package javax.microedition.m3g;

public class Mesh extends Node
{

 public Mesh(VertexBuffer vertexbuffer_1, IndexBuffer[] indexbuffers_1, Appearance[] appearances_1)
 {
 }
 
 public Mesh(VertexBuffer vertexbuffer_1, IndexBuffer indexbuffer_1, Appearance appearance_1)
 {
 }
 
 public void setAppearance(int int_1, Appearance appearance_1)
 {
 }
 
 public Appearance getAppearance(int int_1)
 {
  return null;
 }
 
 public IndexBuffer getIndexBuffer(int int_1)
 {
  return null;
 }
 
 public VertexBuffer getVertexBuffer()
 {
  return null;
 }
 
 public int getSubmeshCount()
 {
  return 0;
 }
 
}