package javax.microedition.m3g;

public class Transform
{

 public Transform()
 {
 }
 
 public Transform(Transform transform_1)
 {
 }
 
 public void setIdentity()
 {
 }
 
 public void set(Transform transform_1)
 {
 }
 
 public void set(float[] floats_1)
 {
 }
 
 public void get(float[] floats_1)
 {
 }
 
 public void invert()
 {
 }
 
 public void transpose()
 {
 }
 
 public void postMultiply(Transform transform_1)
 {
 }
 
 public void postScale(float float_1, float float_2, float float_3)
 {
 }
 
 public void postRotate(float float_1, float float_2, float float_3, float float_4)
 {
 }
 
 public void postRotateQuat(float float_1, float float_2, float float_3, float float_4)
 {
 }
 
 public void postTranslate(float float_1, float float_2, float float_3)
 {
 }
 
 public void transform(float[] floats_1)
 {
 }
 
 public void transform(VertexArray vertexarray_1, float[] floats_1, boolean boolean_1)
 {
 }
 
}