package javax.microedition.m3g;

import java.util.Hashtable;

public class Graphics3D
{
 public static final int ANTIALIAS = 2;
 public static final int DITHER = 4;
 public static final int TRUE_COLOR = 8;
 public static final int OVERWRITE = 16;

 public static final Graphics3D getInstance()
 {
  return null;
 }
 
 public void bindTarget(Object object_1)
 {
 }
 
 public void bindTarget(Object object_1, boolean boolean_1, int int_1)
 {
 }
 
 public void releaseTarget()
 {
 }
 
 public void setViewport(int int_1, int int_2, int int_3, int int_4)
 {
 }
 
 public void clear(Background background_1)
 {
 }
 
 public void render(World world_1)
 {
 }
 
 public void render(VertexBuffer vertexbuffer_1, IndexBuffer indexbuffer_1, Appearance appearance_1, Transform transform_1)
 {
 }
 
 public void render(VertexBuffer vertexbuffer_1, IndexBuffer indexbuffer_1, Appearance appearance_1, Transform transform_1, int int_1)
 {
 }
 
 public void render(Node node_1, Transform transform_1)
 {
 }
 
 public void setCamera(Camera camera_1, Transform transform_1)
 {
 }
 
 public int addLight(Light light_1, Transform transform_1)
 {
  return 0;
 }
 
 public void setLight(int int_1, Light light_1, Transform transform_1)
 {
 }
 
 public void resetLights()
 {
 }
 
 public static final Hashtable getProperties()
 {
  return null;
 }
 
 public void setDepthRange(float float_1, float float_2)
 {
 }
 
 public Camera getCamera(Transform transform_1)
 {
  return null;
 }
 
 public float getDepthRangeFar()
 {
  return 0.0f;
 }
 
 public float getDepthRangeNear()
 {
  return 0.0f;
 }
 
 public Light getLight(int int_1, Transform transform_1)
 {
  return null;
 }
 
 public int getLightCount()
 {
  return 0;
 }
 
 public Object getTarget()
 {
  return null;
 }
 
 public int getViewportHeight()
 {
  return 0;
 }
 
 public int getViewportWidth()
 {
  return 0;
 }
 
 public int getViewportX()
 {
  return 0;
 }
 
 public int getViewportY()
 {
  return 0;
 }
 
 public int getHints()
 {
  return 0;
 }
 
 public boolean isDepthBufferEnabled()
 {
  return false;
 }
 
}