package javax.microedition.m3g;

public class VertexBuffer extends Object3D
{

 public VertexBuffer()
 {
 }
 
 public int getVertexCount()
 {
  return 0;
 }
 
 public void setPositions(VertexArray vertexarray_1, float float_1, float[] floats_1)
 {
 }
 
 public void setTexCoords(int int_1, VertexArray vertexarray_1, float float_1, float[] floats_1)
 {
 }
 
 public void setNormals(VertexArray vertexarray_1)
 {
 }
 
 public void setColors(VertexArray vertexarray_1)
 {
 }
 
 public VertexArray getPositions(float[] floats_1)
 {
  return null;
 }
 
 public VertexArray getTexCoords(int int_1, float[] floats_1)
 {
  return null;
 }
 
 public VertexArray getNormals()
 {
  return null;
 }
 
 public VertexArray getColors()
 {
  return null;
 }
 
 public void setDefaultColor(int int_1)
 {
 }
 
 public int getDefaultColor()
 {
  return 0;
 }
 
}