package javax.microedition.lcdui.game;

import javax.microedition.lcdui.Graphics;

public abstract class Layer
{

 public final int getHeight()
 {
  return 0;
 }
 
 public final int getWidth()
 {
  return 0;
 }
 
 public final int getX()
 {
  return 0;
 }
 
 public final int getY()
 {
  return 0;
 }
 
 public final boolean isVisible()
 {
  return false;
 }
 
 public void move(int int_1, int int_2)
 {
 }
 
 public abstract void paint(Graphics graphics_1);
 
 public void setPosition(int int_1, int int_2)
 {
 }
 
 public void setVisible(boolean boolean_1)
 {
 }
 
}