCareer>71</WorkerCareer>
    <!--最大建造人数
Max Builders-->
    <MaxBuilder>9</MaxBuilder>
    <!--默认工作人数
Default workers-->
    <DefaultWorkerNum>1</DefaultWorkerNum>
    <!--工作动作
Working action-->
    <DoAction>9</DoAction>
    <!--可蓄养动物ID
Animal ID that can be kept-->
    <CanAnimalLoad>true</CanAnimalLoad>
    <!--点击音效
click SFX-->
    <ClickSound>
      <Path>Sound/Building/Build_Click3</Path>
      <Volumn>1</Volumn>
</ClickSound>
    <!--是否可以开关
on and off switch-->
    <BuildingToggle>1</BuildingToggle>
    <!--建筑模型列表
Building model-->
    <ModelsList>
      <Models>Building/Building/BVolcanodock001</Models>
</ModelsList>
    <!--建筑地面网格
grids of the floor area-->
    <FixedSize>
<Condition>
7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7
7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7
7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7
7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7
7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7
7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7
7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7
7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7
7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7
7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
      </Condition>
      <Attach>
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
    </Attach>
</FixedSize>
    <!--整体消耗资源
Resource consumption-->
    <AllConsumResList>
      <!--整体消耗资源-->
      <AllConsumRes>
        <ID>32003</ID>
        <Num>20</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>32001</ID>
        <Num>20</Num>
      </AllConsumRes>
      <AllConsumRes>
        <ID>4002</ID>
        <Num>40</Num>
      </AllConsumRes>
</AllConsumResList>
    <!--维修材料消耗
materials consumption of repairing-->
    <FixStaff>
      <ID>3001</ID>
      <Num>2</Num>
</FixStaff>		
    <!--可存放类型
storable items type-->
    <TypeStorageList>
      <TypeStorage>1</TypeStorage>
      <TypeStorage>11</TypeStorage>
      <TypeStorage>21</TypeStorage>
      <TypeStorage>31</TypeStorage>
      <TypeStorage>41</TypeStorage>
      <TypeStorage>51</TypeStorage>
      <TypeStorage>61</TypeStorage>
      <TypeStorage>71</TypeStorage>
      <TypeStorage>301</TypeStorage>
      <TypeStorage>311</TypeStorage>
      <TypeStorage>511</TypeStorage>
      <TypeStorage>801</TypeStorage>
</TypeStorageList>
    <!--工作人数开关Workers number switch-->
    <WorkerRange>
      <Lower>1</Lower>
      <Upper>10</Upper>
</WorkerRange>
    <!--一级物品上限
First tier item limit-->
    <CollectItemMainTagLimit>0</CollectItemMainTagLimit>
    <!--剧情任务配置-->
    <TargetMissionDataList>
	<TargetMissionData>
		<ItemID>200015</ItemID>
		<Num>10000</Num>
		<StoryTask>
			<Type>
				<Type>4</Type>
				<P1>20001</P1>	
				<P2>200015</P2>	
			</Type>
			<!--任务数量-->
			<Num>10000</Num>
			<!--任务描述-->
			<Des>Story_Task_Des2</Des>
		</StoryTask>
	</TargetMissionData>
	
	<TargetMissionData>
		<ItemID>110002</ItemID>
		<Num>1000000</Num>
		<StoryTask>
			<Type>
				<Type>4</Type>
				<P1>20001</P1>	
				<P2>110002</P2>	
			</Type>
			<!--任务数量-->
			<Num>1000000</Num>
			<!--任务描述-->
			<Des>Story_Task_Des3</Des>
		</StoryTask>
	</TargetMissionData>
	
	<TargetMissionData>
		<ItemID>200014</ItemID>
		<Num>10000</Num>
		<StoryTask>
			<Type>
				<Type>4</Type>
				<P1>20001</P1>	
				<P2>200014</P2>	
			</Type>
			<!--任务数量-->
			<Num>10000</Num>
			<!--任务描述-->
			<Des>Story_Task_Des4</Des>
		</StoryTask>
	</TargetMissionData>
	
	<TargetMissionData>
		<ItemID>4003</ItemID>
		<Num>10000</Num>
		<UnlockTech>200001</UnlockTech>
		<StoryTask>
			<Type>
				<Type>4</Type>
				<P1>20001</P1>	
				<P2>4003</P2>	
			</Type>
			<!--任务数量-->
			<Num>10000</Num>
			<!--任务描述-->
			<Des>Story_Task_Des5</Des>
		</StoryTask>
	</TargetMissionData>
</TargetMissionDataList>
</BuildingConfig>


</ArrayOfBuildingConfig>