package javax.microedition.lcdui.game;

import javax.microedition.lcdui.Graphics;

public class LayerManager
{

 public LayerManager()
 {
 }
 
 public void append(Layer layer_1)
 {
 }
 
 public Layer getLayerAt(int int_1)
 {
  return null;
 }
 
 public int getSize()
 {
  return 0;
 }
 
 public void insert(Layer layer_1, int int_1)
 {
 }
 
 public void paint(Graphics graphics_1, int int_1, int int_2)
 {
 }
 
 public void remove(Layer layer_1)
 {
 }
 
 public void setViewWindow(int int_1, int int_2, int int_3, int int_4)
 {
 }
 
}