package javax.microedition.m3g;

public class SkinnedMesh extends Mesh
{

 public SkinnedMesh(VertexBuffer vertexbuffer_1, IndexBuffer[] indexbuffers_1, Appearance[] appearances_1, Group group_1)
 {
 }
 
 public SkinnedMesh(VertexBuffer vertexbuffer_1, IndexBuffer indexbuffer_1, Appearance appearance_1, Group group_1)
 {
 }
 
 public void addTransform(Node node_1, int int_1, int int_2, int int_3)
 {
 }
 
 public Group getSkeleton()
 {
  return null;
 }
 
 public void getBoneTransform(Node node_1, Transform transform_1)
 {
 }
 
 public int getBoneVertices(Node node_1, int[] ints_1, float[] floats_1)
 {
  return 0;
 }
 
}