package javax.microedition.m3g;

public class Light extends Node
{
 public static final int AMBIENT = 128;
 public static final int DIRECTIONAL = 129;
 public static final int OMNI = 130;
 public static final int SPOT = 131;

 public Light()
 {
 }
 
 public void setIntensity(float float_1)
 {
 }
 
 public float getIntensity()
 {
  return 0.0f;
 }
 
 public void setColor(int int_1)
 {
 }
 
 public int getColor()
 {
  return 0;
 }
 
 public void setMode(int int_1)
 {
 }
 
 public int getMode()
 {
  return 0;
 }
 
 public void setSpotAngle(float float_1)
 {
 }
 
 public float getSpotAngle()
 {
  return 0.0f;
 }
 
 public void setSpotExponent(float float_1)
 {
 }
 
 public float getSpotExponent()
 {
  return 0.0f;
 }
 
 public void setAttenuation(float float_1, float float_2, float float_3)
 {
 }
 
 public float getConstantAttenuation()
 {
  return 0.0f;
 }
 
 public float getLinearAttenuation()
 {
  return 0.0f;
 }
 
 public float getQuadraticAttenuation()
 {
  return 0.0f;
 }
 
}