package javax.microedition.lcdui.game;

import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Image;

public class TiledLayer extends Layer
{

 public TiledLayer(int int_1, int int_2, Image image_1, int int_3, int int_4)
 {
 }
 
 public int createAnimatedTile(int int_1)
 {
  return 0;
 }
 
 public void fillCells(int int_1, int int_2, int int_3, int int_4, int int_5)
 {
 }
 
 public int getAnimatedTile(int int_1)
 {
  return 0;
 }
 
 public int getCell(int int_1, int int_2)
 {
  return 0;
 }
 
 public final int getCellHeight()
 {
  return 0;
 }
 
 public final int getCellWidth()
 {
  return 0;
 }
 
 public final int getColumns()
 {
  return 0;
 }
 
 public final int getRows()
 {
  return 0;
 }
 
 public final void paint(Graphics graphics_1)
 {
 }
 
 public void setAnimatedTile(int int_1, int int_2)
 {
 }
 
 public void setCell(int int_1, int int_2, int int_3)
 {
 }
 
 public void setStaticTileSet(Image image_1, int int_1, int int_2)
 {
 }
 
}