<?xml version="1.0"?>
<ArrayOfGameModeMapResourceProduce xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">

<!--资源产出选项配置说明
GameModeMapResourceProduce 单个选项配置内容
  ID 选项id，唯一
  IconName 选项文字描述
  Score 该选项的难度分数
  MapResourcePercent 资源点加成效果百分比  Buff Effect of Resource Point Percentage
    ResourceAddPercentList 加成效果列表  Buff Effect List
      ResourceAddPercent 加成效果（Int1对应资源点类型（查看下方枚举）， Int2加成百分比效果）   Buff effect (Int1 is for resource point type (check the enumeration below) and Int2 for bonus percentage effect)
  BuffsList 增加的buff列表
    Buffs 对应的buff.xml中的ID  

  资源点类型枚举：  Resource Points Enumeration:
  MapInitResourceType_Farm    = 1;  //    沃土   Fertile Farm
  MapInitResourceType_Pasture   = 2;  //    牧场  Pasture
  MapInitResourceType_PropsSeed = 3;  //    种子  Seeds
  MapInitResourceType_Animal    = 4;  //    动物  Animals
  MapInitResourceType_Fishing   = 5;  //   鱼点  Fishing points
  -->

<!--资源产出 -->
  
  <GameModeMapResourceProduce>
    <!--选项id，唯一-->
    <ID>1</ID>
	  <!--富余-->
    <!--选项文字描述-->
    <IconName>NewGame_MapRes_1</IconName>
    <!--难度评分-->
    <Score>50</Score>
	  <!--资源点加成效果百分比  Buff Effect of Resource Point Percentage-->
    <MapResourcePercent>
		  <!--加成效果列表  Buff Effect List-->
      <ResourceAddPercentList>
		    <!--加成效果（Int1对应资源点类型（查看下方枚举）， Int2加成百分比效果）   Buff effect (Int1 is for resource point type (check the enumeration below) and Int2 for bonus percentage effect)-->
        <ResourceAddPercent>
          <Int1>1</Int1>
          <Int2>60</Int2>
        </ResourceAddPercent>
		    <!--加成效果（Int1对应资源点类型（查看下方枚举）， Int2加成百分比效果）   Buff effect (Int1 is for resource point type (check the enumeration below) and Int2 for bonus percentage effect)-->
        <ResourceAddPercent>
          <Int1>2</Int1>
          <Int2>60</Int2>
        </ResourceAddPercent>
        <!--加成效果（Int1对应资源点类型（查看下方枚举）， Int2加成百分比效果）   Buff effect (Int1 is for resource point type (check the enumeration below) and Int2 for bonus percentage effect)-->
        <ResourceAddPercent>
          <Int1>5</Int1>
          <Int2>120</Int2>
        </ResourceAddPercent>
      </ResourceAddPercentList>
    </MapResourcePercent>
    <!--生产建筑的增减产buff-->
    <!--增加的buff列表-->
    <BuffsList>
      <!--对应的buff.xml中的ID  -->
      <Buffs>30001</Buffs>
      <Buffs>30002</Buffs>
      <Buffs>30003</Buffs>
      <Buffs>30004</Buffs>
      <Buffs>30005</Buffs>
      <Buffs>30006</Buffs>
      <Buffs>30007</Buffs>
      <Buffs>30008</Buffs>
      <Buffs>30009</Buffs>
      <Buffs>30010</Buffs>
      <Buffs>30011</Buffs>
      <Buffs>30012</Buffs>
      <Buffs>30015</Buffs>
      <Buffs>30016</Buffs>
      <Buffs>30017</Buffs>
      <Buffs>30018</Buffs>
      <Buffs>30019</Buffs>
      <Buffs>30020</Buffs>
      <Buffs>30021</Buffs>
      <Buffs>30022</Buffs>
      <Buffs>30023</Buffs>
      <Buffs>30024</Buffs>
      <Buffs>30025</Buffs>
	  <Buffs>30026</Buffs>
    </BuffsList>
  </GameModeMapResourceProduce>

  <GameModeMapResourceProduce>
    <ID>2</ID>
	  <!--标准-->
    <IconName>NewGame_MapRes_2</IconName>
    <Score>300</Score>
	  <!--地图资源-->
    <MapResourcePercent>
		  <!--对应资源点加成效果百分比-->
      <ResourceAddPercentList>
        <ResourceAddPercent>
          <Int1>1</Int1>
          <Int2>50</Int2>
        </ResourceAddPercent>
        <ResourceAddPercent>
          <Int1>2</Int1>
          <Int2>50</Int2>
        </ResourceAddPercent>
        <ResourceAddPercent>
          <Int1>5</Int1>
          <Int2>100</Int2>
        </ResourceAddPercent>
      </ResourceAddPercentList>
    </MapResourcePercent>
    <!--生产建筑的增减产buff-->
    <BuffsList>
    </BuffsList>
  </GameModeMapResourceProduce>

  <GameModeMapResourceProduce>
    <ID>3</ID>
	  <!--较少-->
    <IconName>NewGame_MapRes_3</IconName>
    <Score>600</Score>
	  <!--地图资源-->
    <MapResourcePercent>
		  <!--对应资源点加成效果百分比-->
      <ResourceAddPercentList>
        <ResourceAddPercent>
          <Int1>1</Int1>
          <Int2>30</Int2>
        </ResourceAddPercent>
        <ResourceAddPercent>
          <Int1>2</Int1>
          <Int2>30</Int2>
        </ResourceAddPercent>
        <ResourceAddPercent>
          <Int1>5</Int1>
          <Int2>60</Int2>
        </ResourceAddPercent>
      </ResourceAddPercentList>
    </MapResourcePercent>
    <!--生产建筑的增减产buff-->
    <BuffsList>
      <Buffs>32001</Buffs>
      <Buffs>32002</Buffs>
      <Buffs>32003</Buffs>
      <Buffs>32004</Buffs>
      <Buffs>32005</Buffs>
      <Buffs>32006</Buffs>
      <Buffs>32007</Buffs>
      <Buffs>32008</Buffs>
      <Buffs>32009</Buffs>
      <Buffs>32010</Buffs>
      <Buffs>32011</Buffs>
      <Buffs>32012</Buffs>
      <Buffs>32015</Buffs>
      <Buffs>32016</Buffs>
      <Buffs>32017</Buffs>
      <Buffs>32018</Buffs>
      <Buffs>32019</Buffs>
      <Buffs>32020</Buffs>
      <Buffs>32021</Buffs>
      <Buffs>32022</Buffs>
      <Buffs>32023</Buffs>
      <Buffs>32024</Buffs>
      <Buffs>32025</Buffs>
      <Buffs>32026</Buffs>
	  <Buffs>32029</Buffs>
	  <Buffs>32030</Buffs>
    </BuffsList>
  </GameModeMapResourceProduce>

  <GameModeMapResourceProduce>
    <ID>4</ID>
	  <!--极少-->
    <IconName>NewGame_MapRes_4</IconName>
    <Score>1000</Score>
	  <!--地图资源-->
    <MapResourcePercent>
		  <!--对应资源点加成效果百分比-->
      <ResourceAddPercentList>
        <ResourceAddPercent>
          <Int1>1</Int1>
          <Int2>10</Int2>
        </ResourceAddPercent>
        <ResourceAddPercent>
          <Int1>2</Int1>
          <Int2>10</Int2>
        </ResourceAddPercent>
        <ResourceAddPercent>
          <Int1>5</Int1>
          <Int2>20</Int2>
        </ResourceAddPercent>
      </ResourceAddPercentList>
    </MapResourcePercent>
    <!--生产建筑的增减产buff-->
    <BuffsList>
      <Buffs>33001</Buffs>
      <Buffs>33002</Buffs>
      <Buffs>33003</Buffs>
      <Buffs>33004</Buffs>
      <Buffs>33005</Buffs>
      <Buffs>33006</Buffs>
      <Buffs>33007</Buffs>
      <Buffs>33008</Buffs>
      <Buffs>33009</Buffs>
      <Buffs>33010</Buffs>
      <Buffs>33011</Buffs>
      <Buffs>33012</Buffs>
      <Buffs>33015</Buffs>
      <Buffs>33016</Buffs>
      <Buffs>33017</Buffs>
      <Buffs>33018</Buffs>
      <Buffs>33019</Buffs>
      <Buffs>33020</Buffs>
      <Buffs>33021</Buffs>
      <Buffs>33022</Buffs>
      <Buffs>33023</Buffs>
      <Buffs>33024</Buffs>
      <Buffs>33025</Buffs>
      <Buffs>33026</Buffs>
      <Buffs>33027</Buffs>
      <Buffs>33028</Buffs>
      <Buffs>33029</Buffs>
    </BuffsList>
  </GameModeMapResourceProduce>

  <GameModeMapResourceProduce>
    <ID>5</ID>
	  <!--复活节岛专用-->
    <IconName>NewGame_MapRes_3</IconName>
    <Score>1000</Score>
	  <!--地图资源-->
    <MapResourcePercent>
		  <!--对应资源点加成效果百分比-->
      <ResourceAddPercentList>
        <ResourceAddPercent>
          <Int1>1</Int1>
          <Int2>25</Int2>
        </ResourceAddPercent>
        <ResourceAddPercent>
          <Int1>2</Int1>
          <Int2>25</Int2>
        </ResourceAddPercent>
        <ResourceAddPercent>
          <Int1>5</Int1>
          <Int2>50</Int2>
        </ResourceAddPercent>
      </ResourceAddPercentList>
    </MapResourcePercent>
    <!--生产建筑的增减产buff-->
    <BuffsList>
      <Buffs>32001</Buffs>
    </BuffsList>
  </GameModeMapResourceProduce>

</ArrayOfGameModeMapResourceProduce>